Yeah... everything collector/prothean related was just so shit...
And deciding to make reapers just geth: electric boogaloo was even worse, but i guess thats more me3
nope. 3 was a downgrade on every level. looked worse, played worse, of pres previous choices like legion, grunt or the spider queen because they couldn't think of a different outcome. characters get massacred lore wise like tim, mc wank was at its worst here as well (THE SHEPHARD), and this is all before we even consider the absolute garbage elements like the ptsd kid/catalyst or the color coded endings
>played worse
You are absolutely insane, that is the one thing 3 did better than 2, which wasn't hard because 2 played like a bargain bin Gears of War and had dogshit weapon variety
I like ME2's story, but it really feels like a completely separate game, set in like an alternate universe or something.
I happen to like ME2's universe more, it's more edgy in a fun way, but it really is a bad sequel to ME1 and seems almost irrelevant to 3.
I just like dealing with mercs and space pirates more than the Reaper stuff personally. ME2 makes you feel like some regular space vigilante. The other two games are too grandiose to give the same feeling.
ME2 was a masterpiece in fricking people over >Merc you can shove out the window >incinerate krogan >Different shield types >Enemies actually burned, froze, shocked to death, disintegrated
It's actually so cool that ME3 is a bit disappointing outside of the graphical improvements
I don't like Mass Effect 2's timed locked missions
Especially on higher difficulty you can be completely fricked by having to do a Collector mission
Also locking weapons to specific classes was a bad call
I don't think ME2's had a pass for about 4 years now.
People were criticising the plot being circular even back in the days before it caused /vg/, and once contrarianism about 3 started to circulate when legendary edition came out, it started getting shit in earnest.
While people who say 3 did nothing wrong are utterly delusional, it's true that 2 did cut the plot off at the knees, and characters like TiM are utterly terrible ones that only got saved by phenomenal VA work.
Inb4 that one white knight who says it was great because it cut out the reapers while ignoring their presence in the plot, and conveniently forgetting that 2 was the one that established them being able to easily enter the galaxy without the relays.
No one really likes that 3 made 2's whole plot a bunch of wheel spinning but its not a major flaw when talking about the game on its own.
I do wish the reapers hadn't been the overarching threat across the games since they're a bad enemy for a TPS if nothing else.
2 has a lot of style and is really cinematic feeling compared to the first one but there is a big style shift from a more Star Trek/1960s scifi sort of vibe in the first one to a much more gritty and ridiculous 1970s/1980s vibe in 2. 2 has better game play and it was funny to go full moron aggro Shep but 1 was super comfy. 2 also has an objectively correct order of play which makes the open ended nature of it feel meaningless
>retcons
I like how in 2 Samara tells you that there are 3 ardat yakshies in existence and they are all her daughters, then in 3 you have a whole fricking monastery full of then and even the reapers are using them for soldiers
retcon implies they did it intentionally, rather than the writer in question being too moronic to fact check their work.
The crucible is a good example, because it doesn't even try to rationalise the complete plot hole it introduces to ME1. A handwave would be bad enough, but not even grasping why it's a plot destroying deus ex machina implies the writers didn't realise it was one.
People consonantly say this, yet these days everyone shits on 2 and ignore 3's flaws. They go >3 dindu nuffin it was all 2's fault.
Oh? So I guess Cerberus becoming the galactic empire and turning into full blown cartoon villains is somehow the fault of 2, which established them as being separated into various different cells? Or how about Kai Leng's entire existence? The Citadel Coup? Thessia? The Geth getting retconned into Pinocchio wannabees instead of the interesting hivemind they were portrayed as in 2? ME3 doesn't get enough shit if you ask me. It's all just "2 bad and 3 actually good."
They mostly say that the plot being shit is negated by the improved gameplay.
People that actually defend the plot are invariably (you) hunting or morons thinking they're in good company
>People consonantly say this, yet these days everyone shits on 2 and ignore 3's flaws. They go >>3 dindu nuffin it was all 2's fault.
Who.
I've never seen anyone claim cerberus in 3 was 2's fault. I've seen people say cerberus was shit in 2, or that introducing them in the first place was a mistake, or particular morons pretending it was a good thing, but never that it was an inevitable consequence of 2.
>I've never seen anyone claim cerberus in 3 was 2's fault.
I've seen quite a few anons say that. One even told me that Kai Leng's entire existence was 2's fault.
Cerberus was such a weird plot line in general...
I literally didnt remember them at all from 1, just vaguely remember the name from like some Mako exploration throwaway mission once or twice, then starting 2 and having to pretend that they were this big bad that I should be really angry about, but I just didnt give a frick.
Then, they turned them into an actual mustache twirling villain in 3, but people still didnt care because the reapers were just cooler
There already was a "humanity frick yeah" faction in me1 called Terra Firma and they were even more of a non-entity than Cerberus in me1. They were against joining the council and would have made more sense to be in 2 than the actual terrorist organization that injected humans with thresher maw venom for a laugh and killed a human admiral
At least 2's story is completely pointless which works to its advantage since you can regard it as an elaborate but inconsequential side mission, whereas in 3 you are directly involved in the main conflict, so any frickups in the plot have a much bigger weight to them.
Thankfully the more time passes the more people look back on/replay 2 and realize how shit it is and how it effectively killed Mass Effect and forced 3 down an unsavory path >you now remember the waste of time that was the Collectors >you now remember the baby Reaper >you now remember the flimsy "the Collectors are gonna attack Earth!" plot point that goes nowhere >you now remember the Cerberus fan wankery >you now remember how a Sole Survivor Shepard can't bring up once his previous connection and existing hatred for Cerberus >you now remember Arrival stating the Reapers would've arrived in two days, retroactively making Sovereign's plan in ME1 stupid
Been playing through the legendary edition and on 3 right now. It's pretty good, but it's so much more diplomacy, politics and military stuff in 3 compared to 2.
I just can't believe they created that moronic, convoluted plot about Shepard dropping from the ATMOSPHERE, and Cerberus rebuilding him on a cellular level. moronic shit, bro.
It's been the single most common midwit mass effect take ever since that dead guy posted his critique.
The reason ME2 avoids the main plot is because the writers had nothing and were just going to write something as terrible as ME3, so by this logic it's ME1s fault because they had fricking nothing then too.
Even in a universe where ME2s main plot is really good and progressed the plot, the plot was progressing towards the Star Child and Crucible McGuffin. Mac Walters would still been ME3s lead writer.
Not just the main plot.
Your squad mates in 2 feel like they exist in a vacuum separate from literally everything and everyone else on the ship that isn’t directly related to their own personal plotline.
3 had the best squad interactions by far cause they actually reacted to the shit happening in the game outside of “I approve of this” and “I disapprove of this slightly” that you get if you bring them on the mission.
Kei leng alone would have just been a meme people made fun of, but the ending was so bad it turned the entire saga of ME3 and fun I had throughout to a colossal pile of shit.
It’s like having the best meal of your life and just when you’re about to have desert someone takes a massive shit on your table and walks out
Incredibly bad take that I've seen plenty of times over the years; so many times that I can't be bothered typing out a 2000 word reply spanning multiple posts telling you how wrong you are yet again. Please, just take my word for it this time. I'm begging you.
Yeah, ME3 was definitely a product of its time. If ME2 was Mads Effect: Gears of War, then 3 definitely was trying too hard to target that Call of Duty audience
Nobody forced the ME3 devs to make it the last game that had to do all the metaplot work.
ME2 is a great character game with fun background worldbuilding to add grit to ME. It didn't move the main metaplot forward much but there was no obvious need to do so, you had as much time as you needed with the reapers approaching at the speed of plot. Most of the shit that made the reaper invasion imminent, like the final cutscene with thousands of copy pasted Sovereigns, was jammed in during the last weeks of production after all the leadership staff had left and ME3 shitters were in charge.
It's just a really amazing feat of zoomer cope that they're scapegoating ME2 for ME3 to the point that ME2 is supposed to be worse now.
It's the only good game from start to finish in the series.
The first one had awful combat.
The third one had an awful story and took most of the interesting characters out of the game.
One of the things I hated in the sequels was how they got rid of the unlimited ammo/overheating concept. It was cool and I remember it having a cool explanation for the tech.
Somehow, the tech regressed in the future... I remsmber there bding a ckdex expkaining jt, but I dont remember whats was the reasoning at all all, probably something dumb
And its particularly bad in 3, where you always gotta run like a rerard mid-fight to find bullets
The Mass Effect trilogy went to shit in the first 5 minutes of the original. The universe BW had plenty of intrigue, but they had to add "AN ANCIENT EVIL AWAKENS" shit with an impossible-to-beat enemy and biggest possible stakes. A good writer wouldn't need that shit as a crutch
Sci-fi isn't fiction. You're bluepilled if you think the writers are doing anything but telling you about reality. All current consumer tech is the accidental byproduct of military tech from 50 years ago.
Mass effect was the best when it's universe was explored and the ambience flavored that. I'll never forget the 80s synth soundtrack playing on Faros as I explored behind that colony, seeing the remnants of once thriving industry. The plot of the reapers was always secondary.
I’m pretty sure that BioWare are incapable of writing Interesting stories. They always go for “an ancient evil awakens”. ME2 at least at the good sense to make this plot secondary to the more interesting character stories.
>’m pretty sure that BioWare are incapable of writing Interesting stories. They always go for “an ancient evil awakens”.
It's not a story moron. It's disclosure.
What exactly was wrong with ME2's plot? Not every single story has to be a high stakes over the top "THE WORLD WILL END UNLESS WE DO X" affair. The suicide mission was a nice, mostly self-contained departure and it definitely had the best cast of characters by far.
No one really complained about it when the game released.
It’s technically the “filler” chapter of the trilogy, but the trilogy’s story is bad anyway, so going for something more character focused was a smart move.
In a vacuum, the main issue is that TiM is a script reading moron that has an aura of stupidity which turns everyone else moronic too. The Collector ambush is the best example of this, but not the only one.
As a sequel, the gigantic issue is that it both sidelines the reapers while also accelerating their arrival. People would have been fine if they'd been out of the picture entirely, but they just weren't, which would have fricked 3 even if 3 had competent writing. >Not every single story has to be a high stakes over the top "THE WORLD WILL END UNLESS WE DO X" affair
That's another problem, 2 tries to imply that not stopping the collectors will lead to them ultimately rampaging all the way to earth. The fact that this is pants on head moronic doesn't change that it's a part of the plot that is seriously considered.
being absorbed into the moron aura.
The only reason the council is written to be complete morons is so Cerberus can look good when they get cast as the only sane men.
Yes, the council were also obstinate and obstructive in ME1, but they also explicitly acknowledge the issue at the end, while the council choice hammers home that they don't intend to let the opportunity slip.
The shift in 2 is utterly inexcusable. Saying Shepard's death justifies it doesn't help because this is a problem they deliberately wrote in, and secondly the council choice being on board during 1 should make this a moot point.
That's the whole problem, they didn't do anything because everyone in mass effect 2 is moronic. The council just goes >uhhhh they knew it was dangerous lol
like the main problem was that settlements were getting attacked and NOT the fact that the colonists were just disappearing without a trace or sign of struggle. Add on to this that it happened to multiple settlements across multiple systems and only to human settlements, the council is double moronic for not realizing something fishy is going on
choice based games are illusions. making a direct sequel to one seems doomed to fail if one doesn't allow for some moronation. even real-life politicians are moronic and only care about themselves.
That's the whole problem, they didn't do anything because everyone in mass effect 2 is moronic. The council just goes >uhhhh they knew it was dangerous lol
like the main problem was that settlements were getting attacked and NOT the fact that the colonists were just disappearing without a trace or sign of struggle. Add on to this that it happened to multiple settlements across multiple systems and only to human settlements, the council is double moronic for not realizing something fishy is going on
- Very mild references to all the evil shit Cerberus did - sometimes to Shep personally - and Shep has to look like a moron talking to the Virmire Survivor or walking into TIMs traps
- Liara being a fricking creepy voyeur blackmail merchant instead of a Prothean archeologist
- Human-wank Reaper moronation
- The entire Arrival DLC and its implications for the main plot and setting overall (of course written solely by Mac Walters)
>different direction >while keeping the main antagonists and keeping the main ultimate plot
Advancing a plot while writing in no way to resolve it isn't writing in a different direction, it's just writing in a moronic one.
Everytime I see Udina, I am reminded at how much of a cuck pussy the developers were in not giving us a humanity supremacy first option. Liberal writers are truly boring cucks.
>REEEEEE MUH SPACE CAR GIVE IT BACK GIVE IT BACK GIVE IT BACK
god they're the worst
weekly reminder that back in the day, 99% of shitters who were reeeing about ME1 were always crypto snoys since they never had a chance to play the original game on ps3 until ME3 was released.
And remember - for snoys, if it's not available on the current sony console, it has to be shit. Classic sour grapes story.
Any ME1 hater is a sour pussy snoy until proven homosexual
>3 actually brings things a little closer to 1 and de-casualizes it a little >gets seethed at because the different colored endings were lame >2 gets away with turning a sci-fi RPG into gears of war with a story that has nothing to do with the rest of the series while all the levels have degraded into the puniest hallways possible as a result
ME2 definitely has the best atmosphere and environments. Like holy frick walking into the club in Omega is just great. I like the smaller scope but yeah it did not fit very well in the overall story. I hope they scale back the stakes in ME4.
I liked 2 a lot. But it didn't advance things. It introduced a lot of new characters to Shepard's story who I like and fleshed the overall setting a little bit but all it really did for the main plot was add the whole reaper bio hybrid concept. It should have set up the crucible or whatever method was planned for dealing with the Reapers so it wouldn't come out of left so hard in ME3.
I'm playing 3 for the first time now and I just finished the Leviathan DLC. Worst story in all 3 games so far, ruined the Reapers and the palantiri were stupid.
The Reapers shouldn't have been giant robot squids. The squids should have just been ships and the Reapers themselves just be Necrons that harvest life to sustain themselves.
mass effect 2 is the best game in the trilogy and I will die on this hill
mass effect 1 is really good, but:
>combat is janky, even in LE >all classes are shit and bad except soldier >can't romance tali >geth hopper >mako physics (funny, but not good) >exploration was dogshit, empty procgen zones with maybe a random audio log and copy pasted pirate base >can't romance tali
>no moronic doomsday plot >"it is bad!"
nah frick off with reaper shit, mass effect would be fine as adventure game, just split galaxy into more powers locked in cold war
Me2 is a doomsday plot, the Collectors are planning to harvest billions of humans to build reapers to unleash on the galaxy and the last mission is a suicide mission
maybe 2 was shit but it had 2 of the best moments of the trilogy which were the renegade "shortest interrogation ever" and Joker saying "Take THAT you sons of b***hes!" when you destroy the collector ship. It also had the best music. Frick EA and Bioware for not keeping Jack Wall for ME3
Mass Effect's greatest strength was the lore and world building and they shit all over it in the first 10 minutes of ME2
Yeah... everything collector/prothean related was just so shit...
And deciding to make reapers just geth: electric boogaloo was even worse, but i guess thats more me3
1>3>2
Shame 1 plays like dogshit
it doesnt though
not in the remaster
Havent tried it, what are the, differences
https://masseffect.fandom.com/wiki/Mass_Effect_Legendary_Edition/Changes_from_the_Original_Mass_Effect_Trilogy
Fricking kek.
>we want the EXPANSE audience
For some reason, I miss the absurdly ear splitting full auto blast of that m8 avenger while shooting with a reticle the size of your entire screen
skill issue, neggro-san
Black person
We dong use that word around here
nope. 3 was a downgrade on every level. looked worse, played worse, of pres previous choices like legion, grunt or the spider queen because they couldn't think of a different outcome. characters get massacred lore wise like tim, mc wank was at its worst here as well (THE SHEPHARD), and this is all before we even consider the absolute garbage elements like the ptsd kid/catalyst or the color coded endings
>played worse
You are absolutely insane, that is the one thing 3 did better than 2, which wasn't hard because 2 played like a bargain bin Gears of War and had dogshit weapon variety
I remember binging the series before 3 released and they changed the bindings for ps3. that fricked with my muscle memory hard
3 was way more memorable with the genophage and the ending. Better cast and better main quest, better atmosphere. It mogs the frick out of 2
I like ME2's story, but it really feels like a completely separate game, set in like an alternate universe or something.
I happen to like ME2's universe more, it's more edgy in a fun way, but it really is a bad sequel to ME1 and seems almost irrelevant to 3.
I just like dealing with mercs and space pirates more than the Reaper stuff personally. ME2 makes you feel like some regular space vigilante. The other two games are too grandiose to give the same feeling.
Yea exactly. It's a cooler, less "Star Trek idealized" version of the Mass Effect world. More space cowboy.
ME2 was a masterpiece in fricking people over
>Merc you can shove out the window
>incinerate krogan
>Different shield types
>Enemies actually burned, froze, shocked to death, disintegrated
It's actually so cool that ME3 is a bit disappointing outside of the graphical improvements
Played 1 twice, 2 once, 3 o times. 2 was so bad I quit the franchise entirely.
I don't like Mass Effect 2's timed locked missions
Especially on higher difficulty you can be completely fricked by having to do a Collector mission
Also locking weapons to specific classes was a bad call
I don't think ME2's had a pass for about 4 years now.
People were criticising the plot being circular even back in the days before it caused /vg/, and once contrarianism about 3 started to circulate when legendary edition came out, it started getting shit in earnest.
While people who say 3 did nothing wrong are utterly delusional, it's true that 2 did cut the plot off at the knees, and characters like TiM are utterly terrible ones that only got saved by phenomenal VA work.
Inb4 that one white knight who says it was great because it cut out the reapers while ignoring their presence in the plot, and conveniently forgetting that 2 was the one that established them being able to easily enter the galaxy without the relays.
No one really likes that 3 made 2's whole plot a bunch of wheel spinning but its not a major flaw when talking about the game on its own.
I do wish the reapers hadn't been the overarching threat across the games since they're a bad enemy for a TPS if nothing else.
Ok, moron
2 has a lot of style and is really cinematic feeling compared to the first one but there is a big style shift from a more Star Trek/1960s scifi sort of vibe in the first one to a much more gritty and ridiculous 1970s/1980s vibe in 2. 2 has better game play and it was funny to go full moron aggro Shep but 1 was super comfy. 2 also has an objectively correct order of play which makes the open ended nature of it feel meaningless
>plot
Who gives a frick. It was an excuse to have the dirty dozen in space.
I fricking hate retcons in game and Bioware are the masters of them, both ME and DA are filled with fricking retcons
>retcons
I like how in 2 Samara tells you that there are 3 ardat yakshies in existence and they are all her daughters, then in 3 you have a whole fricking monastery full of then and even the reapers are using them for soldiers
>Betray Samara by siding with her daughter to get the better Biotic bonus power in ME2
>Have to deal with a super Ardat Yakshie in ME3
retcon implies they did it intentionally, rather than the writer in question being too moronic to fact check their work.
The crucible is a good example, because it doesn't even try to rationalise the complete plot hole it introduces to ME1. A handwave would be bad enough, but not even grasping why it's a plot destroying deus ex machina implies the writers didn't realise it was one.
People consonantly say this, yet these days everyone shits on 2 and ignore 3's flaws. They go
>3 dindu nuffin it was all 2's fault.
Oh? So I guess Cerberus becoming the galactic empire and turning into full blown cartoon villains is somehow the fault of 2, which established them as being separated into various different cells? Or how about Kai Leng's entire existence? The Citadel Coup? Thessia? The Geth getting retconned into Pinocchio wannabees instead of the interesting hivemind they were portrayed as in 2? ME3 doesn't get enough shit if you ask me. It's all just "2 bad and 3 actually good."
People say 3 is good? I thought it was pretty unanimous that 3's story was dogshit
F for marauder shields.
Not anymore. Now people are saying that ME3 is the misunderstood game, and ME2 is the real stinker.
They mostly say that the plot being shit is negated by the improved gameplay.
People that actually defend the plot are invariably (you) hunting or morons thinking they're in good company
normalgays have been saying ME3 is good, just the ending was bad since it was released
this, everything can be boiled down to the artificial rise of the normalgay
they're right then
Fans of 1 were shitting on 2 from shortly after release for turning their rpg into a cover shooter
>People consonantly say this, yet these days everyone shits on 2 and ignore 3's flaws. They go
>>3 dindu nuffin it was all 2's fault.
Who.
I've never seen anyone claim cerberus in 3 was 2's fault. I've seen people say cerberus was shit in 2, or that introducing them in the first place was a mistake, or particular morons pretending it was a good thing, but never that it was an inevitable consequence of 2.
>I've never seen anyone claim cerberus in 3 was 2's fault.
I've seen quite a few anons say that. One even told me that Kai Leng's entire existence was 2's fault.
Cerberus was such a weird plot line in general...
I literally didnt remember them at all from 1, just vaguely remember the name from like some Mako exploration throwaway mission once or twice, then starting 2 and having to pretend that they were this big bad that I should be really angry about, but I just didnt give a frick.
Then, they turned them into an actual mustache twirling villain in 3, but people still didnt care because the reapers were just cooler
>I literally didnt remember them at all from 1
they were a terrorist organization that basically just appeared as random mooks every now and then
Yeah, I got that, but they were just such a non-entity that it felt weird making them thus huge organization you were supposed to be really angry at.
It's pretty much because one writer wanted a humanity frick yeah faction and thought Cerberus sounded cool.
There already was a "humanity frick yeah" faction in me1 called Terra Firma and they were even more of a non-entity than Cerberus in me1. They were against joining the council and would have made more sense to be in 2 than the actual terrorist organization that injected humans with thresher maw venom for a laugh and killed a human admiral
They are a big part of the sole survivor backstory
everything bioware produced after the EA buyout was shitter.
At least 2's story is completely pointless which works to its advantage since you can regard it as an elaborate but inconsequential side mission, whereas in 3 you are directly involved in the main conflict, so any frickups in the plot have a much bigger weight to them.
Thankfully the more time passes the more people look back on/replay 2 and realize how shit it is and how it effectively killed Mass Effect and forced 3 down an unsavory path
>you now remember the waste of time that was the Collectors
>you now remember the baby Reaper
>you now remember the flimsy "the Collectors are gonna attack Earth!" plot point that goes nowhere
>you now remember the Cerberus fan wankery
>you now remember how a Sole Survivor Shepard can't bring up once his previous connection and existing hatred for Cerberus
>you now remember Arrival stating the Reapers would've arrived in two days, retroactively making Sovereign's plan in ME1 stupid
I like the whole trilogy
all three games are flawed but there is nothing like them
>there is nothing like them
Nobody tell him.
Been playing through the legendary edition and on 3 right now. It's pretty good, but it's so much more diplomacy, politics and military stuff in 3 compared to 2.
I just can't believe they created that moronic, convoluted plot about Shepard dropping from the ATMOSPHERE, and Cerberus rebuilding him on a cellular level. moronic shit, bro.
It's been the single most common midwit mass effect take ever since that dead guy posted his critique.
The reason ME2 avoids the main plot is because the writers had nothing and were just going to write something as terrible as ME3, so by this logic it's ME1s fault because they had fricking nothing then too.
Even in a universe where ME2s main plot is really good and progressed the plot, the plot was progressing towards the Star Child and Crucible McGuffin. Mac Walters would still been ME3s lead writer.
Synthesis is worse than control. What the frick were they thinking. I know it's unrelated to the OP but I Mad. Still.
Not just the main plot.
Your squad mates in 2 feel like they exist in a vacuum separate from literally everything and everyone else on the ship that isn’t directly related to their own personal plotline.
3 had the best squad interactions by far cause they actually reacted to the shit happening in the game outside of “I approve of this” and “I disapprove of this slightly” that you get if you bring them on the mission.
>3 had the best squad interactions
ME3 squad is trash.
The only issue with ME3 was the ending tbh.
Kei leng alone would have just been a meme people made fun of, but the ending was so bad it turned the entire saga of ME3 and fun I had throughout to a colossal pile of shit.
It’s like having the best meal of your life and just when you’re about to have desert someone takes a massive shit on your table and walks out
>The only issue with ME3 was the ending
Incredibly bad take that I've seen plenty of times over the years; so many times that I can't be bothered typing out a 2000 word reply spanning multiple posts telling you how wrong you are yet again. Please, just take my word for it this time. I'm begging you.
Yeah, ME3 was definitely a product of its time. If ME2 was Mads Effect: Gears of War, then 3 definitely was trying too hard to target that Call of Duty audience
I hate every fricking dream in this game didn't hate the ending didn't love it. Combats good when lets you fight.
>implying the Epstein segments weren’t based
Ngmi
I'm still mad about stripper EDI. Absolutely ruined best girl
Nobody forced the ME3 devs to make it the last game that had to do all the metaplot work.
ME2 is a great character game with fun background worldbuilding to add grit to ME. It didn't move the main metaplot forward much but there was no obvious need to do so, you had as much time as you needed with the reapers approaching at the speed of plot. Most of the shit that made the reaper invasion imminent, like the final cutscene with thousands of copy pasted Sovereigns, was jammed in during the last weeks of production after all the leadership staff had left and ME3 shitters were in charge.
It's just a really amazing feat of zoomer cope that they're scapegoating ME2 for ME3 to the point that ME2 is supposed to be worse now.
It's the only good game from start to finish in the series.
The first one had awful combat.
The third one had an awful story and took most of the interesting characters out of the game.
One of the things I hated in the sequels was how they got rid of the unlimited ammo/overheating concept. It was cool and I remember it having a cool explanation for the tech.
Somehow, the tech regressed in the future... I remsmber there bding a ckdex expkaining jt, but I dont remember whats was the reasoning at all all, probably something dumb
And its particularly bad in 3, where you always gotta run like a rerard mid-fight to find bullets
The lore was something like thermal clips allowing stronger plasma/ rounds that need rapid cooling whereas normal regen rounds were weaker.
The Mass Effect trilogy went to shit in the first 5 minutes of the original. The universe BW had plenty of intrigue, but they had to add "AN ANCIENT EVIL AWAKENS" shit with an impossible-to-beat enemy and biggest possible stakes. A good writer wouldn't need that shit as a crutch
Sci-fi isn't fiction. You're bluepilled if you think the writers are doing anything but telling you about reality. All current consumer tech is the accidental byproduct of military tech from 50 years ago.
Mass effect was the best when it's universe was explored and the ambience flavored that. I'll never forget the 80s synth soundtrack playing on Faros as I explored behind that colony, seeing the remnants of once thriving industry. The plot of the reapers was always secondary.
I’m pretty sure that BioWare are incapable of writing Interesting stories. They always go for “an ancient evil awakens”. ME2 at least at the good sense to make this plot secondary to the more interesting character stories.
>’m pretty sure that BioWare are incapable of writing Interesting stories. They always go for “an ancient evil awakens”.
It's not a story moron. It's disclosure.
me2 referenced the choices you made in 1
as usual, he's not wrong
What exactly was wrong with ME2's plot? Not every single story has to be a high stakes over the top "THE WORLD WILL END UNLESS WE DO X" affair. The suicide mission was a nice, mostly self-contained departure and it definitely had the best cast of characters by far.
No one really complained about it when the game released.
It’s technically the “filler” chapter of the trilogy, but the trilogy’s story is bad anyway, so going for something more character focused was a smart move.
In a vacuum, the main issue is that TiM is a script reading moron that has an aura of stupidity which turns everyone else moronic too. The Collector ambush is the best example of this, but not the only one.
As a sequel, the gigantic issue is that it both sidelines the reapers while also accelerating their arrival. People would have been fine if they'd been out of the picture entirely, but they just weren't, which would have fricked 3 even if 3 had competent writing.
>Not every single story has to be a high stakes over the top "THE WORLD WILL END UNLESS WE DO X" affair
That's another problem, 2 tries to imply that not stopping the collectors will lead to them ultimately rampaging all the way to earth. The fact that this is pants on head moronic doesn't change that it's a part of the plot that is seriously considered.
and what were the council members/human politicians doing about the abductions of entire human colonies?
being absorbed into the moron aura.
The only reason the council is written to be complete morons is so Cerberus can look good when they get cast as the only sane men.
Yes, the council were also obstinate and obstructive in ME1, but they also explicitly acknowledge the issue at the end, while the council choice hammers home that they don't intend to let the opportunity slip.
The shift in 2 is utterly inexcusable. Saying Shepard's death justifies it doesn't help because this is a problem they deliberately wrote in, and secondly the council choice being on board during 1 should make this a moot point.
choice based games are illusions. making a direct sequel to one seems doomed to fail if one doesn't allow for some moronation. even real-life politicians are moronic and only care about themselves.
That's the whole problem, they didn't do anything because everyone in mass effect 2 is moronic. The council just goes
>uhhhh they knew it was dangerous lol
like the main problem was that settlements were getting attacked and NOT the fact that the colonists were just disappearing without a trace or sign of struggle. Add on to this that it happened to multiple settlements across multiple systems and only to human settlements, the council is double moronic for not realizing something fishy is going on
- Shepard's death and resurrection
- Thermal Clips
- Very mild references to all the evil shit Cerberus did - sometimes to Shep personally - and Shep has to look like a moron talking to the Virmire Survivor or walking into TIMs traps
- Liara being a fricking creepy voyeur blackmail merchant instead of a Prothean archeologist
- Human-wank Reaper moronation
- The entire Arrival DLC and its implications for the main plot and setting overall (of course written solely by Mac Walters)
Calibrations
God I just remembered the human reaper
What the frick was that shit? It even had 3 eyes
2 was a fun Sc-Fi adventure that's why people liked it over 3
1 gays are like Paper Mario classic gays. They refuse to cope with how the series went in a different direction than what they wanted it to be.
My favorite was 64 but I liked the switch one and even liked sticker star
>REEEEEE MUH SPACE CAR GIVE IT BACK GIVE IT BACK GIVE IT BACK
god they're the worst
we had space cars AND infinite ammo.
>different direction
>while keeping the main antagonists and keeping the main ultimate plot
Advancing a plot while writing in no way to resolve it isn't writing in a different direction, it's just writing in a moronic one.
Everytime I see Udina, I am reminded at how much of a cuck pussy the developers were in not giving us a humanity supremacy first option. Liberal writers are truly boring cucks.
It's not their, they were born in Canada they had no other way to be raised
their fault*
weekly reminder that back in the day, 99% of shitters who were reeeing about ME1 were always crypto snoys since they never had a chance to play the original game on ps3 until ME3 was released.
And remember - for snoys, if it's not available on the current sony console, it has to be shit. Classic sour grapes story.
Any ME1 hater is a sour pussy snoy until proven homosexual
can you type a single sentence without devolving into a buzzword spewing moron?
Still the best western rpg
>3 actually brings things a little closer to 1 and de-casualizes it a little
>gets seethed at because the different colored endings were lame
>2 gets away with turning a sci-fi RPG into gears of war with a story that has nothing to do with the rest of the series while all the levels have degraded into the puniest hallways possible as a result
ME2 definitely has the best atmosphere and environments. Like holy frick walking into the club in Omega is just great. I like the smaller scope but yeah it did not fit very well in the overall story. I hope they scale back the stakes in ME4.
ME1 mogs the other two with atmopshere.
ME2's environments were great. I loved setting down on a world and finding the entirety of what I'm allowed to explore is a couple linear hallways.
I liked 2 a lot. But it didn't advance things. It introduced a lot of new characters to Shepard's story who I like and fleshed the overall setting a little bit but all it really did for the main plot was add the whole reaper bio hybrid concept. It should have set up the crucible or whatever method was planned for dealing with the Reapers so it wouldn't come out of left so hard in ME3.
I'm playing 3 for the first time now and I just finished the Leviathan DLC. Worst story in all 3 games so far, ruined the Reapers and the palantiri were stupid.
The Reapers shouldn't have been giant robot squids. The squids should have just been ships and the Reapers themselves just be Necrons that harvest life to sustain themselves.
Yeah the reason it sucks is because the whole DLC is damage control for the ending which you haven’t gotten to yet.
mass effect 2 is the best game in the trilogy and I will die on this hill
mass effect 1 is really good, but:
>combat is janky, even in LE
>all classes are shit and bad except soldier
>can't romance tali
>geth hopper
>mako physics (funny, but not good)
>exploration was dogshit, empty procgen zones with maybe a random audio log and copy pasted pirate base
>can't romance tali
Go to bed, Farquad.
>no moronic doomsday plot
>"it is bad!"
nah frick off with reaper shit, mass effect would be fine as adventure game, just split galaxy into more powers locked in cold war
Me2 is a doomsday plot, the Collectors are planning to harvest billions of humans to build reapers to unleash on the galaxy and the last mission is a suicide mission
>almost shittier
maybe 2 was shit but it had 2 of the best moments of the trilogy which were the renegade "shortest interrogation ever" and Joker saying "Take THAT you sons of b***hes!" when you destroy the collector ship. It also had the best music. Frick EA and Bioware for not keeping Jack Wall for ME3
Mass Effect 2 is the worst game in the series
Exactly. Let's push for more shitshows like ME3. That way, at least EA might shut down the studio,