That was made by late gen x and early millennial homosexuals who used to inhabit Ganker and thought Quake and Unreal were the pinnacle of FPS because Ganker was largely a PC board back in the 2000s. They were all also massive valvetards who came and shitted and pissed themselves over the orange box release
It was made in a time when there were only a handful of active multiplayer FPS to play at all, they were just made at the (then) kids posting about Halo as theyre first FPS because it was the only multiplayer FPS on console at the time. So no they were wrong, because if they have any taste they would have been playing old Battlefield titles not coming and pissing over Unreal and Quake
but how does any of that make them wrong about enjoying one of the best releases in vidya history (The Orange Box) and shitting rightly on babbys first console fps with godawful level design and overt aim assist?
8 months ago
Anonymous
Both were good for different reasons.
Also omitting that TF2 works because it has a medic to fill people's health back up to keep pressure up.
8 months ago
Anonymous
aside from fricking around in online, what are some of the things that made Halo such a great game?
8 months ago
Anonymous
>Aside from playing the game what makes Halo a good game
8 months ago
Anonymous
so the single player has zero redeeming qualities? There were better multiplayer experiences back then so Halo needs to have some kind of edge over the competition.
8 months ago
Anonymous
>So [disingenuous bullshit not contained in the post you were replying to]
8 months ago
Anonymous
name a few things you like about Halo games' single player.
8 months ago
Anonymous
it makes you mad
8 months ago
Anonymous
I accept your concession! Such a shame you had such shit games to play during your childhood days!
8 months ago
Anonymous
Modular difficulty with Skulls, fun dialogue from tactical callouts with good voice acting to goofy and obvious shitposts that will rarely play, the levels are generally nice and varied when it comes to the kind of fighting you’ll do and I like hearing people/aliens scream when you stick them with bombs or fire
Obviously only applicable in the Bungie era, but I do have some major gripes like how much of a slog H2 is to play on high difficulties while H3 is inversely kind of easy on Legendary and the weapon selection in that game is very very limited (shotgun rarely shows up outside of Flood encounters, the Flamethrower appears like twice, Firebombs and Energy Swords are incredibly unique for what should have been uncommon finds, etc.)
8 months ago
Anonymous
>Halo needs to have some kind of edge over the competition
The edge Halo had was simply that Bungie kept adding multiplayer features that other games didn't had.
8 months ago
Anonymous
>what are some of the things that made Halo such a great game?
Halo CE was the only one that seemed great at the time. For console shooter it was a massive leap from something like Perfect Dark, and even on PC it could only be compared with something like Tribes, which was multiplayer only and super hard and inaccessible. The game had big maps with vehicles you could frick around with, physics simulation, enemies that seemed alive, intuitive controls that allowed you to use melee and nades easily, and the guns felt great and powerful (the pistol alone could wreck people). Visually it was probably the best looking FPS at the time it cam out.
8 months ago
Anonymous
>Halo 3 Cortana that was blue with the Joe Dirt hair
CE and 2 were better examples to use. Purpletana best tana.
8 months ago
Anonymous
Orange box is a meme old man the games on it today are largely irrelevant to gaming as a whole and are only seen as cult classics. Every great game on every chart, is on console so they lost because they had shit taste. Glad they arent on this board anymore because they had reddit opinions on vidya
8 months ago
Anonymous
thanks for confirming you have never played Half-Life, Portal or TF2. Each of the games included in The Orange Box was a genre-defining experience.
8 months ago
Anonymous
>Orange box is a meme old man the games on it today are largely irrelevant to gaming as a whole
Weak ass bait.
8 months ago
Anonymous
thanks for confirming you have never played Half-Life, Portal or TF2. Each of the games included in The Orange Box was a genre-defining experience.
Im 29, you homie need to get off this board, Im close to the same. You shouldnt be on her bullying zoomers like you bullied late millennials like me. You retire to rpgcodex or something old men.
8 months ago
Anonymous
Rpg codex is for underage morons.
8 months ago
Anonymous
don't talk to me until you have played Half-Life and Portal.
8 months ago
Anonymous
I hope you know they arent seen in the current zeitgeist like they were 20 years ago. Anon, those games are for e-girl streamers looking for gamer clout now. They're like old crpgs to be discovered and bastardized by zoomers looking to claim the mantle of superior gaming taste like the oldgays had.
In short the orange box is reddit now old man
8 months ago
Anonymous
Literally none of that has bearing on what's a good video game.
8 months ago
Anonymous
Hmm hmm, I see interesting... let's see your next made-up and irrelevant claim about games that are universally beloved and respected as genre-defining classics.
you have only 2 people defending it, and how many people are defending Halo ITT? Those games are relics to be forgotten, they never influenced anything other than a what a small early 2000s PC minority saw in them.
8 months ago
Anonymous
My; yet another sloppily-crafted bait response! Here, have another (You).
8 months ago
Anonymous
Bro, I'm too old to care about this attempt at social out-grouping you're trying to pull on me as if we're 14.
Half Life 1 is a better game. You should play it.
8 months ago
Anonymous
I don't know, I liked Half Life 2 (plus the episodes) more than Half Life 1.
Yes, I played both GoldSRC and Source, before you ask.
8 months ago
Anonymous
Half Life 2 doesn't have as satisfying feeling gunplay.
8 months ago
Anonymous
Hard disagree, especially with Half Life 2's revolver, that thing is positively meaty.
8 months ago
Anonymous
HL1 does?
8 months ago
Anonymous
I felt that way about both HL games. The gunplay was meh. But there are mods to fix those, at least.
8 months ago
Anonymous
Every single CoD, Bioshock and Metro has been trying to copy Half-Life and Half-Life 2 bruh. You can see the TF2 influence in any cartoony shooter like Fortnite. Portal still gets pop culture references in Hollywood movies.
8 months ago
Anonymous
Bioshock copied Systemshock, if anything Half-life copied that too. Unoriginal slop.
TF2 and has outshone by literally every Battlefield game ever even the shitty ones and even Overwatch and Portal is pure reddit.
FIGHT ME BOOMER homosexual
8 months ago
Anonymous
Ken Levine specifically name dropped Half-Life 2 as inspiration for Bioshock. If you played System Shock you can see how much they turned Bioshock into an action game rather than survival horror.
8 months ago
Anonymous
>TF2 and has outshone by literally every Battlefield game ever even the shitty ones and even Overwatch
Overwatch is literally a TF2 clone so that only goes to show how TF2 was influential. And even Battlefield tried to copy TF2.
8 months ago
Anonymous
Hmm hmm, I see interesting... let's see your next made-up and irrelevant claim about games that are universally beloved and respected as genre-defining classics.
>and thought Quake and Unreal were the pinnacle of FPS
Which makes sense given how everyone loves boomer shooters now and all the Halo flags worship nu-Doom.
>no one has as good a taste as myself, baron von stuckup
What is your good taste?
8 months ago
Anonymous
>>no one has as good a taste as myself, baron von stuckup
There's plenty of people with good taste what the frick are you talking about? There's other people that posted in this thread that basically said the same shit as me. Not everyone is a console moron that shovels AAA slop in their mouths.
8 months ago
Anonymous
Snob butthole.
8 months ago
Anonymous
>Snob butthole.
I would rather be called a snob by a moron that eats shit than eat shit. Go back to playing basedfield.
8 months ago
Anonymous
I don't play basedfield. I'll call you a snob shitter all day. Your nose couldn't get any higher.
8 months ago
Anonymous
>I'll call you a snob shitter all day. Your nose couldn't get any higher.
The thing is I don't give a frick about what a moron calls me and neither does anyone else.
8 months ago
Anonymous
Alright then, stop replying to me then.
8 months ago
Anonymous
> decides to argue with someone > loses and backs away by saying "s-stop replying"
lol, lmao even
8 months ago
Anonymous
>says he doesn't give a frick >actually gives a frick
I called him (or you) a snob because that's what you are.
Halo was always baby's first FPS. In terms of gunplay and movement and level design and enemy variety and QoL, it's always been ok but no higher than that. It's been massively surpassed and left in the dust by other games in those ways, not to mention also in visuals and atmosphere too.
Nobody would give a shit about Halo if not for >big green man in cool armor >good artstyle and voicework and music >Halo: Combat Evolved being free to play for every third worlder on the planet and being the most accessible game due to the rise of console
Half-Life 2 and F.E.A.R. since you're clearly a moron with no taste I suggest playing those first since you can also play them on one of the 30fps overpriced shitboxes you like.
8 months ago
Anonymous
I've played Half Life 2 but still like Halo more though it's pretty close. Maybe I'd put Halo 2 below Half Life 2.
False. I started playing games in -84 and I hated Halo for all the same reasons you hate Fortnite: it's overhyped, not that cool, and all the noisy idiot kids are playing it.
>halo becomes popular with the casual frat dudebro audience >dudebros start having kids >~15 years later their spawn start claiming halo was always loved
Your dad was a pussy who played console FPS and you're even more of a casual homosexual.
It literally hasnt been that long, early millenials werent playing Halo and having kids, I mean a few did but, it was mainly late millennials born in the 90s playing Halo who are now defending it.
t.93gay who hates valve/quaketards to this day
got tired of 343 constantly raping established lore and despite sticking through it all, after seeing how cortanas storyline was handled in infinite i simply gave up and will never engage with it again
They really shouldn't have brought the Didact into the future.
We could've just had a spinoff or a hint that the Bornstellar that was exilled into a different part of the galaxy survived and managed to establish a collony of less technologically advanced Forerunners that could be met by us in any future game. Or not, not everything needs an explanation.
Instead we have the didact acting as not-Darth Vader and being an immortal c**t that refuses to die. Just why...
it just makes no sense to me at all that they didnt take the route they themselves set up.
Didact is composed in H4 and many loregays are hoping for a return, and in H5 Cortana quotes him verbatim on multiple occasions, so the logical inference is that he has somehow convinced her of his grand plan through the Domain, hence her going batshit insane out of nowhere in H5 and doing everything she does with the Created. however this doesnt happen at all, her potential story is completely raped in Infinite and concludes in the most cop-out way comparable only to "it was all a dream" scenarios. they then bring the Didact back months later as damage control through totally unrelated means (unless it has since been justified; I'm no longer following the lore post-Infinite). its just insane to me and I can't pretend to care anymore, especially since they gutted the relevant narrative teams at the studio and will likely just softreboot the franchise yet again. its pathetic.
I don't care either, for those exact reasons. They showed bad faith in the story they were at least attempting to tell with Halo 5. Rebooting Cortana wasn't the way to go but it's what they did.
And they had to fricking explode Brute's homeworld on her way out, so that's something we won't even be visiting ever now lmao.
The fact that those flying shits, who at most were causing energy pulses in Halo 5 can even blow up a planet is beyond any logic. Nowhere in the books the forerunner demonstrated to even have such a power.
And look, the beating stick is returning for a 3rd time
https://twitter.com/Halo/status/1658185733796945937#:~:text=%40Halo%20The%20Didact%20returns%20in%20HALO%3A%20EPITAPH%21%20After,2%2C%202024.%20%F0%9F%93%95%20aka.ms%2FHaloEpitaphRev%20%E2%80%A6%20%F0%9F%97%93%EF%B8%8F%20aka.ms%2FHaloEpitaphPre%20%E2%80%A6
I don't even care, I'm still going to skim my eyes through this as I always do but it blows my mind that they made this son of a b***h such an impossible to kill plot device.
it just makes no sense to me at all that they didnt take the route they themselves set up.
Didact is composed in H4 and many loregays are hoping for a return, and in H5 Cortana quotes him verbatim on multiple occasions, so the logical inference is that he has somehow convinced her of his grand plan through the Domain, hence her going batshit insane out of nowhere in H5 and doing everything she does with the Created. however this doesnt happen at all, her potential story is completely raped in Infinite and concludes in the most cop-out way comparable only to "it was all a dream" scenarios. they then bring the Didact back months later as damage control through totally unrelated means (unless it has since been justified; I'm no longer following the lore post-Infinite). its just insane to me and I can't pretend to care anymore, especially since they gutted the relevant narrative teams at the studio and will likely just softreboot the franchise yet again. its pathetic.
343 lore sucks and that includes the didact nonsense
They should just reboot the franchise
It's slow and boring, it doesn't have the speed of something like COD and it doesn't have the neat encounter or level design of an older shooter like Doom or Quake.
Laughably slow, some of the worst level and encounter design I have ever seen, feels like it was made for glue eaters that play video games for "experiences" rather than gameplay.
Halo in incredibly slow which isn't an issue for a lot of games but it is for something that is primarily a first person shooter (it's ok for the vehicle gameplay). The aim assist is insane, regenerating health makes the game more defensive (which is especially bad when coupled with the previous issues), the level design leaves a lot to be desired. The games are alright when fricking around in SP/MP but they were blown way out of proportion back in the day due to high production values.
what are you implying? regenerating health leading to more defensive play is a pretty accepted view point, unless you mean to imply that halo 1 has base health on top of a regen shield which doesn't change much.
Since basically all of the Halo weaponry is close quarters and immediately after a fight you voop back up to full health you just run in and immediately start fighting after any engagement.
It's aggressive as frick since you don't have to flee to medkits after every engagement
Oh by all means tell me all about how every weapon in halo is the Halo 1 magnum and sniper rifle.
And not Machine guns, and energy weapons meant to break shields which you follow up by immediately pummeling the gratuitous frick out of people with your dedicated melee button.
8 months ago
Anonymous
the only weapons I'd consider to be close ranged (at least from the best of my memory, it's been a while) are the energy sword and gravity hammer. If I really push it, the needler too
8 months ago
Anonymous
>Close range means 0 range >Except the needler even though it has homing projectiles
it may be an accepted view point but that doesn't mean halo encourages defensive play, besides Halo 2 maybe. In fact the shield mechanic, strong melee, useful granedes and good mobility encourage and reward aggressive playstyles
you're just a pcgay eternally assblasted by Halo being more popular than quake
Also I forgot to mention, the custom game options and strong community of the games back in the day was commendable, especially since they were console titles. This was the best aspect of halo.
Because it destroyed games for a decade, It slowed the formula down to regenerating shields, gravity jumps, limiting gameplay to 2 guns. The list goes on. But there is a certain generation who think that the series did no wrong until infinite. Actual homosexuals that cry at the commercials and make like 5 hour long YouTube videos about it.
Thats why.
The Forerunner lore was badly expanded uppon. And they've dropped the covenant far too soon just to replace them with covenant but red? That's no bland.
With that being said I'm still hyped for the new Didact novel. I don't like the route the story is being taken to, but I accept If I have to follow this through at least I might as well force myself to enjoy it.
But in my opinion they should move away from the space magic and Forererunner tech.
Its a shooter where no one misses because of aim assist and magnetism (even on pc). A shooter with de-emphasized aiming? Its fundamentally boring to play because of this.
The fans also prevent the series from evolving beyond the slow and basic as frick gameplay.
>Mechwarrior suit >removed brutes, bulked up elites to be brute shape/size >completely changed grunt voices trying to make them spoopy >changed jackals from avian to reptilian forcing a retcon pretending there were always two types >made all guns feel limp and powerless to shoot >villain is a guy that not only died tens of thousands of years ago, but was a good guy anyway >retconned it so he's evil now. Also he's basically Darth Vader and uses the force. Also also, he made a "turn humans into jpegs" machine to kill humans and use them as robot slaves >also also also I think they re-re-retconned him to not be the guy that was supposed to be good but they changed him to evil or something but I don't know cause I never consoomed another halo product after this abomination >pinnochio I mean cortana literally becomes a real boy I mean girl just so she can wrap master chief in a protective ball and then walk up (where there's no ground) and touch him
Has any company ever acquired an ip and raped and ruined it so hard and fast before or since?
I liked Halo CE very much but the games got increasingly uncreative and soulless as the Microsoft influence grew. Especially after Peter Moore left the company.
The final boss in Infinite was such a dogshit to the lore. It made me wish they kept Cortana as a villain. Instead we got another "duuur the evil awakens" enemy.
My God, just give Master Chief shonen jump powers and a magical katana already. Frick it, it's all broken already.
Halo does it wrong, it's not like stalker and CS where you're capturing angles and shit, it's just a fast shooter in slow motion. No one wants to play an entire game in slow motion.
>it's just a fast shooter in slow motion
This, that is basically the problem. I liked Halo when I was a kid but as I got older and played more games I realized it was pretty average. The entire game was basically > how the frick do we make an FPS to appeal to normie console morons?
I should also add that what the developers accomplished was impressive and creative but it wasn't really possible to make a console-only FPS good during that time period that's the problem.
Also, they could have done a lot better with the story. It was meh.
anon, he clearly meant > no one with taste
Obviously a lot of people played it and enjoyed it but none of those people had taste. I sure as frick didn't at the time.
I would describe it more as a middle point between Rainbow Six and Tribes. It wants to be tactical but it doesn't work on multiplayer due to the small maps.
i dont think you've played any of those games nor Halo. >where you're capturing angles and shit it's just a fast shooter in slow motion
well, you're constantly peeking angles or rotating in Halo 2, the game literally fricking destroys you if you repeek the same angles with elites since they'll just out DPS you, or if you manage to pop their shields, they'll just retreat behind a wall as they the rest of the group covers them.
most morons will continue to compare the MP to whatever deathmatch arena shooter they played. but it was explicitly more team oriented toward objective based modes (where it actually shines really well). >it's just a fast shooter in slow motion
whatever the frick this means anyways.
competitive halo ruined the perception of what makes it fun, it really barely works as a comp game, it takes skill for sure but the pure arena combat ends up just being tossing nades and cross map spamming the BR while waiting for power weapon spawns.
>it takes skill for sure but the pure arena combat ends up just being tossing nades and cross map spamming the BR while waiting for power weapon spawns.
Comments like this are how you know someone actually plays the game and knows its weaknesses instead of being a soulless fanboy. >Grenade, headshot. Grenade, headshot. Grenade, headshot. ROCKETS. Grenade, headshot. Grenade, headshot. SNIPER. SNIPER. Grenade, headshot. Grenade, headshot. Grenade, headshot. SNIPER. SNIPER. SNIPER. ROCKETS. Grenade, headshot. ROCKETS. Grenade, headshot.
Generic arena/PvP in Halo really is overrated once you're decent at the game. The goofy custom game scene and co-op is what really made interaction between players fun. I don't think I played a single "serious" custom game in Halo 3 more than a half dozen times, and I wouldn't have it any other way.
>but the pure arena combat ends up just being tossing nades and cross map spamming the BR while waiting for power weapon spawns.
this is just a reductionist take, not an explanation of why its bad. nearly every FPS has a few select weapons for its meta or a strategy to take. almost every arena shooter boils down to weapon map control or a few select weapons that are viable in DM.
8 months ago
Anonymous
>nearly every FPS has a few select weapons for its meta or a strategy to take
Yes, and that's why most people grow out of competitive in general.
Nintendies, Snoys, and the more elitist PissSea gays are the biggest haters of halo.
Halo 1-3 has lots of SVOUL and has pro-humanity/spiritual themes, so they're missing out.
It's bland and lame, and most of it's fans don't play other games.
I don't dislike it as much as I have zero interest. Master Chief looks like a dork in a paintball mask. Most of it's levels seem to consist of walking around big grassy Windows desktop areas, or walking down corridors. Nothing about this speaks to me.
>all the seething friendlets in this thread who never played couch coop or splitscreen online with their mates
No other game had as good split screen apart from maybe timespliiters or gears of war
>or Playstation gave a shit about it
For obvious reasons the PC crowd thought it was babies first FPS but you have to be fricking kidding about the snoys. They were throwing shit fits constantly over it and pretending that killzone was better.
>I don't think anyone on PC or Playstation gave a shit about it.
It became massively popular in the third world because the free demo got advertised massively and it was one of the first easily pirateble FPS campaigns.
>I don't think anyone on PC or Playstation gave a shit about it.
You weren't alive then. Halo's PC demo was MASSIVELY popular as was the retail release and Custom Edition. Even to this day you still have people playing the Custom Edition with modded maps. Not to mention Halo Online.
And Sony gave a BIG shit about it because they were hyping up Killzone as the "Halo killer."
It's fine if you don't like it, but don't act like Halo was never big back in its heyday.
Because it's like a casual approximation of an FPS game. It's mellow in every regard, but does nothing too well. Most modern shooters have eclipsed it. If you want shooters for heavy action go play nuDoom. If you want good level design go play Titanfall 2. If you want cool multiplayer play Team Fortress 2. If you want shooters for muh story go play Metro. If you want shooters with smart enemies go play F.E.A.R.
Anons tend to confuse historical importance of a thing with the quality of a thing. People really liked watching NCIS in the 2000s, does that make it the best show ever? Halo was historically very important because it was THE shooter for consoles during console boom and because you were 13 talking to others 13 year olds over XBOX live and it crystallized into a core memory for you. Not because it was amazing as a videogame. It was good. Just not amazing.
Also: >all that aim assist >2 guns
I didn't like nuDoom specifically eternal. Winning fights never really felt satisfying I always felt like I was just flailing around until I miraculously won.
Halo died when bungie left 🙁
Whoever let 343 keep making Halo after 5(lets be honest it should be after 4 you get one chance with a FLAGSHIP IP) should be fired along with the entirety of 343. Not a single soul from 343, contractor or full time employee, should be allowed anywhere near the Halo IP.
competitive Halo is the reason nobody likes Halo now. Halo was always a social couch shooter first and foremost that had competitive modes added for the the more serious players. People want to drive around in warthogs and shoot enemy banshees out of the air. Watch their friend's body ragdoll and fly from a man cannon. Bungie understood it and for some reason, 343 has yet to after 3 games.
No, it wasn't. It controlled like a fricking battleship and the gravity was really high for no reason. It just felt slower than it should. Aim assist also was tied to latency which is just unacceptable for a core mechanic.
Is it the highest quality and most feature complete Halo title 343 has made? Easily. Yes.
But it's far from the best Halo game mechanically.
Am I the only one who thought Halo 3's story was complete shit compared to 2? It's held together by a few very memorable scenes but when you look at it from a story perspective it feels so much more "haha big action go brr" than 2.
Nah, on the topic of writing, 3's to me was a massive downgrade from 2. But from what I remember, it was mostly Marty writing 3, since Staten backed off and was doing scripts for the Halo movie that never happened. Afterwards, Staten came back and did the writing for ODST.
>i hate it because it was, uh....slow!!!!!!!
I love seeing this repeated by braindead elitist boomer morons over and over, but nobody ever actually defines why slow is necessarily worse. They just treat it like it's an unspoken rule that FPSes are *only* legitimate if they're lightning-fast arena shooters (even though that genre has been dead for decades and every attempt at reviving it has failed). In fact, modern FPSes cover a pretty wide spectrum of speed and mobility, from slow & methodical, to reasonably fast with some movement mechanics splashed in, but the *one* style of game nobody gives a shit about anymore is Quakeshit. It clearly isn't the holy standard you idiots think it is.
>I love seeing this repeated by braindead elitist boomer morons over and over, but nobody ever actually defines why slow is necessarily worse.
Halo does it wrong, it's not like stalker and CS where you're capturing angles and shit, it's just a fast shooter in slow motion. No one wants to play an entire game in slow motion.
explains it well. It's stuck between slow and fast in all the wrong ways.
That post literally doesn't explain a thing. It's just another way of phrasing "I don't like it because it's slow", without actually articulating what is wrong about it being slow.
You were given examples of good slow tactical shooters. There's nothing impressive about running out of cover directly at the enemy while holding down the fire button then running back into cover while your shields recharge. Halo is an incredibly stupid game.
>There's nothing impressive about(...) >Halo is an incredibly stupid game.
Wow, more non-arguments. "Impressiveness" is a moronic metric to hold for an FPS game in any case (unless the game specifically sets out to be a fast, showy shooter). Which returns me to my original point, which is that Quakegays think every game needs to be turbo-speed bunnyhopping rocket jumping bullshit.
>without actually articulating what is wrong about it being slow.
It articulated it perfectly. Slow FPS games are games built around checking your corners, picking the right moment and committing to it. Tactical. Halo has none of that, it's run and gun. Except the long time to kill + regeneration means it's very non-committal, and doesn't gel well with the slow movement and lack of verticality. There's skill expression in slower tactical games (that's the appeal of Rainbow Six now i guess) and there's skill expression in fast paced run and gun like Titanfall 2. Halo is stuck in that weird space between.
I think you just don't like Halo. You go in such a round about way to say why Halo is bad but all these other slow games are fine. Btw Titanfall failed.
>You go in such a round about way to say why Halo is bad but all these other slow games are fine.
Because they actually fit the slowness they're going for. In a game like SWAT4 or Tarkov it makes sense for it to play slow and patient because time to kill is very short, damage is lethal and hard to recover from, and surprise matters. In a fast game like let's say Tribes: Ascend (RIP) it makes sense for it to play fast because you can do an incredible amount of things with movement and has a lot of verticality.
Halo is stuck in the weird inbetween where it's not one or the either, and it doesn't allow for good skill expression into either direction. Your movement is kinda slow and lacks verticality which seems to suggest slow game, but it also gives you high time to kill and it's easy to recover from damage which doesn't fit that. It was mainly a social shooter for xbros. I'm not going to explain this to you again.
8 months ago
Anonymous
You're the same guy I argued with last week. Same talking points. Verticality and skill. You're insufferable.
8 months ago
Anonymous
>In a game like SWAT4 or Tarkov it makes sense for it to play slow and patient because time to kill is very short, the damage is lethal and hard to recover from, and surprise matters
i dont think youve played tarkov, playing it slow surely is going to get you killed, and the TTK varies heavily depending on bullet type/armor. by late game, you should be moving constantly instead of playing 'slowly' like the usual noob.
You were given examples of good slow tactical shooters. There's nothing impressive about running out of cover directly at the enemy while holding down the fire button then running back into cover while your shields recharge. Halo is an incredibly stupid game.
>Those are called boomer shooters and are super popular.
Lol, no. Most boomer shooters have more in common with Doom, and they are certainly not "super popular" by any stretch of the imagination just because they've had a slight revival in the past 5-10 years. Proper arena shooters are a nearly totally dead genre.
I played 1 and 2 with a friend recently. As a game it was fine, but I'm baffled by people who tell me the story is great. I had no clue what the frick was going on other than "space marine man fights evil religious group trying to activate ancient super weapon made to wipe out all life in the galaxy to prevent spread of parasitic moss monsters" I mean, I guess it's fine as a video game story, but if Halo is supposed to be some great Shakespearean epic or something, I'm not seeing that in the actual game.
Only 2 has a decent story with the duality of Chief/Arbiter and the uncovering of the prophet conspiracy. 1 and 3 were braindead in story and it's held together by good voice actors for characters like Chief and Cortana and the Arbiter.
When people are talking about liking Halo's story, they're usually talking about 2. CE and 3 had practically no story. Green man go here, do this, kill this, repeat.
CE's story is barebones but the sense of ancient mystery and discovery is executed extremely well which puts it just behind 2 IMO. 3 was just the cut ending of 2 but with one of the protagonists missing because Bungie decided to listen to the room temperature IQ people who pissed and shit themselves over the Arbiter.
Because it was never that great. It's fine but it's mostly relevant because it basically sold the Xbox as a console, and was the first true console shooter (Goldeneye was still too unwieldgy).
halo does a few things very well as a massive fan, I can't admit it brings me the same highs as playing faster FPS games but:
1. no FPS game has music as good, not even close, nudoom is fun but non memorable. maybe half life is as good because I like industrial music but nothing can immediately put me into a place and time like the halo OST can except pokemon.
2. the world building and story are much better than any regular (not immersive sim) FPS I can think of, quake is kinda cool but is a mess with no consistency, doom is either nonexistent or awful.
3. presentation is just amazing, the cutscenes, sense of scale, sound effects are just so utterly iconic (also ruined by 343)
>bad gunplay
noone ever expands on this for halo, they just leave it at that and assume it's an argument. the only thing I usually hear is >wtf the AR is so innacurate I cant kill everything with it!
halo CE has objectively more visual feedback to your gunshots on enemies than other 3D FPS games until years later, most games of its era honestly kinda felt like shit to shoot in.
>noone ever expands on this for halo, they just leave it at that and assume it's an argument.
Because if you're a sentient being this should be self explanatory. Go shoot the assault rifle at an enemy in Halo:CE then go do it in Bulletstorm or FEAR or Titanfall 2 or nuDoom. The gunplay is so much visibly better that anyone who tests the differences doesn't even need to say anything further.
>still can't explain it in words
halo haters are always so disingenuous. another thing I see is that every single game in history gets examined with it's contemporaries but halo CE is always compared against games like nudoom and revival boomer shooters. the only game in it's era that is definitely better is half life, and that's still got a less memorable OST.
Halogays keep eating so much shit that the franchise turned into radioactive dust as they kept mindlessly coonsuming. It got so bad even Microsoft abandoned it.
Meanwhile us Doomchads whined and cried constantly, so much that the devs abandoned their Call of Doom project and made a couple of good games instead.
It was a shitstation exclusive so I didn't like it until the PC port of MCC. Now I don't hate Bungie Halo as those are kino, especially the OST but I do have immense hate for 343. Never thought I'd hate a company more than say EA/Ubishit/GameFreak
It makes sense these day with 343 taking up the spotlight. People usually start with the newest games in when they start playing a series for the first time. We need to be honest here, if Infinite was your first real hands on taste of Halo, you would drop in 3 mission sin and just say Halo is garbage and doesn't deserve any praise. Microsoft and 343 are still killing Halo slowly because people who are just picking it up are rightly abandoning it. It does NOTHING special because it's trying to be everything else in the industry instead of Halo.
bro, I am a huge halo fan and you gotta accept that even the good halos can appear shit to someone not giving them a chance. they are slow, and aren't as flashy and fast paced as epic combo shooters like nudoom and ultrakill. I see people dropping halo CE all the time, usually there are a few common factors >they go in hating it before playing it >they skip every cutscene >they play co-op first time and drown out the soundtrack and other good sound design by shit talking (co-op is fun but halo should be played alone the first time)
Casuals don't like "bad" graphics. All of the best selling games every single year have pretty graphics for their time. From an actual gameplay perspective, the Bungie games are straight up better than everything 343 has pushed out. 343 doesn't know how to set up any fun combat scenarios, so with Infinite they gave up and just scattered enemies in open fields because morons eat that slop up and ask for more.
Too bad we still get "But it's just so CLUNKY!" spastics showing up all the time. Oh no, you have to look and think ahead while playing to bend the gameplay in your favor, how horrifying! "How DARE somebody make a game where you actually need to understand the various strengths and weaknesses of different weapons and enemies! We should just play on easy and use whatever weapons, charge head-first into everything, and pretend we know everything about Halo! I watched my favorite Eceleb talk about it a little while back, so you know I'm well-educated."
While I love Halo CE, Halo 2 and 3 have overrated campaigns. Enjoyable, but totally don't warrant excessive praise. It's like people hailing KISS as ultimate rock music. Even CE is frustratingly repetitive after Library, only forgivable because the game until that point is incredible and Maw was a masterful finish. So yeah, I can't fault people who find reasons to bash original halos.
Name a more misunderstood weapon. >laser accurate when tap or burst fired like the marines show you how to do countless times during gameplay >eviscerates unshielded enemies >staggers jackals to oblivion >second longest melee range in the game
As an early millennial, I used to play Unreal Tournament back in the day but Halo really spruced the FPS genre up. Sorta like how Goldeneye 64 did. Huge open maps with vehicles was just insane and the AI was fantastic, at the time.
Halo 2 was basically the foundation of online FPS gameplay with Xbox Live back in 2005. We played it until Halo 3 came out. Glorious days.
I'm a zoomer who only played the trilogy last year. They're ok games but I don't feel strongly about them at all probably because I missed out on the social multiplayer aspect. They're not bad but when divorced from the context of its time, they just seem ok and that's it. There's a lot of shooter I prefer.
Haven't played 4 and onwards because I heard the story gets butchered.
Are we talking classic Halo, or are we talking current Halo?
Classic
Everybody liked Halo 1-3
Today the only ones that dont are zoomies. Zoomies hate anything good and are evil spawns of satan
>Zoomies hate anything good and are evil spawns of satan
so true
explain this picture
a shitty edit?
but it's pretty old
explain it in relation to >Everybody liked Halo 1-3
It's an image that predates you being allowed here.
That was made by late gen x and early millennial homosexuals who used to inhabit Ganker and thought Quake and Unreal were the pinnacle of FPS because Ganker was largely a PC board back in the 2000s. They were all also massive valvetards who came and shitted and pissed themselves over the orange box release
so what you're telling me is that they were 100% correct and based?
It was made in a time when there were only a handful of active multiplayer FPS to play at all, they were just made at the (then) kids posting about Halo as theyre first FPS because it was the only multiplayer FPS on console at the time. So no they were wrong, because if they have any taste they would have been playing old Battlefield titles not coming and pissing over Unreal and Quake
but how does any of that make them wrong about enjoying one of the best releases in vidya history (The Orange Box) and shitting rightly on babbys first console fps with godawful level design and overt aim assist?
Both were good for different reasons.
Also omitting that TF2 works because it has a medic to fill people's health back up to keep pressure up.
aside from fricking around in online, what are some of the things that made Halo such a great game?
>Aside from playing the game what makes Halo a good game
so the single player has zero redeeming qualities? There were better multiplayer experiences back then so Halo needs to have some kind of edge over the competition.
>So [disingenuous bullshit not contained in the post you were replying to]
name a few things you like about Halo games' single player.
it makes you mad
I accept your concession! Such a shame you had such shit games to play during your childhood days!
Modular difficulty with Skulls, fun dialogue from tactical callouts with good voice acting to goofy and obvious shitposts that will rarely play, the levels are generally nice and varied when it comes to the kind of fighting you’ll do and I like hearing people/aliens scream when you stick them with bombs or fire
Obviously only applicable in the Bungie era, but I do have some major gripes like how much of a slog H2 is to play on high difficulties while H3 is inversely kind of easy on Legendary and the weapon selection in that game is very very limited (shotgun rarely shows up outside of Flood encounters, the Flamethrower appears like twice, Firebombs and Energy Swords are incredibly unique for what should have been uncommon finds, etc.)
>Halo needs to have some kind of edge over the competition
The edge Halo had was simply that Bungie kept adding multiplayer features that other games didn't had.
>what are some of the things that made Halo such a great game?
Halo CE was the only one that seemed great at the time. For console shooter it was a massive leap from something like Perfect Dark, and even on PC it could only be compared with something like Tribes, which was multiplayer only and super hard and inaccessible. The game had big maps with vehicles you could frick around with, physics simulation, enemies that seemed alive, intuitive controls that allowed you to use melee and nades easily, and the guns felt great and powerful (the pistol alone could wreck people). Visually it was probably the best looking FPS at the time it cam out.
>Halo 3 Cortana that was blue with the Joe Dirt hair
CE and 2 were better examples to use. Purpletana best tana.
Orange box is a meme old man the games on it today are largely irrelevant to gaming as a whole and are only seen as cult classics. Every great game on every chart, is on console so they lost because they had shit taste. Glad they arent on this board anymore because they had reddit opinions on vidya
thanks for confirming you have never played Half-Life, Portal or TF2. Each of the games included in The Orange Box was a genre-defining experience.
>Orange box is a meme old man the games on it today are largely irrelevant to gaming as a whole
Weak ass bait.
Im 29, you homie need to get off this board, Im close to the same. You shouldnt be on her bullying zoomers like you bullied late millennials like me. You retire to rpgcodex or something old men.
Rpg codex is for underage morons.
don't talk to me until you have played Half-Life and Portal.
I hope you know they arent seen in the current zeitgeist like they were 20 years ago. Anon, those games are for e-girl streamers looking for gamer clout now. They're like old crpgs to be discovered and bastardized by zoomers looking to claim the mantle of superior gaming taste like the oldgays had.
In short the orange box is reddit now old man
Literally none of that has bearing on what's a good video game.
you have only 2 people defending it, and how many people are defending Halo ITT? Those games are relics to be forgotten, they never influenced anything other than a what a small early 2000s PC minority saw in them.
My; yet another sloppily-crafted bait response! Here, have another (You).
Bro, I'm too old to care about this attempt at social out-grouping you're trying to pull on me as if we're 14.
Half Life 1 is a better game. You should play it.
I don't know, I liked Half Life 2 (plus the episodes) more than Half Life 1.
Yes, I played both GoldSRC and Source, before you ask.
Half Life 2 doesn't have as satisfying feeling gunplay.
Hard disagree, especially with Half Life 2's revolver, that thing is positively meaty.
HL1 does?
I felt that way about both HL games. The gunplay was meh. But there are mods to fix those, at least.
Every single CoD, Bioshock and Metro has been trying to copy Half-Life and Half-Life 2 bruh. You can see the TF2 influence in any cartoony shooter like Fortnite. Portal still gets pop culture references in Hollywood movies.
Bioshock copied Systemshock, if anything Half-life copied that too. Unoriginal slop.
TF2 and has outshone by literally every Battlefield game ever even the shitty ones and even Overwatch and Portal is pure reddit.
FIGHT ME BOOMER homosexual
Ken Levine specifically name dropped Half-Life 2 as inspiration for Bioshock. If you played System Shock you can see how much they turned Bioshock into an action game rather than survival horror.
>TF2 and has outshone by literally every Battlefield game ever even the shitty ones and even Overwatch
Overwatch is literally a TF2 clone so that only goes to show how TF2 was influential. And even Battlefield tried to copy TF2.
Hmm hmm, I see interesting... let's see your next made-up and irrelevant claim about games that are universally beloved and respected as genre-defining classics.
>there were only a handful of active multiplayer FPS to play
That's on console. On PC there was a deluge of online FPS already.
>and thought Quake and Unreal were the pinnacle of FPS
Which makes sense given how everyone loves boomer shooters now and all the Halo flags worship nu-Doom.
seconding this, anyone that doesn't remember the threads shitting on halo is a newbie. Halo was a good console FPS but that isn't really saying much.
Could your nose lift any higher?
> having taste bad eat slop like me!
No thanks, moron
>no one has as good a taste as myself, baron von stuckup
What is your good taste?
>>no one has as good a taste as myself, baron von stuckup
There's plenty of people with good taste what the frick are you talking about? There's other people that posted in this thread that basically said the same shit as me. Not everyone is a console moron that shovels AAA slop in their mouths.
Snob butthole.
>Snob butthole.
I would rather be called a snob by a moron that eats shit than eat shit. Go back to playing basedfield.
I don't play basedfield. I'll call you a snob shitter all day. Your nose couldn't get any higher.
>I'll call you a snob shitter all day. Your nose couldn't get any higher.
The thing is I don't give a frick about what a moron calls me and neither does anyone else.
Alright then, stop replying to me then.
> decides to argue with someone
> loses and backs away by saying "s-stop replying"
lol, lmao even
>says he doesn't give a frick
>actually gives a frick
I called him (or you) a snob because that's what you are.
Made by butthurt Doomgays
Not even zoomers like halo 5 or infinite it's just 343 apologist gays
Ganker has never liked halo and these threads are raids from /vg/ schizos.
Halo was always baby's first FPS. In terms of gunplay and movement and level design and enemy variety and QoL, it's always been ok but no higher than that. It's been massively surpassed and left in the dust by other games in those ways, not to mention also in visuals and atmosphere too.
Nobody would give a shit about Halo if not for
>big green man in cool armor
>good artstyle and voicework and music
>Halo: Combat Evolved being free to play for every third worlder on the planet and being the most accessible game due to the rise of console
What games have surpassed Halo?
Any FPS made after Halo that wasn't trying to appeal to morons was better than Halo
Like?
Half-Life 2 and F.E.A.R. since you're clearly a moron with no taste I suggest playing those first since you can also play them on one of the 30fps overpriced shitboxes you like.
I've played Half Life 2 but still like Halo more though it's pretty close. Maybe I'd put Halo 2 below Half Life 2.
I mean, Half Life 1 is a better game than Halo, and came out before Halo.
False. I started playing games in -84 and I hated Halo for all the same reasons you hate Fortnite: it's overhyped, not that cool, and all the noisy idiot kids are playing it.
>halo becomes popular with the casual frat dudebro audience
>dudebros start having kids
>~15 years later their spawn start claiming halo was always loved
Your dad was a pussy who played console FPS and you're even more of a casual homosexual.
>he's a pussy unlike you, a chad and worthy of having many children
It literally hasnt been that long, early millenials werent playing Halo and having kids, I mean a few did but, it was mainly late millennials born in the 90s playing Halo who are now defending it.
t.93gay who hates valve/quaketards to this day
Then again they reproduced.
never played it. I grew up with PC, n64, gamecube, and wii.
one of my neighbors had an xbox but we only played Brute Force and Arctic Thunder
I don't know, I just don't.
got tired of 343 constantly raping established lore and despite sticking through it all, after seeing how cortanas storyline was handled in infinite i simply gave up and will never engage with it again
They really shouldn't have brought the Didact into the future.
We could've just had a spinoff or a hint that the Bornstellar that was exilled into a different part of the galaxy survived and managed to establish a collony of less technologically advanced Forerunners that could be met by us in any future game. Or not, not everything needs an explanation.
Instead we have the didact acting as not-Darth Vader and being an immortal c**t that refuses to die. Just why...
it just makes no sense to me at all that they didnt take the route they themselves set up.
Didact is composed in H4 and many loregays are hoping for a return, and in H5 Cortana quotes him verbatim on multiple occasions, so the logical inference is that he has somehow convinced her of his grand plan through the Domain, hence her going batshit insane out of nowhere in H5 and doing everything she does with the Created. however this doesnt happen at all, her potential story is completely raped in Infinite and concludes in the most cop-out way comparable only to "it was all a dream" scenarios. they then bring the Didact back months later as damage control through totally unrelated means (unless it has since been justified; I'm no longer following the lore post-Infinite). its just insane to me and I can't pretend to care anymore, especially since they gutted the relevant narrative teams at the studio and will likely just softreboot the franchise yet again. its pathetic.
I don't care either, for those exact reasons. They showed bad faith in the story they were at least attempting to tell with Halo 5. Rebooting Cortana wasn't the way to go but it's what they did.
And they had to fricking explode Brute's homeworld on her way out, so that's something we won't even be visiting ever now lmao.
The fact that those flying shits, who at most were causing energy pulses in Halo 5 can even blow up a planet is beyond any logic. Nowhere in the books the forerunner demonstrated to even have such a power.
And look, the beating stick is returning for a 3rd time
https://twitter.com/Halo/status/1658185733796945937#:~:text=%40Halo%20The%20Didact%20returns%20in%20HALO%3A%20EPITAPH%21%20After,2%2C%202024.%20%F0%9F%93%95%20aka.ms%2FHaloEpitaphRev%20%E2%80%A6%20%F0%9F%97%93%EF%B8%8F%20aka.ms%2FHaloEpitaphPre%20%E2%80%A6
I don't even care, I'm still going to skim my eyes through this as I always do but it blows my mind that they made this son of a b***h such an impossible to kill plot device.
343 lore sucks and that includes the didact nonsense
They should just reboot the franchise
It's slow and boring, it doesn't have the speed of something like COD and it doesn't have the neat encounter or level design of an older shooter like Doom or Quake.
How do you feel about doom eternal, titanfall 2, and half life 2?
Slow floaty boring console game. Like taking sleeping pills after playing UT and Quake.
>console shooter
gee I wonder why
Laughably slow, some of the worst level and encounter design I have ever seen, feels like it was made for glue eaters that play video games for "experiences" rather than gameplay.
What's so bad about the level design?
Halo in incredibly slow which isn't an issue for a lot of games but it is for something that is primarily a first person shooter (it's ok for the vehicle gameplay). The aim assist is insane, regenerating health makes the game more defensive (which is especially bad when coupled with the previous issues), the level design leaves a lot to be desired. The games are alright when fricking around in SP/MP but they were blown way out of proportion back in the day due to high production values.
>regenerating health makes the game more defensive
That's a funny way of putting
>I didn't play Halo
what are you implying? regenerating health leading to more defensive play is a pretty accepted view point, unless you mean to imply that halo 1 has base health on top of a regen shield which doesn't change much.
Since basically all of the Halo weaponry is close quarters and immediately after a fight you voop back up to full health you just run in and immediately start fighting after any engagement.
It's aggressive as frick since you don't have to flee to medkits after every engagement
>Since basically all of the Halo weaponry is close quarters
you must have a really loose definition for close quarters
Oh by all means tell me all about how every weapon in halo is the Halo 1 magnum and sniper rifle.
And not Machine guns, and energy weapons meant to break shields which you follow up by immediately pummeling the gratuitous frick out of people with your dedicated melee button.
the only weapons I'd consider to be close ranged (at least from the best of my memory, it's been a while) are the energy sword and gravity hammer. If I really push it, the needler too
>Close range means 0 range
>Except the needler even though it has homing projectiles
He's right. Halo is not designed around long range engagements. Even the ammo counts will force you to cycle weapons which requires you to move in.
Halo multiplayer is typically very aggressive. It only really slows down on Legendary campaign.
it may be an accepted view point but that doesn't mean halo encourages defensive play, besides Halo 2 maybe. In fact the shield mechanic, strong melee, useful granedes and good mobility encourage and reward aggressive playstyles
you're just a pcgay eternally assblasted by Halo being more popular than quake
>you're just a pcgay eternally assblasted by Halo being more popular than quake
This is a non-sequitor...
Rent free bro. Examine yourself
Also I forgot to mention, the custom game options and strong community of the games back in the day was commendable, especially since they were console titles. This was the best aspect of halo.
Because it destroyed games for a decade, It slowed the formula down to regenerating shields, gravity jumps, limiting gameplay to 2 guns. The list goes on. But there is a certain generation who think that the series did no wrong until infinite. Actual homosexuals that cry at the commercials and make like 5 hour long YouTube videos about it.
Thats why.
What's so bad about the 2 gun system?
The Forerunner lore was badly expanded uppon. And they've dropped the covenant far too soon just to replace them with covenant but red? That's no bland.
With that being said I'm still hyped for the new Didact novel. I don't like the route the story is being taken to, but I accept If I have to follow this through at least I might as well force myself to enjoy it.
But in my opinion they should move away from the space magic and Forererunner tech.
Its a shooter where no one misses because of aim assist and magnetism (even on pc). A shooter with de-emphasized aiming? Its fundamentally boring to play because of this.
The fans also prevent the series from evolving beyond the slow and basic as frick gameplay.
This. Inherently lacks the fun of pointing and shooting at things.
I loved Halo. Then Bungie walked away from it and I did too. Never touched 343's slop.
What the frick was his problem?
Incurable case of Scottish.
He started in game journalism.
Childhood Idol?
Frankie: Billy Idol, naturally. He's not just my idol, he's the world's idol. Rock!
>Mechwarrior suit
>removed brutes, bulked up elites to be brute shape/size
>completely changed grunt voices trying to make them spoopy
>changed jackals from avian to reptilian forcing a retcon pretending there were always two types
>made all guns feel limp and powerless to shoot
>villain is a guy that not only died tens of thousands of years ago, but was a good guy anyway
>retconned it so he's evil now. Also he's basically Darth Vader and uses the force. Also also, he made a "turn humans into jpegs" machine to kill humans and use them as robot slaves
>also also also I think they re-re-retconned him to not be the guy that was supposed to be good but they changed him to evil or something but I don't know cause I never consoomed another halo product after this abomination
>pinnochio I mean cortana literally becomes a real boy I mean girl just so she can wrap master chief in a protective ball and then walk up (where there's no ground) and touch him
Has any company ever acquired an ip and raped and ruined it so hard and fast before or since?
I liked Halo CE very much but the games got increasingly uncreative and soulless as the Microsoft influence grew. Especially after Peter Moore left the company.
Halo 1 and 3 are the two best FPS games ever made
The final boss in Infinite was such a dogshit to the lore. It made me wish they kept Cortana as a villain. Instead we got another "duuur the evil awakens" enemy.
My God, just give Master Chief shonen jump powers and a magical katana already. Frick it, it's all broken already.
Why would I play this slow ass shooter when TF2 and COD exists
Slow ass shooters are far better.
Halo does it wrong, it's not like stalker and CS where you're capturing angles and shit, it's just a fast shooter in slow motion. No one wants to play an entire game in slow motion.
>it's just a fast shooter in slow motion
This, that is basically the problem. I liked Halo when I was a kid but as I got older and played more games I realized it was pretty average. The entire game was basically
> how the frick do we make an FPS to appeal to normie console morons?
I should also add that what the developers accomplished was impressive and creative but it wasn't really possible to make a console-only FPS good during that time period that's the problem.
Also, they could have done a lot better with the story. It was meh.
>No one wants to play an entire game in slow motion
>discussing Halo
fake hater
anon, he clearly meant
> no one with taste
Obviously a lot of people played it and enjoyed it but none of those people had taste. I sure as frick didn't at the time.
I would describe it more as a middle point between Rainbow Six and Tribes. It wants to be tactical but it doesn't work on multiplayer due to the small maps.
i dont think you've played any of those games nor Halo.
>where you're capturing angles and shit it's just a fast shooter in slow motion
well, you're constantly peeking angles or rotating in Halo 2, the game literally fricking destroys you if you repeek the same angles with elites since they'll just out DPS you, or if you manage to pop their shields, they'll just retreat behind a wall as they the rest of the group covers them.
most morons will continue to compare the MP to whatever deathmatch arena shooter they played. but it was explicitly more team oriented toward objective based modes (where it actually shines really well).
>it's just a fast shooter in slow motion
whatever the frick this means anyways.
competitive halo ruined the perception of what makes it fun, it really barely works as a comp game, it takes skill for sure but the pure arena combat ends up just being tossing nades and cross map spamming the BR while waiting for power weapon spawns.
>it takes skill for sure but the pure arena combat ends up just being tossing nades and cross map spamming the BR while waiting for power weapon spawns.
Comments like this are how you know someone actually plays the game and knows its weaknesses instead of being a soulless fanboy.
>Grenade, headshot. Grenade, headshot. Grenade, headshot. ROCKETS. Grenade, headshot. Grenade, headshot. SNIPER. SNIPER. Grenade, headshot. Grenade, headshot. Grenade, headshot. SNIPER. SNIPER. SNIPER. ROCKETS. Grenade, headshot. ROCKETS. Grenade, headshot.
Generic arena/PvP in Halo really is overrated once you're decent at the game. The goofy custom game scene and co-op is what really made interaction between players fun. I don't think I played a single "serious" custom game in Halo 3 more than a half dozen times, and I wouldn't have it any other way.
>but the pure arena combat ends up just being tossing nades and cross map spamming the BR while waiting for power weapon spawns.
this is just a reductionist take, not an explanation of why its bad. nearly every FPS has a few select weapons for its meta or a strategy to take. almost every arena shooter boils down to weapon map control or a few select weapons that are viable in DM.
>nearly every FPS has a few select weapons for its meta or a strategy to take
Yes, and that's why most people grow out of competitive in general.
babies first FPS. Are you too young and new to remember the halo hate?
The enemies look like a parody, I mean foxes in armor and r2d2s and orangutans
wtf
I will never forgive Halo for killing Quake.
I've only ever played Quake Champions.
>I will never forgive Halo for killing Quake.
Quake killed itself.
I had already been playing half life, that's why
Nintendies, Snoys, and the more elitist PissSea gays are the biggest haters of halo.
Halo 1-3 has lots of SVOUL and has pro-humanity/spiritual themes, so they're missing out.
Invite to the discord sis
It's bland and lame, and most of it's fans don't play other games.
I don't dislike it as much as I have zero interest. Master Chief looks like a dork in a paintball mask. Most of it's levels seem to consist of walking around big grassy Windows desktop areas, or walking down corridors. Nothing about this speaks to me.
It is literally always, without a doubt, a salty Quakegay hating on Halo.
>all the seething friendlets in this thread who never played couch coop or splitscreen online with their mates
No other game had as good split screen apart from maybe timespliiters or gears of war
Only American people with an Xbox played Halo. I don't think anyone on PC or Playstation gave a shit about it.
It's mostly britbongs and Mexicans praising it now. The US lived through the aggressive dewrito marketing bullshit and rightfully hates halo now.
>The US lived through the aggressive dewrito marketing bullshit and rightfully hates halo now
Nothing damages a brand more than Microsoft's marketing.
>or Playstation gave a shit about it
For obvious reasons the PC crowd thought it was babies first FPS but you have to be fricking kidding about the snoys. They were throwing shit fits constantly over it and pretending that killzone was better.
It was popular on PC because it was super easy to pirate.
>I don't think anyone on PC or Playstation gave a shit about it.
It became massively popular in the third world because the free demo got advertised massively and it was one of the first easily pirateble FPS campaigns.
>I don't think anyone on PC or Playstation gave a shit about it.
You weren't alive then. Halo's PC demo was MASSIVELY popular as was the retail release and Custom Edition. Even to this day you still have people playing the Custom Edition with modded maps. Not to mention Halo Online.
And Sony gave a BIG shit about it because they were hyping up Killzone as the "Halo killer."
It's fine if you don't like it, but don't act like Halo was never big back in its heyday.
>canonically there is hard light in the universe
>you never get to frick Cortana
Because it's like a casual approximation of an FPS game. It's mellow in every regard, but does nothing too well. Most modern shooters have eclipsed it. If you want shooters for heavy action go play nuDoom. If you want good level design go play Titanfall 2. If you want cool multiplayer play Team Fortress 2. If you want shooters for muh story go play Metro. If you want shooters with smart enemies go play F.E.A.R.
Anons tend to confuse historical importance of a thing with the quality of a thing. People really liked watching NCIS in the 2000s, does that make it the best show ever? Halo was historically very important because it was THE shooter for consoles during console boom and because you were 13 talking to others 13 year olds over XBOX live and it crystallized into a core memory for you. Not because it was amazing as a videogame. It was good. Just not amazing.
Also:
>all that aim assist
>2 guns
Counterstrike had 2 guns before Halo.
>If you want good level design go play Titanfall 2.
Titanfall 2 removed all the fun from Titanfall the first.
I didn't like nuDoom specifically eternal. Winning fights never really felt satisfying I always felt like I was just flailing around until I miraculously won.
everyone liked halo 123 OP
we break balls with it for being a console shooter but other than that the trilogy is pretty solid
Halo died when bungie left 🙁
Whoever let 343 keep making Halo after 5(lets be honest it should be after 4 you get one chance with a FLAGSHIP IP) should be fired along with the entirety of 343. Not a single soul from 343, contractor or full time employee, should be allowed anywhere near the Halo IP.
Halo 5 is the best Halo in terms of general mechanics and competitive multiplayer and I'm tired of pretending its not.
No one cares about competitive Halo.
competitive Halo is the reason nobody likes Halo now. Halo was always a social couch shooter first and foremost that had competitive modes added for the the more serious players. People want to drive around in warthogs and shoot enemy banshees out of the air. Watch their friend's body ragdoll and fly from a man cannon. Bungie understood it and for some reason, 343 has yet to after 3 games.
No, it wasn't. It controlled like a fricking battleship and the gravity was really high for no reason. It just felt slower than it should. Aim assist also was tied to latency which is just unacceptable for a core mechanic.
Is it the highest quality and most feature complete Halo title 343 has made? Easily. Yes.
But it's far from the best Halo game mechanically.
Am I the only one who thought Halo 3's story was complete shit compared to 2? It's held together by a few very memorable scenes but when you look at it from a story perspective it feels so much more "haha big action go brr" than 2.
Nah, on the topic of writing, 3's to me was a massive downgrade from 2. But from what I remember, it was mostly Marty writing 3, since Staten backed off and was doing scripts for the Halo movie that never happened. Afterwards, Staten came back and did the writing for ODST.
The writing in 2 and 3 was embarrassing. CE was a bit silly but the other two got super silly.
>i hate it because it was, uh....slow!!!!!!!
I love seeing this repeated by braindead elitist boomer morons over and over, but nobody ever actually defines why slow is necessarily worse. They just treat it like it's an unspoken rule that FPSes are *only* legitimate if they're lightning-fast arena shooters (even though that genre has been dead for decades and every attempt at reviving it has failed). In fact, modern FPSes cover a pretty wide spectrum of speed and mobility, from slow & methodical, to reasonably fast with some movement mechanics splashed in, but the *one* style of game nobody gives a shit about anymore is Quakeshit. It clearly isn't the holy standard you idiots think it is.
>I love seeing this repeated by braindead elitist boomer morons over and over, but nobody ever actually defines why slow is necessarily worse.
explains it well. It's stuck between slow and fast in all the wrong ways.
That post literally doesn't explain a thing. It's just another way of phrasing "I don't like it because it's slow", without actually articulating what is wrong about it being slow.
>There's nothing impressive about(...)
>Halo is an incredibly stupid game.
Wow, more non-arguments. "Impressiveness" is a moronic metric to hold for an FPS game in any case (unless the game specifically sets out to be a fast, showy shooter). Which returns me to my original point, which is that Quakegays think every game needs to be turbo-speed bunnyhopping rocket jumping bullshit.
>without actually articulating what is wrong about it being slow.
It articulated it perfectly. Slow FPS games are games built around checking your corners, picking the right moment and committing to it. Tactical. Halo has none of that, it's run and gun. Except the long time to kill + regeneration means it's very non-committal, and doesn't gel well with the slow movement and lack of verticality. There's skill expression in slower tactical games (that's the appeal of Rainbow Six now i guess) and there's skill expression in fast paced run and gun like Titanfall 2. Halo is stuck in that weird space between.
I think you just don't like Halo. You go in such a round about way to say why Halo is bad but all these other slow games are fine. Btw Titanfall failed.
>You go in such a round about way to say why Halo is bad but all these other slow games are fine.
Because they actually fit the slowness they're going for. In a game like SWAT4 or Tarkov it makes sense for it to play slow and patient because time to kill is very short, damage is lethal and hard to recover from, and surprise matters. In a fast game like let's say Tribes: Ascend (RIP) it makes sense for it to play fast because you can do an incredible amount of things with movement and has a lot of verticality.
Halo is stuck in the weird inbetween where it's not one or the either, and it doesn't allow for good skill expression into either direction. Your movement is kinda slow and lacks verticality which seems to suggest slow game, but it also gives you high time to kill and it's easy to recover from damage which doesn't fit that. It was mainly a social shooter for xbros. I'm not going to explain this to you again.
You're the same guy I argued with last week. Same talking points. Verticality and skill. You're insufferable.
>In a game like SWAT4 or Tarkov it makes sense for it to play slow and patient because time to kill is very short, the damage is lethal and hard to recover from, and surprise matters
i dont think youve played tarkov, playing it slow surely is going to get you killed, and the TTK varies heavily depending on bullet type/armor. by late game, you should be moving constantly instead of playing 'slowly' like the usual noob.
You were given examples of good slow tactical shooters. There's nothing impressive about running out of cover directly at the enemy while holding down the fire button then running back into cover while your shields recharge. Halo is an incredibly stupid game.
>but the *one* style of game nobody gives a shit about anymore is Quakeshit
Those are called boomer shooters and are super popular.
>Those are called boomer shooters and are super popular.
Lol, no. Most boomer shooters have more in common with Doom, and they are certainly not "super popular" by any stretch of the imagination just because they've had a slight revival in the past 5-10 years. Proper arena shooters are a nearly totally dead genre.
>Most boomer shooters have more in common with Doom
t. Never played classic Doom and Quake
I played 1 and 2 with a friend recently. As a game it was fine, but I'm baffled by people who tell me the story is great. I had no clue what the frick was going on other than "space marine man fights evil religious group trying to activate ancient super weapon made to wipe out all life in the galaxy to prevent spread of parasitic moss monsters" I mean, I guess it's fine as a video game story, but if Halo is supposed to be some great Shakespearean epic or something, I'm not seeing that in the actual game.
Only 2 has a decent story with the duality of Chief/Arbiter and the uncovering of the prophet conspiracy. 1 and 3 were braindead in story and it's held together by good voice actors for characters like Chief and Cortana and the Arbiter.
The first one works because Master Chief is the one who activates the weapon.
When people are talking about liking Halo's story, they're usually talking about 2. CE and 3 had practically no story. Green man go here, do this, kill this, repeat.
CE's story is barebones but the sense of ancient mystery and discovery is executed extremely well which puts it just behind 2 IMO. 3 was just the cut ending of 2 but with one of the protagonists missing because Bungie decided to listen to the room temperature IQ people who pissed and shit themselves over the Arbiter.
Do you have the version of this where the guy is explaining CE's plot?
Because it was never that great. It's fine but it's mostly relevant because it basically sold the Xbox as a console, and was the first true console shooter (Goldeneye was still too unwieldgy).
I never played it.
Reboot soon
Just erase anything from 4 and onwards.
halo does a few things very well as a massive fan, I can't admit it brings me the same highs as playing faster FPS games but:
1. no FPS game has music as good, not even close, nudoom is fun but non memorable. maybe half life is as good because I like industrial music but nothing can immediately put me into a place and time like the halo OST can except pokemon.
2. the world building and story are much better than any regular (not immersive sim) FPS I can think of, quake is kinda cool but is a mess with no consistency, doom is either nonexistent or awful.
3. presentation is just amazing, the cutscenes, sense of scale, sound effects are just so utterly iconic (also ruined by 343)
>ITT late and early millenials and gen xers settle past disagreements on decades of vidya bullying
saving this in the archive
lol that's a reddit goy slop post. you're such a onions snoy goyslopper redditcore
stay mad irrelevant boomer
your shit opinions die with you
post face.
Cry me a river.
Ill you in the retirement home homosexual, 1v1 me on Guardian snipers only
>49 posters
How many samegays are in this thread?
>bad gunplay
noone ever expands on this for halo, they just leave it at that and assume it's an argument. the only thing I usually hear is
>wtf the AR is so innacurate I cant kill everything with it!
halo CE has objectively more visual feedback to your gunshots on enemies than other 3D FPS games until years later, most games of its era honestly kinda felt like shit to shoot in.
>noone ever expands on this for halo, they just leave it at that and assume it's an argument.
Because if you're a sentient being this should be self explanatory. Go shoot the assault rifle at an enemy in Halo:CE then go do it in Bulletstorm or FEAR or Titanfall 2 or nuDoom. The gunplay is so much visibly better that anyone who tests the differences doesn't even need to say anything further.
Assault rifle felt powerful in CE compared to H3.
>still can't explain it in words
halo haters are always so disingenuous. another thing I see is that every single game in history gets examined with it's contemporaries but halo CE is always compared against games like nudoom and revival boomer shooters. the only game in it's era that is definitely better is half life, and that's still got a less memorable OST.
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Halogays keep eating so much shit that the franchise turned into radioactive dust as they kept mindlessly coonsuming. It got so bad even Microsoft abandoned it.
Meanwhile us Doomchads whined and cried constantly, so much that the devs abandoned their Call of Doom project and made a couple of good games instead.
Halo fans abandoned Halo after 4.
Halo 4 and 5 sold around 10 million copies each.
Well I guess I abandoned it.
People did like them. Snoys and Quakeshitters aren't people.
It was a shitstation exclusive so I didn't like it until the PC port of MCC. Now I don't hate Bungie Halo as those are kino, especially the OST but I do have immense hate for 343. Never thought I'd hate a company more than say EA/Ubishit/GameFreak
If I wanted to play an online FPS I would just play CS, Halo is for casuals.
>metadoom
>no metahalo
hate 343 so much bros
It makes sense these day with 343 taking up the spotlight. People usually start with the newest games in when they start playing a series for the first time. We need to be honest here, if Infinite was your first real hands on taste of Halo, you would drop in 3 mission sin and just say Halo is garbage and doesn't deserve any praise. Microsoft and 343 are still killing Halo slowly because people who are just picking it up are rightly abandoning it. It does NOTHING special because it's trying to be everything else in the industry instead of Halo.
bro, I am a huge halo fan and you gotta accept that even the good halos can appear shit to someone not giving them a chance. they are slow, and aren't as flashy and fast paced as epic combo shooters like nudoom and ultrakill. I see people dropping halo CE all the time, usually there are a few common factors
>they go in hating it before playing it
>they skip every cutscene
>they play co-op first time and drown out the soundtrack and other good sound design by shit talking (co-op is fun but halo should be played alone the first time)
Casuals don't like "bad" graphics. All of the best selling games every single year have pretty graphics for their time. From an actual gameplay perspective, the Bungie games are straight up better than everything 343 has pushed out. 343 doesn't know how to set up any fun combat scenarios, so with Infinite they gave up and just scattered enemies in open fields because morons eat that slop up and ask for more.
The good move was making the MCC so that people start with Halo CE and the original triology.
Too bad we still get "But it's just so CLUNKY!" spastics showing up all the time. Oh no, you have to look and think ahead while playing to bend the gameplay in your favor, how horrifying! "How DARE somebody make a game where you actually need to understand the various strengths and weaknesses of different weapons and enemies! We should just play on easy and use whatever weapons, charge head-first into everything, and pretend we know everything about Halo! I watched my favorite Eceleb talk about it a little while back, so you know I'm well-educated."
While I love Halo CE, Halo 2 and 3 have overrated campaigns. Enjoyable, but totally don't warrant excessive praise. It's like people hailing KISS as ultimate rock music. Even CE is frustratingly repetitive after Library, only forgivable because the game until that point is incredible and Maw was a masterful finish. So yeah, I can't fault people who find reasons to bash original halos.
Name a more misunderstood weapon.
>laser accurate when tap or burst fired like the marines show you how to do countless times during gameplay
>eviscerates unshielded enemies
>staggers jackals to oblivion
>second longest melee range in the game
It's not misunderstood, it's just made almost entirely irrelevant by the Balance Cannon.
This is why the recession skull is a must for CE even if the sniper suffers.
Halo Infinite would have been fine, if you could ever finish anything, 343.
As an early millennial, I used to play Unreal Tournament back in the day but Halo really spruced the FPS genre up. Sorta like how Goldeneye 64 did. Huge open maps with vehicles was just insane and the AI was fantastic, at the time.
Halo 2 was basically the foundation of online FPS gameplay with Xbox Live back in 2005. We played it until Halo 3 came out. Glorious days.
I'm a zoomer who only played the trilogy last year. They're ok games but I don't feel strongly about them at all probably because I missed out on the social multiplayer aspect. They're not bad but when divorced from the context of its time, they just seem ok and that's it. There's a lot of shooter I prefer.
Haven't played 4 and onwards because I heard the story gets butchered.
What shooters do you like?
dark souls
>Paramount will just sit on Halo forever and we won't get ODST Band of Brothers kino
It still fricking hurts so much bros