that's incredibly moronic.
How about I patent the feature where you can create a character, instead of just having lore and logos being patentable.
patents are moronic, and I hope the person that patented this feature sees why it's wrong.
Patents as a concept are fine, but the current system as it relates to digital innovations specifically is WAY too broad and vague in a way that allows for exploitative shit like this. Personally I think digital innovations shouldn't be patentable, only physical inventions and maybe highly specific innovations in programming/coding. The whole "patenting some broad, vague digital system used in media" thing has been a problem ever since that one guy patented the very concept of network gaming
>Patents as a concept are fine
No they're not. They never were. It was always a way for moneyed interests to frick normal people over. All the cries of "muh poor inventors" were just bullshit propaganda produced by aforementioned moneyed interests. If you're an inventor you STILL get fricked, these companies can afford more lawyers, private investigators, newspapers, character assassinations and hitmen than an average inventor can.
The only thing patents did was lock up good ideas in the hands of monopolists with government backed violence to guarantee their parasitical income. Any society that does away with patents outright will see monumental advancement. The entire idea of monopolizing ideas so only 1 entity can ever use them is absolutely absurd and israeli as frick.
Why would anyone ever invent anything if they knew that the second they tried to sell it fricking Google or Microdick will just steal the invention, re-package it and mass-produce it before their original version will less funding can even hit the market?
10 months ago
Anonymous
They can already do that. You don't have to invent something to patent it
10 months ago
Anonymous
As a matter of fact that's just the reality we live in. We don't have inventors anymore. Everything is invented or discovered by a company now
>spend years developing something >finally its complete and you can start making money with it >someone starts making after you did all the work
Yeah seems fair to me
10 months ago
Anonymous
Yeah it's a hard pill to swallow the first time you create something but I don't see what that has to do with patents
>Patents as a concept are fine
No they're not. They never were. It was always a way for moneyed interests to frick normal people over. All the cries of "muh poor inventors" were just bullshit propaganda produced by aforementioned moneyed interests. If you're an inventor you STILL get fricked, these companies can afford more lawyers, private investigators, newspapers, character assassinations and hitmen than an average inventor can.
The only thing patents did was lock up good ideas in the hands of monopolists with government backed violence to guarantee their parasitical income. Any society that does away with patents outright will see monumental advancement. The entire idea of monopolizing ideas so only 1 entity can ever use them is absolutely absurd and israeli as frick.
I kinda wanna see their definition. I like the way WB did it a lot but its bullshit that they just took their ball and went home instead of using it ever again
I think its the system itself of how they would remember you based on the outcome of your fight. Depending if you killed them, get defeated, or ran away, and if you did kill them they can come back with a new design based on how they get killed
Ass creed had something similar going on but its incredibly bare bones. If they survive the encounter they don't remember you at all
You can read the patent. It's incredibly autistically detailed and it would be impossible to accidentally come up with the same system. Hell, even if you were making a game that was basically a Shadow of Mordor clone it's very unlikely you'd manage to infringe on their patent.
People hear they have a patent and think that means they own the game mechanic. It doesn't. It means they own a very specific technical implementation of a game mechanic.
Correct. Same as whatever company patented loading screen minigames for 20 or so years. I remember being surprised Splatoon had one after so many years and read about how the patent had expired just before it released so they could add it. Now loading screens are a thing of the past.
Namco owned it and they were still going after companies that they caught doing it up even in the PS2 era. The Okami Wii release had to remove the loading screen mini-games because Namco complained.
>you CAN'T have them grow or change based on what happens to them in gameplay
Damn, no more rivals in Pokemon I guess, then again, I think only RSE has your rival say different things based on if you won or lost against them last time.
This is literally the one game mechanic that has impressed me in the last 10 years of vidya and ofc it had to be utterly fricked over by some ultrajews in the industry
How are they going to protect that patent anyway? Some other game does the exact same mechanic but calls it the "Goddess of Revenge system" where orcs are demons instead and the whole UI looks different too. And suddenly the patent doesn't apply anymore. Pic related.
1. A method comprising:
controlling, by a processor, game events in a computer-implemented game, the game events involving an avatar that is operated in response to input from a player, and a first non-player character that is controlled in response to a first set of character parameters defined in a computer memory and in response to operation of the avatar;
detecting, by the processor, occurrence of a predefined game event involving the non-player character;
changing, by the processor, a second set of character parameters defined in a computer memory for control of a second non-player character in the game based on the detecting; and
outputting, to an output device, an indication of the second set of character parameters that are changed by the changing.
2. The method of claim 1, further comprising triggering initiation of the changing based on a trigger event selected from the group consisting of the avatar death, passage of a specified amount of time during game play, or entry of the avatar into a new zone of play.
3. The method of claim 1, wherein changing the second set of character parameters further comprises determining a change of status of the second non-player character in a faction of non-player characters, based at least in part on the one of the game events.
4. The method of claim 3, wherein the faction is a ranked hierarchy of the non-player characters in which rank is positively correlated with game playing power, and changing the second set of character parameters comprises at least one of: changing a rank of the second non-player character in the hierarchy, or designating the second non-player character one of a ranked member of the hierarchy, or a non-member of the ranked hierarchy.
5. The method of claim 3, further comprising changing a status parameter of a third non-player character in the faction, based on the change of the status of one or both of the first and second non-player character.
etc...
Ya gotta love news like this when there's not even the slightest bit of info regarding a sequel to Shadow of War on the horizon. So apparently an amazing game mechanic is going to die with the franchise, very cool
>Everyone had like 15 years to make something like this in open world games >Nobody did >WB did it and patented it so people wouldn't steal it after realizing it was good >NOOOOOOOOOO FRICKING PATENTS MAN I SHOULD TAKE THIS IDEA THAT ISN'T MINE AND RUN IT INTO THE GROUND SAVE ME STALLIN
Cope
any fricking game with a boss you fight multiple times
like vergil from dmc 3
any fricker in a jrpg, Tales of Vesperia or Tales of Berseria for example
Man.
I REALLY wish this system existed in a game that didn't suck balls.
Fricking Ubisoft-tier open world objective-barf bullshit design.
Every time I try to play it I die of boredom from all the tedious bullshit and the whole game outside this one specific mechanic sucking ass.
patents are a joke
So nobody is allowed to make video games with recurring enemies until 2035?
You just can't do it the same way as them
that's incredibly moronic.
How about I patent the feature where you can create a character, instead of just having lore and logos being patentable.
patents are moronic, and I hope the person that patented this feature sees why it's wrong.
Patents as a concept are fine, but the current system as it relates to digital innovations specifically is WAY too broad and vague in a way that allows for exploitative shit like this.
Personally I think digital innovations shouldn't be patentable, only physical inventions and maybe highly specific innovations in programming/coding. The whole "patenting some broad, vague digital system used in media" thing has been a problem ever since that one guy patented the very concept of network gaming
>Patents as a concept are fine
No they're not. They never were. It was always a way for moneyed interests to frick normal people over. All the cries of "muh poor inventors" were just bullshit propaganda produced by aforementioned moneyed interests. If you're an inventor you STILL get fricked, these companies can afford more lawyers, private investigators, newspapers, character assassinations and hitmen than an average inventor can.
The only thing patents did was lock up good ideas in the hands of monopolists with government backed violence to guarantee their parasitical income. Any society that does away with patents outright will see monumental advancement. The entire idea of monopolizing ideas so only 1 entity can ever use them is absolutely absurd and israeli as frick.
It needs to go.
Why would anyone ever invent anything if they knew that the second they tried to sell it fricking Google or Microdick will just steal the invention, re-package it and mass-produce it before their original version will less funding can even hit the market?
They can already do that. You don't have to invent something to patent it
As a matter of fact that's just the reality we live in. We don't have inventors anymore. Everything is invented or discovered by a company now
You'll probably work on an idea, release it and see it stolen from you, then you will realize .
>spend years developing something
>finally its complete and you can start making money with it
>someone starts making after you did all the work
Yeah seems fair to me
Yeah it's a hard pill to swallow the first time you create something but I don't see what that has to do with patents
Patents are gay.
both these posts are goated
I kinda wanna see their definition. I like the way WB did it a lot but its bullshit that they just took their ball and went home instead of using it ever again
I think its the system itself of how they would remember you based on the outcome of your fight. Depending if you killed them, get defeated, or ran away, and if you did kill them they can come back with a new design based on how they get killed
Ass creed had something similar going on but its incredibly bare bones. If they survive the encounter they don't remember you at all
You can read the patent. It's incredibly autistically detailed and it would be impossible to accidentally come up with the same system. Hell, even if you were making a game that was basically a Shadow of Mordor clone it's very unlikely you'd manage to infringe on their patent.
People hear they have a patent and think that means they own the game mechanic. It doesn't. It means they own a very specific technical implementation of a game mechanic.
I sure hope not. I genuinely enjoyed Shadow of War, I played like 72 hours over the course of a few days on brutal difficulty.
Correct. Same as whatever company patented loading screen minigames for 20 or so years. I remember being surprised Splatoon had one after so many years and read about how the patent had expired just before it released so they could add it. Now loading screens are a thing of the past.
Namco owned it and they were still going after companies that they caught doing it up even in the PS2 era. The Okami Wii release had to remove the loading screen mini-games because Namco complained.
Not exactly, the patent specifically outlines the use of recurring enemies that CHANGE after each encounter based on in-game events.
So you CAN have recurring enemies, but you CAN'T have them grow or change based on what happens to them in gameplay.
>you CAN'T have them grow or change based on what happens to them in gameplay
Damn, no more rivals in Pokemon I guess, then again, I think only RSE has your rival say different things based on if you won or lost against them last time.
>you CAN'T have them grow or change based on what happens to them in gameplay.
You can, you just can't implement them exactly the same way they did.
They'll probably farm the licenses to use the patent out to certain studios
Just imagine an Elric of Melniboné game like Shadow of War
Copyright is unethical.
How the frick does it pee that much
nintendo patented the sanity system from eternal darkness and then did nothing with it for 15 years before letting it expire. classic
This is literally the one game mechanic that has impressed me in the last 10 years of vidya and ofc it had to be utterly fricked over by some ultrajews in the industry
to be fair, i think the wonder woman game is supposed to use it
no it wont you fricking shill
How are they going to protect that patent anyway? Some other game does the exact same mechanic but calls it the "Goddess of Revenge system" where orcs are demons instead and the whole UI looks different too. And suddenly the patent doesn't apply anymore. Pic related.
1. A method comprising:
controlling, by a processor, game events in a computer-implemented game, the game events involving an avatar that is operated in response to input from a player, and a first non-player character that is controlled in response to a first set of character parameters defined in a computer memory and in response to operation of the avatar;
detecting, by the processor, occurrence of a predefined game event involving the non-player character;
changing, by the processor, a second set of character parameters defined in a computer memory for control of a second non-player character in the game based on the detecting; and
outputting, to an output device, an indication of the second set of character parameters that are changed by the changing.
2. The method of claim 1, further comprising triggering initiation of the changing based on a trigger event selected from the group consisting of the avatar death, passage of a specified amount of time during game play, or entry of the avatar into a new zone of play.
3. The method of claim 1, wherein changing the second set of character parameters further comprises determining a change of status of the second non-player character in a faction of non-player characters, based at least in part on the one of the game events.
4. The method of claim 3, wherein the faction is a ranked hierarchy of the non-player characters in which rank is positively correlated with game playing power, and changing the second set of character parameters comprises at least one of: changing a rank of the second non-player character in the hierarchy, or designating the second non-player character one of a ranked member of the hierarchy, or a non-member of the ranked hierarchy.
5. The method of claim 3, further comprising changing a status parameter of a third non-player character in the faction, based on the change of the status of one or both of the first and second non-player character.
etc...
https://patents.google.com/patent/US20160279522A1/en
How the frick did they patent this? This is so incredibly generic that any random script kiddie could implement something like this by accident.
Patents are inherently evil.
*inherently israeli
HE IS!
big fricking nothing burger just change one thing or dont make it like shitty shadows of mordor dialogue and you can copy it all day
Ya gotta love news like this when there's not even the slightest bit of info regarding a sequel to Shadow of War on the horizon. So apparently an amazing game mechanic is going to die with the franchise, very cool
Good. Every publisher flocking to a popular gimmick and running it into the ground is why we are in the grim situation we are in
In the EU software patents don't exist anyway.
>Everyone had like 15 years to make something like this in open world games
>Nobody did
>WB did it and patented it so people wouldn't steal it after realizing it was good
>NOOOOOOOOOO FRICKING PATENTS MAN I SHOULD TAKE THIS IDEA THAT ISN'T MINE AND RUN IT INTO THE GROUND SAVE ME STALLIN
Cope
They literally patented a normal storytelling technique.
Name 3 games that did this "normal storytelling technique" before
any fricking game with a boss you fight multiple times
like vergil from dmc 3
any fricker in a jrpg, Tales of Vesperia or Tales of Berseria for example
>Boiling down the nemesis system down to just "multiple boss fights"
You've either never played the games or are arguing in bad fate.
Which is it?
Man.
I REALLY wish this system existed in a game that didn't suck balls.
Fricking Ubisoft-tier open world objective-barf bullshit design.
Every time I try to play it I die of boredom from all the tedious bullshit and the whole game outside this one specific mechanic sucking ass.
At least the Shaow of Skyrim mod exists.
make another game using it
Aren't they making a Wonder Woman game?
that game was canned