PaRappa the Rapper

I'm emulating this to play for the first time. Is it just me or is it purposefully designed to be absolutely fricked, mechanically, as a rhythm game? The visual indicator is in no way representative of the actual rhythm and there is no lead-in indication for it - the first rhythm "slot" is right at the front edge. So you think "well I should be going by ear anyway" except then you have to have somewhat memorized the inputs or be able to tune out the icon scrolling across.

But we still have to cover the most egregious sin: The audio corresponding to your inputs doesn't just play on-time if you're accurate. It plays after you hit the button (presumably to allow for freestyle) which means it's NOT IN FRICKING TIME and therefore incredibly distracting, so you're trying to play a rhythm game like trying to talk with a speaker echoing you on a half-second delay (if you're not familiar, this makes it extremely difficult to keep speaking normally).

What in the literal frick.

I can get Cool at the start of a level when I can still feel the music over PaRappa but it falls the frick apart afterward - this isn't a matter of "git gud."

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  1. 11 months ago
    Anonymous

    I think this is one of the games that's super precise when it comes to emulating it due to the timing of everything. Probably better on original hardware but even then I don't know if that will solve what you're describing

    • 11 months ago
      Anonymous

      I saw rumblings about tight windows and lcd latency but everything I'm describing is not that. Like, I can manage okay in the practice/test thing where you just get a metronome and a single prompt on a beat. It's the auditory noise and outright wrong timeline making it impossible to fire brain and poosh bootan in time.

      Skill issue

      THey want you to freestyle and make it sound good.

      READ homie READ

      • 11 months ago
        Anonymous

        >READ homie READ
        homie you moronic or something?

        • 11 months ago
          Anonymous

          THey want you to freestyle and make it sound good.

          >THey want you to freestyle and make it sound good.

          https://i.imgur.com/5upf8Vj.jpg

          I'm emulating this to play for the first time. Is it just me or is it purposefully designed to be absolutely fricked, mechanically, as a rhythm game? The visual indicator is in no way representative of the actual rhythm and there is no lead-in indication for it - the first rhythm "slot" is right at the front edge. So you think "well I should be going by ear anyway" except then you have to have somewhat memorized the inputs or be able to tune out the icon scrolling across.

          But we still have to cover the most egregious sin: The audio corresponding to your inputs doesn't just play on-time if you're accurate. It plays after you hit the button (presumably to allow for freestyle) which means it's NOT IN FRICKING TIME and therefore incredibly distracting, so you're trying to play a rhythm game like trying to talk with a speaker echoing you on a half-second delay (if you're not familiar, this makes it extremely difficult to keep speaking normally).

          What in the literal frick.

          I can get Cool at the start of a level when I can still feel the music over PaRappa but it falls the frick apart afterward - this isn't a matter of "git gud."

          >It plays after you hit the button (presumably to allow for freestyle) which means it's NOT IN FRICKING TIME and therefore incredibly distracting

          R E A D
          E
          A
          D

          • 11 months ago
            Anonymous

            WATCH THE VIDEO moron!

            • 11 months ago
              Anonymous

              READ moron!

              • 11 months ago
                Anonymous

                You must be a fricking zoomer.
                YOU'RE FRICKING HOPELESS.

              • 11 months ago
                Anonymous

                >OP posts thorough technical dissection
                >z-zoomer!

              • 11 months ago
                Anonymous

                He's playing it wrong.
                It's not fricking guitar hero.
                Zoomers just don't get it.

  2. 11 months ago
    Anonymous

    Skill issue

  3. 11 months ago
    Anonymous

    THey want you to freestyle and make it sound good.

  4. 11 months ago
    Anonymous

    >just mash buttons and ignore the rhythm game
    Why are you even replying?

  5. 11 months ago
    Anonymous

    >just mash buttons and ignore the rhythm game
    Why are you even replying?

  6. 11 months ago
    Anonymous

    >This thread

  7. 11 months ago
    Anonymous

    Just play Vib-Ribbon or Bust-a-Groove instead.
    I want to love PaRappa. It has soul, but its mechanics are moronic.

  8. 11 months ago
    Anonymous

    Emulation issue. I'm not sure if it's the pressure sensitive buttons of PS, or some kind of latency via emu, but I've always had trouble with timing of with emi but had the disc years ago and beat the game multiple times.

    • 11 months ago
      Anonymous

      The ps1 controller dont have pressure sensitive button like on the ps2.

  9. 11 months ago
    Anonymous

    That's what you get for not playing on a crt

  10. 11 months ago
    Anonymous

    >I'm emulating this
    There's your problem. Well, one of them, anyway.
    There is nothing mechanically wrong with Parappa. The judgment line is constructed in such a way to allow you to freestyle, with hidden markers on each line that beef up your score if you hit them (the sequel makes it a bit more obvious).
    The flaws you're finding outside of stage 4, which is infamously internally busted are purely because of age. The game was designed to be played on the original PS1 hardware on a CRT TV screen. If ANY of this is fricked with, it fricks with the timing, meaning you could be perfectly on rhythm and it'll still count as a miss. Emulation still cannot replicate it perfectly. This is also why the PSP port is considered awful.

    • 11 months ago
      Anonymous

      From the sounds of his complaints I bet he is playing the PSP version kek, taking a screen cap of your PC running a game is trivial but OP said frick that and downloaded some generic YouTube thumbnail instead. Telling.

      • 11 months ago
        Anonymous

        You know that emulators can run on tablets and phones right? And that Ganker X lets you input a link for an image instead of having to save it and select it for upload? And that it can be annoying or difficult to capture a good screenshot of a game in play? And that a person can finish playing, close everything out and think things through before later making the post at their computer? It seems that you don't kek. Telling.

        • 11 months ago
          Anonymous

          Tablets and phones have a screenshot function, regular Ganker lets you paste image URLs into the file upload box, your indignance to everyone plainly responding you're playing it wrong proves nothing other than your refusal to do better, causing you to seethe at a rhythm game intended for children and in turn lazily cry about it online because of how much you suck.
          >BUT THE TIMING IS WRONG!!
          Because you're emulating it. By insisting this isn't the problem to yourself, you became blind to the fact of the matter. You're the problem, because you suck. newbie.

          • 11 months ago
            Anonymous

            >I can get Cool at the start of a level [...] - this isn't a matter of "git gud" [or a latency problem]
            >causing you to seethe at a rhythm game intended for children and in turn lazily cry about it online because of how much you suck
            Riiiight.

            • 11 months ago
              Anonymous

              For some reason you think this game is supposed to sound like a speech jammer pointed at you. Why is that again?
              >By insisting [emulation] isn't the problem to yourself, you became blind to the fact of the matter. You're the problem, because you suck.
              newbie.

              • 11 months ago
                Anonymous

                >For some reason you think this game is supposed to sound like a speech jammer pointed at you
                Remarkable that someone posting "seethe" and "lazily cry" and ">BUT THE TIMING IS WRONG!!" is unable to grasp the concept of other people exaggerating for effect. Imagine this: you're playing music with a group of beginners who have that common problem of steadily speeding up (because they're thinking about what they're doing next, lose focus on rhythm, and rush forward into the next note), so you keep hearing sounds just ever so slightly ahead of the rhythm and it fricks you up. Make more sense now, homosexualron? Tell, oh great homosexual, how it is possible for a player to hit the button in time with the music and have it register correctly and yet somehow have a latency problem? Somehow emulation is making ONLY the voice of PaRappa slightly delayed, just enough to frick with someone?

              • 11 months ago
                Anonymous

                >exaggerating for effect
                That's exactly what I meant when I said you're lazily crying and seething about the timing being wrong, you're being a melodramatic homosexual because you can't accept your hubris is the problem. You refuse to accept you can't emulate the game without introducing additional delay.
                >you keep hearing sounds just ever so slightly ahead of the rhythm and it fricks you up.
                You were complaining about the sounds being late. The fact you can't keep your story straight means you've tacitly conceded the point, the conversation is now over, so let's wrap things up here.
                >how it is possible for a player to hit the button in time with the music and have it register correctly and yet somehow have a latency problem?
                you're emulating it. By insisting this isn't the problem to yourself, you became blind to the fact of the matter. You're the problem, because you suck.
                newbie.

                [...]
                >newbie
                lurk moar

              • 11 months ago
                Anonymous

                >>how it is possible for a player to hit the button in time with the music and have it register correctly and yet somehow have a latency problem?

                [...]

                you're emulating it. By insisting this isn't the problem to yourself, you became blind to the fact of the matter. You're the problem, because you suck.
                lol. lmao.
                >you've tacitly conceded the point
                I'm afraid that's you, and I accept your concession.

              • 11 months ago
                Anonymous

                >more unsubstantive conjecture
                Good.

              • 11 months ago
                Anonymous

                Being loud and dramatic when no more than mildly annoyed is the Ganker way, newbie. But you sure seem to have an awful lot invested in this, pulling out all the stops to project anger and suck onto people while ignoring any inconvenient counterargument. I wonder why. And now you're dipping into the smug reaction images folder. Wowee! You are fanny flustered.

              • 11 months ago
                Anonymous

                see

                >>how it is possible for a player to hit the button in time with the music and have it register correctly and yet somehow have a latency problem?
                [...] you're emulating it. By insisting this isn't the problem to yourself, you became blind to the fact of the matter. You're the problem, because you suck.
                lol. lmao.
                >you've tacitly conceded the point
                I'm afraid that's you, and I accept your concession.

                Again the conversation is over, but keep thinking you can somehow salvage this

              • 11 months ago
                Anonymous

                You seem to have quoted the wrong post. Unless you think someone else wants to "salvage" something after the one guy already accepted your concession.

              • 11 months ago
                Anonymous

                Nah, you just don't get it as evidenced by your last sentence. Told on yourself

          • 11 months ago
            Anonymous

            For some reason you think this game is supposed to sound like a speech jammer pointed at you. Why is that again?
            >By insisting [emulation] isn't the problem to yourself, you became blind to the fact of the matter. You're the problem, because you suck.
            newbie.

            >newbie
            lurk moar

          • 11 months ago
            Anonymous

            You responded to two of four sentences of the post you were replying to, picking only the low-hanging fruit while ignoring the obvious actual point it's the last of the four, moron. Telling.

            And now you're saying something entirely different than

            From the sounds of his complaints I bet he is playing the PSP version kek, taking a screen cap of your PC running a game is trivial but OP said frick that and downloaded some generic YouTube thumbnail instead. Telling.

            where the comment thread started. It seems that you are referring back to

            THey want you to freestyle and make it sound good.

            and

            He's playing it wrong.
            It's not fricking guitar hero.
            Zoomers just don't get it.

            where (You) completely failed to grasp the OP to begin with.

            >>BUT THE TIMING IS WRONG!!
            >Because you're emulating it.
            There are literally examples of the game showing a syncopated rhythm as evenly spaced and an on-beat rhythm as unevenly spaced.
            >But I said you're supposed to completely ignore what the game tells you and just freestyle!
            Not a valid argument.

            • 11 months ago
              Anonymous

              Screencapping an emulator on your phone or tablet isn't difficult when you use it to post here, no need to tell you that. Oh wait there clearly was oops!!
              The original post was complaining about a speech jamming effect, and I'm currently ignoring your complaints about the controls because I don't believe you will ever understand them without first removing the handicap you're insisting on using. I assume you're using your phone. That can drastically alter the experience even if you aren't a spittling moron hopelessly mashing inputs pretending to keep your cool.
              >evenly spaced
              >unevenly spaced

              This explains syncopation. I assume you don't know what it actually means and won't bother looking it up yourself. Hope it helps.
              >you're supposed to take what's written as a guide while you completely freestyle
              Fix'd. The game will like any beat so long as it remains on time and uses the notes on the screen, even with syncopation, polyrhythms and your ability to remain on time without being handicapped by an emulator, you dense idiot

              • 11 months ago
                Anonymous

                The "last sentence" was "And that a person can finish playing, close everything out and think things through before later making the post at their computer?" newbie.

              • 11 months ago
                Anonymous

                >doesn't understand the point was responded to
                You don't have to admit to anything, apparently being roasted anonymously over a children's rhythm game is too much for your ego to bear. Case in point

                It's mostly one le ebin troll and a couple people arguing with him. Everybody else either commented on LCD latency issues or simply agreed with OP that it's kinda fricked.

                >everyone but one guy totally agrees with OP who definitely isn't me
                >please just let me have this
                Lol, lmao even.

              • 11 months ago
                Anonymous

                >everyone but one guy totally agrees with OP
                Yes, that's what has happened.

              • 11 months ago
                Anonymous

                >please just let me have this
                Actual hardware has no audible delays, insisting the delays you hear are a part of the actual game and not a result of your substandard setup indicate you are very new and a massive gay

              • 11 months ago
                Anonymous

                you should consider reading some of the other replies

                or just say newbie again and get laughed at

                whatever

              • 11 months ago
                Anonymous

                Likewise

              • 11 months ago
                Anonymous

                >n-no u
                so you have chosen "get laughed at"

              • 11 months ago
                Anonymous

                I just wish you knew how much I cared for you.

  11. 11 months ago
    Anonymous

    PaRappa isn’t so much a great game as it is a great experience. You’d get just about the same effect watching a play through on YouTube. Besides the songs, a big part of its charm is in the cutscenes, with its off best humor, weird characters and imaginative ways of viewing everyday situations, plus a pretty good score.

  12. 11 months ago
    Anonymous
  13. 11 months ago
    Anonymous

    Why is thread full of morons who think OP is just b***hing about it not recognizing inputs that they think are on time? The entire fricking post was about it being difficult to even get inputs that they think are on time because of other factors.

    • 11 months ago
      Anonymous

      People just don't like hearing the reality of what those 'other factors' are, which is real hardware and a CRT. If you don't have these, shut the frick up, period.

      • 11 months ago
        Anonymous

        >People just don't like hearing the reality of what those 'other factors' are
        I don't know that I agree with that, but sure, I guess.
        >which is real hardware and a CRT
        Oh, wait. You can't read. Well whatever then.

  14. 11 months ago
    Anonymous

    Oh my sweet OP.
    Did you know that you can only get COOL when playing the song after the first time?
    Now you do.

    • 11 months ago
      Anonymous

      Don't most people sort of luck their way through the first time and then replay it so they can actually get good before continuing on to something harder? With pretty much all rhythm games.

      • 11 months ago
        Anonymous

        No, I mean it's impossible (without cheating) to get a COOL rating the first time. The game will always downgrade it to GOOD.

        • 11 months ago
          Anonymous

          Bro, I'm saying the person manages to have a good run and completes the level despite generally struggling then goes into stage select to play it again until they get a good rating.

  15. 11 months ago
    Anonymous

    From a good reddit write up
    There’s actually a very complicated logic to the scoring system — it doesn’t care about whether or not you actually play the buttons shown, only if your button presses are timed to a dot (it needs to be like this to allow for freestyling).

    In fact, that’s something to know for all 3 Parappa games — the buttons you actually play are largely irrelevant. What the games care about is whether you timed them correctly.

    Some key points for Parappa:

    Every button press timed to a dot is worth 3 points.
    Every button press which is mistimed (ie. between a dot) will cost you points equal to the number of buttons on the original line (ie. if there are 3 buttons on the line, a mistimed press costs you 3 points).
    Any button you press which isn’t on the original line and makes Parappa go ‘oops!’ is worth nothing. It gives and costs no points.
    Any line which scores at least 1 point is Good. Any line which scores no points or loses points is Bad.
    In order for any line to be worth any points at all, you must use and time every unique input at least once (ie. if Triangle, Circle and R appear in the line, you have to play and time all 3 buttons at least once correctly).
    If the first button you played doesn’t match the first button the teacher has, the game will dock some points. Apart from that, the buttons you play are irrelevant. For instance, if the line goes LLR (9 points), and I play LRL, that’s still fine and I get 9 points. If I play RLL, I would only gain 6 points (9 points for 3 timed presses, minus 3) because my first button didn’t match the teacher’s.
    Where things get more complicated is when the game tries to determine if your line has good rhythm or not. There’s 16 dots in a line, and once you’ve played a line, the game looks at all your timed presses (only your timed ones, mistimed ones aren’t used) and separates then into pairs (16 dots makes 8 pairs a line).

    • 11 months ago
      Anonymous

      There’s 4 pairs: a dot and an input (.X), an input and a dot (X.), two dots (..) and two inputs (XX).

      If you have at least two of the pairs that aren’t just two dots, the game gives you bonus points. Every .X is worth 15, every X. is worth 6, every XX is worth 9. Additionally, if all four pairs are used in a line, you get 18 more points.

      For example: ‘RR.RR.R.........’ In pairs, that’s RR, .R, R., R., .., .., .., ..

      That line is worth in total... 69 points (15 points for the 5 timed buttons presses + 9 for the RR + 15 for the .R + 12 for the two R. pairs + 0 for the 4 .. pairs + 18 for all pairs being present at least once).

      By the way, if the first button you pressed isn’t the same as the teacher’s, you don’t get any of these bonus points at all. So... make sure you do that.

      The long and short answer is that Parappa’s scoring system makes sense, but it’s pretty complicated and knowing it doesn’t make the game too much easier.

      When it comes to simply beating a stage, the only requirement is that your rank is Good or above. Points don’t matter, and it doesn’t matter how well you were playing beforehand, if you fall rank in the last two lines, you fail. Conversely, if you play horribly, but manage to scrap a Good rank at the last two lines, the game is fine with it.

      Fail conditions are ending a stage in Bad or Awful. Additionally, if you play two consecutive lines in Awful, the game fails you right then and there.

      This information is more so useful if you’re trying to get Cool, but I hope this helps.

  16. 11 months ago
    Anonymous

    >NOT IN FRICKING TIME

  17. 11 months ago
    Anonymous

    >The audio corresponding to your inputs doesn't just play on-time if you're accurate. It plays after you hit the button (presumably to allow for freestyle) which means it's NOT IN FRICKING TIME
    This reminds me of being early on every note in rock band because I came to it from playing bass with fingers and was timing on the release of the string when the game wants you to time on striking with a pick.

    • 11 months ago
      Anonymous

      How the frick are you playing bass,playing fingerstyle just means you are plucking the strings with your finger instead of a pick and your finger shouldnt be touching the strings before playing a note unless to mute.

      • 11 months ago
        Anonymous

        I think what he meant was he was timing the inputs when you silence a note by gently letting go of a fret rather than hitting the fret and strumming at the same time
        I'm still not sure how he ends up early with that noted however, please elaborate other anon

      • 11 months ago
        Anonymous

        I think what he meant was he was timing the inputs when you silence a note by gently letting go of a fret rather than hitting the fret and strumming at the same time
        I'm still not sure how he ends up early with that noted however, please elaborate other anon

        "Your finger shouldnt be touching the strings before playing a note" isn't true at all. But it's more the sloppy technique of a beginner, gripping the string too firmly and applying too much force so that it takes a little too long into the motion to release and actually sound. Just enough to frick with the timing window of a rhythm game.

        • 11 months ago
          Anonymous

          2ndA, I play guitar and prefret all the time. Were you prefretting and strumming? That would make sense why you were early then. I'm genuinely curious because I play Rocksmith so I have played some emulated bass tracks and I've never strummed until the note hit the highway, prefretting doesn't sound off unless you're tapping so it sounds like you're used to strumming and fretting at the same time, a bit early. Am I off?

          • 11 months ago
            Anonymous

            I don't think fretting had anything to do with it. It's just that the picking part of the controller registers an input as soon as it leaves neutral and the range of motion in my plucking technique meant that that happens before sound would be produced, as I had been used to.

            • 11 months ago
              Anonymous

              Oh yeah I remember those controllers being like that, so many people preferred how quiet they were compared to the GH controllers but I never liked them. That makes a lot of sense, thanks for clarifying.

  18. 11 months ago
    Anonymous

    Emulating the Parappa games is iffy. The first game has fricked up timing even on actual hardware and the visual indicators for when to press buttons outright lie to you. Um Jammer Lammy is a lot better in that regard and freestyling makes more sense since it's a guitar and not word-word-coming-word-out-word-Oops!. Parappa 2 has a convoluted scoring system and requires PCSX2. Do it for her.

  19. 11 months ago
    Anonymous

    OP's screenshot is how I feel right now. Hope you find a way to make it work OP, best wishes

  20. 11 months ago
    Anonymous

    of all the places to be a le ebin troll

  21. 11 months ago
    Anonymous

    nobody appreciates your incompetence like you can

  22. 11 months ago
    Anonymous

    he's still throwing out whatever smug bullshit he can lmao

  23. 11 months ago
    Anonymous

    I've played it on a real PS2 and had problems too. The game is weird

  24. 11 months ago
    Anonymous

    I didn't read any of this thread but I guess people are mad as frick that OP seems to be implying there's something fundamentally wrong about Parappa. Is that the case? If so, touch grass

    • 11 months ago
      Anonymous

      It's mostly one le ebin troll and a couple people arguing with him. Everybody else either commented on LCD latency issues or simply agreed with OP that it's kinda fricked.

  25. 11 months ago
    Anonymous

    Unrelated but I got curious and checked out on YouTube the Japanese version of PaRappa to see how it sounds like, but the songs are still all in English. I got disappointed.

  26. 11 months ago
    Anonymous

    Same here. I made a thread about this same issue and was told it's because of emulation, but I also tried it on a 1st edition PS3 and had the same problem. I never tried on a PS, but I'm pretty sure it's not an emulation problem because I don't have problems in other games, including rhythm ones.
    And even if it was an emulation problem, the sync between the buttons and singing is so bad it's not worth playing. I also didn't like the singing, but that's personal preference.

    • 11 months ago
      Anonymous

      >PS3
      Anon.....the PS3 is notoriously lag heavy for PS1 games. Look at all the things happening, the PS3 can't display in 240p so it upscales the picture to 480p or more, introducing lag, on top of that the controller is wireless, also introducing lag. You can plug in the controller via USB for a small improvement but even that introduces lag compared to the expected native controller. That also isn't taking into consideration the overhead from the PS3 system software running. I don't even play rhythm games on it and have always found it easy to notice.
      Parappa's timing has always been a bit fricky, as you said, but reading this thread it's just an adventure in people trying everything BUT a real PS1 and a CRT. There's no perfect way to do it otherwise, you can search forever but literally every other configuration will introduce lag due to the various factors.

      • 11 months ago
        Anonymous

        Honestly I feel this should only be a problem for people who suck and it's overblown. Part of playing many instruments is learning how long it takes between starting a motion and making sound. Input latency shouldn't matter if you just get a feel for it, display latency shouldn't matter if you're going by ear. The only thing that should matter is output audio latency, which simply should never be a thing. But the main thing that OP complained about pretty much is just built in audio latency. The attack of a voice sounding a word isn't the same as the attack of a regular instrument and playing it only after the input is registered just isn't okay.

  27. 11 months ago
    Anonymous

    Trolled! So epic!

  28. 11 months ago
    Anonymous

    Lamb jammer > parappa the rapist

  29. 11 months ago
    Anonymous

    Should I get the other ones or do you think they're too easy?

    • 11 months ago
      Anonymous

      I like this set up.

  30. 11 months ago
    Anonymous

    software render

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