When does it get good? You're just flying around and reading text, and the text you're reading isn't even interesting nor is the flying, why do people enjoy this shit?
When does it get good? You're just flying around and reading text, and the text you're reading isn't even interesting nor is the flying, why do people enjoy this shit?
OW BTFO!
Cause they have a soul.
the text contains clues, you're supposed to solve it
you don't shoot things in this game
The least interesting area in the game is unfortunately is the first one. It's too easy and safe and very little information you acquire actually matters. It also happens to be one of the longest areas. It gets good when you start exploring anywhere else.
>It gets good after X hours
Yes, a lot of games do get good after a certain part or hours put in. You know why you think otherwise? Because it's said as a meme by Streamers who want every single second of a game to be exciting so they aren't afraid of their audience being bored and leaving.
"It gets good after" is a legitimate thing that people who actually play games, sit down and play them not use them as a job but sit down and play, will understand as being true.
This. Kind of incredible Ganker thoughtlessly parrots that a game can never "get good later" and unironically believe that.
>"It gets good after" is a legitimate thing that people who actually play games, sit down and play them not use them as a job but sit down and play, will understand as being true.
To be fair, its also a phrase used by normal players when trying to defend the first game they like, before they understand there's actually better game out there.
Based.
Is a stupid fricking Black person
there's no "first area" in this game, you can go to any planet once you get the launch codes
wtf is the "first area"
He obviously means the starting planet, dumbfrick.
I dropped it after 7.5 hours. I just got bored and also I hate time-based mechanics and some planets were tied to really annoying ones. But I could see how people like this game.
>When does it get good?
When you get the launch codes.
Smooth brains be missing out, sorry little fella
The hard part for some when it comes to playing this game is how different it is to traditional gameplay. Its a walking sim, its a flight sim, its a story game, its a platformer…you get my point. There’s no single genre that pins this game down. The problem with that is that it means a player who has expectations going into it will feel slightly underwhelmed.
There’s two options for you at this point: Either you decide that this game just isn’t for you (which, nobody would blame you if you did. The point is to have fun, if you’re not doing that then the game hasn’t done its job) or you give it a few more loops and think about what you were expecting the game to be when you went in. You might just need a more open mind when playing (this isn’t meant to be judgy, its just a common thing i see happening) Or it’s possible that you missed some key information to get to some area that shows you new information. If you ever want hints for what to do next, this sub is great for non spoiler hints to questions!
I think everyone here would love to see you post later that you gave it another shot and you LOVED IT and feel silly for ever having doubted the game…but if you decide that it just isn’t for you, it is 100% okay. You tried the game for yourself and now you know more about yourself and this game than you did before. In a way, that matches the theme of the game!
>sub
you have to go back
Why do you have this saved from reddit?
What the frick is wrong with you?
After about fifteen minutes.
When you start setting your own goals, instead of waiting for the game to point you towards a quest marker.
Daily Outer Wild threads are clearly contrived. Some autist is spamming it every day. Some days he says good things, some days he says bad things. But either good or bad are only stated in such a way as to get a reaction. It's just mindless trolling for trolling sake. OP doesn't care about the game in the slightest.
This is my first post about it, I tried it today for the first time you dumbass
prove it
post a screenshot
Mindbroken internet addict. Touch grass. I’m not the guy you were talking to btw.
LMAO imagine being so brain rotted that you crawl to v for any type of validation instead of just playing a fricking video game.
You got filtered, sorry you are not a smart person
This. It's kinda annoying because it might deter people from trying the game (which is really good).
People treat it like a 10/10, but I only thought it was decent.
My favorite part was probably exploring Brittle Hollow, so maybe try checking that planet out and if it's still not doing it for you it might not be your kind of game.
It is very unique though, soworth a try at least. The ship controls kind of filtered me the first few times I played and bounced off of it.
The part people like is flying around and reading text. The text tells you how to get to hard-to-reach places where you read more text, and, eventually, you read enough text to learn how to beat the game. It's pretty fun, but it's OK if you don't like it.
If you're not curious and don't like exploration it's simply not a game for you, that's all there is to it.
>If you're not curious and don't like exploration
I do like to do this in other games, but this one it just feels flat and boring all the way through
You're probably just reacting to all the praise. How is it "flat?" There's a million weird planets to explore. What does it need that it doesn't have?
A million? You’d be exaggerating if you said 10
I started typing "a million places to visit" which is still hyperbolic. But yeah whatever.
Neat, the first OW thread I can take part in because I just finished it.
Great game, shame there aren't any good youtube videos discussing the plot or game in general because they're all by kids using the game to vent their personal problems online.
>discussing the plot or game
It's pretty straighforward, do you really need an explanation of universe dying?
I wouldn't expect a real hard deus-ex tier plot for the game considering there's no storytelling, the whole thing is a puzzle that you have to assemble your head. No cutscenes/narrator, no quests, just you and the remnants of whatever the frick this is slowly creeping up to the main "oh shit" moment of the game
I wish more games were like this, this is an S tier storytelling
It did have some great storytelling.
My favourite moment being Sun Station. I spent the whole game convinced it was the culprit behind the supernova, and when I finally discovered the teleporter network there followed by that cool spacewalk/jump I fricking knew I'd solved the game.
Only you get in there to discover the station doesn't work and that the sun is dying naturally. It's one of the biggest holy shit moments I've had in a game. I was actually in denial for a few loops and kept coming back assuming I'd missed something because frick you, this had to be the cause, right!?
Are there any other games like this? The only thing remotely close that I can think of is The Talos Principle due to it's own sense of mystery and endgame based off knowing all the rules and lore.
I've had a lot of people recommend Subnautica when I had asked the same thing.
Having played it now - it's not really similar to Outer Wilds, but it DOES have some really cool exploration as well, so if that's the part that you're looking for, go give it a shot.
la-mulana 1 and 2
>Are there any other games like this?
You'll have to be more specific.
>Talos Principle
Good choice but from this I assume you want
- open world
- puzzle
Which is a very specific combo, else I would send you to PORTAL 2 puzzle's
Technically you have SUBNAUTICA but it's kind of a slog if you play with food/water management, it's not hard, but it waste a lot of time.
If you like the exploration part I recommend STRAY, playing a cat offer an interesting perspective
Gone Home, Everybody has gone to the rapture, Tacoma, Life is Strange.
It's a whole genre.
Black person what the FRICK is wrong with you?
I've played all of those games, and NONE OF THEM are like Outer Wilds.
Are you fricking stupid? A fricking brainlet? I'm trying to imagine the level of moron someone needs to be to make a comment like this but I'm coming up short.
Shut the frick up and think before you speak, you ignorant little queer.
The problem with Outer Wilds is that you need to actually have an interest in space exploration and sci-fi to get the most from it. Don't care about that stuff? Then why are you even playing it? You'll get nothing out of it. For the rest of us it's fricking amazing with a fairly clever story and a rewarding gameplay loop based off simply learning new information.
So what you're saying is that dumb people won't enjoy the game?
>So what you're saying is that dumb people won't enjoy the game?
NTA but honestly despite being a cartoon setting the new generation is incapable of doing anything without checkpoint and objective list telling them exactly what they have to do
People actually into science would be annoyed by the exaggerated gravity and the sound in space.
Sorry about your attention span.
reddit shill thread
I only finished OW yesterday and fricking loved it. Strangely, the hardest part for me was finding a way into the Ash Twin Project. I went all over the solar system, poured over the notes on the ship log and almost gave up and used a guide until I noticed a weird little detail - The Ash Twin teleporters have a "send" teleporter to Ash Twin. I felt so stupid when I realized I could have entered the project from the very start, because I actually spent a very long time staring into viewing pools at the project wondering how the frick I was meant to get in there.
>Ash Twin Project
This
Somehow the Ash Twin was the last piece I ever discovered on my playthrough, which is surprising considering how easy it is to get to
I keep hearing about people who discovered it early on and I actually feel bad for them, because being able to rip out the warp core early kind of kills half the mystery. Oh. Here's the macguffin I need to end the loop, lol.
Meanwhile, people who find the project last know exactly what it is, how important it is to the loop and that shit is going down when you rip out the plug.
>I do wonder if the designer had a trick to make it the last thing I managed to reach.
I also went to the Ash Twin Project last even though I learned how to use the teleporters very early on.
I blame the sand pillar because it always covers the Ash Twin teleporter when it is in alignment. I actually tried using it pretty early on, but the sand pillar made me assume it wasn't usable (until later when I had explored everything else).
I think that puzzle is specifically like that to try and deter people accidentally stumbling into it
Basically this. There were one or two other things that tripped me up, like getting to the quantum moon since I forgot you could launch the probe and didn’t know that literally looking at the moon didn’t count apparently
well you weren't looking at the moon anymore as you went through the clouds :^)
>Ash Twin Project
>early
I do wonder if the designer had a trick to make it the last thing I managed to reach.
It should have been easy to find the clue out of order and figure out how to get in, yet I only discovered it after pretty much everything else.
I guess you can reach it as soon as you understand the warp mechanic, saw the viewing pool inside, and saw the unused platform on Ash.
And it was glorious. I finally had my hand on the device responsible for the time loop.
Then I met myself.
I'll admit I learned that from other anon, I'm not sure people would actually discover it from plain trial.
>My favourite moment being Sun Station. I spent the whole game convinced it was the culprit behind the supernova
Me I was blaming the Interlooper. I imagine the station was doing something to the sun, but that the Interlooper was what made it go nova.
>Only you get in there to discover the station doesn't work
Technically it did function, just not as well as planned
I have tried about 3 times to get into this game, and it is one of the most boring pieces of shit I have ever played
>Being this proud of your brainlet status
More power to you.
nah you are
We're not the ones being filtered by a game that requires curiosity and intelligence.
You, curiously enough, are...
>we are so le intelligent 🙂
this is what midwits actually believe
Again, we aren't the ones who were filtered by a puzzle game. You were.
You don't get to pretend that you're smarter than anyone. Period.
You shouldn't be so proud to publicly announce that you are a moron.
How far did you get?
Sounds like you're just sticking to the Twin planets and Brittle Hollow. Those ones suck.
This gaùe is an evolution of point and click adventure games. If you don't have the attention span of solving the mystery of the story by yourself just admit your zoomer brain got filtered and move on.
>When does it get good?
When you get the right taste.
The point of the game is to explore, understand what is happening, and try out the few ending outside of the main one.
And yes you can solve the mystery without a wiki if you aren't a complete moron. It don't even take too long, it's literally as fast as you putting the cue together.
If you aren't the kind of player who like piecing cue together and just expect the game to tell you what to do, it's not the game for you.
The DLC "Echoes of the Eye" is slightly harder and more complex, I'm actually impressed by how they've used the Dam and water level as a time mechanic on top of the dream space, they've transformed a very smart SF concept into a wood-punk equivalent.
Its literally a walking simulator in space. You got tricked by discord trannies.
Playing 3D moon lander automatically makes it a game. Try again.
Most people end up using auto pilot since the shop controls suck ass.
How do the controls "suck ass?" You need more than being able to fly in any cardinal direction (and an omni-directional "brake" button)?
Your loss. I never once engaged the autopilot because ship flight was fun.
I have seen several streamers play the game and every single one ends up using auto pilot. They are not even hard controls, they are just shit compared with any space sim.
>They are not even hard controls, they are just shit compared with any space sim.
Uh huh.
>muh e-celebs
slit your wrists asap
>streamers aka "casuals" us a casual feature made for babies
>this is somehow a strike against the controls
And you still dodged my question. How are the controls "shit?" The only thing a space sim has that this doesn't is some kind of impulse engines or warp drive because their games usually don't take place in one tiny solar system.
Well to explain it in a way that a brainlet can understand:
- The game itself recommends people to use a controller, even though the controller sucks as for any accurate movement. That's because they forgot to add a way to change acceleration with m+k controls. That's objectively garbage controls.
- The ship can speed up endlessly and the gravity is extremely unrealistic. So manual navigation is annoying and task consuming unless you move slowly, which is just boring. That's why literally everyone ends up using auto pilot.
>That's because they forgot to add a way to change acceleration with m+k controls.
I used mouse and keyboard, and I was virtually unimpacted. Literally just accelerate at full blast until you reach the speed you need. The only time subtle thrust comes in handy is against the anglerfish, and it's such a minor inconvenience since you WILL enter a bramble zone with enough thrust to make it past them in like 60 seconds tops. You have to get past them only twice. Complete non-issue.
>The ship can speed up endlessly
How is that wrong? A ship that uses a thruster is going to keep picking up speed for as long as it fires. That's REAL. Well, until maybe "lightspeed" but I defy you to prove you achieved lightspeed in this tiny fricking game.
>the gravity is extremely unrealistic.
It's a microcosmic solar system. What, you expect gravity to match the mass of these intentionally tiny planets that are made this way to ensure you actually find all the points of interest within your lifetime? What a stupid nitpick.
>That's why literally everyone ends up using auto pilot.
I didn't. Because I'm not a casual. So that's objectively untrue.
>I used mouse and keyboard, and I was virtually unimpacted.
That's literally a lie. Dark Bramble is objectively harder with mouse and keyboard.
>Literally just accelerate at full blast until you reach the speed you need
You would need to decelerate the same amount you accelerated, which is task consuming.
>That's literally a lie.
Nope. Read the full post please. As stated, getting past anglerfish is easy with or without it. Slowly floating past them in the red zone and watching out the windows with your hands off the controls is more intense anyways.
>You would need to decelerate the same amount you accelerated, which is task consuming.
What the frick? "Match velocity" does that with a single button. Where is the inconvenience?
>Slowly floating past them in the red zone and watching out the windows with your hands off the controls is more intense anyways.
So you admit that it's harder.
There's a reason I said "virtually unimpacted" and not "unimpacted." I stand by that statement.
>the gravity is bad on purpose
unrealistic does not me bad, compromising realism for gameplay is one of the most basic things you do in a video game
It's unrealistic because the devs wanted a miniature solar system that moved on its own without having to lock the planets into specific orbits. It makes it so flying the ship feels wrong compared with any other flying or space game.
it feels different, which is fine if you're not shit and work with the games mechanics and puzzles
The number of space games with "realistic orbits" of "realistic scale" can probably be counted on a single hand.
There are literally none, because none of our current scientific models are perfectly accurate in predicting celestial motion.
The gravity isn't "bad." Your argument that "the gravity isn't realistic" is a "NO SHIT EINSTEIN"
You may as well complain "MARIO SHOULDN'T BE ABLE TO JUMP THAT HIGH!!!" Idiot.
>compared with any space sim.
Problem solved, it's not meant to have realistic mechanic
Go play KSP or Orbiter for that.
Or maybe Flight of the Nova
https://store.steampowered.com/app/1069190/Flight_Of_Nova/
barebone as but you can't expect a niche game like that to make enough money to have a team of developers.
Damn bro you're really going to admit you didn't land on the sun station like that?
The control are easy as frick and intuitive. How bad do you have to be?
You only use the autopilot to save yourself the trouble while you go get a drink.
>You only use the autopilot to save yourself the trouble
So you ended up using autopilot which proves my point
The autopilot is a QoL.
You have to be incredibly moronic to be incapable of stabilizing yourself without pushing the cancel movement every second.
You complained about realism, realistic game are the one that make you use autopilot.
I complained about the game being unrealistic in a way that's annoying for flying.
The only aspect you complain about is the one you are meant to mostly skip with the QoL.
It's like complaining about 20% of automated cruise when the fun is in the 80% of flying around planet, finding a place to land and landing closest to your self-made objective
The autopilot is for npc's. Real people know how to go fast and perform an athmospheric brake.
I actually don't trust that much the AI to slow down so yes, I disengage the autopilot after it get me most of the way there.
I do love game with ank02sx
y "free" reentry mechanic. (no transition screen)
>I actually don't trust that much the AI
Smartest Outer Wilds player ITT
>Smartest Outer Wilds player ITT
I'm so smart I apparently created a new language here
>I do love game with ank02sx
>y "free" reentry
Clearly I need sleep.
You got nothin on me, Ame, I landed on Sun Station too.
ADHD prevented from enjoying kino, once again. God it feels good to have an attention span. Sorry iphone children. It's beyond you.
It's a walking simulator, what did you expect?
I tried to warn everyone this is just a walking simulator. Gone Home: In Space.
That would make me want to play Gone Home, but I've seen that "game" and I know you're wrong
Outer Wilds is an interesting game since in theory it should be easy and accessible, and most of the puzzles are super easy. But there are several things that filter people such as the time loop and the instant death fish. Then some of the clues are obscure and poorly explained. It's rewarding for people who push through all that, but most people are just not gonna bother. There is a reason why the game doesn't have an achievement for completing the game.
>There is a reason why the game doesn't have an achievement for completing the game.
Yeah, and it's called "a general lack of intellect".
>I am out of touch?
>No, it's the gamers who are wrong.
Anon, you live in a world where only a small percentage of people understand that you don''t have to wash raw chicken with soap.
I am not sure what point is that you're trying to make here.
Most people don't know how to cook that doesn't mean they are stupid. It just means you are a narcissistic and pedantic millennial.
>just because i am a moron, doesn't mean i am a moron
No, anon. You ARE a moron.
t. Narcissistic and pedantic millennial troony
I don't get what you think throwing even more buzzwords towards me will accomplish
You are literally complaining about people not knowing how to wash a chicken.
>complaining about
No, I am using them as an example to show that most of the world is severely intellectually handicapped.
If only a small select few people are capable of understanding something, is their understanding wrong because most of the world does not comprehend their understanding?
Of course not! The other people are just plain moronic.
I'll always laugh at the Black folk who say "this game changed my life", I won't say it's bad, it's a good exploration game with puzzles and a nice message at the end, but it's not that deep. For starters, most of the people who actually beat it only did so with guides, so their opinion is automatically invalidated, then it comes down to the quality of the puzzles, which are mostly unsatisfying or obtuse, even the devs said they exagerated on the difficulty on some of them, then the message at the end, which is nice, about acceptance and death, but it's not some life changing deep philosophy. The whole discourse behind this game feels incredibly forced, about muh hard niche indie title that's actually super deep.
And I say this as someone who enjoyed the game and never used a guide for anything, the exploration and ship mechanics are really cool, but shut the frick up about it already.
Yeah, I do find the people who go on about the game being "life changing" tend to be zoomers who are full of themselves and make long rambling video essays about their own boring lives and the non-issues the game "helped them cope with".
I loved the game, and it's one of the few times I refused to use a guide even when stuck, but as much as I loved my time with Outer Wilds and how interesting the story is, it's absolutely not life changing.
someone might have a life changing experience watching a bee pollinate a flower like wtf are you talking about
>The whole discourse behind this game feels incredibly forced
That's how it feels whenever discord trannies latch onto a game.
>For starters, most of the people who actually beat it only did so with guides
Don't blame the game if the current generation have an attention span of 2 seconds and feel entitled for "exploration" game to literally map them what they have to discovers and in what order.
That say,
It's not "life changing" but it's definitely the kind of actually fresh experience you want from game, not just rehash and one-trick puzzle.
it's a good game (not life changing) but if you got filtered by the puzzles you are moronic, i never used a guide and everything made sense and was easy to put together, the dlc is probably a bit more obtuse
I'm trying to like the DLC but I hate groping around in the dark.
How did you all like the DLC? I loved it personally and had a lot of fun figuring all the secrets out to how everything worked. The lantern reveal ended up being a massive oh shit moment.
loved it but it took me way too long to get the ball rolling. I couldn't figure out the projectors or how to enter the dream so I spent like 3-4 loops just going around the river like a dumbass
I have absolutely zero fricking patience for hide and seek horror gameplay but everything else about it was kino
>How did you all like the DLC?
I'm amazed by how much it added despite being a seemingly small area.
The water dynamic especially blew my mind when you understand what it mean in the dreamland.
I did get stuck at some point because to reach the secret cache you need to learn to do ...what the secret cache teach you.
So actually you are more likely to discovers one of the trick by trying to keep your lantern safe.
I sequence broke the hell out of it and found two of the final pieces very quickly by accident. It was still good though
>When does it get good?
it was good for me as soon as I got on the ship and started flying around
I think the time loop mechanics was the worst part of the game, just having it breathe down your neck that you your run will restart any minute now and having to do all the flying all over again and hoping you're fast enough just sucked all enjoyment out of the game for me. That, and there were at least 3 times I solved the puzzle but I was 1 centimeter off and I didn't realize it so I thought I was doing the puzzle wrong, then looked it up and found out I was correct, just had to keep retrying.
>The game was 100% built around the time loop mechanic though
Sadly
>having to do all the flying all over again and hoping you're fast enough
If you suck ass at video games you can just say that
I too bought that game after all that 10/10 hype. Didn't even last 5 minutes. Most boring crap I ever played.
You do know we can see that this isn't your first post in this thread, right?
It's a bad exploration game. The twee writing appeals massively to a certain type. Flying the ship around is fun for a while. The gimmicks for each planet are vaguely interesting. That's it. People with little experience of videogames or sci-fi find it far more novel than it is. There's a little more to it than just purely being a walking sim- but it is a little, no matter how much you delude yourself that it's a whole lot more.
Name a good exploration game.
Please tell me a better exploration game, I'd love to enjoy something that is better than Outer Wilds.
Name a better exploration game you fricking queer. We're all waiting, Black person
It's a white people kind of game, you wouldn't get it.
You're supposed to figure out why the loop is happening and how to fix it. It's a puzzle. Probably the best puzzle game I've played in the past couple years.
This is the game that filtered me. Had to look up the best step several times
Why do zoomers hate engaging with game worlds so much?
He saw the future gamer. We just didn't want to believe it.
the sentences move around as the sign moves
Whaddahell? I didn't know that.
It's called a quantum poem by flutebro at some point.
>all you do in detective game is collect clues
woah, really?
no you don't understand, it's not gameplay because you didn't dodge an enemy shooting lasers at you
When you duplicate an object, breaking causality 🙂
the sudden fear from the sound effect when i was like "wait, what if i purposely do this" and then it happens