With the elections coming up in 24 the left wants the culture wars to calm down. The more actual women who realize they are becoming second class citizens in their own gender to own the conservatives the worse things get for the left.
Sadly women have smaller brains than men and are driven by emotion so they make take to long to come to that realization. You can't help them either because they will freak out about mansplaining.
>Nooo what is this? A bong screaming at the camera saying that he doesn't like my politics? >Lemme proceed to seethe for over a month at this while playing pretend that it didn't matter at all
You're just pathetic at this point, if it didn't matter at all this should have been over within a day, but you fricking twatwaffles keep seething at the bong calling you out.
At least those crayons you're munching all the time appear to taste good, it seems.
>While both sides are the same, his doesn't openly support child abuse so I'll take his.
ummm... you do realize that a parent has to get the approval of a psychiatrist and a surgeon before they mutilate their child with hormones, right?
Fallout 4 and 76 are hot trash though. 3 gets a pass because it made the 2.5D/isometric to 3D 1st person jump and most people here in their 30s/40s played this as their first Fallout game.
i haven't played that shit since day 1 when it was objectively a disaster
but bethesda seems to keep doing this shit where they try to shovel too much onto your plate at once
and you know what it's like when you have too much to do, it feels like, do i even want to play this at all?
slopfield feels more like that than flopout 76 did
i came into this thread just to see if some gay leftoid was whining about chuds because someone called the bad game bad and you never fail to disappoint.
Soulslike games are formulaic and follow the same formula, even elden Lean that is open world just applies the same formula to its open world.
It targets a specific type of player, the midwit on the upper side of midwitery, that goes full sweaty nerd on the execution against dumb ai enemies in semi casual games.
Think LoL players, EU4 players, and such.
You will never see such players play a true hardcore competitive game like Quake 3.
Because they cannot play against a high tier human enemy.
They smugly arrogantly imagine they are hardcore players by learning specific ai enemy weaknesses by trial and error. Such shit doesnt fly agaisnt good hardcore players in true hardcore games.
Soulslike games are formulaic and follow the same formula, even elden Lean that is open world just applies the same formula to its open world.
It targets a specific type of player, the midwit on the upper side of midwitery, that goes full sweaty nerd on the execution against dumb ai enemies in semi casual games.
Think LoL players, EU4 players, and such.
You will never see such players play a true hardcore competitive game like Quake 3.
Because they cannot play against a high tier human enemy.
They smugly arrogantly imagine they are hardcore players by learning specific ai enemy weaknesses by trial and error. Such shit doesnt fly agaisnt good hardcore players in true hardcore games.
It is hard to take serious a group whose greatest victory was Tortanic.
A game that has made close to 2 billion dollars. Howler monkeys make more cogent arguments than your average Gankerirgin
>game is bad because a clickbait ragetube video
let me clue you in about something
the people who make these videos don't play the games, they get their footage from other people who also don't play the game, and they get their opinions from front page reddit drama
btw you can setav speedmult to 500, and then just use walk if you want to go slow instead of typing the command. walking at speedmult 500 is the equivalent of running at 1x speed
If game is popular on the gamepass shouldn't it mean that there will be interest in it on the other platforms? Google? Twitch?
I guess those mystical gamepass users dont need to use such platforms.
Except in india.
starfield is less popular than bg3, but what of it? ad populum is a terrible stance to stance your opinions with when it comes to essentially bootlicking corporations. you have not done anything to enjoy the merits of BG3 nor Starfield, you're just a dumb consumer. they don't go into your resume, and their achievements aren't your achievements. you are just a useful idiot bootlicking corporations with that reasoning.
back to the original point of trying to gaslight and slander people disliking starfield as a minority in an attempt to damage control.
>it's bad because people on Ganker say it's bad
yes, just like 99.9% of games that arent dark souls or some random 20 year old game people here wank
8 months ago
Anonymous
yes. starfield isn't a bad game, and dumb people like you trying to ad populum as an argument is all the proof i need
8 months ago
Anonymous
Do you honestly believe that blatantly lying after being destroyed with facts and logic will attract followers to your cultist feminist side? Oh boy I have news for you.
Some anon tried to tell me the other day that a certain fan favorite developer made a game called Shadow Tower and unironically believed it was the best game they ever put out
Game recieved a sweeping average of 4/10
Lmao
I didn't read it all, but someone who say: >Player having control of their destiny is good... >...but there should be consequence to what they do
Can't be all wrong.
I hate games where you just roam around like what is best described as a self-insert powerleveling mary sue.
It is perfectly useful for what it is used for.
If it takes you more than two letters to answer the question " Can men get pregnant?" you are woke.
If you think that systemic racism is wrong and the best solution is to implement systemic racism then you are woke.
If you think men who identify as women belong in in womens sports then you are woke.
Throw in indulging the mentally ill with their pronoun non sense and you get the picture.
bg3 is more "woke" but it's doing swimmingly, no real person in the world cares about the culture war nonsense
Not really. Foisting the the latest new internet leftist shit on people is what woke refers to now. Whether it's putting in trans options or ads that only depict white guys as criminals because having a black guy even once is "reinforcing stereotypes." It literally just refers to engaging in absurdity in a misguided attempt to please their current favorite groups in their hierarchy. Incompetent people and companies love jumping on the woke band wagon too because it gives them a shield against criticism automatically. >No our game isn't shit, people are just mad that we made everything gay
>left/right politics
i suppose the word matters if you are into that kind of thing, but it doesn't matter to real people. any person you see unironically using that word is most likely some snake oil salesman with 10k followers.
8 months ago
Anonymous
You are very mistaken about the " nobody cares about woke shit" assessment. Hell the backlash turned gay pride month into gay pride half a week.
Even Starbucks backed down.
The right has figured out there is nothing wrong with cancel culture.
8 months ago
Anonymous
?
8 months ago
Anonymous
moron
8 months ago
Anonymous
How long was it celebrated this year? Starbucks ordersd all pride decorations taken down before the first week of pride month was over.
The right has learned to not be shy about flexing their economic muscle to impose their will.
As long as corporations like money the right will win that fight
8 months ago
Anonymous
you said pride month was 1 week?
8 months ago
Anonymous
moron
8 months ago
Anonymous
For years nobody would have dared to take down pride month crap. Now it is down almost as soon as it is put up.
Hell the NHL banned "cause" practice jersies just to get out from under the pride crap.
The good and decent people are starting to take the Country back.
8 months ago
Anonymous
stop lying
?
8 months ago
Anonymous
Nobody wanted to be the next Bud Light so they hid the pride shit quick this year.
They are wise to not upset the good and decent people of this Country.
8 months ago
Anonymous
u said pride month is pride week but its not?
8 months ago
Anonymous
Even Starbucks bent the knee. The good and decent people are winning. Hell even Bethesda pulled the rainbow flag after a week.
8 months ago
Anonymous
you were caught lying plain and simple, not a single person in this thread can trust a word you say
8 months ago
Anonymous
Do you think Starbucks kept the pride stuff up for the whole month? No they are just as scared as everyone of getting the Bud Light treatment.
Degenerates are being put in their place and it is glorious.
8 months ago
Anonymous
bla bla bla
explain why you tried to lie lol
8 months ago
Anonymous
Did I lie about Starbucks backing the frick down? Nope.
The NHL?
It is fun watching you try to get the upper hand though. You are a plucky one I will give you that much.
Any time you want to wave the White flag just start hurling insults so everybody knows
8 months ago
Anonymous
you lied and were caught in the act
fool me once, shame on you, fool me twice, shame on you
8 months ago
Anonymous
The NHL reinstated " cause" practice jerseys?
Degenerates are being brought to heel and put in their place. America is healing. The good guys are winning again.
8 months ago
Anonymous
Oh no not Starbucks lmao keep seething about gay ppl
8 months ago
Anonymous
BG3 is doing well for a turn based game. It isn't on the same level as the big boys.
8 months ago
Anonymous
its the biggest game of this year lol how is it not doing well
8 months ago
Anonymous
FF16 sold a hundred million copies, BG3 is pathetic in comparison.
Yes I am here and still puzzled about what I am supposed to be upset about.
8 months ago
Anonymous
Stay mad
8 months ago
Anonymous
It is mildly annoying that you don't even know what I am supposed to be mad about.
8 months ago
Anonymous
I'm not your therapist
8 months ago
Anonymous
You should at least know why I am supposed to ve mad if you accuse me of being mad. The tide has finally turned and degenerates are on their heels. I am actually quite pleased with how things are going.
Na I'm pro troony because it pisses off the feminists. Feminism has, and still is, doing more cultural destruction than anything troony or nig related.
Not really. Foisting the the latest new internet leftist shit on people is what woke refers to now. Whether it's putting in trans options or ads that only depict white guys as criminals because having a black guy even once is "reinforcing stereotypes." It literally just refers to engaging in absurdity in a misguided attempt to please their current favorite groups in their hierarchy. Incompetent people and companies love jumping on the woke band wagon too because it gives them a shield against criticism automatically. >No our game isn't shit, people are just mad that we made everything gay
main bad guy in starfield is black, main bad guy in HZD was also a black guy. your narrative is really dumb when you spend more than 10sec thinking about it.
No main characters should be black. Wokeslop loves making head villains black because blacks are so fricking smart. It’s normal criminals who can’t be. Remember, woke means bizarro world.
Tell that to Bud Light. The woke backlash is getting stronger. They were sure they would weather the storm and recover. They aren't. Now they are staffed to do a billion dollars while taking in 750 mil. The brand is losing money. They have to start firing people soon to survive .
Money talks and the left is made up of broke ass kids. Corporate will bend the knee to the right or face the consequences.
>Tell that to Bud Light.
Every burger 'beer revolutionary' started to buy different brand but guess what, the BIG DADDY COMPANY owning those other brands is still the same.
Fricking bunch of morons think one disgraced trade mark somehow means they won while paying money to the same large company as before.
BG3 is the perfect kind of game for Ganker because it's extremely easy and full of shitty pandering. modern Ganker has tastes basically identical to reddit, except that Ganker also hates anything that doesn't run on a 1080ti due to being overwhelmingly poor third worlders.
Just because the game isn't on Playstation doesn't mean other people aren't playing it and talking about it
Discussion about a Bethesda game on Ganker? MUST BE SHILLS!
Christ you homosexuals are so annoying, wokeness has absolutely nothing to do with why this game is bad. For example, The crimson questline isnt dogshit because everyone is a gay, its because everyone is an absolute butthole. Not a single ounce of wokeness is in that questline you tard.
BG3, your moronic semantics isnt going to change the central issue. Its not wokeness. Its fricking Emil who thinks we have the attention of a goldfish and the intelligence of a 5 year old.
emil wrote the constellation, not the main faction stuff which is the heart and soul of Starfield, which i am very much fond of, and it left me wanting for more.
the UC was written by will shen i believe and FC by emil. i would be surprised if he had anything to do with the colony war or the history of the settled systems. i found so many things i dislike in the FC faction than in the UC or the other world building stuff.
Emil is still the lead quest director, he has a say on everyone questline. They all need his okay.
8 months ago
Anonymous
so you are saying he changed everyones work, instead of making sure anything problematic is solved at the onset? because the finished result is still the same, you are either saying he wrote UC and the history of the settled systems, which means he is a competent storyteller, or that he had no hand in the breadth of the creative decisions undertook by the narratives, which is what i said
>bg3 >can kill any single character which is "woke" >can laugh at the face of very "woke" comment >woke
>starfield >all woke characters are essential >deal with it chud >muh emil
Yeah, yeah. And emil himeslf not being fired on the spot after fallou4 (wait who wrote fallou3? if it was him he should have been fired back then) has nothing to do with company being infiltrated by woke writers and designers? Right?
>>2nd in command is literally a blakk wamen
And shes an absolute c**t, like literally the worst person in fleet. Last time i checked wokeness was about making minoritys perfect angels, not buttholes.
Yeah cause shes DLC bait, Like most things in this stupid game.
8 months ago
Anonymous
Not him but the only real DLC bait is house Va'ruun. The Crimson Fleet b***h is just alive to explain why there are still soemwhat organized Crimson Fleet straggelers in space following the end of the questline.
>For example, making a handheld Nuclear Bomb Launcher, what the hell? In Fallout, people are meant to be scared of the bombs, nukes, anything radiated. Really scared.
what fricking drooling moron wrote this?
there's posts in there using the awful nonsensical writing of OWB as a reason to why fallout 4 le bad, which just lets me know what kind of cretin was making those dogshit posts
All of these meme images are dumb,but this one has always taken the cake for stupid
-The Institute is replacing people with synths to serve as spies and agents on the surface to keep the surfacers under Institute control.
-Shaun built a synth duplicate of himself to give to his parent because he was an elderly man, dying of cancer, who rergeted never getting to know his parent/spend time with them as a kid and his misguidedly thought giving them a synth child version of himself would make amends for that.
-Its explicitly explained on shuan's terminal that he intentionally didn't bring bring his parent to the Institute because he wanted to see what kind of person they were, and if they would come after him of their own volition.
-The railroad wants to destroy the Institute because the Institute will not stop messing with the people of the surface,and even the sytnhs agree that no one should have the power to make more synths like the Institute does.
-the Institute killed everyone else in the Vault because they needed related DNA to their primary subject(Shaun) to use in case Shaun died, and none of the other people in the Vault matched this. Also, the Vault was designed for everyone to die in the cyro tubes eventually anyways, and the Institute lacked the resources to take them all in, so it was a mercy killing.
-This image is wrong that FEV was shot up into the air by West-Tek getting hit. All FEV was moved out of the facility before the war, and even Chris Avellone said no such thing happened in the Fallout Bible
-The Institute Teleporter is smaller, and more efficient then Big MT.s, and can work across a longer distance also.
-The Institute was never in competition with Curie since they neevr tried to cure all disease
etc. etc. All of these images are beyond moronic since they all purposefully lie, or misrepresent, what actually happens in these games to try to find narrative issues where there are none.
People who want build variety care. Not everyone wants to be railroaded into being "bootleg Firefly spacer dude" or "bootleg Firefly spacer dude but now he's also an "assassin" (gets spotted by like basically every enemy because stealth a shit"
Sure you can still focus on tech or science or strength perks, just not as much meele who cares
You're the demographic they're hoping to reach. Just some meat sack with money ready to consume whatever Bethesda brand product they churn out.
It's not a bad game by any means. It's just not amazing. There is absolutely nothing that drives me to explore the game other than hopping from quest point to quest point. Elder Scrolls and Fallout never missed that sense/need for exploration.
-Who would've guessed in the future, when everyone is wearing space suits make to not only withstand extreme temps, and zero atmosphere, but also high impact weapons and energy beams, that trying to PUNCH someone isn't effective.
-Starfield has pretty much the same list of legendary effects as Fallout 4 does, which is to say a lt more than 5, let alone "repeated for every item"
-Wow, some weapons(those that are used more in the stetting) are easier to find then weapons that aren't used as much! Who would've guessed!
-Stealth works perfectly fine. I got through the entire ryujin questline without being caught once. Seems like a skill issue.
-Again, who would have guessed that in a far future with guns most people aren't in situations to be taken down by melee!
-Space is empty anon. I'm not sure if you know this. And with FTL travel you would be i nthe middle of the most populated trade route in the setting and see no one since they are all going FTL. The only times/places you would encounter anyone is immediately around planets. Either because they are populated, or because they stopped there to let the drive cool off. No one just flies around at sub light speed in space because that's actually moronic.
-Gore was only in Fallout 4 to serve as more juxtaposition in the setting between the ideal future they imaged, and the horrible future they got. A game like Starfield really has no need for gore.
-The vast majority of RPGs don't even let you ATTACK friendly NPCs, let alone kill them, unless they turn hostile as part of a scripted quest trigger. Skyri having essential NPCs is no different than most other RPGs.
-All the buildings in places like New Atlantis, Akila City, Neon, etc, are enter able, and there's like 20+ of them per city. Theres more buildings in the major cities than Skyrim so you're just wrong here
-Stop picking up every item like some ADHD moron and you wont be over encumbered.
>runs below 60fps on a 4090
this is one of those morons that plays everything on 4k maxed out without realizing that the benchmark for 4k increases with every game release
i am surprised you so readily take ownership of a comment that has a criticism that says "reddit writing", the good side of being a moron anonymously is that you can just pretend you never said it
yeaaa, now show me an actual use in gampelay beside making dominos effect, something that make me say, woow this is really an unique gameplay mechanic and not a fricking gimmick that I will not use and has 0 impact on the game
Starfield really is an impressive technical achievment but no one would call it a good game.
8 months ago
Anonymous
I think it’s a good game 🙂
8 months ago
Anonymous
wdym its a good game, most people agree even despite all the sad attempts at review bombing and media railing against bethesda and microsoft which have nothing to do with the quality of the game itself
8 months ago
Anonymous
>its a good game, most people agree
What makes you say this when it doesnt have good scores from critics or users
8 months ago
Anonymous
i thought it had 85 or something metacritic which is pretty good
You stupid fricking Indian shill you obviously haven't played the game cause it takes a whole fricking second+ to pick shit up.
so you think that picking up things faster is what causes the physics object to interact with the enemy bullets?
8 months ago
Anonymous
Bethesda drones are like marvel movie watchers yelling "Wakanda Forever" and crying and shitting when they see spiderman show up. They do the same for the hilarious bugs and memes like "arrow in the knee" and hundreds of cheese wheels! At this point they are worse then star citizen, cdpr, and blizzdrones.
8 months ago
Anonymous
Starfield really is an impressive technical achievment but no one would call it a good game.
people were doing this in fallout 3.
i remember finding an article about some player filling their megaton home with nuka cola, and i remember it because it wasn't me but i did the exact same thing except it was nuka cola quantum
show a modern game that handles tens of thousands of actors with their individual physics beside starfield
or lets u do this
lol I love how Toddgays have to resort to stupid shit like this to shill the game because they know the core story/exploration experience is so utterly garbage
the "core story" is the faction conflict between UC/FC and its done better than any prior attempt at world building at bethesda.
i honestly think most people just look at the dumb time travel shit and write the game off, but that's their loss.
Do you honestly believe that blatantly lying after being destroyed with facts and logic will attract followers to your cultist feminist side? Oh boy I have news for you.
what have i lied about? starfield isn't a bad game nor is it hated by the majority or whatever you tried to claim. feel free to prove me wrong though
The funniest cope about Starfield is that it was made by shitskins and diversity hires when it's the exact same people making the exact shit games as before. If you think starfield is in any way woke, you're literally mindbroken by some 50 year old dude writing the most milquetoast everyone gets along shitty writing ever.
Fallout 4 was bethesdas most soulless trash at the time it released.
And now Starfield is.
They are on a perfectly downward trajectory. I think the dialog options in Starfield are somehow more offensively bad than Fallout 4. Literally none of it matters, in every dialog there is one option that advances the plot and its usually available right off the top. All the rest of it is simply there as window dressing to make it look like a dialog tree.
>Literally none of it matters, in every dialog there is one option that advances the plot and its usually available right off the top. All the rest of it is simply there as window dressing to make it look like a dialog tree.
So like other RPGs like New Vegas where most dialogue options are you just asking questions to get more information and the one(generally at the top) progresses the conversation?
Not good ones.
In Witcher 3 your prior actions in the game determine your ability to affect the outcome of later dialogs, there are multiple outcomes, sometimes with drastically disastrous results based on your choices and actions.
>6 MILLION players >1 BILLION in revenue projected over just the first couple years >Still mostly positive ratings on steam, even post review-bombing
ENTER THE KINOFIELD. People don't think it was 'always bad,' anon. On the contrary, Bethesda and the players both won BIG.
Remember to thank Fabio for this.
It's possible that they could have ridden this wave with ironic toddposting, but Fabio's unrelenting autism has completely torpedoed that.
A toast, I say!
there hasn't really been a single "reputable" eceleb talk about it
most of them are probably waiting for the definitive answer on what they can pass as a "valid" opinion, since it's currently unclear if it's one of bethesda's best games or an ambitious step ultimately too far
Bethesda is a company kept alive entirely by nostalgia.
The only people who still think Oblivion is an amazing game are the ones who played it when they were kids. Same for Fallout 3, Skyrim and now Fallout 4 too.
Anyone that arrives late to the party and look at any of their games without rose tinted glasses will see how flawed and shallow they actually are.
Then why is there no competition to Bethesda games? Where is my dozen of RPGs in space setting? Why was I starving in-between Mass Effect 3 and Starfield?
>Then why is there no competition to Bethesda games? Where is my dozen of RPGs in space setting? Why was I starving in-between Mass Effect 3 and Starfield?
NTA,
Beware of the moving goalpost here.
There is plenty of competition for fantasy RPG, including free-roaming with character editor (IMO that style is overused and poor design).
But space RPG were rare unfortunately a niche. I'll also argue Sci-Fi take more effort because people will complain about stuff like vehicles or tech-related inconsistencies.
Games are market driven and AAA studio bet on the surest market.
You'd think Star Citizen proved there was a lot of whale to mil... I mean lot of interest in space game. But it take time and money to get on a new market, often it only happen after someone else made a blockbuster and now everyone try to bank on it.
ps: not that Starfield look AAA tier anymore, IMO Bethesda problem is that they've not used their money to truly improve their engines or innovate and simply did more of the same.
>IMO Bethesda problem is that they've not used their money to truly improve their engines
Not him but Todd has repeatedly said the reason why Starfield took so long is because they put so much effort into the engine updates for this game, and that they took a lot longer then they thought they would.
An absolutely massive amount of time and money was dumped into the engine for Starfield. More so than any other game they've done.
>IMO Bethesda problem is that they've not used their money to truly improve their engines
t. moron with zero evidence and all feelings
>An absolutely massive amount of time and money was dumped into the engine for Starfield. More so than any other game they've done.
I'll gladly change my position from "they did nothing" to "something went wrong" because it feel much of the same.
Not even asking for vehicles but they really should have considered the game design limit of having every POI at walking distance and worked around it.
I really should give Bethesda lot of good points for daring to make that entirely new setting, but since them it feel too long, too little.
the size of the locations is not really a big issue, you could easily remediate that by reducing the POI density, the main issue people have is that there isn't enough POI variety... all SF really needs to elevate itself from mediocre to great is adding abunch of visually distinct POIs and maybe something like the legacy dungeons in ER, you could have the entire planet be a unique POI that doens't return once you've seen it for example. all the groundwork is there.
8 months ago
Anonymous
I do prefer quality over quantity. So it WAS the moment for Starfield to shine.
Procedural generation is necessary with Sci-fi where you are expected to cover LOT of terrain, which is also why people typically expect vehicle.
The problem is when you are more interested in pretending to be "infinite POI" with procedurally-generated missions or mass-produced one by subcontractor than having quality.
You end up making "contents" losely tied together by a leveling system with generic and/or badly balanced skills system that keep you busy but don't mesh organically.
>Not even asking for vehicles but they really should have considered the game design limit of having every POI at walking distance and worked around it.
The game engine has been able to support vehicles since Fallout 3. Bethesda just chooses not to do it because Fallout's landscape doesn't work for it(neither does most of Starfield's for that matter), and it makes it too easy for people to drive past locations which defeats the point of having explorable locations.
And Todd has said it taking time to walk places is part of the point. space is empty, planets are supposedly to be pretty empty with places really far spread out.
>And Todd has said it taking time to walk places is part of the point. space is empty, planets are supposedly to be pretty empty with places really far spread out.
Meh, to me that's more of a pretext to "keep it simple" (vehicle would open a precedent they need to stick to) and I'd accuse them of worse if fast-travel wasn't standard: fake longevity
And that's a disputable game design anyway.
IMO you'd make prettier place if everything wasn't a walking distance. If you can procedurally generate mountain/forest you can make breathtaking environment where all you did is position the POI and the road leading to it. If the road is too long, then you add a game mechanic to cover it.
Fallout is post-apo so rare-tech and nothing working is a good justification for walking.
Starfield, you'd have to use something compatible with NASA-punk, the difficulty being to keep it from overriding the main game loop, something that can be easily disabled to enforce FPS combat.
Whatever, the train have passed, walking as a NPC head.
8 months ago
Anonymous
i've said this earlier but my main gripe with starfield was the lack of clear indication between the misc quests that are more or less fetch quests and ones that should be hihglighted as a "play this quest", such as first contact or the FC/UC joint operation. massive portion of all available content in the game is skippable, so it was frustrating to me as someone who likes to explore all possible content to realize i am mostly just running down a check list of fetch quests made by junior developers instead of the good stuff. and even the good stuff was often underwhelming, i wanted first contact to explore more potential outcomes, i wanted some quests like the resort for criminals to be more expansive.
in the end i didn't much care for the procgen planets, after you realize they're just repeating the same more or less you realize there is no point in going to them beyond checking if the "(...)" symbol on the planet has a real unique location or not
8 months ago
Anonymous
I'd argue it's because Bethesda-type of free-roaming have always been to let the all-powerful player do whatever he do in any order, all quests are distinct and can be done in almost any order, at any level. Any action you do have little to no repercussion and you can always reverse it go back to other quest.
That's IMO the major failing point of such free-roaming RPG.
Sure you have your 100% custom characters who can become anything you wish to roleplay as. But you must roleplay because there's no narrative structure keeping the player into the role, it's a supermarket of small quests coded on a budget.
I understand why developers do that, it's much easier to have separate teams create contents that can be added without effort at any points. It's also less risk because the players have tons of choices and can ignore anything they don't like. But it's also not conductive to epic fantasy. Hard to feel like you are on an incredible quest when doing fetch quest.
8 months ago
Anonymous
What you see as the flaw I see as the selling point.
>Not even asking for vehicles but they really should have considered the game design limit of having every POI at walking distance and worked around it.
The game engine has been able to support vehicles since Fallout 3. Bethesda just chooses not to do it because Fallout's landscape doesn't work for it(neither does most of Starfield's for that matter), and it makes it too easy for people to drive past locations which defeats the point of having explorable locations.
And Todd has said it taking time to walk places is part of the point. space is empty, planets are supposedly to be pretty empty with places really far spread out.
>pic
BG3 had such an insanely successful marketing campaign. I never looked at the trailers or any marketing for the game but for weeks I couldn't stop hearing about the bear sex marketing ploy. They also had twitch drops I believe. Starfield on the other hand was virtually silent besides the Direct. I wonder why honestly. Didn't FO4 have an extensive marketing campaign prior to launch? I remember the hype from the fake website, and the "dead air" broadcast. Starfield just had those animated shorts that I didn't even bother looking at.
>Didn't FO4 have an extensive marketing campaign prior to launch?
No, it was announced at E3 2015 and then released in November 2015. Todd himself said he hates long wait times between announcement and release. Starfield was different due to the Pandemic and Microsoft giving them extra time that Zenimax wasn't willing give them. Zenimax wanted to do the whole 11/11 meme again.
Animals are broken into Predator, prey, and scavenger types. The scavenger types are usually the hardest to find as they are small and if there is any undergrowth near impossible to see without a scanner.
If you are having no luck kill a prey animal or find a dead one and the scavengers will show up.
If you are absolutely having no luck finding an animal search an area with the Coast label. They are probably in the ocean
My outpost doesn't even have a bed. It's crafting benches and displays of armor/weapons. My character doesn't trust anyone and only ever sleeps on his ship in space.
>finally
nah dude, it's a never ending cycle. For everyone who's seen this shit 5 times already there are three 12 year olds for whom it'll be the best shit they ever played and they'll defend it until they get disillusioned as well but by then there'll be a legion of new kids obsessing over skyrim 3
I can't wait for proper modes to go full autistic. What I need asap:
1) survival mod (drink,eat,sleep, upgraded afflictions)
2)fuel mod for ship
3) reworked economics so I would actually need money
4)reworked difficulty so that everyone would die from one-two bullets
all the functions for a very punishing survival system are already in the game engine, you basically just need to go into the files and flip the switches
all the functions for a very punishing survival system are already in the game engine, you basically just need to go into the files and flip the switches
we know for almost certain he3 was supposed to be a core system
most likely scrapped because playtesters complained about having to plan and think about your grav jumps, now it's essentially just reduced to a loading screen
>indian studio does outsourcing for starfield >VERY INDIAN GAME SAAR SAAR SAAR >Indian studio does outsourcing for BG3, quite literally the exact same indian studio >NOOOOOOOOOOOOO ITS NOT INDIAN ITS 100% WHITE REEEEEE REEEEE REEEEEE
don't kid yourself. it's already a huge success for them. it's getting multiple DLC expansions and the "complete edition" will sell gangbusters once that's released as well.
It's okay to enjoy shit games anon. I enjoyed dark souls 2 but I am not pretending it's a good game
8 months ago
Anonymous
Starfield is better than BG3 in basically every aspect
8 months ago
Anonymous
Factually incorrect, sorry
8 months ago
Anonymous
wrong
I agree
And even then it is still infinitely better than Starfield sloppa because there were at leas an attempt to make an actual game which is responsible to players action instead of slapping some f4 assets together and moving them to space.
Curious, innit?
almost zero fallout 4 assets were reused in Starfield
when you have to lie about a game to try and shut on it you may just be wrong
8 months ago
Anonymous
You pajeet shills are mentally ill with your dishonesty
It has blatant f4 guns
It has blatant f4 animations
It has blatant f4 inventory
You know what I am not gonna bother and list another 100+ things
Kys dishonest piece of shit
I hope all games you like will turn into starfield
8 months ago
Anonymous
>It has blatant f4 guns
list 1 >It has blatant f4 animations
standard industry practice, bg3 reuses tons of dos1-2 assets >It has blatant f4 inventory
except it doesn't? the inventory in fo4 is the pip boy, which doesn't exist in starfield.
how can you be so mad about a game you know so little about
8 months ago
Anonymous
>It has blatant f4 guns
name one >It has blatant f4 animations
show one >Kys dishonest piece of shit
the only one being dishonest here is you
8 months ago
Anonymous
The equinox is literally the laser rifle you dumb homosexual
8 months ago
Anonymous
>different model, sounds, animations, effects, everything >it’s literally the same!!
wrong, try again
8 months ago
Anonymous
looks nothing like the equinox
you claimed people are "shills" but you can't get a single fact right and are just making shit up about the game. again. why are you getting mad about a game you know so little about?
BG3 is insanely buggy and unfinished and missing half of its promised features but gets a pass because they frontloaded some good presentation
gamers are the easiest cattle to trick ever
It is buggy and unfinished but with polish and definitive edition it will easily be a 9.5/10, and GOTY. No amount of polish or updates will make starfield good. Game is trash, and anyone who says otherwise is coping/pajeet shill.
i've never seen anyone that says "cope" to not be the ones coping themselves, if anything starfield has better prospects for turning out to be a great game since it isn't defined as rigidly as bg3, which is now a done and dusted deal and larian has no proven track record of fixing writing mistakes after development. BG3 even lacks an epilogue which bg1-2 had
I agree
And even then it is still infinitely better than Starfield sloppa because there were at leas an attempt to make an actual game which is responsible to players action instead of slapping some f4 assets together and moving them to space.
Curious, innit?
This is where any real discussion dies because it's obvious you, and at least half of the people shitting on Starfield haven't played it because instead of having actual critism you just say something lazy like 'it's not a actual game, it's just FO4 assests in space"
Even if it's mediocre it's still worth playing and will get better with mods, so instead of trying to dismiss it entirely why don't you save up for a PC you homosexual
that's the easy part. now we have to admit cdpr has always been bad except for the first game which most witcher fans never played. we also have to admit piranha bytes is garbage too except for the second game
Skyrim and F4 are solid because you can actually explore even if the actual gameplay is dookie
Garfield still has shit gameplay and manages to gut the exploration and events.
With Morrowind they've learned that they can make popular games. With Oblivion they realized that the more they dumb their games down the bigger the appeal will be. And Fallout 76 didn't humble them down enough because online games with microtransactions earn a lot of money even if they are absolute shit.
Why on Earth would they take anything from Alien Isolation, Hitman, Red Dead 2, of Far Cry 5, when none of those games are anything like Starifeld(aka an RPG)
Thats like saying CoD needs to learn from Minecraft.
>RPGs aren't RPGs
Did you miss your scheduled meds?
Calling yourself an RPG doesn't make one an RPG. Starfield is not an RPG for example.
You wouldn't be able to define RPG
Go on
Try
Define RPG
8 months ago
Anonymous
Game which is build around allowing player to roleplay his character in a way he wants and has mechanics which support and expand such experience. Starfield is not an rpg because bethesda railroads players character into 1 type of a good guy without giving options to express any other type of character. Bg3 is an rpg because it supports different kinds of characters with choices, dialogues and world reacting to them in a genuine way.
8 months ago
Anonymous
>Bg3gay
opinion discarded
8 months ago
Anonymous
He presented an argument, not opinion, you fricking moron.
8 months ago
Anonymous
Perhaps you would have known what RPG is if you ever played one. Sadly (for you), such possibility doesnt seem possible.
8 months ago
Anonymous
starfield has choices as well, but honestly bg3 and sf are both terrible RPGs, they're more or less both "sandbox RPGs", where the interstitial gameplay serves as the meat and potatoes of the breadth of the gameplay, and maybe 1% of the time is spent considering, executing and then seeing how your choices affect the game, like a "true RPG" like FONV lets you do. there's still a lot of crap collecting and leveling up in FONV but it's maybe 50% of the total gameplay time, in SF and BG3 that crap collecting and leveling up like you are playing an MMO is about 95%
I felt Skyrim was a boring snoozefest when it came out back in the day, you pretty much had to be underage and it had to be your first RPG to enjoy it.
People will forget when the next Elder Scrolls comes around. It'll be the same exact shit but this time its good and exciting because it's part of the [recognizable brand] franchise that they know and like
I for one couldn't be happier to see BG3 drive a cold knife deep into the heart of Microsoft. First the game wasn't allowed on the Xbox because Series S is a crippled console that they didn't want to support co-op and then was the Metacritic and user reviews pouring in overwhelming success for the company. Only for Microsoft and Bethesda to limp out a cold B tier game if you tolerate Bethesda jank, with the public seeing for what it was another outclassed Bethesda game. If only Xenoblade 3 released this year it would have been a pure feast on the corpse of Microsoft and Bethesda Games Studioos.
flirt options in RPGs are always shallow shit that you can ignore and not miss anything. it's the lowest and cheapest form of player empowerement, which is a terrible trope in RPGs.
>BRO STARFIELD IS GOOD >Not one single campaign choice makes any difference ever
Lol, lmao.
Its easily the worst RPG Bethesda has made, and 5 years behind every modern RPG. The amount of scapegoating and shitposting trying to pretend its good is hilarious.
amount of endings is not really worth caring about, what you want to care about is the depth of world building and how the game lets you interact with it. take fo1 which has about 2 endings total but is lauded as one of the best entries in the genre.
Same people who like endlessly walk/flying around the barren worlds of Minecraft and No Man's sky, seeing the same terrain/small villages over and over. Aka, a shit ton of people
>do something else that's integral to surviving like eating, sleeping, drinking, fricking >feels good >breathe >doesn't feel like anything >stop breathing >hurts like frick and you die
Breathing is fricking gay when you think about it it sucks ass
The way Starfield does it? Nobody. There's nowhere near enough variation to make exploration rewarding.
Same people who like endlessly walk/flying around the barren worlds of Minecraft and No Man's sky, seeing the same terrain/small villages over and over. Aka, a shit ton of people
In minecraft, you can run through a dozen villages and each will look different, even varying depending on the biome, and each one will have different NPCs and trades. In NMS, there's a stupidly huge variety of biomes to encounter, with randomly determined features that could be exploited or that just add flavor, and occasionally unique fauna to hunt down (that you can now take with you as a pet to show off at the anomaly).
Starfield has zero variety and zero reason to explore any given planet. Every abandoned UC listening outpost is exactly the same as the last, even down the mine placement and enemy spawns, and your choice of biomes are just "some climate on Earth, but with alien fauna" and "dead space rock" with or without hills.
It's a dead fricking game even for procedural content addicts like me.
> there's a stupidly huge variety of biomes to encounter, with randomly determined features that could be exploited or that just add flavor, and occasionally unique fauna to hunt down (that you can now take with you as a pet to show off at the anomaly).
So literally whats in Starfield then?
There's nothing to exploit and the "flavor" amounts to "non-interactive map feature, sometimes with some random loot piles".
You're shilling up the wrong thread, bethesdrone.
>There's nothing to exploit and the "flavor" amounts to "non-interactive map feature, sometimes with some random loot piles".
Except plants, wildlife, and planetary features, that are useful for outposts, which in turn harvest resources for R&D, which in turn feeds into the weapon/armor mod and food/chem creation systems.
Outposts are pointless, the resources you get for making mods is going to wasted on making more outposts instead. Just going to a shop and buying all the resources you need is more then enough.
8 months ago
Anonymous
> I can't figure outposts out so they must be useless.
Stick to Obsidian games kiddo.
8 months ago
Anonymous
Its amazing you think this is a good argument, when i fricking managed to do all the research and make all the mods i needed just by buying up resources at the store.
8 months ago
Anonymous
You still think you are making good points don't you?
Except it's fun to go around and shoot shit, plus you get xp for looking around which feeds into a combat system which is more interesting than any of the gameplay in nms so
minecraft is a game made with block geometry, its not a space game or an immersive game
NMS i never see people talk about and if they are talking about they are showing the ship combat, again not at all the aesthetic starfield is going for and has going on for it, which is supreme comfy times just exploring planets in your cool space ship and finding cool places to build outposts on and so on.
The plan is to fill out the worlds with future dlc. They said they want to support this game for 5 plus years, so get ready to be milked. Instead of properly making a good game, they are going to give you the quality bits piece by piece.
>Whats the point of having endless empty procedurally generated planets? Who is the target audience of such content?
The way Starfield does it? Nobody. There's nowhere near enough variation to make exploration rewarding.
[...]
In minecraft, you can run through a dozen villages and each will look different, even varying depending on the biome, and each one will have different NPCs and trades. In NMS, there's a stupidly huge variety of biomes to encounter, with randomly determined features that could be exploited or that just add flavor, and occasionally unique fauna to hunt down (that you can now take with you as a pet to show off at the anomaly).
Starfield has zero variety and zero reason to explore any given planet. Every abandoned UC listening outpost is exactly the same as the last, even down the mine placement and enemy spawns, and your choice of biomes are just "some climate on Earth, but with alien fauna" and "dead space rock" with or without hills.
It's a dead fricking game even for procedural content addicts like me.
>The way Starfield does it? Nobody. There's nowhere near enough variation to make exploration rewarding.
I'm not against procedural generation for scenery but one victim of procedurally generated content are Exploration autist. There's no longer a value in exploring a POI if those are procedurally generated and typically lower in quality
id be a much bigger fan of the game if they narrowed the scope on the amount of side content, focused more on making quality side missions and kept it linear, i even had a thought that the game could've been episodic, with no personal ship of your own, and instead you move with whatever outfit you're currently working for from planet to planet.
the way the game is, a lot of the side missions and procgen exploration feel decidedly poorer in quality than the faction stuff. i guess it's intended that way but i just wish so much of the game wasn't made with second screen content in mind.
You tell me,
It's not a popular opinion I think a free-roaming game could do great thing by ...not using fast-travel/infinite storage and making several storylines that happen on the same giant map. A concept would be that you chose from the start to play a Storyline, which let you customize your character but put some limit over what you'll be playing (ex: evil cultist becoming arch-demon, male/female, warrior/mage/archer, evil choice and loot only...etc).
Kinda like "Might and Magic:Dark Messiah" but over an open world.
What you see as the flaw I see as the selling point.
>What you see as the flaw I see as the selling point.
I'm rather open-minded so I bet I would still see your selling-point as under-performing.
The 100% free-roaming open-world with plenty of distinct quests is an UNIQUE distinct style of game that absolutely deserve to be exist.
But game studio copypaste oldschool game mechanic, have budget constraint, marketing imperative and fear above everything else a backslash for not offering the same "liberty" another game have, even if "absolute freedom" start looking the same as unfinished-game in dev-mode.
Bethesda hasn't "always been bad", they just peaked with Fallout 3 and Oblivion. So much so that Starfield feel like Fallout 3 and Oblivion. Only problem is that what was good nearly 15 years ago isn't impressive anymore, and what was bad nearly 15 years ago (seriously facial animations in Bethesda games have barely evolved, they're basically the same from Fallout 4 and Fallout 4 was only a minor step up from fricking Skyrim / Fallout 3. Playing Cyberpunk 2077 makes going back to Starfield feel like I'm going back several generations. The most "next gen" aspect is the scope, but I'd argue that isn't even next gen, Eve Online came out 20 years ago lmao.
The same writing that was interesting and good back when Oblivion / Fallout 3 / Skyrim came out was dated as shit by the time Fallout 4 drops, which got absolutely mogged by The Witcher 3. Starfield's writing is just as bad as Fallout 4 imo so it sucks ass even more. To be even more honest, Fallout 4's writing was a fricking step down compared to Skyrim, Oblivion, & Fallout 3.
Bethesda won't be good again until they ditch their fricking engine, absolutely cut all the onions sucking liberal millenials out of their writing department and find some writers who actually love to write and don't write just cuz it's relevant to "current year". Finally tell Todd Howard to kick rocks since he's obviously the source of the problem since shit went bad under him. He's basically Peter Moloynux at this point. Once they do those two things they'll be good again.
Morrowind does have a large fanbase on Ganker (and an equally large *miss* meme), that's not news
8 months ago
Anonymous
Morrowind has one very vocal fan left here. Go into any TES thread and he will start accusing everyone of being Romaianian or a Rollinsgay. He is a trip though.
>ditch the engine
The most milquetoast and brainlet opinion ever spouted and repeated when criticizing Bethesda games. I started modding with Creation Engine solely because it's so fricking easy to do, even children can do it.
The fact that modders can create great content, means that the problem isnt the engine. Its the lazy fricking devs at bethesda. But people here keep wanting to blame the engine cause they have no fricking idea what they are talking about.
Aren't they mostly survival crap? I could seemods being must have if they were removing survival crap though. They would be must haves.
8 months ago
Anonymous
Requiem is total difficulty overhaul that makes certain shit more realistic (arrow to the head will 1 shot you almost always and light armor is shit against them but this also applies enemies, heavy armor will shrug off arrows like nothing), Frostfall just makes it so you can't run around the frigid glaciers in your underpants without freezing to death, but adds placeable tents, wearable backpacks that hold cooking pots and torch, axe and other camping kino. Making a liveable camp inside a dungeon you cleared is comfy. Undeath adds a decent questline that sees you either putting an end to a necromancer's plot to become a Lich... or become one yourself complete with immortality and a new transformation Lich form. If you ever die you just respawn at your philactory after a while.
8 months ago
Anonymous
They are all niche parts of the fanbase. There has never been a must have mod. Modders work around the edges. When they try to make grand game changing mods you end up with trash lime The Frontier or mods like Sim Settlements that feature creep kills.
>Oblivion
Massively overrated.
It was unique in its genre but as game design it was broken and very poorly balanced (say hello to the bandits wielding legendary swords and armors worth 10000 gold, asking you for 100 copper piece or they'll kill you).
i am not finished with it yet, but the main quest line only has like 2 memorable quests
lots of them are literally >travel to this planet just to press E on a dude and frick off
SF’s main quest is still better than Oblivion who everyone drops Martin at the monastery and never hears from him again until after you’re done with every other quest in the game.
Oblivion has the most forgettable main quest that just about half the people that played it couldn’t tell you what happens at the end of the questline lmao.
>forgettable
Nothing about it was forgettable. It was annoying how it spawned gates everywhere, destroyed a town the moment you visited it, how much it stomped all over your role-playing, and centered on a boring character, but the questline was anything but forgettable.
A giant demon ransacks the imperial city and that boring shit you're escorting transforms into a dragon to fight him, then becomes a fricking dragon statue when he wins. Everyone who bothered to play through it knew that ending, and despite only playing it once because the game sucks ass, even I remembered it.
What was the ending of Starfield? You become the dragonborn, meet yourself and get the choice to either start over and repeat all the same shit over again, or stay and nothing changes?
Oh fricking wow, great story, great ending. Well worth all the cringy, woke reddit-tier marvelslop writing I had to endure to get there. The moment this FOTM pile of shit is no longer posted about, it's going to be forgotten and buried like Redguard.
You are thinking about it wrong. What do they achieve by having the player restart as a mechanic?
You can now reset all unique IDs used in the previous game.
You teach the player that saving stuff is pointless saving memory. Hoarding won't be as prevalent since you can't keep it.
You can now use DLC to " encourage" a new jump if you have gotten comfortable in a universe.
> I can only enjoy what the devs tell me to.
Tell the truth you love New Vegas don't you?
Some players just love the devs hand on the back of their head guiding them
Starfield is boring rehashed tripe. That's it. It over promised and massively underdelivered along with with no really unique hook to make it appealing. Only a subset of people who likes Kerbal Space program would enjoy the repetitive nature of this 'wants to be an MMO but settles as an open world singleplayer' mess.
>Except it didn't. It offered EXACTLY what it promised.
Tell me lies
Tell me sweet little lies
I wish today was Saturday still so I could get gay ass admins on the Gankeran to play that gay ctf map with Todd's face, forgot the name of the original map atm
nah
bethesda's game are ok.
not perfect, but ok.
starfield on the other hand lacks everything that made all previous games ok, and instead it's completly shit.
why the frick would they make space RPG without any exploration? and no, teleporting from one planet to another just to walk for 5 minutes straight to copy pasted laboratory is not exploration, that's why this game sucks enormous dick
>why the frick would they make space RPG without any exploration?
You are aware that in any setting where people have the ability to travel between star systems in a matter of hours they would have FTL drives capable of going many hundreds the times of the speed of light?
At that speed there is literally zero reason to not just use your FTL drive to instantly warp over to the next planet/moon since space is, by its very nature, empty, filled with nothing, and there would be nothing there to see. Even in the most frequented trade route in the setting, if there was 20,000 ships around you, you would see none of them since all of them would be going faster than light to and fro from their destinations.
The only time you would ever encounter anyone, or anything, is around inhabited planets as ships warp in/leave, or around a handful of uninhabited worlds as crews let their grav drives cool down or collect helium 3. You would never encounter anyone, or anything, of note between worlds since no one is flying at sublight speeds between planets when FTL exists.
You're asking for the game to let you spend hours flying between worlds to see nothing, instead of letting you instantly jump between worlds, as your grave drive would allow, to actually see things.
This. People who want to have seamless flight in OUTER SPACE are fricking idiots that do not understand design. On the other hand, I would've liked seamless intraplanet ship movement, like below atmosphere gunfights and lifting off to space. That would've been enough for me.
You missed the point.
Anon was talking of exploration from a game-design perspective. It doesn't matter if the universe is vast and infinite, the game bring you to specific place and if it make it rewarding to do a bit of effort explore the main POI, the goal is met.
It won't matter if there's infinite randomly generated planet, if POI-15 is a wonderful place you spent 3 hours exploring.
But if there's no place that feel any different from <randomly generated outpost>, you have failed.
This. People who want to have seamless flight in OUTER SPACE are fricking idiots that do not understand design. On the other hand, I would've liked seamless intraplanet ship movement, like below atmosphere gunfights and lifting off to space. That would've been enough for me.
>seamless flight
That have nothing to do with exploration, that's a purely technical limitation or willing design and up to the developers to make it interesting to explore. >like below atmosphere gunfights and lifting off to space
That alone is very, very costly to achieve, even if you cheated by limiting the area to always-procedural area and the transition to the real map is always a cinematic.
You can have it so like other flight combat games where there's an out of bounds area where your ship will load in the next cell block in a loading screen but the combat is still persistent.
Also I'm not batting for exploration, I'm batting for ship combat and planet-to-space transitions which was something Todd has confessed in the interview to be a monumental task that took years to even implement in a semi- workable manner.
I was already assuming this, but doing so over the place with POI can be jarring and extremely costly in resources even if you unload everything invisible and using tier of LoD model, making the POI look like one insignificant place in the middle of an empty planet.
You counter that by forcing all battle to happen conveniently above an empty area of the planet.
Also I'm not batting for exploration, I'm batting for ship combat and planet-to-space transitions which was something Todd has confessed in the interview to be a monumental task that took years to even implement in a semi- workable manner.
>I'm batting for ship combat and planet-to-space transitions
That one is, in fact, ridiculously hard.
Star Citizen who turned a build of Cry Engine meant for 2km2 map into a star system sized map needed to recode the engine for 64bits positioning / double precision to have seamless transition from pupil to planet to star system.
However the magic transition Todd actually do in Starfield shouldn't have been a problem at all. It's why players complain so much about the engine.
>It doesn't matter if the universe is vast and infinite, the game bring you to specific place and if it make it rewarding to do a bit of effort explore the main POI, the goal is met.
The game does this though, of course there's going to be repetitive content but you can ignore most of it
This. People who want to have seamless flight in OUTER SPACE are fricking idiots that do not understand design. On the other hand, I would've liked seamless intraplanet ship movement, like below atmosphere gunfights and lifting off to space. That would've been enough for me.
part of the reason why I think ECS Constant makes sense is because there's literally nobody around for them to be discovered in deep space, because literally everyone else in the world just teleports from one orbit to the next, and all the interstitial space is just literal dead space not useful for anything
That's literally the reason why the Constant makes sense. The moment everyone got grav drives what fricking moron would travel via sublight to encounter it?
I just wanted to say that the combat perk tree feels largely unnecessary. I'm playing on the hardest difficulty, currently at level 46, and I haven't put a single point into the combat tree, but it hasn't negatively affected me at all.
Also the crew increase perk being at the end of the social tree is total bullshit, 3 crew members max for your ship for most of the game is pretty lame
Also that perk maxed you to 8 crew despite no mods you can get around 12 with designer and high level. You have to mod the perk to actually assign over 8. Most of the outpost stuff can be done with console ini edits.
>Todd keeps saying Starfield is meant to be play for an extremely long time
Doing fricking WHAT, exactly? Exploring the same six map layouts while scanning a random bush as you run 500m to kill spacers once again?
The payouts are lopsided especially when they require loading screens or ship usage. Here's 1500 credits when you hit about any poi or the like and snag a few guns worth much more.
this obsession with creating a 'forever game' by stuffing it full of radiant quests is killing bethesda for me
smaller amounts of bespoke content will always beat generic template infinite generation
there's always the cost of giving the infinite shit its own space, its like in fallout 4, right? tons of places around the map where they could have had a handcrafted town/living area and quest and story... instead home to a generic settlement full of SETTLER and radiant quests. its actively detracting from the game.
i want to go somewhere and see something on the horizon and have it be something meaningful, if i really wanted something filler, i could just get it off a wanted poster or something. i dont want to explore and come across a randomly generated POI populated by generic NPCs and a radiant quest
this obsession with creating a 'forever game' by stuffing it full of radiant quests is killing bethesda for me
smaller amounts of bespoke content will always beat generic template infinite generation
>quest markers disappear until you restart the game >guns physically disappear until you drop them and permanently remove their rarity and stats >pathing and NPCs are completely moronic as always >space battles too common and not fun >friendly conversations in space are just people begging you for money and chores like hobos >being told to run through empty planet after empty planet >seriously thinks scanning 1 out of 20 of each item on a planet is engaging gameplay >utterly bland writing where even the most intelligent beings talk and act like total fricking idiots >"we le made it boring on purpose"
gay game
happened to me yesterday with my only good gun and pissed me the frick off
not the only one https://www.reddit.com/r/Starfield/comments/16j2wka/invisible_gun_bug/
you can get them back if you drop the weapon, but the stats will still all be gone.
if you're to look it up, you might find results of guns disappearing from weapon racks on ships as well.
Can anyone post the lead poisoning chart someone made with statistical analysis that shows Gen X people (early 40s to late 50s) are the most Lead Poisoned Motherfrickers On The Entire Planet.
>Gen X people (early 40s to late 50s) are the most Lead Poisoned Motherfrickers On The Entire Planet. >Because it explains a lot.
I'm curious as to what you think this actually explains and how it related to the thread.
imagine being such a millennial you have to beg others to make your argument for you. the real question now is, does the chart actually exist or is it another part of your self-delusion?
Earnest and objective STARFIELD criticisms:
• Generic, sleep-inducing setting
• 'Woke'; omnipresence of dark skin NPCs who by design look like unfortunate caricatures
people are posting literal craters in a desert and touting it as exciting content
this is all i need to know about this game BUT
im curious and will probably play it once its complete and goes for 20 bucks
I've ran the game through to NG+ and basically the problem is technically, bethesda has learned nothing in 30 years.
They have not advanced the mechanics of the game in a single meaningful way, nothing is new here. The companion system, the menu system, everything it's all the same, copy and paste, no improvements whatsoever despite having literally thousands of mods they could have drawn ideas from which do things better.
If anything they have stripped down their original formula to the point of absurdity.
The building was added in fallout 4 and is identical to fallout 4.
Companions have regressed, down to 4 companions and they all share exactly the same moral opinions. Combat is no different than fallout 3, other than vats is gone so it's also regressed and a simpler system.
If you want to compare to Daggerfall, Melee combat has regressed. In Dagerfall you could slash in multiple directions / stab, now its press lmb/trigger to attack, the end.
The promised absurd amount of weapon modding? that was a lie, it's the same weapon modding as Fallout 4.
Literally nothing is new here. The best you could maybe come up with is ship building being a new system.
You point a fricking gun and pull the trigger and it does HP damage. HOLY FRICKING SHIT THE INNOVATION IN STARFIELD BROS!
It's 1000 percent the same combat system. You move in stealth until your sighted at which point every enemy in the fricking cell is alerted until you either kill them all or return to stealth and wait for them to be not alerted and resume their static pose or short patrol route.
The literal only difference is the vats system is removed as an option, so in fact less work has gone into the combat system than Fallout 3.
8 months ago
Anonymous
So you just ignore the Starborn powers because it doesn't fit your narrative?
8 months ago
Anonymous
OH MY GOODNESS WE CHANGED THE MODIFIERS ON THE DRAGONBORN POWERS THAT WERE ALREADY BUILT IN, WE INNOVATED BROS!
Again starfield has pioneered literally nothing, not a single innovation. You can at best point to ship building, though it's a fork of the existing building system.
For frick sake even the sneak animation is the same.
Not him but this is complete bullshit. Starfield is basically Fallout in space, and Fallout 4 was basically Fallout 3/NV with all the mods added in as official features.
Skyrim's DLC and creation club content, Fallout 4, and its DLC and creation club content, and Starfield, are all very obviously based around looking at what modders did, and adding it. They've added pretty much every commonly modded thing except vehicles and sexmods at this point.
It literally has. Fallout 4 for example took in
-weapon bashing
-Grenade hotkey
-the ability to hold your breath while aiming down scopes to stabilize your aim
-A basic lean out cover system
-A modular armor system
-The power armor revamp which made PA actually feel like a vechile.
-The weapon mod system which was far closer to mods like WMX instead of the shit we got in NV
-This was backported to armor and PA as well
-Enemies can do things like user cover, will throw nades to flush you out of cover, ghouls can survive being dismembered, robots will suicide charge you if you blow off their weapons.
-You can now chose what items companions use, and can give them contextual orders in real time instead of using the dumb wheel from NV
-The settlement system integrated things like Feng Shui, Real Time Settler, and most housing mods, from Fo3/NV
-Automatron was just robCo certified as an offical DLC
-The workshop DLCs added many things people had made as early mods for Fallout 4 such as better generators, easier power management, clean version of items, traps,vault items, computers that let you manage settler job assignments/companion tracking
Even the CC content added things like backpacks, weapons/armors from past games, factional item skins, etc.
Fallout 4 is basically just "Fallout 3 and NV, but we took all the popular mods and added them as official features" the game.
Literally none of that for companions is in starfield. You have a walking inventory following you that you have to navigate cumbersome menus to access, just as you did with the very first companion Bethesda ever introduced. No quality of life improvements, not even a stupid wheel, or tacics, or anything at all resembling an innovation.
8 months ago
Anonymous
>You have a walking inventory following you that you have to navigate cumbersome menus to access,
M8, if you think the menus are cumbersome you have some actual autism.
>hehee gotcha guys, I was only PRETENDING to be moronic!
ack....ACK!
ack? you mean ACK!man the only moron with an audience that sided with you an was destroyed in his own video? good times!
>ACK ack-ack ack ACK ack, ACK ACK ACK!
>(I see you are a man of integrity, like me.)
troons are truly fragile.
Fat, ugly, bald bong was right 100%.
>4trannies actually look up to these e-celebs
>Rightoids thought pendulum was actually swinging back before this guy got mocked into hell
He's a literal who, he was mocked relentlessly to paint all people as over reactionary cry babies because Leftists are afraid of exactly that
With the elections coming up in 24 the left wants the culture wars to calm down. The more actual women who realize they are becoming second class citizens in their own gender to own the conservatives the worse things get for the left.
Sadly women have smaller brains than men and are driven by emotion so they make take to long to come to that realization. You can't help them either because they will freak out about mansplaining.
>Nooo what is this? A bong screaming at the camera saying that he doesn't like my politics?
>Lemme proceed to seethe for over a month at this while playing pretend that it didn't matter at all
You're just pathetic at this point, if it didn't matter at all this should have been over within a day, but you fricking twatwaffles keep seething at the bong calling you out.
At least those crayons you're munching all the time appear to taste good, it seems.
unironically he won and shatfield is forgotten.
>HARRY FRICKING POTTEEEER
>pronounce
return to reddit.com
Ah yes
This is the left memeing
The Left Can't Meme!
one month ago
>OMG CHUD WHY DO YOU CARE SO MUCH ABOUT PRONOUNS THEY ARE PART OF THE HECKEN ENGLISH LANGUAGE
now
>OMG CHUDS WHY AREN’T YOU CARING ABOUT THIS E-CELEB THAT THOUGHT THE WRONG THINK
he won
While both sides are the same, his doesn't openly support child abuse so I'll take his.
>While both sides are the same, his doesn't openly support child abuse so I'll take his.
ummm... you do realize that a parent has to get the approval of a psychiatrist and a surgeon before they mutilate their child with hormones, right?
Didn't read, learn to save full images you mobile site version using wienermongler, nice fricking m.jpg filename
Yeah you said that too after fallout 3 and fallout 4 and fallout 76
>
+ screenshot means its true and funny
Fallout 4 and 76 are hot trash though. 3 gets a pass because it made the 2.5D/isometric to 3D 1st person jump and most people here in their 30s/40s played this as their first Fallout game.
76 is absolute kino for around 400 hours thoughvstve
i haven't played that shit since day 1 when it was objectively a disaster
but bethesda seems to keep doing this shit where they try to shovel too much onto your plate at once
and you know what it's like when you have too much to do, it feels like, do i even want to play this at all?
slopfield feels more like that than flopout 76 did
i came into this thread just to see if some gay leftoid was whining about chuds because someone called the bad game bad and you never fail to disappoint.
Why is it always fat balding uggos who make this shit anyway?
never knew who this guy was until DSP put him on the map
pretty pathetic for a britgay
>it's bad because people on Ganker say it's bad
yes, just like 99.9% of games that arent dark souls or some random 20 year old game people here wank
Souls games are considered bad too here now.
>that sentence structure
sir
Souls games are good
Bethesda is bad
souls games are peak slop
Soulslike games are formulaic and follow the same formula, even elden Lean that is open world just applies the same formula to its open world.
It targets a specific type of player, the midwit on the upper side of midwitery, that goes full sweaty nerd on the execution against dumb ai enemies in semi casual games.
Think LoL players, EU4 players, and such.
You will never see such players play a true hardcore competitive game like Quake 3.
Because they cannot play against a high tier human enemy.
They smugly arrogantly imagine they are hardcore players by learning specific ai enemy weaknesses by trial and error. Such shit doesnt fly agaisnt good hardcore players in true hardcore games.
EU4 *single players
Multiplayer is a different beast.
muh multiplayer
Not really game is garbage
?si=OHtmHvu5nyp8tO_v
>140k in game
>75% recommended
>bad
You guys are something else. Don't bother with the "for being a two trillion game developer", I'm outta here to actually play games.
It is hard to take serious a group whose greatest victory was Tortanic.
A game that has made close to 2 billion dollars. Howler monkeys make more cogent arguments than your average Gankerirgin
>game is bad because a clickbait ragetube video
let me clue you in about something
the people who make these videos don't play the games, they get their footage from other people who also don't play the game, and they get their opinions from front page reddit drama
If your way of saying a game is bad because influencers said so then it's pointless talking to you because you don't have your own free will
nah Im saying it is bad because Ive played it. Its shit just like you rajesh
>review bombers and toasters
People did the same thing Fallout 4 saying that a 780 was too much
And fallout 4 is shit moron
btw you can setav speedmult to 500, and then just use walk if you want to go slow instead of typing the command. walking at speedmult 500 is the equivalent of running at 1x speed
It's bad because it's bland, boring and soulless, you homosexual.
They did say they wanted to return to their Morrowind roots.
>its bad because abstract adjective x3
well in that case i say its good because its fun, interesting and cool
>oblivion in space LE GOOD
what does oblivion have to do with SF
you can go to reddit, they're complaining about it too
just took a look and doesnt look like it
2 out of 3 of those games aren't on the gamepass, can you guess which?
Shut up
If game is popular on the gamepass shouldn't it mean that there will be interest in it on the other platforms? Google? Twitch?
I guess those mystical gamepass users dont need to use such platforms.
Except in india.
starfield is less popular than bg3, but what of it? ad populum is a terrible stance to stance your opinions with when it comes to essentially bootlicking corporations. you have not done anything to enjoy the merits of BG3 nor Starfield, you're just a dumb consumer. they don't go into your resume, and their achievements aren't your achievements. you are just a useful idiot bootlicking corporations with that reasoning.
back to the original point of trying to gaslight and slander people disliking starfield as a minority in an attempt to damage control.
yes. starfield isn't a bad game, and dumb people like you trying to ad populum as an argument is all the proof i need
Do you honestly believe that blatantly lying after being destroyed with facts and logic will attract followers to your cultist feminist side? Oh boy I have news for you.
You're insane or deeply moronic
>everyone says game is bad
>NNNNNNNNNNO ITS ONLY LOCAL MINORITY
gaslight your own ass homosexual
where are the players?
>gays obsessing over numbers on a single player game
how are you so mad that starfield is good
If its good then why noone is playing it?
Seems like its a bad game and you are coping.
Some anon tried to tell me the other day that a certain fan favorite developer made a game called Shadow Tower and unironically believed it was the best game they ever put out
Game recieved a sweeping average of 4/10
Lmao
>finally
So great to see those vendicated. Beth fallout is not a real fallout, only new vegas team got it.
I didn't read it all, but someone who say:
>Player having control of their destiny is good...
>...but there should be consequence to what they do
Can't be all wrong.
I hate games where you just roam around like what is best described as a self-insert powerleveling mary sue.
I think the move to pushing woke shit is a bigger factor than people deciding they no longer like Bethesda games after 20 years.
>woke
this term has lost its meaning completely
It is perfectly useful for what it is used for.
If it takes you more than two letters to answer the question " Can men get pregnant?" you are woke.
If you think that systemic racism is wrong and the best solution is to implement systemic racism then you are woke.
If you think men who identify as women belong in in womens sports then you are woke.
Throw in indulging the mentally ill with their pronoun non sense and you get the picture.
and how does this relate to starfield/bg3 not being "woke"?
people just use the term because they like using it, like racism or pedo, even when both have no meaning anymore
Starfield is certainly woke. Large part of why it is struggling right now.
bg3 is more "woke" but it's doing swimmingly, no real person in the world cares about the culture war nonsense
>left/right politics
i suppose the word matters if you are into that kind of thing, but it doesn't matter to real people. any person you see unironically using that word is most likely some snake oil salesman with 10k followers.
You are very mistaken about the " nobody cares about woke shit" assessment. Hell the backlash turned gay pride month into gay pride half a week.
Even Starbucks backed down.
The right has figured out there is nothing wrong with cancel culture.
?
moron
How long was it celebrated this year? Starbucks ordersd all pride decorations taken down before the first week of pride month was over.
The right has learned to not be shy about flexing their economic muscle to impose their will.
As long as corporations like money the right will win that fight
you said pride month was 1 week?
moron
For years nobody would have dared to take down pride month crap. Now it is down almost as soon as it is put up.
Hell the NHL banned "cause" practice jersies just to get out from under the pride crap.
The good and decent people are starting to take the Country back.
stop lying
Nobody wanted to be the next Bud Light so they hid the pride shit quick this year.
They are wise to not upset the good and decent people of this Country.
u said pride month is pride week but its not?
Even Starbucks bent the knee. The good and decent people are winning. Hell even Bethesda pulled the rainbow flag after a week.
you were caught lying plain and simple, not a single person in this thread can trust a word you say
Do you think Starbucks kept the pride stuff up for the whole month? No they are just as scared as everyone of getting the Bud Light treatment.
Degenerates are being put in their place and it is glorious.
bla bla bla
explain why you tried to lie lol
Did I lie about Starbucks backing the frick down? Nope.
The NHL?
It is fun watching you try to get the upper hand though. You are a plucky one I will give you that much.
Any time you want to wave the White flag just start hurling insults so everybody knows
you lied and were caught in the act
fool me once, shame on you, fool me twice, shame on you
The NHL reinstated " cause" practice jerseys?
Degenerates are being brought to heel and put in their place. America is healing. The good guys are winning again.
Oh no not Starbucks lmao keep seething about gay ppl
BG3 is doing well for a turn based game. It isn't on the same level as the big boys.
its the biggest game of this year lol how is it not doing well
FF16 sold a hundred million copies, BG3 is pathetic in comparison.
i bet it did
Go cry into a sock chud
The antiwoke backlash is going swimmingly. Not sure what I am supposed to be upset about.
And yet here you are
Yes I am here and still puzzled about what I am supposed to be upset about.
Stay mad
It is mildly annoying that you don't even know what I am supposed to be mad about.
I'm not your therapist
You should at least know why I am supposed to ve mad if you accuse me of being mad. The tide has finally turned and degenerates are on their heels. I am actually quite pleased with how things are going.
Na I'm pro troony because it pisses off the feminists. Feminism has, and still is, doing more cultural destruction than anything troony or nig related.
If anything, feminism indirectly supports and/or encourages nig shit too. You're on to something.
Not really. Foisting the the latest new internet leftist shit on people is what woke refers to now. Whether it's putting in trans options or ads that only depict white guys as criminals because having a black guy even once is "reinforcing stereotypes." It literally just refers to engaging in absurdity in a misguided attempt to please their current favorite groups in their hierarchy. Incompetent people and companies love jumping on the woke band wagon too because it gives them a shield against criticism automatically.
>No our game isn't shit, people are just mad that we made everything gay
The good news is most companies are ditching the whole DEI thing. They are the first ones to go when things head south.
main bad guy in starfield is black, main bad guy in HZD was also a black guy. your narrative is really dumb when you spend more than 10sec thinking about it.
Who is supposed to be the bad guy in Starfield? The Hunter's Might makes Right argument is the correct one.
I'm not talking about the shitty main quest lol.
UC pins it all on their rogue general, who's also one of the few black characters in their leadership.
No main characters should be black. Wokeslop loves making head villains black because blacks are so fricking smart. It’s normal criminals who can’t be. Remember, woke means bizarro world.
Nice try redditor
Black person that's like saying the alt right isn't real.
That’s because we’ve all realised it’s israelites
It's extremely fricking simple.
Intersectional theory + praxis + big corporations cynically pushing it all. There, solved your enigma moron.
like the word "woman"?
>only problem with the game seems to be culture war bullshit
what if i dont care if something is "problematic" or "woke"
If you didn't care you would not have responded.
if it was fun and actually had content and an interesting world no one would give a shit how woke it is
Tell that to Bud Light. The woke backlash is getting stronger. They were sure they would weather the storm and recover. They aren't. Now they are staffed to do a billion dollars while taking in 750 mil. The brand is losing money. They have to start firing people soon to survive .
Money talks and the left is made up of broke ass kids. Corporate will bend the knee to the right or face the consequences.
And now Bill Gates, frontman for the Rothchilds bought out Bud lite for pennies on the dollar.
>everything gets destroyed then bought up
>Tell that to Bud Light.
Every burger 'beer revolutionary' started to buy different brand but guess what, the BIG DADDY COMPANY owning those other brands is still the same.
Fricking bunch of morons think one disgraced trade mark somehow means they won while paying money to the same large company as before.
It's how subtle it is, if it's constantly "burgers?" then the experience is going to he annoying no matter what you're doing.
then why did this board lap up the shit out of BG3?
BG3 is the perfect kind of game for Ganker because it's extremely easy and full of shitty pandering. modern Ganker has tastes basically identical to reddit, except that Ganker also hates anything that doesn't run on a 1080ti due to being overwhelmingly poor third worlders.
Yeah unlike those low effort fallout slops for us true enlightened!
Surely you don't think BG3 on Ganker was organic and natural?
Plenty of those threads smelled like marketing effort
Anon probably thinks the 2077 threads are organic as well.
The tell is they all die with less than 100 replies.
Anon, I'm like 95% sure you can consider any AAA thread to be shilling in some capacity, or at least contain shills.
I think every starfield thread is straight up Indian shilling because game so fricking awful does not deserve any discussion.
Just because the game isn't on Playstation doesn't mean other people aren't playing it and talking about it
Discussion about a Bethesda game on Ganker? MUST BE SHILLS!
Because it was so woke it crossed the line into degenerate, and people love degeneracy
there is no line between wokeness and degeneracy. they're the party of lgbt child groomers.
Its not woke tho.
Yes pronounce in 0.000001% of your gameplay time
Yes anon clearly the pronouns are the problem and the fact that it’s a space exploration RPG that doesn’t do any of those things well
Christ you homosexuals are so annoying, wokeness has absolutely nothing to do with why this game is bad. For example, The crimson questline isnt dogshit because everyone is a gay, its because everyone is an absolute butthole. Not a single ounce of wokeness is in that questline you tard.
One is related to another. Name woke game which is good.
BG3, your moronic semantics isnt going to change the central issue. Its not wokeness. Its fricking Emil who thinks we have the attention of a goldfish and the intelligence of a 5 year old.
emil wrote the constellation, not the main faction stuff which is the heart and soul of Starfield, which i am very much fond of, and it left me wanting for more.
the UC was written by will shen i believe and FC by emil. i would be surprised if he had anything to do with the colony war or the history of the settled systems. i found so many things i dislike in the FC faction than in the UC or the other world building stuff.
Emil is still the lead quest director, he has a say on everyone questline. They all need his okay.
so you are saying he changed everyones work, instead of making sure anything problematic is solved at the onset? because the finished result is still the same, you are either saying he wrote UC and the history of the settled systems, which means he is a competent storyteller, or that he had no hand in the breadth of the creative decisions undertook by the narratives, which is what i said
>bg3
>can kill any single character which is "woke"
>can laugh at the face of very "woke" comment
>woke
>starfield
>all woke characters are essential
>deal with it chud
>muh emil
Yeah, yeah. And emil himeslf not being fired on the spot after fallou4 (wait who wrote fallou3? if it was him he should have been fired back then) has nothing to do with company being infiltrated by woke writers and designers? Right?
>>all woke characters are essential
Not because they are a minority you straw grasping frick. I see your out of arguments.
>minority
its almost impossible to find any white males in starfield
Why are you so angry?
its amazing you have to lie
Name ten
Nah lets do better
Name three in positions of power over women of colour which are not incompetent damsels in distress serving as a mockery
Walter,Bob hope,Ben Bayu. Cant wait for the cope
> People finally hate Bethesda as much as I do.
Yes but because of the lack of representation if you are White. They went woke and it cost them.
Which makes zero sense, 3 of the core companions are white. Constellation only has 2 people non white.
Look at the voice actors. Whites are woefully underrepresented.
>not woke
>2nd in command is literally a blakk wamen
Did you dip your wokeness barometer in some spilled israelites by accident?
>>2nd in command is literally a blakk wamen
And shes an absolute c**t, like literally the worst person in fleet. Last time i checked wokeness was about making minoritys perfect angels, not buttholes.
Funny enough, you can't kill her.
Tough luck chud, she outfoxed you because she's just better than your white ass.
Yeah cause shes DLC bait, Like most things in this stupid game.
Not him but the only real DLC bait is house Va'ruun. The Crimson Fleet b***h is just alive to explain why there are still soemwhat organized Crimson Fleet straggelers in space following the end of the questline.
>Black person woman in charge is rude to you
>this isn’t woke
there is a difference between being rude and being an absolute butthole who has a constant stick up their ass.
Is she 300 pounds, on welfare, with five gangbanger kids and no husband? No? Then it’s woke. Now frick off back to plebbit.
On this specific board, perhaps. Nobody in real life gives a single shit lol, they care that the game is dull as frick.
>For example, making a handheld Nuclear Bomb Launcher, what the hell? In Fallout, people are meant to be scared of the bombs, nukes, anything radiated. Really scared.
what fricking drooling moron wrote this?
Last one for now.
Beth has always been shit and you'd need shit for brains to think otherwise.
Verification not required, Black folk.
there's posts in there using the awful nonsensical writing of OWB as a reason to why fallout 4 le bad, which just lets me know what kind of cretin was making those dogshit posts
All of these meme images are dumb,but this one has always taken the cake for stupid
-The Institute is replacing people with synths to serve as spies and agents on the surface to keep the surfacers under Institute control.
-Shaun built a synth duplicate of himself to give to his parent because he was an elderly man, dying of cancer, who rergeted never getting to know his parent/spend time with them as a kid and his misguidedly thought giving them a synth child version of himself would make amends for that.
-Its explicitly explained on shuan's terminal that he intentionally didn't bring bring his parent to the Institute because he wanted to see what kind of person they were, and if they would come after him of their own volition.
-The railroad wants to destroy the Institute because the Institute will not stop messing with the people of the surface,and even the sytnhs agree that no one should have the power to make more synths like the Institute does.
-the Institute killed everyone else in the Vault because they needed related DNA to their primary subject(Shaun) to use in case Shaun died, and none of the other people in the Vault matched this. Also, the Vault was designed for everyone to die in the cyro tubes eventually anyways, and the Institute lacked the resources to take them all in, so it was a mercy killing.
-This image is wrong that FEV was shot up into the air by West-Tek getting hit. All FEV was moved out of the facility before the war, and even Chris Avellone said no such thing happened in the Fallout Bible
-The Institute Teleporter is smaller, and more efficient then Big MT.s, and can work across a longer distance also.
-The Institute was never in competition with Curie since they neevr tried to cure all disease
etc. etc. All of these images are beyond moronic since they all purposefully lie, or misrepresent, what actually happens in these games to try to find narrative issues where there are none.
Behold, the geniune modern day fricking moron!
Actually people are starting to realize all the doomposting shills have been lying about this game
Black person.
>muh melee
lol who cares
People who want build variety care. Not everyone wants to be railroaded into being "bootleg Firefly spacer dude" or "bootleg Firefly spacer dude but now he's also an "assassin" (gets spotted by like basically every enemy because stealth a shit"
Sure you can still focus on tech or science or strength perks, just not as much meele who cares
>who cares
me
Sucks for you
You're the demographic they're hoping to reach. Just some meat sack with money ready to consume whatever Bethesda brand product they churn out.
It's not a bad game by any means. It's just not amazing. There is absolutely nothing that drives me to explore the game other than hopping from quest point to quest point. Elder Scrolls and Fallout never missed that sense/need for exploration.
It's on gamepass
>me so smarty me no play bethesda game
>oooh nooo why no fun in bethesda game?
guess you not so smarty after all
why are you here?
homosexual
-Who would've guessed in the future, when everyone is wearing space suits make to not only withstand extreme temps, and zero atmosphere, but also high impact weapons and energy beams, that trying to PUNCH someone isn't effective.
-Starfield has pretty much the same list of legendary effects as Fallout 4 does, which is to say a lt more than 5, let alone "repeated for every item"
-Wow, some weapons(those that are used more in the stetting) are easier to find then weapons that aren't used as much! Who would've guessed!
-Stealth works perfectly fine. I got through the entire ryujin questline without being caught once. Seems like a skill issue.
-Again, who would have guessed that in a far future with guns most people aren't in situations to be taken down by melee!
-Space is empty anon. I'm not sure if you know this. And with FTL travel you would be i nthe middle of the most populated trade route in the setting and see no one since they are all going FTL. The only times/places you would encounter anyone is immediately around planets. Either because they are populated, or because they stopped there to let the drive cool off. No one just flies around at sub light speed in space because that's actually moronic.
-Gore was only in Fallout 4 to serve as more juxtaposition in the setting between the ideal future they imaged, and the horrible future they got. A game like Starfield really has no need for gore.
-The vast majority of RPGs don't even let you ATTACK friendly NPCs, let alone kill them, unless they turn hostile as part of a scripted quest trigger. Skyri having essential NPCs is no different than most other RPGs.
-All the buildings in places like New Atlantis, Akila City, Neon, etc, are enter able, and there's like 20+ of them per city. Theres more buildings in the major cities than Skyrim so you're just wrong here
-Stop picking up every item like some ADHD moron and you wont be over encumbered.
Absolutely fricking pathetic. You are a worm.
Wait is that last part for real? The plot is actually based around you being “starborn?”
No, it isn't. You become a Starborn at the very end, but the plot isn't about you being one.
That doesn't make it any less gay or creatively bankrupt.
>runs below 60fps on a 4090
this is one of those morons that plays everything on 4k maxed out without realizing that the benchmark for 4k increases with every game release
sweet this is the first time anyones ever screen capped my post and posted it
i am surprised you so readily take ownership of a comment that has a criticism that says "reddit writing", the good side of being a moron anonymously is that you can just pretend you never said it
I thought this was about Fallout 4 until I looked up and saw the original post date. Bethesda really hasn't changed whatsoever have they?
it's a fun game
lmao that stuttering
works on my machine, your PC probably cant play webm
>REMEMBER THOSE DUCKS ON THE BATHROOM FOR THE PS3 PRESENTATION? WE DID IT AGAIN
Is this supposed to be impresive?
show a modern game that handles tens of thousands of actors with their individual physics beside starfield
or lets u do this
yeaaa, now show me an actual use in gampelay beside making dominos effect, something that make me say, woow this is really an unique gameplay mechanic and not a fricking gimmick that I will not use and has 0 impact on the game
putting buckets on characters heads so you can steal the items around them
You already can do that on Skyrim so whats the point? is nothing new
shooting explosive weapons indoors and watching physics calculations happen, which is nowhere near as good in any other modern AAA engine
using in game objects as improvised shields
you can also throw them to cause damage to enemies
Half life 2 already had that
Yawn
notice how skyrim is running at 5 fps there while Starfield is barely dropping frames
moron
do you?
That's more to do with the user's PC than the game. You can find plenty of cheesewheel avalanche videos running just fine, it's nothing special.
>running fine
>visibly drops to 15 fps
moron kek
>Modded
Hahahaha you lost you utter homosexual
what in that game is modded?
actor is a compsci term
You stupid fricking Indian shill you obviously haven't played the game cause it takes a whole fricking second+ to pick shit up.
>changing keybinds is modding!!
holy third worlder dalit ESL curry munching Indian
Again you haven't played the game, there is no keybind to instantly pick stuff up. And we don't sign our posts here
there is dalit saar
Show me a screenshot with tens of thousands of actors in Starfield
?si=7dDV8s4d_S8HqTzZ
Those aren't actors, you don't know what an actor is do you? Fricking ESL.
Starfield really is an impressive technical achievment but no one would call it a good game.
I think it’s a good game 🙂
wdym its a good game, most people agree even despite all the sad attempts at review bombing and media railing against bethesda and microsoft which have nothing to do with the quality of the game itself
>its a good game, most people agree
What makes you say this when it doesnt have good scores from critics or users
i thought it had 85 or something metacritic which is pretty good
so you think that picking up things faster is what causes the physics object to interact with the enemy bullets?
Bethesda drones are like marvel movie watchers yelling "Wakanda Forever" and crying and shitting when they see spiderman show up. They do the same for the hilarious bugs and memes like "arrow in the knee" and hundreds of cheese wheels! At this point they are worse then star citizen, cdpr, and blizzdrones.
people were doing this in fallout 3.
i remember finding an article about some player filling their megaton home with nuka cola, and i remember it because it wasn't me but i did the exact same thing except it was nuka cola quantum
>Irish space program
Wow, I haven't been this impresses since Mario 128.
>can't rape
>can't have sex
>Women aren't hot
lol I love how Toddgays have to resort to stupid shit like this to shill the game because they know the core story/exploration experience is so utterly garbage
the "core story" is the faction conflict between UC/FC and its done better than any prior attempt at world building at bethesda.
i honestly think most people just look at the dumb time travel shit and write the game off, but that's their loss.
what have i lied about? starfield isn't a bad game nor is it hated by the majority or whatever you tried to claim. feel free to prove me wrong though
>the "core story" is the faction conflict between UC/FC and its done better than any prior attempt at world building at bethesda.
>no alien girls
Yeah nah
please explain what is fun in your screenshot
>ayo where da quips at
i accept your concession
I can't tell if this screenshot is posted ironically because it looks bad, or some coping anon posting it thinking it looks amazing.
wow it looks like a ps3 game
You said the same thing when 76 released and you will say it again when the next elder scrolls releases as well.
The funniest cope about Starfield is that it was made by shitskins and diversity hires when it's the exact same people making the exact shit games as before. If you think starfield is in any way woke, you're literally mindbroken by some 50 year old dude writing the most milquetoast everyone gets along shitty writing ever.
It is nice
My hot take:
I liked Fallout 4 but don't like Starfield.
New Vegas is kino.
Oblivion was fun in all its moronness
Skyrim and Morrowind was meh
Fallout 4 was bethesdas most soulless trash at the time it released.
And now Starfield is.
They are on a perfectly downward trajectory. I think the dialog options in Starfield are somehow more offensively bad than Fallout 4. Literally none of it matters, in every dialog there is one option that advances the plot and its usually available right off the top. All the rest of it is simply there as window dressing to make it look like a dialog tree.
>Literally none of it matters, in every dialog there is one option that advances the plot and its usually available right off the top. All the rest of it is simply there as window dressing to make it look like a dialog tree.
So like other RPGs like New Vegas where most dialogue options are you just asking questions to get more information and the one(generally at the top) progresses the conversation?
What you describe is how most RPgs work m8.
Not good ones.
In Witcher 3 your prior actions in the game determine your ability to affect the outcome of later dialogs, there are multiple outcomes, sometimes with drastically disastrous results based on your choices and actions.
Going back the most souless game was Morrowind. The lifeless cardboard cutout NPCs made for a sterile world. It was bad.
>contrarians are always wrong
literally the only thing you'll ever learn from this place
>bethesda was always bad
Thats false.
Morrowind is a 9.7/10 game.
Morrowind was the last good game they made.
Double kek.
The comedians are out in force today.
Leviticus 20 13
Oblivion was good, not like Morrowind but much better than all later releases by Bethesda.
And thats the saddest part the decline.
>morrowind was a 9.7
Cope harder zoomie
Kino
>6 MILLION players
>1 BILLION in revenue projected over just the first couple years
>Still mostly positive ratings on steam, even post review-bombing
ENTER THE KINOFIELD. People don't think it was 'always bad,' anon. On the contrary, Bethesda and the players both won BIG.
Candy crush makes billions what is your point?
Remember to thank Fabio for this.
It's possible that they could have ridden this wave with ironic toddposting, but Fabio's unrelenting autism has completely torpedoed that.
A toast, I say!
>gmanlives calling it a phenomenal achievement
how much did they pay him?
there hasn't really been a single "reputable" eceleb talk about it
most of them are probably waiting for the definitive answer on what they can pass as a "valid" opinion, since it's currently unclear if it's one of bethesda's best games or an ambitious step ultimately too far
I wonder if Ackman jumping the gun made other ecelebs wary to touch it
Bethesda is a company kept alive entirely by nostalgia.
The only people who still think Oblivion is an amazing game are the ones who played it when they were kids. Same for Fallout 3, Skyrim and now Fallout 4 too.
Anyone that arrives late to the party and look at any of their games without rose tinted glasses will see how flawed and shallow they actually are.
Then why is there no competition to Bethesda games? Where is my dozen of RPGs in space setting? Why was I starving in-between Mass Effect 3 and Starfield?
>Then why is there no competition to Bethesda games? Where is my dozen of RPGs in space setting? Why was I starving in-between Mass Effect 3 and Starfield?
NTA,
Beware of the moving goalpost here.
There is plenty of competition for fantasy RPG, including free-roaming with character editor (IMO that style is overused and poor design).
But space RPG were rare unfortunately a niche. I'll also argue Sci-Fi take more effort because people will complain about stuff like vehicles or tech-related inconsistencies.
Games are market driven and AAA studio bet on the surest market.
You'd think Star Citizen proved there was a lot of whale to mil... I mean lot of interest in space game. But it take time and money to get on a new market, often it only happen after someone else made a blockbuster and now everyone try to bank on it.
ps: not that Starfield look AAA tier anymore, IMO Bethesda problem is that they've not used their money to truly improve their engines or innovate and simply did more of the same.
>IMO Bethesda problem is that they've not used their money to truly improve their engines
Not him but Todd has repeatedly said the reason why Starfield took so long is because they put so much effort into the engine updates for this game, and that they took a lot longer then they thought they would.
An absolutely massive amount of time and money was dumped into the engine for Starfield. More so than any other game they've done.
>An absolutely massive amount of time and money was dumped into the engine for Starfield. More so than any other game they've done.
I'll gladly change my position from "they did nothing" to "something went wrong" because it feel much of the same.
Not even asking for vehicles but they really should have considered the game design limit of having every POI at walking distance and worked around it.
I really should give Bethesda lot of good points for daring to make that entirely new setting, but since them it feel too long, too little.
the size of the locations is not really a big issue, you could easily remediate that by reducing the POI density, the main issue people have is that there isn't enough POI variety... all SF really needs to elevate itself from mediocre to great is adding abunch of visually distinct POIs and maybe something like the legacy dungeons in ER, you could have the entire planet be a unique POI that doens't return once you've seen it for example. all the groundwork is there.
I do prefer quality over quantity. So it WAS the moment for Starfield to shine.
Procedural generation is necessary with Sci-fi where you are expected to cover LOT of terrain, which is also why people typically expect vehicle.
The problem is when you are more interested in pretending to be "infinite POI" with procedurally-generated missions or mass-produced one by subcontractor than having quality.
You end up making "contents" losely tied together by a leveling system with generic and/or badly balanced skills system that keep you busy but don't mesh organically.
>And Todd has said it taking time to walk places is part of the point. space is empty, planets are supposedly to be pretty empty with places really far spread out.
Meh, to me that's more of a pretext to "keep it simple" (vehicle would open a precedent they need to stick to) and I'd accuse them of worse if fast-travel wasn't standard: fake longevity
And that's a disputable game design anyway.
IMO you'd make prettier place if everything wasn't a walking distance. If you can procedurally generate mountain/forest you can make breathtaking environment where all you did is position the POI and the road leading to it. If the road is too long, then you add a game mechanic to cover it.
Fallout is post-apo so rare-tech and nothing working is a good justification for walking.
Starfield, you'd have to use something compatible with NASA-punk, the difficulty being to keep it from overriding the main game loop, something that can be easily disabled to enforce FPS combat.
Whatever, the train have passed, walking as a NPC head.
i've said this earlier but my main gripe with starfield was the lack of clear indication between the misc quests that are more or less fetch quests and ones that should be hihglighted as a "play this quest", such as first contact or the FC/UC joint operation. massive portion of all available content in the game is skippable, so it was frustrating to me as someone who likes to explore all possible content to realize i am mostly just running down a check list of fetch quests made by junior developers instead of the good stuff. and even the good stuff was often underwhelming, i wanted first contact to explore more potential outcomes, i wanted some quests like the resort for criminals to be more expansive.
in the end i didn't much care for the procgen planets, after you realize they're just repeating the same more or less you realize there is no point in going to them beyond checking if the "(...)" symbol on the planet has a real unique location or not
I'd argue it's because Bethesda-type of free-roaming have always been to let the all-powerful player do whatever he do in any order, all quests are distinct and can be done in almost any order, at any level. Any action you do have little to no repercussion and you can always reverse it go back to other quest.
That's IMO the major failing point of such free-roaming RPG.
Sure you have your 100% custom characters who can become anything you wish to roleplay as. But you must roleplay because there's no narrative structure keeping the player into the role, it's a supermarket of small quests coded on a budget.
I understand why developers do that, it's much easier to have separate teams create contents that can be added without effort at any points. It's also less risk because the players have tons of choices and can ignore anything they don't like. But it's also not conductive to epic fantasy. Hard to feel like you are on an incredible quest when doing fetch quest.
What you see as the flaw I see as the selling point.
>Not even asking for vehicles but they really should have considered the game design limit of having every POI at walking distance and worked around it.
The game engine has been able to support vehicles since Fallout 3. Bethesda just chooses not to do it because Fallout's landscape doesn't work for it(neither does most of Starfield's for that matter), and it makes it too easy for people to drive past locations which defeats the point of having explorable locations.
And Todd has said it taking time to walk places is part of the point. space is empty, planets are supposedly to be pretty empty with places really far spread out.
>IMO Bethesda problem is that they've not used their money to truly improve their engines
t. moron with zero evidence and all feelings
>pic
BG3 had such an insanely successful marketing campaign. I never looked at the trailers or any marketing for the game but for weeks I couldn't stop hearing about the bear sex marketing ploy. They also had twitch drops I believe. Starfield on the other hand was virtually silent besides the Direct. I wonder why honestly. Didn't FO4 have an extensive marketing campaign prior to launch? I remember the hype from the fake website, and the "dead air" broadcast. Starfield just had those animated shorts that I didn't even bother looking at.
>Didn't FO4 have an extensive marketing campaign prior to launch?
No, it was announced at E3 2015 and then released in November 2015. Todd himself said he hates long wait times between announcement and release. Starfield was different due to the Pandemic and Microsoft giving them extra time that Zenimax wasn't willing give them. Zenimax wanted to do the whole 11/11 meme again.
People forget that BGS doesn't decide deadlines.
But then you play Two worlds, or some Ass creed or Greedfall and they are all worse and more casual and limited compared to Oblivion.
what ubisoft does is several times more meritorious than bethesda, but that's a topic for a different thread
there's literally photogrammetry in starfield moronic Black person
Some of the tech guys behind Ass creed are genuinely doing impressive work, shame the gameplay is so bland
Nostalgia of bad games?
microsoft ruined starfield though
Funny bad is fine. This is boring bad. Huge difference.
All this game did was make me want to play Skyrim again, which is exactly what I did.
Looks like Skyrim is going to be Bethesda's high water mark. No shame in that.
Is it at least fun to find new plants/animals?
I like the exobiology in elite
Animals are broken into Predator, prey, and scavenger types. The scavenger types are usually the hardest to find as they are small and if there is any undergrowth near impossible to see without a scanner.
If you are having no luck kill a prey animal or find a dead one and the scavengers will show up.
If you are absolutely having no luck finding an animal search an area with the Coast label. They are probably in the ocean
>No gf, no friends, just do bulletin board missions and go home.
My outpost doesn't even have a bed. It's crafting benches and displays of armor/weapons. My character doesn't trust anyone and only ever sleeps on his ship in space.
I certainly did.
>finally
nah dude, it's a never ending cycle. For everyone who's seen this shit 5 times already there are three 12 year olds for whom it'll be the best shit they ever played and they'll defend it until they get disillusioned as well but by then there'll be a legion of new kids obsessing over skyrim 3
I can't wait for proper modes to go full autistic. What I need asap:
1) survival mod (drink,eat,sleep, upgraded afflictions)
2)fuel mod for ship
3) reworked economics so I would actually need money
4)reworked difficulty so that everyone would die from one-two bullets
all the functions for a very punishing survival system are already in the game engine, you basically just need to go into the files and flip the switches
we know for almost certain he3 was supposed to be a core system
most likely scrapped because playtesters complained about having to plan and think about your grav jumps, now it's essentially just reduced to a loading screen
>indian studio does outsourcing for starfield
>VERY INDIAN GAME SAAR SAAR SAAR
>Indian studio does outsourcing for BG3, quite literally the exact same indian studio
>NOOOOOOOOOOOOO ITS NOT INDIAN ITS 100% WHITE REEEEEE REEEEE REEEEEE
People realized that since Morrowind.
It's just that the newer generations who grew up thinking Fallout 4 was actually good are finally wising up.
>say something that isn't true while pretending it's true
fallout 4 is bethesda's best game, skyrim is only popular due to mods
Morrowind had a good story.
F3 was an improvement in rpg combat.
Then Obsidian surpassed them and Bethesda never tried to improve again.
>Obsidian surpassed them
>The Slop Worlds exist
Kys
This has got to be the most quickly forgotten AAA game of all time
don't kid yourself. it's already a huge success for them. it's getting multiple DLC expansions and the "complete edition" will sell gangbusters once that's released as well.
Watching everyone dogpile on Starfield feels just as weird as watching everyone suck BG3 wiener. Doesn't look organic at all.
BG3 is a good game
Starfield is not
What's there to not understand?
Even if you were right, you expect me to believe everyone just unanimously agrees with you?
Not everly single people has to, but it's the concensus
BG3 made me incredibly bored and I refunded it to play Starfield which was a far better experience
It's okay to enjoy shit games anon. I enjoyed dark souls 2 but I am not pretending it's a good game
Starfield is better than BG3 in basically every aspect
Factually incorrect, sorry
wrong
almost zero fallout 4 assets were reused in Starfield
when you have to lie about a game to try and shut on it you may just be wrong
You pajeet shills are mentally ill with your dishonesty
It has blatant f4 guns
It has blatant f4 animations
It has blatant f4 inventory
You know what I am not gonna bother and list another 100+ things
Kys dishonest piece of shit
I hope all games you like will turn into starfield
>It has blatant f4 guns
list 1
>It has blatant f4 animations
standard industry practice, bg3 reuses tons of dos1-2 assets
>It has blatant f4 inventory
except it doesn't? the inventory in fo4 is the pip boy, which doesn't exist in starfield.
how can you be so mad about a game you know so little about
>It has blatant f4 guns
name one
>It has blatant f4 animations
show one
>Kys dishonest piece of shit
the only one being dishonest here is you
The equinox is literally the laser rifle you dumb homosexual
>different model, sounds, animations, effects, everything
>it’s literally the same!!
wrong, try again
looks nothing like the equinox
you claimed people are "shills" but you can't get a single fact right and are just making shit up about the game. again. why are you getting mad about a game you know so little about?
BG3 is better at getting good journo scores true
>consensus
Says who? People on YouTube?
BG3 is insanely buggy and unfinished and missing half of its promised features but gets a pass because they frontloaded some good presentation
gamers are the easiest cattle to trick ever
It is buggy and unfinished but with polish and definitive edition it will easily be a 9.5/10, and GOTY. No amount of polish or updates will make starfield good. Game is trash, and anyone who says otherwise is coping/pajeet shill.
i've never seen anyone that says "cope" to not be the ones coping themselves, if anything starfield has better prospects for turning out to be a great game since it isn't defined as rigidly as bg3, which is now a done and dusted deal and larian has no proven track record of fixing writing mistakes after development. BG3 even lacks an epilogue which bg1-2 had
I agree
And even then it is still infinitely better than Starfield sloppa because there were at leas an attempt to make an actual game which is responsible to players action instead of slapping some f4 assets together and moving them to space.
Curious, innit?
This is where any real discussion dies because it's obvious you, and at least half of the people shitting on Starfield haven't played it because instead of having actual critism you just say something lazy like 'it's not a actual game, it's just FO4 assests in space"
Even if it's mediocre it's still worth playing and will get better with mods, so instead of trying to dismiss it entirely why don't you save up for a PC you homosexual
the two aren't even related and I'm not sure why you incels keep comparing them.
that's the easy part. now we have to admit cdpr has always been bad except for the first game which most witcher fans never played. we also have to admit piranha bytes is garbage too except for the second game
the first witcher game is literally the worst witcher game.
reddit posting on Ganker's 20th birthday. how disrespectful
the first witcher game is shit and only contrarian virgins like it.
half the posters here are younger than Ganker, imagine that
>FRICKING PRONOOOOOOOUNS!?!?!?!?!??
>Implying
Bethesda drones will eat it up and claim its god's gift like always, even if Todd literally lied in their faces
Skyrim and F4 are solid because you can actually explore even if the actual gameplay is dookie
Garfield still has shit gameplay and manages to gut the exploration and events.
Hello sers please do the needful we work very hard on this game thank you!!!
>have all these games to learn from
>nah let's just make oblivion again
all of those games are worse than Starfield
moron
what does it have to do with oblivion? sf isn't an open world game to begin with
With Morrowind they've learned that they can make popular games. With Oblivion they realized that the more they dumb their games down the bigger the appeal will be. And Fallout 76 didn't humble them down enough because online games with microtransactions earn a lot of money even if they are absolute shit.
Why on Earth would they take anything from Alien Isolation, Hitman, Red Dead 2, of Far Cry 5, when none of those games are anything like Starifeld(aka an RPG)
Thats like saying CoD needs to learn from Minecraft.
Starfield is not an RPG.
Everything is an RPG.
Memes
Action RPGs aren't RPGs.
>RPGs aren't RPGs
Did you miss your scheduled meds?
Calling yourself an RPG doesn't make one an RPG. Starfield is not an RPG for example.
You wouldn't be able to define RPG
Go on
Try
ACTION RPGs aren't RPGs just like trans "women" aren't women.
Define RPG
Game which is build around allowing player to roleplay his character in a way he wants and has mechanics which support and expand such experience. Starfield is not an rpg because bethesda railroads players character into 1 type of a good guy without giving options to express any other type of character. Bg3 is an rpg because it supports different kinds of characters with choices, dialogues and world reacting to them in a genuine way.
>Bg3gay
opinion discarded
He presented an argument, not opinion, you fricking moron.
Perhaps you would have known what RPG is if you ever played one. Sadly (for you), such possibility doesnt seem possible.
starfield has choices as well, but honestly bg3 and sf are both terrible RPGs, they're more or less both "sandbox RPGs", where the interstitial gameplay serves as the meat and potatoes of the breadth of the gameplay, and maybe 1% of the time is spent considering, executing and then seeing how your choices affect the game, like a "true RPG" like FONV lets you do. there's still a lot of crap collecting and leveling up in FONV but it's maybe 50% of the total gameplay time, in SF and BG3 that crap collecting and leveling up like you are playing an MMO is about 95%
reminder - only brown people listen to Ganker
Are these brown people in the same room with you or did you kick your parents out?
*flops*
It's RPG elements are bad in comparison to something that came out just before: BG3. And it's gameplay is more of the same repetitive Bethesda slop.
Fricking Starbound is more fun than Starfield.
>space superpower by 2020 in your path
What is worse? Fallout Frontier or Starfield? For me it is Starfield because Frontier is at least entertaining.
>because Frontier is at least entertaining.
So you admit to being mentally ill?
No, Frontier is so bad it is hilarious.
Starfield is just bad in a boring way.
I felt Skyrim was a boring snoozefest when it came out back in the day, you pretty much had to be underage and it had to be your first RPG to enjoy it.
>Skyrim was a boring snoozefest
because you have ADD and need constant fast paced reinforcement
Skyrim is a fast paced ADDfest though, sorry man but your childhood game sucked, the thing is that Starfield is just as bad, you've only grown up.
People will forget when the next Elder Scrolls comes around. It'll be the same exact shit but this time its good and exciting because it's part of the [recognizable brand] franchise that they know and like
I for one couldn't be happier to see BG3 drive a cold knife deep into the heart of Microsoft. First the game wasn't allowed on the Xbox because Series S is a crippled console that they didn't want to support co-op and then was the Metacritic and user reviews pouring in overwhelming success for the company. Only for Microsoft and Bethesda to limp out a cold B tier game if you tolerate Bethesda jank, with the public seeing for what it was another outclassed Bethesda game. If only Xenoblade 3 released this year it would have been a pure feast on the corpse of Microsoft and Bethesda Games Studioos.
fricking finally, bethesda games are the definition of overrated and overhyped
looks like a lot of people having fun
starfield sisters...how do we respond?
flirt options in RPGs are always shallow shit that you can ignore and not miss anything. it's the lowest and cheapest form of player empowerement, which is a terrible trope in RPGs.
Can redditors differentiate between their ideology, reality and a bad video game?
>Ugh
Relying on subreddit numbers now? That's just sad.
>BRO STARFIELD IS GOOD
>Not one single campaign choice makes any difference ever
Lol, lmao.
Its easily the worst RPG Bethesda has made, and 5 years behind every modern RPG. The amount of scapegoating and shitposting trying to pretend its good is hilarious.
amount of endings is not really worth caring about, what you want to care about is the depth of world building and how the game lets you interact with it. take fo1 which has about 2 endings total but is lauded as one of the best entries in the genre.
COPE thread.
Todd still lets you create a harem so he is still top tier in my book
>I have no standards and you shoulnt either.
The game is fine, touch grass homosexual
Whats the point of having endless empty procedurally generated planets? Who is the target audience of such content?
Same people who like endlessly walk/flying around the barren worlds of Minecraft and No Man's sky, seeing the same terrain/small villages over and over. Aka, a shit ton of people
But nms has different curious, planetary conditions and other mechanics enabling space exploration. Starfield only has rocks.
Starfield has actual npcs and combat. The affliction system is also pretty neat
if you land on a rock planet you get rocks so yea...
i landed on plenty of cool forest/jungle/mountain/swamp/tundra/desert planets
It's fun to explore and mine and shoot spacers
You mist find breathing fun.
No I find shitposting on Ganker the best use of my time
At least we have something in common
>do something else that's integral to surviving like eating, sleeping, drinking, fricking
>feels good
>breathe
>doesn't feel like anything
>stop breathing
>hurts like frick and you die
Breathing is fricking gay when you think about it it sucks ass
It’s ridiculous how dramatic some of you homosexuals are
The way Starfield does it? Nobody. There's nowhere near enough variation to make exploration rewarding.
In minecraft, you can run through a dozen villages and each will look different, even varying depending on the biome, and each one will have different NPCs and trades. In NMS, there's a stupidly huge variety of biomes to encounter, with randomly determined features that could be exploited or that just add flavor, and occasionally unique fauna to hunt down (that you can now take with you as a pet to show off at the anomaly).
Starfield has zero variety and zero reason to explore any given planet. Every abandoned UC listening outpost is exactly the same as the last, even down the mine placement and enemy spawns, and your choice of biomes are just "some climate on Earth, but with alien fauna" and "dead space rock" with or without hills.
It's a dead fricking game even for procedural content addicts like me.
> there's a stupidly huge variety of biomes to encounter, with randomly determined features that could be exploited or that just add flavor, and occasionally unique fauna to hunt down (that you can now take with you as a pet to show off at the anomaly).
So literally whats in Starfield then?
There's nothing to exploit and the "flavor" amounts to "non-interactive map feature, sometimes with some random loot piles".
You're shilling up the wrong thread, bethesdrone.
>There's nothing to exploit
Uh wrong
>uh sweaty
>you're wrong because
>like
>I said so??? ok??
Chuds btfo
>There's nothing to exploit and the "flavor" amounts to "non-interactive map feature, sometimes with some random loot piles".
Except plants, wildlife, and planetary features, that are useful for outposts, which in turn harvest resources for R&D, which in turn feeds into the weapon/armor mod and food/chem creation systems.
Outposts are pointless, the resources you get for making mods is going to wasted on making more outposts instead. Just going to a shop and buying all the resources you need is more then enough.
> I can't figure outposts out so they must be useless.
Stick to Obsidian games kiddo.
Its amazing you think this is a good argument, when i fricking managed to do all the research and make all the mods i needed just by buying up resources at the store.
You still think you are making good points don't you?
So you should at least watch a video or two on the subject before you make such grandiose claims.
> A desert is just a jungle without trees.
Your ability to present the absurd as reasonable is impressive.
Who are you quoting?
Except it's fun to go around and shoot shit, plus you get xp for looking around which feeds into a combat system which is more interesting than any of the gameplay in nms so
minecraft is a game made with block geometry, its not a space game or an immersive game
NMS i never see people talk about and if they are talking about they are showing the ship combat, again not at all the aesthetic starfield is going for and has going on for it, which is supreme comfy times just exploring planets in your cool space ship and finding cool places to build outposts on and so on.
The plan is to fill out the worlds with future dlc. They said they want to support this game for 5 plus years, so get ready to be milked. Instead of properly making a good game, they are going to give you the quality bits piece by piece.
Hopefully I can create my Aryan homeworld that will conquer the universe.
>Whats the point of having endless empty procedurally generated planets? Who is the target audience of such content?
>The way Starfield does it? Nobody. There's nowhere near enough variation to make exploration rewarding.
I'm not against procedural generation for scenery but one victim of procedurally generated content are Exploration autist. There's no longer a value in exploring a POI if those are procedurally generated and typically lower in quality
id be a much bigger fan of the game if they narrowed the scope on the amount of side content, focused more on making quality side missions and kept it linear, i even had a thought that the game could've been episodic, with no personal ship of your own, and instead you move with whatever outfit you're currently working for from planet to planet.
the way the game is, a lot of the side missions and procgen exploration feel decidedly poorer in quality than the faction stuff. i guess it's intended that way but i just wish so much of the game wasn't made with second screen content in mind.
You tell me,
It's not a popular opinion I think a free-roaming game could do great thing by ...not using fast-travel/infinite storage and making several storylines that happen on the same giant map. A concept would be that you chose from the start to play a Storyline, which let you customize your character but put some limit over what you'll be playing (ex: evil cultist becoming arch-demon, male/female, warrior/mage/archer, evil choice and loot only...etc).
Kinda like "Might and Magic:Dark Messiah" but over an open world.
>What you see as the flaw I see as the selling point.
I'm rather open-minded so I bet I would still see your selling-point as under-performing.
The 100% free-roaming open-world with plenty of distinct quests is an UNIQUE distinct style of game that absolutely deserve to be exist.
But game studio copypaste oldschool game mechanic, have budget constraint, marketing imperative and fear above everything else a backslash for not offering the same "liberty" another game have, even if "absolute freedom" start looking the same as unfinished-game in dev-mode.
Imagine if some game dev made a bethesda style game but good, it's free money.
>bg3 has pronoun shit
>survives
>starfield has pronoun shit
>dies
So 50% of games with pronoun shit end up killing themselves? Math checks out.
Bethesda fell off when they stopped having slavery in their games.
Just a coincidence.
Fallout 3 is probably their second best game.
snoys still butthurt huh
>criticism of my favorite goyslop?
>must be snoys
rent free
Bethesda hasn't "always been bad", they just peaked with Fallout 3 and Oblivion. So much so that Starfield feel like Fallout 3 and Oblivion. Only problem is that what was good nearly 15 years ago isn't impressive anymore, and what was bad nearly 15 years ago (seriously facial animations in Bethesda games have barely evolved, they're basically the same from Fallout 4 and Fallout 4 was only a minor step up from fricking Skyrim / Fallout 3. Playing Cyberpunk 2077 makes going back to Starfield feel like I'm going back several generations. The most "next gen" aspect is the scope, but I'd argue that isn't even next gen, Eve Online came out 20 years ago lmao.
The same writing that was interesting and good back when Oblivion / Fallout 3 / Skyrim came out was dated as shit by the time Fallout 4 drops, which got absolutely mogged by The Witcher 3. Starfield's writing is just as bad as Fallout 4 imo so it sucks ass even more. To be even more honest, Fallout 4's writing was a fricking step down compared to Skyrim, Oblivion, & Fallout 3.
Bethesda won't be good again until they ditch their fricking engine, absolutely cut all the onions sucking liberal millenials out of their writing department and find some writers who actually love to write and don't write just cuz it's relevant to "current year". Finally tell Todd Howard to kick rocks since he's obviously the source of the problem since shit went bad under him. He's basically Peter Moloynux at this point. Once they do those two things they'll be good again.
>To be even more honest, Fallout 4's writing was a fricking step down compared to Skyrim, Oblivion, & Fallout 3.
What a moronic take.
They peaked with Morrowind zoom zoom
And then they made Oblivion like 5 times
> Peaked at Morrowind
Hipsters on a roll today. For extra credit next time use Daggerfall or Arena
No sane person would claim Arena is good, not even ironically
Have you followed this thread? You got people using Morrowind. Somebody will try to outhipster anon at some point
Morrowind does have a large fanbase on Ganker (and an equally large *miss* meme), that's not news
Morrowind has one very vocal fan left here. Go into any TES thread and he will start accusing everyone of being Romaianian or a Rollinsgay. He is a trip though.
Banish Emil Tagliatelle and all of the writing problems will be fixed.
>ditch the engine
The most milquetoast and brainlet opinion ever spouted and repeated when criticizing Bethesda games. I started modding with Creation Engine solely because it's so fricking easy to do, even children can do it.
The fact that modders can create great content, means that the problem isnt the engine. Its the lazy fricking devs at bethesda. But people here keep wanting to blame the engine cause they have no fricking idea what they are talking about.
When has a modder ever created something great?
Skyrim's Requiem, Alternative Starts, Frostfall and Undeath mods are 10/10. Zero coomer shit too.
Aren't they mostly survival crap? I could seemods being must have if they were removing survival crap though. They would be must haves.
Requiem is total difficulty overhaul that makes certain shit more realistic (arrow to the head will 1 shot you almost always and light armor is shit against them but this also applies enemies, heavy armor will shrug off arrows like nothing), Frostfall just makes it so you can't run around the frigid glaciers in your underpants without freezing to death, but adds placeable tents, wearable backpacks that hold cooking pots and torch, axe and other camping kino. Making a liveable camp inside a dungeon you cleared is comfy. Undeath adds a decent questline that sees you either putting an end to a necromancer's plot to become a Lich... or become one yourself complete with immortality and a new transformation Lich form. If you ever die you just respawn at your philactory after a while.
They are all niche parts of the fanbase. There has never been a must have mod. Modders work around the edges. When they try to make grand game changing mods you end up with trash lime The Frontier or mods like Sim Settlements that feature creep kills.
Enderal. Bethesda are from an era where people were heavily into UGC like Source mods and they capitalized on that heavily.
Not him but Enderal is garbage, and just a "Mass Effect fantasy version" rip off
The writing of Enderal is off. I don't know if it is a poor translation or if the original german is just as cringeworthy.
>they just peaked with Fallout 3 and Oblivion.
>Oblivion
Massively overrated.
It was unique in its genre but as game design it was broken and very poorly balanced (say hello to the bandits wielding legendary swords and armors worth 10000 gold, asking you for 100 copper piece or they'll kill you).
>all the people claiming starfield is fun and good are always posting shit that ISN'T the main quest
lol
The main quest is great
i am not finished with it yet, but the main quest line only has like 2 memorable quests
lots of them are literally >travel to this planet just to press E on a dude and frick off
>you can only like BG3 or Starfield not both
Pleb
i played both and starfield is a 6.5/10
>you can like Starfield
SF’s main quest is still better than Oblivion who everyone drops Martin at the monastery and never hears from him again until after you’re done with every other quest in the game.
>SF’s main quest is still better than Oblivion
Oblivion was the 2nd weakest TES, and even that's better than this literal goyslop.
Oblivion has the most forgettable main quest that just about half the people that played it couldn’t tell you what happens at the end of the questline lmao.
>forgettable
Nothing about it was forgettable. It was annoying how it spawned gates everywhere, destroyed a town the moment you visited it, how much it stomped all over your role-playing, and centered on a boring character, but the questline was anything but forgettable.
A giant demon ransacks the imperial city and that boring shit you're escorting transforms into a dragon to fight him, then becomes a fricking dragon statue when he wins. Everyone who bothered to play through it knew that ending, and despite only playing it once because the game sucks ass, even I remembered it.
What was the ending of Starfield? You become the dragonborn, meet yourself and get the choice to either start over and repeat all the same shit over again, or stay and nothing changes?
Oh fricking wow, great story, great ending. Well worth all the cringy, woke reddit-tier marvelslop writing I had to endure to get there. The moment this FOTM pile of shit is no longer posted about, it's going to be forgotten and buried like Redguard.
You are thinking about it wrong. What do they achieve by having the player restart as a mechanic?
You can now reset all unique IDs used in the previous game.
You teach the player that saving stuff is pointless saving memory. Hoarding won't be as prevalent since you can't keep it.
You can now use DLC to " encourage" a new jump if you have gotten comfortable in a universe.
You need to think like a dev not just a player.
> I can only enjoy what the devs tell me to.
Tell the truth you love New Vegas don't you?
Some players just love the devs hand on the back of their head guiding them
Of course, thats not where the fun is, its in shooting and looting random stuff.
Bethesda games have never been bad, they've just been overrated. Starfield is genuinely bad once you realise it's not actually a proper Bethesda game.
Starfield is boring rehashed tripe. That's it. It over promised and massively underdelivered along with with no really unique hook to make it appealing. Only a subset of people who likes Kerbal Space program would enjoy the repetitive nature of this 'wants to be an MMO but settles as an open world singleplayer' mess.
> It over promised
Except it didn't. It offered EXACTLY what it promised.
>Except it didn't. It offered EXACTLY what it promised.
Tell me lies
Tell me sweet little lies
I wish today was Saturday still so I could get gay ass admins on the Gankeran to play that gay ctf map with Todd's face, forgot the name of the original map atm
nah
bethesda's game are ok.
not perfect, but ok.
starfield on the other hand lacks everything that made all previous games ok, and instead it's completly shit.
why the frick would they make space RPG without any exploration? and no, teleporting from one planet to another just to walk for 5 minutes straight to copy pasted laboratory is not exploration, that's why this game sucks enormous dick
>why the frick would they make space RPG without any exploration?
You are aware that in any setting where people have the ability to travel between star systems in a matter of hours they would have FTL drives capable of going many hundreds the times of the speed of light?
At that speed there is literally zero reason to not just use your FTL drive to instantly warp over to the next planet/moon since space is, by its very nature, empty, filled with nothing, and there would be nothing there to see. Even in the most frequented trade route in the setting, if there was 20,000 ships around you, you would see none of them since all of them would be going faster than light to and fro from their destinations.
The only time you would ever encounter anyone, or anything, is around inhabited planets as ships warp in/leave, or around a handful of uninhabited worlds as crews let their grav drives cool down or collect helium 3. You would never encounter anyone, or anything, of note between worlds since no one is flying at sublight speeds between planets when FTL exists.
You're asking for the game to let you spend hours flying between worlds to see nothing, instead of letting you instantly jump between worlds, as your grave drive would allow, to actually see things.
This. People who want to have seamless flight in OUTER SPACE are fricking idiots that do not understand design. On the other hand, I would've liked seamless intraplanet ship movement, like below atmosphere gunfights and lifting off to space. That would've been enough for me.
You missed the point.
Anon was talking of exploration from a game-design perspective. It doesn't matter if the universe is vast and infinite, the game bring you to specific place and if it make it rewarding to do a bit of effort explore the main POI, the goal is met.
It won't matter if there's infinite randomly generated planet, if POI-15 is a wonderful place you spent 3 hours exploring.
But if there's no place that feel any different from <randomly generated outpost>, you have failed.
>seamless flight
That have nothing to do with exploration, that's a purely technical limitation or willing design and up to the developers to make it interesting to explore.
>like below atmosphere gunfights and lifting off to space
That alone is very, very costly to achieve, even if you cheated by limiting the area to always-procedural area and the transition to the real map is always a cinematic.
You can have it so like other flight combat games where there's an out of bounds area where your ship will load in the next cell block in a loading screen but the combat is still persistent.
Also I'm not batting for exploration, I'm batting for ship combat and planet-to-space transitions which was something Todd has confessed in the interview to be a monumental task that took years to even implement in a semi- workable manner.
I was already assuming this, but doing so over the place with POI can be jarring and extremely costly in resources even if you unload everything invisible and using tier of LoD model, making the POI look like one insignificant place in the middle of an empty planet.
You counter that by forcing all battle to happen conveniently above an empty area of the planet.
>I'm batting for ship combat and planet-to-space transitions
That one is, in fact, ridiculously hard.
Star Citizen who turned a build of Cry Engine meant for 2km2 map into a star system sized map needed to recode the engine for 64bits positioning / double precision to have seamless transition from pupil to planet to star system.
However the magic transition Todd actually do in Starfield shouldn't have been a problem at all. It's why players complain so much about the engine.
>It doesn't matter if the universe is vast and infinite, the game bring you to specific place and if it make it rewarding to do a bit of effort explore the main POI, the goal is met.
The game does this though, of course there's going to be repetitive content but you can ignore most of it
part of the reason why I think ECS Constant makes sense is because there's literally nobody around for them to be discovered in deep space, because literally everyone else in the world just teleports from one orbit to the next, and all the interstitial space is just literal dead space not useful for anything
That's literally the reason why the Constant makes sense. The moment everyone got grav drives what fricking moron would travel via sublight to encounter it?
>game comes out
>turbo nerds with no life that spend 40 hours a week playing video games say there’s nothing to do and no exploration
game sucks
I just wanted to say that the combat perk tree feels largely unnecessary. I'm playing on the hardest difficulty, currently at level 46, and I haven't put a single point into the combat tree, but it hasn't negatively affected me at all.
Decent gear and weapons should carry you through the initial universe.
Also the crew increase perk being at the end of the social tree is total bullshit, 3 crew members max for your ship for most of the game is pretty lame
Isolation being tier 2 irks me.
Also that perk maxed you to 8 crew despite no mods you can get around 12 with designer and high level. You have to mod the perk to actually assign over 8. Most of the outpost stuff can be done with console ini edits.
>Todd keeps saying Starfield is meant to be play for an extremely long time
Doing fricking WHAT, exactly? Exploring the same six map layouts while scanning a random bush as you run 500m to kill spacers once again?
Season passes anon.
Bulletin board radiant AI quests, son. Enjoy.
I actually laughed out loud when I finished Ryujin's questline and got the radiant quests that paid 2k credits.
The payouts are lopsided especially when they require loading screens or ship usage. Here's 1500 credits when you hit about any poi or the like and snag a few guns worth much more.
this obsession with creating a 'forever game' by stuffing it full of radiant quests is killing bethesda for me
smaller amounts of bespoke content will always beat generic template infinite generation
>radiant quests
>bespoke
frick off back to twitter troon
Just drop the game once you run out of unique handcrafted quests
there's always the cost of giving the infinite shit its own space, its like in fallout 4, right? tons of places around the map where they could have had a handcrafted town/living area and quest and story... instead home to a generic settlement full of SETTLER and radiant quests. its actively detracting from the game.
i want to go somewhere and see something on the horizon and have it be something meaningful, if i really wanted something filler, i could just get it off a wanted poster or something. i dont want to explore and come across a randomly generated POI populated by generic NPCs and a radiant quest
Except Starfield has the FEWEST radiant quests of their recent games. 95% of the quests in Starfeld are handcrafted.
> bespoke
Is there reason you used a word like bespoke? Did it serve any purpose other than to show off you know an esoteric word?
Not him but, while I agree using the work bespoke is dumb, bespoke isn't an esoteric word unless you have the vocabulary of a five year old.
> Bespoke isn't an esoteric word.
Are we being raided by a pretentious butthole convention?
>bepsoke
Worked for freelancer
Jesus christ shut the frick up
Freelancer used it to be sure. Freelancer was little more than a proof of concept demo than actual game. I think that is why it was abandoned.
Also one of the most beloved games of all time
Snoy tards are going to seethe over Starfield for the next decade. Let that sink in lmao
>quest markers disappear until you restart the game
>guns physically disappear until you drop them and permanently remove their rarity and stats
>pathing and NPCs are completely moronic as always
>space battles too common and not fun
>friendly conversations in space are just people begging you for money and chores like hobos
>being told to run through empty planet after empty planet
>seriously thinks scanning 1 out of 20 of each item on a planet is engaging gameplay
>utterly bland writing where even the most intelligent beings talk and act like total fricking idiots
>"we le made it boring on purpose"
gay game
>guns physically disappear until you drop them and permanently remove their rarity and stats
never encountered this bug, post vids or bullshit
happened to me yesterday with my only good gun and pissed me the frick off
not the only one https://www.reddit.com/r/Starfield/comments/16j2wka/invisible_gun_bug/
you can get them back if you drop the weapon, but the stats will still all be gone.
if you're to look it up, you might find results of guns disappearing from weapon racks on ships as well.
Can anyone post the lead poisoning chart someone made with statistical analysis that shows Gen X people (early 40s to late 50s) are the most Lead Poisoned Motherfrickers On The Entire Planet.
Because it explains a lot.
>Gen X people (early 40s to late 50s) are the most Lead Poisoned Motherfrickers On The Entire Planet.
>Because it explains a lot.
I'm curious as to what you think this actually explains and how it related to the thread.
imagine being such a millennial you have to beg others to make your argument for you. the real question now is, does the chart actually exist or is it another part of your self-delusion?
Earnest and objective STARFIELD criticisms:
• Generic, sleep-inducing setting
• 'Woke'; omnipresence of dark skin NPCs who by design look like unfortunate caricatures
people are posting literal craters in a desert and touting it as exciting content
this is all i need to know about this game BUT
im curious and will probably play it once its complete and goes for 20 bucks
Why is it always the Anglos
don't know what you guys are complaining about, it's a great early 2010s open world game
I started playing it today and I gotta say, it's underwhelming as frick so far
I've ran the game through to NG+ and basically the problem is technically, bethesda has learned nothing in 30 years.
They have not advanced the mechanics of the game in a single meaningful way, nothing is new here. The companion system, the menu system, everything it's all the same, copy and paste, no improvements whatsoever despite having literally thousands of mods they could have drawn ideas from which do things better.
If anything they have stripped down their original formula to the point of absurdity.
So you are saying the companion, building, and combat is the same as 30 years ago?
The building was added in fallout 4 and is identical to fallout 4.
Companions have regressed, down to 4 companions and they all share exactly the same moral opinions. Combat is no different than fallout 3, other than vats is gone so it's also regressed and a simpler system.
If you want to compare to Daggerfall, Melee combat has regressed. In Dagerfall you could slash in multiple directions / stab, now its press lmb/trigger to attack, the end.
The promised absurd amount of weapon modding? that was a lie, it's the same weapon modding as Fallout 4.
Literally nothing is new here. The best you could maybe come up with is ship building being a new system.
So it isn't the same as 30 years ago? Make up your mind before you try to make a point.
Learn to fricking read before you reply.
I said bethesda has learned nothing in 30 years and they haven't.
They learned how to add mouse look after Daggerfall.
>Combat is no different than fallout 3
What the frick are you smoking, wrong.
You point a fricking gun and pull the trigger and it does HP damage. HOLY FRICKING SHIT THE INNOVATION IN STARFIELD BROS!
It's 1000 percent the same combat system. You move in stealth until your sighted at which point every enemy in the fricking cell is alerted until you either kill them all or return to stealth and wait for them to be not alerted and resume their static pose or short patrol route.
The literal only difference is the vats system is removed as an option, so in fact less work has gone into the combat system than Fallout 3.
So you just ignore the Starborn powers because it doesn't fit your narrative?
OH MY GOODNESS WE CHANGED THE MODIFIERS ON THE DRAGONBORN POWERS THAT WERE ALREADY BUILT IN, WE INNOVATED BROS!
Again starfield has pioneered literally nothing, not a single innovation. You can at best point to ship building, though it's a fork of the existing building system.
For frick sake even the sneak animation is the same.
Not him but this is complete bullshit. Starfield is basically Fallout in space, and Fallout 4 was basically Fallout 3/NV with all the mods added in as official features.
Skyrim's DLC and creation club content, Fallout 4, and its DLC and creation club content, and Starfield, are all very obviously based around looking at what modders did, and adding it. They've added pretty much every commonly modded thing except vehicles and sexmods at this point.
Holy shit you must be getting paid to shill this hard.
Absolutely fricking no it hasn't dipshit.
It literally has. Fallout 4 for example took in
-weapon bashing
-Grenade hotkey
-the ability to hold your breath while aiming down scopes to stabilize your aim
-A basic lean out cover system
-A modular armor system
-The power armor revamp which made PA actually feel like a vechile.
-The weapon mod system which was far closer to mods like WMX instead of the shit we got in NV
-This was backported to armor and PA as well
-Enemies can do things like user cover, will throw nades to flush you out of cover, ghouls can survive being dismembered, robots will suicide charge you if you blow off their weapons.
-You can now chose what items companions use, and can give them contextual orders in real time instead of using the dumb wheel from NV
-The settlement system integrated things like Feng Shui, Real Time Settler, and most housing mods, from Fo3/NV
-Automatron was just robCo certified as an offical DLC
-The workshop DLCs added many things people had made as early mods for Fallout 4 such as better generators, easier power management, clean version of items, traps,vault items, computers that let you manage settler job assignments/companion tracking
Even the CC content added things like backpacks, weapons/armors from past games, factional item skins, etc.
Fallout 4 is basically just "Fallout 3 and NV, but we took all the popular mods and added them as official features" the game.
Literally none of that for companions is in starfield. You have a walking inventory following you that you have to navigate cumbersome menus to access, just as you did with the very first companion Bethesda ever introduced. No quality of life improvements, not even a stupid wheel, or tacics, or anything at all resembling an innovation.
>You have a walking inventory following you that you have to navigate cumbersome menus to access,
M8, if you think the menus are cumbersome you have some actual autism.