both are shit games
are you american? you can dislike a thing without siding with the other thing, I know you mutts don't understand that but at least try
8 months ago
Anonymous
>you can dislike a thing without siding with the other thing, even though i said a thing is better and you're a normie if you like the other thing
you have shit taste
8 months ago
Anonymous
okay you might be actually moronic if you don't understand this so I'll break it down
one thing is better than another thing
yet both are still shit
these are not exclusive statements
you are a normie for liking one thing
you are also a normie for liking the other thing
these are also not exclusive statements
do you understand now, muttlet?
BG3 requires you to at least understand numbers, and preferably balance multiple mechanics in your head to solve fights. Starfield doesn't even trust the player with mortal NPCs. Starfield is for normies.
8 months ago
Anonymous
bg3 is for homosexuals
8 months ago
Anonymous
No, BG3 is more summons = win
You know, just like 5e
5e just like BG3 doesn't allow for much powerplay, so you have to abuse the action economics.
half of the users of this forum are from plebbit. they once came and never left.
to cripple your perception even more I'll tell you that several mods on several blue boards are from plebbit and are cancer incarnate. doesn't feel so good, right?
it plays animated/interactive wallpapers on your desktop and its $1 on steam
its actually pretty good.
also funnily enough the Chinese use it to post porn because porn is illegal in China, so they post porn mp4's on Wallpaper Engine to fap to so they can circumvent their govt bots
What's actually crazy about this is that Starfield is specifically designed for longevity and replaybility with the NG+ gimmick that changes everything.
And despite that, everyone's already moved on. What an absolute shitshow. Imagine if people stopped playing Skyrim a few weeks after release.
>NG+ gimmick that changes everything.
It doesn't. All you get for NG+ aside from being able to do everything differently with little to no consequence is:
1. Starborn Armor
2. Starborn Ship
3. Ability to strengthen your powers, ship and armor per NG+ play-through
4. New dialogues from several Starborn NPCs, particularly from ones you probably didn't know were Starborn
5. New dialogue choices that either just adds some new dialogue or skims the fat for some quests, mainly faction ones if you've already played through them
6. Random events when you first enter The Lodge
As shitty as Starfield is I really don't want to have Unity running 24/7 on my computer for a silly wallpaper. You should hardly ever see your wallpaper anyway.
Why does every door have to be enterable? It's more accurate to IRL to have a bunch of places you'll never enter, it's just part of the background scenery to your life
Have you ever been in a city? You actually can't go into apartment towers without a pass. Fully enterable buildings aren't realistic- aside from the fact nobody wants to go into a random building without a reason.
>CYDONIA OUTSIDE IS BIGGER THEN SKYRIM MAP
thats not an achievement when every map is bigger than the skyrim map. >SINCE YOU BELIVE CYBERPUNK ALL BUILDINGS WITH NO INTEREACTION BEING A CITY
he did not say anything to that effect, so you are just projecting your own twisted insanity onto people who disagree with you.
get a fricking grip you loon.
And ? if we put cities on every planet with breathable air and normal temps/gravity in reality, there would be way less than 3 every 1000 planets. I bet it would be more like 3 in 500 billion or something.
And of course, there are smaller settlements in the game but we've pretty much established that most people shitting on the game haven't played it.
There are no humans outside the thousand Settled Systems. The whole human civilization in Starfield consist of 4 (not three) semi-large (by Bethesda standards) cities and a bunch of tiny settlements.
the actual amount of planets within the space used in starfield is easily in the billions, the 1000 are just in the systems they decided to let us select within that space.
It has a settlement that's 99% modern architecture and 1% living space, a cowboy village, an oil rig with a mall, and a bunch of settlements made out of containers.
>you can literally go through any door and find content there
That's literally the issue.
You're not looking at a city the way it is, but the way Bethesda designs them. That is to allow the player to go through "every door", but as they can't design enough environments to populate a large scale city, they end up with capital cities five houses big, and even then there's still a substantial amount of filler.
It becomes especially ridiculous with Bethesda's typical "chosen one" and "world end" writing, where you're tasked with saving a couple settlements of roughly a hundred people, and not enough housing for all of the wandering NPCs. There's no weight to any of the writing because it feels like a huis clos, it's almost claustrophobic, and in 2023, it's straight up ridiculous. Even Bomb Rush Cyberfunk feels bigger than Starfield, that's the absolute state of it.
Most games would rather design a huge city, that makes you feel like you're in a huge city, and only lets you into a couple interiors. In the end it packs the same amount of content as a Bethesda game, only with a better atmosphere and less filler. You can't go through "every door", but why would you do that in real life?
Bethesda's approach is moronic and outdated and it's simply showing its age.
This shit is so stupid when people complain about this. Do you want it so barely any buildings are enterable? I know your idiot wouldn’t consider something like Boston in FO4 to be a city.
>Do you want it so barely any buildings are enterable?
Given the exact same amount of content, absolutely.
The narrative doesn't work when you're supposed to be in a big city, and all the npcs tell you it's big, and full of mysteries, and there's tons of people, things you haven't seen, people you haven't met... but you actually can see it all in 10 minutes, loading times included. There is no sense of scale, and it just ruins everything. And again, even with all enterable buildings, there's still a lot of filler: would you rather have filler appartments, or large empty filler streets? Because the result is the same, simply one provides scale whereas the other offers nothing.
You're acting like it's never been done before, and if it did, it was derided and criticized. But that's not how it works: Bethesda is the only dev doing this right now and is the only one catching flak for it.
>Catching flak
People b***h all the time at the lack of interiors in GTAV. People here b***h about everything. You’re just gonna get people complaining “wow what a step back from Bethesda you used to be able to enter all these buildings now you can’t, it’s all just fake buildings”. You don’t realize that people will complain about anything you often shouldn’t really listen everyone’s complaint. People already complain about all the uninteractable NPCs with no schedule in New Atlantis. Which would have to be the norm if you made it even bigger
What you’re recommending is a trash one, frick off with the big city shit
8 months ago
Anonymous
>big city
Cities in Bethesda games don't even qualify as "small city".
8 months ago
Anonymous
You’re just advocating for more walking between point A to B. Again you’re the kind of idiot to not consider Boston in FO4 as it’s own city. You b***h for the sake of b***hing without much thought
8 months ago
Anonymous
>You’re just advocating for more walking between point A to B
You just described New Atlantis where everything is spread out.
8 months ago
Anonymous
The cities don't need to be big but at the very least shouldn't be a step back from skyrim cities, even with fallout 4 there is less loading screens due to the elevator transitions it had. Starfield just feels like a step back in every way.
8 months ago
Anonymous
How are they a step back from Skyrim cities? You can actually you know go outside of a city without a loading screen
8 months ago
Anonymous
>You can actually you know go outside of a city without a loading screen
There is nothing outside of the city
8 months ago
Anonymous
Wrong. There's a bunch of generic stuff around new atlantis
8 months ago
Anonymous
randomly generated POI that are exactly the same as every other area, but nothing actually interesting. Once you visited 10 or so POI you have pretty much seen them all, they even repeat the notes and slates with the same names.
8 months ago
Anonymous
Fairly certain there's more than 10. Out of curiosity man, prove to me that you've played starfield.
8 months ago
Anonymous
>Fairly certain there's more than 10
You could stretch the number of them but they are all very samey, making them very boring and little reason to explore.
8 months ago
Anonymous
But of course if you start the game and explore outside of New Atlantis, it’s new to the player. If say Bethesda or a modder we’re to eliminate repeats and add more variations. It automatically becomes better than any city Bethesda has made. Really this is an issue of Bethesda having repeats in the game it hurts exploration dramatically. If you went outside New Atlantis and saw something that you couldn’t find anywhere else it would make it better
8 months ago
Anonymous
tfw you jumped off the platform in Neon and had to fast travel back up to the spaceport.
"people will complain about anything" isn't really an argument. this game is empty. small settlement sizes has been memed about in every bethesda title and it's managed to get even worse in the newest installation. i work as an architect and the cities really suck in their games for a lot of reasons. they have giant budgets they should hire an architect. create an actual mood and immerse players. the witcher was very good at that. cyberpunk was ambitious but the concept is hackneyed and unoriginal. this is what happens when video game developers run out of source material and have no ideas of their own. anywyay, that's ostensibly more enjoyable than being able to explore a broom closet and be able to loot some coffee mugs and if you're lucky a glow in the dark soda
Here's the thing bro, you literally get a lore dump about how humanity is spreading itself thin, how big boy factions went through equivalent of space WW1 meatgrinder twice or how UC is WEF+UN. Everything about shithole like New Atlantis fit the lore, the name is exactly what some israelite zionist from WEF would pick, it was build on a cliff so in case of civil unrest trap people in the city, despite tons of space around it you have people living underground or in skyscrapers, the city is populated by mutts, Black folk and independent women an ideal cattle, meanwhile the surgery service that can flip your gender is advertised everywhere. So yeah the mood is pretty much on point and immersive which is why "I would rather drink engine oil than live in New Atlantis" is actual dialogue option in the game, you might not like what you see but that doesn't mean Bethesda is doing a bad job at showing our "fake and gay" future.
>both of them are more cities than night city.
Thanks for telling me you don't care about Starfield's own merits and just make everything into a competition.
Since gamepass won’t ever release solid numbers, the only metric we have is the number of reviews left on it.
With tens of millions allegedly playing it, the reviews should be in the tens of thousands if even as few as .1% of players left one
Good morning Fabio sir, but that’s not what I asked.
The quantity is the question, and you haven’t answered it. What is the overall quantity of gamepass reviews, both positive and negative?
Imagine a game with this budget and development time and its not even the best game of the month, gets clobbered by BG3 and then Cyberpunk even beats it a few weeks later, and after all that people start realising that NMS is better too, rough stuff
kinda what happens when you waste most of your time trying and failing to procgen planets and adding spaceships so the meat of the game is far cry 4's combat in one of 12 copypasted outposts and interacting with npcs with 50 lines of dialogue each because the quest designers weren't available until 1 year out from release.
>Balder's Gate 3
Released in 2020 with the majority of the content missing under the banner of "Early Access", took ~3 years to be in a playable state. >Cyberpunk 2077
Released in 2020, broken mess on launch, has taken years for it to be in a playable state. >No Man's Sky
Released in 2016, extremely little actual content upon launch, took years for it to have any actual content and features they promised before release.
Why are people ok with some games being released in an unfinished state, but others are not?
Even if you pretend NMS and CP2077 didn't receive immense backlash at launch, the developers off all those games released free content updates and patches instead of expecting the community to mod it in for them.
Those games came out years ago and Baldur's Gate 3 didn't lie about early access. Bethesda had more than enough time to work on Starfield at this point.
>See a large hill/borderline mountain on the moon >Go to it and start climbing because I was curious about whether you can get high enough to see a curve (if there even is one) >Midway through i get the boundary reached pop-up
Thanks Bethesda. Can't even climb the fricking mountains anymore.
They should've just explained their laziness in-game by saying that the evacuation from earth was rushed and that billions died. That would explain the low number of cities and settlements. Also would make the big reveal of the reason WHY Earth was destroyed more dramatic.
>They should've just explained their laziness in-game by saying that the evacuation from earth was rushed and that billions died.
They do say that actually. There's NPCs in New Atlantis looking at the cityscape from high up who wonder what it must have been like on Earth when it was filled with big cities, and they say we "lost billions" when Earth was lost and still haven't fully recovered.
>They do say that actually. There's NPCs in New Atlantis looking at the cityscape from high up who wonder what it must have been like on Earth when it was filled with big cities, and they say we "lost billions" when Earth was lost and still haven't fully recovered.
Really? When going through the main story they mention that 50 years was more than enough time to evacuate people. Bethesda writing at its finest, I guess
When you reach Nasa and you listen/read some of the logs, the chief scientist says a line about sacrificing billions to save humanity or something to that effect.
>When you reach Nasa and you listen/read some of the logs, the chief scientist says a line about sacrificing billions to save humanity or something to that effect.
I'm fairly certain that he says that we should sacrifice Earth to take our place in the stars and that Earth could've been destroyed by a natural event anyway.
That as well.
The dude knew that the artifact would destroy the Earth, and that the process had already started with no way to stop it.
So he just continued the research since it was the only thing they could have done at that point.
I couldn't find the exact NPCs to listen again (may depend on time of day and all I remember was that they were looking down from some balcony) - but I found strings related to the conversation in the localization data file. >No, I mean... Yes. More that there was a time when Earth had dozens, hundreds of cities like this. >Paris, DC, Shanghai. And now... >My teacher said we lost billions when the Earth fell. And we really haven't fully recovered yet.
>They should've just explained their laziness in-game by saying that the evacuation from earth was rushed and that billions died
they LITERALLY do though
game is 80% even for people who only review after 100 hours, so even accounting for people review bombing or who cant run it, the game is mid as frick, generic dogshit, eat shit vishnu
Crazy how Todd wasted years on Starfield for no reason. They even designed the story to make time meaningless so there's no point in sequels. What was he thinking?
He hired Trainwiz who already made Skyrim into a space game. He didn't need to spend years on it. It's been such a waste of time and now we may never see TES6.
It was worth it for me because this is my favorite Bethesda game even though it's in a very rough state right now, after patches and DLC it's going to be GOTD
Bethesda's definition of a RPG is to provide boring dialogues with the following choices: >yes >le funny quip, also yes >companion is angry, still it's a yes
>DISCO ELYSIUM IS A GOOD RPG
Well >countless branching paths >meaningful choices >stats affecting actions and speech checks
I'm no fan of it but I certainly respect it as a RPG more than anything Bethesda did in the past 20 years.
Honestly the number of cities doesn't matter. Bethesda cities were pretty much always relatively small (imperial city, solitude), but they were packed with buildings to enter and NPCs to interact with.
In Starfield they made bigger 3d objects to create skyscrapers but thats it. Look at the number of enterable buildings and interactive NPCs in New Atlantis. Hell look at the News Network building: the major TV host just hangs out in what I would call the lobby of said building. Where the frick is his TV studio? Or his office? It's just a lobby without building interior. They all just stand at their designated positions 24/7.
And whats up with the elevators? Bethesda had them in F4. They open and closed their doors, a little elevator ride played out and *ding* you're upstairs. Instead we get more loading screens in a game that already has too many.
Even if you cope with the worldspaces being too tough to handle for an xbox, why aren't interiors more fleshed out? Your in game mom talks about some lady down the hall. Nope, no other apartments in the building.
Finally wtf happened to "interiors" being build into worldspaces? Like why the frick can't I look out of my dreamhome's windows? See vlad's villa for comparison: https://m.youtube.com/watch?v=rKLnr2dy6Gc
This entire game is basically half-finished or had an incredible amount of content cut.
Shitty UI and constant fast-travel doesn't help either.
Are they? One time I found a system with an outpost that was being attacked by pirates, I rescued the survivors, cleared the compound then I had to fly into space to destroy their fleet and then come back to repel their final assault, it was like 1 hour long
Yeah the Ebbstrikers quest line if you want to call it that is like 15 minutes, it stops midway where they just join the security force with no resistance and that's the end of the Ebbstriker gang. A lot of Neon seems incomplete as you can't even frick with Bayu at all who ends up being the reason most of your quests get permanently halted there
I'd say its very uneven, some have a decent length, one i encountered a community of space farmers being harassed by bandits and i had to repair their satellites for them and convince them to make peace and fight back together. But some other quests are very bland point A to B, even on the faction questlines its uneven, the Crimson Fleet/Sysdef questline has a decent length and enough situations to switch it up to consider it a bite sized dlc but the Rangers questline is incredibly underwhelming and short. I think they just had too much shit they had to tackle on and ended up spreading too thin on a lot of content
Like when the lodge gets attacked and you decide to head for the eye instead: every dialogue is like "woweee we gotta hurry and save our friends." Meanwhile all you do is click the eye on your map and teleport there. Much thrill. Such exciting.
>play starfield >the exploration is the worst in any bethesda game, the space is literally just filler and the writing is again, the worst in any bethesda game
All Starfield made me do is go replay Freelancer again. Starfield is legitimately the worst Bethesda game yet and that is saying a LOT.
Daggerfall with just more of everything (city layouts and types, npc types, weapons, spells, quests, etc) would unironically be perfect already. I was really hoping that was the approach they were gonna go for with Starfield, but the procedural generation in it is a complete afterthought, the planetary exploration is literally the worst exploration I've ever seen in any game.
itter lazyness? creating an entire universe for you is lazy? 75% with all nvidea gamers unable to paly when the update fix it you will call it disaster? thanks for addmitting you don't want an RPG just cope you said it anon a city is buildings witho
this pajeet has been making threads for days now and ends up completely alone in every thread as everyone shits on the game
this board desperately needs IDs and flags so we can just filter the actual moron
I'm a French ESL, and I'm shocked by such an abysmal display. Please stop posting on Ganker, it's an English teapot-cleaning bulletpoint list, foreign languages are not accepted.
>Atlantis >the capital of the human race >the gem of the galaxy >the biggest mega city metropolis >look out the window in my penthouse >Atlantis is 1 office building and 3 shops
why are Bethesda games like this?
why couldnt they just render a huge motherfricking metropolis to make the impression of a city?
how i am supposed to be immersed in this game and universe if they design dumb shit like this?
because they have to attract morons with clickbait by saying 1000 planets, and keep making their games bigger
the bigger the game gets, the more shallow and empty inside it is
Never bought the penthouse because I had the "dreamhome" trait and that was a fricking disappointment. Also bought the big house in space Wyoming. Same shit without windows and furniture.
[...]
CARS
CARS! YOU DUMB Black person!
WHY ARENT THERE ARE ****CARS*** IN THE GIGANTIC MEGA SUPER METROPOLIS? >UH UH UH MINUS 50000 DEGREES
WHAT THE FRICK ARE YOU TALKING ABOUT PAJEET.
This is one of the weirdest omissions from starfield. Even if you had only a few NPC cars driving around the city would feel so much bigger.
Like why the frick is there a shitty little playground in front of the buildings like it's a dense city nightmare where the closest park is miles away? When the actual park is 2 minutes in one direction and the open wilderness in the other direction.
The worst thing is it's designed in the most moronic way, with huge ass architectural parts which serve no fricking purpose and just force you to WALK MORE.
I swear to god, the first thing I'm doing when the Creation Kit lands, is redesign New Atlantis entirely so all the interesting shit is accessible from within the spaceport. Neon is much better designed in this aspect, and even then it's bigger than it needs to be.
FO4 might be the second best Todd-ler Bethesda game.
Morrowind
FO4
Skyrim
Oblivion
Starfield
FO76
FO3
8 months ago
Anonymous
>Oblivion below Skyrim and F4
kys zoomer
8 months ago
Anonymous
Correct. Oblivion is dogshit. Worse combat and gameplay than Skyrim and FO4. Worse writing than Morrowind. And every single downside from Skyrim while only having a single advantage.
8 months ago
Anonymous
have a nice day sir
Oblivion is the best Bethesda game ever made.
Oblivion is arguably the best beth game if it wasnt because of its hideous char design and level scaling. Yes, morrowind is way better as an rpg but it also has no combat gameplay. The post oblivion games sacrifice too much soul for gunplay
Also oblivion has fricking insane quests. Its crazy how much the quest quality and the feeling of wandering around the map and just finding some memorable story have declined massively
Literally all those terms and descriptions are UC propaganda, as they want to position themselves as the true heirs to humanity. You'd realize that if you went to the Well or spoke to most Freestar NPCs, where you can realize the truth of the matter.
New Atlantis is an intentional shallow facade for a bureaucratic mess of a government that needs to recruit random spacers into its military with the promise of citizenship in 20 years to stay afloat.
What the frick are you talking about? MAST suffers from the same issues and it has like 5 floors tops if I count the well and metro station.
Even more so as you can just stroll into the fricking intelligence HQ without trespassing or being stopped at the door.
Every single apartment building has one or two apartments tops. I understand not being able to put hundreds of apartments into those. But really? Not even an entire floor with 3-4 apartments?
A lifeless shell of a city of supposedly thousands. But hey, at least we get 50 randomly generated NPCs walking in circles around town.
>But hey, at least we get 50 randomly generated NPCs walking in circles around town.
I did a headcount, there's not enough living spaces for all of them.
>Like if you go to a planet with long days, you sleep/wait for a LOCAL hour.
I'm certain this is a bug or something, it got swapped and nobody noticed. They couldn't possibly be this moronic. You can wait 24 hours on Venus which is 2,400 hrs in normal Earth hours, that's 3 entire fricking months.
>arrive in the cowboy capital city >THE OLDEST AND BIGGEST IN ALL THE FREE-WHATEVER PLANETS
my ships is pretty tall. >from the wienerpit i can see the capital is literally 1 building, 1 road and 3 shops
CARS
CARS! YOU DUMB Black person!
WHY ARENT THERE ARE ****CARS*** IN THE GIGANTIC MEGA SUPER METROPOLIS? >UH UH UH MINUS 50000 DEGREES
WHAT THE FRICK ARE YOU TALKING ABOUT PAJEET.
>somebody falls down, sick >doctor will run for 5 miles with a stretcher to that person >and then run back to the hospital
10 fricking floor moron >But muh
this confirm you don't give a shit about things
you want your GTA lifeless city
[...]
different level city
lair homosexual spotted
10 floor what?
10 floor cowboy city?
hahahah guys what is this poor Black person even talking about?
>there is a metro
And it's far away from anywhere you are and anywhere you want to go.
Aside from getting from spaceport to upper part, it's useless, and the fact they didn't even include a stop at the well, which requires a separate elevator, is beyond moronic.
>And it's far away from anywhere you are and anywhere you want to go.
I timed it myself, it's always shorter to run than to run towards the metro, wait, then go from metro to wherever you wanted to be.
Even for going to spaceport, it's faster to jump down.
Theres a bunch of smaller setllments, Hopetown, Gagarin, Cydonia, that retreat in the corner in the map which I forgot the name off, space stations etc
>lair homosexual
You didn't play the game. theres dozens of timy ass generic smaller settlements on planets, and just in general larger smaller settlements like Cydonia, Wolf, Paradiso, etc. doesnt mean they're particularly interesting but there are far more in starfield
the biggest sin of Starfield isnt the graphics, it's the amount of fricking fast travel needed, and there are ZERO large areas to explore. it's all small instances. there is no reason to explore like in fallout 3 or skyrim.
its space.
Would you prefer a 5-10 seocnd loading screen in fast travel of a 60 second unavoidable cutscene as you go through space showing you trasvel but its le interactive becuse you press W
There are things to explore and find in space.
JUst like real life
but a vast majority of it is empty.
theres actually more going on in starfield per planet than there is in real life.
and in competitor games.
8 months ago
Anonymous
there is no planet where you have lots of stuff to explore like say, skyrim. the only quest areas are little boxed hubs. there is no "world" to explore.
8 months ago
Anonymous
>space is more spread out than the size of a small country between points of interest
am I supposed to be mad at it realistically being displayed?
8 months ago
Anonymous
there isnt a single planet with a fallout 3 esque map to explore. it's all mini hubs. there is never a reason to go 1000m away.
8 months ago
Anonymous
A space faring population is more spread out.
Especially the small remaining human population after a major war, and catastrophic, sudden end to humanity on Earth. It's less than 200 years since space travel on the scale it's done in starfield was even possible with the grav drive. There is no reason why it should be more populated.
8 months ago
Anonymous
somehow morrowind has a more detailed world than the world in skyrim with one capital city, and that's a medieval game.
8 months ago
Anonymous
yes because it's not very fun. there are other video games set in space that make space exploration fun. there are a million tv shows and novels and movies they could have ripped off to make it fun. literally just adding aliens would have done the trick
8 months ago
Anonymous
Lmao.
If I could fast travel only to McDonalds locations IRL, I'd encounter more variety than in starfield.
Even those don't have the EXACT same exterior and interior layout. They even have different menus per country/region.
8 months ago
Anonymous
>If I could fast travel only to McDonalds locations IRL, I'd encounter more variety than in starfield.
Nope.
8 months ago
Anonymous
>research lan discovered >abandoned UC listening station discovered >FC outpost discovered
>each outpost is nestled in the same exact exterior rock formation, a frag mine is placed at the exact same spot at the entrance and the interior layout is the exact same.
8 months ago
Anonymous
Didn't happen.
8 months ago
Anonymous
This one is really dumb on Bethesda’s part and I don’t know why they did that. It would be better to just leave nothing instead of getting your immersion utterly ruined by a carbon copy of a place you’ve been. Again this isn’t hard to really fix but it shouldn’t really be something you have to fix yourself
8 months ago
Anonymous
You would have thought they could have added some basic procedural structures, using WFC or something.
But instead they went with a pool of hand-crafted structures placed randomly on procedural terrain.
8 months ago
Anonymous
My homie, have you played any modern Bethesda game?
>it shouldnt be an empty void that you fast travel around in.
I disagree, I'm fine with space being mostly empty, but then it should be story and event driven. Yet Bethesda designs its entire games entirely around their areas, where they handplace NPCs and events, so you need to travel to these, and in a space game, they're just more spread out and require more fast travel.
There are so many things they could have done instead: >a thousand times more random encounters >ship sabotage >traitors among your crew >mutinies >being stranded on a planet and waiting for help >being left drifting in space
It would require infinitely more mechanics than Bethesda implemented, but that's how every space story works: you don't fast travel to the story, the story comes to you.
I'm probably only gonna play Starfield years later after a steep sale, but I thought the whole point is to unironically make you FEEL like you're exploring and colonizing planets, which shouldn't include walking over shitloads of empty landscape but rather scanning from space
Starfield is already a better game than NMS. At their heart its the same game. You run around a shitty looking planet murdering people and rocks for loot. But at least in Starfield you can return to a place full of actual humans who speak to you in English rather than a bunch of entirely generic dudes who vomit gibberish into your ears.
>that pic
still surprises me that a 1000 person company looked at this in the alpha AND beta testing stages and thought >"yep, this is a professional, well-made product that looks good and is worth selling for $130"
Stop showing screenshots from the game where everything is set on low. That is not representation of actual game. The game is gorgeous with wonderfully carefully crafted assets.
I played it, and enjoyed it, but now starting Cyberpunk again after they released 2.0 and comparing what I remember from my original playthrough to Starfield, it's not even close - everything in Starfield is greatly inferior to Cyberpunk at release, save for maybe ship building, which is fun and has no analogue in Cyberpunk. When an NPC is talking to you in Cyberpunk, you feel a real person is talking to you. When an NPC is talking to you in Starfield, it's just a doll that opens its mouth while sound file plays.
>one billionth of the land is built urban area >their capital is a bunch of towers
What did they mean by this? I guess they are ruled by a bunch of commies that prevent people from building houses.
The UC is pretty much the "eat ze bugs" faction, but whats even weirder is the "slum" in the FC town thats supposedly all about individualism. Like just go and stake your claim homosexual. Meanwhile LIST settlers are out there settling on planets with no fricking atmosphere or water at 0.3Gs and no FC/UC backup.
It doesn't make a lick of sense.
Then theres Cydonia. Are these people all slaves? Apparently everyone wants to leave that shithole? Despite getting hazard pay and striking would ruin the UCs industrial capacity?
Neon is the only one that makes sense as a sort of space Vegas where people come to get high and burn through their money.
Exactly. Yet LIST exists.
So you have two choices for homesteading: >planet with breathable atmosphere, drinkable water, shouting or radio distance from major city, regular space traffic but it has aggressive fauna >planet that has none of those things (except maybe it also has aggro fauna) and spacers and crimson fleet like me for target practice
Like every settler worth his salt would start total xeno death before shitting his space diapers for the sixth time this month after a crimson fleet ship bombed his house.
>perhaps the people in the slums are cowards
there's a lot of writing with the ppl in akila being cowards but...just move?
save up 2000 credits and move to an uninhabitated paradise planet instead of living in a literal slum
Then you get jumped by the crimson dicks while trying to survive on a frozen rock. This assumes that the UC won't just let you build a house somewhere on Jamison that's not NA.
The UC is pretty much the "eat ze bugs" faction, but whats even weirder is the "slum" in the FC town thats supposedly all about individualism. Like just go and stake your claim homosexual. Meanwhile LIST settlers are out there settling on planets with no fricking atmosphere or water at 0.3Gs and no FC/UC backup.
It doesn't make a lick of sense.
Then theres Cydonia. Are these people all slaves? Apparently everyone wants to leave that shithole? Despite getting hazard pay and striking would ruin the UCs industrial capacity?
Neon is the only one that makes sense as a sort of space Vegas where people come to get high and burn through their money.
Anon, starfield is post apocalypse, and its literally less than 200 years since the collapse of earth where 99.9% of human life died.
Thats what makes it even weirder. Why are people settling barely habitable planets when Jemison could literally sustain the entire human race for centuries to come. And if you're like "frick all of you I'm leaving!" You are like 2000 food cubes in $ away from a spaceship to go wherever you want.
>vast majority
of course there's still going to be some people who decide to settle elsewhere, but they're not that common compared to the amount of science labs
even in our world, you have people who choose to live in more hostile environments
8 months ago
Anonymous
But thats my point there exists this entire faction of settlers that do not settle on habitable worlds.
A science lab on the moon makes sense. A self-sustaining homestead? Not really.
that's always been an issue with bethesda games, just look at Fallout 4, massive map with only two notable settlements and even those two are underpopulated, it's the exact same issue Fallout 3 had but even 7 years later they couldn't address this and they couldn't do any better 8 years later with Starfield
I mean what else did you expect out of toddslop to begin with
for now, maybe not at full price, it has some fun parts and the powers are an improvement over the shouts in Skyrim though. maybe it's really worth if you can buy it 30 to 50% off
i really don't know why i thought i'd like it, i played a bit of elite dangerous after a long time and it was pretty sick but missing a certain something. now i think i was being spoiled. shit i never even finished a Bethesda game anyway
I thought people complained about BG3 for being essentially D:OS 3 and having all the good and fleshed out content frontloaded in Act 1, after 3 years of early access
not shitposting, fromsoft keeps making high quality games, AC6 looks great and runs great, Starfield looks like a last gen effort.
don't get me wrong, I played Armored Core 6 in its entirety and I loved that game, but it's like comparing a car with an apple
AC6 looks great and has an excellent performance when it comes to the framerate but it's not doing the same thing as Starfield
>mogged by 2 months old AA game from literal who studios on launch >2 weeks after launch mogged by 1 year old game who is renowned for being an absolute shitfest
Starbros I'm starting to believe the game flopped
There are small settlements though as well as buisness and staryards and hit like new homestead, Paradiso, the clinic, the red mile, etc
Why chose something so blatantly false to complain about
It's a shame these threads are still half people with legitimate criticisms, half morons who are mad they can't play Starfield on their PS5/shitty PC venting.
Does the game every generate any cool terrain or is it always just flat surface with a bunch of fog to keep the view distance low? I tried it and every planet seems to be like that so far and the cherry on top is that I stumbled upon copy pasted dungeon with exact same loot and enemies.
It does generate mountains and lakes occasionally, but they seem to be focusing more on realistic terrain which tends to be pretty boring.
Todd said in an interview that they wanted to avoid some of the more fractal and out there terrain, which was a bit of a mistake imo.
Flat surfaces only. The POIs literally rise out of the terrain. I haven't encountered any cool major terrain features like rivers or canyons or anything like that. Even inferno worlds are completely underwhelming.
I am genuinely trying to play this game, but it crashes more than modded fallout 3 in 2010. I don't need to lie or embellish it just crashes to desktop with no warning every 45m-1hr? I played for several hours yesterday and I had multiple, 5+ bad crashes were I actually lost progress. Its playable but borderline broken. And its just so shallow whats the point?
The console mods suck man. And they'll always suck because the console devs can't allow you to install SKSE because you could do nefarious shit to the console itself.
>it will get mods on console, just like Fallout 4 and Skyrim SE.
console mods for bethesda are some of the most milquetoast stuff you can find, they'll never be on par with pc mods, especially since you can't add new scripts on console mods
Fallout 4 sim settlement 2 runs on consoles. It’s probably the most well made fallout 4 mod out now
8 months ago
Anonymous
>F4 modding >sim settlements >... >nothing else
Still fricking hurts.
8 months ago
Anonymous
and the reason that mod is allowed on console is because it doesn't use any custom script unlike sim settlement 1, but it also gimps the pc version of the mod because the author thinks it wouldn't be fair for console players to use scripts on pc also he's a homosexual for not putting a "bug" tab on any of his mods on nexus, so you have to report your bugs with regular posts instead
It's sort of an inverted Cyberpunk 2077 situation,
where in 2077's case, the game was ok on PC, but plagued by issues on console,
whereas Starfield is pretty stable (if you can excuse 30 FPS + resolution) on console and plagued with issues on PC
That's exactly the issue man, my PC can run starfield at 30fps, but playing a shooter at 30fps is vomit inducing. Not that I'm mad really, the 1070 is an old card now
>playing Fallout 4 back then >I complain about how theres only 2.5 towns and no NPCs worth a shit, and not enough unique quests and lines >I play Starfield >it has lots of cities and too much to do and I'm actually overwhelmed by the random quests I can do.
I monkey pawed myself. I also feel old.
that's wrong though
There are four cities, the fourth one you disingenuously forgot to mention being Cydonia, the mining city on Mars
Then you do have smaller settlements: Paradiso, Hopetown, New Homestead, Red Mile, Waggoner Farm and plenty of others I'm forgetting or have yet to see, not to mention all the inhabited space stations.
And then you have smaller colonies, with 2 or 3 buildings
It's literally the exact same formula Bethesda has been using for almost 20 years, just with a coat of space paint. They haven't evolved as a creative or artistic outlet at all. I mean Jesus Christ, they went with fricking 'Starborn' of all things
This is one of the main issues i had with the game, Skyrim is over a decade old, Fallout 4 is 8 years old, yet Starfield still shares the exact same flaws as those games do, its so bizarre that Bethesda just has not evolved in the grand scheme on things when it comes to gameplay loop, quests and writing, the gameplay really hurts this game because the concept of open world games have been going through a lot of changes since Fallout 4 came out, and many have improved or offered a more interesting take on the genre, yet Bethesda hasn't learned from their competitors or from their own mistakes, its like they're developing games in a bubble which just makes the whole thing frustrating since like always their games are filled with potential but they just dont bother in evolving their game development philosophy. Starfield is the worst case of a Beth game having to be fixed by modders with actual in depth gameplay options and features, assuming the game run wells for you in the first place, I finished my playthrough and at least 3 quests were just broken for me
>the group of homosexuals notorious for shitposting on big game releases would pass on the opportunity to shitpost on a big game release
you're insulting everyone's intelligence
>they are still crying about Starfield because it's not on PS5
Kek keep going, b***hes. I'm still loving it was 80 hours in. I'll play cyberpunk when I'm done and maybe another playthrough of BG3 after that. PC mustard race wins agai
I find skyboxes and unenterable buildings more believable than a fully interactable and explorable capital of the human race that is the size of 2 football fields.
If you can't visually actualize your idea in a visual setting than what's the point?
The only argument to the contrary is that maximum environmental interactivity is what Bethesda promises as their signature, and from a purist standpoint you would rather they be held to that standard at all costs so that the general promise of the game is upheld even if it means the particularities of it are underwhelming on nearly every other factor.
Handcrafting a single solar system is already ambitious enough. Thing is it requires much more talent and work to pull off which is why they half assed it as always
You can have one of the planets be your barren proceduraly generated/roguelite planet if you want too. There is no reason to choose one thing or the other, its just pure lazyness. Or combine the two an use procedural to fill the blank spots in the whole planet itself. Or make the planets small but fully handcrafted ala outer wilds.
Honestly even a single planet would be a massive undertaking.
But we can also see that procedural generation isn't up to the task.
From terrain generation to ground texture placement it's just not very good.
I'd excuse it if we had gotten different POIs for each category like multiple different research labs or whatever. Using procgen as a time-saving tool isn't bad in and of itself.
Why doesn't this game have any fricking vehicles? >land on a planet >several markers pop up all like 500-1000m away from me >lol just walk there while enjoying those empty rocks and literally nothing else
Could have literally put a small atv in your ship or something. Reskin horses from Skyrim at least. Todd, you fricking hack. And why can't I fly my ship in the atmosphere? Why do I need to clear pirate hideout on foot when I theoretically can just fly up to them and blast them with my ship? Fricking stupid
>And why can't I fly my ship in the atmosphere? Why do I need to clear pirate hideout on foot when I theoretically can just fly up to them and blast them with my ship? Fricking stupid
I cant believe people actually though you would be able to fly in atmosphere knowing the game uses gamebryo. To me it was already surprising that they put ship gameplay in the game at all considering their track record
I expected them to be frickhuge since they are essentially the only unique handcrafted content in the game location wise but they are only slighty bigger. Some of them look god awful as if someone went and placed assets around an empty creation engine cell like those new vegas locations where they ran out of time and they just used a bunch of fallout 3 assets to fill empty space
It's funny. People meme about Solitude not being big, but I'd honestly like to compare the NPC counts to New Atlantis ( not counting the braindead "citizen" NPCs). Compare the interior cells from both.
I have to hand it to Todd though. "Biggest cities they've ever made" isn't a lie. It's just that I wasn't really thinking about the model size of a building when I thought Solitude to be small.
I remember being disapointed with skyrim city sizes but not too much because it made sense lorewise in comparison to cyrodiil even if the game was much newer. It was also 5 years after oblivion and the progress in gameplay and graphics were enough for me. It felt like a decent trade off. What bothered me way more is how the trade off in scale doesnt translate into quest and content quality and the rest of the game was packed with radiant ai shit
Skyrim feels like it has the depth of morrowind compared to fallout 4 and starfield tho so i guess it can always get worse aka they can always outsource more content
They went full moron after skyrim. They should have made another elder scrolls using the base of skyrim and just pack it full of good content since they would not have to make that many assets from scratch anymore. They wasted insane momentum and the chance of actually taking advantage of everything they gave up on when going from the old gamebryo version to creation engine. Then fallout 4 was the only game in the last ten years until now. A lot of effort made into improving the looks at the cost of making the game feel pudle deep
Skyrim works better for me because the scale fits. The cities aren't these huge or tiny settlements surrounded by a mountain-range the size of a bedsheet or planet.
Starfield tries to tell me that this is the huge city of New Atlantis but it doesn't follow through.
Radiant AI is actually great. Radiant quests not so much.
>modders resource game but set in space
You're someday going to end up being a reality warping jedi who lives in his own moon kingdom staffed with a harem of buxom human and alien women slobbering all over your wiener every hour on the hour while spawning black holes around it to defend yourself from spacers and ecliptics. Don't like it? Well you have more vanilla options available to you then, No Mans Sky, Subverse, Knights of the Old Republic, Star Citizen, Starbound, etc.
How long until I can play this game where the women don't look like a fridge
8 months ago
Anonymous
Now
https://www.nexusmods.com/starfield/mods/3554
8 months ago
Anonymous
Based now all we need is the “strip dead NPCs naked” mod and the “dismemberment” mod and we’re gravy
8 months ago
Anonymous
>thinking this looks good in the slightest
I seriously hope you guys don't do this.
Captcha: HAG4D
8 months ago
Anonymous
dude... that looks like utter shit
Well he did ask for a body that doesn't look like a fridge. Baby steps, anons, we'll eventually get CBBE or something similar and be able to customize the women to our liking, but remember that the official modding tools won't be out until next year, though it's possible modders might be able to put something together before then if they can figure things out.
8 months ago
Anonymous
I wonder if the lukewarm reception for Starfield will negatively impact it's modding scene too much. Skyrim was like a cultural phenomenon. It had tons of interest for years.
I'm afraid by the time modding tools come out, nobody will give a shit enough about Starfield to bother with them.
8 months ago
Anonymous
What else are Bethesda modders going to mod. They’ve spent 20 years on the same engine and tools
8 months ago
Anonymous
It wouldn't surprise me if they just continued to mod Skyrim. That's what happened with Fallout 4 when people bounced off that and ended up just going back to Skyrim.
8 months ago
Anonymous
Doubt it. It already has almost 3000 mods to it's name and we don't even have the proper modding tools yet. Compare that to Hogwarts Legacy which came out in February and only has a little over 1000, and BG3 has a little over 2000.
8 months ago
Anonymous
Bruh. It's 95% garbage. People are always making shitty reshades or retextures.
And Comparing Bethesda modding to non-bethesda titles is just dumb.
8 months ago
Anonymous
It has about the same number of mods as Fallout 4 had this early after the release.
8 months ago
Anonymous
>>I wonder if the lukewarm reception for Starfield will negatively impact it's modding scene too much
I myself have no fricking interest in making mods for Starfield.
It's going to take a lot of high quality mods to fix everything that's broken, and rebalance all features, to make it palatable in the first place. And even then, what remains? Trash quests with uninspired writing? Pointless exploration? Copy-pasted space dungeons? Useless outpost building? There's no meat to this game, nothing you can appreciate if only everything wrong with it was fixed, it's literally missing content, and I'm not seeing any mod plug that gaping hole.
I've modded games for decades, either because they were great and I wanted more, or because they had potential and just needed a little push. Starfield needs to go back to the fricking drawing board.
8 months ago
Anonymous
Skyrim was literally the same.
8 months ago
Anonymous
I could at least finish Skyrim in one go. I literally had to restart a new character twice because of the many gamebreaking bugs in Starfield, last time I just opened the console, got everything I needed, and rushed to the ending.
Skyrim also has genuine content that people replay and enjoy. Who the frick wants to replay Starfield?
8 months ago
Anonymous
Nope, skyrim was a coherent, fleshed-out world from the get-go that was fun to play. It's a bit antiquated now and not old enough to be "janky but sovlful" like Morrowind and similar, but compared to Starflop it's a masterpiece
8 months ago
Anonymous
I smell bullshit all over your post
8 months ago
Anonymous
What kind of bullshit? You think Starfield has any kind of worthwhile content? If you do, please tell, tons of people are interested.
8 months ago
Anonymous
good content = anything since giants like bethesda gobbled up all the industry resources so people are starved for ANYTHING remotely AAA tier and new
8 months ago
Anonymous
>You think Starfield has any kind of worthwhile content?
I really enjoyed the faction questlines.
8 months ago
Anonymous
Ships, space, powers. I don’t know, it’s about the same level as fallout 4. As a person whose played Todd slop, it’s problems are honestly over blown and more fixable than you think. First none of the writing in Bethesda games are good so that’s mute point. Starfield does have alright lore it just isn’t presented well. The main issue is exploration but the frame work is honestly there even if they didn’t take advantage of it. Systems are modeled and accurate so you can fly to other planets in real time. You can float out of your ship and zero-g walk. There are assets to create space stations as those use the same system as the ship builder. The planets have a level of consistency with things like biomes mixing and being able to reach the ocean. They need to create more dungeons a lot more and remove the possibility of duplicates instead replacing it with more natural formations, things like ponds, nests, leaks. So exploration has more meaning to it. Add more random encounters.
8 months ago
Anonymous
>Add more random encounters.
That's the only thing that could fix it, space games are ALL about random encounters, because you won't fricking travel to the ass end of space for a quest, the meat of any space-themed movie, series or video game is travel itself, not the destination. Yet that's what it lacks the most, but how long before we have enough modded random encounters to make it interesting?
It's true the engine can support some elements, but that doesn't mean adding features will be that easy, nor that balancing them will be done in a day. It takes a few minutes to remove all leveling, square off weapon/caliber damage discrepancies, and remove all moronic modifiers, but how long before you get something that clicks?
I'm not saying this randomly, I really intended to make mods for this game and made a pic related lengthy list of things that need to be fixed, and that's only a tenth of it. There really is a ton of shit to fix.
8 months ago
Anonymous
Everything you're whining about in that post is hardly any different from the whining Skyrim and Fallout 4 have been getting from tons of people for all the years they've been available to the public and people still mod and play them to this day. Then you come in here bragging about having modded games for decades with nothing to show as if you expect us to believe you're a top of the line professional in the field, who do you think you are, Shartmor? You're so quick to give up on this game that I hardly believe you even do anything with modding beyond what, a few mesh alterations or animation additions here and there?
8 months ago
Anonymous
I'm not here to parade around with some status or authority, Starfield is bland and anyone can see it. And no, it's largely different from Skyrim and Fallout 4, because Bethesda's classic formula just doesn't apply to a futuristic era of space exploration, and that's the biggest offender.
They could have made Starfield into anything else it'd have worked, but not a fricking space exploration game.
Whether you want to play it before then or not is solely as your own discretion. As someone who was born different and isn't like you, I've been enjoying the game myself so far.
The point where I knew the game lost me was the Barret mission where you find the crashed ship with the heavily injured miner next to it. I was ready to help him but I had no space on my ship. Then he just tells me that’s it’s okay, you can come back later and proceeds to just walk off in a random direction. I actually said “what the frick” to my television at how ridiculous it was. It would be like if I was rescuing one of you anons on Pluto and just said “well sorry, no space, check ya later.” In a fallout game I could understand this because maybe he’ll make it to a town eventually. Then I saw some space pirate lab probably a quarter mile away full of generic enemies. I really don’t think I’ve seen a game so flawed in concept as this from a major studio in my time playing games.
Which is doubly moronic because you also have a mission where an NPC goes on your ship but not as a crew member. The old man from Constellation (forgot his name) will just hang out in your ship as you fly to Neon.
Why couldn't they just do that again?
Reminder this game is practically just the handful of faction quest lines which are like 20ish quests each then nonsense busywork that’s erased when you enter NG+
the laziest plot device for not modeling earth pets type animals at the very leaat >hurr durr there probably wasnt room on earth evacuation ships for peoples pets
yeah im sure they didnt have room for any genetic material at all
also semi spoilers frick you
its mentioned in the game that chickens, horses, and even black laboradors are now extinct along with basically all other earth life (except humans of course the most evil species got away after decikatic the magnetosphere with the first grav drive tests killing off everything else)
also there arent any pets except the one lady trying to walk an alien thing at the one landing site
some people are so confused over dogs being extinct in lore that they are coping there with headcanon over some noahs ark type dlc where genetic material for earth pets and wild animals will be released
its in the description for some food item that black laboradors are extinct despite advanced genetic tech being a thing. fricking herp tier wiriting. not sure where the citation is for chickens and shit also being extinct but i am calling BULLSHIT
In the games lore, over 90% of earths population died in the lead-up to the planet losing its magnetisphere. That's why the Colony War is such a big deal in the setting even though only 30K people died in it, because there aren't that many people left. Add that on top of the large factions like the Varuun fricking off to the far side of the galaxy and hiding their homeworld, and it's no suprise that the settlements are sparse and spread out.
This is all intentional for the feel of the setting. You're supposed to be a pioneer, in a time period where people are very early in exploring the universe. Hell, the colony ship Constant is only 200+ years out from leaving a living earth, that's barely any time at all. Complaining about the size of cities in this game is like complaining about Red Dead Redemption having small towns, yeah no shit, it's the wild west.
Stop justifying lazy ass developers having stunted imaginations and limited skill selling bad "AAA" games. The reason the game is hollow and empty is that Bethesda simply cannot make good compelling videogames, never have been able to. So they cope by making the "setting" be ridiculous and hope that people like you come along and play fridge logic.
Cause everyone was forced to evacuate Earth in 50 years. You think they grabbed every poor third worlder and sent them on an expensive as frick rocket?
magnetosphere collapsed like 2303 ish, 50 years after the first grav drive test.
gave us 50 years to leave before estimated collapse. first test used flawed fuel or some shit. problem was fixed after they fricked earth. also apparently the lead scientist knew the first grav drive test would frick up the magnetosphere but did it anyways then regretted it later. (lore is at nasa center ruins on earth i believe)
yeah maybe a tiny % but the atmosphere getting thinner every year would be pretty convincing. the destruction happened slowly. dumb asses had plenty of time. and we had time to get dogs but the developers didbt want to spend money adding ai for anything beyond a few broken ass roaming animal ai.
pet ai costs more money than making earth sandy and adding some text type lore items that lazily write away why there arent any fricking dogs or cats programmed
>Earth's Magnetosphere begins to fail >without this there is no protection from the Sun's rays >can't evacuate billions of people in time >most left behind to fry
pretty dark backstory
The Starborn scientist who invented the grav drive by going back in time and giving himself the blueprints decided that killing 90% of humanity to make them become a space faring civilization was worth it.
Bethesda fanboys be like >do not worry, Todd-sama! >I will make mods to fix your games for free! >I will do the writers' job for them and create fanfiction to make the world design seem coherent and intentional! >I am yours to use, Todd-sama! >please notice me, senpai!
>>I will do the writers' job for them and create fanfiction to make the world design seem coherent and intentional!
oh no no no Todd learned from Miyazaki...
>when a games setting matches its background >wow good job devs, good lore >when that game is made by Bethesda >*incomprehensible moronic screeching*
Your level of cope is staggering, Todd completely owns your mind at this point
DAILY REMINDER
There is a rogue Jannie/Mod abusing their power by banning anyone who says anything negative about this dogshit game (that I happen to be playing on Game Pass)
Yes they do. You don’t think the Mods and Jannie’s haven’t been infiltrated by Reddit homosexuals?
The game is bad and boring. There is no reason for it to cost as much as it does.
Yes they do. You don’t think the Mods and Jannie’s haven’t been infiltrated by Reddit homosexuals?
The game is bad and boring. There is no reason for it to cost as much as it does.
There are a variety of ways site staff can ID you beyond just your IP. Browser specifications, your general location, cookies, posting habits, etc. I've seen a mod publicly address some guy who was abusing the report system and circumventing bans.
8 months ago
Anonymous
and none of the shit posted from what this homosexual website can glean from my ip or my hardware config id is from me. youre a dipshit spouting nonsense. you saw a mod cope and seethe that they cant stop some random dude from pissing into a barrel of shit. kys. being a jannie here is like attempting to mop up an ocean of piss. only dumb fricks try. theyre moronic and youre moronic.
Does any even still remember Starfield?
not even toddtards
It was recently eclipsed by a wallpaper manager
Why is starfield such a failure
Starfield is still a better game than BG3, but No Man's Sky is better than both. Very sad state of gayming.
>Starfield is still a better game than BG3
Why do morons here keep saying that?
Where did this meme come from?
its bait mein Black person
'cause it's true.
Nope.
It's the truth
If you like BG3, you're a normie
Accept that and move on, maybe Reddit will be more your kind of site
>Starfield fanboy calling anyone else a normie
my sides
both are shit games
are you american? you can dislike a thing without siding with the other thing, I know you mutts don't understand that but at least try
>you can dislike a thing without siding with the other thing, even though i said a thing is better and you're a normie if you like the other thing
you have shit taste
okay you might be actually moronic if you don't understand this so I'll break it down
one thing is better than another thing
yet both are still shit
these are not exclusive statements
you are a normie for liking one thing
you are also a normie for liking the other thing
these are also not exclusive statements
do you understand now, muttlet?
Skyrim in space is at least as normie.
If you really want to be weird play Nayuta.
BG3 requires you to at least understand numbers, and preferably balance multiple mechanics in your head to solve fights. Starfield doesn't even trust the player with mortal NPCs. Starfield is for normies.
bg3 is for homosexuals
No, BG3 is more summons = win
You know, just like 5e
5e just like BG3 doesn't allow for much powerplay, so you have to abuse the action economics.
half of the users of this forum are from plebbit. they once came and never left.
to cripple your perception even more I'll tell you that several mods on several blue boards are from plebbit and are cancer incarnate. doesn't feel so good, right?
Wallpaper engine is cool, highly recommend it over starfart.
>Wallpaper engine
Wtf even is that "game"? You just make...wallpapers? Why are games so autistic these days?
it plays animated/interactive wallpapers on your desktop and its $1 on steam
its actually pretty good.
also funnily enough the Chinese use it to post porn because porn is illegal in China, so they post porn mp4's on Wallpaper Engine to fap to so they can circumvent their govt bots
Hello, I hate chinks so fricking much.
any recommended tags to enjoy some china porn in Wallpaper Engine?
we're all on xbox app
get with the times grandpa
>xbox app more popular than steam
What's actually crazy about this is that Starfield is specifically designed for longevity and replaybility with the NG+ gimmick that changes everything.
And despite that, everyone's already moved on. What an absolute shitshow. Imagine if people stopped playing Skyrim a few weeks after release.
The NG+ feature was mostly disliked. It's a cheap way to artificially increase the amount of content
>NG+ gimmick that changes everything.
It doesn't. All you get for NG+ aside from being able to do everything differently with little to no consequence is:
1. Starborn Armor
2. Starborn Ship
3. Ability to strengthen your powers, ship and armor per NG+ play-through
4. New dialogues from several Starborn NPCs, particularly from ones you probably didn't know were Starborn
5. New dialogue choices that either just adds some new dialogue or skims the fat for some quests, mainly faction ones if you've already played through them
6. Random events when you first enter The Lodge
>NG+ gimmick that changes everything
>changes everything
lmao
Starsisters I don't feel so good
lmaooo
and to count as a wallpaper engine active "player" you have to actually be browsing wallpapers, not just have it on in the background
god DAMN
I mean, if anything its impressive the wallpaper sim has that many lets be honest. It beats tons of well regarded games
I'd imagine the vast majority of that number is jerking off chinks
Imagine your 200 million+ magnum opus losing to this KEK
As shitty as Starfield is I really don't want to have Unity running 24/7 on my computer for a silly wallpaper. You should hardly ever see your wallpaper anyway.
>player score 97
Is it really that fricking good at making wallpapers? Tell me about it.
imagine obsessing over a game this much constantly jerking off to steam player counts
Wow a Discord raid using the same game to try making a point!
They already did this for bg3
I hate trannies and I hate bots and I hate you
sure do. todd thought it was more important to push this shitter instead of focus on Elder Scrolls. frick him.
The 24h peak is 140k players not including gamepassers.
Considering the hate, review bombs and performance on many Nvidia cards, the games is being quite considered.
Already dead. Killed by CP.
based cyberpunk made by polaks who simpimg for japan
who?
Cydonia isn't a major city. It is a shithole with like 2 shops that isn't a bar/hospital and most of it is just a big ass mining area.
it's a major city by bethesda standards for skyrim/oblivion/nufallout (sans imperial city which mogs any others in every game since)
Why does every door have to be enterable? It's more accurate to IRL to have a bunch of places you'll never enter, it's just part of the background scenery to your life
Because IRL you have so much choice and other people go into places you don't.
The better question is: what makes cities feel alive and real in a video game?
Have you ever been in a city? You actually can't go into apartment towers without a pass. Fully enterable buildings aren't realistic- aside from the fact nobody wants to go into a random building without a reason.
could you call something smaller than those... "cities" even a "settlement"?
According to your logic, League of Legends have more active players than there are people on earth.
>CYDONIA OUTSIDE IS BIGGER THEN SKYRIM MAP
thats not an achievement when every map is bigger than the skyrim map.
>SINCE YOU BELIVE CYBERPUNK ALL BUILDINGS WITH NO INTEREACTION BEING A CITY
he did not say anything to that effect, so you are just projecting your own twisted insanity onto people who disagree with you.
get a fricking grip you loon.
>10M players at the same time
deranged is too kind a word for what you have going on in the gap between your ears.
LLaMA post, use an AI that knows English better next time.
And ? if we put cities on every planet with breathable air and normal temps/gravity in reality, there would be way less than 3 every 1000 planets. I bet it would be more like 3 in 500 billion or something.
And of course, there are smaller settlements in the game but we've pretty much established that most people shitting on the game haven't played it.
There are no humans outside the thousand Settled Systems. The whole human civilization in Starfield consist of 4 (not three) semi-large (by Bethesda standards) cities and a bunch of tiny settlements.
*thousand planets and moons in the Settled Systems
So your telling me if you had access to live anywhere in the galaxy you would still live in a city?
Wtf is wrong with you
Starfield is not post-scarcity, there will be plenty of wagies who have to live in a city.
the actual amount of planets within the space used in starfield is easily in the billions, the 1000 are just in the systems they decided to let us select within that space.
Star Citizen won
>no smaller settlements
You literally haven't played this game
>You literally haven't played this game
I dont see what that has to do with anything
Can't argue with that
lol
>"cities"
It has a settlement that's 99% modern architecture and 1% living space, a cowboy village, an oil rig with a mall, and a bunch of settlements made out of containers.
Nothing in this game qualifies as a city.
Each city in Starfield has more interiors than a typical open world game, you can literally go through any door and find content there
>you can literally go through any door and find content there
That's literally the issue.
You're not looking at a city the way it is, but the way Bethesda designs them. That is to allow the player to go through "every door", but as they can't design enough environments to populate a large scale city, they end up with capital cities five houses big, and even then there's still a substantial amount of filler.
It becomes especially ridiculous with Bethesda's typical "chosen one" and "world end" writing, where you're tasked with saving a couple settlements of roughly a hundred people, and not enough housing for all of the wandering NPCs. There's no weight to any of the writing because it feels like a huis clos, it's almost claustrophobic, and in 2023, it's straight up ridiculous. Even Bomb Rush Cyberfunk feels bigger than Starfield, that's the absolute state of it.
Most games would rather design a huge city, that makes you feel like you're in a huge city, and only lets you into a couple interiors. In the end it packs the same amount of content as a Bethesda game, only with a better atmosphere and less filler. You can't go through "every door", but why would you do that in real life?
Bethesda's approach is moronic and outdated and it's simply showing its age.
This shit is so stupid when people complain about this. Do you want it so barely any buildings are enterable? I know your idiot wouldn’t consider something like Boston in FO4 to be a city.
>Do you want it so barely any buildings are enterable?
Given the exact same amount of content, absolutely.
The narrative doesn't work when you're supposed to be in a big city, and all the npcs tell you it's big, and full of mysteries, and there's tons of people, things you haven't seen, people you haven't met... but you actually can see it all in 10 minutes, loading times included. There is no sense of scale, and it just ruins everything. And again, even with all enterable buildings, there's still a lot of filler: would you rather have filler appartments, or large empty filler streets? Because the result is the same, simply one provides scale whereas the other offers nothing.
You're acting like it's never been done before, and if it did, it was derided and criticized. But that's not how it works: Bethesda is the only dev doing this right now and is the only one catching flak for it.
>Catching flak
People b***h all the time at the lack of interiors in GTAV. People here b***h about everything. You’re just gonna get people complaining “wow what a step back from Bethesda you used to be able to enter all these buildings now you can’t, it’s all just fake buildings”. You don’t realize that people will complain about anything you often shouldn’t really listen everyone’s complaint. People already complain about all the uninteractable NPCs with no schedule in New Atlantis. Which would have to be the norm if you made it even bigger
Not all complaints are good, Bethesda seems to only listen to the trash ones, which is why they're still making shit games.
What you’re recommending is a trash one, frick off with the big city shit
>big city
Cities in Bethesda games don't even qualify as "small city".
You’re just advocating for more walking between point A to B. Again you’re the kind of idiot to not consider Boston in FO4 as it’s own city. You b***h for the sake of b***hing without much thought
>You’re just advocating for more walking between point A to B
You just described New Atlantis where everything is spread out.
The cities don't need to be big but at the very least shouldn't be a step back from skyrim cities, even with fallout 4 there is less loading screens due to the elevator transitions it had. Starfield just feels like a step back in every way.
How are they a step back from Skyrim cities? You can actually you know go outside of a city without a loading screen
>You can actually you know go outside of a city without a loading screen
There is nothing outside of the city
Wrong. There's a bunch of generic stuff around new atlantis
randomly generated POI that are exactly the same as every other area, but nothing actually interesting. Once you visited 10 or so POI you have pretty much seen them all, they even repeat the notes and slates with the same names.
Fairly certain there's more than 10. Out of curiosity man, prove to me that you've played starfield.
>Fairly certain there's more than 10
You could stretch the number of them but they are all very samey, making them very boring and little reason to explore.
But of course if you start the game and explore outside of New Atlantis, it’s new to the player. If say Bethesda or a modder we’re to eliminate repeats and add more variations. It automatically becomes better than any city Bethesda has made. Really this is an issue of Bethesda having repeats in the game it hurts exploration dramatically. If you went outside New Atlantis and saw something that you couldn’t find anywhere else it would make it better
tfw you jumped off the platform in Neon and had to fast travel back up to the spaceport.
"people will complain about anything" isn't really an argument. this game is empty. small settlement sizes has been memed about in every bethesda title and it's managed to get even worse in the newest installation. i work as an architect and the cities really suck in their games for a lot of reasons. they have giant budgets they should hire an architect. create an actual mood and immerse players. the witcher was very good at that. cyberpunk was ambitious but the concept is hackneyed and unoriginal. this is what happens when video game developers run out of source material and have no ideas of their own. anywyay, that's ostensibly more enjoyable than being able to explore a broom closet and be able to loot some coffee mugs and if you're lucky a glow in the dark soda
Your responding to a bot
>the witcher was good at this
you forgot your wojak
the cities weren't really impressive in any way.
Space is empty, the game is full of shit to do. It's not perfect, but you doomposters are pathetic.
>I am an architect
I’ve seen what modern architects make. It makes me trust your opinion less
Here's the thing bro, you literally get a lore dump about how humanity is spreading itself thin, how big boy factions went through equivalent of space WW1 meatgrinder twice or how UC is WEF+UN. Everything about shithole like New Atlantis fit the lore, the name is exactly what some israelite zionist from WEF would pick, it was build on a cliff so in case of civil unrest trap people in the city, despite tons of space around it you have people living underground or in skyscrapers, the city is populated by mutts, Black folk and independent women an ideal cattle, meanwhile the surgery service that can flip your gender is advertised everywhere. So yeah the mood is pretty much on point and immersive which is why "I would rather drink engine oil than live in New Atlantis" is actual dialogue option in the game, you might not like what you see but that doesn't mean Bethesda is doing a bad job at showing our "fake and gay" future.
>both of them are more cities than night city.
Thanks for telling me you don't care about Starfield's own merits and just make everything into a competition.
Since gamepass won’t ever release solid numbers, the only metric we have is the number of reviews left on it.
With tens of millions allegedly playing it, the reviews should be in the tens of thousands if even as few as .1% of players left one
kek, why would goypass users write a review if they played for fifteen minutes, got bored and deleted the game? It's not like they've paid for it.
thats exactly the reason why "10 million" players translated to a thousand reviews on xbox, it flopped
Can't wait for the next goypass user count update to have the same "25 million users" as a year before.
You're a moron.
Not an argument.
>both of them are more cities than night city.
Yesterday it was BG3, now it's CP2077. Get ready for Asscreed Mirage, it'll have a city too!
Good morning Fabio sir, but that’s not what I asked.
The quantity is the question, and you haven’t answered it. What is the overall quantity of gamepass reviews, both positive and negative?
there's other "cities" which are just some shitty interior with 5 rooms
little question? prehaps! I'm've was to make starfield often times. best indian results twice again!
>only 3 cities
there's 4, there's the cyberpunk one, the firefly one, the other firefly one and the total recall one
Imagine a game with this budget and development time and its not even the best game of the month, gets clobbered by BG3 and then Cyberpunk even beats it a few weeks later, and after all that people start realising that NMS is better too, rough stuff
You'd have to have a pretty vivid imagination to conjure that up because it's very far from the truth
It looks and plays like a shit reskin of Fallout 4
kinda what happens when you waste most of your time trying and failing to procgen planets and adding spaceships so the meat of the game is far cry 4's combat in one of 12 copypasted outposts and interacting with npcs with 50 lines of dialogue each because the quest designers weren't available until 1 year out from release.
I just tried cyberpunk today. Started a corpo save, what a fricking shitshow for a story and people barely talk about that for issues with the game.
>Balder's Gate 3
Released in 2020 with the majority of the content missing under the banner of "Early Access", took ~3 years to be in a playable state.
>Cyberpunk 2077
Released in 2020, broken mess on launch, has taken years for it to be in a playable state.
>No Man's Sky
Released in 2016, extremely little actual content upon launch, took years for it to have any actual content and features they promised before release.
Why are people ok with some games being released in an unfinished state, but others are not?
>took ~3 years to be in a playable state
meanwhile starfield after 8 years of development
NMS and cyberpunk were universally ridiculed on launch, just as starfield is right now
Because Bethesda never fixes their games.
Even if you pretend NMS and CP2077 didn't receive immense backlash at launch, the developers off all those games released free content updates and patches instead of expecting the community to mod it in for them.
Those games came out years ago and Baldur's Gate 3 didn't lie about early access. Bethesda had more than enough time to work on Starfield at this point.
Space kino
cant even see beyond 70 feet what the frick?
that's the power of dlss in action
youre either larping as an ESL or genuinely one, either case its a grim outcome
>only less than 15 of people left review moron
what are you trying to say you melanated street shitter
i have 80 hours in it you seething 26yo, it's literally only for people who want more far cry or have very low standards
See that Skyrim mountain?
You know what to do
BOUNDARY REACHED
Wow. that looks like shit
>See a large hill/borderline mountain on the moon
>Go to it and start climbing because I was curious about whether you can get high enough to see a curve (if there even is one)
>Midway through i get the boundary reached pop-up
Thanks Bethesda. Can't even climb the fricking mountains anymore.
>mountain
That's a hill.
Lol. Looks like one of those asset-flip Unity games.
2D tree billboards just like in Skyrim. What embarrassingly shit tech Bethesda has.
>go to watch
Why do Indians hate starfield?
because no female companion shows bobs
Clubbin' with Waltuh
Why would I walk when I can use the boost pack for horizontal travel? Play the fricking game, you imbecile.
The boundary on the moon was only like 4km away from the landing spot. It's like 5-10 minutes of walking at most.
It recharges. Do you really just walk everywhere? Lmao, what a moron.
You're a moronic ESL so your opinion doesn't really matter
>jsut buy a good pc poorgay
You first. You think nobody remembers your dogshit quality screenshots with low FPS number in the corner?
>low FPS number in the corner?
the game chugs on mid spec PCs
They should've just explained their laziness in-game by saying that the evacuation from earth was rushed and that billions died. That would explain the low number of cities and settlements. Also would make the big reveal of the reason WHY Earth was destroyed more dramatic.
>They should've just explained their laziness in-game by saying that the evacuation from earth was rushed and that billions died.
They do say that actually. There's NPCs in New Atlantis looking at the cityscape from high up who wonder what it must have been like on Earth when it was filled with big cities, and they say we "lost billions" when Earth was lost and still haven't fully recovered.
>They do say that actually. There's NPCs in New Atlantis looking at the cityscape from high up who wonder what it must have been like on Earth when it was filled with big cities, and they say we "lost billions" when Earth was lost and still haven't fully recovered.
Really? When going through the main story they mention that 50 years was more than enough time to evacuate people. Bethesda writing at its finest, I guess
When you reach Nasa and you listen/read some of the logs, the chief scientist says a line about sacrificing billions to save humanity or something to that effect.
>When you reach Nasa and you listen/read some of the logs, the chief scientist says a line about sacrificing billions to save humanity or something to that effect.
I'm fairly certain that he says that we should sacrifice Earth to take our place in the stars and that Earth could've been destroyed by a natural event anyway.
That as well.
The dude knew that the artifact would destroy the Earth, and that the process had already started with no way to stop it.
So he just continued the research since it was the only thing they could have done at that point.
I couldn't find the exact NPCs to listen again (may depend on time of day and all I remember was that they were looking down from some balcony) - but I found strings related to the conversation in the localization data file.
>No, I mean... Yes. More that there was a time when Earth had dozens, hundreds of cities like this.
>Paris, DC, Shanghai. And now...
>My teacher said we lost billions when the Earth fell. And we really haven't fully recovered yet.
>>My teacher said we lost billions
isn't this Ms. Whitmore's ship with all her students aboard?
>all I remember was that they were looking down from some balcony
nevermind I didn't see that part
>They should've just explained their laziness in-game by saying that the evacuation from earth was rushed and that billions died
they LITERALLY do though
He didn't fly so good
>starfiled is very good on steam
its 75% positive which is at a minimum 20% lower than any game that has ever taken home an award let alone GOTY
>AHAHHAHAHAHHAHAHAHAHAHHAHAHAHAAHHAHAHAHAHAHAHAHAHAHAHAHAHHA
>PLAY GTA 5 moron
Thanks for admitting defeat.
>very good
The way things go it won't be for much longer, lol.
game is 80% even for people who only review after 100 hours, so even accounting for people review bombing or who cant run it, the game is mid as frick, generic dogshit, eat shit vishnu
It's over raj, the game sucks, move on and get another project from microsoft
>thanks for addmitting you don't want an RPG
You don't know what's a RPG, you don't even know what's a city, like bro go outside or something.
Crazy how Todd wasted years on Starfield for no reason. They even designed the story to make time meaningless so there's no point in sequels. What was he thinking?
>for no reason
He wanted to make a space game, so he did
And all it cost was 8 years of development
Bravo Todd
He hired Trainwiz who already made Skyrim into a space game. He didn't need to spend years on it. It's been such a waste of time and now we may never see TES6.
It was worth it for me because this is my favorite Bethesda game even though it's in a very rough state right now, after patches and DLC it's going to be GOTD
Bethesda's definition of a RPG is to provide boring dialogues with the following choices:
>yes
>le funny quip, also yes
>companion is angry, still it's a yes
Nice role playing there.
>le funny quip, also yes
Whoever writes those at Bethesda should literally be shot.
I get it now, it's been a long time since a proper RPG was made and the older ones weren't translated into Italian so you have no idea what an RPG is.
>you should not give me the option to reply like an average mutt
huh?
>this game gives you the option to be goofy, that means it's bad
Yes Pajeet, this is a thing called an RPG
Why does Bethesda keep letting quest designers write dialogues?
>DISCO ELYSIUM IS A GOOD RPG
Well
>countless branching paths
>meaningful choices
>stats affecting actions and speech checks
I'm no fan of it but I certainly respect it as a RPG more than anything Bethesda did in the past 20 years.
branching paths
choices
you can't be talking about DE
>126 posts
>39 unique ids
The more you post the more you show how narrow-minded you are, keep going.
VN shit where fascism is bad is more of an RPG than anything Bethesda made in the past 25 years. Embarrassing.
>when the update fix it you will call it disaster? COPE
Honestly the number of cities doesn't matter. Bethesda cities were pretty much always relatively small (imperial city, solitude), but they were packed with buildings to enter and NPCs to interact with.
In Starfield they made bigger 3d objects to create skyscrapers but thats it. Look at the number of enterable buildings and interactive NPCs in New Atlantis. Hell look at the News Network building: the major TV host just hangs out in what I would call the lobby of said building. Where the frick is his TV studio? Or his office? It's just a lobby without building interior. They all just stand at their designated positions 24/7.
And whats up with the elevators? Bethesda had them in F4. They open and closed their doors, a little elevator ride played out and *ding* you're upstairs. Instead we get more loading screens in a game that already has too many.
Even if you cope with the worldspaces being too tough to handle for an xbox, why aren't interiors more fleshed out? Your in game mom talks about some lady down the hall. Nope, no other apartments in the building.
Finally wtf happened to "interiors" being build into worldspaces? Like why the frick can't I look out of my dreamhome's windows? See vlad's villa for comparison: https://m.youtube.com/watch?v=rKLnr2dy6Gc
This entire game is basically half-finished or had an incredible amount of content cut.
Shitty UI and constant fast-travel doesn't help either.
What's crazy is that Microsoft forced them to delay the game for a whole year.
Why are all the starfield quests like 5 minutes long kek
What a shit show
Are they? One time I found a system with an outpost that was being attacked by pirates, I rescued the survivors, cleared the compound then I had to fly into space to destroy their fleet and then come back to repel their final assault, it was like 1 hour long
Yeah the Ebbstrikers quest line if you want to call it that is like 15 minutes, it stops midway where they just join the security force with no resistance and that's the end of the Ebbstriker gang. A lot of Neon seems incomplete as you can't even frick with Bayu at all who ends up being the reason most of your quests get permanently halted there
I'd say its very uneven, some have a decent length, one i encountered a community of space farmers being harassed by bandits and i had to repair their satellites for them and convince them to make peace and fight back together. But some other quests are very bland point A to B, even on the faction questlines its uneven, the Crimson Fleet/Sysdef questline has a decent length and enough situations to switch it up to consider it a bite sized dlc but the Rangers questline is incredibly underwhelming and short. I think they just had too much shit they had to tackle on and ended up spreading too thin on a lot of content
Because you have to fast-travel everywhere lol.
Like when the lodge gets attacked and you decide to head for the eye instead: every dialogue is like "woweee we gotta hurry and save our friends." Meanwhile all you do is click the eye on your map and teleport there. Much thrill. Such exciting.
>play starfield
>the exploration is the worst in any bethesda game, the space is literally just filler and the writing is again, the worst in any bethesda game
All Starfield made me do is go replay Freelancer again. Starfield is legitimately the worst Bethesda game yet and that is saying a LOT.
Daggerfall with just more of everything (city layouts and types, npc types, weapons, spells, quests, etc) would unironically be perfect already. I was really hoping that was the approach they were gonna go for with Starfield, but the procedural generation in it is a complete afterthought, the planetary exploration is literally the worst exploration I've ever seen in any game.
there are no cars in the future.
or trucks.
or any vehicles, apparently.
>all the """""cities""""" are literally just a sidewalk with a shop.
what if somebody collapses and needs an ambulance?
the doctor will run with a stretcher for 2 miles?
WHERE
ARE
THE
FRICKING
CARS
IN
THIS
GAME
i dont even want to drive one.
i just want to know HOW DOES THE WORLD FUNCTION WITHOUT VEHICLES.
>Cydonia outside is a masterpice of ctybuildind
its literally 1 crane and a container.
what the frick are you talking about?
itter lazyness? creating an entire universe for you is lazy? 75% with all nvidea gamers unable to paly when the update fix it you will call it disaster? thanks for addmitting you don't want an RPG just cope you said it anon a city is buildings witho
this pajeet has been making threads for days now and ends up completely alone in every thread as everyone shits on the game
this board desperately needs IDs and flags so we can just filter the actual moron
so why are there no vehicles in the Starfield universe?
cydonia is literally 1 crane.
can you post screenshots of what you mean.
YOU WANT A CARTONISH UNIVERSE WHERE REALITY DON'T AMTTER.
if betehsda did all planets habitable by funny aliens you would be happy?
no doubt
i want to know why there are no vehicles in the year 2300.
>people still replying to the ESL pajeet that's subtle mass replying
>show for you are don't exist and everything
I'm a French ESL, and I'm shocked by such an abysmal display. Please stop posting on Ganker, it's an English teapot-cleaning bulletpoint list, foreign languages are not accepted.
Ganker is an english second language board full of hispachan morons and barely literate rural amerimutts
>Atlantis
>the capital of the human race
>the gem of the galaxy
>the biggest mega city metropolis
>look out the window in my penthouse
>Atlantis is 1 office building and 3 shops
why are Bethesda games like this?
why couldnt they just render a huge motherfricking metropolis to make the impression of a city?
how i am supposed to be immersed in this game and universe if they design dumb shit like this?
because they have to attract morons with clickbait by saying 1000 planets, and keep making their games bigger
the bigger the game gets, the more shallow and empty inside it is
Proof you can look outside your penthouse?
you can even go on the balcony and jump down, anon.
Never bought the penthouse because I had the "dreamhome" trait and that was a fricking disappointment. Also bought the big house in space Wyoming. Same shit without windows and furniture.
This is one of the weirdest omissions from starfield. Even if you had only a few NPC cars driving around the city would feel so much bigger.
Like why the frick is there a shitty little playground in front of the buildings like it's a dense city nightmare where the closest park is miles away? When the actual park is 2 minutes in one direction and the open wilderness in the other direction.
The worst thing is it's designed in the most moronic way, with huge ass architectural parts which serve no fricking purpose and just force you to WALK MORE.
I swear to god, the first thing I'm doing when the Creation Kit lands, is redesign New Atlantis entirely so all the interesting shit is accessible from within the spaceport. Neon is much better designed in this aspect, and even then it's bigger than it needs to be.
This is Illium in Mass Effect from 10 years ago.
Your point?
My point is that good art matters. Make a decent skybox.
Why didn't Bethesda handle it like this?
We already have the "CANT LAND HERE" and the "RETURN TO SPACESHIP LAND SOMEWHERE ELSE" issues.
Woah, too bad it’s just a room, I like mass effect and feel no difference between this or a Bethesda town
>WOOOOAH IS THAT TWO SKYSCRAPER MODELS AND A HECCIN DRAWING???
>still more than Bethesda can manage
*cough* *cough*
FO4 confirmed better than Starfield
Well in someways yes.
FO4 might be the second best Todd-ler Bethesda game.
Morrowind
FO4
Skyrim
Oblivion
Starfield
FO76
FO3
>Oblivion below Skyrim and F4
kys zoomer
Correct. Oblivion is dogshit. Worse combat and gameplay than Skyrim and FO4. Worse writing than Morrowind. And every single downside from Skyrim while only having a single advantage.
have a nice day sir
Oblivion is the best Bethesda game ever made.
Skyrim modded
Morrowind
Starfield
Skyrim
FO4
TSO
Oblivion
Daggerfall
FO76
FO3
Oblivion is arguably the best beth game if it wasnt because of its hideous char design and level scaling. Yes, morrowind is way better as an rpg but it also has no combat gameplay. The post oblivion games sacrifice too much soul for gunplay
Also oblivion has fricking insane quests. Its crazy how much the quest quality and the feeling of wandering around the map and just finding some memorable story have declined massively
Morrowind
Oblivion
>>>>>>>
Skyrim
Fallout 3
Fallout 4
Starfield
Fallout 76
ftfy
Oblivion>Morrowind
The atmosphere is great but the gameplay and graphics got even more moronic. Should have stuck with the Daggerfall style but graphicsgayging won.
Over a decade ago, and somehow Bethesda can't even be bothered
This is New Mombasa in Halo 3: ODST multiplayer mode from 14 years ago.
>immersed
Its a game..games are for children, manbabies and morons. If youre immersed by looking at polygons wrapped in textures then youre a downie.
>t.can’t see the apple, doesn’t read, attention span too short for imagination
Literally all those terms and descriptions are UC propaganda, as they want to position themselves as the true heirs to humanity. You'd realize that if you went to the Well or spoke to most Freestar NPCs, where you can realize the truth of the matter.
New Atlantis is an intentional shallow facade for a bureaucratic mess of a government that needs to recruit random spacers into its military with the promise of citizenship in 20 years to stay afloat.
Reminder that they named the planet after picrel
She's definitely mixed race, she has some noticeable mongoloid features
>twice the amount of players over starfield, came out month earlier
>UC skyline have 10 floors
What the frick are you talking about? MAST suffers from the same issues and it has like 5 floors tops if I count the well and metro station.
Even more so as you can just stroll into the fricking intelligence HQ without trespassing or being stopped at the door.
Every single apartment building has one or two apartments tops. I understand not being able to put hundreds of apartments into those. But really? Not even an entire floor with 3-4 apartments?
A lifeless shell of a city of supposedly thousands. But hey, at least we get 50 randomly generated NPCs walking in circles around town.
>But hey, at least we get 50 randomly generated NPCs walking in circles around town.
I did a headcount, there's not enough living spaces for all of them.
Yup. Not even close. Even just the guards have no barracks to retreat to or so.
And I get why they couldn't do NPC schedules: their moronic time system. Like if you go to a planet with long days, you sleep/wait for a LOCAL hour.
>Like if you go to a planet with long days, you sleep/wait for a LOCAL hour.
I'm certain this is a bug or something, it got swapped and nobody noticed. They couldn't possibly be this moronic. You can wait 24 hours on Venus which is 2,400 hrs in normal Earth hours, that's 3 entire fricking months.
They aren't using the actual IRL numbers, bit thats EXACTLY what happens.
Which is how people farm resources:
>build outpost
>fast travel to planet with long days
>sleep 24 "hours"
>return to filled coffers of resources
>arrive in the cowboy capital city
>THE OLDEST AND BIGGEST IN ALL THE FREE-WHATEVER PLANETS
my ships is pretty tall.
>from the wienerpit i can see the capital is literally 1 building, 1 road and 3 shops
LOL
again with this delusions
delusions of what?
post a screenshot of the cowboy city from the top and lets laugh at it.
10 fricking floor moron
>But muh
this confirm you don't give a shit about things
you want your GTA lifeless city
different level city
lair homosexual spotted
stfu fabio
it's rajesh
no its fabio
twitter degenerate thats been shitting up every other starfield thread for weeks now
lmao youre from sicila right fabio
stunato
CARS
CARS! YOU DUMB Black person!
WHY ARENT THERE ARE ****CARS*** IN THE GIGANTIC MEGA SUPER METROPOLIS?
>UH UH UH MINUS 50000 DEGREES
WHAT THE FRICK ARE YOU TALKING ABOUT PAJEET.
Cydonia
Gagarin
New Atlantis
Akila City
Neon
New Homestead
Hopetown
I don't know why you anti starfield poojeets need to make up shit when there's enough legitimate criticisms
>different level city
.....what?
>lair homosexual spotted
.....what?
>walkable city
It's more like marathon city, because getting anywhere requires to run three miles.
The scale is way too big to be "walkable", I'd hate to live in a real life New Atlantis.
>somebody falls down, sick
>doctor will run for 5 miles with a stretcher to that person
>and then run back to the hospital
10 floor what?
10 floor cowboy city?
hahahah guys what is this poor Black person even talking about?
>a
COPE
there is a metro
because it creates the illusion of being alive instead of the sad reality of starfield cities which are shitty settlements with 5 rooms in them
>there is a metro
And it's far away from anywhere you are and anywhere you want to go.
Aside from getting from spaceport to upper part, it's useless, and the fact they didn't even include a stop at the well, which requires a separate elevator, is beyond moronic.
>And it's far away from anywhere you are and anywhere you want to go.
I timed it myself, it's always shorter to run than to run towards the metro, wait, then go from metro to wherever you wanted to be.
Even for going to spaceport, it's faster to jump down.
Starfield has more smaller settlements than any 3d Bethesda game. They just werent unique
i'm just amazed it runs worse than path traced cyberjank, while looking like a game from 2 gens ago.
Theres a bunch of smaller setllments, Hopetown, Gagarin, Cydonia, that retreat in the corner in the map which I forgot the name off, space stations etc
>lair homosexual
You didn't play the game. theres dozens of timy ass generic smaller settlements on planets, and just in general larger smaller settlements like Cydonia, Wolf, Paradiso, etc. doesnt mean they're particularly interesting but there are far more in starfield
>(dead)
I do believe you men were bamboozled
>steam is not the only platform moron
Really? Seems steam is the only metric that matters until its narratively inconvenient.
the biggest sin of Starfield isnt the graphics, it's the amount of fricking fast travel needed, and there are ZERO large areas to explore. it's all small instances. there is no reason to explore like in fallout 3 or skyrim.
its space.
Would you prefer a 5-10 seocnd loading screen in fast travel of a 60 second unavoidable cutscene as you go through space showing you trasvel but its le interactive becuse you press W
and that's the other problem. the GALAXY is EMPTY.
>Space is empty
yes and?
a space game should have things to explore and find...in space. it shouldnt be an empty void that you fast travel around in.
There are things to explore and find in space.
JUst like real life
but a vast majority of it is empty.
theres actually more going on in starfield per planet than there is in real life.
and in competitor games.
there is no planet where you have lots of stuff to explore like say, skyrim. the only quest areas are little boxed hubs. there is no "world" to explore.
>space is more spread out than the size of a small country between points of interest
am I supposed to be mad at it realistically being displayed?
there isnt a single planet with a fallout 3 esque map to explore. it's all mini hubs. there is never a reason to go 1000m away.
A space faring population is more spread out.
Especially the small remaining human population after a major war, and catastrophic, sudden end to humanity on Earth. It's less than 200 years since space travel on the scale it's done in starfield was even possible with the grav drive. There is no reason why it should be more populated.
somehow morrowind has a more detailed world than the world in skyrim with one capital city, and that's a medieval game.
yes because it's not very fun. there are other video games set in space that make space exploration fun. there are a million tv shows and novels and movies they could have ripped off to make it fun. literally just adding aliens would have done the trick
Lmao.
If I could fast travel only to McDonalds locations IRL, I'd encounter more variety than in starfield.
Even those don't have the EXACT same exterior and interior layout. They even have different menus per country/region.
>If I could fast travel only to McDonalds locations IRL, I'd encounter more variety than in starfield.
Nope.
>research lan discovered
>abandoned UC listening station discovered
>FC outpost discovered
>each outpost is nestled in the same exact exterior rock formation, a frag mine is placed at the exact same spot at the entrance and the interior layout is the exact same.
Didn't happen.
This one is really dumb on Bethesda’s part and I don’t know why they did that. It would be better to just leave nothing instead of getting your immersion utterly ruined by a carbon copy of a place you’ve been. Again this isn’t hard to really fix but it shouldn’t really be something you have to fix yourself
You would have thought they could have added some basic procedural structures, using WFC or something.
But instead they went with a pool of hand-crafted structures placed randomly on procedural terrain.
My homie, have you played any modern Bethesda game?
>it shouldnt be an empty void that you fast travel around in.
I disagree, I'm fine with space being mostly empty, but then it should be story and event driven. Yet Bethesda designs its entire games entirely around their areas, where they handplace NPCs and events, so you need to travel to these, and in a space game, they're just more spread out and require more fast travel.
There are so many things they could have done instead:
>a thousand times more random encounters
>ship sabotage
>traitors among your crew
>mutinies
>being stranded on a planet and waiting for help
>being left drifting in space
It would require infinitely more mechanics than Bethesda implemented, but that's how every space story works: you don't fast travel to the story, the story comes to you.
It's like playing FIFA vs FIFA Football manager.
In one game you control the actual game, in the other you press X to see if you won.
I hate to bring up NMS, but they actually improved space travel to a point where thats the standard that Bethesda should've aimed for.
NMS is a space sim.
Starfield is an RPG.
two different geres.
They're the same genre.
>They're the same genre.
Nope.
"Nope" is not an argument.
Starfield has more RPG elements than NMS, but aside from that they're in the same genre.
Nope is an argument, because they simply arent the same genre.
Yes they are.
factually incorrect.
Nope.
yep. 100% wrong.
Nope.
Wrong.
Yes you are.
>Starfield is an RPG
😐
I'm probably only gonna play Starfield years later after a steep sale, but I thought the whole point is to unironically make you FEEL like you're exploring and colonizing planets, which shouldn't include walking over shitloads of empty landscape but rather scanning from space
Starfield is already a better game than NMS. At their heart its the same game. You run around a shitty looking planet murdering people and rocks for loot. But at least in Starfield you can return to a place full of actual humans who speak to you in English rather than a bunch of entirely generic dudes who vomit gibberish into your ears.
>But at least in Starfield you can return to a place full of actual humans
I'd take the aliens over this.
wow man thanks for replying to my post. could I please have another image from your frick starfield REEE folder
seething
Someone post the webm from mars please.
Ah frick
was meant for
>that pic
still surprises me that a 1000 person company looked at this in the alpha AND beta testing stages and thought
>"yep, this is a professional, well-made product that looks good and is worth selling for $130"
Stop showing screenshots from the game where everything is set on low. That is not representation of actual game. The game is gorgeous with wonderfully carefully crafted assets.
I'd argue the biggest sin is copying the same exact dungeons all over the galaxy.
I played it, and enjoyed it, but now starting Cyberpunk again after they released 2.0 and comparing what I remember from my original playthrough to Starfield, it's not even close - everything in Starfield is greatly inferior to Cyberpunk at release, save for maybe ship building, which is fun and has no analogue in Cyberpunk. When an NPC is talking to you in Cyberpunk, you feel a real person is talking to you. When an NPC is talking to you in Starfield, it's just a doll that opens its mouth while sound file plays.
That's a lotta deleted posts, I'm glad I opened the thread in time to see them
>one billionth of the land is built urban area
>their capital is a bunch of towers
What did they mean by this? I guess they are ruled by a bunch of commies that prevent people from building houses.
There's a bunch of generic stuff outside the city. Also the wildlife is reasonably unfriendly on Jamison.
The UC is pretty much the "eat ze bugs" faction, but whats even weirder is the "slum" in the FC town thats supposedly all about individualism. Like just go and stake your claim homosexual. Meanwhile LIST settlers are out there settling on planets with no fricking atmosphere or water at 0.3Gs and no FC/UC backup.
It doesn't make a lick of sense.
Then theres Cydonia. Are these people all slaves? Apparently everyone wants to leave that shithole? Despite getting hazard pay and striking would ruin the UCs industrial capacity?
Neon is the only one that makes sense as a sort of space Vegas where people come to get high and burn through their money.
You mean in Akila city? It's mentioned a lot that the fauna on Akila is extremely dangerous, perhaps the people in the slums are cowards
Exactly. Yet LIST exists.
So you have two choices for homesteading:
>planet with breathable atmosphere, drinkable water, shouting or radio distance from major city, regular space traffic but it has aggressive fauna
>planet that has none of those things (except maybe it also has aggro fauna) and spacers and crimson fleet like me for target practice
Like every settler worth his salt would start total xeno death before shitting his space diapers for the sixth time this month after a crimson fleet ship bombed his house.
>perhaps the people in the slums are cowards
there's a lot of writing with the ppl in akila being cowards but...just move?
save up 2000 credits and move to an uninhabitated paradise planet instead of living in a literal slum
Then you get jumped by the crimson dicks while trying to survive on a frozen rock. This assumes that the UC won't just let you build a house somewhere on Jamison that's not NA.
Anon, starfield is post apocalypse, and its literally less than 200 years since the collapse of earth where 99.9% of human life died.
Thats what makes it even weirder. Why are people settling barely habitable planets when Jemison could literally sustain the entire human race for centuries to come. And if you're like "frick all of you I'm leaving!" You are like 2000 food cubes in $ away from a spaceship to go wherever you want.
The vast majority of settlements on barely habitable planets are research labs.
Theres an entire in-game Homesteader faction called LIST that settle on shithole planets all over for no reason.
>vast majority
of course there's still going to be some people who decide to settle elsewhere, but they're not that common compared to the amount of science labs
even in our world, you have people who choose to live in more hostile environments
But thats my point there exists this entire faction of settlers that do not settle on habitable worlds.
A science lab on the moon makes sense. A self-sustaining homestead? Not really.
>crazy post apocalypse with most of earth dead
>think of all the unhinged factions that would arise
>look at starfield
lmao
Herro friens
that's always been an issue with bethesda games, just look at Fallout 4, massive map with only two notable settlements and even those two are underpopulated, it's the exact same issue Fallout 3 had but even 7 years later they couldn't address this and they couldn't do any better 8 years later with Starfield
I mean what else did you expect out of toddslop to begin with
forgot about this game, thanks for reminding me
is it out yet?
It's been out for 2 weeks
Worth buying if I didn't like FO4? I liked Skyrim.
for now, maybe not at full price, it has some fun parts and the powers are an improvement over the shouts in Skyrim though. maybe it's really worth if you can buy it 30 to 50% off
i really don't know why i thought i'd like it, i played a bit of elite dangerous after a long time and it was pretty sick but missing a certain something. now i think i was being spoiled. shit i never even finished a Bethesda game anyway
Retreating into "it's an RPG not a space sim" doesn't help the case for Starfield since it's not a good RPG either.
I think this tweet kinda summarizes it up.
They tried to make a space sim as well as an RPG in the same game, which is obviously unlikely to succeed.
BG3 coming out before Starfield really shows how good BG3 is and how bad Starfield is.
I thought people complained about BG3 for being essentially D:OS 3 and having all the good and fleshed out content frontloaded in Act 1, after 3 years of early access
bg3 has high quality in everything, so it really highlights the flaws in starfield.
armored core 6 too even made starfield look relatively bad.
factually incorrect.
>armored core 6 too even made starfield look relatively bad.
oh, I see, you're just a shitposter comparing games that aren't even in the same genre
Wrong.
don't get me wrong, I played Armored Core 6 in its entirety and I loved that game, but it's like comparing a car with an apple
AC6 looks great and has an excellent performance when it comes to the framerate but it's not doing the same thing as Starfield
not shitposting, fromsoft keeps making high quality games, AC6 looks great and runs great, Starfield looks like a last gen effort.
>it's okay for a high budget game like Starfield to look worse than a mid budget game like AC6 because... it just is, okay!
how big are the cities in starfield actually? knowing previous games they should count more as smaller settlements, and there are 0 proper cities
They're smaller settlements because Starfield is a far larger post-apocalypse event than Fallout, and less time for them to have actually recovered.
New Atlantis is the largest settlement in a Creation Engine game yet. Take that as you will.
There are a few small settlements
starfieldbros.... not like this
>mogged by 2 months old AA game from literal who studios on launch
>2 weeks after launch mogged by 1 year old game who is renowned for being an absolute shitfest
Starbros I'm starting to believe the game flopped
oh, I see, you're just a shitposter comparing games that aren't even in the same genre
All 3 are rpgs
There are now more players enjoying Cyberpunk than the Game of the Generation...
There are small settlements though as well as buisness and staryards and hit like new homestead, Paradiso, the clinic, the red mile, etc
Why chose something so blatantly false to complain about
>Spore: Watch me be the biggest disappointment in gaming this century!
>Starfield: Hold my beer
oh, I see, you're just a shitposter comparing games that aren't even in the same genre
It's a shame these threads are still half people with legitimate criticisms, half morons who are mad they can't play Starfield on their PS5/shitty PC venting.
>people with legitimate criticisms
Nope.
no one wants to play Bethesda game post F76
Does the game every generate any cool terrain or is it always just flat surface with a bunch of fog to keep the view distance low? I tried it and every planet seems to be like that so far and the cherry on top is that I stumbled upon copy pasted dungeon with exact same loot and enemies.
It does generate mountains and lakes occasionally, but they seem to be focusing more on realistic terrain which tends to be pretty boring.
Todd said in an interview that they wanted to avoid some of the more fractal and out there terrain, which was a bit of a mistake imo.
You gotta find the Earthy forest ones
Flat surfaces only. The POIs literally rise out of the terrain. I haven't encountered any cool major terrain features like rivers or canyons or anything like that. Even inferno worlds are completely underwhelming.
you haven't played the game, clearly
Go on. Post those volcanic hellscapes of an inferno world.
Show me the atmosphere thick with sulphur. Show me the rivers of molten rock.
I'll wait.
And endless kino
Yeah i also love uh..
*squints*
light?
are you a moth?
I am genuinely trying to play this game, but it crashes more than modded fallout 3 in 2010. I don't need to lie or embellish it just crashes to desktop with no warning every 45m-1hr? I played for several hours yesterday and I had multiple, 5+ bad crashes were I actually lost progress. Its playable but borderline broken. And its just so shallow whats the point?
morons who are mad they can't play Starfield on their PS5/shitty PC:
I'm not poor or a Black person so I'd never own a console. Why even bother playing this trash without mods?
But it will get mods on console, just like Fallout 4 and Skyrim SE.
Gotta wait until the creation kit comes out though.
The console mods suck man. And they'll always suck because the console devs can't allow you to install SKSE because you could do nefarious shit to the console itself.
>it will get mods on console, just like Fallout 4 and Skyrim SE.
console mods for bethesda are some of the most milquetoast stuff you can find, they'll never be on par with pc mods, especially since you can't add new scripts on console mods
Fallout 4 sim settlement 2 runs on consoles. It’s probably the most well made fallout 4 mod out now
>F4 modding
>sim settlements
>...
>nothing else
Still fricking hurts.
and the reason that mod is allowed on console is because it doesn't use any custom script unlike sim settlement 1, but it also gimps the pc version of the mod because the author thinks it wouldn't be fair for console players to use scripts on pc
also he's a homosexual for not putting a "bug" tab on any of his mods on nexus, so you have to report your bugs with regular posts instead
>I'm not poor I can't afford a console
No problems on xbox 🙂
It's sort of an inverted Cyberpunk 2077 situation,
where in 2077's case, the game was ok on PC, but plagued by issues on console,
whereas Starfield is pretty stable (if you can excuse 30 FPS + resolution) on console and plagued with issues on PC
That's exactly the issue man, my PC can run starfield at 30fps, but playing a shooter at 30fps is vomit inducing. Not that I'm mad really, the 1070 is an old card now
>small spaces because xbox
is this game the new deus ex infinity wars?
>playing Fallout 4 back then
>I complain about how theres only 2.5 towns and no NPCs worth a shit, and not enough unique quests and lines
>I play Starfield
>it has lots of cities and too much to do and I'm actually overwhelmed by the random quests I can do.
I monkey pawed myself. I also feel old.
that's wrong though
There are four cities, the fourth one you disingenuously forgot to mention being Cydonia, the mining city on Mars
Then you do have smaller settlements: Paradiso, Hopetown, New Homestead, Red Mile, Waggoner Farm and plenty of others I'm forgetting or have yet to see, not to mention all the inhabited space stations.
And then you have smaller colonies, with 2 or 3 buildings
8 more years until the next Bethesda masterpiece kek
>no smaller settlements
You didn't play the game.
>3 cities
5 plus settlements plus staryards
kys
and you know what? they’re all trash
kys
Game is still new but I swear the player count will hover at a low 5 figure number by Christmas and by spring it'll bounce around low 4 figures.
I got bored after like 2 hours.
It's not even offensively bad or bland, I'm just so fricking sick of the bethesda game template, but in space this time.
you haven't played the game, clearly
not an argument, Todd
It's literally the exact same formula Bethesda has been using for almost 20 years, just with a coat of space paint. They haven't evolved as a creative or artistic outlet at all. I mean Jesus Christ, they went with fricking 'Starborn' of all things
This is one of the main issues i had with the game, Skyrim is over a decade old, Fallout 4 is 8 years old, yet Starfield still shares the exact same flaws as those games do, its so bizarre that Bethesda just has not evolved in the grand scheme on things when it comes to gameplay loop, quests and writing, the gameplay really hurts this game because the concept of open world games have been going through a lot of changes since Fallout 4 came out, and many have improved or offered a more interesting take on the genre, yet Bethesda hasn't learned from their competitors or from their own mistakes, its like they're developing games in a bubble which just makes the whole thing frustrating since like always their games are filled with potential but they just dont bother in evolving their game development philosophy. Starfield is the worst case of a Beth game having to be fixed by modders with actual in depth gameplay options and features, assuming the game run wells for you in the first place, I finished my playthrough and at least 3 quests were just broken for me
attention, everyone, this thread has been invaded by shazam discord troons
I repeat, there are shazam discord troons posting in this thread right now!
good morning sir
nice rebuttal shazam troony
shazamtrannies love this game you dumb frick
>the group of homosexuals notorious for shitposting on big game releases would pass on the opportunity to shitpost on a big game release
you're insulting everyone's intelligence
cope
you actually sound like shazamfalseflagger
you're just mad that you got found out
meds moron
i despise shazamBlack folk but people defending Starfield are genuinely worse than them.
Why?
because the game is simply dogshit
anything post F4 is shittier and shittier
>looked like shit before release
>goyim on Ganker still bought it because bethesda
I get to be a space pirate so I'm not complaining.
I too love doing radiant quests for the red faction
What about like Hope Town and Cydonia and the Key and New Homestead
>I didn't play the game
we've already won
>>only 3 cities
When it was Fallout 3 people just ate it up for some reason.
I hate both and both are trash by the way. Just saying.
>they are still crying about Starfield because it's not on PS5
Kek keep going, b***hes. I'm still loving it was 80 hours in. I'll play cyberpunk when I'm done and maybe another playthrough of BG3 after that. PC mustard race wins agai
Why couldnt planets and cities be autogenerated?
Even fricking Lego Worlds did it way better
objectively
Morrowind > Oblivion > Skyrim > Fallout 4 > Fallout 3 > F76 > Starfield
Fallour 3 over f4 and you have me. Its a powegap even
It's quite nice playing a bethesda shooter where everything isn't all rusty and ruined.
I find skyboxes and unenterable buildings more believable than a fully interactable and explorable capital of the human race that is the size of 2 football fields.
If you can't visually actualize your idea in a visual setting than what's the point?
The only argument to the contrary is that maximum environmental interactivity is what Bethesda promises as their signature, and from a purist standpoint you would rather they be held to that standard at all costs so that the general promise of the game is upheld even if it means the particularities of it are underwhelming on nearly every other factor.
Handcrafting a single solar system is already ambitious enough. Thing is it requires much more talent and work to pull off which is why they half assed it as always
You can have one of the planets be your barren proceduraly generated/roguelite planet if you want too. There is no reason to choose one thing or the other, its just pure lazyness. Or combine the two an use procedural to fill the blank spots in the whole planet itself. Or make the planets small but fully handcrafted ala outer wilds.
There are half a dozen better ways to do it
Handcrafting a whole system, even 3/4 planets is already an almost impossible task so they wen with NUMBERS which trick people easily
Honestly even a single planet would be a massive undertaking.
But we can also see that procedural generation isn't up to the task.
From terrain generation to ground texture placement it's just not very good.
I'd excuse it if we had gotten different POIs for each category like multiple different research labs or whatever. Using procgen as a time-saving tool isn't bad in and of itself.
Why doesn't this game have any fricking vehicles?
>land on a planet
>several markers pop up all like 500-1000m away from me
>lol just walk there while enjoying those empty rocks and literally nothing else
Could have literally put a small atv in your ship or something. Reskin horses from Skyrim at least. Todd, you fricking hack. And why can't I fly my ship in the atmosphere? Why do I need to clear pirate hideout on foot when I theoretically can just fly up to them and blast them with my ship? Fricking stupid
>And why can't I fly my ship in the atmosphere? Why do I need to clear pirate hideout on foot when I theoretically can just fly up to them and blast them with my ship? Fricking stupid
I cant believe people actually though you would be able to fly in atmosphere knowing the game uses gamebryo. To me it was already surprising that they put ship gameplay in the game at all considering their track record
Because they engine will struggle to load everything on consoles.
>>only 3 cities
That's three more than all previous Bethesda games combined.
I expected them to be frickhuge since they are essentially the only unique handcrafted content in the game location wise but they are only slighty bigger. Some of them look god awful as if someone went and placed assets around an empty creation engine cell like those new vegas locations where they ran out of time and they just used a bunch of fallout 3 assets to fill empty space
It's funny. People meme about Solitude not being big, but I'd honestly like to compare the NPC counts to New Atlantis ( not counting the braindead "citizen" NPCs). Compare the interior cells from both.
I have to hand it to Todd though. "Biggest cities they've ever made" isn't a lie. It's just that I wasn't really thinking about the model size of a building when I thought Solitude to be small.
I remember being disapointed with skyrim city sizes but not too much because it made sense lorewise in comparison to cyrodiil even if the game was much newer. It was also 5 years after oblivion and the progress in gameplay and graphics were enough for me. It felt like a decent trade off. What bothered me way more is how the trade off in scale doesnt translate into quest and content quality and the rest of the game was packed with radiant ai shit
Skyrim feels like it has the depth of morrowind compared to fallout 4 and starfield tho so i guess it can always get worse aka they can always outsource more content
They went full moron after skyrim. They should have made another elder scrolls using the base of skyrim and just pack it full of good content since they would not have to make that many assets from scratch anymore. They wasted insane momentum and the chance of actually taking advantage of everything they gave up on when going from the old gamebryo version to creation engine. Then fallout 4 was the only game in the last ten years until now. A lot of effort made into improving the looks at the cost of making the game feel pudle deep
Skyrim works better for me because the scale fits. The cities aren't these huge or tiny settlements surrounded by a mountain-range the size of a bedsheet or planet.
Starfield tries to tell me that this is the huge city of New Atlantis but it doesn't follow through.
Radiant AI is actually great. Radiant quests not so much.
>3 choices
Choose a
Wisely friends
Ain't playing it
Fallout 4 in space
>modders resource game but set in space
You're someday going to end up being a reality warping jedi who lives in his own moon kingdom staffed with a harem of buxom human and alien women slobbering all over your wiener every hour on the hour while spawning black holes around it to defend yourself from spacers and ecliptics. Don't like it? Well you have more vanilla options available to you then, No Mans Sky, Subverse, Knights of the Old Republic, Star Citizen, Starbound, etc.
What is this outfit? Haven't seen it in game.
Starborn outfit, there are 10 variants of it that you can only get through New Game Plus
THIS outfit.
Oh, that's because it's from a mod
https://www.nexusmods.com/starfield/mods/1499
How long until I can play this game where the women don't look like a fridge
Now
https://www.nexusmods.com/starfield/mods/3554
Based now all we need is the “strip dead NPCs naked” mod and the “dismemberment” mod and we’re gravy
>thinking this looks good in the slightest
I seriously hope you guys don't do this.
Captcha: HAG4D
Well he did ask for a body that doesn't look like a fridge. Baby steps, anons, we'll eventually get CBBE or something similar and be able to customize the women to our liking, but remember that the official modding tools won't be out until next year, though it's possible modders might be able to put something together before then if they can figure things out.
I wonder if the lukewarm reception for Starfield will negatively impact it's modding scene too much. Skyrim was like a cultural phenomenon. It had tons of interest for years.
I'm afraid by the time modding tools come out, nobody will give a shit enough about Starfield to bother with them.
What else are Bethesda modders going to mod. They’ve spent 20 years on the same engine and tools
It wouldn't surprise me if they just continued to mod Skyrim. That's what happened with Fallout 4 when people bounced off that and ended up just going back to Skyrim.
Doubt it. It already has almost 3000 mods to it's name and we don't even have the proper modding tools yet. Compare that to Hogwarts Legacy which came out in February and only has a little over 1000, and BG3 has a little over 2000.
Bruh. It's 95% garbage. People are always making shitty reshades or retextures.
And Comparing Bethesda modding to non-bethesda titles is just dumb.
It has about the same number of mods as Fallout 4 had this early after the release.
>>I wonder if the lukewarm reception for Starfield will negatively impact it's modding scene too much
I myself have no fricking interest in making mods for Starfield.
It's going to take a lot of high quality mods to fix everything that's broken, and rebalance all features, to make it palatable in the first place. And even then, what remains? Trash quests with uninspired writing? Pointless exploration? Copy-pasted space dungeons? Useless outpost building? There's no meat to this game, nothing you can appreciate if only everything wrong with it was fixed, it's literally missing content, and I'm not seeing any mod plug that gaping hole.
I've modded games for decades, either because they were great and I wanted more, or because they had potential and just needed a little push. Starfield needs to go back to the fricking drawing board.
Skyrim was literally the same.
I could at least finish Skyrim in one go. I literally had to restart a new character twice because of the many gamebreaking bugs in Starfield, last time I just opened the console, got everything I needed, and rushed to the ending.
Skyrim also has genuine content that people replay and enjoy. Who the frick wants to replay Starfield?
Nope, skyrim was a coherent, fleshed-out world from the get-go that was fun to play. It's a bit antiquated now and not old enough to be "janky but sovlful" like Morrowind and similar, but compared to Starflop it's a masterpiece
I smell bullshit all over your post
What kind of bullshit? You think Starfield has any kind of worthwhile content? If you do, please tell, tons of people are interested.
good content = anything since giants like bethesda gobbled up all the industry resources so people are starved for ANYTHING remotely AAA tier and new
>You think Starfield has any kind of worthwhile content?
I really enjoyed the faction questlines.
Ships, space, powers. I don’t know, it’s about the same level as fallout 4. As a person whose played Todd slop, it’s problems are honestly over blown and more fixable than you think. First none of the writing in Bethesda games are good so that’s mute point. Starfield does have alright lore it just isn’t presented well. The main issue is exploration but the frame work is honestly there even if they didn’t take advantage of it. Systems are modeled and accurate so you can fly to other planets in real time. You can float out of your ship and zero-g walk. There are assets to create space stations as those use the same system as the ship builder. The planets have a level of consistency with things like biomes mixing and being able to reach the ocean. They need to create more dungeons a lot more and remove the possibility of duplicates instead replacing it with more natural formations, things like ponds, nests, leaks. So exploration has more meaning to it. Add more random encounters.
>Add more random encounters.
That's the only thing that could fix it, space games are ALL about random encounters, because you won't fricking travel to the ass end of space for a quest, the meat of any space-themed movie, series or video game is travel itself, not the destination. Yet that's what it lacks the most, but how long before we have enough modded random encounters to make it interesting?
It's true the engine can support some elements, but that doesn't mean adding features will be that easy, nor that balancing them will be done in a day. It takes a few minutes to remove all leveling, square off weapon/caliber damage discrepancies, and remove all moronic modifiers, but how long before you get something that clicks?
I'm not saying this randomly, I really intended to make mods for this game and made a pic related lengthy list of things that need to be fixed, and that's only a tenth of it. There really is a ton of shit to fix.
Everything you're whining about in that post is hardly any different from the whining Skyrim and Fallout 4 have been getting from tons of people for all the years they've been available to the public and people still mod and play them to this day. Then you come in here bragging about having modded games for decades with nothing to show as if you expect us to believe you're a top of the line professional in the field, who do you think you are, Shartmor? You're so quick to give up on this game that I hardly believe you even do anything with modding beyond what, a few mesh alterations or animation additions here and there?
I'm not here to parade around with some status or authority, Starfield is bland and anyone can see it. And no, it's largely different from Skyrim and Fallout 4, because Bethesda's classic formula just doesn't apply to a futuristic era of space exploration, and that's the biggest offender.
They could have made Starfield into anything else it'd have worked, but not a fricking space exploration game.
dude... that looks like utter shit
Nice, though how do you get them naked without wearing a hat? Is it another mod?
Unequipall console command
you have to play new game +11
Yeah but what's the point playing it before all expansions and CK?
Whether you want to play it before then or not is solely as your own discretion. As someone who was born different and isn't like you, I've been enjoying the game myself so far.
there's tons of cities and colonies
The point where I knew the game lost me was the Barret mission where you find the crashed ship with the heavily injured miner next to it. I was ready to help him but I had no space on my ship. Then he just tells me that’s it’s okay, you can come back later and proceeds to just walk off in a random direction. I actually said “what the frick” to my television at how ridiculous it was. It would be like if I was rescuing one of you anons on Pluto and just said “well sorry, no space, check ya later.” In a fallout game I could understand this because maybe he’ll make it to a town eventually. Then I saw some space pirate lab probably a quarter mile away full of generic enemies. I really don’t think I’ve seen a game so flawed in concept as this from a major studio in my time playing games.
Which is doubly moronic because you also have a mission where an NPC goes on your ship but not as a crew member. The old man from Constellation (forgot his name) will just hang out in your ship as you fly to Neon.
Why couldn't they just do that again?
Reminder this game is practically just the handful of faction quest lines which are like 20ish quests each then nonsense busywork that’s erased when you enter NG+
the laziest plot device for not modeling earth pets type animals at the very leaat
>hurr durr there probably wasnt room on earth evacuation ships for peoples pets
yeah im sure they didnt have room for any genetic material at all
also semi spoilers frick you
They already had cats and dogs modeled via fallout 4. Also they don’t even outright say they gone either. Maybe they just forgot lol
its mentioned in the game that chickens, horses, and even black laboradors are now extinct along with basically all other earth life (except humans of course the most evil species got away after decikatic the magnetosphere with the first grav drive tests killing off everything else)
also there arent any pets except the one lady trying to walk an alien thing at the one landing site
at least 3 other good aaa tier games or 50 indie games didnt get the money they needed since this piece of shit had resources allocated to it
some people are so confused over dogs being extinct in lore that they are coping there with headcanon over some noahs ark type dlc where genetic material for earth pets and wild animals will be released
Pretty sure dogs and cats still exist unless I'm wrong and truly all earth animals went extinct
its in the description for some food item that black laboradors are extinct despite advanced genetic tech being a thing. fricking herp tier wiriting. not sure where the citation is for chickens and shit also being extinct but i am calling BULLSHIT
In the games lore, over 90% of earths population died in the lead-up to the planet losing its magnetisphere. That's why the Colony War is such a big deal in the setting even though only 30K people died in it, because there aren't that many people left. Add that on top of the large factions like the Varuun fricking off to the far side of the galaxy and hiding their homeworld, and it's no suprise that the settlements are sparse and spread out.
This is all intentional for the feel of the setting. You're supposed to be a pioneer, in a time period where people are very early in exploring the universe. Hell, the colony ship Constant is only 200+ years out from leaving a living earth, that's barely any time at all. Complaining about the size of cities in this game is like complaining about Red Dead Redemption having small towns, yeah no shit, it's the wild west.
See that makes sense, it's a great setting in theory, but the exploration sucks ass and is full of copypasted locations.
Stop justifying lazy ass developers having stunted imaginations and limited skill selling bad "AAA" games. The reason the game is hollow and empty is that Bethesda simply cannot make good compelling videogames, never have been able to. So they cope by making the "setting" be ridiculous and hope that people like you come along and play fridge logic.
>over 90% of earths population died
why
You're here shitting on the game then how about you actually play it and find out? Oh that's right you can't, Snoy homosexual
>You're here shitting on the game
huh? I asked a question
where did he shit on the game you reactionary baby? anon just asked a question, but thanks for showing your crippling insecurity
Cause everyone was forced to evacuate Earth in 50 years. You think they grabbed every poor third worlder and sent them on an expensive as frick rocket?
magnetosphere collapsed like 2303 ish, 50 years after the first grav drive test.
gave us 50 years to leave before estimated collapse. first test used flawed fuel or some shit. problem was fixed after they fricked earth. also apparently the lead scientist knew the first grav drive test would frick up the magnetosphere but did it anyways then regretted it later. (lore is at nasa center ruins on earth i believe)
And you just know that tons of people didn't believe what was going to happen and chose to stay behind, just like with Hurricane Katrina
yeah maybe a tiny % but the atmosphere getting thinner every year would be pretty convincing. the destruction happened slowly. dumb asses had plenty of time. and we had time to get dogs but the developers didbt want to spend money adding ai for anything beyond a few broken ass roaming animal ai.
pet ai costs more money than making earth sandy and adding some text type lore items that lazily write away why there arent any fricking dogs or cats programmed
>Earth's Magnetosphere begins to fail
>without this there is no protection from the Sun's rays
>can't evacuate billions of people in time
>most left behind to fry
pretty dark backstory
The Starborn scientist who invented the grav drive by going back in time and giving himself the blueprints decided that killing 90% of humanity to make them become a space faring civilization was worth it.
Bethesda fanboys be like
>do not worry, Todd-sama!
>I will make mods to fix your games for free!
>I will do the writers' job for them and create fanfiction to make the world design seem coherent and intentional!
>I am yours to use, Todd-sama!
>please notice me, senpai!
>>I will do the writers' job for them and create fanfiction to make the world design seem coherent and intentional!
oh no no no Todd learned from Miyazaki...
>when a games setting matches its background
>wow good job devs, good lore
>when that game is made by Bethesda
>*incomprehensible moronic screeching*
Your level of cope is staggering, Todd completely owns your mind at this point
I'm having fun
Don't touch the outpost system though
they spent between 200 and 500 million on this? frick me man
id rather the money been sent to fricking ukraine at this point
It's not too late to send your money over to the Ukraine effort, bro
It's actually Kino and anyone who disagrees is a loser moronic snoy mad that Todd and Xbox won and saved gaming
DAILY REMINDER
There is a rogue Jannie/Mod abusing their power by banning anyone who says anything negative about this dogshit game (that I happen to be playing on Game Pass)
The mods don't ban people for having some constructive criticism, so you must have been acting like a real homosexual about it.
Yes they do. You don’t think the Mods and Jannie’s haven’t been infiltrated by Reddit homosexuals?
The game is bad and boring. There is no reason for it to cost as much as it does.
Jannies can't ban people.
dont damage control for the fricking hall monitor blowhards who do it for free they dont deserve anything
You were banned for posting garbage images with your posts looking at your IP
youre a tech illiterate digital toilet cleaner tier homosexual and this isnt "my ip" you rube
>posts pedo images
>complains he was unjustly banned
many such cases tbh~
There are a variety of ways site staff can ID you beyond just your IP. Browser specifications, your general location, cookies, posting habits, etc. I've seen a mod publicly address some guy who was abusing the report system and circumventing bans.
and none of the shit posted from what this homosexual website can glean from my ip or my hardware config id is from me. youre a dipshit spouting nonsense. you saw a mod cope and seethe that they cant stop some random dude from pissing into a barrel of shit. kys. being a jannie here is like attempting to mop up an ocean of piss. only dumb fricks try. theyre moronic and youre moronic.