there was absolutely none (0) horror vibe
there was a melancholic and possibly apprehensive vibe towards the very end of the game but i will bet you are not anywhere near there yet, assuming you are even playing the game
there was never a horror vide dumbass
it was more an unsettling and melancholic vibe
the whole point of the game is death and accepting it
I have played through the original three times, you can't gaslight me. Everything in the remake is too bright, too shiny, too clean, too rounded. Just look at the old cutscenes - the director practically coming as close to Boogiepop Phantom as he could without outright ripping it off, or how much darker and ran-down the Dark Hour used to be.
We'll never have games with the PS2 graphics again.
Even if people attempt to recreate the feeling and I'm sure there are indie games out there that do, it'll just feel forced.
Modern graphics are the root of all evil. They make everything look boring and uniform. Technically "better", but aesthetically very dull.
I feel like alternative media took the biggest hit in this. You can tell people have a hard time branching out to different genres and styles of games now.
4 months ago
Anonymous
>You can tell people have a hard time branching out to different genres and styles of games now.
Pretty much this. Every time I show some (massively casual) friends a new game we can all try out they get obsessed with it for a while because it's such a novel departure of the shit they're used to playing. People just don't ever want to try new things anymore.
P3 is only heavily contrasted against P4 but you homosexuals act like the game is Silent Hill or Pathologic. Then you actually play it and half the game is spent listening to dumbass high schoolers with pop music playing and the main story until October is >What is this? >"I don't know" >Why is this happening? >"I don't know" >Something weird is happening >"Let's keep a close eye out" >More weird things are happening >"I wonder if this has anything to do with the Dark Hour" >The full moon is coming >"Let's be ready"
Yeah but you can frick [waifu of the month] and that negates any and all plot and story issues the game has!!!! It also negates the fact that they completely changed how personae work because in P1/2 there was no special chosen one and the idea of swapping personae (wearing different masks for different social situations) was something everyone could do because that's the whole fricking point but it's okay because you can frick mitsuru!
>It also negates the fact that they completely changed how personae work because in P1/2 there was no special chosen one and the idea of swapping personae (wearing different masks for different social situations) was something everyone could do because that's the whole fricking point
And then they bring that back in the Persona Q series anyway because reason.
Persona Q would be the ideal way to do the system in a proper Persona game.
Everyone has their "core" persona, who they really are, that reflects their growth and gives them a certain baseline any other persona has to filter through, but has the swappable persona on top of it. If you went this route, you could even expand on what the arcanas mean, create fights that interact with specific arcana, like a boss that fricking hates anyone using a Lover persona because he's an incel, or one that won't hit Moon arcanas with a status because he can't get a read on them, ect, because this becomes a basic mechanic anyone can be expected to be using.
Of course, modern persona is incapable of not sucking the player's dick for 5 seconds, so it will never happen.
AHHHHHHHHHHHHHHHHH THE DORM IS UNEVENLY LIT FRICK FRICK FRICK I CAN'T DO THIS MAN I'M PISSING MYSELF ALREADY FRICK I JUST NEED TO GET OVER TO THE SAVE BOOK AHHHHH THIS IS SO FRICKING UNNERVING WHAT IS THIS GAME MAN HOLY SHIT
Persona 4 happened, which while more light-hearted than 3, did not entirely waver from the creepiness/occult feeling too much, but was a sign for things to come. Then Persona 4 Golden happened and the series hasn't been the same since. I feel like Persona 4 and 5 were supposed to be edgy and creepy in the initial phase of conception but they kept downplaying it for some reason. Both P4 and P5 start out pretty serious and mysterious and you get a super badass awakening scene with sick guitar riffs, then the games slowly devolve into anime hijinks.
I agree. It's funny how the intros for both versions of P4 tell you exactly what they were aiming for. You listen to Golden's into and go "What the frick happened?"
I feel like Thebel is a really nice example of what I'm talking about. The original Thebel is far darker, smaller and school-like than remake Thebel, where you can't look out the windows without being blinded by the Crash Bandicoot ass glowing green lighting.
>Where did the horror vibe go from the overall atmosphere?
Away with your hairline. Seriously, do you homosexuals not realize that P3 was never as edgy or scary as your snot-nosed brat self thought it was the first time you played it? I used to think Resident Evil was scary on the PS1, then I got some hairs on my chin.
Can we finally admit that this dude's social link is overrated as frick and people only liked it because he dies at the end ? I got so tired of listening to this guy b***h about how le sad he is while the same le sad piano track plays in the background. The monk was easily the best SL in the game.
I agree, Monk really was the best, and Sun guy is okay but nowhere near as amazing as people make him out to be. The only interesting part is the beginning where contrary to your expectations trying to pretend you know what he's feeling makes him angry.
This, but honestly all the social links feed into the theme of the game. Literally every social link is about "loss and renewal" through the lens of the people who represent each major arcana.
The whole thing with social links is that death, fear and loss is a prevalent thing in everyone's lives every single day.
thats the whole point you troglodyte, its because its not even subtle that everyone can easily understand it and reference it in the main story, that's why hes a favorite.
Very funny that the claim used to be that the series got more kiddy with p3 but now because of younger gamers we're getting the claim that actually p4 is the decline into ya
The reputations have been shifting for years. P3 is now the new P2: hyperbolically praised, everyone forgets 99% of the game to focus on the same few bits, the worst thing that can happen is you actually playing it instead of just accepting the overblown praise. P5 is now the new P4, too popular and drawn out.
When P6 comes out P4 will become the cult classic underground gem of the series, etc.
P1 is a game where one of the main characters was named after an incident where he shat himself and P2 sucks Tatsuya's dick almost as hard as P4 sucks Narukami's.
SMT: P3 (remember when Persona had SMT as a title?) wasn't really kiddy, in fact it was more grounded and realistic in terms of SoL content when compared to P1-P2 which suffer from horrid mood whiplash, and the overall themeing is still dark, only with less occult elements
Not that anon but I feel like vanilla P4 was the last time Persona actually tried to retain anything from the essence of the original series. An occult murder mystery wasn't entirely outside the spectrum of something you'd see in 90s SMT.
It was like that because P3 created a new wave of fans in the west, while P1/P2/mainline fans treated the newbies with disdain. P5 did the same thing again in 2017 but now it was the P3/P4gays who were mad that new people were having fun that didn't play the older games.
It feels like even people who have played the pre-P3 games have a different memory of those games than what they actually were. SMT was never super serious and grimdark from beginning to end, perhaps aside from Strange Journey.
most SMT games require you to kill your friends and most of the time the main character ends alone in limbo, that sounds pretty dark, sure it might not hit that hard for you but the themes are in fact dark.
By zombies and by fairies and funny chibi ghosts. Then the only person who dies is a guy with with lines of dialogue and he comes back as silver surfer.
SMTgays have this weird obsession with trying to act like the series is a horror RPG. /smtg/ has tried to claim horror games not even made by Atlus as SMT related like Hellnight or Baroque.
P1 was about a group of highschoolers doing a seance to get magic powers, and using those magic powers alongside guns they grabbed from a police station to shoot demons.
Surely nobody thinks DOOM with stands: the JRPG is going to have a nuanced story just because the japs threw Jung in there... right?
Persona is still SMT, don't care what anyone says. The most shallow homosexuals imaginable try to separate them by saying "Persona isn't dark enough" like the only thing that matters is how much death a game has. This fanbase is infested with actual children and manchildren.
I'm surprised there's people denying that P3 had an ominous tone.
It's not super dark like SMT, but I played a bit of P3 back in the day and it definitely had an unsettling vibe during the dungeon sections and some of the more serious parts of the story which are contrasted by the school sim stuff.
I haven't looked into the remake much to know how much of that has changed.
Yep. His emo singing is so terrible after his failure in tartarus that the women and animals that used to love his love songs kill him just so he can't sing another verse of Linkin Park
I noted it in another thread but I really dislike how they changed that shot during the arcana magician cutscene where Thanatos finishes the shadow off. In the original the music completely stops and for that couple seconds all you hear is Thanatos wheezing and breathing heavily, and the shadow limb going splat as he crushes it before doing this The Thing roar and disappearing, while the remake keeps the cheesy rock music going even in that shot and Thanatos doesn't even roar or do anything creepy afterwards but rather is just shown floating with slumped shoulders like he's tired or something before blinking out of the game until Death rank 10. The tone is completely off.
They don't know how to use music. The original uses silence and drop the music and the climax of the scenes. In the remake there are scenes when the sad music plays from the beginning, before you even now that this is supposed to be a sad scene.
Persona 3 is nothing without Hashino.
Yeah. You don't even need to wait until the arcana Magician cutscene, just compare the prologue's cutscene and how it uses sudden cuts, diegetic sound like the water faucet and the breaks of the train, and Burn My Dread to how the remake...doesn't use music or sound at all? There's zero buildup to Yukari not being able to pull the trigger at all while in the original it's actually a really tense scene.
>removes character animations >removes school club choices >removes the ability to use multiple weapons >scenes are downgraded >shitty lighting >braindead difficulty >inferior script from portable >censored dialogue >the infamous gay pin and gay train >worse ost >worse anime cutscenes >worse dub
vs >better models >consistent artstyle >some extra scenes >faster encounters >faster exploration
It's literally the same game.
none it's a video game game about dating
there was never a horror vide dumbass
it was more an unsettling and melancholic vibe
the whole point of the game is death and accepting it
there was absolutely none (0) horror vibe
there was a melancholic and possibly apprehensive vibe towards the very end of the game but i will bet you are not anywhere near there yet, assuming you are even playing the game
I have played through the original three times, you can't gaslight me. Everything in the remake is too bright, too shiny, too clean, too rounded. Just look at the old cutscenes - the director practically coming as close to Boogiepop Phantom as he could without outright ripping it off, or how much darker and ran-down the Dark Hour used to be.
Take your meds
We'll never have games with the PS2 graphics again.
Even if people attempt to recreate the feeling and I'm sure there are indie games out there that do, it'll just feel forced.
Modern graphics are the root of all evil. They make everything look boring and uniform. Technically "better", but aesthetically very dull.
luddite midwit post
>cannot refute the post
Found the shill
there's nothing to refute because its just you b***hing that you aren't a child anymore
no, I'm b***hing that technological progress killed creativity
yawn
I feel like alternative media took the biggest hit in this. You can tell people have a hard time branching out to different genres and styles of games now.
>You can tell people have a hard time branching out to different genres and styles of games now.
Pretty much this. Every time I show some (massively casual) friends a new game we can all try out they get obsessed with it for a while because it's such a novel departure of the shit they're used to playing. People just don't ever want to try new things anymore.
P5trannies don't care, if it has good graphics then game is good. There's no nuance with them or the other weebs that larp as Persona fans.
P3 is only heavily contrasted against P4 but you homosexuals act like the game is Silent Hill or Pathologic. Then you actually play it and half the game is spent listening to dumbass high schoolers with pop music playing and the main story until October is
>What is this?
>"I don't know"
>Why is this happening?
>"I don't know"
>Something weird is happening
>"Let's keep a close eye out"
>More weird things are happening
>"I wonder if this has anything to do with the Dark Hour"
>The full moon is coming
>"Let's be ready"
Yeah but you can frick [waifu of the month] and that negates any and all plot and story issues the game has!!!! It also negates the fact that they completely changed how personae work because in P1/2 there was no special chosen one and the idea of swapping personae (wearing different masks for different social situations) was something everyone could do because that's the whole fricking point but it's okay because you can frick mitsuru!
>It also negates the fact that they completely changed how personae work because in P1/2 there was no special chosen one and the idea of swapping personae (wearing different masks for different social situations) was something everyone could do because that's the whole fricking point
And then they bring that back in the Persona Q series anyway because reason.
Persona Q would be the ideal way to do the system in a proper Persona game.
Everyone has their "core" persona, who they really are, that reflects their growth and gives them a certain baseline any other persona has to filter through, but has the swappable persona on top of it. If you went this route, you could even expand on what the arcanas mean, create fights that interact with specific arcana, like a boss that fricking hates anyone using a Lover persona because he's an incel, or one that won't hit Moon arcanas with a status because he can't get a read on them, ect, because this becomes a basic mechanic anyone can be expected to be using.
Of course, modern persona is incapable of not sucking the player's dick for 5 seconds, so it will never happen.
It was never horror you're just a pussy
AHHHHHHHHHHHHHHHHH THE DORM IS UNEVENLY LIT FRICK FRICK FRICK I CAN'T DO THIS MAN I'M PISSING MYSELF ALREADY FRICK I JUST NEED TO GET OVER TO THE SAVE BOOK AHHHHH THIS IS SO FRICKING UNNERVING WHAT IS THIS GAME MAN HOLY SHIT
Persona 4 happened, which while more light-hearted than 3, did not entirely waver from the creepiness/occult feeling too much, but was a sign for things to come. Then Persona 4 Golden happened and the series hasn't been the same since. I feel like Persona 4 and 5 were supposed to be edgy and creepy in the initial phase of conception but they kept downplaying it for some reason. Both P4 and P5 start out pretty serious and mysterious and you get a super badass awakening scene with sick guitar riffs, then the games slowly devolve into anime hijinks.
P4 vanilla kept it fairly grounded though. It wasn't until P4G when it really went full-on idol anime bs.
I agree. It's funny how the intros for both versions of P4 tell you exactly what they were aiming for. You listen to Golden's into and go "What the frick happened?"
It was never horrifying but it was ominous
I feel like Thebel is a really nice example of what I'm talking about. The original Thebel is far darker, smaller and school-like than remake Thebel, where you can't look out the windows without being blinded by the Crash Bandicoot ass glowing green lighting.
>Where did the horror vibe go from the overall atmosphere?
Away with your hairline. Seriously, do you homosexuals not realize that P3 was never as edgy or scary as your snot-nosed brat self thought it was the first time you played it? I used to think Resident Evil was scary on the PS1, then I got some hairs on my chin.
Can we finally admit that this dude's social link is overrated as frick and people only liked it because he dies at the end ? I got so tired of listening to this guy b***h about how le sad he is while the same le sad piano track plays in the background. The monk was easily the best SL in the game.
I agree, Monk really was the best, and Sun guy is okay but nowhere near as amazing as people make him out to be. The only interesting part is the beginning where contrary to your expectations trying to pretend you know what he's feeling makes him angry.
he's a fan favorite because he feeds into the theme of the game, its not that hard to understand.
This, but honestly all the social links feed into the theme of the game. Literally every social link is about "loss and renewal" through the lens of the people who represent each major arcana.
The whole thing with social links is that death, fear and loss is a prevalent thing in everyone's lives every single day.
nearly every social link does, moron, akinari is just so obvious that even illiterate idiots like you can get it
thats the whole point you troglodyte, its because its not even subtle that everyone can easily understand it and reference it in the main story, that's why hes a favorite.
Very funny that the claim used to be that the series got more kiddy with p3 but now because of younger gamers we're getting the claim that actually p4 is the decline into ya
The reputations have been shifting for years. P3 is now the new P2: hyperbolically praised, everyone forgets 99% of the game to focus on the same few bits, the worst thing that can happen is you actually playing it instead of just accepting the overblown praise. P5 is now the new P4, too popular and drawn out.
When P6 comes out P4 will become the cult classic underground gem of the series, etc.
P1 is a game where one of the main characters was named after an incident where he shat himself and P2 sucks Tatsuya's dick almost as hard as P4 sucks Narukami's.
SMT: P3 (remember when Persona had SMT as a title?) wasn't really kiddy, in fact it was more grounded and realistic in terms of SoL content when compared to P1-P2 which suffer from horrid mood whiplash, and the overall themeing is still dark, only with less occult elements
Not that anon but I feel like vanilla P4 was the last time Persona actually tried to retain anything from the essence of the original series. An occult murder mystery wasn't entirely outside the spectrum of something you'd see in 90s SMT.
It was like that because P3 created a new wave of fans in the west, while P1/P2/mainline fans treated the newbies with disdain. P5 did the same thing again in 2017 but now it was the P3/P4gays who were mad that new people were having fun that didn't play the older games.
I havent gotten it yet, but how is best girl Yuko? Did they frick her up?
They made her better. Voiced Social Links are a huge deal, she's even cuter now.
Nice, she was always my favorite girl, I'll grab this game soon. Does it have Denuvo? I own FES and P3P and can't justify paying $70 for a remake.
>playing the dub
No room for horror, we P5 now
It feels like even people who have played the pre-P3 games have a different memory of those games than what they actually were. SMT was never super serious and grimdark from beginning to end, perhaps aside from Strange Journey.
Strange Journey has a bunch of levity though. Anthony is from SJ afterall
most SMT games require you to kill your friends and most of the time the main character ends alone in limbo, that sounds pretty dark, sure it might not hit that hard for you but the themes are in fact dark.
>kill friends you never get to cared about
If feel worse for killing a yoshi to survive a fall
depends on what SMT. i felt bad for having to kill my boy Jimenez.
P1 literally starts off with you in a hospital being attacked by zombies while you hear the screams of victims as you run through the halls
then mark dances crazy
p5 has a girl getting sexually harrassed by a teacher until she kills herself, but it's still a game for children and redditors
By zombies and by fairies and funny chibi ghosts. Then the only person who dies is a guy with with lines of dialogue and he comes back as silver surfer.
>with lines of dialogue
whit three lines of dialogue*
SMTgays have this weird obsession with trying to act like the series is a horror RPG. /smtg/ has tried to claim horror games not even made by Atlus as SMT related like Hellnight or Baroque.
/smtg/ has brain damage and nothing they say has ever had merit even if you are a fan of SMT (or especially if you're a fan)
P1 was about a group of highschoolers doing a seance to get magic powers, and using those magic powers alongside guns they grabbed from a police station to shoot demons.
Surely nobody thinks DOOM with stands: the JRPG is going to have a nuanced story just because the japs threw Jung in there... right?
Shin Megami Tensei? What's that? This is the famous Persona franchise
Persona is still SMT, don't care what anyone says. The most shallow homosexuals imaginable try to separate them by saying "Persona isn't dark enough" like the only thing that matters is how much death a game has. This fanbase is infested with actual children and manchildren.
You guys should listen to the beta version of "The Voice Someone Calls".
I'm surprised there's people denying that P3 had an ominous tone.
It's not super dark like SMT, but I played a bit of P3 back in the day and it definitely had an unsettling vibe during the dungeon sections and some of the more serious parts of the story which are contrasted by the school sim stuff.
I haven't looked into the remake much to know how much of that has changed.
they don't want to accept the remake ruined its aesthetics. it's all overly saturated and with bombastic UIs for the P5 crowd.
>horror vibe
Huh? Dude, it's a dating sim with a dogshit dungeon crawler tacked on for legacy reasons.
orpheus screaming in agony even before thanatos ripped him apart during his initial summon scene always stuck with me
he does it in the answer too, moment aigis calls him he appears screaming at metis
Orpheus has lived a hard life. Pretty sure he gets ripped apart by either beasts or women when he dies, too.
Yep. His emo singing is so terrible after his failure in tartarus that the women and animals that used to love his love songs kill him just so he can't sing another verse of Linkin Park
I noted it in another thread but I really dislike how they changed that shot during the arcana magician cutscene where Thanatos finishes the shadow off. In the original the music completely stops and for that couple seconds all you hear is Thanatos wheezing and breathing heavily, and the shadow limb going splat as he crushes it before doing this The Thing roar and disappearing, while the remake keeps the cheesy rock music going even in that shot and Thanatos doesn't even roar or do anything creepy afterwards but rather is just shown floating with slumped shoulders like he's tired or something before blinking out of the game until Death rank 10. The tone is completely off.
They don't know how to use music. The original uses silence and drop the music and the climax of the scenes. In the remake there are scenes when the sad music plays from the beginning, before you even now that this is supposed to be a sad scene.
Persona 3 is nothing without Hashino.
Yeah. You don't even need to wait until the arcana Magician cutscene, just compare the prologue's cutscene and how it uses sudden cuts, diegetic sound like the water faucet and the breaks of the train, and Burn My Dread to how the remake...doesn't use music or sound at all? There's zero buildup to Yukari not being able to pull the trigger at all while in the original it's actually a really tense scene.
>removes character animations
>removes school club choices
>removes the ability to use multiple weapons
>scenes are downgraded
>shitty lighting
>braindead difficulty
>inferior script from portable
>censored dialogue
>the infamous gay pin and gay train
>worse ost
>worse anime cutscenes
>worse dub
vs
>better models
>consistent artstyle
>some extra scenes
>faster encounters
>faster exploration