[...]
A company that cares for it isntead of a hadful of devs that can be easily replaced Frick Bamco for getting rid of habu
And despite that, no one gives a shit about them.
The true problem with Digimon is it's lack of consistency in EVERYTHING. Genres, tones, and even settings can change wildly . From the anime, to the games, to everything else.
In Digimon the monsters are your equals and have their own personalities. In Pokemon and Palworld they're plushies you can project onto. It's the same reason character creators are more popular than set character designs. If the next Digimon game was open world, let you build your own digitamer, and prevented the Digimon from talking, it would be their most successful game.
its either a very important series or pretty much the only thing they have, while digimon isn't bandais only thing, or even its more successful, bandai just lets digimon go and doesn't really give it that much support despite it constantly outperforming what its given.
the difference is just that digimon is neglected
>you haven't been keeping up because the (ex-)games director said they settled on the Story RPGs and pet-raising RPG World games.
And you say this despite the fact the only new Digimon game this decade was neither Story nor World.
It's been 7 years since either of those series they've 'settled on' has had a new entry. It's shit like this why people think Digimon is all over the place.
>the only new Digimon game this decade was neither Story nor World.
digimon has always fallen prey to troubled production. >survive
it was meant to bridge the gap until the new story game came out.
everyone knows bamco gives the games a shoestring budget, and survive is no exception to this, as it had to be remade with a massively reduced scope because the original dev studio bit off more than it could chew
but pokemon's nonsensical sugarcoated world full of plotholes is off-putting to say the least >instead of tazing or just shooting the player dead, even world-conquering megalomaniacs engage in wienerfighting, by the rules no less. they could just sic all their pokemon on trainers (which always ends up poorly in other media... because it does ok?) >pokemon, essentially animals, love to 'fight til near death' and 'get stronger' by participating in wienerfights? that's insane >unexplained free healthcare for everyone >the pokepolice are so incompetent and useless little kids can do their job better than them taking down criminal gangs single-handedly >no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries' >wild pokemon throw self-preservation out the window to jump trainers and 'test their worthiness to train them' even though it's absolutely suicidal and the trainer can just walk out on their asses
A lot of what you're saying is wrong, but it's not your fault because the official lorebooks released with every gen have never been officially translated for whatever fricking reason and half the stuff that ends up in the games themselves get either censored or mistranslated for fun.
>A lot of what you're saying is wrong
none of it is wrong >pokemon "love" wienerfighting to near-death >everyone is a healthcare leech >villains play by the rules instead of just killing people
e.g. ghetsis could have just told kyurem to freeze N and the player in b2w2 >pokemon are never shown killing anything (reeeeeeeeeeeeee muh family friendly everyone eats pet food!) >wild pokemon suicidally charge people because they want to be caught and trained >pokepolice does nothing in the games. the PC is the star in the show
>no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries'
there are pokedex entries mentioning this, usually birds eating bug types
You forgot the fact that Pokemon officially don't actually breed with each other. Apparently eggs just magically appear when they're left together at the daycare and "no one knows where they come from".
Anon thats just adults not wanting to talk to children about sex
Pokemon do have sex and they dont even lay eggs, they give birth and then they build an egg to protect the baby
This info is canon from old japanese sources
>shooting the player dead
Pokemon are the guns in the pokemon world >pokemon dont fight to near death they all faint and shrink when in danger so there is no real danger of death when they arent fighting to eat each other >free healthcare
Subsidized by the pokeshop that is always next to it, also it probably costs almost no money to operate >pokepolice
Yeah it has to be incompetent or the MC would have nothing to do >wild pokemon
I never thought about this one before so I have no answer
Im not even a pokemon fan anymore but the world makes as much sense as it needs to make
>Pokemon are the guns in the pokemon world
there were actual guns until they got retconned. moreover, a gun is but one mechanism to stop trainers. they could also taze them, slug them, gas them, freeze them, cast a(n electric) net on them, etc. >there is no real danger
fatal injuries? remember blue's dead raticate? also, fainted wild pokemon don't magically wake up in a pokecenter >the world makes as much sense as it needs to make
I get the game world is just an excuse to enable the gameplay, but it's still off-putting. they talk about strengthening the bond between trainer and pokemon, when the former send the latter to fight until they drop unconscious for fun and amusement. digimon has the "I want to protect my chosen kid" excuse, or failing that the "it's a VR world so whatever," or "we're on a mission for the guild/union/etc."
>stead of tazing or just shooting the player dead, even world-conquering megalomaniacs engage in wienerfighting
Whats the alternative? You have pokemon capable of destroying buildings and moving faster than bullets, Pokemon ARE the strongest weapons in the pokemon setting >Could just sic all their pokemon on trainers
And then trainers would do the same back?
Villains lose because pokemon get stronger canonically through strong happy bonds with their trainer. Villains dont establish bonds like these, Its like a common thug being outgunned by a trained rifleman, even if they have the same weapon one person knows how to use theirs better than the other >pokemon, essentially animals, love to 'fight til near death' and 'get stronger' by participating in wienerfights? that's insane
Animals fight for fun in nature and domesticated settings. And enjoy being powerful, and its not to the death like wienerfighting, its more akin to boxing. Nonetheless pokemon like to make their masters happy in the same way dogs bring you slippers and a newspaper, they do it out of love and for praise/affection. Granted, there are pokemon shown in multiple kinds of media that dont enjoy fighting >unexplained free healthcare for everyone
Not sure if this has ever been explained in the lore tbh >the pokepolice are so incompetent and useless little kids can do their job better than them taking down criminal gangs single-handedly
This is just MC syndrome with pokemons simple plotlines and isnt a plothole exclusive to pokemon >no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries
Straight up false. Pokemon eat each other, they just dont cover that in the games/merch meant for kids because they want to keep it squeaky clean and child friendly. >wild pokemon throw self-preservation out the window to jump trainers
Wild animals also suicidally jump people with hunting rifles that one tap them. Consistent with IRL nature
>Pokemon ARE the strongest weapons
which is why you'd sucker punch the moron kid holding the balls before they have a chance to react. it's strategy 101: always take out the puny summoner/tactician >Animals fight for fun in nature and domesticated settings
there's a huge difference between play fighting and rut or fights over territory, or outright predation >akin to boxing
so wienerfighting >pokemon like to make their masters happy >Consistent with IRL nature
except that happens because they feel threatened, not because they "want to be trained by hunters"
>stead of tazing or just shooting the player dead, even world-conquering megalomaniacs engage in wienerfighting
Whats the alternative? You have pokemon capable of destroying buildings and moving faster than bullets, Pokemon ARE the strongest weapons in the pokemon setting >Could just sic all their pokemon on trainers
And then trainers would do the same back?
Villains lose because pokemon get stronger canonically through strong happy bonds with their trainer. Villains dont establish bonds like these, Its like a common thug being outgunned by a trained rifleman, even if they have the same weapon one person knows how to use theirs better than the other >pokemon, essentially animals, love to 'fight til near death' and 'get stronger' by participating in wienerfights? that's insane
Animals fight for fun in nature and domesticated settings. And enjoy being powerful, and its not to the death like wienerfighting, its more akin to boxing. Nonetheless pokemon like to make their masters happy in the same way dogs bring you slippers and a newspaper, they do it out of love and for praise/affection. Granted, there are pokemon shown in multiple kinds of media that dont enjoy fighting >unexplained free healthcare for everyone
Not sure if this has ever been explained in the lore tbh >the pokepolice are so incompetent and useless little kids can do their job better than them taking down criminal gangs single-handedly
This is just MC syndrome with pokemons simple plotlines and isnt a plothole exclusive to pokemon >no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries
Straight up false. Pokemon eat each other, they just dont cover that in the games/merch meant for kids because they want to keep it squeaky clean and child friendly. >wild pokemon throw self-preservation out the window to jump trainers
Wild animals also suicidally jump people with hunting rifles that one tap them. Consistent with IRL nature
>no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries'
have you ever actually, you know, read the pokedex? or played the games?
>pokedex
you can't take those seriously. e.g. magcargo would combust anything in its vicinity (burns at 18,000 F)
I feel like this was the only digimon game that truly understood the unique appeal of digimon and fully rode it.
Everything else after just was desperately trying to be pokemon, something digimon is bad at.
digimon world is just an RPG with ATB except you see attacks connect or miss. the other half is just pet-raising mechanics with a timer that resets so you can't just grind to win and go to unlock upgrades.
the one thing that stands out is the complete lack of roadblocks once you fix the jungle bridge and talk to yuramon to unlock the canyon
>what constitutes as "mature"
I feel like people who create things and normies consider "mature" to mean "mindless killing and swearing", which, while certainly mature content, is a very juvenile version of it. Situations of great moral straining that require contemplation and situations where multiple correct viewpoints are in opposition are what I think when I think mature. A truly mature story is an exploration of themes you have to be matured to fully understand as opposed to something that is inappropriate to show to people who aren't matured.
Ah yes, more mature than SMT the franchise with literal dick and boob monsters where there are people dying on screen and most games portray an infernal apocalypse with themes such as religion, politics, suicide and existentialism.
Coomers are the biggest problem with discussing Digimon here, yeah Renamon is hot but take it to a fricking porn board I wanna discuss Digimon World.
Even Sonic doesn't attract this many desperate homosexuals and they've got Rogue.
Monsters that can express consent, display a wide range of emotions, feelings and thoughts, alter their stats and physiology with data cards + plugins and can be either male or female depending on preference.
Also, have you see the likes of LadyDevimon, Mervamon, Meicrackmon, Bulkmon and Lucemon? You can't tell me people wouldn't look at them and go "damn I'd probably frick that"
Point is, there's a lot of digimon that people would be DTF if they existed
Whether it be humons, animal digis, dragon mons, machine mons, anything goes.
I've been wanting to make a Digimon h-game but I can't figure out what the gameplay would be like.
A digimon Era game would be neat but require vast amounts of autism to make, especially if you want to make something on par with EraMegaten or the like
Why wouldn't you just make a normal monster raising sim like World except skip all the butt-ugly monsters evolutions?
in b4 >UHH BUT THAT'S NOT CANON-
Digimon literally cuts and pastes evolution lines whenever it feels like it from game to game.
Roll a dice, better yet, start with a VN like the guy that made the Gomamon game to just get the feeling of waving a story, then move between genre to genre, until you find what's comfortable, since
it's h-game you can just make non-stories also USE A GODDAM GOOD ENGINE FOR FRICK SAKE, RPG maker sex games shit the bed every goddamn time
Coomers are the biggest problem with discussing Digimon here, yeah Renamon is hot but take it to a fricking porn board I wanna discuss Digimon World.
Even Sonic doesn't attract this many desperate homosexuals and they've got Rogue.
>somehow ignored the constant Cream the Rabbit threads
[...]
It's like fricking a Dolphin. Wtf. If there were creatures that were more humanoid, would people have sex with them?
>capable of wiping fellow digimons down to their digicore, removing them from the cycle of reincarnation >not capable of consent
Dude, even those who make VN's quit, the guy who made Gomamon Trainer haven't technically finished it, he just slapped quick epilogues and bailed the frick out, you better be have highly-functioning autism if you really want to make a Digimon H-game also, it's possible to add filters to 3D models to exactly replicate specific anime styles so please, fricking please, no more WEG-tier shit, please.
I was thinking maybe a little breeding/brothel sim.
But the issue is that most of the hot digimon digivolve to or from something that's way less attractive.
2 weeks ago
Anonymous
My personal opinion is that brothel/breeding sims are eh... it's one of the flattest/least interactive game types besides straight-up sex simulator but sure, I can bounce around things, you can just trim the less desired evolutions or better yet, just allow anyone to mod your game to add their own scene once you've finished the game and made enough cash, that way you can pipe down those >where's power bottom Taomon daddy?
Focus on structuring the game well enough that you can develop it to completion and write any idea that you might want to implement into the game but that would require a complete overhaul/start over, do not fall for the yandeve feature creeping, actually finishing the fricking game is more important that having to start over because you decided to add armor evolution at the last second, seriously finish the goddamn game even if at the end you hate the result, you'll have something done that you can learn from if you decide to make another game.
That's mostly it, a lot of people think that making a game is easy and maybe it is if you just recycle every free asset, but trying to make something good takes more effort that people think.
If you're going to release builds or some shit, don't follow the patreon weekly or monthly update, release them once every six months or a year, have something meaty to show up rather that splitting your attention between developing a game and having builds ready to keep others happy.
And take fricking breaks, don't burn-out yourself, that will just make you hate making the game and quit.
2 weeks ago
Anonymous
>write any idea that you might want to implement into the game but that would require a complete overhaul/start over
What I meant is to keep those ideas on notes rather that implementing them as something you might use on future projects
Digimon is convoluted as frick and the connection between the evolutions makes no fricking sense
thats honestly the main reason why Pokemon ended up being successful while Digimon got forgotten in the 2000s
Digimon is convoluted as frick and the connection between the evolutions makes no fricking sense
thats honestly the main reason why Pokemon ended up being successful while Digimon got forgotten in the 2000s
>like what is this shit man, you might as well just make evos random
Yeah its so inconsistent the evolution trees for the exact same Digimon can change between games. It'd be an exercise in futility to memorise any Digimon evolution tree because by the next game half of it's evolution tree would be completely different.
>thats honestly the main reason why Pokemon ended up being successful while Digimon got forgotten in the 2000s
lmao no
The reason why is because every Digimon game blows for reasons unrelated to the evolution tree >infinite grinding >random encounters every two steps >infinite backtracking >no fast travel >permadeath >hard fail states >grind RESETS
Pokemon is an incredibly digestible JRPG that even a moron could master. They're meant to be fun and accessible.
Digimon's games are all the worst parts of tamagotchi mashed together with all the worst parts of JRPGs. They cater exclusively to the hyperautistic. It's great if you're part of the tiny, niche, non-existent target audience, but that's why the game never took off.
t. I love this franchise and wish anyone with a brain was at the helm
The permadeath issue is mainly only in the monster raising side of things. On the JRPG side of things it's more that your Digimon is Play-Doh you can shape so it's hard to form an attachment to your party ever which can easily put people off from a monster collector. I still have no clue which Digimon my starter in Cyber bawds ended up becoming because I lost track of it after like five or six (de)Digivolutions.
They've also actively addressed the grinding reset issue on the raising games somewhat because of the carry over system Re:Digitize added, it's just that it took them until Decode to not have that be a detriment to you by making it hard to spec out of specific trees. Now the issue is you have double the grind in NO and hopefully that doesn't stay because if either one gets off kilter and dies first that throws the grind into a big mess.
grinding
powerleveling exists
encounters
only valid point of criticism. thank god for AR
backtracking
that was only DW3. again, AR was a godsend >>fast travel
DW1 had fast travel. DW2 was a dungeon crawler wtf. DW3 had the ports and circuit board (as sucky as the latter was). DW4 has gates that send you to base and back
where? DW1 has your mon reincarnate, and there are methods to extend its lifespan >>hard fail states
you mean game overs? that's almost any RPG
resets
talking about DW1 again I presume? city upgrades go nowhere. you can more than double your gains with upgrades
if you mean DW2, then yes it sucks, but it can be lessened via capturing mons with higher levels >Pokemon is an incredibly digestible JRPG
pokemon is an RPG that tries its hardest to hide that it's an RPG. people only like it because of the monsters. scat/vomit's sales prove it >levels eclipse stats so you can just steamroll the game with one mon >braindead rock-paper-scissors combat >coats game elements with other names >braindead difficulty
in short, you're full of shit.
>no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries'
there are pokedex entries mentioning this, usually birds eating bug types
>DW1 has your mon reincarnate,
That's what he means. Your original "partner" dies and reincarnates. It's dead, what you got now is an entirely new being regardless if it's the same data which is basically semantics to a majority of people. Their SkullGreymon they raised from a Koromon is dead, now it's a Pabumon. >talking about DW1 again I presume? city upgrades go nowhere. you can more than double your gains with upgrades
He's talking about how that your Digimon dies you're forced back into the gym grind. This isn't even remotely important in DW1, just spend like two minutes at any of the stations and you're free to explore.
In Re:Digitize (The PSP release) this is beyond a chore and you have to sit there for over an hour savescumming at either gym to get good results otherwise you'll take even longer to get good stats, and you need those stats if you plan on going out into the desert or further. It gets even worse in Re:Digitize because Bit farming is also mandatory via fishing since Ultimates and Megas now hit like trucks compared to Ultimates in DW1. I remember fighting a MarineAngemon and it took like 10 HP disks just to kill only to have me fight Beelzemon right after who took like 20 or 30 just to keep my Vikemon alive.
>bit farming in Re:Digitize
the stock market is available from day 1. also, you should be playing decode. >Ultimates and Megas now hit like trucks
learn to block
also you'll steamroll most of the game with ~700 in everything. you get the training manual from monzaemon after the cave. the stat cap is 9999 btw. >training
the restaurant is great. have you tried using it?
I went in blind and my first agumon made it to wargreymon. and this is my 3rd gen exveemon mopping the floor with ultimates at the colosseum >save-scumming
spam the home button. if you call it cheating, then you could also call save-scumming cheating.
>the stock market is available from day 1
You barely have any Bits at all to even invest into it and you desperately need meat early on so you can't even do that. It takes ages to be able to afford doing that to get any reasonable returns at all. >also, you should be playing decode.
It wasn't out when I played Re:Digitize and wasn't for at least two or three years. >learn to block
I did. Even if you call "Defend" in advance they're still taking a hefty chunk of their health in damage. >also you'll steamroll most of the game with ~700 in everything
I had like 2000+ in everything and it still took at least four or five attacks to kill basic stuff while I took a third if not half of my health a hit in the later areas. I have no idea how you think you'll steamroll, especially if you get something that is weak to stuff you're fighting or if you get someone slow. >the restaurant is great. have you tried using it?
Yes. Again, let's go back to the Bits issue. I couldn't afford the meals in the slightest. >spam the home button.
Again, not an option in the original. It was savescum or nothing which meant having to spend roughly 20 seconds running back to Rosemon's gym setup which really adds up, or 5ish seconds running to the normal gym's setup every time you reloaded.
I went into it blind as well and got >Meramon
Who then died because I couldn't progress past any of the areas due to them all somehow being super effective against him. >BlueMeramon
Who I could make it up to the entrance of the desert but no more. >Throwaway
Spent its entire life fishing. >Vikemon
Who I ground the hell out of and was just barely able to deal with the volcano area.
Then I stopped playing because I was extremely frustrated at how much time I spent grinding the gym and running back to the clinic just to be able to progress at all which I never had to do in DW1. The timescale in Re:Digitize is so horrendously bad that an entire hour passed going across a single city screen.
3 weeks ago
Anonymous
>stock market
the first few days suck, but if you invest the bits you get from story you can make a frickton of money in 1 day. 4 times in a row I got to buy the first item for ~250 bits and it always hit at least 500 the next day. >and you desperately need meat early on
I can tell you haven't walked around the railroad plains, or the signpost forest. >they're still taking a hefty chunk of their health in damage.
it's called defend, not invulnerability >running back and forth to the clinic
what? oh right you never used the restaurant, which reduces your fatigue >2000 in all stats
I cleared the entire colosseum with ~1k in attack and ~800 in the other stats. I wiped taichi's ass with 400~500 in all stats.
I know endgame has a difficulty spike, but that doesn't comprise the majority of the game. maybe Decode is easier or something.
3 weeks ago
Moose
>the first few days suck, but if you invest the bits you get from story you can make a frickton of money in 1 day.
Are we talking about the same thing? The one where I think you buy Giant Meat from Palmon and can potentially sell it back for more the next day? >I can tell you haven't walked around the railroad plains, or the signpost forest.
I did. The mushrooms are there and small meats are around if I remember right but your Digimon wants to eat a lot at that point, especially if you're training. I had to train a lot because I rolled into Greymon (Forgot I got him first, I thought it was Meramon) who was getting decimated at the beach and the forest and then Meramon who was basically the same situation but also a glass cannon. >maybe Decode is easier or something.
It is. In general they overhauled a lot of the issues of Re:Digitize while adding more content. Like I said, the timescale is a complete mess on PSP with a single map transition in the city being an hour of a Digimon's life and you can only change it after you beat the entire game. I believe Decode already has a lower rate by default.
3 weeks ago
Anonymous
>from Palmon
from Botamon >a single map transition in the city being an hour of a Digimon's life and you can only change it after you beat the entire game
wait what the frick? switching maps advances the clock by an hour? >change it
I don't get it. you mean like turn off lifespans?
3 weeks ago
Moose
>wait what the frick? switching maps advances the clock by an hour?
No, I mean physically running from one loading zone to the next loading zone literally took an in-game hour or thereabouts. 40 minutes to an hour. So going form Rosemon's Gym to the clinic was around two or three hours one way.
3 weeks ago
Moose
>wait what the frick? switching maps advances the clock by an hour?
No, I mean physically running from one loading zone to the next loading zone literally took an in-game hour or thereabouts. 40 minutes to an hour. So going form Rosemon's Gym to the clinic was around two or three hours one way.
Whoops, meant to comment on this too. >I don't get it. you mean like turn off lifespans?
No, I mean the timescale of the world. You know how like 2 realtime minutes is 1 hour in-game or something like that? Beating the game allowed you to change that from some sort of terminal so you could slow it down so that it was like 4 realtime minutes was 1 hour in-game. I believe Decode already comes with the timescale changed in the player's favor because of how harsh it was in the original.
>red happiness gauge
it's like you want your digimon to die super early
Give me a break man. I hadn't played a World game for a decade or so at that point and if I remember right he was mad because I didn't have the food to feed him.
3 weeks ago
Anonymous
I think it's the same. decode's clock advances 1 hour for every real-time minute. max lifespan is around 19 days for an ultimate(mega, whatever) iirc. and traversing the city takes a long time (almost a minute from each end), which is why next order added warping within city limits.
>Palworld >Good game
Ark itself isn't a good game and you think a knock off is?
pals are cooler and cuter than dinos, and following the monster-catching premise to its absurd logical conclusion is fun.
3 weeks ago
Anonymous
>pals are cooler and cuter than dinos,
No, no they aren't. There's nothing in Palworld that's as cool as something like machinedramon or as cute as one of the babies. >and following the monster-catching premise to its absurd logical conclusion is fun.
Palworld is hardly a monster tamer as it is.
3 weeks ago
Anonymous
>There's nothing in Palworld that's as cool as something like machinedramon
Cool beans. Anon was comparing Palworld to Ark, though. Not Digimon.
3 weeks ago
Anonymous
>red happiness gauge
it's like you want your digimon to die super early
>talking about DW1 again I presume?
I'm pretty sure he's talking about systems like world dawn and dusk where you need regress your digimon for certain digivolutions because the level cap won't be high enough for your mon. I like it because I like grinding but most people don't
>I'm pretty sure he's talking about systems like world dawn and dusk where you need regress your digimon for certain digivolutions because the level cap won't be high enough for your mon
those are not true resets. >you only lose anywhere between 15~30% in a stat by reverting to baby (varies per mon and per stat) >you keep passive traits >the RPGs have EXP share so you can keep a devolved mon in the backline and watch it gain 15 levels in a fight. they can also fight and hold off on their own (my baby stage mons steamrolled the endgame areas in DS.) >if you weren't a moron you'd max out your level before evolving to maximize stat gains (evolving puts you back at a lower level but keeps all stat gains) >if aptitude triggers you autism you could evolve and devolve repeatedly to max it and THEN raise them to a high level
if you want true hell, see DW2, where you need to sacrifice 2 mons to produce one with a cap that's floor(2nd mon's EL/2) higher, at an earlier stage, with only a low percentage of stats inherited from each parent
>Like the other said, the old tech being sold for high prices is still working
Haha...
didn't the digivices ver. color sell out? and I think the latest ver. Xs also sold out
that's not catering to older fans at all though? That's just rehashing shit for brand identity reasons. For instance, Colon was targeting an extremely young audience despite using Adventure as a prop. And it flopped.
Habu had the right idea with games like Cyber Sleuth targeting older audiences, especially in a world where Pokegays cry and shit themselves if you suggest a Pokemon game that isn't for babies with mental disabilities.
>And it flopped.
because it was just non-stop fighting featuring taichi and yamato.
>didn't the digivices ver. color sell out? and I think the latest ver. Xs also sold out
Yeah they both sold out.
I PO'd them both day 1 but I dindt expect for them to sell out that fast. Both runs of the digivice sold out asap too.
It isn't that hard, that pic just makes it confusing since it's branching left and right. I'm saying this as a Diginoob who has only played a few hours of Digimon World, btw.
like what is this shit man, you might as well just make evos random
Thing is, this kind of evolution tree makes total sense the virtual pets. You start with one egg and can branch out into multiple different paths depending on how good or shitty of an owner you are. The problem starts when you try to translate that to a normal videogame, where the same logic doesn't apply and it just looks like a big old mess rather than a clever way to include more monsters into a single 8-bit device.
No because that lists everything it ever could evolve to in every single media. And it is a fan Wiki. Put v-pet in your Google searches that should help.
The point is that there is no consistency and that none of it makes any sense. The fact that different games have different evolutions just proofs my point.
You cannot get attached to any of these because they have no personality. Anyone can be anyone so theres no difference between you having Agumon as your starter or Renamon because both of them can just turn into Seadramon for no discernible reason.
Digimon can't just go the >these guys are your partners/friends
route that pokemon does but at the same time >lmao just chose anyone else he can transform into at any time
that SMT basically does with Fusions
>that lists everything it ever could evolve to in every single media
ain't that kind of the point? there's no fricking consistency, every game is totally different and you have to re-learn everything.
Like you need to do in pokemon or DQM to find where the monsters live in those games various entries.
The point is that there is no consistency and that none of it makes any sense. The fact that different games have different evolutions just proofs my point.
You cannot get attached to any of these because they have no personality. Anyone can be anyone so theres no difference between you having Agumon as your starter or Renamon because both of them can just turn into Seadramon for no discernible reason.
Digimon can't just go the >these guys are your partners/friends
route that pokemon does but at the same time >lmao just chose anyone else he can transform into at any time
that SMT basically does with Fusions
Wasn't your point that it was overcomplicated?
2 weeks ago
Anonymous
i meant it makes no sense for this ball with eyes to turn into a dinosaur, or a robot wolf, or a narwhale, or an ogre, or a generic mech, or a lion, or some alien.
the point of >the main reason why Pokemon ended up being successful while Digimon got forgotten in the 2000s
was
The point is that there is no consistency and that none of it makes any sense. The fact that different games have different evolutions just proofs my point.
You cannot get attached to any of these because they have no personality. Anyone can be anyone so theres no difference between you having Agumon as your starter or Renamon because both of them can just turn into Seadramon for no discernible reason.
Digimon can't just go the >these guys are your partners/friends
route that pokemon does but at the same time >lmao just chose anyone else he can transform into at any time
that SMT basically does with Fusions
in the end it IS overcomplicated BECAUSE there is no consistency between the different sources whatsoever.
Here, anon, have an evo tree from an actual v-pet and not a fanwiki listing EVERYTHING the digimon has and can and could evolve into in every piece of media ever.
As you can see, in an actual game setting, Agumon can evolve into >Greymon >Devimon >Tyranomon >Meramon
Who in turn can evolve into >Metalgreymon >MetalMamemon
It's not as complicated as you make it out to be.
Here, anon, have an evo tree from an actual v-pet and not a fanwiki listing EVERYTHING the digimon has and can and could evolve into in every piece of media ever.
As you can see, in an actual game setting, Agumon can evolve into >Greymon >Devimon >Tyranomon >Meramon
Who in turn can evolve into >Metalgreymon >MetalMamemon
It's not as complicated as you make it out to be.
The Cyber bawds chart just goes to show they needed more babies in the game to undo the mess they generate. If you reassigned half of those Child to another Baby the whole thing would be much better.
Also goes to show that Digimon works best as a V-Pet and not as an RPG. Need more real World games.
2 weeks ago
Anonymous
Devolution in general is bad but moreso when you have one huge web and not several of them.
2 weeks ago
Anonymous
I get why Devolution exists. Gamers nowadays have very little patience, so telling them they screwed up their Greymon, got a Meramon, and they have to be happy with it until they get their next egg is asking too much of them. Sadly, I think it fundamentally detracts from what Digimon is all about.
2 weeks ago
Anonymous
I remember b***hing that I couldn't win any more battles with my Exveemon or it would evolve regardless of weight and care mistakes, depriving me of its digimemory.
A set standard. Each world/canon only lasts for 2 games/shows at most before being replaced with something entirely different. This isn't like MegaMan where you only need to know "blue armor guy shoots lemons"; and at least each standalone entry of Final Fantasy is basically the same but with a different skin & story, allowing it to cultivate a fan following.
That's what makes the series soulful: your pet's growth is entirely dependent on how you raised it.
>imagine realizing that Palworld steals more from Digimon that from Pokemon, including gearing up and not-dna/jogress evolving your mons
Welp, they missed the train
like what is this shit man, you might as well just make evos random
Makes sense in hindsight, considering that Digimons are literal data being shaped around their experience and their combination with other data
>But now it doesn't know who to appeal to.
digimon's malleability is a strength. >it can be just a little toy where you raise a pet >it can be an RPG adventure >it can be a VN where kids get spirited away to another world >it can be nonsensical spin-offs like rumble arena and digimon racing where no humans intervene >it can be a full dive VR RPG where the kids get caught up in hacker shenanigans and try to return to the real world >it can be a net hub where digimon are programs created by hackers
only rehash-loving morons see it as a negative. even pokemon has spin-offs like rumble, trozei, ranger, PMD, puzzle league, etc.
The issue is that they don't just stick a specific gameplay to a title, I'm not going to fricking play Digimon World 5, sports game edition just because it has Digimon since I fricking hate sports games but if I see a Digimon "insert tactics game title here" then sure, it worked for SE until "Stop saying JRPG"
They just have to categorize their games under titles and slowly improve their games while also making sure to not self-cannibalize
The thread was solved when people pointed out that it is Bandai Namco that is the issue. Specifically they either give a shoe string budget or an unreasonable timeline because they just want fast roi
>completely ignoring the GBA and DS eras >DW4 and rumble arena 2 were on gamecube >Decode and Appmon were on 3DS >latest games are all on shitch
turdies never disappoint with their moronation
>base product was more of a Tamagochi competitor, clear 90s products >anime had actual drama and a coherent plot so all the elementary schoolers had trouble keeping up >video games were a huge mixed bag both in terms of genres and quality >same goes for the later anime
This entire rivalry was dumb since the beginning.
there was no rivalry in nipland. that's just a westoid invention
>base product was more of a Tamagochi competitor, clear 90s products >anime had actual drama and a coherent plot so all the elementary schoolers had trouble keeping up >video games were a huge mixed bag both in terms of genres and quality >same goes for the later anime
This entire rivalry was dumb since the beginning.
>DW1
Niche at best even if it's a good translation of the vpet mechanic also flat out broken in some regions >DW2
Grindy piece of shit >DW3
An actual decent game saddled with the worst backtracking and obtuse mechanics known to man >DW4
Actual shovelware
They never really found a good footing in videogames until the psp and by this point the series gets no more budget due to past failures
Digimon's had an identity crisis since the original target audience outgrew it. It originally appealed to kids who thought Pokemon was "too kiddy" by being more action-packed with more edgy monster designs and higher stakes. But now it doesn't know who to appeal to.
>But now it doesn't know who to appeal to.
digimon's malleability is a strength. >it can be just a little toy where you raise a pet >it can be an RPG adventure >it can be a VN where kids get spirited away to another world >it can be nonsensical spin-offs like rumble arena and digimon racing where no humans intervene >it can be a full dive VR RPG where the kids get caught up in hacker shenanigans and try to return to the real world >it can be a net hub where digimon are programs created by hackers
only rehash-loving morons see it as a negative. even pokemon has spin-offs like rumble, trozei, ranger, PMD, puzzle league, etc.
>Palworld,
A cult like fanbase who hates other tamers >Yokai Watch,
A dead series >Pokemon, offering more bang for you buck despite its degredation compared to its pedecessors >Megaten,
Cool demons >Ni No Kuni
Ni no kuni has nothing.
But above all Digimon has more style than anything else.
>Run the series into the ground releasing a game basically every single year. >Successfully release 1 in the west but then completely bungle everything after it. >Make 3 and Blasters limited prints so now they're $300 each with Psychic Specters, a game that shelfwarmed, somehow going for $80+. >Don't give localization another shot with the Switch games at the very least by partnering with Nintendo again. >Have to rely on translation patches for 4 and 1's remakester.
It is what it is. Being a Yo-kai Watch fan is akin to being a Medabots fan; just pure fricking suffering unless you speak Japanese and also live in Japan.
>Palworld
Good game. >Yokai watch
60% are good games. >Pokemon
70% are good games >Megaten
90% are good games. >Ni no Kuni
60% are good games. >Digimon
30% are good games.
Digimon is more concerned with raising a creature while those use their creatures more like customisable party members. Funnily enough some of the most successful Digimon games are the ones that are less focused on monster raising.
There's honestly a laundry-list of reasons but the biggest is just poor marketing from beginning to end especially in the west. Anything else is either Digi-cope or pokegays being hostile for no reason.
every digimon game just ranges from mediocre to total shit. Honestly it's a shame because I would love to play a great digimon game but it sadly just doesn't exist yet.
Digimon might not be as successful as a video game franchise, but it was a massive success as Vpet and toys to the point that Pokemon once tried to make its own Vpet to replicate this success but failed horribly
>but it was a massive success as Vpet and toys to the point that Pokemon once tried to make its own Vpet to replicate this success but failed horribly
The Vpet success confuses me. I got a Digimon X recently out of curiosity because I read it had "the best gameplay with the quest system" but it's absolutely barebones. I get it's not going to have dialogue but you think by now they'd put a bit more in than being brought into a bunch of back-to-back battles.
Like use the map to have the player move around or something like SMB3 and pick which battles to face or grab items,etc.
It's even more barebones in older Vpet versions where every battle really comes down to RNG and your Digimon's attributes. You need to be a Digimongay to some degree to enjoy things like Vpet. There are also Digivice toys where they removed the pet sim mechanic entirely and focused solely on battle, with different models having different gimmicks akin to their anime counterparts.
>to the point that Pokemon once tried to make its own Vpet to replicate this success but failed horribly
The pocket pikachu wasn't a v-pet it was just a limited edition toy.
I want to make a barebones digimon video game that mimics the gameplay of the FIRST JAPANESE card game but it's obscenely hard to find what the specific rules were in english
Digimon is unironically just too fricking kino and awesome for most kids to really appreciate.
I remember the adventure show being my first exposure to existiealism as a child, when they find out they're inside a digital world and they tackle to subject of being afraid they're not even real because they're just data. Blew my goddamn mind
same, I was a pokegay until one day I was surfing channels and caught Angemon commiting an-hero to defeat Devimon and I was like damn Pokemon isn't like this shit. I liked both franchises but Digimon anime was superior. Stopped caring about pokemon on gen 3. Digimon and Medarot are the real stuff
>Palworld
+ Good game with good designs
- too grindy (fixed by XP boost mod) >Yokai Watch
- garbage designs >Pokemon
-shovelware-tier garbage games
- israeli furry propaganda
+ good designs up until Gen 6 >Megaten
who? >Ni No Kuni
+ soulful art
- garbage designs and awful catching mechanic >Digimon
+ mid-to-good games for monster taming. morons who come expecting RPG like Pokemon are fools
+ good designs for everyone
>What did those series have that this one doesn't?
More like what does Digimon have that is a turn off compared to those games?
It's the overdesigned garbage post champion
The fact is that the only good Digimon game, DW1, have minimal of that
It's more like the fact that Digimon is a virtual pet series first. Anime next, to promote the virtual pets. Model kit franchise after that. Then, a video game franchise.
Next Order is good and you should get it to support the series. It's a sequel to DW1 with similar gameplay.
>The fact is that the only good Digimon game, DW1, have minimal of that
Yeah I think the worst DW1 had was human Digimon like Angemon just because it sewed the seeds for what would come later. Personally I'm not a fan of a pet raising sim where you have a grown human character following you round like a dependent dog and lead to the toilet.
I almost wish they'd just reboot the whole thing and stick to beasts, dinos, plants, fish, filth, objectmons, and machines. But the mons I'd wish weren't in Digimon World are the exact same mons are the kind that are driving all the figure sales so it'll never change.
Digimon would've probably seen more success if the designs didn't look like and had the consistency as if they came straight from some loser nerd's highschool notebook
The designs obviously have a wide appeal to boys from elementary school age to teenage. It's outlived other franchises like Monster Rancher and Yokai Watch. They've got to be doing something right.
Consistency is overrated.
Correct answer is that N/B not knowing what the frick to do with the franchise
DW has a modest success, then they drop it by making the following game a different genre, then they drop that one by make the following another genre, and so on (at least they kept the following digimon story games consistent)
Anime wise they just know how to milk adventure
Manga wise they try jack
V-pet wise they focus and nostalgia over innovation (tamagochis are modern as frick, and digimon only got color (at a fricking huge premium) relatively recently)
Game wise they spend 0 time and effort (or resources on them).
They hit golden bucks with the card game tho.
They know very well in the end all digimon fans are starved for anyeand will keep the franchise alive (like me)
>DW has a modest success, then they drop it by making the following game a different genre
No the real stupid thing is that they didn't drop Digimon World 1's style, Digimon World 2 wasn't a response to DW1's performance.
Digimon World 1 and Digimon World 2 were announced at the exact same time, so from the get-go they decided to make two games in the exact same series feature completely different gameplay.
Not that i'm necessarily complaining considering how cancerous most mobile games are
but why the frick has bandai not made a v-pet mobile game?
Seriously, the v-pets are basically a pre-smartphone version of mobile gaming meant to be played in bite sized chunks, you could easily adapt getting digi-eggs, caring for them, etc to mobile game mechanics and gacha, and so on
People already pay a massive premium for VPets more than any microtransaction. Nobody would pay for a Vpet App, and the different versions of the same device is effectively the same as selling digi-eggs microtransactions.
Though if someone else did make a successful battling V-Pet mobile game that really took off it'd probably would take a big piece of Bandai's pie.
That's where you're wrong. Digimon Tamers Reborn showed that the Vpet formula can work as a mobile app just fine and people are definitely willing to pay for it if it's offcial because the game is simply too addictive. I say this as the guy who spent over 80+ hours into the game. The only thing holding it back from greatness is the combat, which is pretty terrible, and the stupid braindead AI but I doubt Bamco can do any better anyway.
>That's where you're wrong. Digimon Tamers Reborn showed that the Vpet formula can work as a mobile app
they'll never do that. never ever. they'd cannibalize their toy sales.
the only question is where is the TCG client. it's so bad fans are working on 3rd party solutions
[...]
Thing is, this kind of evolution tree makes total sense the virtual pets. You start with one egg and can branch out into multiple different paths depending on how good or shitty of an owner you are. The problem starts when you try to translate that to a normal videogame, where the same logic doesn't apply and it just looks like a big old mess rather than a clever way to include more monsters into a single 8-bit device.
you know full well v-pets mix and match evos because they don't (or didn't) have enough memory to give every single mon its own separate evo line.
they are doing a webcomic about the tcg and players in it play on an online client
as well as with the merging of set releases at the end of the year (so jp and english has simultaneous releases)
with these in mind, it wouldn't surprise me if they are working on an online client to release next year to go alongside the web comic and require less management since the sets are synced up
would actually be a pretty kino lead into it, but I think thats beyond what bandai would do and unless the person helming digimon (who got appointed like last year?) is radically competent and taking into a very good direction otherwise its just a coincidence probably.
they are doing a webcomic about the tcg and players in it play on an online client
as well as with the merging of set releases at the end of the year (so jp and english has simultaneous releases)
with these in mind, it wouldn't surprise me if they are working on an online client to release next year to go alongside the web comic and require less management since the sets are synced up
would actually be a pretty kino lead into it, but I think thats beyond what bandai would do and unless the person helming digimon (who got appointed like last year?) is radically competent and taking into a very good direction otherwise its just a coincidence probably.
It's worth noting Bandai recently released an online client for the Dragon Ball Super TCG. It has its own launcher with room for other games on it.
I think Digimon and One Piece are guaranteed soon.
However, the Dragon Ball TCG's payment model is fricking atrocious and unplayable if you're F2P, so things might be grim if they don't learn their lesson.
yeah they seem to use dragonball as their testing ground, probably because dragonball fans are b***hes who slurp up everything dragonball and happily take it up the ass while eating up anything served to them
as long as they learn their lessons its fine, digimon also seems to have more people who "care" and make sure its a better product than what dragonball gets
>you know full well v-pets mix and match evos because they don't (or didn't) have enough memory to give every single mon its own separate evo line.
Which is why I said >it just looks like a big old mess rather than a clever way to include more monsters into a single 8-bit device
Still, I'd rather a v-pet have multiple lines in one device than a single digimon's "canon" one. Like, I don't want to buy the Agumon v-pet, I want one where I can get Togemon, Jesmon and even SkullMammothmon.
>but why the frick has bandai not made a v-pet mobile game?
Like the other said, the old tech being sold for high prices is still working and doing this would cannibalize toy sales
>they'd cannibalize their toy sales.
the market for v-pets is a tiny drop in a lake compared to video games, which itself is a tiny drop in a bucket compared to mobile gachashit
you really think the v-pets make more money then a mobile game would?
considering most of their products are produced based on pre-orders, the margins on those things must be great.
Survive had a good base for that sort of thing, it just needs expanding upon so there's more to influence with your digidestined party members and their partners and that you could improve their bonds with everyone in the group alongside your MC.
>survive was originally gonna have a separate evo gauge, and your combat performance would have effects on the story and viceversa, but it was all scrapped
it's still sad looking back
>but why the frick has bandai not made a v-pet mobile game?
Like the other said, the old tech being sold for high prices is still working and doing this would cannibalize toy sales
>Palworld, Yokai Watch, Pokemon, Megaten, Ni No Kuni.
Out all of those, only Pokemon and megaten are alive.
Monster rancher, medabots, DQ monsters and similar collect-a-tons didn't have the level of success of digimon (which is actually one of the biggest franchises, it is just that pokemon is bigger and more mainstream)
>This device can have trouble reading certain skin tones, especially darker ones. If you find that your device can't get a pulse, one solution has been to place a small piece of white/beige masking tape between the sensor and your skin.
based bandai preventing Black folk from stealing my vital bracelet
I feel like Digimon was a product of its time
In the 90s, the idea of all these creatures being pure data and living inside computers and pocket computers, especially when not every household even had a computer and people weren't as savvy with them in general, was a really cool concept.
The idea of having this tiny pocket computer with a creature living inside that you could feed and train and evolve, couple with the anime expanding that into a "Imagine if you could go inside their data world" concept, was great.
By today's standards, I feel like thats lost their spark. People would be satisfied with tamagotchi lookin gfx in 1999, and it felt cool to carry a digivice in your pocket when most kids didnt have phones.
But in 2024 people understand computers and would expect full 3d graphics and animations on their smartphones, its not as special
The other's aren't trapped in the hellscape that is Bandai Namco.
Same reason Gundam has basically no gaming presence despite having massive potential.
>Palworld, Yokai Watch, Pokemon, Megaten, Ni No Kuni. What did those series have that this one doesn't?
Slow down there OP. Digimon is less popular than Pokemon but it's still a big franchise. Digimon is more popular than Yokai, Megaten, and Ni No Kuni, Palworld is still young.
yeah it's just made by the same people using the same monsters in an alternate timeline spanning from an SMT game and was called SMT until Persona 4 Golden. No reason to lump them together
new fans are needed to sustain any franchise. new, different and exciting additions need to be made for the fan base to grow. without it you get the current state of digimon, stagnant and dying.
online polls are a terrible way to assess an age demographic >people under 13 are barred from using most of the internet >the people most likely to fill out surveys and vote on something are older fans who are already invested and have made purchases, not newcomers
Digimon is cooked as a franchise. No games for years at a time and the only guy who actually cares about the franchise getting fired. Especially with Bandai Namco saying they're going to focus on big AAA games, I think we can safely say Digimon is pretty much over.
The problem with Digimon is that it has an older fanbase and refuses to cater to that fanbase, instead periodically trying to reinvent it in worse ways for zoomers.
Digimon fans getting older? Why don't we try removing the Digimon entirely and calling it Appmon? Oops turned out that failed and we wasted multiple years of the franchise pushing a dead tumor around
>The problem with Digimon is that it has an older fanbase and refuses to cater to that fanbase
You missed all the OG Adventure pandering? If anything it tries to cater to such fanbase too much.
that's not catering to older fans at all though? That's just rehashing shit for brand identity reasons. For instance, Colon was targeting an extremely young audience despite using Adventure as a prop. And it flopped.
Habu had the right idea with games like Cyber Sleuth targeting older audiences, especially in a world where Pokegays cry and shit themselves if you suggest a Pokemon game that isn't for babies with mental disabilities.
>Habu had the right idea with games like Cyber Sleuth targeting older audiences
Yeah, he had the right IDEA (...somewhat), but execution speaks above all, and what we got of it was mostly "meh" imo. Not even a Pokegay, and haven't really been since 2nd/3rd gen.
>what we got of it was mostly "meh" imo
More like entirely meh. I genuinely dont understand how anyone can think the story series is good at all. I say this as an idiot who has bought most of them on release.
Bandai/Toei's marketing and decisions regarding games and animes have negatively affected the fanbase. And instead of fixing it, they keep bringing more disjointed sequels for the Adventure series. The situation is actually very bad and is unlikely to get better.
It is hard to estimate what do zoomers and gen-a's want these days, especially when it comes to old ass franchises like this. Digimon and FF has the same issue, is that it doesn't have a consistent vision or idea what it wants to be. These two are struggling to grow their fanbase. Not to mention their games are usually just mids to ok. The regular ass normalgays would drop a couple of dollars here and there but those are not sustainable. Pokemon is such a household name that no matter what, people will buy it. Kinda like AssCreed. I think what Digimon and FF needs right now is to stick to one vision of them that works, like Rebirth, and grow from there. So that people know what to expect from their games. Digimon as well needs to pick whether they want the JRPG audience (story) or the mon raising sim audience (world) and stick to one. There's literally nothing wrong with making the same game over and over again. Look at Nintendo. As long as there are slight incremental improvements while retaining that identity.
>As long as there are slight incremental improvements while retaining that identity.
Did you like not read the rest of my post? Also, Mario Odyssey is an improvement over the 3D Super Mario formula. It's not like Mario suddenly went 3D out of nowhere.
>It's not like Mario suddenly went 3D out of nowhere
It did. Out of nowhere.
Look at Digiman. The first pet raising action adventure tamagotchi lifestyle village builder open world sim game ever. 10/10. First try. Out of nowhere.
What are you even trying to argue here? >The first pet raising action adventure tamagotchi lifestyle village builder open world sim game ever. 10/10. First try. Out of nowhere.
To everyone here, maybe. But it's at most a cult-classic. Not something that sold extremely well, to the point that it became a world wide phenomenon. Also, not to mention, they didn't expand upon the formula, they just ditch it and went to a dungeon crawling, turn based JRPG in 2, and then a turn based JRPG in 3 and a weird action RPG in 4. While retaining the same "World" tagline. That's not how you're suppose to grow a fanbase. It took them almost a decade to finally went back to the World 1 formula. But then gatekeep it to a handheld with no english translation. We should unironically sue Bamco for how terrible they've ran this franchise.
2 weeks ago
Anonymous
they didn't "abandon the formula" to go to a dungeon crawler, they were announced at the same time, probably would have released at the same time too if the sales people didn't realize this was dumb and made DW2 release 1 month later
yeah, thats right, they got announced at the SAME TIME and DW2 released 1 month after DW1, its not a fricking sequel or some series and they changed their mind, they were simultaneous
they ditched this formula for digimon world 3, which came out 2 years later
its really obvious who actually played these games back in the day vs people who don't know shit and parrot this dumb fricking moronic opinions
2 weeks ago
Anonymous
Ah, so they were moronic from the very beginning. Doesn't change the fact that the World formula that made Digimon distinctive to other franchise was dropped for a decade in favour of being a JRPG that is all over the market at that point.
>Digimon and FF has the same issue
Much as I REALLY dislike the state of the latter nowadays (though I'd still take it over the likes of Pokemon even), I'd still argue FF has managed to maintain consistency far longer than most Digimon games have. Not to mention FF benefiting from being made by people that actually knew (know?) what good presentation/music are.
FF still have that "normie" appeal to it. High production value and great music, shit that would wow people from trailers and such. But it is evident by now that it is struggling to attract new eyes to the franchise while pissing off the fanbase that they've created for decades from moronic story-line, to going full on action (casualized) that didn't satisfy anyone. To be honest, Barry does have a point. Trailer view counts does indicate how well the game will be sold, usually because most games are sold in the first few months. Reviews will help push more copies, but most sales are usually from first impressions and pre-orders. I really liked Rebirth, though I wished they'd trim some of the fat, but it is the closest to the PS1 era FF experience that I've felt in more than a decade. I do hope this game design is carried over to the mainline, but 2 million sales isn't going to fund that shit. So, where will FF go next? Back to the turn based "roots", to appease the hard core turn based fans? Who knows.
I feel like don’t really know how to differentiate Digimon from games like Pokemon. Digimon are largely autonomous and can fight on their own without the necessity of input from their human partners. Shows like Ghost Game took this in entirely the other direction by making the partners almost useless in a fight because the human companions needed to call out their attacks for them.
>pov: you're a champion level digimon and you put a high tier ultimate on their knees with a single attack, while instantly killing another ultimate just with the splash damage
POV: you are charizard and get to blast a grass type pokemon
I always interpreted it more as Angemon is just extremely fricking strong, but TK is like 6 and can't use him to his full potential. Angemon coming out was always special since Patamon was kind of a weak gay and he only turns into Angemon like 4 times in the entire series
you act like TK and Patamon weren't just goons the entire series >Angemon one shots Devimon, who was tearing the rest of the team apart >Angemon puts Myotismon on his knees with 1 hit and kills another ultimate with splash damage >MagnaAngemon beats the frick out of Piedmon, who 1 shot both Wargreymon and Metalgarurumon
The only sin was Tri treating Seraphimon like any other digimon
What video game franchise would be my ideal alternative to replace Pokemon?
look for >franchise without competitive >franchise without fairies >franchise without collecting/without creatures to collect >games without multiplayer >fully single player games >I play on Sega retro consoles, Playstation 1 and Game boy Advance emulators
>Support from the company that owns them. I swear it feels like Bandai actively hates Digimon and it makes me so sad.
They just want guaranteed sales that are big in numbers. No different than current day Nintendo to be quite honest and fair
Digimon is cooked as a franchise. No games for years at a time and the only guy who actually cares about the franchise getting fired. Especially with Bandai Namco saying they're going to focus on big AAA games, I think we can safely say Digimon is pretty much over.
>Bandai Namco saying they're going to focus on big AAA games
They said quality games not AAA, alluding to the anime shovel ware being made isn’t a good idea
>No different than current day Nintendo to be quite honest and fair
Nintendo (not Game Freak) at least knows what goes into making a decent game. They're not always perfect at it of course, but you could tell they at least try for the most part.
>No different than current day Nintendo to be quite honest and fair
If Nintendo only cared for big numbers games like Fire Emblem, Xeno, Metroid and maybe even Kirby would have been culled years ago.
It's genuinely sunk cost at this point. Im sure many still love the hell out of it but frick those expensive staples and thieving community.
2 weeks ago
Anonymous
tbh I only really care about Yugioh nowadays for the old PSP/DS/Gameboy games, card art and cute/cool monsters. The actual game's just devolved into a dick-swinging contest where you flip a coin to see who gets to shit out their entire deck + extra deck onto the field on the first turn.
2 weeks ago
Anonymous
True.
2 weeks ago
Anonymous
>frick those expensive staples
Staple cards have crashed in price recently due to reprints. A friend of mine dropped around £200 on droplet a while back, I bought 3 at the end of last year for about £15.
YGO lives on brand power. a huge upside is they haven't sold out to the poz menace, unlike Magic.
I still wish we got more stories like seazon zero, when it was still about gameS, though.
It's hostile at a glance.
I mean, you look at the big text boxes and you think >wow this card does so many things, how will I ever remember everything?
But then you realise the card only has immunity and can destroy unconditionally once per turn.
ehhh yugioh isn't actually that hostile to new players
its expensive if you want to run optimal tier 1 decks (or tier 0 right now with snake eyes based decks) but its pretty reasonably priced if you want a semi competitive list or just casual++, if you just want to go to locals and slam some games its very reasonably priced
a lot of the "complicated" card effects are just because the game lacks keywords so everything needs to be written as well as no like "chunking" of information to clearly and easily find parts, its just dumped in lines of text and most things only really have like 1-3 effects, sure you have a giant filled text box, but its no different from plenty of other card games they just organize it better.
For example you can compare it to magic, instead of just having lines of text its broken up into the individual effects and their costs, yugioh just has extremely little space (I think the least of every modern tcg, especially since it uses japanese size cards which are even smaller) so its called crammed in there and seems daunting even if its easy to explain to someone quickly and simply
compare it to digimon, there are plenty of digimon with just as complicated effects as modern yugioh cards, but it does a great job breaking effects into understandable chunks since they are separated by timings they activate as well as effect. pic related some recent(-ish) cards
a lot of the complexity in yugioh is understanding what even the point of an effect is since you need other card knowledge to understand why you would even want to do that, the combo game is genuinely quite complex and has a lot of routing to get to what you want.
2 weeks ago
Anonymous
the reason yu-gi-oh struggles to attract new players isn't the complexity of individual cards or how much they're priced, it's the complexity of the game as a whole and the fact that even for rogue decks an average game consists of one guy playing solitaire for ten minutes and the other guy trying to break though the five negates he set up, and then the game is decided. that's a hard fricking sell.
the new player experience is a hellish nightmare where you never actually get to play the game, because the game is just negate negate negate.
like, as a new player you're either playing against cancer tier 0 decks that just don't let you play (or are shit like tears where they play solitaire on YOUR FRICKING TURN) or you're playing against pet decks where you have to read every fricking card every single game because you've never seen someone play mekk-knights or whatever before. there's no winning.
YGOs strongest point is that it's managed by a video game company who is not afraid at all to turn the game into another one of their viideo games.
As such it promises that people know the rules and not just being some weird niche. It's always gonna do well as long as Konami keeps that up since the virtual card game market isn't big to begin with and it provides a VERY low entry step knowing you can just go up against AI and have your hand held through the resolutions of cards.
Ah, chromatic aberration. The sign of a shit artist too insecure about his art.
He's actually good and has made some SEX digmon stuff. Look him up. Cheeseoart!
>Spring 2023
Don't want to be a Debbie Downer but the state of the TCG has REALLY changed since then and to make it worse Bandai released yet another Dragon Ball TCG, as if they were trying to shoot themselves in the foot by oversaturating the market.
>Most retailers don't carry it and in the west there are no locals anywhere
Target and Walmart carry not only booster packs but starter decks and even those "Random set of 30 cards with a promo card!" things stores do to get rid of old inventory.
Locals are also everywhere. Within a six mile radius in the middle of a small suburb I have like four stores I can go to for them. One of them even does locals at both Wednesday and either Saturday or Sunday, I forgot which.
It is what it is. Being a Yo-kai Watch fan is akin to being a Medabots fan; just pure fricking suffering unless you speak Japanese and also live in Japan.
It's a good thing I'm a Monster Rancher, Yokai Watch, and Medabots fan. Haha. Still holding out hope we get the remastered Medabots collection out of nowhere since we somehow managed to get Ultra Kaiju in English but I know that's a fool's hope.
I assume Liberators is going to set up some kind online client like Master Duel. If they don't, then Bandai is truly brain dead. Imagine bankrolling a story about Digimon TCG players going into the digital world to play the TCG, and not making a space for Digimon TCG players (us) to go into the digital world (our computers) to play the TCG. Seems like the most obvious move possible.
Someday Bandai Namco will give the digimon game's department more than ¥700 in budget expenses and actually put some effort into the good ideas and concepts they keep getting presented with instead of just floundering them for more Adventure pandering.
Survive had a good base for that sort of thing, it just needs expanding upon so there's more to influence with your digidestined party members and their partners and that you could improve their bonds with everyone in the group alongside your MC.
Videogames.
Because this is an anime and vpet series with some videogame spin offs, not a videogame series.
There's Digimon World 1, and that's basically it.
Everything else they made is ass, the other world games keep changing the genre and have moronic gimmicks like the Digimon using axes and swords in a Diablo-like isometric game.
While I'm into those things, I just really like the dynamic between those three and Renamon in Tamers.
One of the first faps I remember was a Renamon x Impmon rape doujin back in '04 or something.
it desperately needs >a map for circuit board (who the frick makes mazes of copy-pasted rooms without including a map for it?) >an ability to disable random encounters, especially when backtracking >faster saves. preferably with the ability to savescum the gym >a way to train up evos quickly (DV EXP gain is capped at 10 per battle, evos require anywhere from 10 to 50 points per rank, with requirements rising at later ranks and with stronger evos. the strongest evos require you to boost over 4 evos to the cap of 99. tl;dr you need well over 1000 fights to unlock impy PM)
and as much as the visuals are gorgeous, combat gameplay is kind of bland with the 1v1 format to be honest >train speed (extra evasion, extra accuracy, extra turns) >enjoy 2 turns every other turn >game turns into easy mode >if enemies have magic, raise spirit (magic attack, magic defense) and wisdom (status defense, magic evasion)
yeah no there are quite a few holes >schizowolf's and schizofox's grudges don't make sense. the little boy was pushed into the portal by his sister in the prologue. and blaming a little kid for shitting his pants is bonkers. besides, he tried everything to return, which makes it all the more unreasonable >the party being let out by jijimon instead of them breaking out of the cage >everyone just staring at an injured ryo limping towards the fog. btw how is he standing if his bones were broken? >schizowolf continuing to live after his frickup at the park >shuuji disregarding his own fricking advice and splitting from the party >takuma completely ignoring that miyuki's missing when he meets again with minoru >schizofox still crossing the party after getting struck down
>play Digimon game until I reach favorite forms of all Digidestined >collect a couple of notable Virus/villain digimon >quit
Everyone in Cyberbawds was ugly except for the little sister of the guy with white hair. Super unaesthetic game. Stop making ugly NPCs to litter the world.
Anon you're not getting called an NPC over not liking Cyberbawds. Cyberbawds is a horrible excuse for a JRPG.
You're getting called out as an NPC because you only cared about the shilled digimon in the anime. It's the equivalent of someone telling you their favourite Pokemon is Charizard. Marketing worked on you. You sound "generic", for lack of a better word.
Oh, and Digimon evolution is convoluted. Any Digimon can evolve into whatever monster you want, and many Digimon had no established main evolution line until recently.
>Any Digimon can evolve into whatever monster you want
Digimon evolution is weird, but there are rules. It can only digivolve into something of the same family. For example, Agumon is a member of the Dragon's Roar and Virus Busters family(I know it has more, this is just an example), so it can digivolve into any Champion digimon from those families, like a Greymon or an Angemon, but he's not a Nightmare soldier so he couldn't digivolve into something like Devimon. I don't necessarily think this is a bad thing, I just think families are way too broad. No fricking reason should a dinosaur like Agumon digivolve into the angel, at least not without some shit between them.
>but he's not a Nightmare soldier so he couldn't digivolve into something like Devimon
Here, anon, have an evo tree from an actual v-pet and not a fanwiki listing EVERYTHING the digimon has and can and could evolve into in every piece of media ever.
As you can see, in an actual game setting, Agumon can evolve into >Greymon >Devimon >Tyranomon >Meramon
Who in turn can evolve into >Metalgreymon >MetalMamemon
It's not as complicated as you make it out to be.
It's an evolution tree from the updated version of the original virtual pet.
>Digimon and FF has the same issue
Much as I REALLY dislike the state of the latter nowadays (though I'd still take it over the likes of Pokemon even), I'd still argue FF has managed to maintain consistency far longer than most Digimon games have. Not to mention FF benefiting from being made by people that actually knew (know?) what good presentation/music are.
Digimon is still Tamagotchi for boys. The reason that it's survived where other monster battling franchises have failed is because it doesn't directly compete against Pokemon. Digimon is a toy franchise first and the video games are just another branch of its merchandise, like the model kits or t-shirts.
It was. What was your question about a Digimon evolution tree, exactly?
The angels being powerful is a huge point of contention in the digimon fanbase. Some people steadfastly refuse to accept that they're strong
In Adventure there's no debate that the angels were strong. But, the primary villains were Virus Digimon which angel Digimon are strong against.
2 weeks ago
Anonymous
One anon said Agumon cannot evolve into Devimon. I pointed to an official source that shows the contrary.
Unless you happen to be both of those posts, which would make you insanely moronic, then no, it wasn't directed at you.
Palworld, Yokai Watch, Pokemon, Megaten, Ni No Kuni. What did those series have that this one doesn't?
adding onto this: Digimon has an idea of what it wants to do but the problem is that it's fricking boring. It has cool monsters, but wants to trap them inside of Tomogachi monster raising games forever. All games are in service to the vpets, not the other way around. And sure, they sell well, but do they sell as well as a Digimon that got its act together and made, idk, good games?
This is why the best Digimon game ever made was that PS2 adaptation of Digimon Adventure, a Digimon game that didn't give a frick about the grindy monster raising sim aspects and just gave an adventure in another world like what people enjoyed about Adventure.
>but wants to trap them inside of Tomogachi monster raising games forever.
The guy you replied to said the issue was literally the opposite. I get you're stupid enough to like the PSP adventure game but can't you read?
I get you're an illiterate ESL, but you can add onto a thought without agreeing with it. Likewise, you can agree they're too different while explaining why they are too different: they're adhering to servicing something that isn't a game. So all of their scattershot attempts lack focus on making a fun game.
>I get you're stupid enough to like the PSP adventure game but can't you read?
That game was cool, frick you. Literally better than most of the World games by a longshot.
It's just a meh JRPG on a retelling of a show. I can get a better version of that experience by playing a DQ and watching Adventure. It's only worth playing if you're a bawd for Digi:Adventure. Say what want about World I can only get a time like it from playing it and that's more than enough reason to check it out.
>It's just a meh JRPG on a retelling of a show.
That's most world games except it doesn't even have a good show to steal its story from.
2 weeks ago
Anonymous
not the good one
2 weeks ago
Anonymous
I'll say it
World is overrated.
Its complexity betrays the simple pick-up-and-play nature of these games, and that's why it's always played second or third fiddle to Pokemon, Palworld, Yokai watch, or literally anything that comes out which immediately takes the 'second' spot from Digimon for a while.
2 weeks ago
Anonymous
I can agree with the conclusion but that reason is stupid. It's just that World is 1 the only digimon game you can say is good without lying, and 2 was super unique in general I mean the only games I can think of that are like it are Monster Rancher and Pikmin 1.
2 weeks ago
Anonymous
>I can agree with the conclusion but that reason is stupid
No, that reason is what every person who tried to get into digimon came to when it came out. You can go look up the reviews and see the same thing over and over.
It's competitors are pick up and play games you can play in 20 minute chunks
It requires a significant time investment to get anywhere
And- it's complete strategy guide-bait. We get the benefit of hindsight being able to use Gamefaqs and Google to find the evolutions we want and the plot points to explore, but kids back then had.. maybe Gamefaqs and Prima. That's it. So it's a combination of being too autistic and requiring a time investment before it gets good, and that's poison to these kinds of games.
If the argument is "Still better than every other digimon game" that really sells why it plays second fiddle to everything new that comes out
2 weeks ago
Anonymous
>World is overrated
I don't think so. it's a very unique experience with the abilty to explore on your own and discover stuff (discounting the often deficient explanations). its combat with orders in real-time was the next step after turn-based RPGs, the stunning pre-rendered backgrounds hold up just fine to this day, and you can't deny that the creatures look charming and alive when they move and emote.
2 weeks ago
Anonymous
Honestly, I think it should've pulled a Megaten '87 and deviated a lot more from the show to better accommodate the medium and tell its own unique version of events. Also it shouldn't have been developed by fricking Prope, though that's a whole other can of worms.
>but wants to trap them inside of Tomogachi monster raising games forever
I'd say that World 1, Re:Digitize and Next 0rder had the right idea by evolving the virtual pet concept to the next step, adding an explorable world filled with secrets and a level of control over the battles your pet fights and the techniques it learns. If all World games were like that I think they'd have been able to create an audience for themselves, but instead they decided to have a dungeon crawler as World 2 and a slow as frick JRPG as World 3.
>Most pokemon games follow the same formula
and they're mocked for being rehashes of each other. and worst of all, each gen has less content than the last
[...]
adding onto this: Digimon has an idea of what it wants to do but the problem is that it's fricking boring. It has cool monsters, but wants to trap them inside of Tomogachi monster raising games forever. All games are in service to the vpets, not the other way around. And sure, they sell well, but do they sell as well as a Digimon that got its act together and made, idk, good games?
This is why the best Digimon game ever made was that PS2 adaptation of Digimon Adventure, a Digimon game that didn't give a frick about the grindy monster raising sim aspects and just gave an adventure in another world like what people enjoyed about Adventure.
Oh and girls at least as hot as Misty.
>All games are in service to the vpets
not really. >none of the fighting games have mentions of v-pets >neither do DW2, 3, and 4 >nor Savers Another Mission >nor Adventure for the PSP >nor digital card battle >nor the Story RPGs >nor Survive
>and they're mocked for being rehashes of each other.
Sure this is true and all, but what does mockery cost? Some internet fame? Most of the people who complain buy it anyway because they're addicted to the gameplay.
>addicted to the gameplay
more like they buy it because of the brand name and the creatures they know and like. and considering palworld's sales, creature designs play a huge role.
All of those games only exist because Bandai wants to shill v-pets. They don't make marketing pushes for the games. If they came out, it's either handed to a B-lister or basically a silent release.
[...]
Because we aren't allowed to have nice things with marketing, budget, and story. We get scraps and are expected to like it.
>All of those games only exist because Bandai wants to shill v-pets
shill what? those games don't have v-pets in them, you dumb mongoloid.
>shill what? those games don't have v-pets in them
You fricking imbecile, v-pets take Digimon's marketing budget because they are what Bandai cares about. They take the part of Digimon that COULD be dedicated to making popular digimon games.
This is why crappy Tamagotchis outsell the digimon games despite the fact the Games have way better value. Anyway you're an idiot.
>Tamagotchis
actual tamagotchis outsell v-pets, actually. and they have better hardware to boot.
2 weeks ago
Anonymous
That's why I called them crappy tamagotchis.
2 weeks ago
Anonymous
Man I wish Bandai would make a Digimon pet with the same stuff Tamagotchis get to have.
They still outsell most of the franchise. Which is why Bandai cares despite the rest of the world not caring.
We don't even have a worldwide release of the last movie yet. I think we had some limited theatrical runs and that's it.
The movie's ass anyways.
2 weeks ago
Anonymous
>The movie's ass anyways.
Shit, is that true? I got excited seeing all those webms of Daisuke's ramen shop.
>more like they buy it because of the brand name and the creatures they know and like. and considering palworld's sales, creature designs play a huge role.
Nah, here's the thing: You just described Digimon. No sane person would buy a Palworld game if it played like a Digimon game. No sane person would buy Palworld if it played like World 2, maybe not even World 1.
Digimon is the franchise coasting on name brand recognition, and that's what drives so many fans insane. It's true Pokemon gets by because it's Pokemon, but it does have some staples that people are addicted to, and Digimon doesn't even have those.
>Digimon is the franchise coasting on name brand recognition
this is some serious projection.
pokemon would be nothing without nintendo backing it. if it were in Microsoft's or Ubisoft's hands, it would crash and burn.
2 weeks ago
Anonymous
>this is some serious projection.
No, it's true though. This is why Digimon's games are all completely separate, disjointed messes with nothing connecting them, even the digital monster part isn't the same in most of the games. They can't even agree to simple things like "How do Digimon keep getting into reality?".
>pokemon would be nothing without nintendo backing it. if it were in Microsoft's or Ubisoft's hands, it would crash and burn.
That's true, but that's a testament to how shit Ubisoft and Microsoft are, not how good Nintendo is at backing it.
Pokemon succeeds because it's a very simple unchanged formula and has been for ten years. It's like people complaining about soft drinks, but then go back to drinking the same one. It's a familiar flavor that people enjoy and it would at least have more of a following than Digimon does now.
Source: This same thing happened with other franchises that didn't have Nintendo's hands on it at all like Palworld and Yokai Watch. The latter being an example of what would happen if Ubisoft had their hands on it.
2 weeks ago
Anonymous
>ten years
Sorry I forgot it's been almost thirty fricking years.
2 weeks ago
Anonymous
>digimon should become a pokemon knock-off!
your argument is full of shit. YKW shit the bed despite maintaining a consistent formula. furthermore, pokemon has a frickton of spin-offs: puzzle games like puzzle league and trozei, a typing game spin-off, ranger, PMD, pinball games, rumble, etc.
anyway, digimon does have a basic formula. the story turn-based RPGs and the World pet-raising RPGs. the ex-game producer said as much.
2 weeks ago
Anonymous
>digimon should become a pokemon knock-off!
Where did I ever say that? No, seriously, go through my posts and highlight the part where I ever said this. I think you may actually be illiterate. >your argument is full of shit.
Assuming you can actually read, YKW shit the bed because the company running it plowed it into a mountain with bad business decisions. It's not just "OH CONSISTENT FORMULA, THAT MEANS PEOPLE HATE IT", what a silly thing to think.
This is why I compared it to Ubisoft. Ubisoft is known for taking a good idea and running it into the ground with bad direction and design. YKW is the example of this happening. Palworld is the example of this succeeding. What part is hard for you to understand?
2 weeks ago
Moose
>YKW shit the bed despite maintaining a consistent formula.
Yokai Watch shit the bed because they wouldn't stop oversaturating their market. Every single year there was at least one new mainline game, some sort of gacha, and toy releases that would make Tokusatsu series like Rider and Sentai blush from how much they were milking it. This is a problem across all Level-5 series that get big. Layton had this same issue with oversaturating the market with their games for example.
2 weeks ago
Anonymous
god don't remind me of how hard they fricked Layton. I liked that series too
I would pay 400$ usd for a digimon palworld clone.
2 weeks ago
Anonymous
I think I said when it came out that it is so moronic that Digimon didn't have the idea first. They did Pokemon with guns back in the 90's and never came up with the idea of a shooter.
2 weeks ago
Anonymous
I mean does Japan have a decent sized fanbase for those over there? I don't think that's a genre they're into.
2 weeks ago
Anonymous
I mean, EDF seems to do okay-ish. Third person shooters seem to do fine.
All of those games only exist because Bandai wants to shill v-pets. They don't make marketing pushes for the games. If they came out, it's either handed to a B-lister or basically a silent release.
I actually loved Cyber Sleuth's story and cast. I didn't think I could have this much fun in a Digimon game, specially after playing a bunch of Pokemons.
Ever since I have been wondering why Digimon isn't as popular cause gameplay aside it's pretty much what I wanted.
Because we aren't allowed to have nice things with marketing, budget, and story. We get scraps and are expected to like it.
They still outsell most of the franchise. Which is why Bandai cares despite the rest of the world not caring.
We don't even have a worldwide release of the last movie yet. I think we had some limited theatrical runs and that's it.
One piece took 80% of the digimon tcg's mechanics and it outsells it based on name alone. Unless someone has a vested interest in digimon already there's no reason to get them into it over one piece.
>Unless someone has a vested interest in digimon already there's no reason to get them into it over one piece.
Digimon's art is easily the best of any card game out there outside of Yu-Gi-Oh and some of the Pokemon artists. Some of those Pokemon artists are 10/10 and some of the basic things like those clay or yarn ones are awesome. The entire reason why I own so many Digimon cards is entirely because of their art.
it's the memory system. Best resource management in any TCG I've ever played. It's not like Yugioh where you just play cards until you're done, or MTG where each player will use a 900 dollar card to get 10 mana on the 3rd turn, but instead you have to carefully balance not overextending your plays so you can do what you need to do while limiting how many resources your opponent has
its actually such a fricking good system
legitimately pure genius and it makes the games back and fun so forth
even the capability of being able to steal turns and such is actually insane and makes for such a fun experience and keeps it strategic and tactical
I actually loved Cyber Sleuth's story and cast. I didn't think I could have this much fun in a Digimon game, specially after playing a bunch of Pokemons.
Ever since I have been wondering why Digimon isn't as popular cause gameplay aside it's pretty much what I wanted.
Adding my personal experience with DCG to the conversation:
The game is fantastic, the community is modest but growing, and much friendlier than other tcg communities I have interacted with.
I have multiple local stores that run tournaments, to the point where I could go to a tournament every day of the week if I wanted.
I'm probably going to scale back a bit, because I've been doing 3 tournaments every week and that adds up fast. But on the flip side, I seldom have to buy singles and only buy sealed product when a new starter comes out, so overall I'm still not spending nearly as much money as I did with Yugioh.
Bandai is a dogshit company that can produce nothing but plastic. All it does is acquire what's hot because when left to it's own devices it underfunds and half-asses everything.
>Decide to try out Re:Digitize since everyone always says it's a "better, more streamlined World 1" >It's easy as frick to get Greymon
Hmmmmm...not sure how I feel about this.
max out that happiness gauge, stat. and keep it maxed. you can raise discipline later by scolding when it refuses floppies.
also go to the meat field at night and catch that bastard tyrannomon. >how easy it is to get greymon
sure, greymon is easy, but there's a huge caveat later on. good luck beating taichi at the colosseum.
>also go to the meat field at night and catch that bastard tyrannomon.
Like at night night? Or does 4 AM count? Agumon couldn't stay up past a very early hour so this'll be my first "real" night. >there's a huge caveat later on
That's good, I guess. Wouldn't want this game to be a breeze.
oh based you're still doing it, gonna post some pictures of this playthrough?
I'm a totally new guy. But, sure, I'll try to play this after work throughout the week and post pics if there's a digimon thread up.
>I'm a totally new guy.
Ohh, okay. There used to be a guy who posted pictures of his whole playthrough of the world series and I thought he was starting up again. But sure, give us your thoughts.
If you're talking about my playthrough of World 1 two christmases ago, I stopped afterwards since I took the deep dive into digimon and would no longer be surprised at the batshit insane stuff happening in the games like going through a forest only to end up in toy story.
I did some light posting of re:digitize on /vg/ because Yuuya was way too much of a digimon supremacist too ignore clearly in love with his "black", but nothing beyond that as people got annoyed I hated the royal knights since my first introduction to them was through re:digitize's botched retelling of X-Evolution where they genocide the entire world and then shit on the few that survived for daring to get PTSD from seeing everybody they ever cared for and loved die.
>two christmases ago
My god, has it really been that long? That felt like a late last-year thing. > nothing beyond that as people got annoyed I hated the royal knights since my first introduction to them was through re:digitize's botched retelling of X-Evolution where they genocide the entire world and then shit on the few that survived for daring to get PTSD from seeing everybody they ever cared for and loved die.
Lmao, what were they mad about? I don't read /vg/ btw so I don't see what their problem with that is.
2 weeks ago
Anonymous
Yeah, its been that long, last year was the year of digimon for me, playing all the world games, Cyber Sleuth, watching Ghost Game which I fricking loved and will never forgive Toei for forcing it to end suddenly and rushed to all frick, and getting into the TCG which I think is legitimately fantastic for a myriad of reasons.
I am no longer the complete and utter clueless alien to the digimon franchise I used to be back when I decided to randomly play world 1 back then for reasons I don't even remember.
2 weeks ago
Anonymous
I wish I could convince others to go through the same thing you did, but that's a tall order for a number of reasons.
2 weeks ago
Anonymous
Sometimes that's for the best. I tried to get one of my friends to play through world 1 so I could share in his personal adventures too and he hated every second of it and dropped it before even getting to any of the big fights. Believer it or not he somehow managed to not even be able to beat the Palmon to get the first farm upgrade, and then things went from bad to worse when his first evolution was Tyrannomon and he insisted on keeping the fricker fully fed so his entire experience with the game was farming mushrooms off the ground nonstop without making any progress until Tyrannomon died and that's when he called it quits. He also praised his digimon nonstop so that his discipline was at minimum the entire time and thus could never make it into bathrooms on time which he got supremely annoyed at.
It was painful for me to watch the entire time and not say a word as I wanted to give no backseating at all, but its kind of funny to think back on just how utterly wrong everything went and how I somehow avoided the disaster that was his attempt even though I was just as blind and clueless as he was.
>Like at night night?
I don't know when exactly. I guess when night starts is good enough. it's totally worth doing because you unlock an extra ration.
also, be sure to invest in the stock market for free money, and use the restaurant for free stats.
also, battles are good for training early on. you get as many if not more stats from an hour of battling, plus you get much-needed bits.
For me it was always two things:
1) There is way too much of a "care" aspect. Stuff like cleaning up its shit and constantly feeding it just detracts from gameplay. Also that they can get "old" (like you had them a few weeks wtf) and die despite being data is just cringe.
2) The evolution paths just make no sense a lot of the time. I can catch a little turtle pokemon and have some idea that it'll turn into a bigger turtle and then some badass turtle when fully evolved. With digimon its got like 5+ levels of evolution and I could go from a little turtle, to a literal pile of shit, to a teddy bear, to a cupid angel thing. Like I got this mon because it looked cool, now it looks terrible, wtf.
One Piece is a Yakuza money laundering scheme so that's not gonna happen. The series is so trash it just doesn't work on any other sort of explanation.
I don't really care if it does or not, I always have someone to play with and it's showing no signs of stopping any time soon.
The only thing I am bothered by is how few regionals are in driving distance of me.
I'm not American, so you can't just slap guns on an animal and expect me to like it
The others had better fantasy elements. Also, I didn't like the shtick of it being virtual
>Palworld,
It came right at the time when people are getting tired of Pokemon and TPC shitting out games that looked like literal filth >Yokai Watch,
Never played, never really gave a shit about it to be honest, the interest peaked a decade ago, but I haven't heard a thing about it >Pokemon,
Identity >Megaten,
Same as above >Ni No Kuni.
Isn't 2 kinda controversial because it went to action (a pretty mind-numbingly boring action tbh) and the story is pretty meh overall. The mobage is hated.
Non schizo marketing
Toei took the "fleeting demographic" mantra too seriously and by the point the mons fad was mostly dead WW they had been unable to get anyone attached to the IP beyond the first two anime continuities
The fact that the anime emphasizes the specific bond between a child and his Digimon whereas the games are just your bog-standard "catch-them all, discard your early shitters" games doesn't help matters regarding the "schizo marketing" argument.
>the games are just your bog-standard "catch-them all, discard your early shitters"
can be solved via a story-mandated partner which can be boxed anyway. DWDS did this with a pagumon for example
Consistency. Both in game quality and in world building/ the franchise itself. It makes their shit recognizable and easy to get into because the franchise itself keeps it's world consistent.
digimon is easy to get into because there's no continuity to follow. each entry is self-contained, so you can start playing from any game.
pokemon is the same game every time. you play one, you've played them all. you have some gimmicks each game, but that's it.
>digimon is easy to get into because there's no continuity to follow.
And yet it's never reached the popularity of any of its contemporaries because of that lack of consistency. It should be known that Pokémon also doesn't have a continuity across the franchise but it's still consistent. Continuity =/ consistency.
Last time I checked Mystery Dungeon and RGB don't take place in the same continuity. And neither does the anime for that matter so you thinking continuity = consistenty is just you being moronic.
Effectively the issue is consistency. If your franchise has a lot of adults/teenagers in it that have digimon partners then your latest nostalgia done probably shouldn't a "adults can't have digimon" plot on it especially if that gets defied by the same anime.
Consistency. Both in game quality and in world building/ the franchise itself. It makes their shit recognizable and easy to get into because the franchise itself keeps it's world consistent.
I don't like the inconsistent Digimon designs. You'll have a cutesy simple blob be a Digimon. Then you'll also have an over-designed, literal human in armor also be a Digimon? How am I supposed to recognize a Digimon when I see one? They could be anything!
Interesting, if flawed works interests me a lot more than consistent, yet complacent works. Not to say the latter applies to ALL of the examples OP posted (Megaten and Yokai falling more into the former imo).
sexual designs
try posting one that isn't angewomon, its derivatives or renamon.
>sexual designs
but there are plenty to choose from.
And despite that, no one gives a shit about them.
The true problem with Digimon is it's lack of consistency in EVERYTHING. Genres, tones, and even settings can change wildly . From the anime, to the games, to everything else.
>lack of consistency
you haven't played the games.
I have. It doesn't help that most Digimon games suck, and even the best ones aren't better than 8/10s.
not official art
The first two are legit clips.
since what season did they start going full coomer? I only watched the season 1
Season 1
Angewomon predates even OG Adventure, appearing in picrel
And the last two are official art as far as I can tell too.
Easy
mervamon my beloved
Easy .3.
Gata sexo
A cat is fine too.
easy and she has a sister.
A company that cares for it isntead of a hadful of devs that can be easily replaced Frick Bamco for getting rid of habu
>sexual designs
frick coomers, this is what i called sexy design
*notices bulge*
You're looking at a sexual design in the OP
Are you moronic? Literally fricking Lilymon from season 1
At least one good game?
To be fair you need to have a VERY high IQ to understand most Digimon games.
There's digimon World 1.
you mean recently. all of the early ones are good to decent. theyre just not up to date
define recently. and also decent.
Digimon Rumble Arena 2
a main line game, most digimon games feel like spin offs.
In Digimon the monsters are your equals and have their own personalities. In Pokemon and Palworld they're plushies you can project onto. It's the same reason character creators are more popular than set character designs. If the next Digimon game was open world, let you build your own digitamer, and prevented the Digimon from talking, it would be their most successful game.
Good games.
Lack of association with Angela Anaconda
That shit gave me the chills
Digicoom is shit.
Fun
its either a very important series or pretty much the only thing they have, while digimon isn't bandais only thing, or even its more successful, bandai just lets digimon go and doesn't really give it that much support despite it constantly outperforming what its given.
the difference is just that digimon is neglected
Dear lord that chromatic aberration. Am I supposed to wear 3D glasses looking at this?
Ah, chromatic aberration. The sign of a shit artist too insecure about his art.
Imagine being proud enough of having drawn this that you put a watermark on it.
>Machinedramon
Kek
don't tell me you wouldn't.
hummina
Thanks Im now blind
an identity
this franchise is all over the place
you haven't been keeping up because the (ex-)games director said they settled on the Story RPGs and pet-raising RPG World games.
>you haven't been keeping up because the (ex-)games director said they settled on the Story RPGs and pet-raising RPG World games.
And you say this despite the fact the only new Digimon game this decade was neither Story nor World.
It's been 7 years since either of those series they've 'settled on' has had a new entry. It's shit like this why people think Digimon is all over the place.
>the only new Digimon game this decade was neither Story nor World.
digimon has always fallen prey to troubled production.
>survive
it was meant to bridge the gap until the new story game came out.
everyone knows bamco gives the games a shoestring budget, and survive is no exception to this, as it had to be remade with a massively reduced scope because the original dev studio bit off more than it could chew
Digimon might be a tad too mature for gamers.
The Pokemon manga and some games are more mature than Digimon.
i dont know about those, but i meant digimon generally being more than pets
common pokemon seem to be just animals
>The Pokemon manga
Doesn't have shit on the Digimon manga.
Why, what mature things happen in the digimon manga?
NTA, but Digimon was sadder than Pokemon.
but pokemon's nonsensical sugarcoated world full of plotholes is off-putting to say the least
>instead of tazing or just shooting the player dead, even world-conquering megalomaniacs engage in wienerfighting, by the rules no less. they could just sic all their pokemon on trainers (which always ends up poorly in other media... because it does ok?)
>pokemon, essentially animals, love to 'fight til near death' and 'get stronger' by participating in wienerfights? that's insane
>unexplained free healthcare for everyone
>the pokepolice are so incompetent and useless little kids can do their job better than them taking down criminal gangs single-handedly
>no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries'
>wild pokemon throw self-preservation out the window to jump trainers and 'test their worthiness to train them' even though it's absolutely suicidal and the trainer can just walk out on their asses
A lot of what you're saying is wrong, but it's not your fault because the official lorebooks released with every gen have never been officially translated for whatever fricking reason and half the stuff that ends up in the games themselves get either censored or mistranslated for fun.
>A lot of what you're saying is wrong
none of it is wrong
>pokemon "love" wienerfighting to near-death
>everyone is a healthcare leech
>villains play by the rules instead of just killing people
e.g. ghetsis could have just told kyurem to freeze N and the player in b2w2
>pokemon are never shown killing anything (reeeeeeeeeeeeee muh family friendly everyone eats pet food!)
>wild pokemon suicidally charge people because they want to be caught and trained
>pokepolice does nothing in the games. the PC is the star in the show
>everyone eats pet food
They ate Farfetch'd to near extinction right from the first games.
>no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries'
there are pokedex entries mentioning this, usually birds eating bug types
You forgot the fact that Pokemon officially don't actually breed with each other. Apparently eggs just magically appear when they're left together at the daycare and "no one knows where they come from".
Anon thats just adults not wanting to talk to children about sex
Pokemon do have sex and they dont even lay eggs, they give birth and then they build an egg to protect the baby
This info is canon from old japanese sources
>shooting the player dead
Pokemon are the guns in the pokemon world
>pokemon dont fight to near death they all faint and shrink when in danger so there is no real danger of death when they arent fighting to eat each other
>free healthcare
Subsidized by the pokeshop that is always next to it, also it probably costs almost no money to operate
>pokepolice
Yeah it has to be incompetent or the MC would have nothing to do
>wild pokemon
I never thought about this one before so I have no answer
Im not even a pokemon fan anymore but the world makes as much sense as it needs to make
>Pokemon are the guns in the pokemon world
there were actual guns until they got retconned. moreover, a gun is but one mechanism to stop trainers. they could also taze them, slug them, gas them, freeze them, cast a(n electric) net on them, etc.
>there is no real danger
fatal injuries? remember blue's dead raticate? also, fainted wild pokemon don't magically wake up in a pokecenter
>the world makes as much sense as it needs to make
I get the game world is just an excuse to enable the gameplay, but it's still off-putting. they talk about strengthening the bond between trainer and pokemon, when the former send the latter to fight until they drop unconscious for fun and amusement. digimon has the "I want to protect my chosen kid" excuse, or failing that the "it's a VR world so whatever," or "we're on a mission for the guild/union/etc."
>Pokemon ARE the strongest weapons
which is why you'd sucker punch the moron kid holding the balls before they have a chance to react. it's strategy 101: always take out the puny summoner/tactician
>Animals fight for fun in nature and domesticated settings
there's a huge difference between play fighting and rut or fights over territory, or outright predation
>akin to boxing
so wienerfighting
>pokemon like to make their masters happy
>Consistent with IRL nature
except that happens because they feel threatened, not because they "want to be trained by hunters"
>stead of tazing or just shooting the player dead, even world-conquering megalomaniacs engage in wienerfighting
Whats the alternative? You have pokemon capable of destroying buildings and moving faster than bullets, Pokemon ARE the strongest weapons in the pokemon setting
>Could just sic all their pokemon on trainers
And then trainers would do the same back?
Villains lose because pokemon get stronger canonically through strong happy bonds with their trainer. Villains dont establish bonds like these, Its like a common thug being outgunned by a trained rifleman, even if they have the same weapon one person knows how to use theirs better than the other
>pokemon, essentially animals, love to 'fight til near death' and 'get stronger' by participating in wienerfights? that's insane
Animals fight for fun in nature and domesticated settings. And enjoy being powerful, and its not to the death like wienerfighting, its more akin to boxing. Nonetheless pokemon like to make their masters happy in the same way dogs bring you slippers and a newspaper, they do it out of love and for praise/affection. Granted, there are pokemon shown in multiple kinds of media that dont enjoy fighting
>unexplained free healthcare for everyone
Not sure if this has ever been explained in the lore tbh
>the pokepolice are so incompetent and useless little kids can do their job better than them taking down criminal gangs single-handedly
This is just MC syndrome with pokemons simple plotlines and isnt a plothole exclusive to pokemon
>no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries
Straight up false. Pokemon eat each other, they just dont cover that in the games/merch meant for kids because they want to keep it squeaky clean and child friendly.
>wild pokemon throw self-preservation out the window to jump trainers
Wild animals also suicidally jump people with hunting rifles that one tap them. Consistent with IRL nature
>no reports of pokemon predating on other pokemon, or people. instead, they all live on 'berries' and 'pastries'
have you ever actually, you know, read the pokedex? or played the games?
>pokedex
you can't take those seriously. e.g. magcargo would combust anything in its vicinity (burns at 18,000 F)
digimon world is just an RPG with ATB except you see attacks connect or miss. the other half is just pet-raising mechanics with a timer that resets so you can't just grind to win and go to unlock upgrades.
the one thing that stands out is the complete lack of roadblocks once you fix the jungle bridge and talk to yuramon to unlock the canyon
>all the predator-prey relationships in the dex are irrelevant because i said so
holy fricking cope lmao
Depends on what constitutes as "mature" for you.
>what constitutes as "mature"
I feel like people who create things and normies consider "mature" to mean "mindless killing and swearing", which, while certainly mature content, is a very juvenile version of it. Situations of great moral straining that require contemplation and situations where multiple correct viewpoints are in opposition are what I think when I think mature. A truly mature story is an exploration of themes you have to be matured to fully understand as opposed to something that is inappropriate to show to people who aren't matured.
Ah yes, more mature than SMT the franchise with literal dick and boob monsters where there are people dying on screen and most games portray an infernal apocalypse with themes such as religion, politics, suicide and existentialism.
Coomers are the biggest problem with discussing Digimon here, yeah Renamon is hot but take it to a fricking porn board I wanna discuss Digimon World.
Even Sonic doesn't attract this many desperate homosexuals and they've got Rogue.
Why sexualize Digimon? They're digital monsters. What the frick?
Monsters that can express consent, display a wide range of emotions, feelings and thoughts, alter their stats and physiology with data cards + plugins and can be either male or female depending on preference.
Also, have you see the likes of LadyDevimon, Mervamon, Meicrackmon, Bulkmon and Lucemon? You can't tell me people wouldn't look at them and go "damn I'd probably frick that"
do not the child digimon
You cannot stop me
>didn't bring up the edgelord with the fat thighs and the sawashiro voice
>Verification not required.
Point is, there's a lot of digimon that people would be DTF if they existed
Whether it be humons, animal digis, dragon mons, machine mons, anything goes.
A digimon Era game would be neat but require vast amounts of autism to make, especially if you want to make something on par with EraMegaten or the like
all they need to do is smt digi survivor. it would sell like pancakes.
Are you moronic
devil survivor is one of the best received smt games.
It's like fricking a Dolphin. Wtf. If there were creatures that were more humanoid, would people have sex with them?
don't worry everything's fine
do you not know what a furry is
palmon is LITERALLY grown for sex with human children though
I've been wanting to make a Digimon h-game but I can't figure out what the gameplay would be like.
Why wouldn't you just make a normal monster raising sim like World except skip all the butt-ugly monsters evolutions?
in b4
>UHH BUT THAT'S NOT CANON-
Digimon literally cuts and pastes evolution lines whenever it feels like it from game to game.
I just like drawing them banging is all.
And I think h-games are fun.
Roll a dice, better yet, start with a VN like the guy that made the Gomamon game to just get the feeling of waving a story, then move between genre to genre, until you find what's comfortable, since
it's h-game you can just make non-stories also USE A GODDAM GOOD ENGINE FOR FRICK SAKE, RPG maker sex games shit the bed every goddamn time
>somehow ignored the constant Cream the Rabbit threads
>capable of wiping fellow digimons down to their digicore, removing them from the cycle of reincarnation
>not capable of consent
I don't like VNs. We're here to jerk off, not get tricked into reading someone's microfiction.
Dude, even those who make VN's quit, the guy who made Gomamon Trainer haven't technically finished it, he just slapped quick epilogues and bailed the frick out, you better be have highly-functioning autism if you really want to make a Digimon H-game also, it's possible to add filters to 3D models to exactly replicate specific anime styles so please, fricking please, no more WEG-tier shit, please.
I was thinking maybe a little breeding/brothel sim.
But the issue is that most of the hot digimon digivolve to or from something that's way less attractive.
My personal opinion is that brothel/breeding sims are eh... it's one of the flattest/least interactive game types besides straight-up sex simulator but sure, I can bounce around things, you can just trim the less desired evolutions or better yet, just allow anyone to mod your game to add their own scene once you've finished the game and made enough cash, that way you can pipe down those
>where's power bottom Taomon daddy?
Focus on structuring the game well enough that you can develop it to completion and write any idea that you might want to implement into the game but that would require a complete overhaul/start over, do not fall for the yandeve feature creeping, actually finishing the fricking game is more important that having to start over because you decided to add armor evolution at the last second, seriously finish the goddamn game even if at the end you hate the result, you'll have something done that you can learn from if you decide to make another game.
That's mostly it, a lot of people think that making a game is easy and maybe it is if you just recycle every free asset, but trying to make something good takes more effort that people think.
If you're going to release builds or some shit, don't follow the patreon weekly or monthly update, release them once every six months or a year, have something meaty to show up rather that splitting your attention between developing a game and having builds ready to keep others happy.
And take fricking breaks, don't burn-out yourself, that will just make you hate making the game and quit.
>write any idea that you might want to implement into the game but that would require a complete overhaul/start over
What I meant is to keep those ideas on notes rather that implementing them as something you might use on future projects
They are actually putting out content.
a company that gives a shit about it
Marketing
Digimon is convoluted as frick and the connection between the evolutions makes no fricking sense
thats honestly the main reason why Pokemon ended up being successful while Digimon got forgotten in the 2000s
like what is this shit man, you might as well just make evos random
is this fr?
>like what is this shit man, you might as well just make evos random
Yeah its so inconsistent the evolution trees for the exact same Digimon can change between games. It'd be an exercise in futility to memorise any Digimon evolution tree because by the next game half of it's evolution tree would be completely different.
>egg to marshmallow to bombchu to puppy to literally anything
wack
>thats honestly the main reason why Pokemon ended up being successful while Digimon got forgotten in the 2000s
lmao no
The reason why is because every Digimon game blows for reasons unrelated to the evolution tree
>infinite grinding
>random encounters every two steps
>infinite backtracking
>no fast travel
>permadeath
>hard fail states
>grind RESETS
Pokemon is an incredibly digestible JRPG that even a moron could master. They're meant to be fun and accessible.
Digimon's games are all the worst parts of tamagotchi mashed together with all the worst parts of JRPGs. They cater exclusively to the hyperautistic. It's great if you're part of the tiny, niche, non-existent target audience, but that's why the game never took off.
t. I love this franchise and wish anyone with a brain was at the helm
The permadeath issue is mainly only in the monster raising side of things. On the JRPG side of things it's more that your Digimon is Play-Doh you can shape so it's hard to form an attachment to your party ever which can easily put people off from a monster collector. I still have no clue which Digimon my starter in Cyber bawds ended up becoming because I lost track of it after like five or six (de)Digivolutions.
They've also actively addressed the grinding reset issue on the raising games somewhat because of the carry over system Re:Digitize added, it's just that it took them until Decode to not have that be a detriment to you by making it hard to spec out of specific trees. Now the issue is you have double the grind in NO and hopefully that doesn't stay because if either one gets off kilter and dies first that throws the grind into a big mess.
grinding
powerleveling exists
encounters
only valid point of criticism. thank god for AR
backtracking
that was only DW3. again, AR was a godsend
>>fast travel
DW1 had fast travel. DW2 was a dungeon crawler wtf. DW3 had the ports and circuit board (as sucky as the latter was). DW4 has gates that send you to base and back
where? DW1 has your mon reincarnate, and there are methods to extend its lifespan
>>hard fail states
you mean game overs? that's almost any RPG
resets
talking about DW1 again I presume? city upgrades go nowhere. you can more than double your gains with upgrades
if you mean DW2, then yes it sucks, but it can be lessened via capturing mons with higher levels
>Pokemon is an incredibly digestible JRPG
pokemon is an RPG that tries its hardest to hide that it's an RPG. people only like it because of the monsters. scat/vomit's sales prove it
>levels eclipse stats so you can just steamroll the game with one mon
>braindead rock-paper-scissors combat
>coats game elements with other names
>braindead difficulty
in short, you're full of shit.
>he trusts pokedex entries
pic related
>DW1 has your mon reincarnate,
That's what he means. Your original "partner" dies and reincarnates. It's dead, what you got now is an entirely new being regardless if it's the same data which is basically semantics to a majority of people. Their SkullGreymon they raised from a Koromon is dead, now it's a Pabumon.
>talking about DW1 again I presume? city upgrades go nowhere. you can more than double your gains with upgrades
He's talking about how that your Digimon dies you're forced back into the gym grind. This isn't even remotely important in DW1, just spend like two minutes at any of the stations and you're free to explore.
In Re:Digitize (The PSP release) this is beyond a chore and you have to sit there for over an hour savescumming at either gym to get good results otherwise you'll take even longer to get good stats, and you need those stats if you plan on going out into the desert or further. It gets even worse in Re:Digitize because Bit farming is also mandatory via fishing since Ultimates and Megas now hit like trucks compared to Ultimates in DW1. I remember fighting a MarineAngemon and it took like 10 HP disks just to kill only to have me fight Beelzemon right after who took like 20 or 30 just to keep my Vikemon alive.
>bit farming in Re:Digitize
the stock market is available from day 1. also, you should be playing decode.
>Ultimates and Megas now hit like trucks
learn to block
also you'll steamroll most of the game with ~700 in everything. you get the training manual from monzaemon after the cave. the stat cap is 9999 btw.
>training
the restaurant is great. have you tried using it?
I went in blind and my first agumon made it to wargreymon. and this is my 3rd gen exveemon mopping the floor with ultimates at the colosseum
>save-scumming
spam the home button. if you call it cheating, then you could also call save-scumming cheating.
>the stock market is available from day 1
You barely have any Bits at all to even invest into it and you desperately need meat early on so you can't even do that. It takes ages to be able to afford doing that to get any reasonable returns at all.
>also, you should be playing decode.
It wasn't out when I played Re:Digitize and wasn't for at least two or three years.
>learn to block
I did. Even if you call "Defend" in advance they're still taking a hefty chunk of their health in damage.
>also you'll steamroll most of the game with ~700 in everything
I had like 2000+ in everything and it still took at least four or five attacks to kill basic stuff while I took a third if not half of my health a hit in the later areas. I have no idea how you think you'll steamroll, especially if you get something that is weak to stuff you're fighting or if you get someone slow.
>the restaurant is great. have you tried using it?
Yes. Again, let's go back to the Bits issue. I couldn't afford the meals in the slightest.
>spam the home button.
Again, not an option in the original. It was savescum or nothing which meant having to spend roughly 20 seconds running back to Rosemon's gym setup which really adds up, or 5ish seconds running to the normal gym's setup every time you reloaded.
I went into it blind as well and got
>Meramon
Who then died because I couldn't progress past any of the areas due to them all somehow being super effective against him.
>BlueMeramon
Who I could make it up to the entrance of the desert but no more.
>Throwaway
Spent its entire life fishing.
>Vikemon
Who I ground the hell out of and was just barely able to deal with the volcano area.
Then I stopped playing because I was extremely frustrated at how much time I spent grinding the gym and running back to the clinic just to be able to progress at all which I never had to do in DW1. The timescale in Re:Digitize is so horrendously bad that an entire hour passed going across a single city screen.
>stock market
the first few days suck, but if you invest the bits you get from story you can make a frickton of money in 1 day. 4 times in a row I got to buy the first item for ~250 bits and it always hit at least 500 the next day.
>and you desperately need meat early on
I can tell you haven't walked around the railroad plains, or the signpost forest.
>they're still taking a hefty chunk of their health in damage.
it's called defend, not invulnerability
>running back and forth to the clinic
what? oh right you never used the restaurant, which reduces your fatigue
>2000 in all stats
I cleared the entire colosseum with ~1k in attack and ~800 in the other stats. I wiped taichi's ass with 400~500 in all stats.
I know endgame has a difficulty spike, but that doesn't comprise the majority of the game. maybe Decode is easier or something.
>the first few days suck, but if you invest the bits you get from story you can make a frickton of money in 1 day.
Are we talking about the same thing? The one where I think you buy Giant Meat from Palmon and can potentially sell it back for more the next day?
>I can tell you haven't walked around the railroad plains, or the signpost forest.
I did. The mushrooms are there and small meats are around if I remember right but your Digimon wants to eat a lot at that point, especially if you're training. I had to train a lot because I rolled into Greymon (Forgot I got him first, I thought it was Meramon) who was getting decimated at the beach and the forest and then Meramon who was basically the same situation but also a glass cannon.
>maybe Decode is easier or something.
It is. In general they overhauled a lot of the issues of Re:Digitize while adding more content. Like I said, the timescale is a complete mess on PSP with a single map transition in the city being an hour of a Digimon's life and you can only change it after you beat the entire game. I believe Decode already has a lower rate by default.
>from Palmon
from Botamon
>a single map transition in the city being an hour of a Digimon's life and you can only change it after you beat the entire game
wait what the frick? switching maps advances the clock by an hour?
>change it
I don't get it. you mean like turn off lifespans?
>wait what the frick? switching maps advances the clock by an hour?
No, I mean physically running from one loading zone to the next loading zone literally took an in-game hour or thereabouts. 40 minutes to an hour. So going form Rosemon's Gym to the clinic was around two or three hours one way.
Whoops, meant to comment on this too.
>I don't get it. you mean like turn off lifespans?
No, I mean the timescale of the world. You know how like 2 realtime minutes is 1 hour in-game or something like that? Beating the game allowed you to change that from some sort of terminal so you could slow it down so that it was like 4 realtime minutes was 1 hour in-game. I believe Decode already comes with the timescale changed in the player's favor because of how harsh it was in the original.
Give me a break man. I hadn't played a World game for a decade or so at that point and if I remember right he was mad because I didn't have the food to feed him.
I think it's the same. decode's clock advances 1 hour for every real-time minute. max lifespan is around 19 days for an ultimate(mega, whatever) iirc. and traversing the city takes a long time (almost a minute from each end), which is why next order added warping within city limits.
pals are cooler and cuter than dinos, and following the monster-catching premise to its absurd logical conclusion is fun.
>pals are cooler and cuter than dinos,
No, no they aren't. There's nothing in Palworld that's as cool as something like machinedramon or as cute as one of the babies.
>and following the monster-catching premise to its absurd logical conclusion is fun.
Palworld is hardly a monster tamer as it is.
>There's nothing in Palworld that's as cool as something like machinedramon
Cool beans. Anon was comparing Palworld to Ark, though. Not Digimon.
>red happiness gauge
it's like you want your digimon to die super early
>talking about DW1 again I presume?
I'm pretty sure he's talking about systems like world dawn and dusk where you need regress your digimon for certain digivolutions because the level cap won't be high enough for your mon. I like it because I like grinding but most people don't
>I'm pretty sure he's talking about systems like world dawn and dusk where you need regress your digimon for certain digivolutions because the level cap won't be high enough for your mon
those are not true resets.
>you only lose anywhere between 15~30% in a stat by reverting to baby (varies per mon and per stat)
>you keep passive traits
>the RPGs have EXP share so you can keep a devolved mon in the backline and watch it gain 15 levels in a fight. they can also fight and hold off on their own (my baby stage mons steamrolled the endgame areas in DS.)
>if you weren't a moron you'd max out your level before evolving to maximize stat gains (evolving puts you back at a lower level but keeps all stat gains)
>if aptitude triggers you autism you could evolve and devolve repeatedly to max it and THEN raise them to a high level
if you want true hell, see DW2, where you need to sacrifice 2 mons to produce one with a cap that's floor(2nd mon's EL/2) higher, at an earlier stage, with only a low percentage of stats inherited from each parent
didn't the digivices ver. color sell out? and I think the latest ver. Xs also sold out
>And it flopped.
because it was just non-stop fighting featuring taichi and yamato.
>didn't the digivices ver. color sell out? and I think the latest ver. Xs also sold out
Yeah they both sold out.
I PO'd them both day 1 but I dindt expect for them to sell out that fast. Both runs of the digivice sold out asap too.
It's better as a show.
wth is this thing
>online Digimon CCG never ever
It I remember correctly this was based off of the overly tight costume of a female cosplayer.
>female
are you sure
https://wikimon.net/Tailmon_Betsu
What a clusterfrick.
It isn't that hard, that pic just makes it confusing since it's branching left and right. I'm saying this as a Diginoob who has only played a few hours of Digimon World, btw.
Thing is, this kind of evolution tree makes total sense the virtual pets. You start with one egg and can branch out into multiple different paths depending on how good or shitty of an owner you are. The problem starts when you try to translate that to a normal videogame, where the same logic doesn't apply and it just looks like a big old mess rather than a clever way to include more monsters into a single 8-bit device.
why do evo trees filter pokegays so much? Why is their IQ so low?
This is pretty kino, every person will have a different evolved monster from the same original form
These are fan made. Post an official one for the right to complain about it.
Is this official enough for you? And thats just for one of these buttholes
No because that lists everything it ever could evolve to in every single media. And it is a fan Wiki. Put v-pet in your Google searches that should help.
The point is that there is no consistency and that none of it makes any sense. The fact that different games have different evolutions just proofs my point.
You cannot get attached to any of these because they have no personality. Anyone can be anyone so theres no difference between you having Agumon as your starter or Renamon because both of them can just turn into Seadramon for no discernible reason.
Digimon can't just go the
>these guys are your partners/friends
route that pokemon does but at the same time
>lmao just chose anyone else he can transform into at any time
that SMT basically does with Fusions
>that lists everything it ever could evolve to in every single media
ain't that kind of the point? there's no fricking consistency, every game is totally different and you have to re-learn everything.
Like you need to do in pokemon or DQM to find where the monsters live in those games various entries.
Wasn't your point that it was overcomplicated?
i meant it makes no sense for this ball with eyes to turn into a dinosaur, or a robot wolf, or a narwhale, or an ogre, or a generic mech, or a lion, or some alien.
the point of
>the main reason why Pokemon ended up being successful while Digimon got forgotten in the 2000s
was
in the end it IS overcomplicated BECAUSE there is no consistency between the different sources whatsoever.
>Bakemon (with Death Evolution)
heh
Remember that shooting your Digimon is faster than digivolving normally
anon you are actually fricking moronic holy shit
Here, anon, have an evo tree from an actual v-pet and not a fanwiki listing EVERYTHING the digimon has and can and could evolve into in every piece of media ever.
As you can see, in an actual game setting, Agumon can evolve into
>Greymon
>Devimon
>Tyranomon
>Meramon
Who in turn can evolve into
>Metalgreymon
>MetalMamemon
It's not as complicated as you make it out to be.
yes thats nice, and heres an evolution tree from Cybersleuth for one of the babies
The Cyber bawds chart just goes to show they needed more babies in the game to undo the mess they generate. If you reassigned half of those Child to another Baby the whole thing would be much better.
Also goes to show that Digimon works best as a V-Pet and not as an RPG. Need more real World games.
Devolution in general is bad but moreso when you have one huge web and not several of them.
I get why Devolution exists. Gamers nowadays have very little patience, so telling them they screwed up their Greymon, got a Meramon, and they have to be happy with it until they get their next egg is asking too much of them. Sadly, I think it fundamentally detracts from what Digimon is all about.
I remember b***hing that I couldn't win any more battles with my Exveemon or it would evolve regardless of weight and care mistakes, depriving me of its digimemory.
A set standard. Each world/canon only lasts for 2 games/shows at most before being replaced with something entirely different. This isn't like MegaMan where you only need to know "blue armor guy shoots lemons"; and at least each standalone entry of Final Fantasy is basically the same but with a different skin & story, allowing it to cultivate a fan following.
That's what makes the series soulful: your pet's growth is entirely dependent on how you raised it.
>imagine realizing that Palworld steals more from Digimon that from Pokemon, including gearing up and not-dna/jogress evolving your mons
Welp, they missed the train
Makes sense in hindsight, considering that Digimons are literal data being shaped around their experience and their combination with other data
The issue is that they don't just stick a specific gameplay to a title, I'm not going to fricking play Digimon World 5, sports game edition just because it has Digimon since I fricking hate sports games but if I see a Digimon "insert tactics game title here" then sure, it worked for SE until "Stop saying JRPG"
They just have to categorize their games under titles and slowly improve their games while also making sure to not self-cannibalize
Renamon secxo
The thread was solved when people pointed out that it is Bandai Namco that is the issue. Specifically they either give a shoe string budget or an unreasonable timeline because they just want fast roi
Digimon was extremely popular in the 90s. It simply ran its course.
Also they feel for the Sony trap and made games exclusive for their turd consoles. Yeah, don't do that.
>completely ignoring the GBA and DS eras
>DW4 and rumble arena 2 were on gamecube
>Decode and Appmon were on 3DS
>latest games are all on shitch
turdies never disappoint with their moronation
there was no rivalry in nipland. that's just a westoid invention
>2. [NSW] Digimon Survive – 28,536 / NEW
>12. [PS4] Digimon Survive – 7,757 / NEW
wonder why the new games are on the shitch
>physical
you're not only moronic, but also stupid
>digital
>in japan
poor digaymon
splatoon chads keep winning uh
Survive is mostly a visual novel.
>base product was more of a Tamagochi competitor, clear 90s products
>anime had actual drama and a coherent plot so all the elementary schoolers had trouble keeping up
>video games were a huge mixed bag both in terms of genres and quality
>same goes for the later anime
This entire rivalry was dumb since the beginning.
>DW1
Niche at best even if it's a good translation of the vpet mechanic also flat out broken in some regions
>DW2
Grindy piece of shit
>DW3
An actual decent game saddled with the worst backtracking and obtuse mechanics known to man
>DW4
Actual shovelware
They never really found a good footing in videogames until the psp and by this point the series gets no more budget due to past failures
Digimon has too much edgy looking shit and some of them being literal humans was lame as frick too. Yugioh had better designs.
Good games.
>t. filtered
Digimon's had an identity crisis since the original target audience outgrew it. It originally appealed to kids who thought Pokemon was "too kiddy" by being more action-packed with more edgy monster designs and higher stakes. But now it doesn't know who to appeal to.
>But now it doesn't know who to appeal to.
digimon's malleability is a strength.
>it can be just a little toy where you raise a pet
>it can be an RPG adventure
>it can be a VN where kids get spirited away to another world
>it can be nonsensical spin-offs like rumble arena and digimon racing where no humans intervene
>it can be a full dive VR RPG where the kids get caught up in hacker shenanigans and try to return to the real world
>it can be a net hub where digimon are programs created by hackers
only rehash-loving morons see it as a negative. even pokemon has spin-offs like rumble, trozei, ranger, PMD, puzzle league, etc.
>Palworld,
A cult like fanbase who hates other tamers
>Yokai Watch,
A dead series
>Pokemon,
offering more bang for you buck despite its degredation compared to its pedecessors
>Megaten,
Cool demons
>Ni No Kuni
Ni no kuni has nothing.
But above all Digimon has more style than anything else.
>A dead series
It still pains me to this day.
New Yo-Kai Watch soon after the new Layton, Fantasy Life and Decapolice. Believe.
>Run the series into the ground releasing a game basically every single year.
>Successfully release 1 in the west but then completely bungle everything after it.
>Make 3 and Blasters limited prints so now they're $300 each with Psychic Specters, a game that shelfwarmed, somehow going for $80+.
>Don't give localization another shot with the Switch games at the very least by partnering with Nintendo again.
>Have to rely on translation patches for 4 and 1's remakester.
It is what it is. Being a Yo-kai Watch fan is akin to being a Medabots fan; just pure fricking suffering unless you speak Japanese and also live in Japan.
Holy shit
>Ni no kuni has nothing.
The first game had a pretty good story and Ghibli animation
Make the sexy monsters low-level stages. You end up with forced to connect with anorexic gundams.
Digimon world 2 2
DW1 is a top 3 game for me
>Palworld
Good game.
>Yokai watch
60% are good games.
>Pokemon
70% are good games
>Megaten
90% are good games.
>Ni no Kuni
60% are good games.
>Digimon
30% are good games.
>Palworld
>Good game
Ark itself isn't a good game and you think a knock off is?
They should just say frick it and completely turn it into SMT lite. Atlus is too busy milking the datesim series anyway.
Digimon is more concerned with raising a creature while those use their creatures more like customisable party members. Funnily enough some of the most successful Digimon games are the ones that are less focused on monster raising.
>failed shill game only popular with autistics
Cyber Sleuth should have been great. The roster of Digimon is like a dream come true but the gameplay is such a boring slog I dropped it early on.
Same. I enjoyed getting new digimons and evolving them but everything else sucked ass.
There's honestly a laundry-list of reasons but the biggest is just poor marketing from beginning to end especially in the west. Anything else is either Digi-cope or pokegays being hostile for no reason.
every digimon game just ranges from mediocre to total shit. Honestly it's a shame because I would love to play a great digimon game but it sadly just doesn't exist yet.
Digimon might not be as successful as a video game franchise, but it was a massive success as Vpet and toys to the point that Pokemon once tried to make its own Vpet to replicate this success but failed horribly
>once
I'd argue twice, three times with those Pikachu games.
>but it was a massive success as Vpet and toys to the point that Pokemon once tried to make its own Vpet to replicate this success but failed horribly
The Vpet success confuses me. I got a Digimon X recently out of curiosity because I read it had "the best gameplay with the quest system" but it's absolutely barebones. I get it's not going to have dialogue but you think by now they'd put a bit more in than being brought into a bunch of back-to-back battles.
Like use the map to have the player move around or something like SMB3 and pick which battles to face or grab items,etc.
It's even more barebones in older Vpet versions where every battle really comes down to RNG and your Digimon's attributes. You need to be a Digimongay to some degree to enjoy things like Vpet. There are also Digivice toys where they removed the pet sim mechanic entirely and focused solely on battle, with different models having different gimmicks akin to their anime counterparts.
The old digimon X antibody pet sort of had that. But it was like Mario Party Advance.
You just dont like Vpets
Vpet fans dont want gameplay they just want a critter that you pay attention to every couple hours
>to the point that Pokemon once tried to make its own Vpet to replicate this success but failed horribly
The pocket pikachu wasn't a v-pet it was just a limited edition toy.
digimon will never recover from this atrocity
Never watched this but I know who the MC is 'cause he's got googles.
Never watched it but I've been told it's actually pretty good, on the same level as tamers.
There's nothing to recover from here. Applimon came and went with 0 impact. I don't think any of the later media even bothers acknowledging it.
feet
I just want ONE(1) good digimon game. Digimon tcg game WHEN??
fake card is absurdly good
I want to make a barebones digimon video game that mimics the gameplay of the FIRST JAPANESE card game but it's obscenely hard to find what the specific rules were in english
was not there a digimon card game on ps1?
Digimon is unironically just too fricking kino and awesome for most kids to really appreciate.
I remember the adventure show being my first exposure to existiealism as a child, when they find out they're inside a digital world and they tackle to subject of being afraid they're not even real because they're just data. Blew my goddamn mind
same, I was a pokegay until one day I was surfing channels and caught Angemon commiting an-hero to defeat Devimon and I was like damn Pokemon isn't like this shit. I liked both franchises but Digimon anime was superior. Stopped caring about pokemon on gen 3. Digimon and Medarot are the real stuff
Yep, Digimon has the superior show by a country mile.
>Palworld
+ Good game with good designs
- too grindy (fixed by XP boost mod)
>Yokai Watch
- garbage designs
>Pokemon
-shovelware-tier garbage games
- israeli furry propaganda
+ good designs up until Gen 6
>Megaten
who?
>Ni No Kuni
+ soulful art
- garbage designs and awful catching mechanic
>Digimon
+ mid-to-good games for monster taming. morons who come expecting RPG like Pokemon are fools
+ good designs for everyone
>What did those series have that this one doesn't?
More like what does Digimon have that is a turn off compared to those games?
It's the overdesigned garbage post champion
The fact is that the only good Digimon game, DW1, have minimal of that
It's more like the fact that Digimon is a virtual pet series first. Anime next, to promote the virtual pets. Model kit franchise after that. Then, a video game franchise.
Next Order is good and you should get it to support the series. It's a sequel to DW1 with similar gameplay.
>The fact is that the only good Digimon game, DW1, have minimal of that
Yeah I think the worst DW1 had was human Digimon like Angemon just because it sewed the seeds for what would come later. Personally I'm not a fan of a pet raising sim where you have a grown human character following you round like a dependent dog and lead to the toilet.
I almost wish they'd just reboot the whole thing and stick to beasts, dinos, plants, fish, filth, objectmons, and machines. But the mons I'd wish weren't in Digimon World are the exact same mons are the kind that are driving all the figure sales so it'll never change.
Digimon would've probably seen more success if the designs didn't look like and had the consistency as if they came straight from some loser nerd's highschool notebook
The designs obviously have a wide appeal to boys from elementary school age to teenage. It's outlived other franchises like Monster Rancher and Yokai Watch. They've got to be doing something right.
Consistency is overrated.
Correct answer is that N/B not knowing what the frick to do with the franchise
DW has a modest success, then they drop it by making the following game a different genre, then they drop that one by make the following another genre, and so on (at least they kept the following digimon story games consistent)
Anime wise they just know how to milk adventure
Manga wise they try jack
V-pet wise they focus and nostalgia over innovation (tamagochis are modern as frick, and digimon only got color (at a fricking huge premium) relatively recently)
Game wise they spend 0 time and effort (or resources on them).
They hit golden bucks with the card game tho.
They know very well in the end all digimon fans are starved for anyeand will keep the franchise alive (like me)
>DW has a modest success, then they drop it by making the following game a different genre
No the real stupid thing is that they didn't drop Digimon World 1's style, Digimon World 2 wasn't a response to DW1's performance.
Digimon World 1 and Digimon World 2 were announced at the exact same time, so from the get-go they decided to make two games in the exact same series feature completely different gameplay.
The more you know. What a bunch of morons honestly
Not that i'm necessarily complaining considering how cancerous most mobile games are
but why the frick has bandai not made a v-pet mobile game?
Seriously, the v-pets are basically a pre-smartphone version of mobile gaming meant to be played in bite sized chunks, you could easily adapt getting digi-eggs, caring for them, etc to mobile game mechanics and gacha, and so on
Do they hate money?
regular vpets are more profitable long term
They are selling 40yo tech for $50 and above
People already pay a massive premium for VPets more than any microtransaction. Nobody would pay for a Vpet App, and the different versions of the same device is effectively the same as selling digi-eggs microtransactions.
Though if someone else did make a successful battling V-Pet mobile game that really took off it'd probably would take a big piece of Bandai's pie.
I seriously doubt they make more money from physical v-pets then they'd get from a mobile game
A mobile game has exponentially more reach and is not nearly as niche, plus gives you whales, and doesn't have the overhead of a physical product
>Nobody would pay for a Vpet App
That's where you're wrong. Digimon Tamers Reborn showed that the Vpet formula can work as a mobile app just fine and people are definitely willing to pay for it if it's offcial because the game is simply too addictive. I say this as the guy who spent over 80+ hours into the game. The only thing holding it back from greatness is the combat, which is pretty terrible, and the stupid braindead AI but I doubt Bamco can do any better anyway.
>That's where you're wrong. Digimon Tamers Reborn showed that the Vpet formula can work as a mobile app
they'll never do that. never ever. they'd cannibalize their toy sales.
the only question is where is the TCG client. it's so bad fans are working on 3rd party solutions
you know full well v-pets mix and match evos because they don't (or didn't) have enough memory to give every single mon its own separate evo line.
they are doing a webcomic about the tcg and players in it play on an online client
as well as with the merging of set releases at the end of the year (so jp and english has simultaneous releases)
with these in mind, it wouldn't surprise me if they are working on an online client to release next year to go alongside the web comic and require less management since the sets are synced up
would actually be a pretty kino lead into it, but I think thats beyond what bandai would do and unless the person helming digimon (who got appointed like last year?) is radically competent and taking into a very good direction otherwise its just a coincidence probably.
It's worth noting Bandai recently released an online client for the Dragon Ball Super TCG. It has its own launcher with room for other games on it.
I think Digimon and One Piece are guaranteed soon.
However, the Dragon Ball TCG's payment model is fricking atrocious and unplayable if you're F2P, so things might be grim if they don't learn their lesson.
yeah they seem to use dragonball as their testing ground, probably because dragonball fans are b***hes who slurp up everything dragonball and happily take it up the ass while eating up anything served to them
as long as they learn their lessons its fine, digimon also seems to have more people who "care" and make sure its a better product than what dragonball gets
>you know full well v-pets mix and match evos because they don't (or didn't) have enough memory to give every single mon its own separate evo line.
Which is why I said
>it just looks like a big old mess rather than a clever way to include more monsters into a single 8-bit device
Still, I'd rather a v-pet have multiple lines in one device than a single digimon's "canon" one. Like, I don't want to buy the Agumon v-pet, I want one where I can get Togemon, Jesmon and even SkullMammothmon.
No the tamagotchi was made before the anime.
>they'd cannibalize their toy sales.
the market for v-pets is a tiny drop in a lake compared to video games, which itself is a tiny drop in a bucket compared to mobile gachashit
you really think the v-pets make more money then a mobile game would?
considering most of their products are produced based on pre-orders, the margins on those things must be great.
>survive was originally gonna have a separate evo gauge, and your combat performance would have effects on the story and viceversa, but it was all scrapped
it's still sad looking back
>but why the frick has bandai not made a v-pet mobile game?
Like the other said, the old tech being sold for high prices is still working and doing this would cannibalize toy sales
>Like the other said, the old tech being sold for high prices is still working
Haha...
>Palworld, Yokai Watch, Pokemon, Megaten, Ni No Kuni.
Out all of those, only Pokemon and megaten are alive.
Monster rancher, medabots, DQ monsters and similar collect-a-tons didn't have the level of success of digimon (which is actually one of the biggest franchises, it is just that pokemon is bigger and more mainstream)
>This device can have trouble reading certain skin tones, especially darker ones. If you find that your device can't get a pulse, one solution has been to place a small piece of white/beige masking tape between the sensor and your skin.
based bandai preventing Black folk from stealing my vital bracelet
Just found out that digimon 25th anni was only 3 years ago. Did they really not announce any new games?
where's the feet of dragon variety
will he ever get a non-jogress perfect and ultimate?
I feel like Digimon was a product of its time
In the 90s, the idea of all these creatures being pure data and living inside computers and pocket computers, especially when not every household even had a computer and people weren't as savvy with them in general, was a really cool concept.
The idea of having this tiny pocket computer with a creature living inside that you could feed and train and evolve, couple with the anime expanding that into a "Imagine if you could go inside their data world" concept, was great.
By today's standards, I feel like thats lost their spark. People would be satisfied with tamagotchi lookin gfx in 1999, and it felt cool to carry a digivice in your pocket when most kids didnt have phones.
But in 2024 people understand computers and would expect full 3d graphics and animations on their smartphones, its not as special
The other's aren't trapped in the hellscape that is Bandai Namco.
Same reason Gundam has basically no gaming presence despite having massive potential.
Here's your Digimon partner bro
If I lick his feet, will he die?
Depends on if your tongue has 11k DP or more.
Marcus "Venomyotismon puncher" Damon is like, max a 6k DP, no way your tongue would kill Achillesmon
>Palworld, Yokai Watch, Pokemon, Megaten, Ni No Kuni. What did those series have that this one doesn't?
Slow down there OP. Digimon is less popular than Pokemon but it's still a big franchise. Digimon is more popular than Yokai, Megaten, and Ni No Kuni, Palworld is still young.
>digimon is more popular than megaten
not really when you factor in persona is part of megaten
which you shouldnt
yeah it's just made by the same people using the same monsters in an alternate timeline spanning from an SMT game and was called SMT until Persona 4 Golden. No reason to lump them together
Autism. Digimon is for gigachads.
new fans are needed to sustain any franchise. new, different and exciting additions need to be made for the fan base to grow. without it you get the current state of digimon, stagnant and dying.
online polls are a terrible way to assess an age demographic
>people under 13 are barred from using most of the internet
>the people most likely to fill out surveys and vote on something are older fans who are already invested and have made purchases, not newcomers
accept the reality, anon
Digimon is cooked as a franchise. No games for years at a time and the only guy who actually cares about the franchise getting fired. Especially with Bandai Namco saying they're going to focus on big AAA games, I think we can safely say Digimon is pretty much over.
Partner with Taco Bell again.
The problem with Digimon is that it has an older fanbase and refuses to cater to that fanbase, instead periodically trying to reinvent it in worse ways for zoomers.
Digimon fans getting older? Why don't we try removing the Digimon entirely and calling it Appmon? Oops turned out that failed and we wasted multiple years of the franchise pushing a dead tumor around
>The problem with Digimon is that it has an older fanbase and refuses to cater to that fanbase
You missed all the OG Adventure pandering? If anything it tries to cater to such fanbase too much.
that's not catering to older fans at all though? That's just rehashing shit for brand identity reasons. For instance, Colon was targeting an extremely young audience despite using Adventure as a prop. And it flopped.
Habu had the right idea with games like Cyber Sleuth targeting older audiences, especially in a world where Pokegays cry and shit themselves if you suggest a Pokemon game that isn't for babies with mental disabilities.
>Habu had the right idea with games like Cyber Sleuth targeting older audiences
Yeah, he had the right IDEA (...somewhat), but execution speaks above all, and what we got of it was mostly "meh" imo. Not even a Pokegay, and haven't really been since 2nd/3rd gen.
>what we got of it was mostly "meh" imo
More like entirely meh. I genuinely dont understand how anyone can think the story series is good at all. I say this as an idiot who has bought most of them on release.
Bandai/Toei's marketing and decisions regarding games and animes have negatively affected the fanbase. And instead of fixing it, they keep bringing more disjointed sequels for the Adventure series. The situation is actually very bad and is unlikely to get better.
It is hard to estimate what do zoomers and gen-a's want these days, especially when it comes to old ass franchises like this. Digimon and FF has the same issue, is that it doesn't have a consistent vision or idea what it wants to be. These two are struggling to grow their fanbase. Not to mention their games are usually just mids to ok. The regular ass normalgays would drop a couple of dollars here and there but those are not sustainable. Pokemon is such a household name that no matter what, people will buy it. Kinda like AssCreed. I think what Digimon and FF needs right now is to stick to one vision of them that works, like Rebirth, and grow from there. So that people know what to expect from their games. Digimon as well needs to pick whether they want the JRPG audience (story) or the mon raising sim audience (world) and stick to one. There's literally nothing wrong with making the same game over and over again. Look at Nintendo. As long as there are slight incremental improvements while retaining that identity.
>There's literally nothing wrong with making the same game over and over again. Look at Nintendo
Bro shit like Mario Odyssey are masterpieces what is this Ganker-tier take
>As long as there are slight incremental improvements while retaining that identity.
Did you like not read the rest of my post? Also, Mario Odyssey is an improvement over the 3D Super Mario formula. It's not like Mario suddenly went 3D out of nowhere.
>It's not like Mario suddenly went 3D out of nowhere
It did. Out of nowhere.
Look at Digiman. The first pet raising action adventure tamagotchi lifestyle village builder open world sim game ever. 10/10. First try. Out of nowhere.
What are you even trying to argue here?
>The first pet raising action adventure tamagotchi lifestyle village builder open world sim game ever. 10/10. First try. Out of nowhere.
To everyone here, maybe. But it's at most a cult-classic. Not something that sold extremely well, to the point that it became a world wide phenomenon. Also, not to mention, they didn't expand upon the formula, they just ditch it and went to a dungeon crawling, turn based JRPG in 2, and then a turn based JRPG in 3 and a weird action RPG in 4. While retaining the same "World" tagline. That's not how you're suppose to grow a fanbase. It took them almost a decade to finally went back to the World 1 formula. But then gatekeep it to a handheld with no english translation. We should unironically sue Bamco for how terrible they've ran this franchise.
they didn't "abandon the formula" to go to a dungeon crawler, they were announced at the same time, probably would have released at the same time too if the sales people didn't realize this was dumb and made DW2 release 1 month later
yeah, thats right, they got announced at the SAME TIME and DW2 released 1 month after DW1, its not a fricking sequel or some series and they changed their mind, they were simultaneous
they ditched this formula for digimon world 3, which came out 2 years later
its really obvious who actually played these games back in the day vs people who don't know shit and parrot this dumb fricking moronic opinions
Ah, so they were moronic from the very beginning. Doesn't change the fact that the World formula that made Digimon distinctive to other franchise was dropped for a decade in favour of being a JRPG that is all over the market at that point.
>Digimon and FF has the same issue
Much as I REALLY dislike the state of the latter nowadays (though I'd still take it over the likes of Pokemon even), I'd still argue FF has managed to maintain consistency far longer than most Digimon games have. Not to mention FF benefiting from being made by people that actually knew (know?) what good presentation/music are.
FF still have that "normie" appeal to it. High production value and great music, shit that would wow people from trailers and such. But it is evident by now that it is struggling to attract new eyes to the franchise while pissing off the fanbase that they've created for decades from moronic story-line, to going full on action (casualized) that didn't satisfy anyone. To be honest, Barry does have a point. Trailer view counts does indicate how well the game will be sold, usually because most games are sold in the first few months. Reviews will help push more copies, but most sales are usually from first impressions and pre-orders. I really liked Rebirth, though I wished they'd trim some of the fat, but it is the closest to the PS1 era FF experience that I've felt in more than a decade. I do hope this game design is carried over to the mainline, but 2 million sales isn't going to fund that shit. So, where will FF go next? Back to the turn based "roots", to appease the hard core turn based fans? Who knows.
That charts is general to most things you'd expect to be majority children. Like Fortnite for example, or streamers.
I feel like this was the only digimon game that truly understood the unique appeal of digimon and fully rode it.
Everything else after just was desperately trying to be pokemon, something digimon is bad at.
Every other digimon game ive played in the last 20 years has been absolute ass. Is that really the only good digimon game?
Yeah it's world and the progress if rebuilding the city can outweigh the ass parts.
I feel like don’t really know how to differentiate Digimon from games like Pokemon. Digimon are largely autonomous and can fight on their own without the necessity of input from their human partners. Shows like Ghost Game took this in entirely the other direction by making the partners almost useless in a fight because the human companions needed to call out their attacks for them.
>pov: you're a champion level digimon and you put a high tier ultimate on their knees with a single attack, while instantly killing another ultimate just with the splash damage
I bought his model kit the other day and I like it but god damn do the holes in the hands irk me.
POV: you are charizard and get to blast a grass type pokemon
Angemon was just a hard counter to dark Digimon, hence why becoming an Ultimate made him immediately wreck Piedmon.
I always interpreted it more as Angemon is just extremely fricking strong, but TK is like 6 and can't use him to his full potential. Angemon coming out was always special since Patamon was kind of a weak gay and he only turns into Angemon like 4 times in the entire series
you act like TK and Patamon weren't just goons the entire series
>Angemon one shots Devimon, who was tearing the rest of the team apart
>Angemon puts Myotismon on his knees with 1 hit and kills another ultimate with splash damage
>MagnaAngemon beats the frick out of Piedmon, who 1 shot both Wargreymon and Metalgarurumon
The only sin was Tri treating Seraphimon like any other digimon
The angels being powerful is a huge point of contention in the digimon fanbase. Some people steadfastly refuse to accept that they're strong
Good games.
What video game franchise would be my ideal alternative to replace Pokemon?
look for
>franchise without competitive
>franchise without fairies
>franchise without collecting/without creatures to collect
>games without multiplayer
>fully single player games
>I play on Sega retro consoles, Playstation 1 and Game boy Advance emulators
I would suggest buying a gun and killing yourself with it
Ragnacenty
Ultra Kaiju Mosnter Rancher.
I wanna date Ranamon
Consistency, if you look at digimon games you will soon realize that they are all different genres except for the v-pets.
Support from the company that owns them. I swear it feels like Bandai actively hates Digimon and it makes me so sad.
>Support from the company that owns them. I swear it feels like Bandai actively hates Digimon and it makes me so sad.
They just want guaranteed sales that are big in numbers. No different than current day Nintendo to be quite honest and fair
>Bandai Namco saying they're going to focus on big AAA games
They said quality games not AAA, alluding to the anime shovel ware being made isn’t a good idea
>No different than current day Nintendo to be quite honest and fair
Nintendo (not Game Freak) at least knows what goes into making a decent game. They're not always perfect at it of course, but you could tell they at least try for the most part.
>No different than current day Nintendo to be quite honest and fair
If Nintendo only cared for big numbers games like Fire Emblem, Xeno, Metroid and maybe even Kirby would have been culled years ago.
JUST MAKE DIGIMON DATING REAL AND IT WILL SELL GORILLIONS!!!
If only Bandai would make an online version of their new TCG, then they'd really be rolling in big bucks.
you wirr pray doragon boru cado geimu!
im pretty sure the tcg is already killing it with them doing a whole story thing about and putting more effort into it
The TCG is dead. Most retailers don't carry it and in the west there are no locals anywhere
>TCG is dead
goddammit you're not happy enough just shitting up /vg/, you also have to slither your way over here do you
this is fake. duel masters is the best, most famous card game ever. nothing will ever dethrone it
impressive that yugioh is doing so well when it's far and away the most hostile game to new players around
It's genuinely sunk cost at this point. Im sure many still love the hell out of it but frick those expensive staples and thieving community.
tbh I only really care about Yugioh nowadays for the old PSP/DS/Gameboy games, card art and cute/cool monsters. The actual game's just devolved into a dick-swinging contest where you flip a coin to see who gets to shit out their entire deck + extra deck onto the field on the first turn.
True.
>frick those expensive staples
Staple cards have crashed in price recently due to reprints. A friend of mine dropped around £200 on droplet a while back, I bought 3 at the end of last year for about £15.
YGO lives on brand power. a huge upside is they haven't sold out to the poz menace, unlike Magic.
I still wish we got more stories like seazon zero, when it was still about gameS, though.
It's hostile at a glance.
I mean, you look at the big text boxes and you think
>wow this card does so many things, how will I ever remember everything?
But then you realise the card only has immunity and can destroy unconditionally once per turn.
ehhh yugioh isn't actually that hostile to new players
its expensive if you want to run optimal tier 1 decks (or tier 0 right now with snake eyes based decks) but its pretty reasonably priced if you want a semi competitive list or just casual++, if you just want to go to locals and slam some games its very reasonably priced
a lot of the "complicated" card effects are just because the game lacks keywords so everything needs to be written as well as no like "chunking" of information to clearly and easily find parts, its just dumped in lines of text and most things only really have like 1-3 effects, sure you have a giant filled text box, but its no different from plenty of other card games they just organize it better.
For example you can compare it to magic, instead of just having lines of text its broken up into the individual effects and their costs, yugioh just has extremely little space (I think the least of every modern tcg, especially since it uses japanese size cards which are even smaller) so its called crammed in there and seems daunting even if its easy to explain to someone quickly and simply
compare it to digimon, there are plenty of digimon with just as complicated effects as modern yugioh cards, but it does a great job breaking effects into understandable chunks since they are separated by timings they activate as well as effect. pic related some recent(-ish) cards
a lot of the complexity in yugioh is understanding what even the point of an effect is since you need other card knowledge to understand why you would even want to do that, the combo game is genuinely quite complex and has a lot of routing to get to what you want.
the reason yu-gi-oh struggles to attract new players isn't the complexity of individual cards or how much they're priced, it's the complexity of the game as a whole and the fact that even for rogue decks an average game consists of one guy playing solitaire for ten minutes and the other guy trying to break though the five negates he set up, and then the game is decided. that's a hard fricking sell.
the new player experience is a hellish nightmare where you never actually get to play the game, because the game is just negate negate negate.
like, as a new player you're either playing against cancer tier 0 decks that just don't let you play (or are shit like tears where they play solitaire on YOUR FRICKING TURN) or you're playing against pet decks where you have to read every fricking card every single game because you've never seen someone play mekk-knights or whatever before. there's no winning.
YGOs strongest point is that it's managed by a video game company who is not afraid at all to turn the game into another one of their viideo games.
As such it promises that people know the rules and not just being some weird niche. It's always gonna do well as long as Konami keeps that up since the virtual card game market isn't big to begin with and it provides a VERY low entry step knowing you can just go up against AI and have your hand held through the resolutions of cards.
He's actually good and has made some SEX digmon stuff. Look him up. Cheeseoart!
yu-gi-oh chads stay winning
feet
>reverse search
>AI
How the FRICK
>moron can't see the obvious notorious flaws
>moron pretends he would ever have noticed them had someone else not mentioned it
AI is gonna take over if it gets more advanced than this. It'll be indistinguishable from real art. We truly live in a digital world.
>Spring 2023
Don't want to be a Debbie Downer but the state of the TCG has REALLY changed since then and to make it worse Bandai released yet another Dragon Ball TCG, as if they were trying to shoot themselves in the foot by oversaturating the market.
>One Piece
Do people actually play that?
have to deal with ur moronation is the /tg/ general now I have to deal with it here too
>Most retailers don't carry it and in the west there are no locals anywhere
Target and Walmart carry not only booster packs but starter decks and even those "Random set of 30 cards with a promo card!" things stores do to get rid of old inventory.
Locals are also everywhere. Within a six mile radius in the middle of a small suburb I have like four stores I can go to for them. One of them even does locals at both Wednesday and either Saturday or Sunday, I forgot which.
It's a good thing I'm a Monster Rancher, Yokai Watch, and Medabots fan. Haha. Still holding out hope we get the remastered Medabots collection out of nowhere since we somehow managed to get Ultra Kaiju in English but I know that's a fool's hope.
I assume Liberators is going to set up some kind online client like Master Duel. If they don't, then Bandai is truly brain dead. Imagine bankrolling a story about Digimon TCG players going into the digital world to play the TCG, and not making a space for Digimon TCG players (us) to go into the digital world (our computers) to play the TCG. Seems like the most obvious move possible.
Digimon evolution branch keeps fricking changing
Someday Bandai Namco will give the digimon game's department more than ¥700 in budget expenses and actually put some effort into the good ideas and concepts they keep getting presented with instead of just floundering them for more Adventure pandering.
Autism.
Palworld was literally just a flash in the pan, wasn't it? No one's playing it anymore.
>people stop playing single-player games after clearing them
wow who woulda thunk.
I still boot up Ark single player. I've yet to revisit Palworld.
Best Greymon
metalgreymon is the best
Its a shit game objectively
Digimon needs a Persona-like Game. It is that simple.
Survive had a good base for that sort of thing, it just needs expanding upon so there's more to influence with your digidestined party members and their partners and that you could improve their bonds with everyone in the group alongside your MC.
No
a good game. there is not a single good digimon game
Videogames.
Because this is an anime and vpet series with some videogame spin offs, not a videogame series.
There's Digimon World 1, and that's basically it.
Everything else they made is ass, the other world games keep changing the genre and have moronic gimmicks like the Digimon using axes and swords in a Diablo-like isometric game.
This is the most Agumon looking Greymon I have ever seen. And I don’t mean that in a bad way because of obvious reasons
Male renamon or female renamon?
Whatever Mari Devon appears in.
It matters not, both BUILT for human wiener
Female.
Guilmon, Gargomon, and Impmon are male, though.
But what about that Impussy? That Terriere? That Guilooba?
While I'm into those things, I just really like the dynamic between those three and Renamon in Tamers.
One of the first faps I remember was a Renamon x Impmon rape doujin back in '04 or something.
Digimon World 3 is where Digimon peaked. I'd love to see a remaster or port of it one day.
it desperately needs
>a map for circuit board (who the frick makes mazes of copy-pasted rooms without including a map for it?)
>an ability to disable random encounters, especially when backtracking
>faster saves. preferably with the ability to savescum the gym
>a way to train up evos quickly (DV EXP gain is capped at 10 per battle, evos require anywhere from 10 to 50 points per rank, with requirements rising at later ranks and with stronger evos. the strongest evos require you to boost over 4 evos to the cap of 99. tl;dr you need well over 1000 fights to unlock impy PM)
and as much as the visuals are gorgeous, combat gameplay is kind of bland with the 1v1 format to be honest
>train speed (extra evasion, extra accuracy, extra turns)
>enjoy 2 turns every other turn
>game turns into easy mode
>if enemies have magic, raise spirit (magic attack, magic defense) and wisdom (status defense, magic evasion)
This is huge for visual novels selling this much, no?
I hope they make Survive into a anime one day or release a sequel because this had such amazing characters and plot twists.
Aoi best girl best route
I agree, the Wrathful route was the best one
yeah no there are quite a few holes
>schizowolf's and schizofox's grudges don't make sense. the little boy was pushed into the portal by his sister in the prologue. and blaming a little kid for shitting his pants is bonkers. besides, he tried everything to return, which makes it all the more unreasonable
>the party being let out by jijimon instead of them breaking out of the cage
>everyone just staring at an injured ryo limping towards the fog. btw how is he standing if his bones were broken?
>schizowolf continuing to live after his frickup at the park
>shuuji disregarding his own fricking advice and splitting from the party
>takuma completely ignoring that miyuki's missing when he meets again with minoru
>schizofox still crossing the party after getting struck down
man, i love labramon
For me, it's the yellow worm
he's so kewl
Takuma's name and portrait are not shown for this line.
Digimon TPS when?
>palworld
ohh yeah, this was a thing that happened.
That Aggron/Moltres hybrid is very cool and good
Why it’s rock and flying is fricking stupid. I’m pretty sure that version of Moltres isn’t even a flying type
>it's not even a fricking Palworld thread and he's still at it
rent free
Palworldgays are incapable of not talking about Palworld.
feet
Unironically ending every monster's name in "-mon"
The mon isn't part of their name. It's their filetype.
>play Digimon game until I reach favorite forms of all Digidestined
>collect a couple of notable Virus/villain digimon
>quit
Everyone in Cyberbawds was ugly except for the little sister of the guy with white hair. Super unaesthetic game. Stop making ugly NPCs to litter the world.
so this is a real NPC
Unremarkable story + ugly characters kills my drive to continue a mid Diigmon game and your'e crying about it
>beep boop i only like the digimon ive seen in the cartoon
>beep boop beep things i haven't seen before are bad
>boop beep beep
npc
nta but yes you are a complete npc
Anon you're not getting called an NPC over not liking Cyberbawds. Cyberbawds is a horrible excuse for a JRPG.
You're getting called out as an NPC because you only cared about the shilled digimon in the anime. It's the equivalent of someone telling you their favourite Pokemon is Charizard. Marketing worked on you. You sound "generic", for lack of a better word.
Which is the most kissable digimon thoughever?
Nanimon.
Whoever's the cutest
God I love these two
Fat bellies to go with fat feets
why couldn't he just devolve? I don't recall this "problem" ocurring ever again after that.
Digimon's biggest issue has been the gameplay. Most pokemon games follow the same formula. Many Digimon games are completely different from eachother.
Oh, and Digimon evolution is convoluted. Any Digimon can evolve into whatever monster you want, and many Digimon had no established main evolution line until recently.
>Any Digimon can evolve into whatever monster you want
Digimon evolution is weird, but there are rules. It can only digivolve into something of the same family. For example, Agumon is a member of the Dragon's Roar and Virus Busters family(I know it has more, this is just an example), so it can digivolve into any Champion digimon from those families, like a Greymon or an Angemon, but he's not a Nightmare soldier so he couldn't digivolve into something like Devimon. I don't necessarily think this is a bad thing, I just think families are way too broad. No fricking reason should a dinosaur like Agumon digivolve into the angel, at least not without some shit between them.
>but he's not a Nightmare soldier so he couldn't digivolve into something like Devimon
?
It's an evolution tree from the updated version of the original virtual pet.
Digimon is still Tamagotchi for boys. The reason that it's survived where other monster battling franchises have failed is because it doesn't directly compete against Pokemon. Digimon is a toy franchise first and the video games are just another branch of its merchandise, like the model kits or t-shirts.
the question mark wasn't directed at you
It was. What was your question about a Digimon evolution tree, exactly?
In Adventure there's no debate that the angels were strong. But, the primary villains were Virus Digimon which angel Digimon are strong against.
One anon said Agumon cannot evolve into Devimon. I pointed to an official source that shows the contrary.
Unless you happen to be both of those posts, which would make you insanely moronic, then no, it wasn't directed at you.
adding onto this: Digimon has an idea of what it wants to do but the problem is that it's fricking boring. It has cool monsters, but wants to trap them inside of Tomogachi monster raising games forever. All games are in service to the vpets, not the other way around. And sure, they sell well, but do they sell as well as a Digimon that got its act together and made, idk, good games?
This is why the best Digimon game ever made was that PS2 adaptation of Digimon Adventure, a Digimon game that didn't give a frick about the grindy monster raising sim aspects and just gave an adventure in another world like what people enjoyed about Adventure.
Oh and girls at least as hot as Misty.
>but wants to trap them inside of Tomogachi monster raising games forever.
The guy you replied to said the issue was literally the opposite. I get you're stupid enough to like the PSP adventure game but can't you read?
I get you're an illiterate ESL, but you can add onto a thought without agreeing with it. Likewise, you can agree they're too different while explaining why they are too different: they're adhering to servicing something that isn't a game. So all of their scattershot attempts lack focus on making a fun game.
>I get you're stupid enough to like the PSP adventure game but can't you read?
That game was cool, frick you. Literally better than most of the World games by a longshot.
It's just a meh JRPG on a retelling of a show. I can get a better version of that experience by playing a DQ and watching Adventure. It's only worth playing if you're a bawd for Digi:Adventure. Say what want about World I can only get a time like it from playing it and that's more than enough reason to check it out.
>It's just a meh JRPG on a retelling of a show.
That's most world games except it doesn't even have a good show to steal its story from.
not the good one
I'll say it
World is overrated.
Its complexity betrays the simple pick-up-and-play nature of these games, and that's why it's always played second or third fiddle to Pokemon, Palworld, Yokai watch, or literally anything that comes out which immediately takes the 'second' spot from Digimon for a while.
I can agree with the conclusion but that reason is stupid. It's just that World is 1 the only digimon game you can say is good without lying, and 2 was super unique in general I mean the only games I can think of that are like it are Monster Rancher and Pikmin 1.
>I can agree with the conclusion but that reason is stupid
No, that reason is what every person who tried to get into digimon came to when it came out. You can go look up the reviews and see the same thing over and over.
It's competitors are pick up and play games you can play in 20 minute chunks
It requires a significant time investment to get anywhere
And- it's complete strategy guide-bait. We get the benefit of hindsight being able to use Gamefaqs and Google to find the evolutions we want and the plot points to explore, but kids back then had.. maybe Gamefaqs and Prima. That's it. So it's a combination of being too autistic and requiring a time investment before it gets good, and that's poison to these kinds of games.
If the argument is "Still better than every other digimon game" that really sells why it plays second fiddle to everything new that comes out
>World is overrated
I don't think so. it's a very unique experience with the abilty to explore on your own and discover stuff (discounting the often deficient explanations). its combat with orders in real-time was the next step after turn-based RPGs, the stunning pre-rendered backgrounds hold up just fine to this day, and you can't deny that the creatures look charming and alive when they move and emote.
Honestly, I think it should've pulled a Megaten '87 and deviated a lot more from the show to better accommodate the medium and tell its own unique version of events. Also it shouldn't have been developed by fricking Prope, though that's a whole other can of worms.
>but wants to trap them inside of Tomogachi monster raising games forever
I'd say that World 1, Re:Digitize and Next 0rder had the right idea by evolving the virtual pet concept to the next step, adding an explorable world filled with secrets and a level of control over the battles your pet fights and the techniques it learns. If all World games were like that I think they'd have been able to create an audience for themselves, but instead they decided to have a dungeon crawler as World 2 and a slow as frick JRPG as World 3.
I have no idea why they went that route other than "It's easy"
>Most pokemon games follow the same formula
and they're mocked for being rehashes of each other. and worst of all, each gen has less content than the last
>All games are in service to the vpets
not really.
>none of the fighting games have mentions of v-pets
>neither do DW2, 3, and 4
>nor Savers Another Mission
>nor Adventure for the PSP
>nor digital card battle
>nor the Story RPGs
>nor Survive
>and they're mocked for being rehashes of each other.
Sure this is true and all, but what does mockery cost? Some internet fame? Most of the people who complain buy it anyway because they're addicted to the gameplay.
>addicted to the gameplay
more like they buy it because of the brand name and the creatures they know and like. and considering palworld's sales, creature designs play a huge role.
>All of those games only exist because Bandai wants to shill v-pets
shill what? those games don't have v-pets in them, you dumb mongoloid.
>shill what? those games don't have v-pets in them
You fricking imbecile, v-pets take Digimon's marketing budget because they are what Bandai cares about. They take the part of Digimon that COULD be dedicated to making popular digimon games.
This is why crappy Tamagotchis outsell the digimon games despite the fact the Games have way better value. Anyway you're an idiot.
>Tamagotchis
actual tamagotchis outsell v-pets, actually. and they have better hardware to boot.
That's why I called them crappy tamagotchis.
Man I wish Bandai would make a Digimon pet with the same stuff Tamagotchis get to have.
The movie's ass anyways.
>The movie's ass anyways.
Shit, is that true? I got excited seeing all those webms of Daisuke's ramen shop.
And have you seen any of the other scenes?
How could I?
Them getting posted.
could I get one of the bad moments posted, then?
>more like they buy it because of the brand name and the creatures they know and like. and considering palworld's sales, creature designs play a huge role.
Nah, here's the thing: You just described Digimon. No sane person would buy a Palworld game if it played like a Digimon game. No sane person would buy Palworld if it played like World 2, maybe not even World 1.
Digimon is the franchise coasting on name brand recognition, and that's what drives so many fans insane. It's true Pokemon gets by because it's Pokemon, but it does have some staples that people are addicted to, and Digimon doesn't even have those.
>Digimon is the franchise coasting on name brand recognition
this is some serious projection.
pokemon would be nothing without nintendo backing it. if it were in Microsoft's or Ubisoft's hands, it would crash and burn.
>this is some serious projection.
No, it's true though. This is why Digimon's games are all completely separate, disjointed messes with nothing connecting them, even the digital monster part isn't the same in most of the games. They can't even agree to simple things like "How do Digimon keep getting into reality?".
>pokemon would be nothing without nintendo backing it. if it were in Microsoft's or Ubisoft's hands, it would crash and burn.
That's true, but that's a testament to how shit Ubisoft and Microsoft are, not how good Nintendo is at backing it.
Pokemon succeeds because it's a very simple unchanged formula and has been for ten years. It's like people complaining about soft drinks, but then go back to drinking the same one. It's a familiar flavor that people enjoy and it would at least have more of a following than Digimon does now.
Source: This same thing happened with other franchises that didn't have Nintendo's hands on it at all like Palworld and Yokai Watch. The latter being an example of what would happen if Ubisoft had their hands on it.
>ten years
Sorry I forgot it's been almost thirty fricking years.
>digimon should become a pokemon knock-off!
your argument is full of shit. YKW shit the bed despite maintaining a consistent formula. furthermore, pokemon has a frickton of spin-offs: puzzle games like puzzle league and trozei, a typing game spin-off, ranger, PMD, pinball games, rumble, etc.
anyway, digimon does have a basic formula. the story turn-based RPGs and the World pet-raising RPGs. the ex-game producer said as much.
>digimon should become a pokemon knock-off!
Where did I ever say that? No, seriously, go through my posts and highlight the part where I ever said this. I think you may actually be illiterate.
>your argument is full of shit.
Assuming you can actually read, YKW shit the bed because the company running it plowed it into a mountain with bad business decisions. It's not just "OH CONSISTENT FORMULA, THAT MEANS PEOPLE HATE IT", what a silly thing to think.
This is why I compared it to Ubisoft. Ubisoft is known for taking a good idea and running it into the ground with bad direction and design. YKW is the example of this happening. Palworld is the example of this succeeding. What part is hard for you to understand?
>YKW shit the bed despite maintaining a consistent formula.
Yokai Watch shit the bed because they wouldn't stop oversaturating their market. Every single year there was at least one new mainline game, some sort of gacha, and toy releases that would make Tokusatsu series like Rider and Sentai blush from how much they were milking it. This is a problem across all Level-5 series that get big. Layton had this same issue with oversaturating the market with their games for example.
god don't remind me of how hard they fricked Layton. I liked that series too
I would pay 400$ usd for a digimon palworld clone.
I think I said when it came out that it is so moronic that Digimon didn't have the idea first. They did Pokemon with guns back in the 90's and never came up with the idea of a shooter.
I mean does Japan have a decent sized fanbase for those over there? I don't think that's a genre they're into.
I mean, EDF seems to do okay-ish. Third person shooters seem to do fine.
All of those games only exist because Bandai wants to shill v-pets. They don't make marketing pushes for the games. If they came out, it's either handed to a B-lister or basically a silent release.
Because we aren't allowed to have nice things with marketing, budget, and story. We get scraps and are expected to like it.
does anyone aside from autists even care about v-pets now?
Japan, that's why we're in this mess with frick-all coming out for the rest of the world.
Yeah, I'm autistic, so what? I've got a Tentomon and you've got nothing. Autists win once again.
One job, anon. One job. Still, nice Pendulum Color.
No after Adventure the franchise became only 35% about the virtual pets.
They still outsell most of the franchise. Which is why Bandai cares despite the rest of the world not caring.
We don't even have a worldwide release of the last movie yet. I think we had some limited theatrical runs and that's it.
Games with a relatively consistent and accessible formula
For me its Gotsumon getting bigger 2 times in a row and then turning into a pro wrestler
the DTCG is some of the funnest shit, i explain to my friends its like better MTG, but fricking no one i know except one guy plays it
One piece took 80% of the digimon tcg's mechanics and it outsells it based on name alone. Unless someone has a vested interest in digimon already there's no reason to get them into it over one piece.
Monsters are cooler than pirates
Make a Kaidou deck and you can have both.
>Unless someone has a vested interest in digimon already there's no reason to get them into it over one piece.
Digimon's art is easily the best of any card game out there outside of Yu-Gi-Oh and some of the Pokemon artists. Some of those Pokemon artists are 10/10 and some of the basic things like those clay or yarn ones are awesome. The entire reason why I own so many Digimon cards is entirely because of their art.
>the one artist with a foot fetish
>those Sukamon illustrations
What is it about the poop monster that attracts such quality artists?
He's a silly guy, and people like silly guys
it's the memory system. Best resource management in any TCG I've ever played. It's not like Yugioh where you just play cards until you're done, or MTG where each player will use a 900 dollar card to get 10 mana on the 3rd turn, but instead you have to carefully balance not overextending your plays so you can do what you need to do while limiting how many resources your opponent has
its actually such a fricking good system
legitimately pure genius and it makes the games back and fun so forth
even the capability of being able to steal turns and such is actually insane and makes for such a fun experience and keeps it strategic and tactical
I actually loved Cyber Sleuth's story and cast. I didn't think I could have this much fun in a Digimon game, specially after playing a bunch of Pokemons.
Ever since I have been wondering why Digimon isn't as popular cause gameplay aside it's pretty much what I wanted.
Adding my personal experience with DCG to the conversation:
The game is fantastic, the community is modest but growing, and much friendlier than other tcg communities I have interacted with.
I have multiple local stores that run tournaments, to the point where I could go to a tournament every day of the week if I wanted.
I'm probably going to scale back a bit, because I've been doing 3 tournaments every week and that adds up fast. But on the flip side, I seldom have to buy singles and only buy sealed product when a new starter comes out, so overall I'm still not spending nearly as much money as I did with Yugioh.
GREYMONCHADS WHERE ARE Y'ALL AT
>opponent tries to build a stack outside the breeding area
Edgy twink
>not linking this
>deck is called the gammamon deck
>is actually a gulusgammamon deck
Gulus is the original Gammamon, so it makes perfect sense.
Bandai is a dogshit company that can produce nothing but plastic. All it does is acquire what's hot because when left to it's own devices it underfunds and half-asses everything.
>Decide to try out Re:Digitize since everyone always says it's a "better, more streamlined World 1"
>It's easy as frick to get Greymon
Hmmmmm...not sure how I feel about this.
max out that happiness gauge, stat. and keep it maxed. you can raise discipline later by scolding when it refuses floppies.
also go to the meat field at night and catch that bastard tyrannomon.
>how easy it is to get greymon
sure, greymon is easy, but there's a huge caveat later on. good luck beating taichi at the colosseum.
>also go to the meat field at night and catch that bastard tyrannomon.
Like at night night? Or does 4 AM count? Agumon couldn't stay up past a very early hour so this'll be my first "real" night.
>there's a huge caveat later on
That's good, I guess. Wouldn't want this game to be a breeze.
I'm a totally new guy. But, sure, I'll try to play this after work throughout the week and post pics if there's a digimon thread up.
>I'm a totally new guy.
Ohh, okay. There used to be a guy who posted pictures of his whole playthrough of the world series and I thought he was starting up again. But sure, give us your thoughts.
If you're talking about my playthrough of World 1 two christmases ago, I stopped afterwards since I took the deep dive into digimon and would no longer be surprised at the batshit insane stuff happening in the games like going through a forest only to end up in toy story.
I did some light posting of re:digitize on /vg/ because Yuuya was way too much of a digimon supremacist too ignore clearly in love with his "black", but nothing beyond that as people got annoyed I hated the royal knights since my first introduction to them was through re:digitize's botched retelling of X-Evolution where they genocide the entire world and then shit on the few that survived for daring to get PTSD from seeing everybody they ever cared for and loved die.
>two christmases ago
My god, has it really been that long? That felt like a late last-year thing.
> nothing beyond that as people got annoyed I hated the royal knights since my first introduction to them was through re:digitize's botched retelling of X-Evolution where they genocide the entire world and then shit on the few that survived for daring to get PTSD from seeing everybody they ever cared for and loved die.
Lmao, what were they mad about? I don't read /vg/ btw so I don't see what their problem with that is.
Yeah, its been that long, last year was the year of digimon for me, playing all the world games, Cyber Sleuth, watching Ghost Game which I fricking loved and will never forgive Toei for forcing it to end suddenly and rushed to all frick, and getting into the TCG which I think is legitimately fantastic for a myriad of reasons.
I am no longer the complete and utter clueless alien to the digimon franchise I used to be back when I decided to randomly play world 1 back then for reasons I don't even remember.
I wish I could convince others to go through the same thing you did, but that's a tall order for a number of reasons.
Sometimes that's for the best. I tried to get one of my friends to play through world 1 so I could share in his personal adventures too and he hated every second of it and dropped it before even getting to any of the big fights. Believer it or not he somehow managed to not even be able to beat the Palmon to get the first farm upgrade, and then things went from bad to worse when his first evolution was Tyrannomon and he insisted on keeping the fricker fully fed so his entire experience with the game was farming mushrooms off the ground nonstop without making any progress until Tyrannomon died and that's when he called it quits. He also praised his digimon nonstop so that his discipline was at minimum the entire time and thus could never make it into bathrooms on time which he got supremely annoyed at.
It was painful for me to watch the entire time and not say a word as I wanted to give no backseating at all, but its kind of funny to think back on just how utterly wrong everything went and how I somehow avoided the disaster that was his attempt even though I was just as blind and clueless as he was.
>Like at night night?
I don't know when exactly. I guess when night starts is good enough. it's totally worth doing because you unlock an extra ration.
also, be sure to invest in the stock market for free money, and use the restaurant for free stats.
also, battles are good for training early on. you get as many if not more stats from an hour of battling, plus you get much-needed bits.
that is decode.
oh based you're still doing it, gonna post some pictures of this playthrough?
>Not playing Decode
Grave mistake
For me it was always two things:
1) There is way too much of a "care" aspect. Stuff like cleaning up its shit and constantly feeding it just detracts from gameplay. Also that they can get "old" (like you had them a few weeks wtf) and die despite being data is just cringe.
2) The evolution paths just make no sense a lot of the time. I can catch a little turtle pokemon and have some idea that it'll turn into a bigger turtle and then some badass turtle when fully evolved. With digimon its got like 5+ levels of evolution and I could go from a little turtle, to a literal pile of shit, to a teddy bear, to a cupid angel thing. Like I got this mon because it looked cool, now it looks terrible, wtf.
Their companies actually want them to succeed, which Bandai resents digimon existing.
Pokemon succeeded because it aimed at the cute angle. Palworld too aimed at the cute angle.
I wish the TCG would explode in popularity and overtake one piece's sales numbers.
One Piece is a Yakuza money laundering scheme so that's not gonna happen. The series is so trash it just doesn't work on any other sort of explanation.
I don't really care if it does or not, I always have someone to play with and it's showing no signs of stopping any time soon.
The only thing I am bothered by is how few regionals are in driving distance of me.
Not happening
I'm not American, so you can't just slap guns on an animal and expect me to like it
The others had better fantasy elements. Also, I didn't like the shtick of it being virtual
They've been showing off this chicken's meaty thighs a lot lately.
I like Digimon.
A good game.
>A game series is bad because IGN didn't give it a 9.4/10
IGN gave Digimon World, one of the greatest games of all time, a 5.9/10.
>Palworld,
It came right at the time when people are getting tired of Pokemon and TPC shitting out games that looked like literal filth
>Yokai Watch,
Never played, never really gave a shit about it to be honest, the interest peaked a decade ago, but I haven't heard a thing about it
>Pokemon,
Identity
>Megaten,
Same as above
>Ni No Kuni.
Isn't 2 kinda controversial because it went to action (a pretty mind-numbingly boring action tbh) and the story is pretty meh overall. The mobage is hated.
Non schizo marketing
Toei took the "fleeting demographic" mantra too seriously and by the point the mons fad was mostly dead WW they had been unable to get anyone attached to the IP beyond the first two anime continuities
The fact that the anime emphasizes the specific bond between a child and his Digimon whereas the games are just your bog-standard "catch-them all, discard your early shitters" games doesn't help matters regarding the "schizo marketing" argument.
>the games are just your bog-standard "catch-them all, discard your early shitters"
can be solved via a story-mandated partner which can be boxed anyway. DWDS did this with a pagumon for example
digimon is easy to get into because there's no continuity to follow. each entry is self-contained, so you can start playing from any game.
pokemon is the same game every time. you play one, you've played them all. you have some gimmicks each game, but that's it.
>digimon is easy to get into because there's no continuity to follow.
And yet it's never reached the popularity of any of its contemporaries because of that lack of consistency. It should be known that Pokémon also doesn't have a continuity across the franchise but it's still consistent. Continuity =/ consistency.
>Pokémon also doesn't have a continuity
Yeah, Kanto and Red aren't in GSC, sure thing.
Team Rocket only appears in RGB, sure.
Last time I checked Mystery Dungeon and RGB don't take place in the same continuity. And neither does the anime for that matter so you thinking continuity = consistenty is just you being moronic.
Effectively the issue is consistency. If your franchise has a lot of adults/teenagers in it that have digimon partners then your latest nostalgia done probably shouldn't a "adults can't have digimon" plot on it especially if that gets defied by the same anime.
Consistency. Both in game quality and in world building/ the franchise itself. It makes their shit recognizable and easy to get into because the franchise itself keeps it's world consistent.
They knew what they wanted to be here most of digimon's games still isn't sure what genre they want.
Digimon Survive 0
>Digimon Survive 0
that would be anode/cathode tamer
I actually had a surprising amount of fun playing those games emulated on my phone a couple of years ago.
I don't like the inconsistent Digimon designs. You'll have a cutesy simple blob be a Digimon. Then you'll also have an over-designed, literal human in armor also be a Digimon? How am I supposed to recognize a Digimon when I see one? They could be anything!
That's part of the magic: they could be anything!
Offmon my beloved
He was the only interesting 'mon partner in that series. The rest were either a reflection of their partners or a simp to an abusive b***h.
Yeah, and so can pokemon, atleast they can be consistent about it. Digimon side-by-side look like a Smash Bros. roster.
>and so can pokemon
Sure, but that becomes a bit boring after a certain point.
>They could be anything!
and that's a good thing
Interesting, if flawed works interests me a lot more than consistent, yet complacent works. Not to say the latter applies to ALL of the examples OP posted (Megaten and Yokai falling more into the former imo).