Opinions on the Discworld rpg?
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Opinions on the Discworld rpg?
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Discworld is quipshit.
Ok.
This
Tryhard newbie c**ts
Slurp slurp slurp the slop slop slop.
Enjoyable novels, never been even remotly interested on an RPG in the universe.
Exactly this. Feels counter to its tone to have rules for it.
Brando Sando should be making rpgs probably
Agreed. I know that in the books(at least the few i read) the gods are playing a big dice game, but really having rules feels antithetical to discworld.
Telling stories with that level of comedic satire is difficult when you have to manage a party of players.
I wouldn't run a discworld game because I don't think it'd be feasible to have one be satisfying as a game (multiple players have freedom and agency) and still be as entertaining as the source material.
I'd need to find exactly the right players for it, and I doubt I'd be the GM to do it.
It seems kind of pointless, discworld is a good setting for an autistic bong to make lots of puns and trope jokes, any RPG stories will just be set in this pastiche world without very clear lore or consistency and also without the humour of the world’s creator.
Honestly, I think the only real way to do it justice would be a one shot with a specific goal, and just do it purely as tropes.
GURPS has always seemed a really weird choice to me for Discworld. I mean, yeah, its a better fit than D&D, but its like the RPG an auditor would try to design. I've still got a copy mind you, and would like to play. I'd even GM it, if I had the slightest idea how that works in practice.
In my experience GURPS is best played using relatively few of the more "advanced" rules, relying on wildcard skills, and basing "how hard would it be to try to do this?" on whether or not a given action loosely agrees with a character concept. At that point you can mostly forget about character points and cost, and the game flows pretty quick and easy. Very good if characters are more grounded in reality.
IMO Discworld is actually a good fit for GURPS because most of the protagonists in the story are normal(ish) people with normal(ish) capabilities that are flung into strange adventures where anything can happen. GURPS is more or less rooted in soft realism but is flexible enough to handle all sorts of insane stuff. So you can make a town guard who can hold their own in a tavern brawl and mostly fill out paperwork correctly and then have them face off whatever intricate, high-powered monstrosity you wrangled out of the Dungeon Dimension and into the rules.
Also limitations breed creativity. In a super rules-light narrative game, what your character can do it mostly up to what the GM feels your character can do, or to put it another way, you're as strong as you can convince the GM you are. In my experience, this pivots the style of play away from "what can I do with the (limited) tool set in front of me" to "how can I convince the GM that I can pull this off." In GURPS, your capabilities are what they are, and you can get a good handle on them by looking down at your sheet. If you can't leap over that chasm or outrun the angry mob or not make a fool of yourself at the high-society function, then you've got to get clever with what you can do. This is where a lot of the humor comes from too.
Asking here because nowhere else seems appropriate, does anyone have a link to that one PDF that had all sorts of movies, games, and shoes and the RPGs that could best translate said things to the table?
Gurps+discworld simply cannot be bad.
As a bong I agree with this. It suits our natural humour better too.
How? Expand a bit
Terry has the absurd, sarcastic, tongue in cheek sense of humour that most brits have. Reading his stories are like your grandad reading a fantasy story to you so putting yourself in that world and theme feel more natural than something like dnd, it calls for us to be absurd.
Played it once. It's hard to play, and I don't just mean GURPS. Keeping up that level of wit and subversion is hard. It's also hard to balance characters in case one person wants to be say a street vendor and another person wants to be a troll. It would do very well to have high quality published modules, but there just aren't any.
I love Tolkien and Pratchett.
Amazing books.
Horrible worlds to play games in.
I love GURPS and really enjoyed the Discworld books I've read, but I haven't checked out GURPS: Discworld yet. But I've read other people say it's really good.
There’s GURPS Discworld 3E, the one OP posted and there is GURPS Discworld 4E which has a revised and more fitting Magic system and limited character creation, which is probably better than GURPS in general for fantasy games since you don’t need to seperate all the non-fantasy elements prior to playing.
Nobody I've ever met IRL - myself included if we're being honest - has the level of intelligence and wit necessary to interact with the IP on a level even close to Pterry, so any attempt to play a game set in Discworld will inevitably be garbage, especially since ~95% of people will never admit they're incapable of hitting the level of the books and just play Marvel characters.
Lol what a gay
I didn't mean to quote the second person, they are not a gay
No, just a midwit deluded enough to believe they're capable of operating on the same level as one of the most brilliant satirists in British history, like you.
>hurr durr there's rules tho innit
Oh well, if even more midwits have thrown together a licensed product to sell to you, that's different...
You seem angry, what's the problem?
Sounds like a drag unless the GM is somehow on PTerry's level, which he won't be. Even worse if he thinks he is.
>Game based on series of execrable Anglo fantasy "humor" novels which appeal exclusively to midwits and redditors
>GURPS
it's like pottery
I think you mean "poetry".
>I want to play Lord of the Rings but full of redditcore woke shit
>One copy of D&D 5e please
>game based on execrable angloid fantasy with "humor" which appeals exclusively to midwits and redditor
i got you covered anon
falls flat imo
For me the best book is Night Watch.
And you?
Lords and Ladies.
both amazing books
let me add the reaper man to the list
Night Watch as part of a sequence, Small Gods if standalone. Night Watch is good, but its really powerful as part of the arc of Vimes, Vetinari, Colon & Nobby and Ankh Morpork as a whole. Small Gods works if you're coming to the series fresh or a veteran, it has a good mix of funny and serious, and it's just a good story.