Loved the first 3 levels or so. Medical is where it peaks unfortunately and later it becomes tedious. Dropped it in Executive/Groves and couldnt bring myself to finish yet. I think it's ok but I'm glad I didn't buy it
I had my gamma set to 0.2 when I started and I never once turned the lantern on. Despite the lantern being moved early, L2 Research's dark areas weren't dark enough, the theater presentation room wasn't spooky at all when in the original it was pitch black. L3 Maintenance was a joke and the inviso-mutants had to cope with actually being invisible until you're a certain distance away, rather than just actually hiding in the darkness. Cyborgs that ""hide"" in the dark are a joke too, if anything their laser red bloom makes them harder to actually hit because the bloom is obnoxious.
Midway through L4 Storage was when I said frick it and turned the gamma up and my enjoyment improved.
i spent some credits ahead of time on a bunch of Sight consumables for maintenance level and was a bit disappointed when the door opened to a brightly lit hallway
Playing it right now. Never played it before even tho oldgayg. Just cleared reactor level, only left some code that i dont have and some leaver at reactor. I guess i have to go to Maintance now and later come back when have code and shit....
Really like it so far.
It has enough similarly to SS1 to make me love it, but I also really don't like nearly everything Nightdive changed. A modern engine plus sensible controls alone make it an objectively better to play than the original, but many of the new additions seem half-baked.
>the weird change in not needing to jettison all groves, just do everything else up to actually jettisoning them
You never had to (or could) eject the other groves in the original, but you still had to toggle the enable in all of them.
why the frick could they not turn the final boss into a poor mans descent final boss fight like the rest of the cyberspace segments. shodan mommy deserves at least one okay boss fight in her series
I get the impression cyberspace was unfinished, and they did the FPS segment instead of try to work a boss fight into the fairly barebones cyberspace minigame they had. Even the manual references content that isn't in the final cyberspace.
It's great
Final level butchered
Otherwise great
my first exposure to the series
I absolutely love it so far, but I'm only 5 or so hours in.
it's shit
indeed. looks ugly as shit, still boring to play. it needed an overhaul type remake, not a facelift type one.
A good game but also a stark reminder of how moronic contrarians on this site were saying it was better than SS2 (it's not even close)
I love this game, I am going to wait until SS2EE comes out to play that for the first time, I can't wait.
Enjoy, until the last few hours it's absolutely amazing (which seems to be the case for every good immersive sim ever made)
>mfw enhanced edition is going to have VR support
If it does, it'll be the greatest (VR) game ever made.
>If it does
it literally does. a bunch of QoL mods and rebalances are being added into it, and VR is included.
SS2 dies once you go to the meat walls part
the meat walls part only lasts an hour or so, like xen unless I'm dismembering
misremembering
wtf autocorrect
>I never played the original SS by the way, my opinion matters though
It's fun.
honestly, i was expecting much, much worst, it's ok, i liked it
Loved the first 3 levels or so. Medical is where it peaks unfortunately and later it becomes tedious. Dropped it in Executive/Groves and couldnt bring myself to finish yet. I think it's ok but I'm glad I didn't buy it
this opinion is so wrong
>argument: NUH UH
dismissed
>Medical is where it peaks
Nice parroting pleb, try playing for yourself next time.
SS peaks in Engineering btw
I literally never felt the need to even use the light/lantern mod
Was my lighting settings just wrong?
I had my gamma set to 0.2 when I started and I never once turned the lantern on. Despite the lantern being moved early, L2 Research's dark areas weren't dark enough, the theater presentation room wasn't spooky at all when in the original it was pitch black. L3 Maintenance was a joke and the inviso-mutants had to cope with actually being invisible until you're a certain distance away, rather than just actually hiding in the darkness. Cyborgs that ""hide"" in the dark are a joke too, if anything their laser red bloom makes them harder to actually hit because the bloom is obnoxious.
Midway through L4 Storage was when I said frick it and turned the gamma up and my enjoyment improved.
i spent some credits ahead of time on a bunch of Sight consumables for maintenance level and was a bit disappointed when the door opened to a brightly lit hallway
Playing it right now. Never played it before even tho oldgayg. Just cleared reactor level, only left some code that i dont have and some leaver at reactor. I guess i have to go to Maintance now and later come back when have code and shit....
Really like it so far.
It has enough similarly to SS1 to make me love it, but I also really don't like nearly everything Nightdive changed. A modern engine plus sensible controls alone make it an objectively better to play than the original, but many of the new additions seem half-baked.
Nothing.
Nothing.
Nothing.
>the weird change in not needing to jettison all groves, just do everything else up to actually jettisoning them
You never had to (or could) eject the other groves in the original, but you still had to toggle the enable in all of them.
why the frick could they not turn the final boss into a poor mans descent final boss fight like the rest of the cyberspace segments. shodan mommy deserves at least one okay boss fight in her series
I get the impression cyberspace was unfinished, and they did the FPS segment instead of try to work a boss fight into the fairly barebones cyberspace minigame they had. Even the manual references content that isn't in the final cyberspace.