>Paladins in first edition D&D had to be humans

>Paladins in first edition D&D had to be humans
So one of the easiest ways to deprive Paladins of their power would be to just have some were-rat bite them in their sleep to infect them and turn them into more were-rats...

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  1. 3 months ago
    Anonymous

    I'm pretty sure it didn't work like that

    Also, aasimar and those goat centaurs whose name I don't remember.

    Also picrel, go away.

    • 3 months ago
      Anonymous

      >Aasimar and Bariaur
      They weren't until 2e and weren't player options anywhere but Planescape.
      Some of the elves of certain cultures in Dragonlance could be paladins, if you're going to bring in non-core races.
      This still lends itself to the idea that paladins are something produced by the generic fantasy human culture (which is usually based heavily on Western Europe).

      • 3 months ago
        Anonymous

        BECMI let rakasta and lupins become paladins in the Champions of Mystara boxed set, which predated Planescape by like 10 years...

  2. 3 months ago
    Anonymous

    Stop spamming furshit. This isnt even about anything you're just indulging your dogfricking tf fetish

  3. 3 months ago
    Anonymous

    yes, and that's exactly why b/x and ose are shit, thank you

  4. 3 months ago
    Anonymous

    Lets look at the rules shall we. Saying human only you're limiting it to the PHB and we don't even have to look in UA.

    "all paladins must begin as lawful good in alignment (q.v.) and always remain lawful good." Initial condition and ongoing condition.

    "To become a paladin a character must be human"
    Initial condition. No ongoing condition stated.

    Paladins have to begin as human but it doesn't say they have to stay human.

    • 3 months ago
      Anonymous

      Immune to Disease, so infection won't do. Reincarnate might (if that was a thing back in 1e). But they still won't lose class levels because

      Real way to reliably disable Paladin is Helmet of Opposite Alignment which won't cause fall immendiatly for becoming evil (again reasoning applies), but should cause fall soon, for their actions in accordance with their new aligment.
      Better yet trick HoOA on one of the paladin's Good party members, this causes Paladin to fall immediately.

      • 3 months ago
        Anonymous

        >should cause fall soon, for their actions in accordance with their new aligment

        As soon as they become CE they are no longer LG and therefore no longer paladins, they don't have to do any action.

        I wondered if the former paladin being now chaotic evil would count as willingly performing evil acts so no longer able by RAW to return to paladinhood ever. The DMG entry for the helm says that alignment can be restored by wish or alter reality, and then there's a special sentence for paladins to quest and atone to obliterate the curse. This makes it look to me like the RAW allow a former paladin affected by this helm to regain their paladinhood. Anyone disagree?

        • 3 months ago
          Anonymous

          No, I'd allow that. Redemption stories are more interesting than some depressing slide into damnation.

    • 3 months ago
      Anonymous

      That means you can polymorph a non-human into a human, become a paladin and then change back

      • 3 months ago
        Anonymous

        Not in 1st or 2nd edition, character can't dual-class into (or from) Paladin, the class requires full dedication.

      • 3 months ago
        Anonymous

        Yeah, that's what it looks like.

        Not in 1st or 2nd edition, character can't dual-class into (or from) Paladin, the class requires full dedication.

        1) There's no need to dual class. Greyhawk Adventures, whose cover says it is compatible with first and second editions, allowed zero-level characters. Unless you can come up with a reason why

        Lets look at the rules shall we. Saying human only you're limiting it to the PHB and we don't even have to look in UA.

        "all paladins must begin as lawful good in alignment (q.v.) and always remain lawful good." Initial condition and ongoing condition.

        "To become a paladin a character must be human"
        Initial condition. No ongoing condition stated.

        Paladins have to begin as human but it doesn't say they have to stay human.

        is wrong a player could start playing as a classless zeroth-level halfling, polymorph into human, achieve level 1 and become a paladin (halflings can roll the prereqs for paladin), then polymorph back.

        To be clear looking for a rules-based reason, not an opinion like "I don't like it" or "it doesn't make sense to me" and "not in my campaign" which are all fine opinions.

        2) The Character with Two Classes, as it was called in first edition, doesn't say that at all. It says the exact opposite when it explicitly includes paladins as able to do so:

        >Note that nearly any combination of classes is thus possible, i.e. cleric & fighter, cleric & paladin, cleric & ranger, etc.
        >PHB, p. 33

        Second edition PHB does not contain such a list of examples but there is no mention of paladin being excluded in either the paladin section or the dual class section.

        • 3 months ago
          Anonymous

          >Greyhawk
          Ed Greenwood's degeneracy strikes again.

          • 3 months ago
            Anonymous

            You couldn't be more right.

  5. 3 months ago
    Anonymous

    No they didn't, they just needed to be able to be a Law-aligned traveling Fighter of at least ninth level, something that humans, lupin, and rakasta could all achieve.

  6. 3 months ago
    Anonymous

    >Infect
    >The class that was immune to disease at like level 2

    Frick off and don't come back, tourist. You're not welcome here.

    • 3 months ago
      Anonymous

      Aren't paladins immune to diseases?

      Lycanthropy in first edition DMG is called a disease, although it's dealt with in the character classes section not the character aging/disease section, and within three days of being bitten the person bitten can be cured by a remove curse spell but the same section gives the example of a paladin being bitten by a werewolf and contracting the disease.

      Lets look at the rules shall we. Saying human only you're limiting it to the PHB and we don't even have to look in UA.

      "all paladins must begin as lawful good in alignment (q.v.) and always remain lawful good." Initial condition and ongoing condition.

      "To become a paladin a character must be human"
      Initial condition. No ongoing condition stated.

      Paladins have to begin as human but it doesn't say they have to stay human.

      It also says that the paladin can't be a paladin anymore because he's now impure. Presumably this would hold true for a wererat which is LE, and even for a wereboar which is neutral

    • 3 months ago
      Anonymous

      in first edition D&D had to be humans

      Even if you ignore the various Dragon magazine articles that was only true up to the release of Unearth Arcana. After that paladins could also be elf and half-elf and your plan falls apart as half-elves and elves are immune to lycanthropy: it only affects humans according to DMG and to Monster Manual.

      "humans are the only beings able to contract lycanthropy"
      - DMG, p22

      "Lycanthropes are humans with the ability to assume animal form."
      - MM, page 63, Lycanthrope entry, first paragraph first sentence.

      On the other hand I'm specific as to that quote's location as it's contradicted by the first sentence of the second paragraph (ibid.) where "Any humanoid creature bitten ... is infected" which says elves and half-elves can be be affected by the disease.

      >>The class that was immune to disease at like level 2
      First edition paladins were immune to disease at first level. Same in second edition (where lycanthropy and mummy rot were called curses not diseases). In 3rd edition it was acquired at level 3 (including versus lycanthropy and mummy rot).

      >tourist
      Ironic.

      • 3 months ago
        Anonymous

        This is why you wanna throw these random distinctions in the trash. Lycanthropy should be a curse and werewolf giants are pure kino

  7. 3 months ago
    Anonymous

    People flip 5e shit, but the older editions where so fricking stupid.

  8. 3 months ago
    Anonymous

    Hey I drew that. I changed that character. She's not cursed with fur anymore but is a V for Vendetta style burn victim with a Venetian style rat mask. It fit her better.

  9. 3 months ago
    Anonymous

    Aren't paladins immune to diseases?

  10. 3 months ago
    Anonymous

    Also she'd be a straight up rogue and not a paladin. In any case my apologies on OP's behalf, I think he doesn't really like this stuff but just finds it convenient to use 'cause he made a bunch of spammy OPs like that over time.

  11. 3 months ago
    Anonymous

    Were-rat? That's just a normal Elf.

  12. 3 months ago
    Anonymous

    jerk off before posting

    • 3 months ago
      Anonymous

      bots can't jerk off

  13. 3 months ago
    Anonymous

    That shit doesn't matter anymore in 5e. As long as you don't violate your oath (and can rationalize to your DM why an action doesn't violate it.) My paladin just recently decapitated a grave digger and tossed him in the grave he was digging, then tied up a coffin maker and torched his shop with him in it. The justification was that they had been complicit in desecrating a church to steal some bones that protected it from vampires, which I got back. I also got away with killing and decapitating a crazy burgomeister and his guards, because they were oppressing innocent people and because it got our party in a good position to attack his rival who hired us (some b***h who runs a devil worshipping cult.)

    • 3 months ago
      Anonymous

      all these actions look perfectly lawful good. a paladin would be able to do all these things without falling in any edition of the game.

  14. 3 months ago
    Anonymous

    Didn't they have divine health and immunity to disease?

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