>Demo showcase is from act 3 >Focuses on the monk >Shows a boss >You can now summon campaign quest npcs to you instead of going back to the act hub >Backwards dash is now an innate game mechanic, no longer bound to the dash skill gem, apparently with no cooldown at all. >Bandits and quests are now apprently replaced with optional bosses? But it's probably some dumb stuff that the journalist made up since they didn't play poe1. >2nd demo showing the sorcerer >Staves now have a magic melee attack that cost no mana instead of doing meme autoattacks that do literally nothing. >They emphasize on removing cooldowns from most skills, not all, since chris apparently doesn't like the waiting for cooldown gameplay (which really doesn't exist in poe that much afaik so this doesn't really make much sense?) >Weapon swapping is now actually viable, which apparently also swaps your skill tree/passives? (No idea what he's saying here tbh)
I just hope that PoE2 falls somewhere in between PoE and Diablo 4. I don't want the turbo autism of PoE, but I also don't want to turbo casualness from D4.
I hope PoE2 isn't as bloated as PoE1. Every time I play the game my eyes start to hurt. It's just "words words words" for every damn thing in the game. It feels like some fricking artist's private Diablo 2 server except they forgot to improve the character inventory so you just end up tping back to town often. Not only that, with the turbo autistic socket system 99% of gear is useless before you even hit endgame. Not to mention the grind just feels so fricking lame. Since gear is mostly dog shit you end up playing the lottery and rolling with "currencies"
Want to add a socket? Oops you rolled it down to 1 lol.
Want to change the color of 1 socket? Oops you rolled all blue lol
Want to roll a normal to rare? Oops lol it sucks XD start from step one and try to get max sockets.
Woah, did that boss just drop a Unique? Oops, not all uniques are helpful lol. Also, shit sockets even if it was XDDDD
Oh wow, there are so many classes! Oops lol, class literally doesn't matter XD everyone can do everything hehehe :^)
This is why PoE will remain as an obscure D2 Private Server.
Let's hope ggg doesn't try to pander to such demands. They themselves have said many times, game doesn't need to appeal to everyone. And you couldn't even get a 6 links in this game? Lmao.
>I have a custom filter that I made (or downloaded) to see which loot is even worth picking up
Yea. So let's pretend any other game required you to do this.
>"Diablo 4 requires me to use another tool that I have to setup in order to only see useful loot"
People would literally run trains on Blizzard, even more than they already are.
9 months ago
Anonymous
Other games can do it too. Will they be as successful as Poe is another matter.
9 months ago
Anonymous
There's a reason they don't, because it's bad game design.
Why? Wow requires multiple tools to be playable. Black person, everyone would be happy if d4 had support for item filters. Are you fricking moronic?
>WoW, the game with a dying playerbase that literally only diehards still play, has tons of add-ons! >conveniently forget that players hate having to deal with them
People asking for filters in Diablo are not the same type of filters in PoE you fricking moron. Have you even played PoE dumbass?
9 months ago
Anonymous
>There's a reason they don't, because it's bad game design.
Stop talking out your ass. Random weapons/shields that drop has a purpose in the game. Some builds can't use certain armours due to stat requirements so they may prefer a lower tier item. They usually block them in the item filter but that doesn't mean it's all useless.
9 months ago
Anonymous
>y-youre talking out ur ass, evory gear has purpose in my opinion
You have literally never played PoE. Don't reply to me again you fricking moron.
9 months ago
Anonymous
??? I even explained why someone would need those items. You're a total moron.
9 months ago
Anonymous
>"every gear is useful!" >everyone uses a filter for 99% of drops >every single guide says don't waste time picking up drops because they suck >not a single player in the game with more than 1-hour of playtime will ever tell you to pickup drops as they're 99% trash
If you reply to me again without playing the game I'm going to have to beat you. Do you understand me.
9 months ago
Anonymous
You're so insane just based on that I'll stop responding.
9 months ago
Anonymous
>can't provide an argument >only rebuttal is "I think all gear is useful in my opinion lol, just my opinion though that they are useful"
What the hell did I tell you you dumb b***h?
9 months ago
Anonymous
Why? Wow requires multiple tools to be playable. Black person, everyone would be happy if d4 had support for item filters. Are you fricking moronic?
You use an item filter. I use an item filter. Anyone you meet that has played more than a handful of hours uses an item filter. If everyone besides the most blind playthrough casuals plays the game with an item filter, then it is clearly something wrong with the game. I hope it is different in PoE 2.
9 months ago
Anonymous
They've been experimenting with "smart loot" systems with varying success. I have hopes, not only because like you said it's just bad design, but because I want to pick up loot. It's a pretty bad loot grinding game if 99% of the stuff that drops is completely useless
9 months ago
Anonymous
I just wish PoE would pool all of the kills you make during a map and give you a Ritual-like shrine at the end of it where you can pick look from a stash. I hate combing through the map looking for stuff even with my filter set, I'd rather do it all at one time at the end of fighting than kill a pack here and there and have to grab some random currency that dropped as I go.
In fact, I wish PoE enemies ONLY dropped currency and that vendors would only sell bases with an item level based on your own. Instead of having to pick up and identify dozens of rares, you could just keep rolling the base you want over and over again until you get something useful.
9 months ago
Anonymous
that was the only good aspect of Diablo 3's greater rift system. It's a shame that game didn't get POE's amount or quality of content additions.
Is the monetization no longer about bloating the items you find to sell you specialized stash tabs? Haven't played in awhile
9 months ago
Anonymous
that is still in the game, and as someone with over 10k hours in it I despise the way GGG handles it.
I don't mind them selling stuff for "power gamers" but a new player starts with what, 2 stash tabs or something like that? in the current PoE that's laughable.
Also few special tabs should be free for everyone, like the Map tab, Fragmentation tab and Currency tab. Those are core parts of the game.
9 months ago
Anonymous
The game isn't actually F2P. You're just playing the free demo until you bu y the essential tabs.
9 months ago
Anonymous
>getting hundreds of hours of gameplay out of a free demo
Sounds good to me.
>couldn't even get a 6 links in this game
Schizo take. I literally never said this. You literally have to grind for an item to reroll sockets on gear to make it viable.
Cope.
Also when I say "words words words" I mean every God damn thing in PoE feels like I'm reading a technical manual or some sort of rulebook for a janky DnD session. Skills are fuking bloated and the skill tree even moreso. Not every build is viable and you can easily softlock beginners by letting them frick themselves over, I'm all for complex gameplay but this is literally just bad game design especially when the game tells new players to experiment and try things. So much of PoE just reminds me of autistic private servers where they just play by some strange outlandish rules that aren't really fun or engaging, but just bloated for the sake of it.
It's pretty hard to "softlock" yourself on the passive tree, though it is possible to reach a point where you plateau in maps.
Any build can make it through the campaign. Some are going to die quite a bit and have to zerg Kitava to finish it, but they will eventually chip their way through it, there's no limiter stopping them.
Maps on the other hand have a hard limit of six deaths. Sure, white maps aren't difficult, especially when it's unmodified or even just magic quality maps, and most people will plow their way through them even if a few serve as a roadblock. But once people hit yellow and red maps, that's when the fine tuning of a build becomes apparent, that's when gear starts to matter and you have to consider things outside of your ascendancy points and a few key passive nodes.
That's not to say you can't continue to fumble your way through the game and drag yourself to boss arenas, but you're going to face failure more often than success at some point. And this is ok, every failed build is preparation for the next attempt, you take what didn't work, analyze it, and refine it into a new build that will. PoE is not a modern game where everyone is expected to see/do everything in a single attempt, it's a massive journey of self improvement until you can make it.
If anyone's wanting to see everything in one go, they should just look up a top build and run with it. They may not get the same enjoyment out of using something they made themselves, but at least then they only have to play the game for a single season and can move on with their life.
All I want is a better way of doing the grind.
Who actually starts from the bottom constantly backwards and forwardsing doing basic vender sells for transmute shards to then slowly sell the way up? Its painfully tedious. There needs to be a much more streamlined way of auto selling shit and they need to introduce sellable stores and remove trading.
Consequences? What the frick are you smoking? The Consequences for me rerolling a piece of gear (completely RNG) is that I have to... farm and reroll it again until I get the sockets I want?
newbie here, playing for the first time, started off with duelist, want to go sword and board character that can both dodge and take a hit. Anyone have any tips on the huge skill tree? So far I took one red node that gives health and damage.
But no seriously, your goal for getting through acts is to get 3000 hp and 75% in all resistances. Once you get to the atlas, that's when the stupid shit begins and you'll want a build guide, but as long as you can clear white maps you can adjust eventually even if you have to farm up a hundred respec orbs.
and there's nothing wrong with that, especially if you're new. people who think you need to be able to do t16s and bosses on your first ever character are moronic
I keep trying to get into PoE, but I feel like too many avenues open up too fast (I guess from old seasons?) and idk wtf to do. Like there's a whole mine delving mini game, a bank heist mini game, and it goes on and on. And I'm constantly wondering if I should be doing all that extra shit while getting through the campaign, or just ignore it until the endgame (maps I think?). Game is cool though. Looking forward to PoE 2
none of that bonus content is essential and you can ignore it if you're feeling overwhelmed. when you finish the campaign you'll begin filling in an endgame passive tree which lets you focus on the bonus content you want while blocking anything you don't
But no seriously, your goal for getting through acts is to get 3000 hp and 75% in all resistances. Once you get to the atlas, that's when the stupid shit begins and you'll want a build guide, but as long as you can clear white maps you can adjust eventually even if you have to farm up a hundred respec orbs.
Yea, it's perfectly fine to waste hours on your first character and soft lock him because the game tells you to experiment but fails to mention that doing so means you'll have to create a new character if you don't build them the way the devs want you to and start all over lol XD. Great and fun game design imo. Respec? Lol no. Faster to just start fresh.
I wouldn't have this problem if all builds were viable.
Maybe don't throw 200-300 skills in the game then. All it does is give players the wrong idea about the game. Further, GGG has had no issue nerfing a bunch of shit in the past.
9 months ago
Anonymous
>Maybe don't throw 200-300 skills in the game then.
why not? what's the harm? in softcore trade every single skill is viable anyway, it's sometimes fun to try to make builds out of shitty skills
9 months ago
Anonymous
>in softcore trade every single skill is viable anyway
9 months ago
Anonymous
you have to be a special kind of shitter to think otherwise
9 months ago
Anonymous
t. has never played poe
what's viable for you? clears white maps in 5 mins? lol.
9 months ago
Anonymous
im pretty sure he meant you'd have to be playing sc trade for that
...doesn't this just prove that the game is literally bloated?
>300 skills >90% of them suck and can screw up your build lol
9 months ago
Anonymous
answer this
>Maybe don't throw 200-300 skills in the game then.
why not? what's the harm? in softcore trade every single skill is viable anyway, it's sometimes fun to try to make builds out of shitty skills
9 months ago
Anonymous
What's the question? Are you asking What's the problem with bloat? In a game who's main selling point is the limitless custom builds you can make whereas it's not so limited by class like Diablo? Which then limits itself to certain builds because the bloat skills actually are just bloat and not used in builds?
Difference is Diablo let's you respec within reason. D2 lets you Respec once each playthrough. D4 changes you some gold and let's you experiment. PoE just says "frick you, grind respec currency or make another character moron, you should have looked up one of the best builds before playing this league loser L O L !"
>dude just make all the 200-300 skills into viable builds while keeping things balanced
>hmm maybe we shouldn't put something in our game without playtesting it at least through the campaign...?
Y-yes? Did you seriously think this through? How about this, every time you post, ask yourself "Would I be ok with this if 'x' company that I really hate did it?" If the answer is no then it shouldn't change for another company.
9 months ago
Anonymous
Respeccing the entire tree doesn't even cost that much, but yeah for a new player it's going to be rough.
9 months ago
Anonymous
>Y-yes?
It's time for you to go back >'x' company that I really hate
childish
9 months ago
Anonymous
Not an argument. Go back to plebbit with your non-sequiturs.
9 months ago
Anonymous
but you get respec points for the campaign to let you switch from one damage type to another for example
if you've wasted ALL your skill points and need to fully respec then yes it's inconvenient to remake your character but you'll also learn not to be moronic next time
I have been doing basically that with trades and everything but still seem to be missing something.
Could just be that my build sucks too honestly.
then start asking yourself questions about how you can optimize what you've got. dying too much? improve your defenses with defensive auras or guard skills or some nodes on the tree to help you live more. damage sucks? see if you can use some damage amps for rares/bosses like curses, things which apply exposure, damage auras. skill just sucks? make sure you've got good and relevant support gems. some supports you use in the campaign are trash by the time you get to endgame. each support gem should be like 20-30+% more damage or have strong utility or it's probably not good
9 months ago
Anonymous
Yeah basically the bottleneck I'm running into is I'm too glass cannon-y with my blade flurry skill if I focus on dmg to kill things quickly but respeccing for more heath nodes or whatever leaves me unable to kill anything, especially elites.
I've added curses and bought those upgraded versions of support gems from people who killed the later bosses, forgot what the prefixes were called, and yeah it's still rough. So that's why I think the build just sucks, but I don't want to give up on it.
9 months ago
Anonymous
blade flurry is pretty hard to get going and is usually only for mega geared characters with specific builds, most people play it as bf+general's cry but if you've been self casting it you're not likely to be able to switch your build to that
you can look at some of the self casting bf builds here to get an idea of what other people are doing https://poe.ninja/builds/challenge/?skills=Blade+Flurry,!General%27s+Cry
but you're probably better off swapping to a different skill using your existing tree/gear. not sure what it would be though
9 months ago
Anonymous
Damn, I guess I figured that would be the case
I was thinking about switching to a flicker strike build probably for next league, seems more cool anyway. Thoughts on that skill?
9 months ago
Anonymous
never played it myself but it's usually pretty popular. searching for the skill gem on poe.ninja shows a lot of people played it this league with voidforge or paradoxica so it's probably pretty good if you can get it going
Playing with a viable build shows new players how the game can be fun and following build guides can help new players learn how the game works. A lot of people that go in blind get bored and quit because they're new to the genre and don't understand it.
Some new players actually have more fun going in blind, but those aren't usually going to be the type that bother asking questions.
Fricking up your character in most games means that your build is simply unoptimized, and you may struggle. In PoE, it means you literally cannot run higher tier content.
>In PoE, it means you literally cannot run higher tier content.
yes and that's a good thing. the entire game is about optimization. if you trivialize the high tier content by making it accessible to people with terrible, unoptimized builds you destroy the game in the process
That'd be fine if it were advertised to players or if the game took steps to funnel you towards that experience. Instead, PoE throws a shitton of "choices" at the player and plays conventionally for long enough that it completely bushwacks most people who try. And that's enough to make people who otherwise liked the game to just quit. It's not a skill issue, it's bad design.
9 months ago
Anonymous
only if you expect to beat the whole game on your first try. there's nothing wrong with a player finishing the campaign and realizing their build sucks ass. if that filters them then poe really isn't the game for them anyway
Try out a lot of skills in acts 1-3. Go with the various strikes (Heavy Strike, Double Strike, etc), try Lacerate, Reave, Boneshatter, anything that looks like it deals damage with your weapon. Find something you personally like for whatever reason, something that feels good to use.
Decide on what ascendancy you want to use. Gladiator has nodes that focus on shield use, but Champion can also get a lot of use out of it and there's nothing stopping you from going Slayer either. If you go Gladiator, you'll probably become near-immune to enemy attacks with 90% block/evade, with Champion your defenses will overall be more even between attacks and magic. All of the Duelist's ascendancies are focused on physical damage in most aspects, though you could avoid those particular nodes in favor of elemental attacks like Wild Strike.
Get lots of Life as you play through the campaign. Shoot for 300 life per act, so 3000 life in Act 10. Try to keep your resistances high--you'll probably do more damage but have poor survivability, so consider using a defensive aura like Purity of Elements to prop up your resistances and add to your defenses throughout the campaign. It won't be as fun as having Pride or something else on, but you won't randomly get deleted by anything that throws spells at you.
After all that, there's not a whole lot else to say. Keep pushing up your life total, get a decent amount of damage, just slowly work your way through the campaign and then maps. Don't feel bad if you eventually hit a wall, that's just part of the game. Analyze why you're dying and try and figure out how to prevent it in the future.
If you're not doing an attribute stacking build (which you aren't because that shit's expensive) attributes are pretty much only useful for meeting item/gem requirements.
Nah, don't bother getting more attributes than you need to use your gear. You'll probably get a ton of strength if you go to the left on the tree or a ton of dexterity if you go right. Neither give you heavy derived stats to the point where they're worth investing in without other ways to compound them.
Life is the big stat that most new players miss. Damage in PoE is so high and regen so strong that your lifebar will basically always bounce from empty to full to empty again, the only thing that really matters is if you're able to take a single strong hit well enough to not die in one attack. You've got a ton of defensive stats like Armor, Evade, Block, Resistances, and Spell Suppression which are very important against the one thing they affect, but investing too heavily into one leaves you vulnerable in the others--worry about capping out resistance (75% to all elemental resists, maybe some Chaos resist if you can get it here and there, it's less important because Chaos is mostly damage over time) and then maybe consider getting some of the others, Gladiators are going to have naturally high block (You can probably hit the hard cap of 90%, which when combined with high evade means you only get hit 1% of the time), Champions are probably going to have a massive amount of Armor and Evade (So a lot of attacks outright miss and the ones that do hit and just do physical bounce right off), but the Duelist needs ways to reduce or negate spell and elemental damage.
Other than that, Increased Damage is nice where you can easily get it, a bit of increased attack speed is always good, and then there's a lot of specific things like Overwhelm for physical attacks or Pierce for elemental ones which can help as well. It's hard to point to anything specific at this point without knowing the specific build you're using.
1) Start modifying your Flasks so you have one flask for Bleed Immunity and one flask for Freeze Immunity. Bleed and Freeze can kill you very fast in this game. Those flasks are your panic buttons if you get frozen or if bleed causes your hp to go down superfast.
2) Minimum 1400 HP before Act 5 boss
3) Start building resistances when you start seeing Two-Stone Rings on the ground or in shops. Act 6 starts doing some real damage if you don't have your resists capped to 75% (except Chaos). In Act 6 you can start using your Hideout Craft bench to craft Elemental Resists on whatever gear you're wearing. Craft bench adds one extra stat of your choosing to an item if theres still room in the item.
4) Aim for minimum 3100 HP for Act 10 boss.
5) 3800-4000 HP for Merciless Labyrinth (Izaro hits like a truck).
6) 5000 HP for normal Atziri fight.
General comfortable farming Life amount in Maps hovers around 5000-6000 when you're Level 90+. Depending on your additional defences. Currently Spell Suppression is very powerful form of Defence, and Fortify is almost mandatory for any melee builds.
With these tips you should get quite far in the game even if your damage is crap. Hope that helps.
I keep trying to get into PoE, but I feel like too many avenues open up too fast (I guess from old seasons?) and idk wtf to do. Like there's a whole mine delving mini game, a bank heist mini game, and it goes on and on. And I'm constantly wondering if I should be doing all that extra shit while getting through the campaign, or just ignore it until the endgame (maps I think?). Game is cool though. Looking forward to PoE 2
All of those places have specific items that you can't get elsewhere (well this depends, but generally it's true) but when it comes to farming currency or just normal rare drops you can just do whatever you want really. >campaign
well, you're in no hurry, you can frick around with side content if you want, but there's probably not that much to be gained for a low level character.
usually when a new season(league) starts, the bonus content is in EVERY zone, and that bonus content is usually pretty good source of items early.
So the current season stuff is occasionally useful even in lower levels (like some seasons you could just farm a Tabula Rasa just by resetting the lvl 1 zones)
it's not that complicated honestly coming as a player who last played delve, just follow wikis online they do a good job of explaining them but where I get caught up is which ones I should be doing for what items or to progress further.
My guy is stuck at tier 3 maps and I'm not sure how to progress and which "thing" I should be using to craft or find better items.
In D2 I knew to hit up Andariel or whatever farms for the next tier of items but here its kind of obscure
early maps pick up rares of the base types that are useful to your build. look for a few good stats then craft another one on to make the item good. don't bother using alchs or chaos to reroll items, save those for atlas progression and for later. if you're in trade league you can also just buy something good but that wont really teach you anything about how to play the game properly
This is the biggest thing keeping me from starting new leagues. I HATE doing stuff over. Drop me in maps with a level 60 character with some basic gear and I'll run that shit all day every day but god damn I'm this close to looking up act running bots.
Maybe because you could skip most of it. But I remember people being pissed with the jungle. PoE's campaign is just too much busywork, backtracking, creatively bland, and a fricking tutorial nobody wants to run through again. How many times more do you want to fight maligaro and his goons?
I'm with the game for ten years. You are just a blind fangirl that immediately goes into a meltdown once people criticise your game. Bet you homosexual came with expedition or later.
PoE is literally THE perfect game. If you don't agree you just got filtered. You're weak minded, have no skills, low social status who's probably a 3rd worlder ESL europoor as well.
>I don't want to go fast, I wont to go slow >I don't want to loot the rich loot, I want to pick alteration shards up for months >I don't want to explode screens or measure my dps in shapers per second, I want to scrape the bottom of the barrel with boneshitter and other ethical melee builds
I was thinking about this seemingly irrational reasoning of bald moron drones, and origins of their fetish for deprivation (in entertainment medium, nonetheless!). The only way to explain said fetish, is those "people" hating and despising himself, which makes them feel unworthy of getting good shit, even if it's a part of product marketed specifically towards them. So next time you see some drone preaching about how post 3.15 poe is ackshully good, take pity on a victim of deep and severe brain damage.
Didn't get into PoE because of the online aspect, but Diablo 4 got me to try it. Is PoE2 a new game or an update? Don't want to start investing time in am on online game that might get replaced soon.
It's replacing the existing game but blurs the lines between update and new game. A new physical based renderer is the biggest change that brings the graphics up to date. They have said that you will still be able to play the old campaign (but that's from a couple of years ago).
Right, but will the game actually be fun now, and not a second job that requires me to nolife for several days until I am allowed to start engaging with the fun parts?
after failing to 6link my perfect pledge of hands with 3800 fusings many leagues ago, i quit permanently, frick that game and frick chris wilson, he is not a game dev he is a casino dev
Why throw out something that already works? They spent a lot of time and money on it, and some people might prefer the original over the new one. Especially if the new campaign takes longer to complete.
lmao. It's basically D4 with some edgy Grim Dawn copycat assets and worse animation that either. That mobie gaming look and feel are definitely still there and this is the big new game? Damn. I can see why Crate got active recently all of a sudden. I bet they saw this a week ago or so and just laughed. D4 ded, PoE about to go full suicide squad. Yeah, that's a cue for the coup de grace. Interesting times are coming.
I made it to 90 as a minion necro in Ultimatum league and killed Sirus. I stopped getting upgrades in gear at around the 60s, installed loot filters and didn't understand why the loot filters said "this item is good." I enjoyed my time in the game but it became very hard to understand despite red mapping.
You gotta unlock your brain and activate advanced autism to understand.
Like for a minion build, certain helmets and shields can get +1 to all minion skill mods on them, which are extremely valuable. Now imagine if you found a piece of gear with that AND big +life, +resist, and +minion damage mods on it. That shit is worth a lot especially right when the league has started.
>installed loot filters and didn't understand why the loot filters said "this item is good."
Because you didn't tailor the filter to specifically find items that you wanted, thus defeating the point of using the filter in the first place you complete dipshit. Those destiny leathers aren't orange because they're "good items". They're orange because the default loot filter display items of maximum ilevel as orange text.
Bloated was always a non argument the second they added the option to get rid of mechanics you don't like through the atlas tree. But tying the criticism to diaper 54 reeks of desperation. Most people seem to just be fed up with complexity for the sake of it.
Theres new orbs that cause your flasks to drink themselves automatically under certain conditions, one of them is "when adjacent flask gets used". They also reduced some of the clicking by causing orbs and scrolls to drop less frequently in big stacks instead of dropping all the time in 1 stack at a time.
I will give a quick summarized translation:
>Demo showcase is from act 3
>Focuses on the monk
>Shows a boss
>You can now summon campaign quest npcs to you instead of going back to the act hub
>Backwards dash is now an innate game mechanic, no longer bound to the dash skill gem, apparently with no cooldown at all.
>Bandits and quests are now apprently replaced with optional bosses? But it's probably some dumb stuff that the journalist made up since they didn't play poe1.
>2nd demo showing the sorcerer
>Staves now have a magic melee attack that cost no mana instead of doing meme autoattacks that do literally nothing.
>They emphasize on removing cooldowns from most skills, not all, since chris apparently doesn't like the waiting for cooldown gameplay (which really doesn't exist in poe that much afaik so this doesn't really make much sense?)
>Weapon swapping is now actually viable, which apparently also swaps your skill tree/passives? (No idea what he's saying here tbh)
Not a game for me, but cheers bros. Hope it's fun
Literally like diablo 4 now.
no it isn't
>removing cooldowns from most skills.
"Its just like D4"
moron
Ok but will they remove the cd on triggers so I can have fun again?
Fun? What's that?
Fun is when my coc discharges
Okay. Coc now has 90% damage penalty, but we halved the cooldown. Have fun.
wow its literally nothing.
>Backwards dash is now an innate game mechanic, no longer bound to the dash skill gem, apparently with no cooldown at all.
>poetard AND limbab
quite literally and unironically
>nothing
>scope was too large therefore poe 2 will be standalone game rather than expansion/upgrade of1st game
it begins
>standalone game
Does that mean, all MTX will not be transferred?
no it says it will, you'll be able to equip them in both games
Ah, nice, then nothing to worry about
this is the only thing that can save poe2 from being trash
spoiler it's shit
I just hope that PoE2 falls somewhere in between PoE and Diablo 4. I don't want the turbo autism of PoE, but I also don't want to turbo casualness from D4.
I hope PoE2 isn't as bloated as PoE1. Every time I play the game my eyes start to hurt. It's just "words words words" for every damn thing in the game. It feels like some fricking artist's private Diablo 2 server except they forgot to improve the character inventory so you just end up tping back to town often. Not only that, with the turbo autistic socket system 99% of gear is useless before you even hit endgame. Not to mention the grind just feels so fricking lame. Since gear is mostly dog shit you end up playing the lottery and rolling with "currencies"
Want to add a socket? Oops you rolled it down to 1 lol.
Want to change the color of 1 socket? Oops you rolled all blue lol
Want to roll a normal to rare? Oops lol it sucks XD start from step one and try to get max sockets.
Woah, did that boss just drop a Unique? Oops, not all uniques are helpful lol. Also, shit sockets even if it was XDDDD
Oh wow, there are so many classes! Oops lol, class literally doesn't matter XD everyone can do everything hehehe :^)
This is why PoE will remain as an obscure D2 Private Server.
Let's hope ggg doesn't try to pander to such demands. They themselves have said many times, game doesn't need to appeal to everyone. And you couldn't even get a 6 links in this game? Lmao.
But even the die-hard PoE fans have repeatedly said that PoE has too much useless bloat.
I'm only seeing the useful items on the ground because I have an item filter. I suggest the same for others.
>I have a custom filter that I made (or downloaded) to see which loot is even worth picking up
Yea. So let's pretend any other game required you to do this.
>"Diablo 4 requires me to use another tool that I have to setup in order to only see useful loot"
People would literally run trains on Blizzard, even more than they already are.
Other games can do it too. Will they be as successful as Poe is another matter.
There's a reason they don't, because it's bad game design.
>WoW, the game with a dying playerbase that literally only diehards still play, has tons of add-ons!
>conveniently forget that players hate having to deal with them
People asking for filters in Diablo are not the same type of filters in PoE you fricking moron. Have you even played PoE dumbass?
>There's a reason they don't, because it's bad game design.
Stop talking out your ass. Random weapons/shields that drop has a purpose in the game. Some builds can't use certain armours due to stat requirements so they may prefer a lower tier item. They usually block them in the item filter but that doesn't mean it's all useless.
>y-youre talking out ur ass, evory gear has purpose in my opinion
You have literally never played PoE. Don't reply to me again you fricking moron.
??? I even explained why someone would need those items. You're a total moron.
>"every gear is useful!"
>everyone uses a filter for 99% of drops
>every single guide says don't waste time picking up drops because they suck
>not a single player in the game with more than 1-hour of playtime will ever tell you to pickup drops as they're 99% trash
If you reply to me again without playing the game I'm going to have to beat you. Do you understand me.
You're so insane just based on that I'll stop responding.
>can't provide an argument
>only rebuttal is "I think all gear is useful in my opinion lol, just my opinion though that they are useful"
What the hell did I tell you you dumb b***h?
Why? Wow requires multiple tools to be playable. Black person, everyone would be happy if d4 had support for item filters. Are you fricking moronic?
You use an item filter. I use an item filter. Anyone you meet that has played more than a handful of hours uses an item filter. If everyone besides the most blind playthrough casuals plays the game with an item filter, then it is clearly something wrong with the game. I hope it is different in PoE 2.
They've been experimenting with "smart loot" systems with varying success. I have hopes, not only because like you said it's just bad design, but because I want to pick up loot. It's a pretty bad loot grinding game if 99% of the stuff that drops is completely useless
I just wish PoE would pool all of the kills you make during a map and give you a Ritual-like shrine at the end of it where you can pick look from a stash. I hate combing through the map looking for stuff even with my filter set, I'd rather do it all at one time at the end of fighting than kill a pack here and there and have to grab some random currency that dropped as I go.
In fact, I wish PoE enemies ONLY dropped currency and that vendors would only sell bases with an item level based on your own. Instead of having to pick up and identify dozens of rares, you could just keep rolling the base you want over and over again until you get something useful.
that was the only good aspect of Diablo 3's greater rift system. It's a shame that game didn't get POE's amount or quality of content additions.
I've only heard gays like asmongold say that nd he's not hardcore by any means
some tards on reddit maybe
people who come back every league certainly don't care about "useless bloat", it's a minor issue if that
Is the monetization no longer about bloating the items you find to sell you specialized stash tabs? Haven't played in awhile
that is still in the game, and as someone with over 10k hours in it I despise the way GGG handles it.
I don't mind them selling stuff for "power gamers" but a new player starts with what, 2 stash tabs or something like that? in the current PoE that's laughable.
Also few special tabs should be free for everyone, like the Map tab, Fragmentation tab and Currency tab. Those are core parts of the game.
The game isn't actually F2P. You're just playing the free demo until you bu y the essential tabs.
>getting hundreds of hours of gameplay out of a free demo
Sounds good to me.
I'd agree before the atlas passive tree was a thing
Now I can just disable shit I don't feel assed to do
>have to spend points to disable bloat content
lol
>couldn't even get a 6 links in this game
Schizo take. I literally never said this. You literally have to grind for an item to reroll sockets on gear to make it viable.
Cope.
Also when I say "words words words" I mean every God damn thing in PoE feels like I'm reading a technical manual or some sort of rulebook for a janky DnD session. Skills are fuking bloated and the skill tree even moreso. Not every build is viable and you can easily softlock beginners by letting them frick themselves over, I'm all for complex gameplay but this is literally just bad game design especially when the game tells new players to experiment and try things. So much of PoE just reminds me of autistic private servers where they just play by some strange outlandish rules that aren't really fun or engaging, but just bloated for the sake of it.
Filtered
Filtered hard
You wish. I literally have more hours than you in PoE. You probably don't even have max level hardcore characters lmfao.
FILTERED
It's pretty hard to "softlock" yourself on the passive tree, though it is possible to reach a point where you plateau in maps.
Any build can make it through the campaign. Some are going to die quite a bit and have to zerg Kitava to finish it, but they will eventually chip their way through it, there's no limiter stopping them.
Maps on the other hand have a hard limit of six deaths. Sure, white maps aren't difficult, especially when it's unmodified or even just magic quality maps, and most people will plow their way through them even if a few serve as a roadblock. But once people hit yellow and red maps, that's when the fine tuning of a build becomes apparent, that's when gear starts to matter and you have to consider things outside of your ascendancy points and a few key passive nodes.
That's not to say you can't continue to fumble your way through the game and drag yourself to boss arenas, but you're going to face failure more often than success at some point. And this is ok, every failed build is preparation for the next attempt, you take what didn't work, analyze it, and refine it into a new build that will. PoE is not a modern game where everyone is expected to see/do everything in a single attempt, it's a massive journey of self improvement until you can make it.
If anyone's wanting to see everything in one go, they should just look up a top build and run with it. They may not get the same enjoyment out of using something they made themselves, but at least then they only have to play the game for a single season and can move on with their life.
All I want is a better way of doing the grind.
Who actually starts from the bottom constantly backwards and forwardsing doing basic vender sells for transmute shards to then slowly sell the way up? Its painfully tedious. There needs to be a much more streamlined way of auto selling shit and they need to introduce sellable stores and remove trading.
this reads
>I don't want any consequences for my stupid actions
and this tells me that you are a zoomer
Consequences? What the frick are you smoking? The Consequences for me rerolling a piece of gear (completely RNG) is that I have to... farm and reroll it again until I get the sockets I want?
moron take.
It's bad design. Cope and seethe.
>Game too sophisticated for me.
I'm sorry that your brain has a hole in it, anon.
Need to see the new Scion
Need to see the nude Scion
you'll get tummy sorc instead
Will she have Scion's sexual confidence and badass origin story? I think not
but think of the lickable tummy anon... LICKABLE TUMMY
haha imagine if she let one rip when she turns her backside for you to see haha
The sassy friend
i think character models and perspective will always be jank in this game
it has something to do with the overall proportions
NO, NOT AGAIN TO THE RICEFIELD, NO PLEASE, NOT AGAIN, PLEASE!!!
>PoE2
>Looks the same
Ok.
BALD
newbie here, playing for the first time, started off with duelist, want to go sword and board character that can both dodge and take a hit. Anyone have any tips on the huge skill tree? So far I took one red node that gives health and damage.
You're gonna want a YouTube video so you don't brick your characte- I mean so you don't get filtered oops.
YOU HAVE ALREADY FRICKED UP RESTART
But no seriously, your goal for getting through acts is to get 3000 hp and 75% in all resistances. Once you get to the atlas, that's when the stupid shit begins and you'll want a build guide, but as long as you can clear white maps you can adjust eventually even if you have to farm up a hundred respec orbs.
fricking up your first character is totally fine i don't get why people suggest build guides to new players
I mean, I've never used a build guide, but I've never gotten past T15 rares either.
and there's nothing wrong with that, especially if you're new. people who think you need to be able to do t16s and bosses on your first ever character are moronic
none of that bonus content is essential and you can ignore it if you're feeling overwhelmed. when you finish the campaign you'll begin filling in an endgame passive tree which lets you focus on the bonus content you want while blocking anything you don't
Yea, it's perfectly fine to waste hours on your first character and soft lock him because the game tells you to experiment but fails to mention that doing so means you'll have to create a new character if you don't build them the way the devs want you to and start all over lol XD. Great and fun game design imo. Respec? Lol no. Faster to just start fresh.
I wouldn't have this problem if all builds were viable.
>dude just make all the 200-300 skills into viable builds while keeping things balanced
Maybe don't throw 200-300 skills in the game then. All it does is give players the wrong idea about the game. Further, GGG has had no issue nerfing a bunch of shit in the past.
>Maybe don't throw 200-300 skills in the game then.
why not? what's the harm? in softcore trade every single skill is viable anyway, it's sometimes fun to try to make builds out of shitty skills
>in softcore trade every single skill is viable anyway
you have to be a special kind of shitter to think otherwise
what's viable for you? clears white maps in 5 mins? lol.
im pretty sure he meant you'd have to be playing sc trade for that
t. has never played poe
...doesn't this just prove that the game is literally bloated?
>300 skills
>90% of them suck and can screw up your build lol
answer this
What's the question? Are you asking What's the problem with bloat? In a game who's main selling point is the limitless custom builds you can make whereas it's not so limited by class like Diablo? Which then limits itself to certain builds because the bloat skills actually are just bloat and not used in builds?
Is that what you're asking?
>le hyperbole
You need to go back.
Not an argument plebbitor.
Neither was yous, plebbitor.
and the second character you make will be way better because of what you've learned
if you want to win regardless of what you do try diablo 4
Difference is Diablo let's you respec within reason. D2 lets you Respec once each playthrough. D4 changes you some gold and let's you experiment. PoE just says "frick you, grind respec currency or make another character moron, you should have looked up one of the best builds before playing this league loser L O L !"
>hmm maybe we shouldn't put something in our game without playtesting it at least through the campaign...?
Y-yes? Did you seriously think this through? How about this, every time you post, ask yourself "Would I be ok with this if 'x' company that I really hate did it?" If the answer is no then it shouldn't change for another company.
Respeccing the entire tree doesn't even cost that much, but yeah for a new player it's going to be rough.
>Y-yes?
It's time for you to go back
>'x' company that I really hate
childish
Not an argument. Go back to plebbit with your non-sequiturs.
but you get respec points for the campaign to let you switch from one damage type to another for example
if you've wasted ALL your skill points and need to fully respec then yes it's inconvenient to remake your character but you'll also learn not to be moronic next time
then start asking yourself questions about how you can optimize what you've got. dying too much? improve your defenses with defensive auras or guard skills or some nodes on the tree to help you live more. damage sucks? see if you can use some damage amps for rares/bosses like curses, things which apply exposure, damage auras. skill just sucks? make sure you've got good and relevant support gems. some supports you use in the campaign are trash by the time you get to endgame. each support gem should be like 20-30+% more damage or have strong utility or it's probably not good
Yeah basically the bottleneck I'm running into is I'm too glass cannon-y with my blade flurry skill if I focus on dmg to kill things quickly but respeccing for more heath nodes or whatever leaves me unable to kill anything, especially elites.
I've added curses and bought those upgraded versions of support gems from people who killed the later bosses, forgot what the prefixes were called, and yeah it's still rough. So that's why I think the build just sucks, but I don't want to give up on it.
blade flurry is pretty hard to get going and is usually only for mega geared characters with specific builds, most people play it as bf+general's cry but if you've been self casting it you're not likely to be able to switch your build to that
you can look at some of the self casting bf builds here to get an idea of what other people are doing https://poe.ninja/builds/challenge/?skills=Blade+Flurry,!General%27s+Cry
but you're probably better off swapping to a different skill using your existing tree/gear. not sure what it would be though
Damn, I guess I figured that would be the case
I was thinking about switching to a flicker strike build probably for next league, seems more cool anyway. Thoughts on that skill?
never played it myself but it's usually pretty popular. searching for the skill gem on poe.ninja shows a lot of people played it this league with voidforge or paradoxica so it's probably pretty good if you can get it going
Playing with a viable build shows new players how the game can be fun and following build guides can help new players learn how the game works. A lot of people that go in blind get bored and quit because they're new to the genre and don't understand it.
Some new players actually have more fun going in blind, but those aren't usually going to be the type that bother asking questions.
You're delusional if you think new players learn anything by following guides.
Fricking up your character in most games means that your build is simply unoptimized, and you may struggle. In PoE, it means you literally cannot run higher tier content.
>In PoE, it means you literally cannot run higher tier content.
yes and that's a good thing. the entire game is about optimization. if you trivialize the high tier content by making it accessible to people with terrible, unoptimized builds you destroy the game in the process
That'd be fine if it were advertised to players or if the game took steps to funnel you towards that experience. Instead, PoE throws a shitton of "choices" at the player and plays conventionally for long enough that it completely bushwacks most people who try. And that's enough to make people who otherwise liked the game to just quit. It's not a skill issue, it's bad design.
only if you expect to beat the whole game on your first try. there's nothing wrong with a player finishing the campaign and realizing their build sucks ass. if that filters them then poe really isn't the game for them anyway
Don't forget to roll your utility flasks.
You shouldn't get more than 1 health flasks by the time you hit endgame(until then just run whatever works).
Try out a lot of skills in acts 1-3. Go with the various strikes (Heavy Strike, Double Strike, etc), try Lacerate, Reave, Boneshatter, anything that looks like it deals damage with your weapon. Find something you personally like for whatever reason, something that feels good to use.
Decide on what ascendancy you want to use. Gladiator has nodes that focus on shield use, but Champion can also get a lot of use out of it and there's nothing stopping you from going Slayer either. If you go Gladiator, you'll probably become near-immune to enemy attacks with 90% block/evade, with Champion your defenses will overall be more even between attacks and magic. All of the Duelist's ascendancies are focused on physical damage in most aspects, though you could avoid those particular nodes in favor of elemental attacks like Wild Strike.
Get lots of Life as you play through the campaign. Shoot for 300 life per act, so 3000 life in Act 10. Try to keep your resistances high--you'll probably do more damage but have poor survivability, so consider using a defensive aura like Purity of Elements to prop up your resistances and add to your defenses throughout the campaign. It won't be as fun as having Pride or something else on, but you won't randomly get deleted by anything that throws spells at you.
After all that, there's not a whole lot else to say. Keep pushing up your life total, get a decent amount of damage, just slowly work your way through the campaign and then maps. Don't feel bad if you eventually hit a wall, that's just part of the game. Analyze why you're dying and try and figure out how to prevent it in the future.
Thanks, anon. Should I evenly split bwtween STR and DEX nodes?
If you're not doing an attribute stacking build (which you aren't because that shit's expensive) attributes are pretty much only useful for meeting item/gem requirements.
Nah, don't bother getting more attributes than you need to use your gear. You'll probably get a ton of strength if you go to the left on the tree or a ton of dexterity if you go right. Neither give you heavy derived stats to the point where they're worth investing in without other ways to compound them.
Life is the big stat that most new players miss. Damage in PoE is so high and regen so strong that your lifebar will basically always bounce from empty to full to empty again, the only thing that really matters is if you're able to take a single strong hit well enough to not die in one attack. You've got a ton of defensive stats like Armor, Evade, Block, Resistances, and Spell Suppression which are very important against the one thing they affect, but investing too heavily into one leaves you vulnerable in the others--worry about capping out resistance (75% to all elemental resists, maybe some Chaos resist if you can get it here and there, it's less important because Chaos is mostly damage over time) and then maybe consider getting some of the others, Gladiators are going to have naturally high block (You can probably hit the hard cap of 90%, which when combined with high evade means you only get hit 1% of the time), Champions are probably going to have a massive amount of Armor and Evade (So a lot of attacks outright miss and the ones that do hit and just do physical bounce right off), but the Duelist needs ways to reduce or negate spell and elemental damage.
Other than that, Increased Damage is nice where you can easily get it, a bit of increased attack speed is always good, and then there's a lot of specific things like Overwhelm for physical attacks or Pierce for elemental ones which can help as well. It's hard to point to anything specific at this point without knowing the specific build you're using.
Thanks, right now I'm trying to decide between Gladiator and Champion.
Gladiator might be the single worst ascendancy right now, unfortunately
Until the wheel of balance turns to gladiator, you should go with champ
1) Start modifying your Flasks so you have one flask for Bleed Immunity and one flask for Freeze Immunity. Bleed and Freeze can kill you very fast in this game. Those flasks are your panic buttons if you get frozen or if bleed causes your hp to go down superfast.
2) Minimum 1400 HP before Act 5 boss
3) Start building resistances when you start seeing Two-Stone Rings on the ground or in shops. Act 6 starts doing some real damage if you don't have your resists capped to 75% (except Chaos). In Act 6 you can start using your Hideout Craft bench to craft Elemental Resists on whatever gear you're wearing. Craft bench adds one extra stat of your choosing to an item if theres still room in the item.
4) Aim for minimum 3100 HP for Act 10 boss.
5) 3800-4000 HP for Merciless Labyrinth (Izaro hits like a truck).
6) 5000 HP for normal Atziri fight.
General comfortable farming Life amount in Maps hovers around 5000-6000 when you're Level 90+. Depending on your additional defences. Currently Spell Suppression is very powerful form of Defence, and Fortify is almost mandatory for any melee builds.
With these tips you should get quite far in the game even if your damage is crap. Hope that helps.
>PoE 2
>still the exact same game with slight changes
GGG learning well from Blizzard.
Post soundtracks
I keep trying to get into PoE, but I feel like too many avenues open up too fast (I guess from old seasons?) and idk wtf to do. Like there's a whole mine delving mini game, a bank heist mini game, and it goes on and on. And I'm constantly wondering if I should be doing all that extra shit while getting through the campaign, or just ignore it until the endgame (maps I think?). Game is cool though. Looking forward to PoE 2
minecart bullshit was a fun season
the zoo sucked
All of those places have specific items that you can't get elsewhere (well this depends, but generally it's true) but when it comes to farming currency or just normal rare drops you can just do whatever you want really.
>campaign
well, you're in no hurry, you can frick around with side content if you want, but there's probably not that much to be gained for a low level character.
usually when a new season(league) starts, the bonus content is in EVERY zone, and that bonus content is usually pretty good source of items early.
So the current season stuff is occasionally useful even in lower levels (like some seasons you could just farm a Tabula Rasa just by resetting the lvl 1 zones)
it's not that complicated honestly coming as a player who last played delve, just follow wikis online they do a good job of explaining them but where I get caught up is which ones I should be doing for what items or to progress further.
My guy is stuck at tier 3 maps and I'm not sure how to progress and which "thing" I should be using to craft or find better items.
In D2 I knew to hit up Andariel or whatever farms for the next tier of items but here its kind of obscure
early maps pick up rares of the base types that are useful to your build. look for a few good stats then craft another one on to make the item good. don't bother using alchs or chaos to reroll items, save those for atlas progression and for later. if you're in trade league you can also just buy something good but that wont really teach you anything about how to play the game properly
I have been doing basically that with trades and everything but still seem to be missing something.
Could just be that my build sucks too honestly.
>you will never get an option to skip kitava's wild ride
This is the biggest thing keeping me from starting new leagues. I HATE doing stuff over. Drop me in maps with a level 60 character with some basic gear and I'll run that shit all day every day but god damn I'm this close to looking up act running bots.
Maybe you should stick to Standard
Doesn't have new league mechanics.
Sucks to be you.
i used to hate the campaign until i started treating it as an exercise in going fast
now i can do it in 4-5 hours and it feels fine
Will it have all seasonal shit that they moved to core or is it a fresh start?
Will I have to play through the boring campaign again to get the new content?
Why do morons always complain about the PoE campaign yet never said a peep about being forced to replay Diablo 2's campaign 3 times to get to endgame?
Maybe because you could skip most of it. But I remember people being pissed with the jungle. PoE's campaign is just too much busywork, backtracking, creatively bland, and a fricking tutorial nobody wants to run through again. How many times more do you want to fight maligaro and his goons?
>busywork
Buzzword
>backtracking
Literally does not happen
>creatively bland
Buzzword
>tutorial
moron
You did not play PoE. You are a moronic butthurt Blizzdrone coming here to seethe and cope.
I'm with the game for ten years. You are just a blind fangirl that immediately goes into a meltdown once people criticise your game. Bet you homosexual came with expedition or later.
>uh oh I got caught time to throw out random bullshit
It's too late. You've been exposed. Dilate.
Thanks for showing everyone how right I'm.
I don't see expedition babies who haven't even witnessed a fraction of PoE's good times as human beings.
You're a joke.
>whataboutism
Answer the fricking question tard
If you're talking about Crucible content you get access to it in the very first starting map. So frick off you, stupid homosexual.
Go jump off a bridge you waste of life.
have a nice day blizztroony
Its even worse, in Diablo 4 they have to re-farm Renown.
Gem levels removed and AH added?
If not, not interested in the slightest.
PoE is literally THE perfect game. If you don't agree you just got filtered. You're weak minded, have no skills, low social status who's probably a 3rd worlder ESL europoor as well.
And you're bald.
Poe between 2.6 or whatever war for the atlas was an 3.14 that is. I pity people who missed out on that.
>PoE is literally THE perfect game
If it's such a perfect game, then why does it only have 9612 people playing right now?
>I don't want to go fast, I wont to go slow
>I don't want to loot the rich loot, I want to pick alteration shards up for months
>I don't want to explode screens or measure my dps in shapers per second, I want to scrape the bottom of the barrel with boneshitter and other ethical melee builds
I was thinking about this seemingly irrational reasoning of bald moron drones, and origins of their fetish for deprivation (in entertainment medium, nonetheless!). The only way to explain said fetish, is those "people" hating and despising himself, which makes them feel unworthy of getting good shit, even if it's a part of product marketed specifically towards them. So next time you see some drone preaching about how post 3.15 poe is ackshully good, take pity on a victim of deep and severe brain damage.
blizzard was ahead of the times with overwatch 2
now every company is going to do that
Didn't get into PoE because of the online aspect, but Diablo 4 got me to try it. Is PoE2 a new game or an update? Don't want to start investing time in am on online game that might get replaced soon.
big update that adds new content and improved graphics, but the core game is mostly the same
Everyone restarts every league, that's the whole point
I did before, but i hate timers with passion, so now i play only normal from time to time.
It's replacing the existing game but blurs the lines between update and new game. A new physical based renderer is the biggest change that brings the graphics up to date. They have said that you will still be able to play the old campaign (but that's from a couple of years ago).
Right, but will the game actually be fun now, and not a second job that requires me to nolife for several days until I am allowed to start engaging with the fun parts?
Probably not. It's a job replacement for streamers and neets.
after failing to 6link my perfect pledge of hands with 3800 fusings many leagues ago, i quit permanently, frick that game and frick chris wilson, he is not a game dev he is a casino dev
you did qual it before dumping that many fusings in, right?
ofc, it was 28 qual, it was not a dumb mistake by me it was just rng or account seed or whatever fricking me in the ass
Are they making it so I don't have to play the entire campaign every new character?
No. Unfortunately not.
Guess I'll play it once and never again then.
KEK good one
I'm curious if they are going scrap this. What's the fricking point of keeping the old campaign?
Why throw out something that already works? They spent a lot of time and money on it, and some people might prefer the original over the new one. Especially if the new campaign takes longer to complete.
lmao. It's basically D4 with some edgy Grim Dawn copycat assets and worse animation that either. That mobie gaming look and feel are definitely still there and this is the big new game? Damn. I can see why Crate got active recently all of a sudden. I bet they saw this a week ago or so and just laughed. D4 ded, PoE about to go full suicide squad. Yeah, that's a cue for the coup de grace. Interesting times are coming.
I made it to 90 as a minion necro in Ultimatum league and killed Sirus. I stopped getting upgrades in gear at around the 60s, installed loot filters and didn't understand why the loot filters said "this item is good." I enjoyed my time in the game but it became very hard to understand despite red mapping.
You gotta unlock your brain and activate advanced autism to understand.
Like for a minion build, certain helmets and shields can get +1 to all minion skill mods on them, which are extremely valuable. Now imagine if you found a piece of gear with that AND big +life, +resist, and +minion damage mods on it. That shit is worth a lot especially right when the league has started.
Minion builds got nerfed by introducing new minion-gear and transferring some of the power from minion skills to those items instead.
>installed loot filters and didn't understand why the loot filters said "this item is good."
Because you didn't tailor the filter to specifically find items that you wanted, thus defeating the point of using the filter in the first place you complete dipshit. Those destiny leathers aren't orange because they're "good items". They're orange because the default loot filter display items of maximum ilevel as orange text.
>all these Dilator 4 troons ITT
Yep, it's buckbreaking day
you love to see it
>bloated
Telltale sign of a Blizzdrone. Dilator 4 has no content.
Bloated was always a non argument the second they added the option to get rid of mechanics you don't like through the atlas tree. But tying the criticism to diaper 54 reeks of desperation. Most people seem to just be fed up with complexity for the sake of it.
Not my problem. They should frick off.
No they shouldn't.
Don't come back crying when next league is dead three days in again.
The only dead thing around here is Dilator 4. Seethe. 2.2.
What ever you are talking about, you are definitely raging.
all i want is WASD movement.
KNEELYA
>solaris and lunaris titty orbs are gone
no..
at least they'll be guarding our xp bars
Don't worry GGG got you covered.
Did they fix flask piano/individually picking up every single item?
PoE is the only game that gives me joint pain in my hands
>she doesnt use filter that only shows mirrors
ngmi
Theres new orbs that cause your flasks to drink themselves automatically under certain conditions, one of them is "when adjacent flask gets used". They also reduced some of the clicking by causing orbs and scrolls to drop less frequently in big stacks instead of dropping all the time in 1 stack at a time.
>one of them is "when adjacent flask gets used"
and the best one is "used when flask charges reach full"
Yes.