Nah. I mean it's not bad, but the gameplay in DT has much more variety, not to mention the levels are more interesting and the world is better fleshed out with all areas you can visit.
Doesn't play bad or nothing but it is just a barebones ST port with sound fx that sound like they were recorded with a cassette deck. Definitely could have been better like so many amiga ports
I'm not so hot on metroid 3, theres a lot of long hall ways where not that much happens, its almost like turrican mazes. Wonder boy 3 is action all the way but it is short. The remake is worth getting just for the new music.
Probably is, wb 3 took a bit over a month for me but wb 2 was at least 6 months.
>he played it without the FM music
Had trouble getting the mega sd to play fm on wb 3 but in other games it works. Tried the patches to make the english version have fm.
It's a romhack and my post was about the wonderboy franchise being prostituted and ruined like almost every Nintenso game has today.
I tried doing a romhack of saiyuki world to turn it into wonder boy but the graphics would become corrupted when you edit certain bits in the rom. For example I could put in wonder boy and the coins in but it would cause lines in other graphics.
Funny how Symphony of the Night literally plagiarized this game.
The intro level definitely.
Wonder Boy (Master System version), then Wonder Boy in Monster Land, then Wonder Boy in Monster Lair, then Wonder Boy in the Dragon's Trap (Master System version with FM Synth enabled), then Wonder Boy in Monster World, then Monster World 4.
wb 1 is insanely hard and long so just use the cheat to skip levels if you get tired of starting all over
>wb 1 is insanely hard and long
It's got infinite continues, doesn't it? That alone lowers the difficulty to a pretty reasonable level even if the later stages can be a c**t. I was able to beat it through brute force rather than developing a high level of skill. Wonder Boy in Monster Land is much harder. When you die, it's all over. That's hard.
Good game but the level design can be awfully flat. Dispite lacking the fun monster forms gimmick Wonder Boy in Monster World is ultimately the superior game.
Speaking of Wonder Boy, why are the game names so fricking confusing, there's no Wonder Boy II, but there are 2 Wonder Boys III, then there's another game without a number and the series turns into Monster World.
Yeah. Wonder Boy in Monster Land is the first in the Monster World series. Then Monster Lair is the third Wonder Boy game in 1988, so can go with number 3.
Now, when Monster World Dragon's Trap was released in 1989, it was the third Wonder Boy game on the Master System. They wanted to keep the Wonder Boy brand, instead of the Japanese Monster World 2 name.
As for Wonder Boy in Monster World, it's also called Wonder Boy V : Monster World 3. That's what puzzled me as a kid : where is Wonder Boy IV? It makes sense looking at the full list.
They should have used the Monster World name since the beginning, imo.
1. The Wonder Boy game was remixed as Adventure Island for the Famicom which split the series into two.
2. Wonder Boy games were often re-skinned and ported as new games.
3. Monster World is yet again another spin off series. So now you have Adventure Island, Wonder Boy, and Monster World, ostensibly kind of all the same series with huge overlap.
I wish someone would make a map and chart out all the differences since I'm still confused on many of them.
listen dude i like this creepy little pic of sonic as much as you do but it's gonna lose its impact if you post it like 10 fricking times a day and will also allow someone to dox you. take a break.
>I wish someone would make a map and chart out all the differences since I'm still confused on many of them.
Uhh I’m discovering all of this as you post it, I’d appreciate an infographic as well
>I wish someone would make a map and chart out all the differences since I'm still confused on many of them.
Uhh I’m discovering all of this as you post it, I’d appreciate an infographic as well
are you guys moronic? just read the wikipedia article
>1. The Wonder Boy game was remixed as Adventure Island for the Famicom which split the series into two.
SEGA was the publisher of the first Wonderboy game and owned the license for the characters and brand, but not for the game itself, so the developers made a separate deal with Hudson for them to port their Wonderboy games to PC-Engine and Famicom using their own brands. Then Hudson evolver their Wonderboy-inspired brand into their own series, but still continued to take ideas from Wonderboy (Adventure Island 4 and Super Adventure Island 2 being adventure games like the later Monster World games)
Half-true urban legend. In truth, Sega only owns the Wonder Boy trademark, but the game AND character copyrights were retained by Westone/Nishizawa. Hudson ostensibly didn't have any problems with their versions and made the changes for unknown reasons. Source: http://www.hardcoregaming101.net/interview-ryuichi-nishizawa-wonder-boy/ yes I know Kalata sucks
Half-true urban legend. In truth, Sega only owns the Wonder Boy trademark, but the game AND character copyrights were retained by Westone/Nishizawa. Hudson ostensibly didn't have any problems with their versions and made the changes for unknown reasons. Source: http://www.hardcoregaming101.net/interview-ryuichi-nishizawa-wonder-boy/ yes I know Kalata sucks
wonder boy 3 monster lair was released on pce without any changes whatsoever
It's less confusing in Japanese, but they for some strange reason (mainly Master System support being dropped early in Japan) also got some of the games later so they had the benefit of partial hindsight to not have two Wonder Boy 3s. It's still a bit confusing because Monster World (the first one) was originally Monster Land, and Monster World II (Dragon's Trap) for Game Gear was released after Monster World III on Mega Drive.
https://i.imgur.com/drvA825.jpg
*perfects the "metroidvania" genre*
Weird graphical changes aside (brown Lizard-Man?), I feel like Dragon's Curse on TurboGrafx-16 is the superior version in many ways. Plus, it not only has a decent PC fan-recreation with extras such as a level editor (and minor ideas the official remake repurposed), but it's reportedly getting a new widescreen source port(!).
It's so funny that the Adventure Island series are basically the true Wonder Boy successors, and Monster Land/World/Boy overtook the original series and became its own thing. If you were to just graphic-swap Wonder Boy III: Monster Lair and Super Adventure Island II, into the other series, it would fit pretty much perfectly.
Adventure Island 2 > Adventure Island 3 > Wonder Boy > Adventure Island > New Adventure Island > Monster Lair > Monster World 4 > Dragon's Trap > Wonder Boy in Monster World > Adventure Island 4 > Wonder Boy in Monster Land > Super Adventure Island 2 > Super Adventure Island
wb in monster land is the best game on the master system the sequels just feel less focused which is a complaint I have for so many "metroidvania" type games and open world games in general
It's mostly sidescroller with a couple neat ideas and minimal interconnectivity between areas. Generic doors that warp you to otherwise unrelated areas are not the same as a fully fleshed out world map.
Ignoring the NUMEROUS alternate rebrands...
Wonder Boy (1986) is the original and became the basis for the Adventure Island series; the SG-1000 version is pretty different so the Sega Mark III port is known as Super Wonder Boy to differentiate from that instead.
Wonder Boy: Monster Land (1987), aka Super Wonder Boy: Monster World on Sega Mark III, takes the series in a whole new direction.
Wonder Boy III: Monster Lair (1988), sometimes just called Monster Lair, is like a blend of the above two and takes place a generation or so later.
Wonder Boy III: The Dragon's Trap (1989), aka Monster World II on Sega Mark III and JP Game Gear, is the direct CONSOLE (not arcade) sequel to Wonder Boy in Monster World.
Wonder Boy V: Monster World III (1991), aka Wonder Boy in Monster World in the west, takes place another few generations later.
Monster World IV (1994) stars a girl so the Wonder Boy title was dropped (except for the remake 'cuz girls can be boys now I guess).
Wonder Boy Returns (2016) is a direct sequel to the original game starring the original protagonist, though it got delisted in favor of a straight remake confusingly called Wonder Boy Returns Remix so your only options are PS4 physical disc or piracy.
Monster Boy and the Cursed Kingdom (2018) is the latest game in the series apparently taking place not too long after IV, although in early development it was going to be a sequel to Flying Hamster.
It's less confusing if you think of Monster Land and Monster World as interchangeable, the main frickup is having two Wonder Boy IIIs and no Wonder Boy IV due to the arcade/console split.
>Wonder Boy III: The Dragon's Trap (1989), aka Monster World II on Sega Mark III and JP Game Gear, is the direct CONSOLE (not arcade) sequel to Wonder Boy in Monster World. >Wonder Boy V: Monster World III (1991), aka Wonder Boy in Monster World in the west, takes place another few generations later.
Seems like there's a typo here. How did a sequel come out 2 years prior?
He made a slight typo as Monster World II is the sequel to the 1987 game : Super Wonder Boy: Monster World (JP name), that has nearly the same name as the '91 Monster World III aka Wonder Boy in Monster World (overseas name)
There's no typo, the series is listed in chronological release order. There is no Wonder Boy IV because the console Wonder Boy III is independent of the arcade Wonder Boy III.
>Wonder Boy III: Monster Lair (1988), sometimes just called Monster Lair, is like a blend of the above two and takes place a generation or so later.
This is wrong; Monster Lair is half-platformer/half-shmup and doesn't have the RPG elements of the Monster World sub-series (Monster Land, Dragon's Trap, WBiMW, MW4).
Not really gameplay-wise, but aesthetically, it welds them together.
>Wonder Boy III: The Dragon's Trap (1989), aka Monster World II on Sega Mark III and JP Game Gear, is the direct CONSOLE (not arcade) sequel to Wonder Boy in Monster World. >Wonder Boy V: Monster World III (1991), aka Wonder Boy in Monster World in the west, takes place another few generations later.
Seems like there's a typo here. How did a sequel come out 2 years prior?
WHAT IS FRICKING WRONG WITH THIS SERIES
There's a reason why some versions remove the numbers. They knew they messed up a little the first time around.
the pc engine ports are bizarre too, they all varied by changes
>monster land had all the bosses and npcs changed >monster lair was completely unchanged >dragon trap had only the main character changed >monster world changed characters, npcs, bosses and the entire soundtrack
Wonder Boy (Master System version), then Wonder Boy in Monster Land, then Wonder Boy in Monster Lair, then Wonder Boy in the Dragon's Trap (Master System version with FM Synth enabled), then Wonder Boy in Monster World, then Monster World 4.
I played Monster World IV first (do not do the remake),it's the easiest in the series. I also recommend Dragon's Trap (any version really, maybe not GG due to screencrunch). Save the arcade trilogy for later, they're pretty brutal and aren't too indicative of later console installments. Monster World (III) never clicked with me, it's like a lesser version of Dragon's Trap and Cursed Kingdom is way better in every aspect.
>what went wrong with it
Plenty. Like Sonicmania it throws in too many references to past games instead of focusing on being a solid title. Wonderboy 1, 2 and 3 complelty shit on Monster Boy.
>Like Sonicmania
In other words, it's pretty good.
2 years ago
Anonymous
Did you play that shoot em up section of Monster Boy? It was complete garbage.
2 years ago
Anonymous
It was over in like two minutes, and was a semi-tutorial to flying.
2 years ago
Anonymous
>it was over in 2 mins
Like justifying a rape. Also those stealth sections sucked. I can't think of a single 2d platformer that throws in one section of stealth and not been an abomination.
2 years ago
Anonymous
2 minutes of unpleasant gameplay in an otherwise good game oh no unplayable
2 years ago
Anonymous
Forget that, the races in the ghost mansion are so tacked on it's unreal
It was over in like two minutes, and was a semi-tutorial to flying.
that's the point, it's pointless because it doesn't actually uses the real flying mechanics, unfun and you can't even retry it
So are Boy and Tina like the Adam and Eve of Monster World, considering how busy they got?
I liked that they tried to weld the lore a bit (there's actually an OG Wonderboy ref for once) instead of having everything so sef-contained.
2 years ago
Anonymous
I'm pretty sure Wonder Boy doesn't take place in Monster Land/World Kingdom, given that it was introduced in the second game. Or if it is Monster World, it has to be prehistory, before it was founded. Or maybe the monsters were exiled from wherever Wonder Boy takes place and their descendants founded Monster World, but then Boy and Tina's descendants integrated or took over at some point and it became Monster World.
I like to think Wonder Boy takes place on Adventure Island and Tina-honeys are like a dime a dozen and Boy and Higgins are the only two males.
Monster World 2 (aka Dragon's Trap), Monster World 3 (aka Wonder Boy in Monster World), and Monster World 4 are the holy trinity.
Just play those and forget about the others.
Dragon's Trap is a god-tier game. I played a lot of WBML in the arcades back in the day too, Atari ST port is pretty good and the SMS version has it's own flavour.
Not sure if it counts as /vr/ but the remake this game got is by far the greatest and most respectful remake I've ever seen a game get. The new graphics are absolutely stellar and you can revert to the original style at a single button press.
The timeline isn't the problem (just initial release order outside of swapping Dragon's Trap and Monster Lair and moving Wonder Boy Returns after OG Wonder Boy), it's the naming convention. Totally different.
theres a couple of good sequence breaks, i havent played it in a while but i think you get the sword that makes blocks and head back to the castle early. also you can fly as piranha man by mashing left and right incredibly fast, im sure that opens something up
Go away. This is a WonderBOY thread. The Star Knight. The Slayer of the Meka Dragon. The Hero of Monster Land. This is not a thread for uppity wannabe princesses and their gimmicky pets.
Adventure Island 4>
Nah. I mean it's not bad, but the gameplay in DT has much more variety, not to mention the levels are more interesting and the world is better fleshed out with all areas you can visit.
I played a couple Wonder Boy games and wasn't really impressed. I'm still going to try the others but...
This plays differently than the other games in the series?
It's good but Wonderboy 2 is better. In a way I thank God Nintendo never got this game as all they'd do is bloat out all the fun of them.
It was on famicom
Looks nothing like Wonderboy 3.
It's wonder boy 2, which is what that anon was talking about.
It's a romhack and my post was about the wonderboy franchise being prostituted and ruined like almost every Nintenso game has today.
>Wonder Monkey in Darth Viking Pig Land
Amiga wins again
toughest toddler ive ever seen
Doesn't play bad or nothing but it is just a barebones ST port with sound fx that sound like they were recorded with a cassette deck. Definitely could have been better like so many amiga ports
ST port is pretty solid definitely the best computer release.
>weird diaper fetish shit
>on amiga
Checks out.
In Amiga's defense, he had a diaper in the original arcade version too (the Master System port was censored into a suit of armor).
I'm not so hot on metroid 3, theres a lot of long hall ways where not that much happens, its almost like turrican mazes. Wonder boy 3 is action all the way but it is short. The remake is worth getting just for the new music.
Probably is, wb 3 took a bit over a month for me but wb 2 was at least 6 months.
Had trouble getting the mega sd to play fm on wb 3 but in other games it works. Tried the patches to make the english version have fm.
I tried doing a romhack of saiyuki world to turn it into wonder boy but the graphics would become corrupted when you edit certain bits in the rom. For example I could put in wonder boy and the coins in but it would cause lines in other graphics.
The intro level definitely.
wb 1 is insanely hard and long so just use the cheat to skip levels if you get tired of starting all over
>wb 1 is insanely hard and long
It's got infinite continues, doesn't it? That alone lowers the difficulty to a pretty reasonable level even if the later stages can be a c**t. I was able to beat it through brute force rather than developing a high level of skill. Wonder Boy in Monster Land is much harder. When you die, it's all over. That's hard.
Funny how Symphony of the Night literally plagiarized this game.
This and Metroid 3, yes. SOTN brought nothing to the genre.
Good game but the level design can be awfully flat. Dispite lacking the fun monster forms gimmick Wonder Boy in Monster World is ultimately the superior game.
Speaking of Wonder Boy, why are the game names so fricking confusing, there's no Wonder Boy II, but there are 2 Wonder Boys III, then there's another game without a number and the series turns into Monster World.
Yeah. Wonder Boy in Monster Land is the first in the Monster World series. Then Monster Lair is the third Wonder Boy game in 1988, so can go with number 3.
Now, when Monster World Dragon's Trap was released in 1989, it was the third Wonder Boy game on the Master System. They wanted to keep the Wonder Boy brand, instead of the Japanese Monster World 2 name.
As for Wonder Boy in Monster World, it's also called Wonder Boy V : Monster World 3. That's what puzzled me as a kid : where is Wonder Boy IV? It makes sense looking at the full list.
They should have used the Monster World name since the beginning, imo.
1. The Wonder Boy game was remixed as Adventure Island for the Famicom which split the series into two.
2. Wonder Boy games were often re-skinned and ported as new games.
3. Monster World is yet again another spin off series. So now you have Adventure Island, Wonder Boy, and Monster World, ostensibly kind of all the same series with huge overlap.
I wish someone would make a map and chart out all the differences since I'm still confused on many of them.
Someone has made a map. I'll try to find it.
do it
listen dude i like this creepy little pic of sonic as much as you do but it's gonna lose its impact if you post it like 10 fricking times a day and will also allow someone to dox you. take a break.
>I wish someone would make a map and chart out all the differences since I'm still confused on many of them.
Uhh I’m discovering all of this as you post it, I’d appreciate an infographic as well
are you guys moronic? just read the wikipedia article
>are you guys moronic?
Yes.
> just read the wikipedia article
No.
>1. The Wonder Boy game was remixed as Adventure Island for the Famicom which split the series into two.
SEGA was the publisher of the first Wonderboy game and owned the license for the characters and brand, but not for the game itself, so the developers made a separate deal with Hudson for them to port their Wonderboy games to PC-Engine and Famicom using their own brands. Then Hudson evolver their Wonderboy-inspired brand into their own series, but still continued to take ideas from Wonderboy (Adventure Island 4 and Super Adventure Island 2 being adventure games like the later Monster World games)
It’s fricked up.
Half-true urban legend. In truth, Sega only owns the Wonder Boy trademark, but the game AND character copyrights were retained by Westone/Nishizawa. Hudson ostensibly didn't have any problems with their versions and made the changes for unknown reasons. Source: http://www.hardcoregaming101.net/interview-ryuichi-nishizawa-wonder-boy/ yes I know Kalata sucks
Thanks, I didn’t know about that interview
wonder boy 3 monster lair was released on pce without any changes whatsoever
why hudson changed the other versions, who knows
>and the series turns into Monster World
The protag of 4 was a girl, so you can't really cal it Wonder Boy.
Should have been;
- Wonder Boy
- Wonder Boy in Monster Land
- Wonder Boy 3: The Dragon's Trap
Other games AND names are stupid and/or they suck.
It's less confusing in Japanese, but they for some strange reason (mainly Master System support being dropped early in Japan) also got some of the games later so they had the benefit of partial hindsight to not have two Wonder Boy 3s. It's still a bit confusing because Monster World (the first one) was originally Monster Land, and Monster World II (Dragon's Trap) for Game Gear was released after Monster World III on Mega Drive.
Weird graphical changes aside (brown Lizard-Man?), I feel like Dragon's Curse on TurboGrafx-16 is the superior version in many ways. Plus, it not only has a decent PC fan-recreation with extras such as a level editor (and minor ideas the official remake repurposed), but it's reportedly getting a new widescreen source port(!).
*mogs your original title*
It's so funny that the Adventure Island series are basically the true Wonder Boy successors, and Monster Land/World/Boy overtook the original series and became its own thing. If you were to just graphic-swap Wonder Boy III: Monster Lair and Super Adventure Island II, into the other series, it would fit pretty much perfectly.
>Super Adventure Island II
Such a good game, it's never talked enough when talking about metroidvanias.
Adventure Island 2 > Adventure Island 3 > Wonder Boy > Adventure Island > New Adventure Island > Monster Lair > Monster World 4 > Dragon's Trap > Wonder Boy in Monster World > Adventure Island 4 > Wonder Boy in Monster Land > Super Adventure Island 2 > Super Adventure Island
that's the first vidya i ever played
>metroidvania
kys
wb in monster land is the best game on the master system the sequels just feel less focused which is a complaint I have for so many "metroidvania" type games and open world games in general
I love Wonder Boy 3 but you're an actual idiot if you unironically believe that
It's mostly sidescroller with a couple neat ideas and minimal interconnectivity between areas. Generic doors that warp you to otherwise unrelated areas are not the same as a fully fleshed out world map.
If you enjoyed Dragon's Trap I strongly recommend Aggelos, it's a better game in every aspect
Still confused
Ignoring the NUMEROUS alternate rebrands...
Wonder Boy (1986) is the original and became the basis for the Adventure Island series; the SG-1000 version is pretty different so the Sega Mark III port is known as Super Wonder Boy to differentiate from that instead.
Wonder Boy: Monster Land (1987), aka Super Wonder Boy: Monster World on Sega Mark III, takes the series in a whole new direction.
Wonder Boy III: Monster Lair (1988), sometimes just called Monster Lair, is like a blend of the above two and takes place a generation or so later.
Wonder Boy III: The Dragon's Trap (1989), aka Monster World II on Sega Mark III and JP Game Gear, is the direct CONSOLE (not arcade) sequel to Wonder Boy in Monster World.
Wonder Boy V: Monster World III (1991), aka Wonder Boy in Monster World in the west, takes place another few generations later.
Monster World IV (1994) stars a girl so the Wonder Boy title was dropped (except for the remake 'cuz girls can be boys now I guess).
Wonder Boy Returns (2016) is a direct sequel to the original game starring the original protagonist, though it got delisted in favor of a straight remake confusingly called Wonder Boy Returns Remix so your only options are PS4 physical disc or piracy.
Monster Boy and the Cursed Kingdom (2018) is the latest game in the series apparently taking place not too long after IV, although in early development it was going to be a sequel to Flying Hamster.
It's less confusing if you think of Monster Land and Monster World as interchangeable, the main frickup is having two Wonder Boy IIIs and no Wonder Boy IV due to the arcade/console split.
>Wonder Boy III: The Dragon's Trap (1989), aka Monster World II on Sega Mark III and JP Game Gear, is the direct CONSOLE (not arcade) sequel to Wonder Boy in Monster World.
>Wonder Boy V: Monster World III (1991), aka Wonder Boy in Monster World in the west, takes place another few generations later.
Seems like there's a typo here. How did a sequel come out 2 years prior?
WHAT IS FRICKING WRONG WITH THIS SERIES
He made a slight typo as Monster World II is the sequel to the 1987 game : Super Wonder Boy: Monster World (JP name), that has nearly the same name as the '91 Monster World III aka Wonder Boy in Monster World (overseas name)
There's no typo, the series is listed in chronological release order. There is no Wonder Boy IV because the console Wonder Boy III is independent of the arcade Wonder Boy III.
>Wonder Boy III: Monster Lair (1988), sometimes just called Monster Lair, is like a blend of the above two and takes place a generation or so later.
This is wrong; Monster Lair is half-platformer/half-shmup and doesn't have the RPG elements of the Monster World sub-series (Monster Land, Dragon's Trap, WBiMW, MW4).
Not really gameplay-wise, but aesthetically, it welds them together.
There's a reason why some versions remove the numbers. They knew they messed up a little the first time around.
My takeaway from this thread is just play The Dragon's Trap and frick off.
4 is kino though
the pc engine ports are bizarre too, they all varied by changes
>monster land had all the bosses and npcs changed
>monster lair was completely unchanged
>dragon trap had only the main character changed
>monster world changed characters, npcs, bosses and the entire soundtrack
dragon trap came out in japan on the pc engine first, because the mark iii was already dead
What order do I play these in?
Wonder Boy (Master System version), then Wonder Boy in Monster Land, then Wonder Boy in Monster Lair, then Wonder Boy in the Dragon's Trap (Master System version with FM Synth enabled), then Wonder Boy in Monster World, then Monster World 4.
I played Monster World IV first (do not do the remake),it's the easiest in the series. I also recommend Dragon's Trap (any version really, maybe not GG due to screencrunch). Save the arcade trilogy for later, they're pretty brutal and aren't too indicative of later console installments. Monster World (III) never clicked with me, it's like a lesser version of Dragon's Trap and Cursed Kingdom is way better in every aspect.
Cursed Kingdom blows.
Cursed Kingdom is in many ways the true sequel to The Dragon's Trap. What's wrong with it?
it was fine i guess
didnt feel as mysterious as dragons trap
>what went wrong with it
Plenty. Like Sonicmania it throws in too many references to past games instead of focusing on being a solid title. Wonderboy 1, 2 and 3 complelty shit on Monster Boy.
>Like Sonicmania
In other words, it's pretty good.
Did you play that shoot em up section of Monster Boy? It was complete garbage.
It was over in like two minutes, and was a semi-tutorial to flying.
>it was over in 2 mins
Like justifying a rape. Also those stealth sections sucked. I can't think of a single 2d platformer that throws in one section of stealth and not been an abomination.
2 minutes of unpleasant gameplay in an otherwise good game oh no unplayable
Forget that, the races in the ghost mansion are so tacked on it's unreal
that's the point, it's pointless because it doesn't actually uses the real flying mechanics, unfun and you can't even retry it
So are Boy and Tina like the Adam and Eve of Monster World, considering how busy they got?
I liked that they tried to weld the lore a bit (there's actually an OG Wonderboy ref for once) instead of having everything so sef-contained.
I'm pretty sure Wonder Boy doesn't take place in Monster Land/World Kingdom, given that it was introduced in the second game. Or if it is Monster World, it has to be prehistory, before it was founded. Or maybe the monsters were exiled from wherever Wonder Boy takes place and their descendants founded Monster World, but then Boy and Tina's descendants integrated or took over at some point and it became Monster World.
I like to think Wonder Boy takes place on Adventure Island and Tina-honeys are like a dime a dozen and Boy and Higgins are the only two males.
Monster World 2 (aka Dragon's Trap), Monster World 3 (aka Wonder Boy in Monster World), and Monster World 4 are the holy trinity.
Just play those and forget about the others.
Just play the Adventure Island series (best one is on PCE) and forget about the wonder trash
Dragon's Trap is a god-tier game. I played a lot of WBML in the arcades back in the day too, Atari ST port is pretty good and the SMS version has it's own flavour.
>he played it without the FM music
tbh the fm music felt unrefined and borderline unfinished
picrel is an example of a must-fm game
Not sure if it counts as /vr/ but the remake this game got is by far the greatest and most respectful remake I've ever seen a game get. The new graphics are absolutely stellar and you can revert to the original style at a single button press.
New graphics and music were both worse. Still worth checking out if you never owned a master system.
And people say the Zelda timeline is convoluted.
The timeline isn't the problem (just initial release order outside of swapping Dragon's Trap and Monster Lair and moving Wonder Boy Returns after OG Wonder Boy), it's the naming convention. Totally different.
Anons saying the Zelda timeline and the wonderboy naming scheme are both convoluted. He never said anything about the wonderboy timeline.
*blocks your path*
Demon's Crest was the superior Fujiwaratroid.
>metroidvania
have a nice day.
this game has a killer soundtrack for some reason
as much as i love it, the ultimate nostalgic game for sms in straya, it's linear as frick. If you aren'y doing any% strats at least.
theres a couple of good sequence breaks, i havent played it in a while but i think you get the sword that makes blocks and head back to the castle early. also you can fly as piranha man by mashing left and right incredibly fast, im sure that opens something up
>mashing left right
Can anyone here do this without a turbo fire controller?
It perfected backtracking?
Yes actually, that was one of the biggest things that stood out to me in the game. It made the worst part about metroid games good.
Asha is so cute bros
Go away. This is a WonderBOY thread. The Star Knight. The Slayer of the Meka Dragon. The Hero of Monster Land. This is not a thread for uppity wannabe princesses and their gimmicky pets.
did you just assume asha's gender, chudcel?
Ahem.
never existed
That looks like it exists but okay
never played any of these games but it's pretty obvious that the tower is collapsing in the second pic
It's definitely a top 10 Willyvania for sure.
Wrong videogame from 1989, op.
Though Dragon's Trap is indeed great.
I'm in the based remake camp. Entire original game is essentially preserved, only in 16:9, and the new art is amazing if you choose to use it.
Passwords from the original game even work in the remake, which is a fun attention to detail that I love.
New art is distracting and looks like a flash game.