Definitely the tutorial is too fricking long. 4 shrines for all the abilities you already know how to use on subsequent playthroughs. Boss fights are alright but god I have no desire to ever come back and play BOTW. Here is to hoping that BOTW2 will be a large improvement on the first
Look at all that emptiness, all the walking I can simulate! I love open world games!
1.) Weapons break, so there is no enjoyment in finding or upgrading them.
2.) The world is huge, but there is no sense of adventure since there is nothing to find. No items to find, no weapons to find (see 1), no gear, no way to increase your character outside food buffs and a few outfits. No reason to explore in an "exploration" game.
It's shit.
it's too empty. and the intro is too long. boss fights are boring as shit except for the final one.
1.) Weapons break, so there is no enjoyment in finding or upgrading them.
2.) The world is huge, but there is no sense of adventure since there is nothing to find. No items to find, no weapons to find (see 1), no gear, no way to increase your character outside food buffs and a few outfits. No reason to explore in an "exploration" game.
How are those lies? Refute either of them. Weapons break, so it makes finding them not fun because they'll just break in a few minutes. And there isn't anything to find in the open world, so exploration is meaningless. Refute it. Go ahead.
>Weapons break, so it makes finding them not fun because they'll just break in a few minutes. And there isn't anything to find in the open world, so exploration is meaningless. Refute it. Go ahead
1) webm-related. Player wipes out an entire camp without a single weapon breaking. Now he has a frickton more weapons to pick up. Weapons have utility beyond combat. I would always keep a Flame Blade handy for keeping me warm in cold climates, or to melt ice or quickly light a campfire.
And even then certain weapons types can drastically change enemy encounters. Trying to fight a Lava Talus without any ice weapons is a whole different ball game.
Weapons will always be attractive and rewarding for players to seek out because of their functionality.
2) In 2017 BotW had more unique content than any other game. You can't go more than 10 seconds in any direction without finding something fun and engaging. Everything you do in this game helps towards your main quest of saving the princess.
You're just a child with shit taste. It's a trademark sign of ADHD people to seek instant gratification and only prioritise combat and tangible benefits of collectibles / tasks in games. They find it difficult to process any kind "experience".
>2) In 2017 BotW had more unique content than any other game. You can't go more than 10 seconds in any direction without finding something fun and engaging. Everything you do in this game helps towards your main quest of saving the princess.
The only thing you find. The ONLY thing you find that helps you save zelda is the shrines you find to get parts of a heart. That's literally it. You can go around trying to find cool shit, and you know what you'll find? A weapon that lasts 15 swings, and part of a heart. Nothing cool. Nothing original. Nothing interesting. Big open world filled with nothing but easy puzzles that give you part of a heart health bar. Wow. So interesting.
You must have played a completely different game from me. After spending the first few hours of the game on the Great Plateau (probably the best tutorial area in any game ever) here's what I did:
Found my 2nd tower
Climbed the Duelling Peaks and completed the shrines there.
Encountered my first fully functioning Guardian.
Found Kakario and Hateno Villages, each with their own unique culture, lore and side quests to spend hours in.
Caught and tamed a horse and found my first stable
Fought a Dragon on a mountaintop
Travelled to an Island which became an amazing survival challenge all on it's own.
Fighting 3 giant ogre brothers
Ran a gauntlet of enemy camps on the way to Zora City
Zora City itself
A pant-shitting stealth mission on a mountain top to collect arrows from a centaur monster
Using those arrows in a one-on-one battle with a giant mechanical beast in a lake while riding on the back of a merman
Conquering inside of the mechanical beast and subsequent boss battle
While all this is going on I'm constantly engaged with the world around me: weather and climate forces me to adapt to how I travel. The topography and verticality makes getting to destinations fun and engaging. I'm finding subterranean shrines with their own unique challenges and obstacle courses, I'm finding various types of korok puzzles, I'm stumbling into boss battles with huge Rock Monsters, Ogres, Centuars and Skeletal Giants, I'm finding myself ambushed on the road by assassins disguised as NPCs, I'm racing against time to catch falling stars before the sun rises, I'm battling enemy camps, saving and local NPCs from danger.
All of this happened to me in ONE FRICKING CORNER of the map. And none of this was a linear funneled cut-scene triggers but instead was open organic gameplay in an adventure completely unique to me.
>noooopo it doesn't count!!!
2 years ago
Anonymous
And as a reward for doing all of this you got 1.5 hearts and 3 weapons, each with 20 swings before they poof forever. Wow.
2 years ago
Anonymous
He's right though. If you could find could unbreakable weapons or power ups, that would encourage exploration. Clothing items with different attributes, that didn't take 15,000 rupees to level up. This game was a grind like no other. Remember that dude that makes you cut like 500 trees to build a town? lmao
ADHD kiddies. Where's my toys reeeeeeeeeeee?!
2 years ago
Anonymous
The only thing that motivated me to play this game after the great plateau, was to find the master sword. Once I found out that shit wasn't unbreakable, I switched over PC and went to town on some mods. Frick this game without mods
2 years ago
Anonymous
if this was any other games you would fricking complain it's padding or another "fetch me twenty bear asses" quest
2 years ago
Anonymous
>BUT YOU DIDNT GET ANY ACHIEVEMENTS!
2 years ago
Anonymous
He's right though. If you could find could unbreakable weapons or power ups, that would encourage exploration. Clothing items with different attributes, that didn't take 15,000 rupees to level up. This game was a grind like no other. Remember that dude that makes you cut like 500 trees to build a town? lmao
You seem to care a lot more about polls than the actual gameplay. people jerk off botw like it is a 10/10. it is an 8.5 which is basically a 10 for triple A games; hence why morons call it the best game ever. >MUH ZELDA >HECKING OPEN WORLDERINO
Don't get me wrong I do enjoy the game and it has a lot of environmental interactions which helps disguise the pretty barren world but it isn't a 10/10
It's the best at atmosphere, so it atleast has that
2 years ago
Anonymous
I agree, the atmosphere is really good. I'd kind of expect a good atmosphere on a flagship franchise that has been coming out for 30 years but the Far Cry 3 towers in BOTW were shit.
2 years ago
Anonymous
Play modded on pc. Can set stamina and weapons to whatever the frick you want for an enjoyable runthrough. Looks and runs amazing at 60 fps too
Games inspired by Dark Souls:
Nioh
Nioh 2
FF Origins
Jedi Fallen Order
Code Vein
Surge
Surge 2
Lords of the Fallen
Hellpoint
LET IT DIE
Darksiders 3
Mortal Shell
Thymesia
Remnant: From the Ashes
Ashen
Salt and Sanctuary
Salt and Sacrifice
Blasphemous
Hollow Knight
Death's Gambit
Death's Door
ENDER LILIES
Game inspired by BOTW:
None, because BOTW is a derivative of Skyrim and Ubishit.
In before Genshin, that game has more in common with MMOs and the combat is closer to NierA then BOTW's trash.
I hate this new trend of making an alt on your discord, saying something about a thing on Ganker you don't like, and then screencapping it and posting it, while acting like >HURRRDURR LOOK GAISH!!! ITSH A GRAND CONSPIRASCHY FROM THE ANYNOMUS!!!
Not him but Elden Ring took a few things from BotW. Elden Ring is probably the better game overall but BotW inspired it >N-NO IT DODNT TENDO SKWLSLFNH
it did
i think BOTW would work really well as a survival game. add green hell mechanics, make everything harder etc.
it would give players a reason to actually forage for stuff and drive discovery. my weapons never broke often enough to have to look for any
I own every major system for the past 30 years and will quite confidently say that BotW is by far the best adventure game I've ever played on any system ever. Maybe you learn more about games. OP is corect. BotW is peak game design.
>Peak Game Design
i agree. the game lacked in the content department but the design decisions, engine, world design, mechanics were all some of the best we have seen. A game with Elden Rings content density and BotWs design principles would finally be a game worthy of open world.
Most open world games would be better with a hubworld. Designing open world is really hard
I got bored around when I finished 2 divine beasts and 40-50 shrines.
Neat engine and tech, hopefully they actually use it to make a good game next time.
Stuff that needs to be fixed:
-unlimited (and potentially full) heals in the form of cooked foods, this needs an inventory limit, just like swords
-heals being instant from a menu in an action game
-3 weapon move sets; it's just lazy that the game has tons of weapons and they behave identically
-5 enemies + their reskins being 95% of the combat in the game
-the 25 identical combat shrines, put some fricking different enemies there, at least some guardians
-make more bosses with complex move sets like the Lyonel, it's literally the only enemy/mini-boss on the game that doesn't feel phoned in
-more runes you get throughout the game, not just the 4 main ones at the start, this is the reason why the game falls flat after the plateau
-don't make the world soo big if 70% of it will be empty and copypasta
-less 1 minute 1 step puzzle shrines and more 3 step multi puzzle shrines, I'd honestly rather have 50 good, long, meaningful shrines, than 120 ones where 80 are mediocre to awful
-proper, full length dungeons for the main quest
TP and SS were overall better games, even if they were slow at the start and full of dumb tutorials.
>-less 1 minute 1 step puzzle shrines and more 3 step multi puzzle shrines, I'd honestly rather have 50 good, long, meaningful shrines, than 120 ones where 80 are mediocre to awful >-proper, full length dungeons for the main quest
you know full well you can't have these in current year, the unwashed masses would complain how the game is impossibly difficult and that it needs an easy difficulty setting
agreed op, it and elden ring are the only games that actually understand that if you have an open world game you should make the danm world the star of the show and not make it linear like the stuff rockshit puts out
That a valley esl
it's too empty. and the intro is too long. boss fights are boring as shit except for the final one.
None of this is true.
Definitely the tutorial is too fricking long. 4 shrines for all the abilities you already know how to use on subsequent playthroughs. Boss fights are alright but god I have no desire to ever come back and play BOTW. Here is to hoping that BOTW2 will be a large improvement on the first
Shitty stamina system, and no glider from the start. By the time I get through the 4 hour long intro, I don't even wanna play the game anymore
if the intro takes you 4 hours, you might genuinely have brain damage
Not really, there was no reason to speed through it the first playthrough. It probably took half as long my first time, but it was still a slog.
>valid criticism of a game means i'm a sonygay.
okay, idiot.
It's me, the sonygay, playing your game with mods at 4k60, doing whatever the frick I want. ahahahahahahaha
overworld design*
though the dungeon in the four titans was amazing i agree
i was hoping botw2 would be a smaller more condensed world but it seems its going to be bigger and probably more empty
the plateau was cool because of that
you could glide halfway through it
I'm fine with the size, there just needs to be more npcs and sidequests
1.) Weapons break, so there is no enjoyment in finding or upgrading them.
2.) The world is huge, but there is no sense of adventure since there is nothing to find. No items to find, no weapons to find (see 1), no gear, no way to increase your character outside food buffs and a few outfits. No reason to explore in an "exploration" game.
It's shit.
Your opinion are lies and bullisit.
BotW is the greatest video game of all time and you can't cope.
How are those lies? Refute either of them. Weapons break, so it makes finding them not fun because they'll just break in a few minutes. And there isn't anything to find in the open world, so exploration is meaningless. Refute it. Go ahead.
>Weapons break, so it makes finding them not fun because they'll just break in a few minutes. And there isn't anything to find in the open world, so exploration is meaningless. Refute it. Go ahead
1) webm-related. Player wipes out an entire camp without a single weapon breaking. Now he has a frickton more weapons to pick up. Weapons have utility beyond combat. I would always keep a Flame Blade handy for keeping me warm in cold climates, or to melt ice or quickly light a campfire.
And even then certain weapons types can drastically change enemy encounters. Trying to fight a Lava Talus without any ice weapons is a whole different ball game.
Weapons will always be attractive and rewarding for players to seek out because of their functionality.
2) In 2017 BotW had more unique content than any other game. You can't go more than 10 seconds in any direction without finding something fun and engaging. Everything you do in this game helps towards your main quest of saving the princess.
You're just a child with shit taste. It's a trademark sign of ADHD people to seek instant gratification and only prioritise combat and tangible benefits of collectibles / tasks in games. They find it difficult to process any kind "experience".
>2) In 2017 BotW had more unique content than any other game. You can't go more than 10 seconds in any direction without finding something fun and engaging. Everything you do in this game helps towards your main quest of saving the princess.
The only thing you find. The ONLY thing you find that helps you save zelda is the shrines you find to get parts of a heart. That's literally it. You can go around trying to find cool shit, and you know what you'll find? A weapon that lasts 15 swings, and part of a heart. Nothing cool. Nothing original. Nothing interesting. Big open world filled with nothing but easy puzzles that give you part of a heart health bar. Wow. So interesting.
You must have played a completely different game from me. After spending the first few hours of the game on the Great Plateau (probably the best tutorial area in any game ever) here's what I did:
Found my 2nd tower
Climbed the Duelling Peaks and completed the shrines there.
Encountered my first fully functioning Guardian.
Found Kakario and Hateno Villages, each with their own unique culture, lore and side quests to spend hours in.
Caught and tamed a horse and found my first stable
Fought a Dragon on a mountaintop
Travelled to an Island which became an amazing survival challenge all on it's own.
Fighting 3 giant ogre brothers
Ran a gauntlet of enemy camps on the way to Zora City
Zora City itself
A pant-shitting stealth mission on a mountain top to collect arrows from a centaur monster
Using those arrows in a one-on-one battle with a giant mechanical beast in a lake while riding on the back of a merman
Conquering inside of the mechanical beast and subsequent boss battle
While all this is going on I'm constantly engaged with the world around me: weather and climate forces me to adapt to how I travel. The topography and verticality makes getting to destinations fun and engaging. I'm finding subterranean shrines with their own unique challenges and obstacle courses, I'm finding various types of korok puzzles, I'm stumbling into boss battles with huge Rock Monsters, Ogres, Centuars and Skeletal Giants, I'm finding myself ambushed on the road by assassins disguised as NPCs, I'm racing against time to catch falling stars before the sun rises, I'm battling enemy camps, saving and local NPCs from danger.
All of this happened to me in ONE FRICKING CORNER of the map. And none of this was a linear funneled cut-scene triggers but instead was open organic gameplay in an adventure completely unique to me.
>noooopo it doesn't count!!!
And as a reward for doing all of this you got 1.5 hearts and 3 weapons, each with 20 swings before they poof forever. Wow.
ADHD kiddies. Where's my toys reeeeeeeeeeee?!
The only thing that motivated me to play this game after the great plateau, was to find the master sword. Once I found out that shit wasn't unbreakable, I switched over PC and went to town on some mods. Frick this game without mods
if this was any other games you would fricking complain it's padding or another "fetch me twenty bear asses" quest
>BUT YOU DIDNT GET ANY ACHIEVEMENTS!
He's right though. If you could find could unbreakable weapons or power ups, that would encourage exploration. Clothing items with different attributes, that didn't take 15,000 rupees to level up. This game was a grind like no other. Remember that dude that makes you cut like 500 trees to build a town? lmao
/v/edditors consider this peak combat.
ahahahahaha.
can't make this shit up.
Peak AI design.
Here he is. 6 years of seething and broken ass emulator glitches.
Fricking hysterical.
MEANWHILE....
dial8
>Dark Souls - a multiplat on 10 different systems - won a twitter poll one time.
lol BotW has topped more polls and GOAT lists while Dark Souls barely scraped in the Top 50.
Ya seethin
You seem to care a lot more about polls than the actual gameplay. people jerk off botw like it is a 10/10. it is an 8.5 which is basically a 10 for triple A games; hence why morons call it the best game ever.
>MUH ZELDA
>HECKING OPEN WORLDERINO
Don't get me wrong I do enjoy the game and it has a lot of environmental interactions which helps disguise the pretty barren world but it isn't a 10/10
It's the best at atmosphere, so it atleast has that
I agree, the atmosphere is really good. I'd kind of expect a good atmosphere on a flagship franchise that has been coming out for 30 years but the Far Cry 3 towers in BOTW were shit.
Play modded on pc. Can set stamina and weapons to whatever the frick you want for an enjoyable runthrough. Looks and runs amazing at 60 fps too
Games inspired by Dark Souls:
Nioh
Nioh 2
FF Origins
Jedi Fallen Order
Code Vein
Surge
Surge 2
Lords of the Fallen
Hellpoint
LET IT DIE
Darksiders 3
Mortal Shell
Thymesia
Remnant: From the Ashes
Ashen
Salt and Sanctuary
Salt and Sacrifice
Blasphemous
Hollow Knight
Death's Gambit
Death's Door
ENDER LILIES
Game inspired by BOTW:
None, because BOTW is a derivative of Skyrim and Ubishit.
In before Genshin, that game has more in common with MMOs and the combat is closer to NierA then BOTW's trash.
Cope, seethe, dilate.
Don't like any of those games lol
Nioh 2 is based.
I hate this new trend of making an alt on your discord, saying something about a thing on Ganker you don't like, and then screencapping it and posting it, while acting like
>HURRRDURR LOOK GAISH!!! ITSH A GRAND CONSPIRASCHY FROM THE ANYNOMUS!!!
Not him but Elden Ring took a few things from BotW. Elden Ring is probably the better game overall but BotW inspired it
>N-NO IT DODNT TENDO SKWLSLFNH
it did
The absolute state of tendie garbage. There is an overweight manchild ITT that will unironically defend this.
Peak combat design.
great engine demo for the Full, great and big game Genshin Impact, i agree. although it was a bit empty for an engine demo.
Peak quick time event design.
i think BOTW would work really well as a survival game. add green hell mechanics, make everything harder etc.
it would give players a reason to actually forage for stuff and drive discovery. my weapons never broke often enough to have to look for any
>has never played modded botw
nah, genshin feels plastic in comparison
yeah i haven't. post mods
survival of the wild. done
damn that actually looks pretty good. 5x durability seems a bit too much but i guess it's good for playing on master mode
>https://gamebanana.com/mods/49790
BOTW is Gankeredditors first open world game, which is why so many like this game.
simple as.
play more gaems.
>play more gaems
I own every major system for the past 30 years and will quite confidently say that BotW is by far the best adventure game I've ever played on any system ever. Maybe you learn more about games. OP is corect. BotW is peak game design.
>Peak Game Design
i agree. the game lacked in the content department but the design decisions, engine, world design, mechanics were all some of the best we have seen. A game with Elden Rings content density and BotWs design principles would finally be a game worthy of open world.
Most open world games would be better with a hubworld. Designing open world is really hard
Look at all that emptiness, all the walking I can simulate! I love open world games!
Safe to say it's been canceled by this point, the constant delays are just a way to smooth out the bad news.
you autists really like that one botw2 screenshot, don't you?
Seethers are so mindbroken by BotW that they can only hope the sequel will be bad.
It won't lol
I got bored around when I finished 2 divine beasts and 40-50 shrines.
Neat engine and tech, hopefully they actually use it to make a good game next time.
Stuff that needs to be fixed:
-unlimited (and potentially full) heals in the form of cooked foods, this needs an inventory limit, just like swords
-heals being instant from a menu in an action game
-3 weapon move sets; it's just lazy that the game has tons of weapons and they behave identically
-5 enemies + their reskins being 95% of the combat in the game
-the 25 identical combat shrines, put some fricking different enemies there, at least some guardians
-make more bosses with complex move sets like the Lyonel, it's literally the only enemy/mini-boss on the game that doesn't feel phoned in
-more runes you get throughout the game, not just the 4 main ones at the start, this is the reason why the game falls flat after the plateau
-don't make the world soo big if 70% of it will be empty and copypasta
-less 1 minute 1 step puzzle shrines and more 3 step multi puzzle shrines, I'd honestly rather have 50 good, long, meaningful shrines, than 120 ones where 80 are mediocre to awful
-proper, full length dungeons for the main quest
TP and SS were overall better games, even if they were slow at the start and full of dumb tutorials.
>-less 1 minute 1 step puzzle shrines and more 3 step multi puzzle shrines, I'd honestly rather have 50 good, long, meaningful shrines, than 120 ones where 80 are mediocre to awful
>-proper, full length dungeons for the main quest
you know full well you can't have these in current year, the unwashed masses would complain how the game is impossibly difficult and that it needs an easy difficulty setting
I’m glad Ganker has no control over the vidya industry.
Take your meds, botw schizo
Genshin is much better.
>Genshin is much better.
Said nobody.
Well, soulless morons did.
Gacha shit will never be better than anything.
agreed op, it and elden ring are the only games that actually understand that if you have an open world game you should make the danm world the star of the show and not make it linear like the stuff rockshit puts out
Rockstart lets you do whatever the frick you want, unless you're talking about that RDR2 bullshit, cuz that game sucked ass
Christ, the absolute state of Nintentoddlers
peak flop incoming
*Takes ur game and improves everything tenfold*
nothin personnel kid...