If you're the type who puts fps on a pedestal and nothing else matters, than the GC version. If you can deal with 30fps, go with the PC version. It does come with extra sidequests, an expanded postgame dungeon, and mystic artes for everyone in the party. Some enemies also get new techs and mystic artes.
The framerate issue seems worse only when you compare it side by side or get too fixated on it. Game is perfectly playable with 30FPS battles even if it's stupid that it must be tolerated.
GC@60fps
Steam @ 30FPS
PS2 @ 30fps
No JP text support for the Steam version is the dealbreaker for me, but no one gives a shit about the 1% of the 1% of JOP anyway.
>The framerate issue seems worse only when you compare it side by side or get too fixated on it.
Not OP, but I genuinely never understood fps complaints, I watch the same game trailers and yet I don't know what those people are seeing that I'm not. Same with your webms, I watched all 3 and saw no difference aside from the graphical quality in the PS2 version looking worse.
PC version has the PS2 port content. You can emulate the PS3 collection of Symphonia and its sequel, or each game individually on GC and Wii. PC version sucks.
>find emulators (some are ready to go by themselves, some require you to download the system's BIOS) >find ROMs/ISOs >Open emulator >configure a controller with the emulator >open ROM/ISO with emulator >play game
If you've literally never emulated anything before I recommend downloading snes9x and some super nintendo ROMs and learning how it works until you're comfortable with the basics. Probably the most idiot-proof emulation to start with. Dolphin for gamecube is one of the better and easier to use emulators so it shouldn't be too much harder to learn either.
animation logic is tied to framerate and none of the modders who are both aware of this and capable of fixing it(this group includes kaldaien and no one else) care enough to fix it
Japan never cared because they always jury-rigged games to whatever console they were making the game for with no regard at all for future releases or ports or preservation or anything.
Wouldn't doubling all timings be a pretty easy fix?
But then again, what do I know, games like FFX, Okami and Shenmue 1/2 are still locked at 30 fps, multiple remasters after, maybe there's just too much PS2 era spaghetti code to even begin untangling.
I don't understand how people were convinced that framerate above "stable 30FPS" was important in anything that doesn't require twitch-reaction speed. Why are gamers so easy for corporations to manipulate?
emulate gamecube version
If you're the type who puts fps on a pedestal and nothing else matters, than the GC version. If you can deal with 30fps, go with the PC version. It does come with extra sidequests, an expanded postgame dungeon, and mystic artes for everyone in the party. Some enemies also get new techs and mystic artes.
PC: more content and voiced skits, mods
GC: muh 60fps, better controls
Just play it on your gamecube
The framerate issue seems worse only when you compare it side by side or get too fixated on it. Game is perfectly playable with 30FPS battles even if it's stupid that it must be tolerated.
GC@60fps
Steam @ 30FPS
PS2 @ 30fps
No JP text support for the Steam version is the dealbreaker for me, but no one gives a shit about the 1% of the 1% of JOP anyway.
>The framerate issue seems worse only when you compare it side by side or get too fixated on it.
Not OP, but I genuinely never understood fps complaints, I watch the same game trailers and yet I don't know what those people are seeing that I'm not. Same with your webms, I watched all 3 and saw no difference aside from the graphical quality in the PS2 version looking worse.
PC version has the PS2 port content. You can emulate the PS3 collection of Symphonia and its sequel, or each game individually on GC and Wii. PC version sucks.
>PC version sucks.
Any reason other than 30fps?
Needs extensive modding to achieve parity with the PS3 version.
What modding? It ran perfectly out of the box for me, 1080p/4K support, anti-aliasng, everything just works.
PS2 hardware, moron.
Emulation is gay
And playing remasters is gay
>hardwaregay
Opinion disregarded
Your withering collection will never bring you happiness
hardware just feels better man. I don't care about having a collection
How do I emulate? For dummies please
https://emulation.gametechwiki.com/index.php/Main_Page
>find emulators (some are ready to go by themselves, some require you to download the system's BIOS)
>find ROMs/ISOs
>Open emulator
>configure a controller with the emulator
>open ROM/ISO with emulator
>play game
If you've literally never emulated anything before I recommend downloading snes9x and some super nintendo ROMs and learning how it works until you're comfortable with the basics. Probably the most idiot-proof emulation to start with. Dolphin for gamecube is one of the better and easier to use emulators so it shouldn't be too much harder to learn either.
thank you
Gamecube
Steam with TOSfix
so why is it no one can make the pc version run at 60?
>inb4 you can't just add frames!
I mean plenty of game hacks do it
animation logic is tied to framerate and none of the modders who are both aware of this and capable of fixing it(this group includes kaldaien and no one else) care enough to fix it
>animation logic is tied to framerate
Tying literally anything to framerate was established as a bad idea in the 90s.
Japan never cared because they always jury-rigged games to whatever console they were making the game for with no regard at all for future releases or ports or preservation or anything.
Wouldn't doubling all timings be a pretty easy fix?
But then again, what do I know, games like FFX, Okami and Shenmue 1/2 are still locked at 30 fps, multiple remasters after, maybe there's just too much PS2 era spaghetti code to even begin untangling.
I don't understand how people were convinced that framerate above "stable 30FPS" was important in anything that doesn't require twitch-reaction speed. Why are gamers so easy for corporations to manipulate?
You believe "corporations" pushed the 60 FPS meme?
The corporations benefit the most from the cult-like fervor for the change so yes, I believe corporations started the fire.
What? Like graphics card manufacturers? I don't think publishing corporations or developers would want higher framerates.
The framerate wouldn't bother me if a version of the game didn't exist that already natively ran at 60
Tales a best.
Pc.