People keep telling me that BG3 is revolutionary as a CRPG but they never tell what aspects are revolutionary. So care to give some examples? What has it done that games like New Vegas, Arcanum, Planescape Torment, Kingmaker or Divinity OS 2 haven't done?
Tip Your Landlord Shirt $21.68 |
Gay bear sex
Unlike games like skyrim, fallout 4, or wrath of the righteous baldurs gate 3 let's you do pretty much whatever you want when you want. You can skip major quests entirely and the important characters in the story are killable. Basically it's like fallout new vegas just with way worse writing, but atleast it actually attempted to be a real rpg unlike the previously mentioned games
can I frick a sexy e-girl?
There's already a children race on the nexus. Go wild.
>on the nexus
so you can't in a base game
so much for "you can do everything you want"
Least pedophilic BG3 complainer.
>I meet a character while I am transformed
>then meet them later
>they instantly recognize me
the game is full of BS
you can do everything but not everything will make sense or react to you.
>Act 2
>Go to light falls inn
>Jaheira does her overly dramatic hostile introduction
>Pass checks to lie about what kept my safe in the shadow lands
>Finish up her dialouge in the inn
>As I walk out she tells me to keep the artefact safe
So the deception checks were just a non-choices. Thanks 4 player reactivity larian
NVtrannies still pretending their game which is about morons who won't use modern gear and wear football jersies trying to pry Hoover Dam from a guy who invited a tribe into his living space because "they resembed the Mafia" is well written? Well Written relative to Fallout 3 =/= Well Written.
>baldurs gate 3 let's you do pretty much whatever you want when you want.
Except recruit actually good party members, tell your team mates to be professional and stop hitting on you
>Unlike games like skyrim, fallout 4, or wrath of the righteous baldurs gate 3 let's you do pretty much whatever you want when you want.
Wow, so fricking revolutionary, that has been a thing in cRPGs for decades. Fallout 2 or Arcanum had much more freedom than this game.
I'm not saying that the game is bad, it's just not revolutionary.
Snoys are mad.
bump
Are there gay bears in this thread?
yeah a lot of homosexuals are on /v defending cuck rpgs and larian slop
Every RPG will have this from now on. Animal sex is now mainstream and chuds are seething.
it's proving that you can make 1/3 of a good game and everyone will ejaculate before they get to the part that you didn't bother finishing
Ah, so Elden Ring all over again
Extraordinary writing
Truly game of the year
it's just better than those games you mentioned.
i mean you can make better game without it being revolutionary.
nobody ever said to me that it's revolutionary. i guess you should just ask from those who said that to you? should be simplest way to get your answer
Shill.
They don't because it isn't
It's literally just DOS2 with bigger budget
it's an insult to DOS2 to compare it in any way whatsoever
DOS2 had more co-op features and functionality, first and foremost
So did the first game, where you could actually banter against each other for quest outcomes via minigame
DOS2 had fun combat
BG3 doesn't
Yup
It is only slightly less buggy than Cyberpunk 2077 was when it launched, its just that the bugs are a little prettier.
The animations straight up did not play when I started the game for the first time. I've had hard crashes, soft locks, game-breaking story bugs that don't let me progress, clipping to hell and back, and AI bugs out the ass.
Gale straight up died because he walked into a tree which shot him a million feet in the air and off a cliff.
I had the toe-sucker goblin lock up my game and I wasn't allowed to leave the dialogue menu, and my escape key wasn't working.
It is genuinely completely fricking busted but it gets a pass because you're allowed to frick people without having to go through dialogue written by a person.
works on my machine
I want you to be subjected to the inhuman power of the humble arbor press.
t. poorgay you must have a toaster I am running this on highest settings on a 2060 and getting over 70fps constantly
cyberpunk was a legendary israelite swindling, No Man's Sky level
and it got insanely more hype and shilling than bg3
>It is only slightly less buggy than Cyberpunk 2077
biggest fricking moron in the fricking thread. get a fricking working computer.
Dude entire fricking romance paths are locked because of how bugged the game is.
anon cyberpunk locked the entire game for some people. game is buggy but not that much
I couldn't see my fricking arms when I loaded into Cyberpunk. Cyberpunk didn't even have the appearance of working.
>twitter
>ign
have a nice day my man
The way the game let's you jump, fly, and teleport around game areas is revolutionary, I've never seen anything like it in a CRPG
Morrowind
Solasta
Divinity Original Sin 1 and 2
Solasta does Flying way better by letting you actually choose different elevations, it's janky on BG3 in comparison.
Solasta also shows full build/spells progression together with the Ready Action and auto choosing chars with the highest skilll for dialogues despite having 1/1000 the budget of BG3
And it has Gear Crafting too.
These articles will never stop being hilarious to me.
It's the gayest game ever made and nothing will surpass it
never played undertale i get it
Its finished unlike fallout nv, it isn't nearly 3 decades old with antiquated systems like the infinity engine games, it doesnt try to repeat what mistakes the infinity engine had and can be updated by its devs unlike kingmaker, and it doesnt have the shitty AP system or armor system of dos2.
>Its finished unlike fallout nv
BG3 completely falls apart once you hit Act 3.
As is tradition for the genre.
Black person bg3 is even missing "features" that were present in the infinity engine. Like class descriptions. The ability to see combat dice roles. Music. To customize your charater during game. To auto-pause the game when enemy sighted or somebody found a trap...
You can be a homosexual.
im a victim of sexual asssault and had to sit through a character talking about how much she wants my dick
List of "people" panicking over BG3:
>games journos
>culture war morons on Ganker
no devs have legitimately whined about how big BG3 is and even claimed that larian had massive funding. Gay bear sex means nothing as you can completely avoid it and even kill the character
Magi Monk
damn bros it's certified KINO
Based
Jap subhumans and their buttboys blown the frick out
>jealous weebs
jealous of what?
The games are multiplatform. it's not like they are exclusive so one platform owner is going to be jealous of another?
What the frick is this brainlet smoking?
Some people noted the double standards in how BG3 is praised for degeneracy but anime games with boob and panties get demonized
Well they would be right then, wouldn't they?
Still weird that he used "jealousy" in his tweet.
it's pure projection
holy shit this is one hell of a cope cosnidering
also isn't this guy super anti woke? what happened?
Razor's current cope is that the game isn't woke at all
Razorfist has no actual principles, he worships Elric by Michael Moorwiener who is the most batshit leftist cretin imaginable literally trying to blacklist and ban 'problematic' books and authors. He also worships the vile israeli c**t Ayn Rand. So now he's going to bat for ESG3, it CAN'T be woke because he likes it.
>body type A / B
>black guys everywhere in the western heartlands
>gays everywhere
>ugly manface everywhere
How can he POSSIBLY say it isn't woke?
He was fricked by a bear into being "woke"
the usual cope I'm reading is that "you can kill the gays, so this game is actually b-based!" which is a massive cope. if the only way to express yourself is by turning into jack the ripper, then the game failed as a RP experience
>you can be a murder hobo
>not an accurate representation of dnd
come on son.
>xxxrazorgayxxx
I thought he was exclusively talking about politics and his awful music tastes
>DOS2 was killer
opinion discarded
I'm legitimately confused, he doesn't think BG3 isn't AAA?
Do you?
It's a AA game, not that there's any real meaning to these classifications.
>600 developers
>published by Bandai
>marketing by Hasbro
>It's AA bro
>published by Bandai
larian published the game.
by Hasbro
lol. no.
you don't know what you are fricking talking about bro. But crying developers actually have a point, and the point is this; the conditions that allowed for Baldurs gate 3 were a perfect storm, and unlikely to be replicated.
Larian has been making these games for like 20 years, and the CEO is personally involved. It's frankly not possible to recreate all those conditions even if you had an endless budget.
>250 mil budget
>400-600 devs
>marketed by Hasbros WotC
kek you homosexuals gotta be real morons if you believe its some small indie and the marketing budget is as massive as the dev budget seeing how WotC wants D&D to be a gaming Ip.
let me spoon feed you since you are begging so hard.
>larian is an indie studio
>hasbro ultimatley own Dungeons and dragons IP
> baldurs gate takes place in D&D land
>larian paid for the license
>larian paid for the budget
>larian has money because they released 2 successful games called Divinity.
what is confusing for you? Larian is an indie studio and underdog. Despite, having the rights to a somewhat popular IP. the last few games with the "baldurs gate" name were sort of flops.
>indie studio
>has help from one of the biggest corporations in the world
Disney is also an indie studio
>>has help from one of the biggest corporations in the world
what help did they get? You're desperate to prove some sort of point, but you're too dumb to get any fact straight, and have no reading comprehension.
>the last few games with the "baldurs gate" name were sort of flops
the dark alliance games were flops? I thought the first one was pretty popular and sold well though?
the bioware baldurs gates were from 1988 and 2001, over 20 fricking years ago.
all sorts of "baldur slop? has released since then, to almost no fan fare. The bioware games are legendary, but to pretend the "baldurs gate" license is some magic money printing slam dunk is disingenuous horseshit.
are you genuinely calling a game with 400 devs AA?
Pathfinder/Rogue Trader bros...we don't matter...
>Skyrim comparison
shit taste, I will not be playing the gay bear game
>this is the first REAL CRPG in a long time
>underrail
>Pathfinder
>rogue trader
I guess unless you become popular enough to enter normalgay territory you don't count, huh.
> BG3 (aka DOS3)
> Good western fantasy
Never have a heard a more heinous lie.
The most 'revolutionary' thing is just how loaded the game is with stuff to do in it. Act 1 is bigger than most games coming out. As a CRPG it is meh that greatly rewards save scumming, but AAA devs are worried that people are going to want them to actually put more things to do in their games
Last big "crpg" was 10 years ago and it was cringequisition
Pillars of boredom and cringefinder are very niche games and other games were even smaller in scale
It's just your run of the mill CRPG using D&D mechanics. The only reason it's "revolutionary" is because modern games suck ass. You could remaster the classics from 30 years ago to look like BG3 and people will pretend it's some new revolution in gaming. Niche products are becoming popular because corporations ruined every genre out there..
Interactivity with the world and being able to come up with novel solutions to encounters.
>novel solution is using barrels or throwing an owlbear off a cliff
It is way more than just that. I should make a list of all the creative solutions i've found to fights while playing tactician.
What interactivity? The game barely has any of the finite freedom of 5e, like setting grease on fire or throwing a bottle of water, or electrifying water yet all of those things arent unique to the game or even meaningful. The only creative thing ive ever seen done in thr game is making skyscrapers of crates and jumping on them which are exploits that are clearly not intended mechanics. Yet everyone trying to show off the games supposed freedom ends up doing it as if they couldnt just clip through geometry in any other game and try to call it a feature.
>setting grease on fire or throwing a bottle of water, or electrifying water
You've never played 5e. Grease has no rules for burning, water has no effect for electric spells.
I do not think BG3 is "revolutionary" in any meaningful way, but it does offer far more freedom than a lot of similar games, in some ways more than D:OS2.
Can't lockpick? Use a gunpowder barrel to blow the door up, because force damage is doubled against structures and will beat "Sturdy" objects. Can't reach a button in time? throw a rock to trigger it.
Shove and jump as bonus actions offer significant tactical opportunities.
Just because there's no rules for it don't mean the dm doesn't let rule of cool apply, which is why crpgs based on PnP systems will always be inferior, period.
It's actually a very well known mechanic to take Artificer and Alchemy Jug purely to cover people with Mayonnaise and then light them on fire, Mayonnaise being an oil.
I don't know where this "new standard" shit is coming from, act 3 alone is a completely unfinsihed mess, story threads going nowhere, shit perofmance and the prevalence of bugs skyrocket. Games not being finished on "release" isn't a new standard, thats the norm.
if this game didn't have homosexuals in it Ganker would worship it as the greatest game of all time
if the game didn't have homosexuals you wouldn't be running its defense 24/7 despite it being as buggy as cyberpunk 2077
There is literally nothing revolutionary about this. It's a Dragon Age: Inquisition tier game being propped up for some completely inane reasons. I swear journos and critics have just decided this game must be something amazing after seeing it get such a high playercount on steam.
If you really think BG3 will hold up past the "honeymoon" phase a few months from now and still be relevant let alone considered among the best of all time you are a total moron.
>I swear journos and critics have just decided this game must be something amazing after seeing it get such a high playercount on steam.
its more of a general middle finger to AAA devs who whine about adding in basic UI changes. unfortunately this will just end up in another cdprojektred situation where larian gets too big on itself and makes a bad game in the future
>unfortunately this will just end up in another cdprojektred situation where larian gets too big on itself and makes a bad game in the future
they haven't made a good gave since divinity 2 (not original sin)
divinity 2 was shit(still is)
Im kind of sick of the combat after playing it a lot. It just takes too long for me and ive just started switching to baby difficulty whenever my party is outnumbered 4 to 1. I dont want to have to repeat a 30 minute fight because the enemies take so long and all have 3 attacks per turn.
Every other crpg has a button to press to fast forward a turn or skip it to its end entirely. Bd3 makes you sit and wait. I just tab out. May as well run speedhacks on a keybind to emulate the feature.
4 body types
this game is triple A porn game made erotic novel writers for women
I don't know. For one, Pillars of Eternity allowed you to customize race and gender of hirelings, and this game doesn't so eh.
Explain to me why game devs are afraid to be held to a standard that isn't even on the level of Planescape: Torment in any regard but graphically.
PT is better graphically too. for one it has attractive females in it and pre-rendered backgrounds are timeless. only thing it misses is full voice acting.
It's got an insane amount of content, all fully voice acted.
It's got great graphics especially in the facial animation department, doubly so for this genre.
Most triple A releases are 1/3rd the size of this game.
It's a better DivOS2 because of a better ruleset (it's kind of worrying that a pnp system works better for a pc game than one that you have specifically created for such a title), which makes it indeed a very fine game, but other than that I really don't get the megahype.
The writing is actually weaker than in most crpgs, from Owlcuck titles to "Balance-Man" Sawyer's games (or at least PoE1, I never finished 2). And it can't even remotely touch Planetescape: Tournament or Mask of the Betrayer in that regard.
It is definitely not revolutionary; it is just a good rpg game that has incorporated the elements of this game genre, along with some elements from other genres, that worked well before. It is an amalgamation of good games synthesized into a refined experience.
I think that the combat system is an improvement upon what has previously been used in this genre, and it may be the best and most innovative aspect in the entire game.
I think that the dialogue is good too, though not anything revolutionary -- the witcher 3 has better dialogue than this game. I think the story is the weakest point: it is a very typical and unoriginal fantasy story that lacks complexity, with cartoonish villains, has hollow world building, with race dynamics that are not fleshed out, and a bad use of aesthetics and colours.
I think that the world is very unimmersive and uninteresting, along with feeling relatively small due to the lack of variety. It is a good game, but definitely not a GOTY.
I have higher hopes for a game like Starfield, though, seeing as it is Bethesda, one has to retract ones expectations. At the very least, we can expect a prosperous and fertile modding community.
Less a revolution of CRPG design and more a renaissance and return to form.
Also a feature complete full price game in 2023 is a fricking miracle in this live service infested dogshit industry
Despite this Baldur's Gate is a mid game at best in its current state, will probably be fixed up when the inevitably release the full version of the game that Lyrian always does a year or two after launch with the 'enhanced edition'
its the biggest budget WEG released ever
the fact that it got released already makes it revolutionary in its genre
they actually finished making the game while in early access instead of the studio doing 2 day work weeks and this is a amazing achievement for pc games.
It is fricking weird to open a game made after 2016 and not being greeted by an ingame shop and a battlepass.
Stop playing shovelware.
So you just admitted you exclusively play multiplayer slop?
I play only solo stuff. The only multiplayer stuff I play is MonHun mainly solo
Anon, neither Rise nor World have either of those things.
Do you know how much fricking cosmetic buyable shit there is in these two games
are you fricking kidding me?
They literally made most of the money of world through microtransactions for costumes.
Why do you write something so wrong?
Are you being moronic on purpose or do you not know the difference between an, and I quote, "ingame shop and a battlepass" and dlc that requires you to go outside of the game to purchase?
No one said MH didn't have dlc but there is no in game shop and there is no battle pass. Christ you Black folk are moronic.
that shit is in-game my man
>dlc that isn't in an in game store
>no battle pass in either game
Is English hard for you or something? Because I refuse to believe someone can be this boneheaded.
It is accessible in-game
what the frick are you talkign about?
If you talk to an npc in game you access the store and you see shit you have to buy with real money
that is in an in-game shop you homosexual
Not that anon, but I'll admit it's easy to forget that's a thing. Plus, it's just a link to an external shop, and not done natively through an ingame menu. I'll also point out that while Rise doesn't include any DLC content that you haven't purchased, World goes out of its way to include all the DLC options in every menu with a little lock beside it. If you check any of those options it'll ask you to open the shop and purchase it.
but that doesn't matter
The quality is the same
the shop links from the game
It isn't suddenly better because you type in your mothers credit card outside the game
it is the same shit
Good fricking god anon, just admit you were wrong and meant DLC in general.
No. DLC you access from the game and is thus an in-game shop
just admit that you are wrong and Monster Hunter has that
seriously how is it in any way better
explain how an external link makes it better or shut the frick up
>DLC you access from the game and is thus an in-game shop
>seriously how is it in any way better
You're literally saying that they're two different things now.
Anon, it's not about being better it's about what you described not being in the game.
But it is in the game. There are dollar signs in the game.
Anon if you have to open up the Nintendo eshop, ps store, steam store etc then it's not in game.
okay but is it better?
the point here is about modern game trends and modern games
That's not the argument here.
You said you haven't played a game with either of them but you clearly have.
>That's not the argument here.
i made the first psot
that is the argument
>You said you haven't played a game with either of them but you clearly have.
With stuff like them
Monster Hunter I count as in-game shop because it has an in-game shop. You differentiate between in-game shop and links to external website but I don't. I see no difference.
Then the problem here is that you simply don't know the difference but refuse to accept that you're wrong.
It's not a matter of personal opinion, it's just a fact that they're two different things.
to me
>link to external store
>battle pass
>in-game shope
Are all in the same ballpark. I really don't even differentiate the shops because there is no functional difference for the game.
No, you colossal fricking homosexual, that is not an in game shop.
This is an in game shop.
You're talking about a redirect to an external shop.
He's European, English is most likely his second language.
According to steam there are 230 dlc items for world
I want a formal apology from you for being more wrong than anyone has ever been wrong.
I haven't played an exclusively single player game that has either a cash shop or battle pass, ever.
this is not even as prevalent as people make it out to be. aren't most AAA offline releases like this? frick people rightfully complain about assassins creed being awful but you never see praise when they themselves don't do this
MH is a pseudo MMO. it's neither an offline game nor a solo one
>it's neither an offline game nor a solo one
you can do 100% of the game solo and offline
at least in most games.
I only played world and from what I remember the game is by default online and everything can be played with friends. and yes I know you can turn off the online but I'm talking about the default
world is default online but default you don't see people
its weird in other monhun you used to see people in the game with you even outside hunts but they weren't default online
The gathering hub still shows everyone but until Iceborne it was missing a bunch of shit like quick access to the smithy so there was little reason to hang out there
Older console MH games required online to play the guild hall quests at all, even if you wanted to do it alone. After Tri you only need online when you want to download all the extra quests they threw out there later, and the most recent games don't have locked in multiplayer scaling either.
Anon. It might have been a while since you played World, but that game does in fact have a log in bonus with a link to the store. It basically does greet you with those things.
One, don't samegay.
Two, a link to an external shop is not an in game shop. Saying it again won't make you correct.
>is not an in game shop.
Yes.
It is less convenient
so it is even worse I guess
My only other post was this one
Considering the recent trends at Capcom and the already present monetization of World and Rise, I hope you're prepared for the ingame shop and battlepass that are coming to MH6. It's important to get disillusioned now before it blindsides you. It is coming. Don't think you and your favorite games are above it all. You can still enjoy them without pretending.
BG3 also has DLC. It opens with a game launcher that advertises it. No one is immune.
>battlepass
NTA but MH is a game that can't really work with a battle pass.
The fricking Anomaly Investigations in Sunbreak are a proto battlepass. Hell, the concept of an uncapped Hunter Rank with how you earn points to raise it works like one. Just make a system like those on a seasonal schedule and add some layered armor to the rewards list and there you go, Monster Hunter Battlepass.
Anon, no.
That just uses a level up system. It's not a battle pass.
That's why I mentioned the Anomaly specifically, since they have rotating targets that give you a bonus if you hunt a specific monster at a specific level. The only games I've played with battle passes have been level based with little daily things you can do to get a few extra points. Is that not how battle passes work?
>since they have rotating targets that give you a bonus if you hunt a specific monster at a specific level.
Anon, MH has had things like that for years. That has nothing to do with a battle pass.
Do you know what a battle pass is?
Just confirming, the subject has switched to
>MH is a game that can't really work with a battle pass
And I pointed out there's plenty of things in Monster Hunter that could easily be tied to a Battlepass-like reward system.
The problem is that you think that mechanics battle passes use are mechanics invented by battle passes.
That wouldn't be a battle pass, that would just be a rotating rewards system.
Is that... not what a battle pass is? The pass is filled with rewards, and they rotate out every season. Rotating rewards system.
No, not at all.
Can you please explain, then? I'm honestly not sure what I got wrong.
It's revolutionary and unmatched, just buy the game. It's is a good game. If you don't buy it you're supporting cut content, overpriced DLC, always online and japanese pedophilia.
The main thing I like about the game so far is how fluid it feels.
When I explore the world, I come across various situations (ie. not everything is just a combat encounter). And in each of those situations, the game has so far accommodated basically every one of my roleplaying choices. Like, you can just think to yourself, "what would I do in this situation?" and the game not only allows you to do it, but also accommodates your decision, making it feel as if the devs thought of your decision.
This applies to both combat and non-combat scenarios.
At level 5-6, combat really begins to open up and you feel like you have way more options. But because of this, I think the game should have started you off at level 3 or 4.
Combat encounters are thoughtfully designed; ie. not just random enemies littered throughout the map. Everything has a reason to be there.
On top of this is high production value, which we've never seen in an isometric crpg. Voice acting and dialogue animations are fantastic.
The bugs can be fricking annoying though. Also, they should've listed class progression at character creation, and on every level up. Also, the highlight toggle sucks; it very often does not highlight lootable objects and it's very easy to miss shit unless you hover your mouse over everything (there is a mod that fixes this).
Not my experience honestly
It’s not revolutionary. But what is? Most renowned games that had major impacts on the industry moving forward were just Frankenstein reworkings of features and mechanics already found in releases prior. Fact is Baldur’s Gate 3:
>gives a great impression of choice and narrative reaction especially in the game’s initial act
>has a cast of memorable characters with a shitload of dialogue that disillusioned video gaymers can develop real enough feeling relationship simulations with
>has memorable art and locales and a wide variety of content that can be approached in almost any order
>has fun and rewarding combat that’s also not a total slog or filled with unnecessary shit (see Pathfinder)
>has co op allowing you to screw around with friends and experiment, therein also creating a really effective translation of a table top party experience
All of these elements combine to create something that holistically satisfies the wants of most players in a way most titles haven’t in a long time. I haven’t played a fantasy RPG where I was as engaged with the word and my narrative choices since Dragon Age Origins personally, though I honestly think that game’s companions are still a lot better written and their relationships better paced than this game
No one is calling it revolutionary, moron. It's just a solid game that's not monetized to shit.
It's not exactly as well-written as its predecessors but it scratches my New Vegas itch in that it's very open-ended and let's you do pretty much whatever you want.
It's about as revolutionary as any revolutionary game in the last 15 years.
It's not. It's just falsely advertised as such to unknowning masses.
Eh, Spiderman was pretty revolutionary.
they released a game
and uh... it mostly works I guess?
I can see why other devs are scared
It's revolutionary in the same sense that Dragon Age: Origins was revolutionary in 2008, in the sense that it brings something old/archaic up to modern standards. Good revolutionary shit doesn't feel revolutionary, it just feels normal. It's an iteration on the genre that doesn't streamline or simplify its DNA. Things like fullly motion-captured cutscenes without compromising the variety of ways in which the cutscenes can play out based on world state is just usually not something a crpg has to do, but they did it anyway to make the game feel more modern. It feels like the visual and cinematic quality of your typical AAA story arpg, but it's an actual crpg with the complexity you'd expect from one. I think this is actually tricking a lot of midwit mindbroken gays on Ganker and other jaded vidya boards into thinking the game is bad just because its appearance and style is typically with typical shallower rpgs.
>mondbroken
lmao you are one of those
Tell me what complexity is in this game other than choosing who to kill
It's a turn-based tactical game that implements the d&d 5e ruleset (some homebrew but nothing has been removed or simplified).
D&D and video games both are getting major influx of people who've never played either before, so you getting a lot of "it's revolutionary" comments regarding things like multiple dialogue options and moving boxes around. Sure it's mind blowing... if you've never played any other video game before this one.
Basically the reason Ganker doesn't like it is because of pavlovian conditioning, the more high-budget a game looks visually, the worse it is. So there's a good game that has the exact same depth and gameplay of your shitty isometric RPGs that have excellent gameplay (because larian had the budget and manpower to do this) and only the most autistic corners of the internet like Ganker find reasons to hate it, since they've tricked themselves into thinking there's an inverse correlation between how crusty a game looks and how it plays. So when something comes out that ticks both boxes they don't see it as revolutionary.
People who think this game is revolutionary have only played Skyrim and Witcher 3.
nobody is panicking
a couple of devs were coping about their shit games, but mostly nobody gives a frick
aaa devs will continue releasing slop and the masses will continue eating
case in point: starfield
bg3 is good because it is, ok?
>So care to give some examples?
The reactivity and player freedom for quests is unmatched compared to those other games.
still not as good as Arcanum; and BG3's got the albatross of being a D&D game around its neck.
bg3 is bad because it is, ok?
Specific example: How the Druid Grove situation resolves
>let the tieflings start a war with the druids
>let the druids seal the grove
>let the tiefling child die and kagha get assassinated
>let the tiefling child live
>permutations of above: side with kagha, let halsin banish kagha, expose kagha as shadow druid
>permutations of above: kill shadow druids or redeem kagha
>side with minthara and kill the grove
>permutation to above: side with minthara but then betray her at the grove, starting a huge battle
>permutations to above: avoid the tieflings entirely, never talk to a single one, and proceed into act 2 without ever entering the grove either via the Creche or the Underdark
And every one of these permutations (I'm still missing some) has different voiced cutscenes. And you can create endless variations of these by killing NPCs that you want to.
>kill the guards outside Baldurs gate because they wouldn't let me inside
>after that nobody cares and I can walk freely and do everything like nothing happened
Yeah....this game is soooo awesome and consequences really matters!
I like that shills can only ever talk about the one thing the devs put 50% of their focus on. Clearly works as all the journos fall for it.
Reaching Act 3 is very jarring in that way. The world is extremely crowded and dense but it’s far less reactive to your actions and takes a lot less into account compared to Act 1 which is sparse but has more defined moments of choice and impact on the world
The reason why nothing happened is already explained twofold if you just think about it a little.
>One of the bad guys rule the city and have a vested interest in you not getting thrown in jail by his own men along with not really wanting to play by the Absolutes rules
>If no one is around to witness the battle then it won't get telepathically told to every other NPC in the game
Act 3 has actually been reactive to my previous choices so far at least, for example, I got caught trying to get past the guards but the same faction of Gnomes that I helped in the underdark temple helped me by breaking the device that was about to rat on me and throw me in jail. With that said generic NPCs (nameless NPCs) don't have an active AI so even if you perform a hostile action in front of them they won't activate any specific AI "law enforcement" but if you data mine a bit it seems like they are supposed to be able to but can't for some reason in he current build of the game and it seems to have something to do with the "AI" option in the options menu not working as intended since with that turned off it seems to break AI in some unintended ways and even if you turn it back on it doesn't always register the change until a game restart or loading screen
Also the whole goblin camp had a ton of variation in its own, same with the hag etc. and everything is connected and has a ton of moving parts.
>ignore the hag
>nothing changes
>"everything is connected"
Don't ignore her and see how things change, dumbass.
Literally nothing changes. You just get loot, that's it. All the moving parts are BAD for the game because it means the game breaks so fricking much. Here's my example
>Recruit wyll but bench him at camp
>Kill druid leader but I long rested so I got kicked out and they barricaded themselves
>get to Karlach
>She's acting like I genocided the grove and wants to fight me
>intimidate her and she tells me to frick off whenever I speak to her now
>Put Wyll in my part
>No new dialogue options, she still tells me to frick off
>Kill her
>Wyll says nothing. Not even an ! above his name
>Talk to wyll
>he acts like he was at camp the entire time and is hearing about the death of Karlach 2nd hand
So many things break in this game and not just on a bug perspectives. NPC's know things they should or think you've done something that you didn't. The flag checks are all sorts of fricked up
the hag reappears in act 3
>permutations of above: side with kagha, let halsin banish kagha, expose kagha as shadow druid
>permutations of above: kill shadow druids or redeem kagha
Too bad this shit doesn't work. Halsins quest is eternally broken for me and many others.
>the one thing the devs put 50% of their focus on
And yet it still doesn't work lmao
>revolutionary
It's an extension of what they made with Original Sin 2 with more /tg/ elements, but the shill machine have diluted the discussion so hard that it's impossible to live up to their imaginary incredible standards. I'm having fun with it but combat is still primarily dice rolling and waiting for everyone to take their turns beating each other up, and skill checks are still assuming you as a player have honor and won't just savescum the results you want. A big part of why a game like NWN did so well despite being kind of a mess until the second half of the original campaign, is because they had custom campaigns with an actual Dungeon Master you could play over net with that could alleviate having a bullshit luck streak.
BG3, so far, doesn't really have a problem with going down an unfun path where a DM would be necessary, because they're all interesting and you'll only get stuck if you end up being moronic and party wiping. Too many people are playing the game like Skyrim and are constantly trying to avoid failing a path, so everyone is seeing the same generic Winner's Path. So that's one good point for the campaign.
Television camera angles and voice acting for the conversations. That's it. Normans bounce off text box crpg dialogue because they need a moving face to connect with what's being said.
This is literally the answer and nobody has acknowledged it.
It's one of the few games where I will let a cutscene play out instead of just reading the subtitles.
>BG3 is revolutionary
people are using that word "revolutionary" it's just a very complex game with superb production values.
>it's just a very complex game with superb production values.
That's what is 'new' about it. Very deep complex games and high production value/high visual presentation don't usually go hand-in-hand, it's only either one or the other.
Actually this, most games with nice visuals are like The Order 1886, shiny but extremely shallow. BG3 has both the shine and also all the interactive combat and environment/quest mechanics.
we had wasteland 3 release a few years ago and it was very overlooked.
Every conversation being animated and voiced and multiple ways to do X the second is not new but has been so many years since a game did it that can be considered as it
>revolutionary as a CRPG
It's not. There is nothing new about it, except for bigger budget.
BD3 is "revolutionary" because it's the first game in almost two fricking decades to come out and actually have a significant amount of content available at release. That's the real reason why game devs are freaking out, BD3 is reminding consumers of what it was like to buy a game at full price and actually get a generous amount of content for your money.
>That's the real reason why game devs are freaking out
I wouldn't say five tweets means that much
>dude it's only like 5 tweets
lol, sure
it's 5 at best
>reminding consumers of what it was like to buy a game at full price and actually get a generous amount of content for your money.
No, people will just continue to buy DLC anyway
you can have SEX
Im in love with her
the expectations:
It's revolutionary in the sense that it's an early 00s RPG. The industry has been working for decades to bring down the standards and suddenly a company dares to push out a game that could compete with games from the turn of the millennium. How dare they?
It's the only licensed D&D 5e CRPG. That's revolutionary by itself.
In fact, the only other 5e CRPG I know only uses SRD shit.
It's a true turn-based RPG that is selling well in the Year of Our Lord 2023.
It allows infinitely greater player choice with regards to quests than a certain other fantasy game which is seeing its scifi successor come out in two weeks.
Those people telling you that are Normies and non gamers.
There is nothing new in BG3. Its like Diablo and other over the top view strategy RPG games. it only has Sex with bears n shit.
>BG3 is like Diablo
This is the biggest giveaway that someone isn't familiar with the crpg genre or hasn't ever played BG3. Zoomers have never seen a crpg UI (ability hotbar on the bottom, party selection, HP/stats display, etc.) so the only thing that looks vaguely similar to them is Diablo 4. Every time you make this comment you're showing how young you are.
the sheer level of detail, it isn't even linear: there are literally little items in random cellars that trigger giant questlines and branching paths.
also good voice acting/animation and environments, the world is filled with a billion things to find/see/do.
I just find it funny how ff16 devs said "turn based doesnt work any more" and then BG3 becomes the highest rated game ever with turn based DnD battles.
It's going to be even funnier when, even after a super successful PC launch, the PS5 version of Baldur's Gate 3 is going to outperform FFXVI, a PS5 exclusive.
there is an insane amount of options/paths in the game you can take, and fights are never the same because of dice. even little things that become big quests.
even talking to RANDOM ANIMALS will get you exposition dumps. or random dead people, who can answer questions. Saw a yak going "moo", used talk to animals potion, and then I got a bunch of info. Also another quest from a diff yak nearby. This is all missable btw. Entire companions with huge questlines are missable. The elf chick you kill in the goblin camp? She can be a companion.
>use talk with animals
>they randomly know everything and remember everything as if they were human
really?
you can even talk with dogs/rats/etc. but only if you have the buff/ability active.
those yaks were being used to clear rock by the people in grymforge, and why would humans/dwarves who lived there think a yak could tell anyone their secrets?
This is what I mean when I say D&D is for moronic people. The whole world breaks down the moment you think about ANYTHING. The reason they should have thought that a yak could tell someone their secrets is because the buff TALK TO ANIMALS EXISTS. There are so many enchanted items littered EVERYWHERE. All it takes to get these abilities is a few minor levels MOST minor later npcs are above. It's the most moronic shit I've ever heard. You have to actually be stupid to be convinced of an interior logic to this.
>why would humans/dwarves who lived there think a yak could tell anyone their secrets?
well you yourself said that you had the speak with animals spell. hell there's multiple races that can do this a limited times of the day or at will (some even playable). sounds like a pretty good reason for them to be aware of talking around the animals. also I don't think these animals should even remember most of these things, at least not perfectly
the people in the underground city were just using them to clear rubble. but if you use the spell they reveal stuff that they know.
also there's a great part where some of the people are slave driving the animals (overworking them) and if you side with them, you get a fight and they will literally blast the bad guys over the cliff into the lava with charge attacks.
>the people in the underground city were just using them to clear rubble. but if you use the spell they reveal stuff that they know.
I know. I'm saying the dialogue shouldn't go perfect like with a human (specially if these animas don't have at least 10 int) and that they shouldn't perfectly remember everything
No tace can talk with animals inherently, only spellcasters can and even they usually don't since they know that 99% of the time animals will not have anything useful to say, it's pretty much only druids in lore that ever bother with it since they are the only people who respects animal intelligence. This makes your average joe so ignorant to the fact that they probably won't even know that it's possible, keep in mind that in lore magic is seen as a pretty rare thing since it takes ages to learn to use properly or requires extreme levels of talent
Wrong. Beast berserker subclass. Owned. Seethe. Cope. Cry.
Wow, so one class and a subclass speaks with animals lorewise, I sure feel dumb right now
Well yeah. For someone trying to do a sociological build out the fact that literal morons know you can talk to animals means most people would have a fair idea of it. Especially those being drilled militarily at the hands of pseudo mind flyers.
Also don't worry bro I'm just poking you. I don't actually want to set you in a bad mood.
Good point, but the specific scenario brought up isn't mind flayer cattle so they'd have no reason to train them in secrecy, most of them are mercenaries and slaves recruited by the cult to do their dirtywork in the underdark
Sure. That's why it's about convincing the player of the world. We can fill in any number of background details. The game has good performances all around.
>No tace
not in the game but i'm pretty sure the firbolg can
>This makes your average joe so ignorant to the fact that they probably won't even know that it's possible, keep in mind that in lore magic is seen as a pretty rare thing since it takes ages to learn to use properly or requires extreme levels of talent
not really. magic is pretty well know in the D&D setting and what's rare is higher level magic.
If you read any DnD material you'd know that anything more advanced that 1st level cantrips are beyond 70% of the general population, but you are correct in that high level magic users make up probably 0.1% of the population on Faerun. I want to point out that PCs aren't your "average" joes by design and lore, especially not if they play any caster class
You can TALK to people!? Woah this game is truly the GOTY!
There were PLENTY of people around, and you just slaughtered like 10 people in front of the entire city. It just baffles me people can say this game have meaningful choices and consequences when you can slaughter people like this without anything happening.
Maybe you should actually read my entire post and you'd have your answer for why people disagree with you but I'm gonna shorten it down for you just in case your too lazy to go back and read it
AI=Buggy at the moment, shit that is supposed to happen isn't happening and shit that isn't supposed to happen i happening.
Game got released 1 month early and it shows but if your lucky enough you can manage to play through the entire game without breaking it at the moment
The game is crashing like crazy for a lot of people
I've only ran into 1 crash in 80 hours so far, same with my AI not breaking completely since the worst things that have happened to me AI wise is that characters sometimes tells me stuff in the wrong order and then acts as if they didn't next time I talk to them, that is hardly gamebreaking but it does show that the reactivity is there, it just isn't working fully as intended right now
>works for me 🙂
Yeah sad thing it doesn't work for a lot of people
I never denied that people are having problems with the game, just that people aren't lying when they praise the reactivity of the AI or unbuggyness of the game from their perspective. It seems to be an unfortunate mix of a early release date and untested hardware setups that are current creating the largest majority of the problems with the game
>All the rats in Shar's temple that have come to believe its their temple and will bite you if you stand near them too long and even have a rat king
Personally it's different simply because of how unique everything in the game is. No two areas in the game are copypasted. No two combat encounters are the same and every one has to have a different strategy. Every dungeon is handcrafted with entire optional areas having unique dialog and combat encounters. While it sounds flat that it's revolutionary because there isn't any copy-paste it's absolutely important for an RPG. Tons of enemies in BG1 and BG2 even are repeated and even gold standard recent RPGs like Witcher 3 have some bosses and enemies that are just repeated.
Literally trying to whip the goys back to the pig trough.
Nothing, it's just people who don't play these type of games are being introduced to it through BG3's horniness
>find ethel's dungeon of captured people
>petrified guy is around
>use basilisk oil to de-petrify him (rare, found in the world, not even in the room)
>they say "oh no" because the petrification stopped a poison in them
>they die
the correct path is to kill ethel first, but there are TONS of alternate paths for quests or even random NPCs.
He gets depetrified when she dies. Waste of an item.
it's revolutionary because it's a AAA PC game released in the year of our Lord two-thousand and twenty-three and is $60, full featured, relatively polished, and doesn't have any monetization
The combat/exploration is like if divinity 2 and wotr had a baby and the dialogue is like that baby had a baby with bioware
>and the dialogue is like that baby had a baby with bioware
This is very generous of larian's writig. While I agree BG3 channels DA:O vibes, the writing of the latter is extremely superior to that of the latter. Larian dialogue will always be shit.
It's a revolutionary showcase of how shit D&D 5e is. Like, holy frick, how much can a system regress?
>homosexual western slop is le good now
/v/eddit moment
I'm genuinely impressed by the shilling campaign. they somehow got the "ant-woke" youtubers to shill it even with the game being extremely pozzed
It's only revolutionary if you pretend videogames before the year like, 2015 don't count
Well yeah, that's what a revolution is. The earth revolves continuously.
I can't fricking stand Larian's writing and world building, I thought DOS2 was bad but BG3's writing is even more insufferable
I fricking love pushing people over edges lmao. Killed someone important like that and gaslighted the guards.
same
I pushed the hag down that giant hole in the middle of the room and use Karlach to throw several of the goblins attacking during the Minthara boss fight into a pit.
You need to steal people's shit before you do that. That dumb b***h has shit and so many people have good loot. It's alright if you don't want to be king israelite, but I do. I pick up everything(but trash and nothing props) on the map and sell it.
yeah nah i gave up on that 30 hours ago
the inventory management sucks dick and there's no point hoarding gold because there's nothing good to use it on
i'll pick up the odd magic item if it looks like it'll be better than my current equipment but otherwise its not worth it
Yeah when I killed her I though damn, there goes my loot lmao.
Just pay for the video game three years in advance and you too can play more buggy shit games with gay bear sex in it.
It proves why movie companies spend hundreds of millions on marketing instead of making a good product. This game spent more on marketing then it did the actual development. They probably spent a million astroturfing forums and this board alone.
In a river of diarrhea, a cesspool of vomit is like a treasure.
Basically they are worried they're going to have to work a little bit harder, Obsidian is literally trembling right now.
I just discovered I can help my shit jumpers over tall cliffs by having them Disguise as a gnome and throw them up with my barbarian. I looked up this spell though, and it's only supposed to change looks superficially and not actually change your physical attributes.
Who was in the wrong for this?
BG3 is not revolutionary but it does lots of things right.
That in-itself sets it apart in a genre where games often excel in singular aspects but fail in many others.
a company releasing a big budget RPG that's fully fleshed out without having any monetization, always-online features, and being a complete package at release for $60 makes it seem revolutionary because all that shit has been the rule now for the better part of a decade. I genuinely believe that people forgot how we used to get complete games for retail price.
In general, the people here are probably too young to remember that the genre has died twice in the past already. They're zoomers who started getting into it after the kickstarter revival - otherwise I can't imagine how people are complaining about getting new RPGs.
I need someone to tell me what to do at the dog mausoleum
I would say it's implementation of immersive sim elements into it. for example me and my friends were playing act 1 as evil characters, we snuck into the tiefling storehouse. we wanted to kill the woman, but guards kept funneling in, so we took crates and barricaded the doors and killed the woman and a singular guard who climbed over, and made our escape out the back. you can use objects in the world to block vents as well, and as everyone has seen by now, carry enough boxes in your inventory to stack and jump to the roof of a building. Divinity 2 also had these elements to a degree, but they're more polished in BG3 and in the case of the environmental effects, much less obnoxious to contend with.
I really REALLY hope SE learns the wrong leasson from BG3 success and instead of making a good RPG game,they go full moron on representation
and diversity and because Game of Throne was really popular when they satarted FF16 development, they make a "multiverse" story for FF17.
Everything is voiced and cutscene'd. It obviously has some budget put in it. I cannot say that I really like it though, some conversations are long as frick and I would honestly just read a textbox instead of listening to some fricker, even if it is all skippable.
That's basically the only non-standard CRPG shit I've experienced.
It's revolutionary because crpg releases happen once every few years so people forget they exist
not quite true, BG3's success is an outlier compared to other CPRG releases
Please no, I dont want every new game to be made by a troony, include zoophiliac scenes, troony characters, Black person drag queen character, a facescanned troony becoming the most popular romanced character, or what not. I dont want that.
I want that though.
You may also want eternal torture + cycle of death and revival
Go to hell
What makes you think you aren't coming with me?
why he gives empty platitudes to his lord while directly going against some of the basic tenets of his own belief structure of course.
You will reap what you sow
Why are you reading degenerate Japanese comics bro?
me mocking Christians regularly shitting on their own values for the sake of bigotry doesn't mean I hold no spiritual beliefs myself anon
>sake of bigotry
what does that even mean
christians can determine what christian values are not atheists homosexuals
cope atheist israelite slave
You worship a israeli god what are you on about
it will continue to happen and all you will ever be able to do about it is cry on here until this place too is eventually obliterated
The free market has spoken loud and clear , anon
IQ is a bell curve
>facescanned troony becoming the most popular romanced character
lol really?
no. they're a character in a side mission.
Finally. A mod for puritygays. We can finally play this game.
>feature complete game with no major bugs or glitches on release.
>No Day 1 DLC
>no bullshit scummy microtransations
>no stupid battlepass bolted onto a single player game to turn it into a Live Service
>no needless Always Online """feature"""
>is an undisputed hit
Yeah AAA """devs""" in panic mode right now
>b-but it didn't revolutionize gaming in any way?????
That's not why AAA devs are shitting their pants right now moron. If you don't get it now, you likely never will.
>with no major bugs or glitches on release.
>tell me that you haven't went past act 1 without telling me you haven't (or haven't played the game).
Everyone who actually played the whole game will tell you that it gets buggy after the first half. It isn't as bad as Cyberpunk, but it's not good.
List of things that I've encountered
>questlines getting bugged, like the game telling you that a character is dead although he's alive, not being able to go past a certain point in a quest, game not registering that i talked to the character previously
>map not updating
>invisible characters during cutscenes
>ai freezing constantly in fights
>a couple of game crashes
>game starting to lag and dropping to around 10fps that doesn't stop unless i restart
>game framerate dropping to 5fps during certain cutscenes, a restart helps
I keep seeing people claim that there are so many ways to approach various quests and how the game accounts for all of them, and reacts to your decisions, but I've had the game break on me in major ways in that regard.
The most egregious example was in Act2, where I helped abduct Isobel, and my journal even says that I did so, but when I let Nightsong be taken back to Ketheric, in our encounter all of a sudden he claims that I killed her. Nothing before that would indicate that this is what I did, nobody in Moonrise tower accused me when I first came there, none of my companions complained about me supposedly killing her, or anything.
And somehow, when I freed Nightsong instead, Jaheira is waiting for me at Moonrise Tower, ready to join my party, even though the last time we met she swore to kill me after I had been responsible for the death of all her men.
Also, right after the abduction, Shadowheart just casually drops in a conversation in camp that Isobel is the daughter of one of main antagonists, which I am pretty sure was the first time I ever heard about that. It's like the game thought I had experienced some scene that never happened.
This really soured my experience of the game, because if it feels like the game doesn't even consistently recognize my choices and experiences correctly half the time, what's even the point of all these choices?
A lot of people are saying that it's how every conversation is voiced, but did people actually sit through that? I just read the dialogue and skip the rest.
first time I see a conversation I let it rock, subsequent viewings I read ahead and skip
didnt do mountain pass first time, doing it on my 2nd run. theres so much optional/missable content, it's crazy.
Are you stuck being half Ilithid for alll the endgame/is full Mindflayer cutscene only?
Lots of fully voice acted cutscenes. Most CRPGs have you reading text boxes.
remember, talk to the animals (with a potion/spell)
i killed and ate him no regrets
OK so I have some actual questions about the game.
- What are the absolute shittiest magic items to feed Gale when he can't get wiener?
- Is there a way to turn off the chop socky bullshit sfx with monk attacks? I just want a brawler guy good at punching shit not Kenshiro RP.
It's revolutionary in the sense that they gave up on making meaningful combat encounters past Act 1 and no one seems to care. People were hyping up the house of hope and that shit has
>dmpc immediately spawns in and gives you disguise bypassing all stealth
>meme incubus sex scene/butchering it in its bed
>go to archive room where the thing you want is and grab it and free the b***h and fight raphael
there's nothing fricking going on here
>What has it done that games like New Vegas, Arcanum, Planescape Torment, Kingmaker or Divinity OS 2 haven't done?
You can shove enemies off cliffs and they take falling damage. Then you can pick up rocks and drop them on them and they take more damage.
I don't know but every quest and moment people seem to mention in these threads come from the first 5-10 hours of the game. Why does nobody talk about the rest of the game?
So far no bugs, I still haven't completely finished Act 1 though. Realized I missed a few things on my EA playthrough such as the tower in underdark, forgot to kill the mimics in grymforge, and theres a guy with some oxen guarding another cave in which looks like it will go somewhere if blasted. I have also never dropped off the ledge next to the room the thalmor boss guy was trapped in with the poison gas and the ungrateful gnome that looks just like that HEMA youtuber.