Outside of the Myst franchise, what games have that otherworldly, dreamlike aesthetic?
There's plenty of cluttered shit out there, but something about the sparseness of the look just hits different.
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>hits different
die
don't think of anything clever to say to this post, just die
kill me yourself you coward
I'm in constant search of games that look like this too, it's my favorite visual style. Most examples I can find are in the same genre as Myst.
>Rhem
>Schizm and Schizm 2 (Chameleon)
>Webmaster (1999)
>Aura Fate of the Ages
>Garage: Bad Dream Adventure
And games like Turgor and Eternal Cylinder kind of fit the bill as well.
Listing more:
>Obsidian (Rocket Science Games)
>Physicus, Chemicus, Bioscopia, Geograficus - any of those Heureka-Klett games
>Frog Days (Cancelled)
>Zeno Clash games maybe?
>Alida
>The Five Cores
>Masters of the Elements
>Zeno Clash
Oh shit yeah, I totally forgot about Zeno Clash. Both games had great, wild art direction, but 2 had some really cool looking areas.
Atlantis 3 : the New World
Paper Beast comes to mind.
This is that Éric Chahi game right? How does it compare to Another World and Heart of Darkness
It doesn't, it's closer to From Dust than anything. Just light puzzle solving without any real failure states.
Drowned God: Conspiracy of the Ages
Isn't this the one were the dev killed his family and hid his confession in the game files?
"However, he killed himself, as well as his wife and pets, a decade after the game's release,[17] and no sequel was ever completed."
What the frick is this anon. How does no one talk about this. This is worse than old_data from inscryption.
LSD Dream Emulator
Submachine flash games. I remember it had cool sounds and ambience
I have a few good suggestions but I'm not posting them because you talk like homosexual zoomer. Hope your thread dies.
The English idiom "hits different" is indeed a "zoomer" thing. However, so is the word "zoomer".
I'd honestly say ICO.
It has this weird, serene, sad atmosphere at all times and a washed out look like its some strange fairy tale dream world.
>Sacrifice
>Giants citizen kabuto
>Zork grand inquisitor
>Amid Evil
>Atlantis III: The new world
>Evolva
>Talos Principle
>Elder Scrolls Oblivion
>Cruelty Squad
>LSD dream emulator
>Silent Hill 1
>Outcast(be aware that the original uses voxels for its 3d terrain)
Myst games are fondly remember not because of their hard puzzles but for their unique atmosphere, so dont expect anything like them. For me Riven and Myst 4 is peak myst aesthetics. Anyways here are some of my recommendations. Some might not fit to your request but they are great games on their own right, so check em.
>"THEY'VE GIVEN ME A NAME! WHAT AM I SUPPOSED TO DO WITH THIS, FATHER?"
Dark Souls always felt like you were in a dream or painting to me
Moon : Remix RPG Adventure
I've finished the Myst remake today. Very nice short game, but it won't be going into my list of favorite games. I'm happy that I played the remake over the original because I've been spoiled by modern game design, and the slideshow controls were unbearable. Whatever joy I've gotten from Myst would have been completely nullified it stuck with the original. Can't wait for the Riven remake. Also, pic related is the map/solution to the cave subway from the Selenitic I made to help myself orient.
Motherfricking Paint 3D saving the cursor as part of the image.
anon...
I only used Paint 3D to convert the .bmp to .jpg, otherwise the file upload failed.
it's not that, you brute-forced the puzzle instead of solving it in the intended way
What was the intended way? I never found any semblance of a map, so I had to make my own.
That's the realmyst version of it I think. The 1993 maze was a bit more complicated where the whole track could loop at a couple points and they had an extra set of terminals at some of the dead ends.
Riven still holds up. Don't know if the remake will ever be finished but it's honestly what they should've been doing instead.
Mata Nui Online Game
frickin good memories
kino
I wish I knew what algorithms Stratavision uses for shading and rasterization so it could be used in other software like Blender. There's povray but it's still not quite the same especially for Riven where they used some subtle postfx.
oh that is in fact the remake version. If you didn't know, the og 1993 version of the maze was slightly larger and more complicated.
Is the remake good? Saw it on gamepass and never played Myst. It was one of those games I'd see on the shelf when I was a kid renting ps1 games
Which remake? IMO, the only versions worth playing are Myst: Masterpiece Edition (if you want the OG experience) or realMyst: Masterpiece Edition (if you need updated graphics and mouselook)
whenever you advance to a new position, a sound plays that indicates which direction you're supposed to go next
>spoiler
Oh, so that's what the sound and the button were for. How what I supposed to know which sound mean which direction?
If you're very perceptive, you'll notice that the direction sounds are the same ones from the rotation controls in the Mechanical Age. But even if you aren't, you can eventually figure out which sound corresponds to which direction because in pretty much every case there will be only one way forward with all of the others leading to immediate dead-ends. This is how I was able to get it the first time I played
I don't know how so many people have so much trouble with this. I thought they were full of shit but I guess it's true.
When the mazerunner reaches the bottom at the first terminus, you can only go forward, the compass indicates North, and you hear your first ping which corresponds to north. The second terminus has you go West, and you hear you second ping associated with west. From there you can figure out the other 2 directions[ and follow them through the entire maze
You're supposed to be effectively blind in the maze using only hearing to navigate, but people would have really complained if you spent a whole puzzle just staring at a blank wall fiddling with some gadgets.
i just made a map
Sound-based puzzles can be fine, but this sounds like a massive pain in the ass. I'd rather do Atrus's job and map out the caves than do things the intended way. I've had fun drawing the map.
IIRC that's the whole gimmick of the age.
https://store.steampowered.com/app/1255560
I finished this today, but realMyst is probably fine too.
I recently played Gorogoa and I think it fits your description. Really strange puzzle logic and "story", nice music and art and puzzles.
>open old notebook
>find all my handwritten myst/Riven notes and maps
more games should do this. its one of my fave parts of these adventure games.
Spyro 1
>journeyman project
>spaceship warlock
>outcast
My father used to purchase loads of macintosh magazines during the 90s. browsing the shareware on the floppies and later CD's was a grand time
many titles similar Mysts style after its release