you can just make a party build with minimal buff necessity instead, or in other words kill things with something other than grugs swinging metal sticks around
General video game advice time. If you have to ask if you should use a mod, then you shouldn't. That's basically self-cucking, where your own tastes are deemed irrelevant or hidden from you and you play a game as someone else wanted to. Play the game and determine for yourself what you like about it or want from it and then see what mods are available that sound like something you'd enjoy.
>Should mods be used for a first playthrough?
No. Use mods only if you can't stand vanilla, mods that come with that game are overwhelming for a newcomer. "Call of the Wild" adds too much shit that is hard to approach unless you're familiar with tabletop, "Races Unleashed" gives you races that are too exotic for the Stolen Kingdoms setting, "Tweak or Treat" gives a shitton of new gameplay features on top of the already gigantic feat/abilities roster, "Favored Class" really shines only with all of the above mods installed.
Maybe install "Bag of Tricks" for shit like debugging, "Respecialisation" to make vanilla companions suck less and "Visual Adjustment" if you want inconsequential cosmetics like a mage with Slayer's outfit or an animimal companion that uses the Rovagug-corrupted model from the Tenebrous Depths.
>"Call of the Wild" adds too much shit that is hard to approach unless you're familiar with tabletop
Dude, self-AOE dispel, fixed (fun) Kinetic Knight, and the supplementary mod with fixed flanking are absolutely essential.
I would argue that you absolutely should install every mod that fixes whatever annoys you. Limited lockpick/disarm attempts, persistent AoEs after combat, heavily simplified positioning due to easy flanking and no cover system, inability to name animal companions, no quicksell of vendor garbage, no way to see which spells you already know/can learn from scroll - I wouldn't enjoy the game nearly as much if I didn't fix all that.
Not everyone is willing to replay the first two chapters after experiencing a decent number of annoyances and finding mods that fix them.
4 months ago
Anonymous
but how do you know what you are going to be annoyed by if you haven't played it?
4 months ago
Anonymous
By asking in a thread like this
4 months ago
Anonymous
but then you'll only be told what other people found annoying, people who actually did play the game raw, which you may or may not share the opinion of. all that gets you is conflicting information from a multitude of people about how they like their games. might as well watch a let's play at that point.
4 months ago
Anonymous
>t. severely autistic
4 months ago
Anonymous
>t. follower
i accept your concession.
4 months ago
Anonymous
and i see you don't deny being an autistic sperg.
4 months ago
Anonymous
i see you can't address the logic of my posts and resort to childish name calling. it's okay to be a shallow thinker who does things without much thought, anon, but be aware you don't have to defend your clumsy ideas indefinitely and suffer under an emotional reaction when someone rubs your face in it. just let it go.
4 months ago
Anonymous
Is this guy for real or is he just pretending to be a stereotypical reddit fedora neckbeard?
4 months ago
Anonymous
He is NTA, btw.
4 months ago
Anonymous
This. Less is more with modding. And you don’t know what needs modding until you play it vanilla yourself.
4 months ago
Anonymous
This.
I can't imagine installing half a dozen mods before I've even played the game. Seems like completely homosexualry to me.
Oh yes, and don't get me started on how much CotW improves animal companions with pet equipment, mutation feats and shared personal spells. This shit is incredibly fun.
If you need mods in order to play a game for the first time then that's one shite game, innit. No, you don't need or should be using mods to play Kingmaker.
>Waaaaahhhhh any discussion about muh favorite game must be a total echo chamber with no opposing sentiments at all so I can properly brainwash any newcomers!!!
Which difficulty should I go on my 1st playthrough?
The normal difficulty says that your party receives 20% less dmg and some other bullshit, it sounds like the normalgay option. I hate this shit in games. On the other hand the next difficulty setting says its not recommended for someone new to the pathfinder games. I've played BG3, which difficulty would make for a better experience?
You need to know the basic "archetypes" of character building, example, how to make a DC caster, critical strike character, etc. Basically, generic feat progression. That's what it means by familiar with pathfinder. Core is a good difficulty, and you can drop the kingdom management down at any time as that's where all the bullshit actually is.
Normal is the "I have a mostly functional brain but am not really familiar with pathfinder" difficulty. Higher difficulties expect a degree of knowledge about mechanics and minmaxing out of you
Anon, I just finished the game for the first time a few weeks back, and I installed the bag of tricks and kingdom resolution mods about 20 hours in.
the game is really bad at respecting the players time, and things that should be quick take 4+ hours of real time to complete. throne room events became tedious and frustrating very quickly. so i used the mods to cut down the time and resources needed by 60%.
Everything else was fine however. Combat was great, was happy with everything else. just the kingdom/throne room/advisor stuff needed some streamlining.
Not until you at east finish chapter 2 and get a feel for its systems. Then you decide if overworld travel is too slow for you, whether you want decisions skipping 14 days on their own, etc.
overland travel speed is one of those modifications that make sense at first until you realize you'll just save so much time that you'll have to skip even more days than you normally would
agreed with this. early game i set it so that i only need to rest every 3 days during travel, and by mid-game i was completing chapters with like 200+ days leftover.
Because you can turn the mods on and off when you start the game, what I did was a vanillaish run of the story with the mods that most of the annoying or poorly implemented stuff (scrolls you can learn, skipping time in the kingdom decisions, Class changing Story NPCs, Toolbox or toybox whatever, highlighting learnable scrolls, making buffs last longer, etc)
Then I used COTW, the unlocked races, extra feats, etc for that endless dungeon mode to test out the new stuff.
You level super fast in that added dungeon so you can quickly see what the classes can do - compared to the campaign where you'll be capped at certain levels for an hour or hours at a time.
If you actually care for complexity COTW is the better way to go, if you know you just want to play dipshit Warrior, monk, archer, maybe one or two spell casters and just send your guys into to attack then vanilla classes will suffice.
COTW options/classes probably make you much stronger than you'd usually be at equivalent levels.
Same. Call of the Wild is just something you can't let go of once you taste it. Twinned Summoner (Summoner Kit) Protag + Cult Leader (Warpriest Kit) Jaethal + Evangelist (Cleric Kit) Harrim + Drill Sergant (Fighter Kit) Valerie + Arcane Bloodline Blood Arcanist (Arcanist Kit) Octavia + Vanilla Bloodrager Reg was a truly majestic way to experience that game.
For shame. I made my own hack mod of lore warden valorie. She was a fighter """wizard""" and cast open door get on the floor with her ridiculous cmb bonuses. Trip fricking EVERYTHING.
The duel everyone complains about was a joke. I ungeared the opponent and let him eat aoos for every unarmed strike. by the time it procs valorie is tripping and pinning elder water elementals and shit with proper buff support from the void wizard.
>COTW options/classes probably make you much stronger than you'd usually be at equivalent levels
That's why you should also install Proper Flanking and the cover system implementation from the same author.
>Being this moronic.
There are guns EVERYWHERE in that setting and more importantly I DEMAND THE RIGHT TO PLAY MY FREEDUMB e-girl IN THE NATION BUILDER GAME
>EVERYWHERE in that setting
Exactly and that's why Golarion is a terrible setting.Alkenstar,Numeria and that terrible real life russia adventure path shouldn't exist.
Incredible unpopular setting and only a small volcal minority cares for it.Iron Gods sucked and didn't sell which is why Paizo abandoned Numeria and didn't produce another AP set in the region.If it was even half as popular as you morons claim it is they would have made more.
You're silly, no one wears armor in pathfinder when pajamas are objectively superior.
4 months ago
Anonymous
I wear full plate in pathfinder because dips are for Black folk.
4 months ago
Anonymous
4 months ago
Anonymous
Works on my machine. Played through Kingmaker multiple times on core, once as a solo martial. Played through WotR about 1.75 times and it’s even easier since classes like paladin and cavalier can wear full plate and let the warhorse tank.
4 months ago
Anonymous
Imagine being autistically competitive about a single player game.
4 months ago
Anonymous
I do believe he's simply making a hyperbolic joke about the suboptimal nature of heavy armour vis-à-vis Pathfinder 1E.
Most high fantasy settings resemble the early modern period more than the high middle ages so honestly shit like Pillars and Warhammer fantasy should be the norm. Like if greatswords and full plate exist so should matchlocks.
prominent use of guns is one of the major defining characteristics of pathfinder. without it, it's just another d&d ripoff.
that, along with eldritch abominations and the wild hunt.
that's what they call the armor that's mostly plate but mail in a few areas anon, dnd/pf is full of that shit just like how weird they are about longswords and bastard swords
you might want to get bag of tricks solely to get past one of the end game dungeons The house at the edge of time which is a pain and not really fun to do. It's the only part of the game I really didn't like.
It was good enough that it’s now been integrated into kingmaker and wotr as part of the base game, as anon noted. I’ve played both kingmaker and wotr start to finish in turn based and I prefer it.
Yes. At least Call Of The Wild:
https://www.nexusmods.com/pathfinderkingmaker/mods/112?tab=description
it's less a "mod" and more like just expanding / adding content to include much of the base Pathfinder ruleset that wasn't included at launch due to budget constraints.
WotR question.
I'm doing a demon run and I've decided to romance Wenduag. According to a guide she's supposed to tell me to go hunting or something after the act 4 fight in Savamelekh's mansion. I spoke to her after the fight and got no such dialogue. I can only ask her if she has recovered after the fight to which she replies that she's better and that's all. Is it a timed event? 2-3 days have gone by and still nothing. It can't be a flag thing since I've been following the guide and responding appropriately whenever I talk to her. Is it a bug? Haven't found anyone having the same issue. Version 2.2.0as if it matters.
So, I thought that maybe it's tied to specific events like other companion quests being triggered after going to battlebliss. I did everything except meet with Nocticula and still nothing. Skipped a week too for good measure but it didn't seem to help. I will keep progressing up until the point of going to the mines. Then I will try toybox but I have no clue how the etudes work, which one is for this specific Wenduag event, and which ones are required for it. Can anyone explain?
So, I thought that maybe it's tied to specific events like other companion quests being triggered after going to battlebliss. I did everything except meet with Nocticula and still nothing. Skipped a week too for good measure but it didn't seem to help. I will keep progressing up until the point of going to the mines. Then I will try toybox but I have no clue how the etudes work, which one is for this specific Wenduag event, and which ones are required for it. Can anyone explain?
Install the mod that allows you to dispel your own Grease and spells like that (since Owlcat forgot to add that I guess), otherwise youre gonna be standing and waiting for it to go away after every fight
Ehh, just because the adventure is fey/nature-themed doesn't mean the main character should be. Arguably having some contrast there is a better choice narratively and probably more common if you look at similar stories in literature etc.
You could make a strong argument for Aldori Defender>Swordlord being thematically appropriate but even that isn't quite right - the swordlords are going out of their way to provide some plausible deniability between the settlement and themselves. Maybe a washed up swordlord who publically dropped out of the academy several years ago.
Honestly, the best protagonist is, as always, a martial warrior of some description. Hedwirg fits the bill perfectly.
Mostly no. I will say, though, that you might consider getting one of the item crafting/enchanting mods, since the game makes some strange choices with gear progression, and if you specialized your characters against what the game gives you, you may be annoyed by long stretches of the game. Alternatively, you can look up what weapons are good choices to spec into. Great axes have the best progression iirc, long bows have a few stand outs but a pre-built party member for them, while bastard swords are basically ignored until the end of the game despite there being two party members that start off using them.
There's a pretty sweet longsword for a sword/board paladin chad. I agree though, greatswords were disappointing, only good one was at the literal end of the game. Really helps with the crafting mod to roll your own whatever you want.
I just learned what exactly Azata's life bonding friendship does, holy shit. Actually a liability. People say it can keep pets alive, provided you're fast enough to cast breath on life on them before combat ends.
Please give some advice on how I can make Camellia more helpful? I like her combat barks, and I think her class is cool, but so far she's mostly a buff bot and a hex machine.
Dex tank with some useful spells. 24 hour legendary proportions and GWM is always good and I don't like Nenio. I've seen people talk about hexes but I never use them.
Use a mythic ability to get a second spirit. However, with Shaman, she only gets it at very high level. 15 or 16 I think. So for low and mid levels you'll want to be focusing on boosting her dual wielding while using her as a support character spamming hexes and hitting a half dozen times against enemies that get close.
Subconsciously I'm way more afraid of Babaus than Balors, because by the time you're fighting Balors you're totally OP, but the Babau in Market Square and the ambush in Seelah's quest in Act II are a complete headache.
considering this lazy pos studio was too busy adding legalize and spyware to their games to be bothered giving avatars to npcs, yes.
It's actually hard to imagine any studio being so lazy that they could not upload some shite pngs for npcs. Even major ones that you see over and over again are nothing but a fricking text line. how hard is it to png?
It has recently come to attention that there now exist mods to add a fan fic portrait to every single random NPC in Baldur's Gate and BG2 and this makes me slightly sad for some reason.
You didn't hear? They added some third party data collection Choinese app to the game, modified the license a bit to account for this (in a way that's illegal in the EU at least). People screeched, they rolled everything back. Real Ruski shit.
Empyreal/cleric is the best combination. I think seeing seeker twice on the character screen is funny though dual cursed would be better. If you already have divine caster in party feyspeaker is alright for covering missing spells like barkskin as well as being a prepared caster. Drovier is good as an alternative to cleric for an empyreal sorcerer as well.
>Some alignment restrictions on classes make no fricking sense, why can't a I be a chaotic evil shifter?
Historical relic.
Shifters have to be neutral because they were designed as full martial druid, a druid who focused entirely on wild shape.
Druids have to be part neutral because druids in ADND had to be neutral.
>be demon >give Galfrey the lexicon >Galfrey goes full moron >still save her in Iz because Alushinyrra was the best time of my life so I'm willing to let her live and only mock her for her moronation >back in Drezen she goes turbo moron beyond all comprehension and decides to order me out of my city lmao >autistic demon screeching ensues >can't take the lexicon from her body
For some eldritch reason you can only take it from her body in Iz and not Drezen. And this is why Toybox and Bag of Tricks are required for all playthroughs.
Just finishing Varnhold's Lot (played it after ending Season of the Bloom for RP reasons) and I'm in the Illusion Weaver Nymph room (the one with the music) who's aura blinds you. The dungeon had already proven to be tiresome (and the story behind it so far is meh) but, as I'm reaching towards the end, it turns outright sadistic. It doesn't help that by that point you've lost 2 members for storytelling reasons, and yet the enemy difficulty does not go down.
My team is balanced though not hyper-optimized (though I'm playing on Challenging with normal enemies).
Idk, it feels like a waste of time at this point. From the little I've read, the dungeon's story doesn't very much come into play to the main campaign. Others have said that the whole dungeon felt more tiresome than the endgame one (though I've not been there yet of course). The loot is ok. Few items are interesting and unique.
Apparently hateot used to be much worse due to bugs on top of all the bullshit, at least according to people who played KM at release. I played it last year for the first time and in my experience the ending of Varnhold's Lot is a lot worse both in overall difficulty and size. Hateot isn't too big despite what others would have you believe but the VL ending dungeon just keeps going and going. Used bag of tricks, no regrets.
>first time playthrough, playing lich >do the final greybor quest >my main character gets taken down in a single round by some shitter assassins despite him being able to face tank a demon lord the very same day
It's annoying how railroady the game can be in the later game with things like this and the whole captured in mines thing despite literally the very next check showing that I can just wave my hand and take over the undeads minds trivially
https://www.deviantart.com/krysdecker/art/Sophitia-737965516
Imagine being so mindbroken by AI
[...]
Literally gallons of coom for her and her sister. You know they are top tier waifus when you can pick them out of a roster chock full of great waifus. Taki is a close second.
https://www.deviantart.com/krysdecker/art/Sophitia-737965516
Imagine being so mindbroken by AI
Literally gallons of coom for her and her sister. You know they are top tier waifus when you can pick them out of a roster chock full of great waifus. Taki is a close second.
Too bad they don't let you control the demographics of your barony and I'm stuck with a Black person, a dwarf and a thieving devil thing as my merchants.
You do generally. It's up to you whether kobolds, trolls, those weird things in Varnhold, and fey get to stay. You can also pick and choose your allied nations by whatever criteria you want. As for random npcs, well, you can always chase them off or kill them.
I have posted about it in a previous thread but I purged all monstrous races from my kingdom but because I wasn't a moron and didn't murderhobo my prefered races I ended up being lawful good.
Frick man...what did you do with Nok-Nok's shrine quest? Erecting shrines to Beastiality Monster Goddess as a NG Druid is non-sensical from a RP-perspective. But Nok-Nok's reaction if you outright refuse him and demolish them is heart-wrenching dude. Also I heard it affects his hero story later on.
What did you do about it in your Good/Neutral non-paladin playthrough.
>Also I heard it affects his hero story later on
Leaving the shrines is part of the hero route, but you can take them down and still get the hero ending
I... I made him demolish them. Probably one of the shittiest things I have done in an rpg. Still, Lamashtu is evil and Nok Nok will be better off without her. It worked with Jaethal. Still though, it really is heartbreaking making someone understand that his entire existence, his culture, his people are objectively evil and the world would be better off without them. It's a weird feeling that knocks down your self righteousness a peg.
I just kill him on good playthroughs. I don’t give a shit if the game tells me that it is evil.He is chaotic evil and killing the other goblins is lawful good.
>>NO LAWFUL AND CHOTIC CHARACTERS CAN'T GET ALONG WTF >Keldorn and Minsc are friends
>Good Characters
In an adventuring party, a paladin naturally gravitates to other lawful
good player characters, making them his confidants and closest companions. Rarely, however,
can a paladin choose the composition of his party, as fate often throws together characters of
vastly different outlooks. A paladin cooperates with a party so long as the majority of the
characters are good-aligned; a majority of neutral characters or the presence of even a single
evil character may present problems.
A paladin can maintain a comfortable partnership with a neutral good characters, despite his
reservations about the neutral good character's indifference to social structures. However, the
neutral good character must be working strictly in the interests of good. A paladin is less at ease
with chaotic good characters, owing to their independent nature and lack of respect for
authority. But a paladin will work with chaotic good characters so long as their behavior
complies with his goals.
3 months ago
Anonymous
This is the problem I have with the whole Lawful/Chaotic alignment shit in general. It's very limited, treats the alignment more like a faction rather than a moral compass and doesn't actually take the situation into account. Like, wouldn't it make sense to keep Nok-Nok around for information even if you knew he was a CE?
3 months ago
Anonymous
But he has no information.
3 months ago
Anonymous
Paladins are uniquely extreme in that regard as they’re the only class explicitly beholden to rigid structures such as the above and also they can literally sense evil, as in evil causes them a palpable pain depending on how evil it is and how close it is. I’ll quote it later when I get home if no one else does.
3 months ago
Anonymous
>treats the alignment more like a faction rather than a moral compass
that's literally what it is
good, evil, law and chaos are elemental forces in old d&d, and obeying them has specific benefits and puts you into a specific side of an universal war
people that can't understand this should go play dd5 and bg3 instead, it's explicitely made for tertiaries like them
>authors pet
Not merely the authors pet, but Chris Avellones pet.
Nok-Nok is proof that Avellone is a hack fraud imo. Literally random lol the character, but people slop it up because he was written by the CRPG sacred cow.
Who cares about Avellone? Frick Ulysses, most people have no idea he wrote Nok-Nok, they like him because he's funny and endearing
3 months ago
Anonymous
>he's funny >he's endearing
3 months ago
Anonymous
If you don't chuckle at Nok-Nok you have no soul, simple as
3 months ago
Anonymous
>he's funny >he's endearing
He does have his moments. He's just a bit overrated though and works best with a zanny Chaotic Good/Neutral baron as a funny "sidekick" for shits and giggles.
I think I have a bug. Lately I wanted to play some more kingmaker. When I chose to change shitty health bars in options to show me health points instead, nothing changes.
Anyone had the same problem? I remember when I played it last time everything worked ok.
>The games have mixed reviews on steam now
This is like the third or fourth time this very specific and also easily falsifiable claim has been raised. Is it multiple people doing so, or are you just repeatedly lying? Other goalposts shifting I've seen: >the reviews reset when the enhanced edition came out
They did not. >um akshually sweety I only meant the recent reviews from the last couple weeks
Okay, so you admit you lied.
Honestly just say "I played Kingmaker and I didn't like it and I don't think it's a good game" and move on with your life instead of lying. What is wrong with you?
Top left clearly says Overall Reviews: Mostly Positive. We went through this the last time you made this claim, too. You really do have a lot of chutzpah.
Anons I just ended the Bald Hilltop invasion questline (and Pitax and all that) and I'm about to bring some justice to Nyrissa. My party is level 17 though and this is the endgame right? Am I underleveled?
>Am I underleveled?
You are a bit lower level than you could be but in original release game ended at level 17 before they buffed the exp gain. So you should be ok. House at the end of fun is end of fun no matter the level and rest of the endgame is easy in comparison. just use twins and orc bawd to nova the first phase of last fight before dispell hits you and it will be a breeze.
In the case of a chaotic evil character acting moronicly in a manner that will ultimately be to the benefit of people that are lawful and good, would a paladin play along and cooperate?
>Hirelings. >Without exception, all of a paladin’s men-at-arms and stronghold employees must be lawful good. The paladin should do his best to determine their alignment before he hires them.Should a hireling commit an evil act or otherwise reveal himself to be of an alignment other than lawful good, the paladin has no recourse but to fire him and, if necessary, turn him over to the proper authorities for prosecution.In some cases, a paladin shares responsibility for the evil actions of his hirelings. For instance, a paladin’s stable master commits murder. The paladin may not be legally liable, but he may be considered an accomplice in an ethical sense. Although the authorities may not prosecute the paladin, he may still suffer a punishment for violating his ethos, particularly if he was remiss in investigating the stable master’s background prior to his employment. >Evil characters. >Because he is duty-bound to suppress evil, a paladin won’t tolerate an evil PC.He may take the evil PC into custody, physically restrain him, or demand his expulsion from the party. If all else fails, the paladin severs his ties with the party and go his own way. In any event,inaction is unacceptable.
Every time some cringelord starts talking about how old D&D is good and new D&D is cringe, I just point to Paladins and how they are mechanically, canonically, literally obliged to be the very caricature of Lawful Stupid.
It's funny because Pathfinder even makes fun of this, with Lawful Stupid Paladins in Mendev literally standing back and watching while Chelaxians bring slaves into their kingdom because it would be """Unlawful""" to free them.
You should also point out that by old D&D standards Paladins are required to be a minimum level of good looking before they are allowed to undertake their training. Since charisma was basically how good looking you were.
>Paladins are required to be a minimum level of good looking before they are allowed to undertake their training. Since charisma was basically how good looking you were.
picrel has a CHA of 13 in DnD 3.5. Lookism doesn't exist in DnD because it's a fantasy setting.
>Charisma (abbr. Cha) - an ability score representing a character's persuasiveness, personal magnetism, and ability to lead. >The paladin is a warrior bold and pure, the exemplar of everything good and true. Like the fighter, the paladin is a man of combat. However, the paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry. He strives to be a living example of these virtues so that others might learn from him as well as gain by his actions.
For reference, "method 1" was roll 3d6 for STR, then roll 3d6 for DEX, and so on. You took whatever you got, and if you didn't meet class minimums, you couldn't roll that class.
Method 2 was roll 3d6 twice, then pick one of the two sums. That's your STR, and so on.
Method 3 was roll 3d6 six times, and assign the sums of each however you wished.
Method 4 was roll 3d6 twelve times, pick six sums, and assign them however you wished.
>because it would be """Unlawful""" to free them
They don't do it because Cheliax is formally allied with Mendev against the worldwound and it's unironically one of their greatest allies
Nurah is objectively evil and deserves to die btw
No they wouldn't. >Chelaxians bring slaves into their kingdom because it would be """Unlawful""" to free them.
Which an old school D&d paladin wouldn't allow.So they are making fun of a strawman.
"However, a paladin will not honor a law that runs contrary to his alignment. A government may
believe that unregulated gambling provides a harmless diversion, but a paladin may determine that
the policy has resulted in devastating poverty and despair. In the paladin’s mind, the government is
guilty of a lawless act by promoting an exploitative and destructive enterprise. In response, the
paladin may encourage citizens to refrain from gambling, or he may work to change the law.
Particularly abhorrent practices, such as slavery and torture, may force the paladin to take direct
action. It doesn’t matter if these practices are culturally acceptable or sanctioned by well-meaning
officials. The paladin’s sense of justice compels him to intervene and alleviate as much suffering as
he can."
>Lawful Stupid Paladins in Mendev >conflating crusaders with paladins
Most crusaders are not paladins. Liotr, Hulrun, and the three crusaders arguing about whether they should kill a homeless kid in Act 1 all aren't.
I'm now at HATEOT and the twins keep missing against the 1st floor wild hunts despite the +4 dex enhancement on both. What's the point of being able of hitting hard if you're hitting once and you frequently miss? I should just trade them both at this point for Machine Gun Ekun and aoe damage Jubilost for dps, romance be damned.
>burn 4
Aren't you guaranted to take 1 point of burn then each time you use it? Tbh I can not fully grasp how kineticists work.
Also, apparently after I gather all missing companions and visit them all outside, when I click on one to add them to the party, the previous one disappears. What is this?
>First playthrough - No, people will b***h you didn't complete the game. It's genuinely easier just to play through it so said view has no merit.
>Second Playthrough onwards - Yes, mod the shit out of it but don't play on anything less than hard.
Mods are the only thing that make me bother to even return to Kingmaker on occasion. Largely because it's a 30 hour game at best with at least 40 hours of filler content and pointless admin or frustrating design whose only purpose is to do nothing but burden the player.
When you do mod it it's all Quality of Life shit like not being able to address issues whilst travelling in your own lands, auto claiming resources already in your own lands, not losing weeks on end dealing with activities in your own lands etc.
It's like somehow owlcat looked at the setting where people can fly, teleport vast distances, send magical messages across different planes of existence, summon literal angels as well as locate any individual or object with pinpoint accuracy and went "Man getting a message to anyone would impossible in this world."
>thinking about playing kingmaker again >remember that even with an ssd half of the gametime is spent in loading screens transitioning between the kingdom map and the throne room >stop thinking about playing kingmaker again
It really is a one and done huh? The game reaches its peak with Vordakai(?) and immediately falls apart after that. The chapter with the barbarians is such a clusterfrick.
Ok, I never believed all the hate about HATEOT and dismissed it as early design flaws that got ironed out over the years of patches. I've played my fair share of crpgs, I've finished WOTR twice on Core. I thought I had this, if I could defeat dozens of mythic Gallu and more.
Well let me tell you, I never once used a walkthrough on WOTR's endgame. But I just had to on KM's one. It's taken me a whole day of casual gaming just to painstakingly get to the middle of it. Thank god for Kalikke's deadly earth at least.
Obligatory dozens of scrolls of Freedom of Movement (that you don't know you'll need beforehand and that fey merchant in HATEOT lacks among MANY other things for some reason) and/or Blind Fight as a feat for the hordes of Wild Hunt and other examples of bad design. I had to actually cheat (and not mod "cheat") to add those necessary basic scrolls since I couldn't find them anywhere.
Getting raped by groups of 4 medusas (with a megamedusa) since apparently even 22 Fort. isn't enough to stop your offtank main from being just petrified and gameover'd, is certainly not fun. Especially with an added gimmick of 50% spell failure in that room and the surrounding ones (so you can't even nuke them, just be lucky to have chosen Jubilost in your team). And did I mention that Stone to Flesh is still bugged to this day and you can't use it to bring a petrified character back?
I kept postponing to finish this game over a couple of years. Now, with this kind of endgame experience, I will never touch it again after I finish it. Feels like a chore. Not that it offers a lot of replayability anyway, WOTR completely trumps it over that. Don't know about BG3.
The problem was never that you can't deal with the encounters, it's that it's an absolute fricking slog to and that it's at the ass end of the game so you're getting bitten in the ass by the shitty engine and bloated load times the entire time. I think I had 15 FPS all the way and 2 minute load times through it on a game that started at 60.
Well at least the Lantern King fight made up for it. Seriously, I didn't expect KM to have a more epic final battle and main antagonist than WOTR. I mean, FOUR battle themes, one better than the last? Contrary to mini-boss Nyrissa who, in typical Owlcat fashion, went down a lot easier compared to secondary antagonists and mobs.
Between finishing at least another WOTR playthrough as well as trying out BG3, it's still gonna be a long time to when I play KM again. If ever.
Did it ? I kinda rolled it in 3 or 4 rounds my first time through and that was only because some phase switches stop you from doing damage for a little bit. To me it was a wet fart.
You can't really do epic bosses in lategame d&d by just plopping a monster in the center of a room, no matter how many lifebars you give it.
What mods?
This game has no mods worth shit. There is a cheat mod, some rebalance mod, and one that adds low effort races. Everything else are portrait packs, most of which are sloppa which you can generate yourself, so what's the fricking point.
I played this game up until the point where Linzi gets turned into a book. Somehow it made me really fricking mad, so I just quit and never picked it up again. WOTR is way better
>Why do crossbows still suck
Neither KM nor WotR have Crossbow Ace because it's a Gunslinger archetype and Owlcat doesn't want the Gunslinger class in their games because they think guns don't fit in Golarion.
Got to the part where I have to destroy the flowers to stop the Bloom and I have to say the design was fricking moronic and that codexers and all the cretins Owlcat was directing their special thanks towards in the beginning are fricking morons for funding this trash as well. If the bird dies at night why does it matter where you put the bird when you rest? >written by Chris Avellone
lmao he should've convicted as a sex pest if I'm getting more of this kind of writing from him in the future as opposed to writing on the level of KOTOR 2 or Planescape
Does it get worse from here or better?
>moron filter bird
kek it took me longer than it should've, about 15 minutes or so of just going back and forth until I realized that I had to rest AFTER I put the bird on the place where Malady met the lantern king because I reached there at night so the riddle didn't make a lot of sense at the time. I knew the bird was involved somehow because the description of the bird was that it was "singing" and unafraid of your presence. I grabbed it immediately thinking it would be a good souvenir for my throne room. But the writing still left much to be desired, I played KM right after finishing DOS2 and was hoping for a story that doesn't involve you stopping some generic Godking or Lantern King. I do, however, like the way this story handles the way your character builds up momentum for the final confrontation as opposed to being a "chosen one" like in DOS2.
Anons, WOTR question here.
Going for Lich and planning my build. Think I'm gonna go 10 Sorc (Undead)/10 EK.
Sorc because merged spellbook solves the lack of spells problem and because CHA = more hp as undead.
EK because I've noticed that Lich can act very good in melee as well.
Guess my question is if Death's Gift from sorc's bloodline stacks with Lich's resistances. Also, should I wait until level 10 before switching to EK to capitalize on the early extra bonus feat + sorc abilities? Or just go EK asap?
Don't bother with the undead bloodline unless you want to roleplay. >Death's Gift
Gaining +10 cold resistance is pointless since it won't stack with resist energy.
If you're not going DD I think Wizard(speciffically exploiter, but base and elemental specialist are good too. With thassilonian specialist worth considering if you want to skip on abundant casting for some reason.) is better for EK. Combine with HKS because armor is cool(though you can do this with sorcerer, too). If you don't want to commit your KC to it, you can run Nenio 10 SS/10 EK, and give her Death's Consonant to try it out(don't forget to take vulpine pounce).
The big thing undead bloodline gives is letting all your mind effecting spells effect undead so if you aren't an enchantment/illusion DC caster you aren't getting much value out of it. Most other benefits overlap with lich path itself, devaluing the bloodline further. >CHA = more hp as undead.
Lich gets so much Temp HP anyways, this doesn't really matter. As long long as you don't dump CHA you'll be fine.
Sorc 6 / EK 10 / Dragon Disciple or Hellknight Signifer or Loremaster 4 would be a better option than Sorc 10. 4 levels of DD offers a pretty solid trade for the one spellcasting level you lose while Loremaster opens up Divine Power (potentially 24 hours of divine power if you want it).
>Nature Fang in call of the wild >level 9 spell >sneak attack >slayer talents and Studied Target >spontaneous summoning >animal companion
Isn't that a bit too much?
>Pathfinder >Going out of its way to suck the wiener of casters and full on give them the main gimmick of an entire martial class for no real cost
You don't say.
It actually does. As you level up you grow more powerful and learn to use your abilities more safely. You don't assume a rookie with a gun is more safe than a veteran, do you?
Reach weapons, ranged attacks or just use them to break the flow of hordes (as in, you have 6 enemies coming at you, drop an entangle so they reach your front line in groups of 2 over 3 rounds.
guns are dumb in a world with magic. just make magic arrows. these settings are all trash because they really don't bother to incorporate magic into the worldbuilding.
With WotR I found a macro mod for pre-buffing to be necessary to my enjoyment after a certain point.
you can just make a party build with minimal buff necessity instead, or in other words kill things with something other than grugs swinging metal sticks around
General video game advice time. If you have to ask if you should use a mod, then you shouldn't. That's basically self-cucking, where your own tastes are deemed irrelevant or hidden from you and you play a game as someone else wanted to. Play the game and determine for yourself what you like about it or want from it and then see what mods are available that sound like something you'd enjoy.
>Should mods be used for a first playthrough?
No. Use mods only if you can't stand vanilla, mods that come with that game are overwhelming for a newcomer. "Call of the Wild" adds too much shit that is hard to approach unless you're familiar with tabletop, "Races Unleashed" gives you races that are too exotic for the Stolen Kingdoms setting, "Tweak or Treat" gives a shitton of new gameplay features on top of the already gigantic feat/abilities roster, "Favored Class" really shines only with all of the above mods installed.
Maybe install "Bag of Tricks" for shit like debugging, "Respecialisation" to make vanilla companions suck less and "Visual Adjustment" if you want inconsequential cosmetics like a mage with Slayer's outfit or an animimal companion that uses the Rovagug-corrupted model from the Tenebrous Depths.
>"Call of the Wild" adds too much shit that is hard to approach unless you're familiar with tabletop
Dude, self-AOE dispel, fixed (fun) Kinetic Knight, and the supplementary mod with fixed flanking are absolutely essential.
Agree, but you should not use a major overhaul mod like that for your first playthrough.
I would argue that you absolutely should install every mod that fixes whatever annoys you. Limited lockpick/disarm attempts, persistent AoEs after combat, heavily simplified positioning due to easy flanking and no cover system, inability to name animal companions, no quicksell of vendor garbage, no way to see which spells you already know/can learn from scroll - I wouldn't enjoy the game nearly as much if I didn't fix all that.
how would you know what annoys you if you don't experience the annoyance in the first place?
Not everyone is willing to replay the first two chapters after experiencing a decent number of annoyances and finding mods that fix them.
but how do you know what you are going to be annoyed by if you haven't played it?
By asking in a thread like this
but then you'll only be told what other people found annoying, people who actually did play the game raw, which you may or may not share the opinion of. all that gets you is conflicting information from a multitude of people about how they like their games. might as well watch a let's play at that point.
>t. severely autistic
>t. follower
i accept your concession.
and i see you don't deny being an autistic sperg.
i see you can't address the logic of my posts and resort to childish name calling. it's okay to be a shallow thinker who does things without much thought, anon, but be aware you don't have to defend your clumsy ideas indefinitely and suffer under an emotional reaction when someone rubs your face in it. just let it go.
Is this guy for real or is he just pretending to be a stereotypical reddit fedora neckbeard?
He is NTA, btw.
This. Less is more with modding. And you don’t know what needs modding until you play it vanilla yourself.
This.
I can't imagine installing half a dozen mods before I've even played the game. Seems like completely homosexualry to me.
What annoys me is the lack of GUNS. Where's the mod that fixes that huh?
Fixed flanking shouldn't be installed because the AI can't use it, so it just weakens enemy rogues
Oh yes, and don't get me started on how much CotW improves animal companions with pet equipment, mutation feats and shared personal spells. This shit is incredibly fun.
If you need mods in order to play a game for the first time then that's one shite game, innit. No, you don't need or should be using mods to play Kingmaker.
...but kingmaker is a shite game ?
Argh, I willingly opened a thread about a game I don't care for!!!
who said I don't?
but now that WotR has been out for 3 years we can stop pretending KM was good
OP played neither and is specifically asking about Kingmaker, you donkey.
Read the specific reply chain, idioto
Mamma mia!
>Pretending WotR is good
WotR is inferior to Kingmaker
have fun being a snowflake I guess
>Why don't you find the dogshit HoMM mini game and all the dogshit characters in this RPG fun
>We even added a meme character path with the funny
>Waaaaahhhhh any discussion about muh favorite game must be a total echo chamber with no opposing sentiments at all so I can properly brainwash any newcomers!!!
>some tard randomly calls thing shit without elaborating, probably to bait another tard
>this is somehow pertinent discussion
both of us were baited
>wut?
You proved his point.
Not for KM.
Maybe Bag of Tricks in case you come across a bug but I played through the game without needing it.
For Wrath, I would consider Toy Box and Bubblebuffs worthwhile even on a first playthrough.
Which difficulty should I go on my 1st playthrough?
The normal difficulty says that your party receives 20% less dmg and some other bullshit, it sounds like the normalgay option. I hate this shit in games. On the other hand the next difficulty setting says its not recommended for someone new to the pathfinder games. I've played BG3, which difficulty would make for a better experience?
You need to know the basic "archetypes" of character building, example, how to make a DC caster, critical strike character, etc. Basically, generic feat progression. That's what it means by familiar with pathfinder. Core is a good difficulty, and you can drop the kingdom management down at any time as that's where all the bullshit actually is.
Normal is the "I have a mostly functional brain but am not really familiar with pathfinder" difficulty. Higher difficulties expect a degree of knowledge about mechanics and minmaxing out of you
Do you have any prior experience with pathfinder,3e or games like NWN1+2?If not you should try normal first.
I didn't even know what 2d6 meant and I beat it pretty comfortably on Normal
Anon, I just finished the game for the first time a few weeks back, and I installed the bag of tricks and kingdom resolution mods about 20 hours in.
the game is really bad at respecting the players time, and things that should be quick take 4+ hours of real time to complete. throne room events became tedious and frustrating very quickly. so i used the mods to cut down the time and resources needed by 60%.
Everything else was fine however. Combat was great, was happy with everything else. just the kingdom/throne room/advisor stuff needed some streamlining.
Cleaner is necessary to keep your load times from getting bloated to frick later in the game.
They added that to wrath by default, did they not go back and add it to kingmaker?
Not until you at east finish chapter 2 and get a feel for its systems. Then you decide if overworld travel is too slow for you, whether you want decisions skipping 14 days on their own, etc.
overland travel speed is one of those modifications that make sense at first until you realize you'll just save so much time that you'll have to skip even more days than you normally would
agreed with this. early game i set it so that i only need to rest every 3 days during travel, and by mid-game i was completing chapters with like 200+ days leftover.
The only mod you need, or a new player should use, is toy box/bag of tricks, applied sparingly.
Because you can turn the mods on and off when you start the game, what I did was a vanillaish run of the story with the mods that most of the annoying or poorly implemented stuff (scrolls you can learn, skipping time in the kingdom decisions, Class changing Story NPCs, Toolbox or toybox whatever, highlighting learnable scrolls, making buffs last longer, etc)
Then I used COTW, the unlocked races, extra feats, etc for that endless dungeon mode to test out the new stuff.
You level super fast in that added dungeon so you can quickly see what the classes can do - compared to the campaign where you'll be capped at certain levels for an hour or hours at a time.
If you actually care for complexity COTW is the better way to go, if you know you just want to play dipshit Warrior, monk, archer, maybe one or two spell casters and just send your guys into to attack then vanilla classes will suffice.
COTW options/classes probably make you much stronger than you'd usually be at equivalent levels.
Meant to say, I did both of those things at the same time.
I did prefer my COTW party to the vanilla party.
>I did prefer my COTW party to the vanilla party.
Same. Call of the Wild is just something you can't let go of once you taste it. Twinned Summoner (Summoner Kit) Protag + Cult Leader (Warpriest Kit) Jaethal + Evangelist (Cleric Kit) Harrim + Drill Sergant (Fighter Kit) Valerie + Arcane Bloodline Blood Arcanist (Arcanist Kit) Octavia + Vanilla Bloodrager Reg was a truly majestic way to experience that game.
For shame. I made my own hack mod of lore warden valorie. She was a fighter """wizard""" and cast open door get on the floor with her ridiculous cmb bonuses. Trip fricking EVERYTHING.
The duel everyone complains about was a joke. I ungeared the opponent and let him eat aoos for every unarmed strike. by the time it procs valorie is tripping and pinning elder water elementals and shit with proper buff support from the void wizard.
>COTW options/classes probably make you much stronger than you'd usually be at equivalent levels
That's why you should also install Proper Flanking and the cover system implementation from the same author.
Will I get anything interesting if I go angel devoted to some god other than Iomedae or am I just cucking myself out of context?
The games gun mod
IF IT HAD ONE!!!
Anyone that likes guns in pathfinder should be killed.High Fantasy does not need guns.
>Being this moronic.
There are guns EVERYWHERE in that setting and more importantly I DEMAND THE RIGHT TO PLAY MY FREEDUMB e-girl IN THE NATION BUILDER GAME
>EVERYWHERE in that setting
Exactly and that's why Golarion is a terrible setting.Alkenstar,Numeria and that terrible real life russia adventure path shouldn't exist.
>real life russia adventure path
Which one is that?
Reign of Winter.
>Numeria
>shouldn't exist.
You've now lost all validity to your POV.
Incredible unpopular setting and only a small volcal minority cares for it.Iron Gods sucked and didn't sell which is why Paizo abandoned Numeria and didn't produce another AP set in the region.If it was even half as popular as you morons claim it is they would have made more.
Frick OFF
if you ever wore full plate you deserve to have a nice day for being a hypocrite no gun euro shittard
>wearing full-plate in pathfinder
You're silly, no one wears armor in pathfinder when pajamas are objectively superior.
I wear full plate in pathfinder because dips are for Black folk.
Works on my machine. Played through Kingmaker multiple times on core, once as a solo martial. Played through WotR about 1.75 times and it’s even easier since classes like paladin and cavalier can wear full plate and let the warhorse tank.
Imagine being autistically competitive about a single player game.
I do believe he's simply making a hyperbolic joke about the suboptimal nature of heavy armour vis-à-vis Pathfinder 1E.
Struck a nerve troony?
Most high fantasy settings resemble the early modern period more than the high middle ages so honestly shit like Pillars and Warhammer fantasy should be the norm. Like if greatswords and full plate exist so should matchlocks.
prominent use of guns is one of the major defining characteristics of pathfinder. without it, it's just another d&d ripoff.
that, along with eldritch abominations and the wild hunt.
>hating this
Absolute homosexualry, Also, just have spellgun kino.
>Comparing non fantasy pike and shot to spellgun homosexualry
Frick off and have a nice day.
guns are less modern than plate mail
also pathfinder just isn't high fantasy by your definition i guess
Yes that’s why Golarion is a shit setting
>plate mail
have a nice day
that's what they call the armor that's mostly plate but mail in a few areas anon, dnd/pf is full of that shit just like how weird they are about longswords and bastard swords
you might want to get bag of tricks solely to get past one of the end game dungeons The house at the edge of time which is a pain and not really fun to do. It's the only part of the game I really didn't like.
Is the turn-based mod as shitty as people say?
It was good enough that it’s now been integrated into kingmaker and wotr as part of the base game, as anon noted. I’ve played both kingmaker and wotr start to finish in turn based and I prefer it.
Yes. At least Call Of The Wild:
https://www.nexusmods.com/pathfinderkingmaker/mods/112?tab=description
it's less a "mod" and more like just expanding / adding content to include much of the base Pathfinder ruleset that wasn't included at launch due to budget constraints.
You forgot to add that includes many things later added officially in WotR, only better in some cases - like the Arcanist class.
WotR question.
I'm doing a demon run and I've decided to romance Wenduag. According to a guide she's supposed to tell me to go hunting or something after the act 4 fight in Savamelekh's mansion. I spoke to her after the fight and got no such dialogue. I can only ask her if she has recovered after the fight to which she replies that she's better and that's all. Is it a timed event? 2-3 days have gone by and still nothing. It can't be a flag thing since I've been following the guide and responding appropriately whenever I talk to her. Is it a bug? Haven't found anyone having the same issue. Version 2.2.0as if it matters.
I think it's a timed event but I can't remember that well, I did Act 4 pretty quickly so I'd have thought 3 days would be enough to trigger it.
Keep at it though anon, Wenduag's romance was great. Hit the perfect mix of BDSM power plays and saccharine sweetness for me.
So, I thought that maybe it's tied to specific events like other companion quests being triggered after going to battlebliss. I did everything except meet with Nocticula and still nothing. Skipped a week too for good measure but it didn't seem to help. I will keep progressing up until the point of going to the mines. Then I will try toybox but I have no clue how the etudes work, which one is for this specific Wenduag event, and which ones are required for it. Can anyone explain?
please, please, please, no one help this anon.
for me it was saving throw display fix and nothing else
Install the mod that allows you to dispel your own Grease and spells like that (since Owlcat forgot to add that I guess), otherwise youre gonna be standing and waiting for it to go away after every fight
Other than that play vanilla
An orc rogue is objectively the best protagonist for Kingmaker
From my understanding it's Druid Defender of the Free World or Sylvan Sorcerer. From purely thematic standpoint.
Ehh, just because the adventure is fey/nature-themed doesn't mean the main character should be. Arguably having some contrast there is a better choice narratively and probably more common if you look at similar stories in literature etc.
You could make a strong argument for Aldori Defender>Swordlord being thematically appropriate but even that isn't quite right - the swordlords are going out of their way to provide some plausible deniability between the settlement and themselves. Maybe a washed up swordlord who publically dropped out of the academy several years ago.
Honestly, the best protagonist is, as always, a martial warrior of some description. Hedwirg fits the bill perfectly.
I didn't know they had implants in Pathfinder.
MAGIC
suboptimal therefore garbage
Mostly no. I will say, though, that you might consider getting one of the item crafting/enchanting mods, since the game makes some strange choices with gear progression, and if you specialized your characters against what the game gives you, you may be annoyed by long stretches of the game. Alternatively, you can look up what weapons are good choices to spec into.
Great axes have the best progression iirc, long bows have a few stand outs but a pre-built party member for them, while bastard swords are basically ignored until the end of the game despite there being two party members that start off using them.
I played the game on release (once) and remember being cucked big time with greatswords. Even a regular +5 weapon is a problem.
The greataxe/greatsword discrepancy has got to be one of the worst.
There's a pretty sweet longsword for a sword/board paladin chad. I agree though, greatswords were disappointing, only good one was at the literal end of the game. Really helps with the crafting mod to roll your own whatever you want.
I just learned what exactly Azata's life bonding friendship does, holy shit. Actually a liability. People say it can keep pets alive, provided you're fast enough to cast breath on life on them before combat ends.
Please give some advice on how I can make Camellia more helpful? I like her combat barks, and I think her class is cool, but so far she's mostly a buff bot and a hex machine.
No.
i more or less made her a DEX tank and put some points in mutant warrior for more DEX.
Leave her at home as a bed warmer and play the game with a party of mercs
Dex tank with some useful spells. 24 hour legendary proportions and GWM is always good and I don't like Nenio. I've seen people talk about hexes but I never use them.
Get her a mount, go heavy in dual wielding and crit range, and she can provoke large numbers of attacks of opportunity for your heavy hitters.
By the way, this is advice for making any character useful. Cam does get it without any sort of silly dips though.
How do you get a pet as a Shaman? Isn't Wildland the only archetype that gets one?
Use a mythic ability to get a second spirit. However, with Shaman, she only gets it at very high level. 15 or 16 I think. So for low and mid levels you'll want to be focusing on boosting her dual wielding while using her as a support character spamming hexes and hitting a half dozen times against enemies that get close.
Ohh, I wanted to spend her second spirit on Flame, because of flame curse, it would synergize with my blaster caster MC.
She's the most useful when you kill her for exp.
It's simple, first you frick her, then you kill her.
I used her to make my Lich Phylactery. The dialog for that was pretty great.
I think when I do a second playthrough, I'll play a 7 int Azata and fall for everything for as long as possible. Thematic, I think.
Subconsciously I'm way more afraid of Babaus than Balors, because by the time you're fighting Balors you're totally OP, but the Babau in Market Square and the ambush in Seelah's quest in Act II are a complete headache.
considering this lazy pos studio was too busy adding legalize and spyware to their games to be bothered giving avatars to npcs, yes.
It's actually hard to imagine any studio being so lazy that they could not upload some shite pngs for npcs. Even major ones that you see over and over again are nothing but a fricking text line. how hard is it to png?
It has recently come to attention that there now exist mods to add a fan fic portrait to every single random NPC in Baldur's Gate and BG2 and this makes me slightly sad for some reason.
>considering this lazy pos studio was too busy adding legalize and spyware to their games
You didn't hear? They added some third party data collection Choinese app to the game, modified the license a bit to account for this (in a way that's illegal in the EU at least). People screeched, they rolled everything back. Real Ruski shit.
What divine class has the best spell list for a sorcerer mystic theurge angel playthrough? Oracle or feyspeaker druid?
Empyreal/cleric is the best combination. I think seeing seeker twice on the character screen is funny though dual cursed would be better. If you already have divine caster in party feyspeaker is alright for covering missing spells like barkskin as well as being a prepared caster. Drovier is good as an alternative to cleric for an empyreal sorcerer as well.
Some alignment restrictions on classes make no fricking sense, why can't a I be a chaotic evil shifter?
>Some alignment restrictions on classes make no fricking sense, why can't a I be a chaotic evil shifter?
Historical relic.
Shifters have to be neutral because they were designed as full martial druid, a druid who focused entirely on wild shape.
Druids have to be part neutral because druids in ADND had to be neutral.
I still don’t know why rangers needed to be good in the older editions.
Woodland hero archetype. Aragorn.
>be demon
>give Galfrey the lexicon
>Galfrey goes full moron
>still save her in Iz because Alushinyrra was the best time of my life so I'm willing to let her live and only mock her for her moronation
>back in Drezen she goes turbo moron beyond all comprehension and decides to order me out of my city lmao
>autistic demon screeching ensues
>can't take the lexicon from her body
For some eldritch reason you can only take it from her body in Iz and not Drezen. And this is why Toybox and Bag of Tricks are required for all playthroughs.
Frick me, all the Mythic Choice saves on Nexus are pre-DLC. Anyone got a save that's actually from 2023 and has Ublig
Just finishing Varnhold's Lot (played it after ending Season of the Bloom for RP reasons) and I'm in the Illusion Weaver Nymph room (the one with the music) who's aura blinds you. The dungeon had already proven to be tiresome (and the story behind it so far is meh) but, as I'm reaching towards the end, it turns outright sadistic. It doesn't help that by that point you've lost 2 members for storytelling reasons, and yet the enemy difficulty does not go down.
My team is balanced though not hyper-optimized (though I'm playing on Challenging with normal enemies).
Idk, it feels like a waste of time at this point. From the little I've read, the dungeon's story doesn't very much come into play to the main campaign. Others have said that the whole dungeon felt more tiresome than the endgame one (though I've not been there yet of course). The loot is ok. Few items are interesting and unique.
Apparently hateot used to be much worse due to bugs on top of all the bullshit, at least according to people who played KM at release. I played it last year for the first time and in my experience the ending of Varnhold's Lot is a lot worse both in overall difficulty and size. Hateot isn't too big despite what others would have you believe but the VL ending dungeon just keeps going and going. Used bag of tricks, no regrets.
yes but probably not until you realize how much time your wasting without them.
>first time playthrough, playing lich
>do the final greybor quest
>my main character gets taken down in a single round by some shitter assassins despite him being able to face tank a demon lord the very same day
It's annoying how railroady the game can be in the later game with things like this and the whole captured in mines thing despite literally the very next check showing that I can just wave my hand and take over the undeads minds trivially
Octaviachads, we're winning.
If this isn't from a porn site then I don't care.
/vrpg/ has always been a Nyrissa board. She’s a pure virgin waiting for me, she told me so and she’d never lie to me
How viable is an arcane trickster blaster caster in WOTR? I'm thinking going lich to legend.
Not as good as it used to be and azata and demon are the best blasters.
More enemies are immune to precision damage compared to KM which makes it a harder sell than staying pure, or using EK or loremaster instead.
If he is going legend EK would definitely be better.
Viable? Sure, absolutely.
Optimal? Nah.
Replace portraits.
Keep your AI shit to yourself. It's unfortunate this shit series brought you here.
https://www.deviantart.com/krysdecker/art/Sophitia-737965516
Imagine being so mindbroken by AI
They were just in a portrait pack from Nexus.
Changed Ekundayo model and portrait.
Good taste in that pack then.
Don't like shorties. Changed Linzi into cute half elf redhead.
Weak sperm.
Literally gallons of coom for her and her sister. You know they are top tier waifus when you can pick them out of a roster chock full of great waifus. Taki is a close second.
Too bad they don't let you control the demographics of your barony and I'm stuck with a Black person, a dwarf and a thieving devil thing as my merchants.
You do generally. It's up to you whether kobolds, trolls, those weird things in Varnhold, and fey get to stay. You can also pick and choose your allied nations by whatever criteria you want. As for random npcs, well, you can always chase them off or kill them.
I have posted about it in a previous thread but I purged all monstrous races from my kingdom but because I wasn't a moron and didn't murderhobo my prefered races I ended up being lawful good.
Frick man...what did you do with Nok-Nok's shrine quest? Erecting shrines to Beastiality Monster Goddess as a NG Druid is non-sensical from a RP-perspective. But Nok-Nok's reaction if you outright refuse him and demolish them is heart-wrenching dude. Also I heard it affects his hero story later on.
What did you do about it in your Good/Neutral non-paladin playthrough.
>Also I heard it affects his hero story later on
Leaving the shrines is part of the hero route, but you can take them down and still get the hero ending
I... I made him demolish them. Probably one of the shittiest things I have done in an rpg. Still, Lamashtu is evil and Nok Nok will be better off without her. It worked with Jaethal. Still though, it really is heartbreaking making someone understand that his entire existence, his culture, his people are objectively evil and the world would be better off without them. It's a weird feeling that knocks down your self righteousness a peg.
I just kill him on good playthroughs. I don’t give a shit if the game tells me that it is evil.He is chaotic evil and killing the other goblins is lawful good.
holy based. Keldorn would approve
Holy cringe
>The cuckold would approve
Fitting
>lawful evil character wants chaotic evil char to join
Bad writing and an authors pet.Even more reasons to kill him.
>NO LAWFUL AND CHOTIC CHARACTERS CAN'T GET ALONG WTF
Keldorn and Minsc are friends
>>NO LAWFUL AND CHOTIC CHARACTERS CAN'T GET ALONG WTF
>Keldorn and Minsc are friends
>Good Characters
In an adventuring party, a paladin naturally gravitates to other lawful
good player characters, making them his confidants and closest companions. Rarely, however,
can a paladin choose the composition of his party, as fate often throws together characters of
vastly different outlooks. A paladin cooperates with a party so long as the majority of the
characters are good-aligned; a majority of neutral characters or the presence of even a single
evil character may present problems.
A paladin can maintain a comfortable partnership with a neutral good characters, despite his
reservations about the neutral good character's indifference to social structures. However, the
neutral good character must be working strictly in the interests of good. A paladin is less at ease
with chaotic good characters, owing to their independent nature and lack of respect for
authority. But a paladin will work with chaotic good characters so long as their behavior
complies with his goals.
This is the problem I have with the whole Lawful/Chaotic alignment shit in general. It's very limited, treats the alignment more like a faction rather than a moral compass and doesn't actually take the situation into account. Like, wouldn't it make sense to keep Nok-Nok around for information even if you knew he was a CE?
But he has no information.
Paladins are uniquely extreme in that regard as they’re the only class explicitly beholden to rigid structures such as the above and also they can literally sense evil, as in evil causes them a palpable pain depending on how evil it is and how close it is. I’ll quote it later when I get home if no one else does.
>treats the alignment more like a faction rather than a moral compass
that's literally what it is
good, evil, law and chaos are elemental forces in old d&d, and obeying them has specific benefits and puts you into a specific side of an universal war
people that can't understand this should go play dd5 and bg3 instead, it's explicitely made for tertiaries like them
>authors pet
Not merely the authors pet, but Chris Avellones pet.
Nok-Nok is proof that Avellone is a hack fraud imo. Literally random lol the character, but people slop it up because he was written by the CRPG sacred cow.
Who cares about Avellone? Frick Ulysses, most people have no idea he wrote Nok-Nok, they like him because he's funny and endearing
>he's funny
>he's endearing
If you don't chuckle at Nok-Nok you have no soul, simple as
He does have his moments. He's just a bit overrated though and works best with a zanny Chaotic Good/Neutral baron as a funny "sidekick" for shits and giggles.
Lamashtu is a legitimate local deity and my people are allowed to worship who they please
Give it a rest eyler
What did Owlcat mean by this? Does ~~*Daggermark*~~ really?
I think I have a bug. Lately I wanted to play some more kingmaker. When I chose to change shitty health bars in options to show me health points instead, nothing changes.
Anyone had the same problem? I remember when I played it last time everything worked ok.
>No, there is no place for such rituals, bestiality or Jamandi's homosexual orc son on my lands.
>The games have mixed reviews on steam now
This is like the third or fourth time this very specific and also easily falsifiable claim has been raised. Is it multiple people doing so, or are you just repeatedly lying? Other goalposts shifting I've seen:
>the reviews reset when the enhanced edition came out
They did not.
>um akshually sweety I only meant the recent reviews from the last couple weeks
Okay, so you admit you lied.
Honestly just say "I played Kingmaker and I didn't like it and I don't think it's a good game" and move on with your life instead of lying. What is wrong with you?
Top left clearly says Overall Reviews: Mostly Positive. We went through this the last time you made this claim, too. You really do have a lot of chutzpah.
Anons I just ended the Bald Hilltop invasion questline (and Pitax and all that) and I'm about to bring some justice to Nyrissa. My party is level 17 though and this is the endgame right? Am I underleveled?
>Am I underleveled?
You are a bit lower level than you could be but in original release game ended at level 17 before they buffed the exp gain. So you should be ok. House at the end of fun is end of fun no matter the level and rest of the endgame is easy in comparison.
just use twins and orc bawd to nova the first phase of last fight before dispell hits you and it will be a breeze.
Thanks a lot anon.
Little known fact: Nok-Nok is voiced by Chris Avellone too, and that's his regular speaking voice
In the case of a chaotic evil character acting moronicly in a manner that will ultimately be to the benefit of people that are lawful and good, would a paladin play along and cooperate?
>Hirelings.
>Without exception, all of a paladin’s men-at-arms and stronghold employees must be lawful good. The paladin should do his best to determine their alignment before he hires them.Should a hireling commit an evil act or otherwise reveal himself to be of an alignment other than lawful good, the paladin has no recourse but to fire him and, if necessary, turn him over to the proper authorities for prosecution.In some cases, a paladin shares responsibility for the evil actions of his hirelings. For instance, a paladin’s stable master commits murder. The paladin may not be legally liable, but he may be considered an accomplice in an ethical sense. Although the authorities may not prosecute the paladin, he may still suffer a punishment for violating his ethos, particularly if he was remiss in investigating the stable master’s background prior to his employment.
>Evil characters.
>Because he is duty-bound to suppress evil, a paladin won’t tolerate an evil PC.He may take the evil PC into custody, physically restrain him, or demand his expulsion from the party. If all else fails, the paladin severs his ties with the party and go his own way. In any event,inaction is unacceptable.
DnD and its consequences have been a disaster for rpgs both tabletop and vidya.
Every time some cringelord starts talking about how old D&D is good and new D&D is cringe, I just point to Paladins and how they are mechanically, canonically, literally obliged to be the very caricature of Lawful Stupid.
It's funny because Pathfinder even makes fun of this, with Lawful Stupid Paladins in Mendev literally standing back and watching while Chelaxians bring slaves into their kingdom because it would be """Unlawful""" to free them.
You should also point out that by old D&D standards Paladins are required to be a minimum level of good looking before they are allowed to undertake their training. Since charisma was basically how good looking you were.
>Paladins are required to be a minimum level of good looking before they are allowed to undertake their training. Since charisma was basically how good looking you were.
picrel has a CHA of 13 in DnD 3.5. Lookism doesn't exist in DnD because it's a fantasy setting.
he cute
>he
don't assume xir gender, bigot
gibbering mouthers are asexual and reproduce through binary fission
that's gibberish, does he have good dick game or no??
probably not, the thing has no genitals and reproduces asexually.
you could get a mean blowjob if you don't mind teeth though
it could work yes
>Charisma (abbr. Cha) - an ability score representing a character's persuasiveness, personal magnetism, and ability to lead.
>The paladin is a warrior bold and pure, the exemplar of everything good and true. Like the fighter, the paladin is a man of combat. However, the paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry. He strives to be a living example of these virtues so that others might learn from him as well as gain by his actions.
For reference, "method 1" was roll 3d6 for STR, then roll 3d6 for DEX, and so on. You took whatever you got, and if you didn't meet class minimums, you couldn't roll that class.
Method 2 was roll 3d6 twice, then pick one of the two sums. That's your STR, and so on.
Method 3 was roll 3d6 six times, and assign the sums of each however you wished.
Method 4 was roll 3d6 twelve times, pick six sums, and assign them however you wished.
>because it would be """Unlawful""" to free them
They don't do it because Cheliax is formally allied with Mendev against the worldwound and it's unironically one of their greatest allies
Nurah is objectively evil and deserves to die btw
No they wouldn't.
>Chelaxians bring slaves into their kingdom because it would be """Unlawful""" to free them.
Which an old school D&d paladin wouldn't allow.So they are making fun of a strawman.
"However, a paladin will not honor a law that runs contrary to his alignment. A government may
believe that unregulated gambling provides a harmless diversion, but a paladin may determine that
the policy has resulted in devastating poverty and despair. In the paladin’s mind, the government is
guilty of a lawless act by promoting an exploitative and destructive enterprise. In response, the
paladin may encourage citizens to refrain from gambling, or he may work to change the law.
Particularly abhorrent practices, such as slavery and torture, may force the paladin to take direct
action. It doesn’t matter if these practices are culturally acceptable or sanctioned by well-meaning
officials. The paladin’s sense of justice compels him to intervene and alleviate as much suffering as
he can."
>Lawful Stupid Paladins in Mendev
>conflating crusaders with paladins
Most crusaders are not paladins. Liotr, Hulrun, and the three crusaders arguing about whether they should kill a homeless kid in Act 1 all aren't.
I'm now at HATEOT and the twins keep missing against the 1st floor wild hunts despite the +4 dex enhancement on both. What's the point of being able of hitting hard if you're hitting once and you frequently miss? I should just trade them both at this point for Machine Gun Ekun and aoe damage Jubilost for dps, romance be damned.
Uhhh bro, your deadly earth?
>burn 4
Aren't you guaranted to take 1 point of burn then each time you use it? Tbh I can not fully grasp how kineticists work.
Use gather power before the fight starts
Also, apparently after I gather all missing companions and visit them all outside, when I click on one to add them to the party, the previous one disappears. What is this?
>First playthrough - No, people will b***h you didn't complete the game. It's genuinely easier just to play through it so said view has no merit.
>Second Playthrough onwards - Yes, mod the shit out of it but don't play on anything less than hard.
Mods are the only thing that make me bother to even return to Kingmaker on occasion. Largely because it's a 30 hour game at best with at least 40 hours of filler content and pointless admin or frustrating design whose only purpose is to do nothing but burden the player.
When you do mod it it's all Quality of Life shit like not being able to address issues whilst travelling in your own lands, auto claiming resources already in your own lands, not losing weeks on end dealing with activities in your own lands etc.
It's like somehow owlcat looked at the setting where people can fly, teleport vast distances, send magical messages across different planes of existence, summon literal angels as well as locate any individual or object with pinpoint accuracy and went "Man getting a message to anyone would impossible in this world."
>thinking about playing kingmaker again
>remember that even with an ssd half of the gametime is spent in loading screens transitioning between the kingdom map and the throne room
>stop thinking about playing kingmaker again
It really is a one and done huh? The game reaches its peak with Vordakai(?) and immediately falls apart after that. The chapter with the barbarians is such a clusterfrick.
For me it was great until the barb king and falls apart immediately.
For whatever reason the bosses are weaker than their mobs.
Ok, I never believed all the hate about HATEOT and dismissed it as early design flaws that got ironed out over the years of patches. I've played my fair share of crpgs, I've finished WOTR twice on Core. I thought I had this, if I could defeat dozens of mythic Gallu and more.
Well let me tell you, I never once used a walkthrough on WOTR's endgame. But I just had to on KM's one. It's taken me a whole day of casual gaming just to painstakingly get to the middle of it. Thank god for Kalikke's deadly earth at least.
Obligatory dozens of scrolls of Freedom of Movement (that you don't know you'll need beforehand and that fey merchant in HATEOT lacks among MANY other things for some reason) and/or Blind Fight as a feat for the hordes of Wild Hunt and other examples of bad design. I had to actually cheat (and not mod "cheat") to add those necessary basic scrolls since I couldn't find them anywhere.
Getting raped by groups of 4 medusas (with a megamedusa) since apparently even 22 Fort. isn't enough to stop your offtank main from being just petrified and gameover'd, is certainly not fun. Especially with an added gimmick of 50% spell failure in that room and the surrounding ones (so you can't even nuke them, just be lucky to have chosen Jubilost in your team). And did I mention that Stone to Flesh is still bugged to this day and you can't use it to bring a petrified character back?
I kept postponing to finish this game over a couple of years. Now, with this kind of endgame experience, I will never touch it again after I finish it. Feels like a chore. Not that it offers a lot of replayability anyway, WOTR completely trumps it over that. Don't know about BG3.
The problem was never that you can't deal with the encounters, it's that it's an absolute fricking slog to and that it's at the ass end of the game so you're getting bitten in the ass by the shitty engine and bloated load times the entire time. I think I had 15 FPS all the way and 2 minute load times through it on a game that started at 60.
Well at least the Lantern King fight made up for it. Seriously, I didn't expect KM to have a more epic final battle and main antagonist than WOTR. I mean, FOUR battle themes, one better than the last? Contrary to mini-boss Nyrissa who, in typical Owlcat fashion, went down a lot easier compared to secondary antagonists and mobs.
Between finishing at least another WOTR playthrough as well as trying out BG3, it's still gonna be a long time to when I play KM again. If ever.
Hated that fight the first time I did it.The second time I just spammed cloudkill.
Did it ? I kinda rolled it in 3 or 4 rounds my first time through and that was only because some phase switches stop you from doing damage for a little bit. To me it was a wet fart.
You can't really do epic bosses in lategame d&d by just plopping a monster in the center of a room, no matter how many lifebars you give it.
What mods?
This game has no mods worth shit. There is a cheat mod, some rebalance mod, and one that adds low effort races. Everything else are portrait packs, most of which are sloppa which you can generate yourself, so what's the fricking point.
Umm sir, your call of the wild?
Dispel is not in the game and that makes the game a chore so get a mod that fixes that at least
Bot-san.It is in the game.
I played this game up until the point where Linzi gets turned into a book. Somehow it made me really fricking mad, so I just quit and never picked it up again. WOTR is way better
Out of all the things to get mad at... Was she your waifu or something?
Linzee always write in her book so now stoopid halfshank gets to be book
Why are half the vanilla portraits crossbow users
Why do crossbows still suck
Why is there no int or something to damage feat for crossbows
>Why is there no int or something to damage feat for crossbows
Are you roleplaying fricking Dr. Manhattan?
>Why do crossbows still suck
Neither KM nor WotR have Crossbow Ace because it's a Gunslinger archetype and Owlcat doesn't want the Gunslinger class in their games because they think guns don't fit in Golarion.
Which is correct.
If Pathfinder 3 doesn't have a romanceable halfling girl I'm gonna sue owlcat
Got to the part where I have to destroy the flowers to stop the Bloom and I have to say the design was fricking moronic and that codexers and all the cretins Owlcat was directing their special thanks towards in the beginning are fricking morons for funding this trash as well. If the bird dies at night why does it matter where you put the bird when you rest?
>written by Chris Avellone
lmao he should've convicted as a sex pest if I'm getting more of this kind of writing from him in the future as opposed to writing on the level of KOTOR 2 or Planescape
Does it get worse from here or better?
>moron filter bird
How much time did you waste?
>moron filter bird
kek it took me longer than it should've, about 15 minutes or so of just going back and forth until I realized that I had to rest AFTER I put the bird on the place where Malady met the lantern king because I reached there at night so the riddle didn't make a lot of sense at the time. I knew the bird was involved somehow because the description of the bird was that it was "singing" and unafraid of your presence. I grabbed it immediately thinking it would be a good souvenir for my throne room. But the writing still left much to be desired, I played KM right after finishing DOS2 and was hoping for a story that doesn't involve you stopping some generic Godking or Lantern King. I do, however, like the way this story handles the way your character builds up momentum for the final confrontation as opposed to being a "chosen one" like in DOS2.
Anons, WOTR question here.
Going for Lich and planning my build. Think I'm gonna go 10 Sorc (Undead)/10 EK.
Sorc because merged spellbook solves the lack of spells problem and because CHA = more hp as undead.
EK because I've noticed that Lich can act very good in melee as well.
Guess my question is if Death's Gift from sorc's bloodline stacks with Lich's resistances. Also, should I wait until level 10 before switching to EK to capitalize on the early extra bonus feat + sorc abilities? Or just go EK asap?
Don't bother with the undead bloodline unless you want to roleplay.
>Death's Gift
Gaining +10 cold resistance is pointless since it won't stack with resist energy.
If you're not going DD I think Wizard(speciffically exploiter, but base and elemental specialist are good too. With thassilonian specialist worth considering if you want to skip on abundant casting for some reason.) is better for EK. Combine with HKS because armor is cool(though you can do this with sorcerer, too). If you don't want to commit your KC to it, you can run Nenio 10 SS/10 EK, and give her Death's Consonant to try it out(don't forget to take vulpine pounce).
The big thing undead bloodline gives is letting all your mind effecting spells effect undead so if you aren't an enchantment/illusion DC caster you aren't getting much value out of it. Most other benefits overlap with lich path itself, devaluing the bloodline further.
>CHA = more hp as undead.
Lich gets so much Temp HP anyways, this doesn't really matter. As long long as you don't dump CHA you'll be fine.
Sorc 6 / EK 10 / Dragon Disciple or Hellknight Signifer or Loremaster 4 would be a better option than Sorc 10. 4 levels of DD offers a pretty solid trade for the one spellcasting level you lose while Loremaster opens up Divine Power (potentially 24 hours of divine power if you want it).
>Nature Fang in call of the wild
>level 9 spell
>sneak attack
>slayer talents and Studied Target
>spontaneous summoning
>animal companion
Isn't that a bit too much?
>Pathfinder
>Going out of its way to suck the wiener of casters and full on give them the main gimmick of an entire martial class for no real cost
You don't say.
How are you supposed to use those gigantic aoe spells like entangle in kingmaker without selective spell?
Freedom of Movement.
>need a lvl4 spell to use a lvl 1 spell
Make sense
It actually does. As you level up you grow more powerful and learn to use your abilities more safely. You don't assume a rookie with a gun is more safe than a veteran, do you?
>gun analogy
Uncle Sam pls
You can still use it without FoM just make sure to turn the AI off and have your ranged units shot at the trapped enemies
Reach weapons, ranged attacks or just use them to break the flow of hordes (as in, you have 6 enemies coming at you, drop an entangle so they reach your front line in groups of 2 over 3 rounds.
guns are dumb in a world with magic. just make magic arrows. these settings are all trash because they really don't bother to incorporate magic into the worldbuilding.