P-speed is a bad mechanic because it introduces an unnecessary speed cap to Mario's movement.

P-speed is a bad mechanic because it introduces an unnecessary speed cap to Mario's movement. In Mario 1 and 2, you can accelerate to your top speed right away, but in Mario 3, it feels like you're jogging on a treadmill for like 5 seconds before you're allowed to actually start running.
It makes Mario 3 control like shit unless you're some kind of speedrunner who's memorized how to get through every level without having to stop. What's worse is that sometimes your p-speed meter will be maxed, but Mario won't do the airplane arms animation and your meter will reset to zero for no apparent reason.
And the only reason this shit was even introduced was to make flying with the leaf balanced, even though flying is a shit mechanic in every 2D Mario game that just lets you skip levels without thinking.
All in all, Sonic is better.

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  1. 9 months ago
    Anonymous

    SMB3 is really slippery I don't know if it is the slipperiest game in the series

  2. 9 months ago
    Anonymous

    More like it adds depth to the game. In Mario 1, you were just holding run for 99% of the time. Mario 3 is more sophisticated because you are releasing more frequently.

  3. 9 months ago
    Anonymous

    I've never tested the speeds but I'm pretty sure non-P running speed is the same as in SMB1 so I don't see the problem since it's only needed to fly and as far as I know the only mandatory P speed obstacle is the tornado

  4. 9 months ago
    Anonymous

    Your entire point is poorly worded. You say the meter is "unnecessary" without giving us any context for what you mean by necessity. Than you just tell us it makes you feel bad and do not like the skill part. You basically spent two paragraphs to tell us you ste on your period.

  5. 9 months ago
    Anonymous

    P speed does make the game more complex but I would say overall it's a good thing for casuals and gamers.

  6. 9 months ago
    Anonymous

    The only good mario is mario land 2

  7. 9 months ago
    Anonymous

    It is especially annoying when trying to get stars at the end of the level. Sometimes it works and sometimes it doesn't, and sometimes they straight up don't give you enough room to reach full speed

    • 9 months ago
      Anonymous

      you can ALWAYS get a star if you approach it at the correct speed and angle. I knew how to do this shit at the age of 10, literally get good

      • 9 months ago
        Anonymous

        This. I had no idea how but I would instinctively get a star on most levels by just running at max speed and jumping. It’s not even hard to do.

        • 9 months ago
          Anonymous

          you just have to be at full speed and jump to hit the lower left corner of the box

          • 9 months ago
            Anonymous

            >you just have to be at full speed and jump to hit the lower left corner of the box
            Yeah, just try to hit it at a 45 degree angle.

  8. 9 months ago
    Anonymous

    [...]

    [...]

    I've never tested the speeds but I'm pretty sure non-P running speed is the same as in SMB1 so I don't see the problem since it's only needed to fly and as far as I know the only mandatory P speed obstacle is the tornado

    It feels slower to me. Maybe that's just because you have the knowledge of faster speed and so it just feels slower by comparison, but it does feel slower.

    Your entire point is poorly worded. You say the meter is "unnecessary" without giving us any context for what you mean by necessity. Than you just tell us it makes you feel bad and do not like the skill part. You basically spent two paragraphs to tell us you ste on your period.

    It wasn't in Mario 1 and 2 and those games controlled better for it, so it's unnecessary in Mario 3. It's pretty simple.

    Sonic is better.

    • 9 months ago
      Anonymous

      You have to do the same thing in Sonic.

      You can't immediately run at full speed, it takes time to build speed, it has multiple speed caps. If anything you should think Sonic is even worse because it takes way longer to build up speed.

      You just proved you either don't know what you're talking about or that you're shitposting.

      • 9 months ago
        Anonymous

        The difference is that Sonic was built around its gradual acceleration from the very first game, and it wasn't something just introduced in another entry. The way Sonic does it is also better because the way you naturally gain speed feels natural; in Mario 3, on the other hand, you have to run for a certain period of time before your meter fills up and a trigger is switched that then allows Mario to go full speed. You can even just run back and forth to fill up the meter, showing how completely different Sonic's mechanics are to Mario 3's.
        The only similar mechanic in any Sonic game is the boost mode in Advance 2, but even then you can surpass the base ground speed cap outside of boost mode by rolling down slopes.
        And not even A2's boost mode has my biggest problem with Mario 3's movement, which is how you will sometimes run at max speed with a full meter yet it will be dropped for no discernible reason like I mentioned in the OP. Maybe I'm just bad and there is a reason for that which you can explain, but I've tried looking it up and haven't found anyone talking about it.

        • 9 months ago
          Anonymous

          moronic argument. Why can't a series evolve? SMB1 was a huge innovator in the genre and set the new standard for side scrolling platformers. SMB3 did the same thing, it was a huge innovator and set the new standard again because it evolved. There's a possibility we wouldn't be talking about Mario at all if it wasn't for that innovation.

          That's ignoring the fact that you said that the speed cap for p-speed is unnecessary before defending it in Sonic (a game I also love btw, not falling for your shit with that). Keep your shitposting consistent at least homosexual.

          • 9 months ago
            Anonymous

            >Why can't a series evolve? SMB1 was a huge innovator in the genre and set the new standard for side scrolling platformers. SMB3 did the same thing, it was a huge innovator and set the new standard again because it evolved.
            Yeah, it involved in a lot of ways like having a bunch more content, better graphics and music, bigger levels, more moves, more powerups, etc, but I just personally think the ways it tried to evolve Mario's base movement were bad, and because of that I personally find the game less fun than its predecessors and I really don't think that it's a competitor for "greatest 2D platformer ever" like is often claimed.
            >That's ignoring the fact that you said that the speed cap for p-speed is unnecessary before defending it in Sonic
            I dunno, man, I think I laid out the reasoning as to why the two are different pretty clearly. Even then, it only applies to Advance 2. The "speed caps" in Sonic 1 and 2 are a different matter that have nothing to do with Mario 3; I just brought up Advance 2 because it's boost mode mechanics are somewhat similar to p-speed.

            • 9 months ago
              Anonymous

              (Me)
              >involved in a lot of ways
              Tard moment, meant "evolved".

              • 9 months ago
                Anonymous

                You must have many such moments.

              • 9 months ago
                Anonymous

                >no refutation
                I accept your concession.

            • 9 months ago
              Anonymous

              You personally think the ways it evolved Mario's movement were bad for the same reasons you think Sonic's movement is good.

              You're an idiot.

              • 9 months ago
                Anonymous

                >You personally think the ways it evolved Mario's movement were bad for the same reasons you think Sonic's movement is good.
                I never said that and it's not even slightly implied in any of my posts. You might have brain damage.

              • 9 months ago
                Anonymous

                Of course you didn't imply it, if you were aware of that hole in your reasoning, you wouldn't say anything.

              • 9 months ago
                Anonymous

                >I never said that and it's not even slightly implied in any of my posts. You might have brain damage.
                It was literally in your post, you fricking moron.

              • 9 months ago
                Anonymous

                Show me where, moron. Because I very clearly explained how the two have nothing to do with each other in

                The difference is that Sonic was built around its gradual acceleration from the very first game, and it wasn't something just introduced in another entry. The way Sonic does it is also better because the way you naturally gain speed feels natural; in Mario 3, on the other hand, you have to run for a certain period of time before your meter fills up and a trigger is switched that then allows Mario to go full speed. You can even just run back and forth to fill up the meter, showing how completely different Sonic's mechanics are to Mario 3's.
                The only similar mechanic in any Sonic game is the boost mode in Advance 2, but even then you can surpass the base ground speed cap outside of boost mode by rolling down slopes.
                And not even A2's boost mode has my biggest problem with Mario 3's movement, which is how you will sometimes run at max speed with a full meter yet it will be dropped for no discernible reason like I mentioned in the OP. Maybe I'm just bad and there is a reason for that which you can explain, but I've tried looking it up and haven't found anyone talking about it.

  9. 9 months ago
    Batowl

    Console wars are mentall illnesses

    • 9 months ago
      Anonymous

      >he says
      >on /vr/
      Welcome to the monkey house, namegay.

      • 9 months ago
        Batowl

        Namegod to you.

        • 9 months ago
          Anonymous
  10. 9 months ago
    Anonymous

    [...]

    >Is this some schizo theory where he pretends to like Sonic for one thread just to make Nintendo and Sega fans fight each other?
    Not a theory, that's exactly what he wants.
    >nooooo impossible! A shitposter that's known for console war shitposting doing falseflag console war shitposting? Never!
    If OP isn't actually auster, then he's similarly low IQ, it's just the same kind of dramatic overanalyzation (in a dishonest and low IQ way at the same time) of some game mechanic to basically post "popular game bad"

    • 9 months ago
      Anonymous

      Anon, please stop derailing my thread about Super Mario Brothers 3. If you don't want to discuss this retro video game, then there are numerous other threads on this board for you to peruse.
      If you'd like to stay, then inform me why my genuine opinion about SMB3 is "dishonest and low IQ", rather than attempting to psychoanalyze me and uncover some kind of deeper motive.

  11. 9 months ago
    Anonymous

    [...]

    This, so much this. Clonky the egg yolk is not a good game

  12. 9 months ago
    Anonymous

    >It makes Mario 3 control like shit unless you're some kind of speedrunner who's memorized how to get through every level without having to stop
    If it's your first time going through the game, chances are you're not trying to reach max running speed at every possible second since, unlike most of the first game, 3 isn't just straight shot run to the goal in every level - you're supposed to explore a bit.

  13. 9 months ago
    Anonymous

    He's a /sthg/ poster tho.
    I know because he shared a link of this thread there.

  14. 9 months ago
    Anonymous

    [...]

    Doh. The thing is there's nothing wrong with this thread and I would also agree Sonic 2 is a better platformer than Mario 3. Both are in my top ten platformers of all time.

  15. 9 months ago
    Anonymous

    >In Mario 1 and 2, you can accelerate to your top speed right away,
    This is not true. Your top speed in Mario 2 is really slow, also.

    • 9 months ago
      Anonymous

      >This is not true.
      It is true. When you accelerate to your max speed in Mario 1, you're done, that's how fast you can go. There's no moronic meter that you have to fill up before you can go max speed.

      • 9 months ago
        Anonymous

        You don't go any faster when your P meter is full.

        • 9 months ago
          Anonymous

          Yes you do. Play the game right now. You go faster. Not only that but your speed while jumping isn't throttled the same way it is without max meter, another gay and moronic nerf to Mario's base movement.

        • 9 months ago
          Anonymous

          >You don't go any faster when your P meter is full
          homie play the game. Getting the P meter full as quickly as possible is one of the most important things for speedrunners

  16. 9 months ago
    Anonymous

    Do you hate Speed Boosting in Metroid games, or the Sonic Advance 2 boost system?

    • 9 months ago
      Anonymous

      I don't dislike speed boosting because it's something situational, and Samus controls fine without it. I'm not particularly a fan of Advance 2's boost, and I prefer 2D Sonic games without it, but I still think it's better than P-speed for reasons I've stated before in this thread.

  17. 9 months ago
    Anonymous

    8 year old me has no problems with this.

    Git gud

  18. 9 months ago
    Anonymous

    camera in Sonic games sucks ass, you can't see whatever is happening above or below you
    projectiles blend in with the environment, especially coconuts that monkeys toss from the trees or yellow orbs from hornets
    the biggest argument about this game is speed but nobody seems to mention that while flying through the level 90% of the time you aren't quick enough to react to hazards or you miss a secret which you cannot come back to, you need to die and restart the level
    and going up slopes is so fricking painful, christ, you either need to spindash, which in and of itself is a tedious mechanic, to think that in a game that is all about speed you need to stop to gain momentum is so fricking preposterous

    • 9 months ago
      Anonymous

      Skill issue.

      • 9 months ago
        Anonymous

        Widescreen fixes those problems though. In the original game which is 4:3 the camera being too zoomed in is a major problem. It makes it a game about memorisation if you don't have lightning fast reflexes.

        • 9 months ago
          Anonymous

          So what? It's a game made to be played multiple times, and the only punishment for getting hit is losing your rings, which you can pick back up. You don't see this kind of complaint for Castlevania or Ninja Gaiden despite those games actually killing you for failing to react to unforeseeable hazards.
          Besides, if widescreen fixes it as you say, then there's no problem, since widescreen versions of every Sonic game are very easily accessed right now.

        • 9 months ago
          Anonymous

          >camera in Sonic games sucks ass, you can't see whatever is happening *above or below you*
          >*Widescreen* fixes those problems
          are you moronic

          • 9 months ago
            Anonymous

            We're two different anons.

            • 9 months ago
              Anonymous

              >We're two different anons.
              Maybe you should consider seeing a shrink.

    • 9 months ago
      Anonymous

      it's a game all about momentum, not all about speed. Speed was always heavily focused on for cool factor and for marketing, but it wasn't the point at all. Ridiculous focus on speed for the sake of spectacle is what fricked up sonic 3, all the levels have some crazy cool gimmick that makes you go really fast and look really fricking cool, and then in exchange the levels are braindead simple and lack any challenge or engagement (compared to sonic 1 and 2). You're right that spindash is a bad addition, but that's because it trivializes the momentum game, not because it cuts access to speed.

  19. 9 months ago
    Anonymous

    Had a lot of free time before getting a delivery, so I went about making a chart showing what p-speed existing actually are.

    >note: speed numbers on the graph for SMB1 + SMB3 are inflated by 1.25x to approximate CRT stretching (256 * 1.25 = 320)
    >note: measurements were done on flat ground, holding forward (+ run button for applicable games) from a complete standstill

    >SMB1 top speed / SMB3 top speed with no P-meter
    =2.5 px/frame... stretching gives us 3.125
    >SMB3 top speed with full P-meter
    =3.5 px/frame... stretching gives us 4.325
    >S1 normal speed cap
    =6 px/frame

    >SMB1 needs 44 frames from standstill to get to top speed
    >SMB3 needs 46 frames from standstill to get to P-less top speed, + 49(=95) frames to build meter, and +18(=113) frames to reach full-P top speed
    >S1 needs 128 frames from standstill to reach the normal speedcap

    >S1 reaches SMB1's top speed 23 frames later than SMB1
    >S1 reaches SMB3's top speed 18 frames earlier than SMB3

    Unsure if OP is a gay or it's really is that big of a deal

    • 9 months ago
      Anonymous

      Finally, some gameplay related OC
      Thanks, this graph shows why 80% of the time Sonic 1 feels like a slower game. Marble Garden, Labyrinth, and Scrap Brain never let you get to Mario 3 P speed.

  20. 9 months ago
    Anonymous

    I don't personally like or enjoy any of the Mario games.

  21. 9 months ago
    Anonymous

    OK, gays, OP here. I've been playing this game more and experimenting to try and force myself to like it, and I discovered my beef with that weird p-meter drop I mentioned since none of you did.
    If you have the ability to fly, and do, your p-meter will be maxed for about 5 more seconds, regardless of how quickly you move. If you ever slow down, rather than your meter slowly lowering from max as it would normally, it'll drop back to 0 after the grace period expires, even if you start moving at max speed again.
    I hate this game a little bit less now that I know this, but it's still really moronic. Mario 1 is still better and Sonic is still WAY better.

    • 9 months ago
      Anonymous

      (Me)
      I should specify that it drops even if you only press the button to fly a single time and then start running again.
      Obviously this mechanic was inserted to stop you from flying infinitely without the P-Wing, and it just doesn't test whether or not the player has hit the ground after flight's been initiated; it drops to 0 regardless.
      If I were making the game, to counter this problem, I'd have the meter drop only by a single point rather than going all the day to 0. You still couldn't fly without a max meter, but you wouldn't be cucked if you started running on the ground either. They also could've just made it so the cooldown is dropped if the player ever lands on the ground, but I could see how that could make flying more overpowered so I see why they didn't do it.

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