Palladium Rifts

Palladium Games and RIFTS(tm)!

In Rifts the world is a broken, post-apocalyptic wasteland destroyed by the corruption of humanity, the eruption of the Rifts and Ley Lines and the demonic & alien invasions that followed. Now the wasteland has had 300 years to partially recover, and civilization has returned in dribs & drabs to the world; but not just human civilization. Alien empires, monster kingdoms, lands of mutants and wizards have arisen from the ashes, all trying to rebuild the world in their own image!

Talk about:
>Rifts
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane

>Resources, PDFs, links, podcasts, etc.:
https://pastebin.com/uZrmSbfj (embed)

>official (highly-moderated) discord:
https://discord.gg/xGkk75Z

Thread Question: What do you think is the next big Palladium kickstarter that's supposed to be launching in October?

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

It's All Fucked Shirt $22.14

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 10 months ago
    Anonymous

    Free previews of:

    >Creature Feature
    >https://www.drivethrurpg.com/product_info.php?products_id=417156&src=palladium&affiliate_id=246835
    >Dead Reign
    >https://www.drivethrurpg.com/product_info.php?products_id=111050&src=palladium&affiliate_id=246835
    >Coalition Manhunters
    >https://www.drivethrurpg.com/product_info.php?products_id=400567&src=palladium&affiliate_id=246835
    >Yin-Sloth Jungles 2nd Ed.
    >https://www.drivethrurpg.com/product_info.php?products_id=447220&src=palladium&affiliate_id=246835

    I mean you can get most of them in the Sharethread too but if you feel like being an upstanding citizen.

    • 10 months ago
      Anonymous

      Legion of myth cover Rifts: Lonestar

      ?si=iFHqsY9DzxhNOd-k

      ?si=P7O8Q1VFHrcyYawa

      ?si=EdBYloaxCiR-2mLZ

      • 10 months ago
        Anonymous

        >Ghost in the Machine Rifts Liveplay:
        https://www.youtube.com/playlist?list=PL9OKt2SBYwybo_sV8zmdOBSQ1eaJP3rj9

    • 10 months ago
      Anonymous

      >Coalition manhunters

      I didnt like that book much. I dont know if any CS heads did either.

      • 10 months ago
        Anonymous

        Is it truly the new psionics sourcebook?

        • 10 months ago
          Anonymous

          It pretty much is. As long as you're okay with "and by the way this really strong and effective psychic ability? CS only."
          "This set of abilities for fighting supernatural enemies that seems like the Cyber knights should have it? SUPER SECRET CS ONLY"

          • 10 months ago
            Anonymous

            Fuuuuck that kind of shit really pisses me off. Cyber-knights screwed over once again.

            • 10 months ago
              Anonymous

              That's what happens when Lord Coake embezzles

              • 9 months ago
                Anonymous

                I'm surprised he hasnt made cyberknights worse.

              • 9 months ago
                Anonymous

                I would have made the cyberknights with the armor mesh be a secret plot by demons. A memetic demon metal that was an attempt by demons or some other evil force, to create their own "evil cosmic knight" but much less powerful. What it does do is make every cyberknight with the mantle ready to become a steel legion of puppet soldiers once the Minion Wars kicked off.

                Then have the ascetic ones rename themselves & be heroes

              • 9 months ago
                Anonymous

                Brilliant idea
                The ascetic ones can sign up with the CS and be called Coalition Knights.

              • 9 months ago
                Anonymous

                Yes. Cyber nights doesnt fit, anyway. The break away group would probably call themselves PsiKnights.

              • 9 months ago
                Anonymous

                Brilliant idea
                The ascetic ones can sign up with the CS and be called Coalition Knights.

                Psi-Knights would be cool. They could change their name but I don't think they would join the Coalition States. The CS wouldn't accept their unbiased heroics either

              • 9 months ago
                Anonymous

                Yeah, they should be like most juicers and glitterboys and be disorganized vigilantes just to piss off the CS. If every PSIKnight is independent then the CS cant roll a tank over a city and say the threat is over. Also it means that every Psiknight is a different case and challenge which means the CS has to think more, they hate thinking.

          • 10 months ago
            Anonymous

            Psionics is like buying a Riven. Seemed like a good idea at the time, once or twice it works well, then 6 months later you discover the huge mistake you made.

  2. 10 months ago
    Anonymous

    [...]

    In Rifts? Very rarely, only when encountering stuff like vampires at night in your bed or splugorth minions who are a surprise or bio-wizardry abominations. For regular monsters it's kind of a given you'll be encountering scary stuff in the post-apoc wilderness.

  3. 10 months ago
    Anonymous

    Well color me surprised that Rifts Bestiary Vol. 2 is going to come out soon. I would have bet it was going to be vaporware for the next 5 years.

    • 10 months ago
      Anonymous

      Wow.
      Maybe once volume 4 comes out and they all get discounted they'll be worth buying.

    • 10 months ago
      Anonymous

      There is going to be so many sweet dinos in it, I bet!

      I still have to ask them about an all-dinosaur campaign.

      • 9 months ago
        Anonymous

        This image immediately made me lose any possible interest.

        Fricking furgays...

  4. 10 months ago
    Anonymous

    are there any good stl's for CS stuff?

  5. 10 months ago
    Anonymous

    Some of my friends want to do a one-shot since I sold them on the meme-potential of the game, but some wanted to go full Gundum-sized gameplay and others wanted the hobo route, any advice for a long-term GM/DM but someone who has never ran RIFTS (tm) before?

    • 10 months ago
      Anonymous

      You as the GM have to set the power level of the party, and players have to adapt their OCC choices to match it. You can't have a Hobo alongside a Glitter Boy or Dragon Hatchling, it just doesn't work. Tell the players what your desired power level is and then which OCCs are in-scope and which are out-of-bounds.

      Also, for a one-shot I would recommend making PCs before the session starts and only using the core book book RUE.

      • 10 months ago
        Anonymous

        Do two one shots! One in the burbs and one in the burbs as a team of power armored mercs blow it to shit!

        Thanks, I think pre-genning some characters based on stuff they want to play, while giving them a few options for customization at the end may work best. Was going go keep it to the UE book since that's the one I own.

      • 10 months ago
        Anonymous

        >You can't have a Hobo alongside a Glitter Boy or Dragon Hatchling
        You absolutely can if you do the work to mix in enough intrigue to make use of the things the Vagabond can do out of combat (and tbh with a decent H2H and the right equipment they're not useless in combat, either). That's what makes Rifts so hilarious.

      • 10 months ago
        Anonymous

        Nah, go for it. Hobos and robot pilots. What, did the bum with the gun he found in a trash can think he is the party tank now?

    • 10 months ago
      Anonymous

      Do two one shots! One in the burbs and one in the burbs as a team of power armored mercs blow it to shit!

  6. 10 months ago
    Anonymous
  7. 10 months ago
    Anonymous

    Tell me about the juicers, daddy.

    • 10 months ago
      Anonymous

      They have a lot of roid rage and die young.
      But they burn so very, very brightly!

  8. 10 months ago
    Anonymous

    Let's play a game. Give me a d100 and we'll make a biomechanical monsters, stats and all.

    • 10 months ago
      Anonymous

      Rolled 72 (1d100)

      Sure, but I have to sleep soon.

      • 10 months ago
        Anonymous

        Sure sure.

        >71-80% Assymentrical freak. Can choose torso or quadrapedal torso. 50% it has a head then roll once on table 4. Roll 2d4+8 times on tables 5,6,7 gym chooses how many where. 5 times on table 8.

        This thing is going to be a pile of limbs and guns. I need two rolls now:
        2d100 to determine head and which.
        1d200 to determine torso,
        then 2d4+8 to figure out the cluster of limbs.

        • 10 months ago
          Anonymous

          Rolled 26, 45 = 71 (2d100)

        • 10 months ago
          Anonymous

          Rolled 146 (1d200)

          Rolled 26, 45 = 71 (2d100)

          • 10 months ago
            Anonymous

            Rolled 2, 1 + 8 = 11 (2d4 + 8)

            Zephyr War Mount. This aerial cavalry War Mount
            now serves as a nightmarish steed for Legion’s elite humanoid
            Amalgams or her prized traitors towards the Resistance. Legion
            generally just lops off the insect-like head and wings and installs
            thrusters from the Flying Strike Ship (see Splicers RPG page 43).
            She also replaces the War Mount’s Scorpion Heat Cannon tail
            with a Collector Tail (see Table Seven: Additional Appendages).
            Base Stats: 290 M.D.C. Splicer P.S. of 25.
            Height: 5 feet
            (1.5 m).
            Length: 14 feet (4.3 m) with an additional 25 foot (7.6 m)
            tail.
            Weight: 2.6 tons.
            Running Speed: 50 mph (88 km).
            Leaping:
            20 feet (6.1 m).
            Digging Speed: Not applicable.
            Flying Speed: The wings have been replaced with Vertical Take-Off and Landing (VTOL) thrusters providing a maximum of 450 mph (720
            km).
            Horror Factor of 10.
            Damage: Full Strength Punch with the
            forelimbs: 2D6 M.D.,
            Tail Lash/Strike: 3D6 M.D.,
            Full Strength
            Kick: 2D6 M.D.,
            Stomp: 1D4 M.D.,
            Ram Butt: 1D8 M.D.,
            Flying Body Block/Ram: 4D8 M.D. and has a 01-80% likelihood
            of knocking an opponent as large as 20 feet (6.1 m) tall off his
            feet and onto his back. If knocked off his feet, the victim loses
            initiative and two attacks per melee. Counts as two melee attacks
            for the War Mount, not from any Legion unit riding the Zephyr
            amalgam. Bonuses: +2 on initiative, +2 to strike in hand to hand
            combat, +2 to parry, +2 to dodge, +5 to dodge when flying, +3 to
            roll with punch, and +2 to disarm

            Rolled 26, 45 = 71 (2d100)

            Head: Yes

            Reinforced Carnivorous Host Armor. The head
            from the Host Armor receives the same upgrades to the teeth
            and jaw typically given to Gorehounds, plus additional armor is
            added to protect the Amalgam’s head. M.D.C.: 180. Additional
            Weight: 80 pounds (36 kg).

            So we have a 3 ton bug body with rockets for wings and a robo tail and this little head upfront with teeth like that James Bond henchman Jaws. Let's roll limbs.

            • 10 months ago
              Anonymous

              Oop forgot the most important part of the head stats:
              >Damage: Bite 3D8+10 M.D. Bonuses: +1 to Horror Factor
              So our horror factor is 11

              Our bug body comes with a collector tail instead of the standard heat cannon:
              Collector Tail. This versatile appendage is equipped
              with a long-range laser cannon, chemical sprayer, and razor sharp blade. It also possesses a camera that the Amalgam can use
              to see around corners or peek over obstacles without exposing
              itself. M.D.C.: 150. Additional Weight: 600 pounds (270 kg).
              Damage:
              Laser Blast: 6D6 M.D.. Range: 4,000 feet (1,219 m).
              Tail Blade: 5D6 M.D. See description of the Factory Walker for
              details on the effects of Amnesic Gas or Creeping Death Nerve
              Gas.
              Range: Can spray the concentrated liquid compound up to
              500 feet (152.4 m). Most of these compounds aerosolize on impact to form a chemical cloud that covers a 50 foot (15.2 m) radius. Payload: Enough for 5 blasts. Spent chemicals are replaced
              by the Factory Walker. Bonuses: +4 on initiative, +1 to strike, +2
              to parry, and +1 to Horror Factor

              So our horror factor is now 12. The effects of the nerve gas is a mouthful so I'll post that separate.

              We have 11 limbs. 11 completely random limbs. Let's have 3 arms, 3 legs, and gosh darn 5 additional limbs:
              >3 1d100 rolls for arms
              >3 1d100 rolls for legs
              >5 1d100 rolls for "additional Limbs"

              • 10 months ago
                Anonymous

                Effects of the amnesiac gas:
                Depends on the type of chemicals used. Knockout gas or paralysis gas does not inflict any damage. However,
                anyone exposed to either of these compounds must make a save
                vs non-lethal poison of 16 or higher or else be incapacitated for 4D4 minutes.

                Le Creeping Death gas:
                Anyone exposed to Creeping Death nerve gas must make
                a save vs lethal poison of 14 or higher or else suffer severe
                damage. On a failed roll, the victim suffers 2D6 S.D.C. and
                3D6 points of damage directly to H.P. every melee round for
                2D4 melees. The target’s body spasms uncontrollably and is
                wracked with mind-numbing pain. Attacks per melee are reduced to one, all combat bonuses are gone plus the victim suffers additional penalties of -10 to strike, parry, and dodge, and
                Spd. is reduced to 1D4 while the gas eats away at his or her
                flesh. If the poor soul is lucky enough to survive, he or she will
                be extremely weak (reduce P.E., P.S., and Spd. to 1D4) for 1D6
                days. Furthermore, the victim only has two attacks per melee
                and suffers penalties of -5 to strike, parry, and dodge. On a successful save, damage is reduced by half, P.S, P.E., and Spd. are
                only reduced by 1D6, and the victim suffers penalties of -2 to
                strike, parry, and dodge for 4D4 minutes.
                This brutal nerve gas is also strong enough to harm Mega Damage beings, but the damage is not nearly as severe. BioTech devices and Mega-Damage beings must also make a save
                vs lethal poison of 14 or higher. On a failed roll, the target suffers 3D6 M.D. per melee round for 1D6 melees. Bio-Tech creations like Host Armor, War Mounts, and Gorehounds will also
                experience intense pain and muscle spasms. These victims lose
                4 attacks per melee round and are -6 to strike, parry, and dodge
                for 1D4 minutes. On a successful save, the target only suffers
                1D4 M.D. per melee round for 1D6 melees and all penalties are
                reduced by half

                So if it breaths we can fudge it right up.

            • 10 months ago
              Anonymous

              Rolled 13, 80, 19, 47, 8, 59, 16, 4, 4, 99, 20 = 369 (11d100)

              Oop forgot the most important part of the head stats:
              >Damage: Bite 3D8+10 M.D. Bonuses: +1 to Horror Factor
              So our horror factor is 11

              Our bug body comes with a collector tail instead of the standard heat cannon:
              Collector Tail. This versatile appendage is equipped
              with a long-range laser cannon, chemical sprayer, and razor sharp blade. It also possesses a camera that the Amalgam can use
              to see around corners or peek over obstacles without exposing
              itself. M.D.C.: 150. Additional Weight: 600 pounds (270 kg).
              Damage:
              Laser Blast: 6D6 M.D.. Range: 4,000 feet (1,219 m).
              Tail Blade: 5D6 M.D. See description of the Factory Walker for
              details on the effects of Amnesic Gas or Creeping Death Nerve
              Gas.
              Range: Can spray the concentrated liquid compound up to
              500 feet (152.4 m). Most of these compounds aerosolize on impact to form a chemical cloud that covers a 50 foot (15.2 m) radius. Payload: Enough for 5 blasts. Spent chemicals are replaced
              by the Factory Walker. Bonuses: +4 on initiative, +1 to strike, +2
              to parry, and +1 to Horror Factor

              So our horror factor is now 12. The effects of the nerve gas is a mouthful so I'll post that separate.

              We have 11 limbs. 11 completely random limbs. Let's have 3 arms, 3 legs, and gosh darn 5 additional limbs:
              >3 1d100 rolls for arms
              >3 1d100 rolls for legs
              >5 1d100 rolls for "additional Limbs"

              Effects of the amnesiac gas:
              Depends on the type of chemicals used. Knockout gas or paralysis gas does not inflict any damage. However,
              anyone exposed to either of these compounds must make a save
              vs non-lethal poison of 16 or higher or else be incapacitated for 4D4 minutes.

              Le Creeping Death gas:
              Anyone exposed to Creeping Death nerve gas must make
              a save vs lethal poison of 14 or higher or else suffer severe
              damage. On a failed roll, the victim suffers 2D6 S.D.C. and
              3D6 points of damage directly to H.P. every melee round for
              2D4 melees. The target’s body spasms uncontrollably and is
              wracked with mind-numbing pain. Attacks per melee are reduced to one, all combat bonuses are gone plus the victim suffers additional penalties of -10 to strike, parry, and dodge, and
              Spd. is reduced to 1D4 while the gas eats away at his or her
              flesh. If the poor soul is lucky enough to survive, he or she will
              be extremely weak (reduce P.E., P.S., and Spd. to 1D4) for 1D6
              days. Furthermore, the victim only has two attacks per melee
              and suffers penalties of -5 to strike, parry, and dodge. On a successful save, damage is reduced by half, P.S, P.E., and Spd. are
              only reduced by 1D6, and the victim suffers penalties of -2 to
              strike, parry, and dodge for 4D4 minutes.
              This brutal nerve gas is also strong enough to harm Mega Damage beings, but the damage is not nearly as severe. BioTech devices and Mega-Damage beings must also make a save
              vs lethal poison of 14 or higher. On a failed roll, the target suffers 3D6 M.D. per melee round for 1D6 melees. Bio-Tech creations like Host Armor, War Mounts, and Gorehounds will also
              experience intense pain and muscle spasms. These victims lose
              4 attacks per melee round and are -6 to strike, parry, and dodge
              for 1D4 minutes. On a successful save, the target only suffers
              1D4 M.D. per melee round for 1D6 melees and all penalties are
              reduced by half

              So if it breaths we can fudge it right up.

              Wow, that's absolutely horrifying. I don't even know if I should be rolling for all these limbs. I don't want to visualize the results.

              • 10 months ago
                Anonymous

                >Arms
                Host armor 90 lbsMDC 130: PS+2
                Host armor 90 lbs. MDC 130: PS+2
                Reinforced Scarecrow 75 lbs MDC 75 PS +4

                So we got lucky and a matching pair of host armor arms. Basically the kind on each side over every host armor and that doubles the bonus. We also have a steel plated mummy arm that can crush like a mothertrucker.
                >Legs
                Reinforced host armor running legs MDC 200. Run: 130mph leap 20 feet. Swim 20 mph, dig 20mph. PS +1
                Strider leg MDC 220. Run 80 mph leap 20ft. Dog and swim 4 mph. 450 lbs. Damage sickle kick: 5d6. Leaping sickle kick: 1d6*10 (2 melees). Bonus: -1 strike and parry (you read that right). +1 dodge.
                Abomination leg MDC 200: run 150mph leap 40 feet 350 lbs. 6d6 kick. 10d6+20 leap kickbonus: +3 PS +1 intiative. +1 strike parry dodge

                We did not get lucky this time. We have three digigrade legs of different thicknesses and sizes. Worse, our best leg would be the strider but it apparently flails wildly without a matching strider leg and penalizes us. At least it has a cool claw.

                >Addies
                Slicer scythe arm MDC 110 40: lbs damage 4d6 +2 strike, +1 parry, +1 horror
                Slicer scythe armMDC 110: 40 lbs. Damage 4d6 +2 strike, +1 parry, +1 horror
                Reinforced Mantis cannon blade limb MDC 165: 80 lbs. Strike 7d8, power strike: 2d4*10+30. +1 strike. +2 parry, +2 horror
                Cable snake MDC 30. 100lbs bite1d6+2. Laser: 1d6, range 40 feet bonus: +2 strike +2 parry. +1 horror. +4 intiative, cant be surprised.

                This is the FRIENDS of robot tentacle limbs. We got two wirey spazz with blades on the end, we got one that is a thick pick with a lot of muscle, and we got lucky with the cable snake as it gives us a second set of eyes and sweet bonuses. Also it can eat rats.

                We have a horror rating of 16. A PS of 37. By now we are around 4 tons.

                Time for guns I need 5 rolls of 1d100!

              • 10 months ago
                Anonymous

                Rolled 58, 16, 58, 32, 20 = 184 (5d100)

                This thing must look like a spaghetti ball of arms and legs.

              • 10 months ago
                Anonymous

                Frame it to look similar to a splugorth

              • 10 months ago
                Anonymous

                >Mantis Omega Cannon
                M.D.C.: 150. Additional Weight: 250 pounds (113 kg). Damage: 2D10x10 M.D. with a
                blast radius of 10 feet (3 m). Range: 6,000 feet (1,829 m). Rate
                of Fire: 2 attacks per melee. Bonus: +2 to strike.
                >Mantis Omega Cannon
                M.D.C.: 150. Additional Weight: 250 pounds (113 kg). Damage: 2D10x10 M.D. with a
                blast radius of 10 feet (3 m). Range: 6,000 feet (1,829 m). Rate
                of Fire: 2 attacks per melee. Bonus: +2 to strike.
                >Box Mini-Missile Launcher.
                350 pounds (158 kg). Damage: Fragmentation: 5D6 M.D. with a 20 foot (6.1 m) blast radius, Armor Piercing: 1D4x10, and Plasma: 1D6x10 M.D. Range: About one mile (1.6 km). Payload: 30 mini-missiles
                >Box Mini-Missile Launcher
                350 pounds (158 kg). Damage: Fragmentation: 5D6 M.D. with a 20 foot (6.1 m) blast radius, Armor Piercing: 1D4x10, and Plasma: 1D6x10 M.D. Range: About one mile (1.6 km). Payload: 30 mini-missiles
                >Long Range Laser cannon
                M.D.C.:150. Additional Weight: 30 pounds (13.5 kg). Damage: 6D6
                M.D. Range: 6000 feet (1828.8 m). Bonus: +3 to strike.

                The limbs might be a hot mess but the guns sure aint! By random chance have TWO artillery cannons that are so heavy duty they can only fire a limited number of times. So we can fire alternating shots or big dick energy and volley fire, kinda. We also have two mini missile launchers which gives us even more one-round ejaculatory firepower. Then we have the laser for... whatever happens after round 1. With this and our flight capabilities we are essentially a long range fighter, a spaghetti monster that kills before you get a mile close.

                Right now we look like Metamorphasis if it was directed by James Cameron.

                But we're not done. All this is just the 'blueprint.' We need 3 d100 rolls to figure out the programming, construction, quality, and repair systems.

              • 9 months ago
                Anonymous

                Rolled 81, 16, 74 = 171 (3d100)

                >2D10x10 M.D. with a
                >blast radius of 10 feet (3 m). Range: 6,000 feet (1,829 m).
                >2d10x10
                Blasted Balls this absolutely fricks.

              • 9 months ago
                Anonymous

                >Programming: Hunter. Programmed to track down and capture splicers. Accompanied by combat units to ensure the job is done.
                Skills: climb 90% (lol) tracking 95%
                Bonus: +2 intiative, +3 to strike parry dodge, +2 to long range attacks.
                Attacks per melee:4

                >construction quality: Disposable
                made as poorly as possible. No life support so organic parts rot in 24-36 hours. No repair system so dont roll on table 11.
                Construction time: 4d4 minutes
                "Bonus:" reduce MDC by 50% attacks per melee by half, speed by half, remove all bonuses. +4 horror.

                >Repair system (If we were allowed) Nanite repair system.
                Organics heal 1d6 main body per hour and limbs 1d4. Inorganic parts heal 1d6 per melee round but needs 2 pounds of metal per 5 MD healed pressed against the damaged area for the nanite to harvest it. I thought that bit was cool.

                Oof, man. Just oof! We were shaping up to be a hardcore hunter killer air unit with heavy long range to knock em down and our tail to knock them out but the Legion decided to make us with staples, shoestring, and bubblegum! The only silver lining here is that our horror factor is 20! Yes, as the 4 ton bug is a death cloud that rains its body parts and thunders missiles and Omega beams.

                Keep the thread alive and I'll put all this on a pdf. It's actually a long of data!

              • 9 months ago
                Anonymous

                >No life support so organic parts rot in 24-36 hours. No repair system
                ....aaaand it's totally screwed now, lol. What a TWEEEST!

                >Former combat monster falls apart after 7 minutes in the field

              • 9 months ago
                Anonymous

                Rolled 45 (1d100)

                I advocate a mulligan

              • 9 months ago
                Anonymous

                >No life support so organic parts rot in 24-36 hours. No repair system
                ....aaaand it's totally screwed now, lol. What a TWEEEST!

                >Former combat monster falls apart after 7 minutes in the field

                Alright, Mulligan! Give me another 1d100 and pray it's not 1-20!

              • 9 months ago
                Anonymous

                I gave ya a 45 tell me what that does

              • 9 months ago
                Anonymous

                Rolled 45 (1d100)

                I advocate a mulligan

                >No life support so organic parts rot in 24-36 hours. No repair system
                ....aaaand it's totally screwed now, lol. What a TWEEEST!

                >Former combat monster falls apart after 7 minutes in the field

                I missed that!

                >45 mixed quality some appendages are attached with microscopic precision others with others crude stitching. construction time: 4d4 hours. Bonuses: -1 melee. -10% MDC, -10% speed. +2 horror factor.

                Let's keep the nanite repair system.

                Alright alright. We arent dying on the vine and we can still doll out about 300 MD with our bug cannons. Our horror is 18 which is enough to send everyone but hardened soldiers doing the scooby run.

              • 9 months ago
                Anonymous

                So much power it's bursting its seams

        • 10 months ago
          Anonymous

          Rolled 26, 45 = 71 (2d100)

          Rolled 146 (1d200)

          [...]

  9. 10 months ago
    Anonymous

    fricking landsharks in power armor

  10. 10 months ago
    Anonymous

    Your Rifts campaign gets invaded.
    >"JFK tower, this is Flight 33. Mayday, mayday! We're running low on fuel and requesting permission to land."

    • 10 months ago
      Anonymous

      >We're getting a call from someone claiming to be called the Coalition?
      >Fricking New Yorkers. It's the United States, how had is that to grasp.
      >They want us to land.
      >Where? Phone them and say we cant see an air strip. We havent even seen a highway. We must be like in Burbank, it's all valleys and weird women sports teams.
      >What?
      >Right there, they are holding the sticks and riding those weird horses.
      >Look fellas' another plane... wait! It's like a man. A man on a little plane! And its black!
      >A flying black man? Shoot! They learned to fly! Sit down, I'm dropping the throttle! We have women on board! Shoot! Shoot shoot shoot!

      • 10 months ago
        Anonymous

        The CS would probably be far more understandable to 1950s Americans than current-year America.

      • 10 months ago
        Anonymous

        >"Help. There is. Something on the. Plane's. Wing! You have to. Believe me. It's... Ugly. It's... Abominable... You gotta help. Me. Operator!"
        >"Goddamn D-Bees. Who the hell is this?"

  11. 10 months ago
    Anonymous

    Anyone know where I can find a bunch of good little drone robots that isn't Archie BuiltABots?

    Are they worth it? I'm gonna be playing a 1 man game (wife is running) as a Techno-Wizard for hire, & I'm looking for ways to punch up & maybe some adv8ce for not eating Death for breakfast. Open to suggestions for weapons, armor, vehicles & equipment. Currently debating between taking a wing board for style & compactness, or a skyboat to have a place to sleep

    • 10 months ago
      Anonymous

      Now do you mean robot companions or TW ones?

      • 10 months ago
        Anonymous

        I'm talking about drones. Flying guns, knock off skelebots, etc. I need force multipliers

  12. 9 months ago
    Anonymous

    Basic ass noob here, going to have my first game in savage rifts soon. I built a burster not knowing much about the framework, and after a session 0 with the other players I feel very much out-stripped in defense and offense. Are my worries unfounded or is there a better way to build the class?

    • 9 months ago
      Anonymous

      I don't know Savage Worlds at all, but the Burster's whole thing in Rifts was that they were a soft squishy mother fricker but they can just spontaneously make fire armor to protect themselves as good as light armor or blow someone up like they had a laser cannon, and if they already had a fire started they could melt power armors.

    • 9 months ago
      Anonymous

      Savage Rifts is both swingy as frick & at the same time neutered RIFTS. If I were you I'd reroll. If you lack the system mastery to recognize a powerful combo or if the OCC/"framework" just doesn't have one you can find, then switch now, rather than trying to struggle along with something you're gonna hate.

      Play a Glitterboy. Glitterboys are the best

      • 9 months ago
        Anonymous

        Glitterboy looks amazing, but someone else is playing one and I just wanted to try something different. I'll just try to play smart and rely on the dragon and mech for cover.

        • 9 months ago
          Anonymous

          Techno-Wizard or Juicer then

        • 9 months ago
          Anonymous

          >I'll just try to play smart and rely on the dragon and mech for cover.

          That's what they're there for!

        • 9 months ago
          Anonymous

          Okay, tell me what's in the party. Also, shame on you for not wanting to play Glitterbros. You want to know what's better than a Boomgun? Two Boomguns!

          • 9 months ago
            Anonymous

            >Two Boomguns
            That's not fair!

            • 9 months ago
              Anonymous

              Look up the Fatboy triax variant my friend. It's basically a double Boomgun, if only we could steal a couple Ineria beam tech from the Megaversal Legion... The thought of recoiless Boomguns makes me hard. Plus you can use I-Beams to fly too...

              • 9 months ago
                Anonymous

                Its the price it pays for being so fat it can't actually close it's hands.

              • 9 months ago
                Anonymous

                If I had the triax double boomgun with goddamn I-Beam tech, I'd slap it on a classic G-10, but install Naruni thermokinetic armor & then install some anti energy TW/Alchemist stuff. Tough & resistant as shit, plus the biggest gun in the room. Flying too!

              • 9 months ago
                Anonymous

                That is literally what we just made, just stickier.

                I gave ya a 45 tell me what that does

                Rolled 45 (1d100)

                I advocate a mulligan

                >No life support so organic parts rot in 24-36 hours. No repair system
                ....aaaand it's totally screwed now, lol. What a TWEEEST!

                >Former combat monster falls apart after 7 minutes in the field

                Rolled 81, 16, 74 = 171 (3d100)

                >2D10x10 M.D. with a
                >blast radius of 10 feet (3 m). Range: 6,000 feet (1,829 m).
                >2d10x10
                Blasted Balls this absolutely fricks.

                Alright, here is the PDF what do we call this baby?

              • 9 months ago
                Anonymous

                Thessalhydra would be spot on

              • 9 months ago
                Anonymous

                Thessalhydra unit it is! I wonder if we should make a companion unit to compensate for it's low melees and low MDC.

              • 9 months ago
                Anonymous

                Rolled 81 (1d100)

                Here's your first roll

              • 9 months ago
                Anonymous

                Rolled 40 (1d100)

                >Symetrical multiple heads: roll again on table 1 for boyd type and add 1d4 identical heads

              • 9 months ago
                Anonymous

                Rolled 5 + 1 (1d100 + 1)

              • 9 months ago
                Anonymous

                >Symetrical biped. Roll once on tables 2, 4, 5, 6, and 3 times on table 8.

                Let's just say we rolled a 4 on the number of heads. Now I need 7 d100 rolls. Let's chug this thing!

              • 9 months ago
                Anonymous

                Rolled 75, 91, 27, 50, 60, 6, 54 = 363 (7d100)

                By Thoth, will we have victory

              • 9 months ago
                Anonymous

                Rolled 95 (1d100)

                >Griffin upper body
                >4 liquid metal injector heads
                >Reinforced host armor arms
                >Strider legs (a pair this time)
                >Mantis cannon!
                >Light cell laser pistol cluster
                >Mantis cannon!

                Let's go ahead and choose trooper to balance his close range capabilities and long range cannons. He's a little tougher than the thessalhydra unit but he is a mean guy with a tactic. The Griffin body has these tentacles designed to fire and stick to targets while it melees away. With this guy he can inject liquid metal all the live long day into targets or kick with his strider feet, which also allow him to run faster than the thessahydra at 330mph.

                One more roll for his repair but I'll wrap up the stats next thread.

              • 9 months ago
                Anonymous

                Rolled 76 (1d100)

                Thoth delivers

              • 9 months ago
                Anonymous

                Rolled 99 (1d100)

                This thing should not live!

              • 9 months ago
                Anonymous

                Nice digits

  13. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      Africa honestly seems like a tabletopstratdgy game event they throw on Tourney nights.
      >Alright guys. Get your 200 pts armies and we all try to take out this broken giant unit that just came out. We are selling him in the back after the thing.

  14. 9 months ago
    Anonymous

    Your Rifts game gets invaded
    >"This is the coolest movie. I tell you that the story begins when three space outlaws crashland on a Robot planet. Chocorama. And they have to fight off the robots. But they have to make it back to Earth or the Robots will crush their bones to bits. When the three space men lose control of their ship and hurdle into a field of asteroids that almost turns them into space dust..."
    >"They're sucked into a dimensional time portal that transports them to another planet-"

    • 9 months ago
      Anonymous

      Would Eddie be a MDC being?

      • 9 months ago
        Anonymous

        Probably. He gets stronger with failure.

    • 9 months ago
      Anonymous

      Left to right
      >Rogue Scholar
      >Black Marketeer
      >Crazy

  15. 9 months ago
    Anonymous

    Ah. Were autosaging. Who will make the new bread?

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