OSSC Pro

Is this damn thing ever going to release? It's getting delayed more often than Duke Nukem Forever at this point and the original is really showing it's age while the competition is leaving it in the dust.

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  1. 2 years ago
    Anonymous

    People wait on dumb shit like this. Meanwhile CRTs are free. Jajaja

    • 2 years ago
      Anonymous

      where's my free crt

  2. 2 years ago
    Anonymous

    How is the original showing age?
    It's the premier way to play DC games via a VGA box and 960p on 4K.
    The Tink5x doesnt have a Dsub-15 input.
    I do admit the deinterlacing could be better but maybe thats something the software could do?
    The OS in OSSC does stand for Open Source after all..

    • 2 years ago
      Anonymous

      >How is the original showing age?

      Maxes out at 1200... barely
      Uses Bob De-Interleave
      Loses signal when a console switches resolutions
      Requires an annoying level of manually adjusting a shitload of settings for everything
      No native S-Video/Composite input without an additional adapter

      Even the now-long-obsolete and no longer manufactured Framemeister handled resolution switching better, that's a big one for me

      Yeah, lack of D-Sub is annoying if you also wanted to use it for retro computers, but if your primary use is consoles the Retrotink X5 currently has the OSSC beat in nearly every category

      I mean, the OSSC was first released in 2016, six years ago, so it's not a big surprise that it's showing it's age now, especially when back then it was considered an alternative to the hard and expensive to get Framemeister. Meanwhile the Retrotink X5 came out barely a year ago

      Might as well wait for the upcoming 4k Tink at this point

      There is a 4K Retrotink coming out? I Wasn't even aware of that, didn't the X5 just come out?

      • 2 years ago
        Anonymous

        4K Tink is being worked on but Mike Chi basically said don’t expect it anytime soon because parts shortages and finding time to work on it outside his day job. It’ll be a long while.

      • 2 years ago
        Anonymous

        The 5X is out yeah, but Mike is working on a 4K model since the 5X can only upscale it to 4K @ 24hz via experimental firmware.
        Personally I don’t really give a shit since the 5X is everything I wanted as it upscales everything up to a proper 1440p now with all the cables I care about. Plus I’m not gonna spend any more money on upscalers. But hey if you wanted to dive in, it’s better to wait now that he has a prototype.

      • 2 years ago
        Anonymous

        >Loses signal when a console switches resolutions
        This is probably the worst thing about some upscalers, I have no idea how you guys put up with it considering there's a considerable amount of good games that do resolution switching. Even the cheapo GBS-control doesn't have this problem these days.

        • 2 years ago
          Anonymous

          We play on CRTs

          • 2 years ago
            Anonymous

            >he thinks he's special for getting a tube tv out of someone's porch
            we all are moron

    • 2 years ago
      Anonymous

      You can use a 31khz scart cable for 480p on the retrotink 5x. Time x3 is 1440p and looks really great.

  3. 2 years ago
    Anonymous

    Might as well wait for the upcoming 4k Tink at this point

    • 2 years ago
      Anonymous

      do PS2 games look better upscaled to 4k/1440p than they do upscaled to 1080p?

    • 2 years ago
      Anonymous

      >another day of retroshit shilling

    • 2 years ago
      Anonymous

      Mike "Input Lag Doesn't Exist" Chi
      Mike "MicroUSB on a niche speciality $300 device because I'm a cheap chinese frick" Chi

      • 2 years ago
        Anonymous

        ???
        He literally added a low lag mode to the 5x months ago

        • 2 years ago
          Anonymous

          >He literally added a low lag mode to the 5x months ago
          After dragging his feet for months and being rude and combatful to people kindly asking him for it. yeah.
          >hey man, great product, can we have a mode that priorities response times and display refresh at the cost of some features that I don't need
          >YoU DoN'T NeED ThAT. LaG DoeSN'T EXIST. IF yOu ActUallY jUsT pLay ThE DAmN GaMe..
          Not the right way to respond to people who shelled out 300 shekals for an already niche electronic device.

  4. 2 years ago
    Anonymous

    I don't want to frick around with CRTs. They are big, heavy, power-hungry, and aging. I have seen many videos of people with a CRT that needed replacement of caps or recalibration of the screen due to age and wear to look good again, and even that's just stop-gap. As CRTs get older, especially since they haven't been produced in over a decade, more and more will fall into disrepair and need work if they even can still be repaired.

    Can't keep using CRTs forever, and I don't want to honestly. It's better to find ways to adapt retro consoles to modern displays than to try to cling to dying ancient displays that weigh dozens of pounds and take up a large chunk of space for retro gaming.

    • 2 years ago
      Anonymous

      mine works fine but I want to have everything plugged into one TV to save space.

  5. 2 years ago
    Anonymous

    I hope so, I need these things that the RT5X doesn't offer:
    1. Lagless mode
    2. Seamless switching with non-variable input lag.
    3. Optical audio routing
    4. OSD
    5. RGsB + RGBHV support
    6. 120hz compatibility
    S-video also looks like garbage on the RT5X compared to the Koryuu. I'm not sure why no-one else talks about this.

    • 2 years ago
      Anonymous

      Why none of these offer 240p/480p downscaling? Trough composite or Svideo at the very least?

      • 2 years ago
        Anonymous

        They do, at least, I am pretty sure the RetroTink does if for some reason you want to play a PS5 on a 480i CRT.

        • 2 years ago
          Anonymous

          how do you even plug a PS5 into a retrotink when it does not support hdmi or 1080p input?

          • 2 years ago
            Anonymous

            Maybe I am thinking of the wrong device, I recall hearing about downscaling a HD console to SD with them.

  6. 2 years ago
    Anonymous

    I thought the X5 only had an OSD due to no LCD screen?

  7. 2 years ago
    Anonymous

    The DExx-vd_isl is available now. The original is open source, so it doesn't have to be showing its age if you make improvements that suit your needs.

    • 2 years ago
      Anonymous

      This thing seems to require more powerful hardware than the OSSC itself is capable of, you can't just run it on an OSSC. One of the supported boards is the DE-10, the board used in the MiSTer.

      • 2 years ago
        Anonymous

        Yeah, it is really cool. it should satiate OP as it does have a few of the features the Pro will provide. Yeah, I only have a single DE-10 for a MiSTer, but it could in theory be repurposed for the DExx-vd_isl when scaling is needed, then repurposed back to a MiSTer.

        why do you have two osscs??

        One is the earlier one that had a DVI-I which was great with a Datapath E1S. The other OSSC is a more modern one which paid for the rights to use HDMI that I have for futureproofing for a modern display.

        • 2 years ago
          Anonymous

          I am the OP actually. My point was you can't just turn the current OSSC into a DExx by just flashing that firmware on it.

          • 2 years ago
            Anonymous

            I don't think the regular OSSC could turn into an OSSC pro with a firmware update. Just because this add-on board to this bootleg cart has an Altera FPGA chip, doesn't mean I could easily repurpose it. The Dexx should be a decent in-between while you wait, if you already have the DE-10.

            • 2 years ago
              Anonymous

              >have to watch a 1.5 hour video on RetroRGB to learn the specs
              Why is this the norm now?

    • 2 years ago
      Anonymous

      why do you have two osscs??

  8. 2 years ago
    Anonymous

    The only scaler I care about is the Morph because the FX team are the only ones who seem to understand that CRT filters/masks are the one thing that can make old games look right.

    It boggles my mind that people would pay hundreds of dollars for a glorified nearest-neighbor box.

    • 2 years ago
      Anonymous

      >paying for a blur filter
      ayy lmao dumbo

      • 2 years ago
        Anonymous

        if you looked at that gif and don't think the filtered picture looks 1000x better than the non filtered one you're either trolling or autistic.

        • 2 years ago
          Anonymous

          Everyone has seen these pics before, but it's necessary to keep reminding people because dipshits- new and old, will continue to wander in and insist their hideous blocky upscales are the correct/best way to play old games.
          There is no helping people with bad taste, but those who are wrong should be corrected- and indeed they are fundamentally wrong about their awful opinions because pixels were not meant to be squares (something the creator of the pixel deeply regretted). On a CRT a "pixel" is formed when the electron gun fires a beam which excites the phosphors, creating a round dot that appears most-brilliant in the middle and which blooms slightly outwards. The blooming effect was used by devs to foster the illusion of extra detail, because (among other techniques) it let them create far more diverse colour pallets than the ones supported by the console directly.

          Look at the Chadarnook's skin tones here for instance, and the subtle detailing on the face. You must genuinely have something wrong in your visual cortex if you think the left doesn't look better.

          what game is that?

          Front Mission 3, I think.

          • 2 years ago
            Anonymous

            hey stoopid nobody care about your super zoomed in pics haha

          • 2 years ago
            Anonymous

            Oh look, it's these moronic comparison images again.

          • 2 years ago
            Anonymous

            >were not meant to be squares (something the creator of the pixel deeply regretted).
            ?

            • 2 years ago
              Anonymous

              He regretted the squares because he based the idea on mosaics. When people built mosaics they wouldn't make them out of thousands of identically shaped colored squares, they would pick different sizes and contours to best realise the image.
              I think it should be clear that his ideal pixel is not something easily replicated in the digital domain. You could support different sized "pixels" but you'd have to display them somehow and there's no easier way than to simply have an even finer dot pitch of squares to represent larger uneven "pixels".
              He certainly didn't believe a pixel should be a bloomed circular dot on a CRT, that's a total misdirection.

        • 2 years ago
          Anonymous

          >makes the colors too warm and darkens the image
          No, I'm good. Sit farther back from the monitor.

          Everyone has seen these pics before, but it's necessary to keep reminding people because dipshits- new and old, will continue to wander in and insist their hideous blocky upscales are the correct/best way to play old games.
          There is no helping people with bad taste, but those who are wrong should be corrected- and indeed they are fundamentally wrong about their awful opinions because pixels were not meant to be squares (something the creator of the pixel deeply regretted). On a CRT a "pixel" is formed when the electron gun fires a beam which excites the phosphors, creating a round dot that appears most-brilliant in the middle and which blooms slightly outwards. The blooming effect was used by devs to foster the illusion of extra detail, because (among other techniques) it let them create far more diverse colour pallets than the ones supported by the console directly.

          Look at the Chadarnook's skin tones here for instance, and the subtle detailing on the face. You must genuinely have something wrong in your visual cortex if you think the left doesn't look better.

          [...]
          Front Mission 3, I think.

          >beaded figure on the left
          >mess of pixels on the right
          This image is especially dumb, as any game on any display looks terrible when zoomed in that much. Indeed you have a mess of pixels on the right, but you have a beaded figure on the left. The only "CRT" filters that make sense are NTSC ones to simulate composite blurring for transparency effects and greater color depth. There are advantages to CRTs but they're not ones that can be captured by filters. Even in the age of CRTs, people "in the know" tried to get the sharpest set ups possible, no one cared about making their games properly blurry.

          • 2 years ago
            Anonymous

            >This image is especially dumb, as any game on any display looks terrible when zoomed in that much.
            Yeah like when you play a 240p title on a 65" 4k TV at 5-7x scale.

    • 2 years ago
      Anonymous

      what game is that?

    • 2 years ago
      Anonymous

      My retrotink has crt filters also. I think it is a standard feature really.

    • 2 years ago
      Anonymous

      The main purpose of these things is to convert a clear analog signal to digital with the least latency possible. Though I'd sacrifice a bit for programmable shaders in one of these boxes. Hell the hdr shader in retroarch is lighter than most other CRT shaders and looks better on a good HDR TV.

  9. 2 years ago
    Anonymous

    original PS2 hardware on retrotink 5x looks like pcsx2 hi-res rendering at 1080p, it's pretty mind blowing. 2D artwork especially is really good looking.

    OSSC bob 2x deinterlacing was without lag but I could never go back to it after using the 5x. it's good that people are competing now since that will push them all to make more innovations.

    • 2 years ago
      Anonymous

      left: retrotink
      right: ossc

  10. 2 years ago
    Anonymous

    Anyone know if OSSC supports oddJapanese computer resolutions?

    • 2 years ago
      Anonymous

      It can handle most retro computers through the DSUB15 connector and VGA cables. The more important matter is feeding it to a capture card/display that can actually handle the oddball resolutions/timings that retro computers spit out

      • 2 years ago
        Anonymous

        Isn't one of the main points of an upscaler that it's taking the oddball resolution input and outputting it at a standard modern resolution so you don't have to worry about your monitor or TV having to support oddball non-standard resolutions?

        Not much point to using an upscaler if the 240p 15hz output from your retro computer is still output as a 240p 15hz image over HDMI instead of 720p60 or 1080p60 or other modern standard resolution.

        • 2 years ago
          Anonymous

          They work more like scan converters than upscalers. The primary issue they solve is that TVs do stupid destructive things to 240p signals that introduce bad quality video and massive input lag. By line doubling scan converting to 480p, 720p, 1080p, 1440p... they give the TV less reason to over-process it.
          The issue is that as scan doublers they expose the out-of-spec TIMING to the TV. Consoles were cheaply made and cut corners everywhere. This meant that many did not output standards compliant NTSC and instead were 60.1Hz, 59.7Hz, or even some arcade boards at 57Hz. If your TV wants pure standard 59.94 then you'll still have problems even if it's "upscaled" to 1080.
          In order to reclock a video signal you need to buffer frames, and drop extra ones, or double if you don't have enough, possibly blend to reduce the judder... it would make the device really complicated, expensive (all that RAM just to store the frames is not cheap) and it would introduce massive amounts of input lag which is against its intended purpose.

          • 2 years ago
            Anonymous

            >The issue is that as scan doublers they expose the out-of-spec TIMING to the TV. Consoles were cheaply made and cut corners everywhere. This meant that many did not output standards compliant NTSC and instead were 60.1Hz, 59.7Hz, or even some arcade boards at 57Hz. If your TV wants pure standard 59.94 then you'll still have problems even if it's "upscaled" to 1080.
            >In order to reclock a video signal you need to buffer frames, and drop extra ones, or double if you don't have enough, possibly blend to reduce the judder... it would make the device really complicated, expensive (all that RAM just to store the frames is not cheap) and it would introduce massive amounts of input lag which is against its intended purpose.

            So they will upscale the signal, and depending on the upscaler can apply some filtering/effects to it, but still output at the same refresh rate? How come that doesn't cause a world of problems? How does that even work with interlaced signals?

            what this anon said [...]
            The OSSC is a line-doubler, not an upscaler. It has no framebuffer. It can line multiply a video signal to 960p or whatever, but it does not round up video frequency for compatibility sake.

            In the case of retro Japanese computers, you're might run into some trouble and I can guarentee that you will spend a lot of time tinkering with settings even if you get a solid signal. I tried to capture the VGA out from an Imac G3 and adjusting settings to get it to look acurate and lined up was a nightmare. I can only imagine so for retro Japanese computers that do all sorts of weird things to the video timings.

            >The OSSC is a line-doubler, not an upscaler. It has no framebuffer. It can line multiply a video signal to 960p or whatever, but it does not round up video frequency for compatibility sake.

            But doesn't the Retrotink have a framebuffer? And isn't the OSSC Pro supposed to have one if it ever comes out?

            >In the case of retro Japanese computers, you're might run into some trouble and I can guarentee that you will spend a lot of time tinkering with settings even if you get a solid signal.

            Not going to lie, as much as I love retro computers, the setup and configuration and especially the cost of all that old hardware (and modern equivalents/replacements) is so much that I am just going to use these for my retro consoles and rely on something like a MiSTer or even just software emulation for computers.

        • 2 years ago
          Anonymous

          what this anon said

          They work more like scan converters than upscalers. The primary issue they solve is that TVs do stupid destructive things to 240p signals that introduce bad quality video and massive input lag. By line doubling scan converting to 480p, 720p, 1080p, 1440p... they give the TV less reason to over-process it.
          The issue is that as scan doublers they expose the out-of-spec TIMING to the TV. Consoles were cheaply made and cut corners everywhere. This meant that many did not output standards compliant NTSC and instead were 60.1Hz, 59.7Hz, or even some arcade boards at 57Hz. If your TV wants pure standard 59.94 then you'll still have problems even if it's "upscaled" to 1080.
          In order to reclock a video signal you need to buffer frames, and drop extra ones, or double if you don't have enough, possibly blend to reduce the judder... it would make the device really complicated, expensive (all that RAM just to store the frames is not cheap) and it would introduce massive amounts of input lag which is against its intended purpose.

          The OSSC is a line-doubler, not an upscaler. It has no framebuffer. It can line multiply a video signal to 960p or whatever, but it does not round up video frequency for compatibility sake.

          In the case of retro Japanese computers, you're might run into some trouble and I can guarentee that you will spend a lot of time tinkering with settings even if you get a solid signal. I tried to capture the VGA out from an Imac G3 and adjusting settings to get it to look acurate and lined up was a nightmare. I can only imagine so for retro Japanese computers that do all sorts of weird things to the video timings.

    • 2 years ago
      Anonymous

      It works, but then your monitor/TV needs to be able to handle the weird resolution. So it'd probably work on a computer monitor, but you're probably out of luck if using a TV.

    • 2 years ago
      Anonymous

      It's

      It works, but then your monitor/TV needs to be able to handle the weird resolution. So it'd probably work on a computer monitor, but you're probably out of luck if using a TV.

      again, I said this because I was having trouble setting up my PC-98 with on my TV, and got a blank screen with "optimal timings" I found online. Maybe I fricked it up somewhere, but I was able to get it working, and get a really nice picture from fricking around with it. I'd really suggest it.

  11. 2 years ago
    Anonymous

    >You still need the transcoder for Composite and S-video
    Welp, Pixel Morph FX it is, then.

    • 2 years ago
      Anonymous

      I am interested on the 240p downscaler it allegedly will have.

      • 2 years ago
        Anonymous

        I got one of those Corio iTV boxes that do downscaling if you reprogram them with a DB10, and it sucks.
        If the morph offers 0-lag or no more than a frame I'd be very keen- albeit I'm thinking of selling my PVMs because once they need servicing/recapped I'm fricked, and these bastards are space hogs. There's definitely an argument for moving to microLED once we get 8k displays that can get really close in replicating a CRT.

  12. 2 years ago
    Anonymous

    Where the FRICK are the HD Retrovision Dreamcast Component cables?!

    • 2 years ago
      Anonymous

      Dreamcast's fanbase isn't casual like with PS2, there's no market for it.

    • 2 years ago
      Anonymous

      Last I heard was that they've been "done" for years but some chink factory tried to frick them over with manufacturing or orders or something.

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