lol right. if you work in software you know when you ship shit all the time. Being a good developer is knowing how much shit you're shipping any given month and how that increases or decreases revenue. I will say committing something to cartridge/rom would be scary, but it's got to ship eventually or get shitcanned.
It's kinda neat to see game developers posting about old games they worked on. Then again, this isn't too surprising for a Rare developer. They were only communicating with fans on their website back in the late 90s/early 2000s.
>It's kinda neat to see game developers posting about old games they worked on.
yeah i think so too, id like to see more of this
i was fascinated listening to John Carmack talk about the old games he made in a podcast i listened to
It's not a LARP. That was my comment, I'm the head developer of Banjo-Tooie.
I really fricked up on that game. It is a dog shit game and I alone am responsible. Preasu forgivu me.
>Brits were the original Japs
I just wanted to quote this so you have to re-read it and have a moment to ponder how utterly, genuinely, almost breathtakingly moronic both it and you are.
>Brits were the original Japs
I just wanted to quote this so you have to re-read it and have a moment to ponder how utterly, genuinely, almost breathtakingly moronic both it and you are.
I checked his profile, theres a video with him in it talking to another british guy in an unboxing. So 99% not a larp. Middle aged older guy, 20 year old youtube acount.
Profile has an unboxing video from 10 years ago with two old british guys and he called him Andy. I searched andy banjo tooie and found that. Video has 66 views and no comments. Guy in the video looks like the dev.
Makes sense. I wonder if it could be Andy Pollington, who seems to have been a bigger part of the Tooie team. https://nintendo.fandom.com/wiki/Banjo-Tooie/credits. He made a comment about working at Unity now, but I couldn't find any confirmation that either Andy works there on Linkedin.
8 months ago
Anonymous
Could be right. He said that him and Gregg wrote all the dialogue, I was just guessing.
Iv seen old tv shows on youtube where some PA would responds to every single comment talking about how some set designer ate all the doughnuts or some shit. Honestly I hope its bot posts.
I checked his profile, theres a video with him in it talking to another british guy in an unboxing. So 99% not a larp. Middle aged older guy, 20 year old youtube acount.
It's Steve Malpass. Known to have worked for Rare. He did the voice of fox (hence the username) in Star Fox Adventures
You'd be surprised how many devs of old games comment on videos about shit they did. Here's one I found when looking up footage of Hammer of the Gods which was kind of a viking-themed HoMM precursor
Yeah its actually extremely common and whats interesting is most of the time theyre extremely aware of bad design choices but were too held back by project deadlines to fix them
Time and money, 99% of instances it was because of time and money. Devs aren't lazy, every game goes through crunch and they have to absolutely work their ass off to get every game out on time. People point to Romero playing Quake more than doing his job and seem to forget he got booted for it. No dev that is lazy gets to keep their job, but time and money (and let's be fair, sometimes incompetence) means they can never do everything they want.
he's shouldn't announce without being prepared to give people's money back. you can't say it was up to the consumer to be discerning when you target little kids and all the game mags are shills for you
This is what it takes to get a dev to comment on your video? b***h and moan that you got lost in fricking atlantis? Hailfire peaks? Really? The thing he praises witchyworld for they all do as he himself pointed out earlier, it's just fricking babyfied in witchyworld, i actually found that the least interesting layout despite the kino theme because it's just kind of lazy compared to the others
>This is what it takes to get a dev to comment on your video? b***h and moan that you got lost in fricking atlantis? Hailfire peaks? Really?
You have to be a well-known e-celeb too. There's a better in-depth review of BT from several years ago that critiques it's design.
why they frick would you design it as an adventure game and not a platform game, and still make the design about learning a bunch of unnecessary platformer moves for solo banjo/solo kazooie.
so much of what makes games good are unintentional. it's no surprise this applies to the banjo games as well, really.
Is it possible that at one point they were gonna drop the platforming element and have 2P adventure mode like SM64 mods? If you think about it, without the giant verticality shifts it should be possible to have had the solo duo and one of the playable side characters partner with themon the same screen.
there's an extra mode that wasn't finished, you can use a gameshark code to enable the two player; one player controls enemies and attacks the first player who plays through the game, it's britty neat shtuff
Is there any basic-b***h vacation-like location in Tooie, like the pirate cove in banjo? Or is it all really that "we're above that now" shit like from DCK3 - let's make a dismal canadian province where some intellectual writer might go on holiday, no simple-pleasure tropical beaches for us smarties
but that's exactly what inspired my post. This isn't real vacationy, this is where a poor family from Scotland might go to the "seaside". It's the DCK3 mentality
No one else can tell you what kind of places would align with your taste. I'd love to vacation a little seaside town like JRL, while TTC doesn't look that appealing to me.
Maybe it's because I'm a nostalgiababby for it, but I didn't find it too bad to 100% Banjo Tooie. You can take a first pass through each level to get all the moves, then complete each level 100% on a revisit. The second half of the game especially is full of environment/movement puzzles - you see an objective as BK, then you scout out the route to bring solo B, solo K, Mumbo, or the transformation there. The levels are big and sprawling, but the game encourages/forces you to break down those chunks.
TL;DR it's a thinking man's collectathon; git gud.
speaking of original rare devs talking about their games decades after the fact - WHEN THE FRICK IS CHRIS GOING TO FINISH THE DEVS PLAYTHROUGH OF CONKERS BFD
I beat it last year, I'm someone who hated the game back when I first played it (this was long ago) but after playing it again I ended up liking it more than I was expecting, having some vague memories of what to do does help a lot with the exploration and puzzle solving.
There's stuff I dont like still like some minigames, some useless moves and some overly complicated tasks just for one Jiggie but its still a great game, wouldn't say its better than B-K but its not a bad game in any means.
> rare dev
why do all these rare devs, except for david wise, end up completely fricking cringe? still doesn't beat the time when a rare's cofounder (tim stamper) posted a FAKE photo on twitter and then blocked anyone that pointed out the glaring errors in his bullshit. apparently at tim's house: n64's are magical and run without electricity.
> kind of interesting
nope. pretty boring, just like the game, and developed by some of the most repulsive compulsive liars in the industry.
It's kind of admirable (not to mention validating) to see a dev criticize his level design like this. Seems like a good guy.
Well yeah it's like 20 years later when it has no effect on his career now.
lol right. if you work in software you know when you ship shit all the time. Being a good developer is knowing how much shit you're shipping any given month and how that increases or decreases revenue. I will say committing something to cartridge/rom would be scary, but it's got to ship eventually or get shitcanned.
I wonder how tendies are going to deal with the creators even calling N64 games shit.
video btw. he talks to people a bit more in the comments as well about some things
It's kinda neat to see game developers posting about old games they worked on. Then again, this isn't too surprising for a Rare developer. They were only communicating with fans on their website back in the late 90s/early 2000s.
>It's kinda neat to see game developers posting about old games they worked on.
yeah i think so too, id like to see more of this
i was fascinated listening to John Carmack talk about the old games he made in a podcast i listened to
How do we know this is not a LARP?
It's not a LARP. That was my comment, I'm the head developer of Banjo-Tooie.
I really fricked up on that game. It is a dog shit game and I alone am responsible. Preasu forgivu me.
Banjo devs were bongoloids you moron zoomer
brits were the original japs. we wuz samurai's m8
>Brits were the original Japs
I just wanted to quote this so you have to re-read it and have a moment to ponder how utterly, genuinely, almost breathtakingly moronic both it and you are.
too mad to see a joke, must be the fluoride
Hey do you know you're autistic or do you think you're normal?
I checked his profile, theres a video with him in it talking to another british guy in an unboxing. So 99% not a larp. Middle aged older guy, 20 year old youtube acount.
In fact after searching a bit more, I think it's this guy:
https://yooka-laylee.fandom.com/wiki/Andy_Wilson
What makes you think it's him?
Profile has an unboxing video from 10 years ago with two old british guys and he called him Andy. I searched andy banjo tooie and found that. Video has 66 views and no comments. Guy in the video looks like the dev.
Makes sense. I wonder if it could be Andy Pollington, who seems to have been a bigger part of the Tooie team. https://nintendo.fandom.com/wiki/Banjo-Tooie/credits. He made a comment about working at Unity now, but I couldn't find any confirmation that either Andy works there on Linkedin.
Could be right. He said that him and Gregg wrote all the dialogue, I was just guessing.
Iv seen old tv shows on youtube where some PA would responds to every single comment talking about how some set designer ate all the doughnuts or some shit. Honestly I hope its bot posts.
It's Steve Malpass. Known to have worked for Rare. He did the voice of fox (hence the username) in Star Fox Adventures
LARPing is Live Action while this is happening in online comments. It could be RP, but it isn't LARP. Hope that helps
You'd be surprised how many devs of old games comment on videos about shit they did. Here's one I found when looking up footage of Hammer of the Gods which was kind of a viking-themed HoMM precursor
Yeah its actually extremely common and whats interesting is most of the time theyre extremely aware of bad design choices but were too held back by project deadlines to fix them
Time and money, 99% of instances it was because of time and money. Devs aren't lazy, every game goes through crunch and they have to absolutely work their ass off to get every game out on time. People point to Romero playing Quake more than doing his job and seem to forget he got booted for it. No dev that is lazy gets to keep their job, but time and money (and let's be fair, sometimes incompetence) means they can never do everything they want.
great find. i was just thinking about playing it because of it being hyped on here, luckily i saw this
Idk how people can get lost in this game, yet function in real life without getting constantly lost. No wonder levels degraded into hallways.
I've never played Banjo Tooie, but I often get lost just navigating around my hometown. Sometimes I forget where I live
granddad?
I'm 35
Yes he asked if you were old already
O_____O
>only level in tooie that's actually fun to explore was designed that way by accident
not surprised to be honest.
Banjo-Tooie was 100% the dopest game ever as a kid. The size, variety, presentation was so mindblowing. It was worth it.
They knew!!
he's shouldn't announce without being prepared to give people's money back. you can't say it was up to the consumer to be discerning when you target little kids and all the game mags are shills for you
This is what it takes to get a dev to comment on your video? b***h and moan that you got lost in fricking atlantis? Hailfire peaks? Really? The thing he praises witchyworld for they all do as he himself pointed out earlier, it's just fricking babyfied in witchyworld, i actually found that the least interesting layout despite the kino theme because it's just kind of lazy compared to the others
>This is what it takes to get a dev to comment on your video? b***h and moan that you got lost in fricking atlantis? Hailfire peaks? Really?
You have to be a well-known e-celeb too. There's a better in-depth review of BT from several years ago that critiques it's design.
I have no idea how people get lost in Jolly Roger's Lagoon, that level is practically a circle.
>Ocarina partly delayed because Miyamoto feared the bear and bird was one-upping them
>Tooie was inspired by Ocarina's superior Japanese craftsmanship
That's how it should be. Iron sharpens iron.
Your fonts are all fricked anon pls fix.
why they frick would you design it as an adventure game and not a platform game, and still make the design about learning a bunch of unnecessary platformer moves for solo banjo/solo kazooie.
so much of what makes games good are unintentional. it's no surprise this applies to the banjo games as well, really.
fix your disgusting fonts you goddamn moron
Guess its confirmed, banjo tooie officially sucks as acknowledged by the original devs.
So this is the ocarina of time influence we've all heard so much about.
my favorite Banjoid
Is it possible that at one point they were gonna drop the platforming element and have 2P adventure mode like SM64 mods? If you think about it, without the giant verticality shifts it should be possible to have had the solo duo and one of the playable side characters partner with themon the same screen.
there's an extra mode that wasn't finished, you can use a gameshark code to enable the two player; one player controls enemies and attacks the first player who plays through the game, it's britty neat shtuff
Is there any basic-b***h vacation-like location in Tooie, like the pirate cove in banjo? Or is it all really that "we're above that now" shit like from DCK3 - let's make a dismal canadian province where some intellectual writer might go on holiday, no simple-pleasure tropical beaches for us smarties
Jolly Rogers
but that's exactly what inspired my post. This isn't real vacationy, this is where a poor family from Scotland might go to the "seaside". It's the DCK3 mentality
No one else can tell you what kind of places would align with your taste. I'd love to vacation a little seaside town like JRL, while TTC doesn't look that appealing to me.
literally, there's a circus level.
Maybe it's because I'm a nostalgiababby for it, but I didn't find it too bad to 100% Banjo Tooie. You can take a first pass through each level to get all the moves, then complete each level 100% on a revisit. The second half of the game especially is full of environment/movement puzzles - you see an objective as BK, then you scout out the route to bring solo B, solo K, Mumbo, or the transformation there. The levels are big and sprawling, but the game encourages/forces you to break down those chunks.
TL;DR it's a thinking man's collectathon; git gud.
Youre telling me you didnt have trouble with the last Canary Mary race in CCL? Frick off.
how many levels even need you to come back? replaying it right now and you can get all ten in the first level your first visit.
>Passive-aggressive comment
>Reading comprehension
And that's why you're a wagie. KEK
>we knew right away we fricked up but we were already payed by then, sucks for players
Only person I've seen talking about a game they worked on is the Lufia 2 guy who patched a bunch of bugs. That is actual passion.
What, like OG dev or some modder?
Got a link?
speaking of original rare devs talking about their games decades after the fact - WHEN THE FRICK IS CHRIS GOING TO FINISH THE DEVS PLAYTHROUGH OF CONKERS BFD
oh no i cant like banjo tooie anymore.
>Oh no I have shit taste
FTFY
why you have shit taste, ftfy?
Never claimed to have taste unlike you and your shit taste.
you just posted that you have shit taste, no idea why you replied to me though.
see
oh so you wanted to tell me you have shit taste, ok fair enough.
>Not claiming to have or not have any taste means you in fact have shit taste
Weird cope, but ok. BTgays, everyone.
The people who defend Tooie haven't touched it again in years and it shows.
I beat it last year, I'm someone who hated the game back when I first played it (this was long ago) but after playing it again I ended up liking it more than I was expecting, having some vague memories of what to do does help a lot with the exploration and puzzle solving.
There's stuff I dont like still like some minigames, some useless moves and some overly complicated tasks just for one Jiggie but its still a great game, wouldn't say its better than B-K but its not a bad game in any means.
Cope. When I replayed Banjo Kazooie and Banjo Tooie back to back it reaffirmed my opinion of it's greatness despite not playing it since childhood.
You and your non-opinion don't matter, Zoomer.
I only played it as an adult and while I thought Kazooie was better, Tooie was still good.
wtf is up with that font rendering? what OS are you on?
Its a Video Game for Kids for Nintendo 64
> rare dev
why do all these rare devs, except for david wise, end up completely fricking cringe? still doesn't beat the time when a rare's cofounder (tim stamper) posted a FAKE photo on twitter and then blocked anyone that pointed out the glaring errors in his bullshit. apparently at tim's house: n64's are magical and run without electricity.
> kind of interesting
nope. pretty boring, just like the game, and developed by some of the most repulsive compulsive liars in the industry.
it's a game for obese toddlers.
He showed several videos of it running, calm your autism.
>fake
lel
>Noooo nobody can ever criticise my N64 games. It must be fake!
Enable ClearType OP, that looks like pure shit