Petshit is honestly ruining roleplaying games. So many DnD games allow your character to have a large sized pet that doesn't fit in any dungeons. Everyone is so obsessed with having pets or henchmen even, but mostly pets. Yes, I think my chatcter will not be complete unless I have a pet and also summon 6 other pets for every battle and turn the game into Pokemon or whatever. Why do game designers allow for this shit? Do they not see how this is like freakshit races being allowed, suddenly everyone wants it? The modern DnD player is a tiefling druid with a pet who summons 5 more pets and crowds the battle grid then complains the dungeon is too small because no one else can move past his miniature army.
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this sounds more like a problem with a particular player in a particular group. have you tried talking to them like an adult about your concerns? i figure your obvious personality disorder isnt making that easy. people like you should be playing solo games, at least until some israelite doctor can load you up with pills to calm your passive aggressive shit down
Who? WHO is going into dungeons with these large-sized pets?
>Well, I think you know exactly who it is.
Who? Who is summoning 6 other pets for every battle?
>I think it's a very well-known group of players.
WHO? WHO?
So like, pointing out israeli success in the media is antisemitic? I’m just congratulating them, really. It’s no different from their presence in academia. They’ve scored twenty-percent of the Nobels.
Stop being disingenuous, you know exactly what OP meant and the fact you are crying out when struck means the post hit close to home.
>Stop being disingenuous, you know exactly what OP meant and the fact you are crying out when struck means the post hit close to home.
lol
>my RPG is unaffected by "petshit"
>it is something I designed myself, outside of D&D
>playable characters are the smallest category, while spaces are 10×10 ft instead of 5×5 ft, to make dungeons feel as big as possible
>pets aren't applicable to gameplay, and any henchmen are also managed by me to a realistic degree
>summoning is also limited to one per user, until they master summoning and can control two, and only smaller creatures may be conjured until higher levels of mastery
>I don't allow for large sized pets, for millions of henchmen, or for excessive numbers of summons, despite designing my game
>the modern D&D player has nothing to do with how I do things
>I don't have to worry about any D&D pissants complaining about how I do things
Consider doing literally anything to follow suit, instead of changing nothing and b***hing about how things continue to be shit for you.
>I don't have to worry about any D&D pissants complaining about how I do things
That's where you're wrong!
>dude just play homebrew
I want to play with other people irl, not the kind of people interested in playing homebrew (randos on /tg/ in discord with bad audio)
>I don't want to solve my problems!
Then continue to suffer and stop b***hing.
>dude I can't get out of this pit
>bro just grow wings and fly lol
>wtf no
>ok then it's your own fault for refusing to solve your own problems.
You would be able to attract enough players for your homebrew if you weren't insufferable to be around.
Then why do I have multiple campaigns running if I'm so insufferable? Surely a That Guy would have lost players by now. I've never lost a player except to verified life circumstances changes.
Multiple campaigns, and yet you can't find enough players to try out a homebrew? Sounds rather unlikely anon. You'd do better spending your time trying to escape the nogames pit than posting shit you made up on /tg/.
>Multiple campaigns, and yet you can't find enough players to try out a homebrew?
Let me make an analogy, you probably have multiple gay sex partners, based on you posting that bizarre homosexual advertisement, but none of them want to try to your weird fetish, because the percentage that want to try is still lower than the abominable number of men you frick, so statistically it's unlikely to happen. Basically no one wants to play homebrew because most homebrew is total shit.
A cute analogy, but not one that could convince anyone you're anything but an embarrassing lying nogame. Can you take your mental illness some other place?
I've played multiple campaigns in homebrew settings or systems with over a dozen people across those groups.
If you ever read a complaint that makes no sense in relation to TTRPGs, take a moment to remember OP is probably talking about a videogame. MMORPGs have lots of pet classes and summons and he's mad about that so he made a thread on /tg/.
OP is making a reference to something, but it isn't a video game.
Humorously, you should take your own advice about not posting if you're not certain about something.
>but it isn't a video game.
Sorry I didn't catch your reference to some flavor of the month isekai based on a videogame then
It's OK, but since Ganker is anonymous, there's no need to try and salvage your previous post with a follow-up post.
>take a moment to remember OP is probably talking about a videogame. MMORPGs have lots of pet classes and summons and he's mad about that so he made a thread on /tg/.
Are you fricking moronic? They design video games to accompany these stupid pets. Also it's less annoying in a vidya as opposed to DnD where you have to wait half an hour for your turn.
Thing is, OP is complaining about there being too many pets because supposedly a lot of people play druid, which is not the fricking case anywhere I have seen with druids staying at the bottom of most played classes quite consistently
>something physically impossible is analogous to something so easy it can be done completely mentally
Continue to suffer, then.
Did the moron bring rope? Climbing equipment? Anything? Based GM reminding the 5e player that he can't spellcast his way out his problems and needs to actually prepare for an adventure.
Post doc
An excerpt will do
Nice blog post OP
Then dont run "dungeons". Run forests and castles. Why is a druid going underground so much?
Do the tried and true, make the same character but played better to show how annoying it is. Or loose summoning becuase the stones in the dungeon block access the plane he summons from.
Or you know be creative.
>Or loose summoning becuase the stones in the dungeon block access the plane he summons from.
>"anon why are you PUNISHING my BUILD???1!1!!?"
>why are you PUNISHING my BUILD???1!1!!?"
"because i felt like it"
you're just as moronic and passive aggressive as OP. why cant you people talk to your players??
>The modern DnD player is a tiefling druid
>Anyone playing druid
Is OP making shit up again? Is this freakshit again where OP makes up something that is not true according to any statistics found because it turns out most popular races are still humans, elves and half-elves and dwarves?
>according to any statistics found
You mean statistics where a default blank character is a male humanfighter so all the unfinished new characters are human fighters thus biasing the results? DnDbeyond is not a fricking representation of reality. Meanwhile I have run enough games in enough different places to essentially be a legitimate sample of the population. Yes, my anecdotal evidence IS worth more than the blog of some jackass who couldn't even predict the election properly. He can take his statistical models and shove them up his ass. Freakshit is a problem and nitpicking that they're only 40 percent of PCs instead of 70 percent is not an argument.
I hope it gets to 60% for you lmao
Nah I'm gonna keep it capped at 41% if you catch my drift.
Pathfinder and 5e both allow petshit. 4e doesn't but no one plays it due to memes about it being bad. Which it is, but not allowing pets is one of its few good aspects.
>Pathfinder and 5e
See, there's your problem.
>So many DnD games allow your character to have a large sized pet that doesn't fit in any dungeons.
Which ones?
>No
Problem solved.
OP said he can't do homebrew, or anything that would solve his problem.
He just wants to b***h and cry on his personal blog.
Interesting, I've never experienced this problem myself.
Usually pets and henchmans are kimd of an afterthought in the tables I play.
One of my current characters has a special familiar that can do some special things like hindering enemies in combat and stuff.
He mostly exists as an extension of my character's abilities.
>I am an incompetent moron that is not just small-minded, but aggressive about it
>This is somehow game's fault
I mean DnD DOES cause brain damage, so you are kinda-sorta right, but then again - you are still a moron all on your own
If you can't fricking fit something into a dungeon, here is a solution: make bigger dungeon
>b-but muh immersion!
Immersion to what? You are saying that your dungeon can fit in a human, but can't fit in a horse? Black person, do you even historical mining?
>b-but crowd
If only there was a sub-chapter about mass combat rules... If only summons and pets weren't under player direct control...
Frick off worst troll.
>If you can't fricking fit something into a dungeon, here is a solution: make bigger dungeon
No you fricking homosexual. No I'm not going to make a bigger dungeon. Do you know why? Because excavating underground, even with magic, is hard. Because I don't want to do 10 foot squares and then translate that to my battlemat. Because I like using my battlemat and figures. Because I don't like having every dungeon have to have 10 foot to 15 foot wide corridors in every single location. Because that's fricking gay. Yes you absolute fricking homosexual I can come up with workarounds. "dude just have all of le dungeons made by LE GIANTS!!!! SO CREATIVE XD XD XD!!" but it doesn't change the fact that I am forced to warp the game world around petshit when it shouldn't be necessary to do that because they SHOULDNT HAVE INCLUDED LARGE SIZED PETS IN A GAME ABOUT GOING INTO CAVES. Just like with freakshit I shouldn't have to edit the world just to accommodate half dragon tabaxi warlocks. Get over it.
D&D has always had the option of a main character being accompanied by hordes of minions and pets. One of the reasons paladins used to be so feared was that they could lead up to 15 henchmen + a magical horse, all with an almost unbreakable loyalty and devotion. Druids could summon animal hordes, mages could summon monsters or just charm anything they met. When characters reached 'Name' level, they usually recieved their own armies each. D&D has had mass battle systems that allowed DMs to run mass combat with hundreds of combatants in one go. D&D came from a mass combat wargame (Chainmail), FFS. The fact that you can't handle it today means you are either playing a modern lobotomised version made for capeshit morons and refuse to look at vearlier games that solved youe problem, or you are a shit DM.
>or you are a shit DM.
No, they are a shit game designer for designing a game around sending an army of freakshit into a cave and expecting everyone to be able to participate.
>look ma i made this thread again
Is this the new bait of the month?
No, it's just the same storyshit/freakshit spammer.
Be sure to enjoy weaponshit/diceshit/gameshit or whatever new forced shit he'll try in the upcoming weeks.
I mean, it's still bait, he's clearly doing it to get a reaction.
>you cannot have a horse, it's too large for a dungeon!
>as you enter the room, you see an adult dragon, two catoblepas, a dire giraffe and a umber hulk
That's why I ban summoning-focused characters. It doesn't work like they want it to (they can't control the summons directly, only direct it via action economy if they share a language), it just adds more time to the combat encounter.
One pet is fine, and it requires action economy from the player to direct them in combat.
The reason people want pets is because they secretly want to play animals.
Just let them play animals.
You're just dogshit at running games.
Not an argument frickhead I already have multiple examples of why I'm not.
all those examples illustrate perfectly that you're dogshit at running games.
I tried a pet once.
>party is being trailed by a wolf
>spot it while pulling watch one night
>leave it some meat
>do this for a few nights until it approaches me
>name it 'bangohan' as a throwaway joke, and treat it mostly like a normal dog
>fast forward several months
>the wolf has been hijacked from me by the party and dm into being our mascot
>it has cybernetics and a gun now
>its name strikes fear to anyone who hears it
>every encounter, this wolf, out of my control, intervenes in some way
>it's killed a dragon in single combat, been knighted, has an entire harem of b***hes in a royal kennel
>laugh along, but really regret my decision to feed that wolf to add flavor to a firewatch
>mfw i just wanted a normal dog
I don't think anyone is "allowing" for this shit, since pets aren't even talked about in any of the DnD books. Unless you have a specific class like that ranger thing. I agree that any spells that summon creatures are moronic and take too much tablework to justify their effects.
I have a guy with a pet (custom subclass for barb). It's a giant owl. Since it's large size it can't fit everywhere. Sometimes, when they go into a dungeon I go "hey btw your owl doesn't fit" and he's like "damn that sucks" then he parks it by the entrance.
Sometimes it's a puzzle just to get it in and stuff.
Some of my other guys have gotten a pet in imitation, but since their classes have no pet bonuses, the pets usually die in 2-3 combats.
I don't see no problem.
I have to agree
People handling a character and then minions/pets/cohorts clog the game like you wouldn't believe
Then there's casters who waste 10 minutes per round just looking through their spell lists to see what they can do even when they claim "I did it outside my turn but there's too much also the enemy moved and that completely changed my options"
I literally put a timer, 2 min and your turn ends
I Luckily only have one player running a summon character but his turn still takes double the length of anyone else's when he has to pick from a large spell list and then maneuver and attack with his second character. Certainly not a great thing
I had a druid with 4-5 animal companions in pathfinder, all of them battle ready that did their turns and all with 3+ attacks. I would be lying if easily 2 hours of combat in a 4 hour session were just him
My worst ever situation was a wizard with multiple sacred geometry feats and he was casting two spells per turn with tons of metamagics on them, one of his turns was easily 20 minutes
I wasn't the GM there othewise I would have kicked those guys, but sadly the GM also didn't hear our complaints when this shit happened on every session
I can't say I've ever met anything this egregious, but I really cant think of a good solution other than not letting them play this type of character
>Everyone is so obsessed with having pets or henchmen even, but mostly pets.
One of the core goals of oD&D was to acquire a massive fricking army of henchmen. One you reached domain level, everybody started attractive appreciable forces of followers. I'm pretty sure elves and Rangers even specifically have animals on their domain fight on their side. But even before that the entire function of Charisma (the best stat in the game) was to determine how many dudes would follow your orders and what their morale was when they fought alongside you. The tradeoff being you had to share treasure and experience with every goon that meaningfully contributed.
So while there may be complaints to be made in this general vein, you're also a fricking moron because having followers of some sort has always been a core part of the game. If anything, the important of followers has only faded as editions have gone on.
Those followers and henchmen didn't follow you on every dungeon, they mosty helped doing sidequests, handling your realm, dealing with other forces, etc while you were on the main quest. You didn't have 100 soldiers with you when entering the dungeon to deal with a group of drow
The stronghold followers didn't. They would do quests or delves of their own for you. But there are very involved rules for finding, interviewing, and hiring direct followers that fought alongside you in dungeons. There's even rules on how much treasure they expect based on negotiations when you hire them. Again, Charisma is a stat entirely devoted to bringing multiple henchmen into dungeons (and for reaction rolls).
So you didn't have 100 soldiers but each PC might have a handful of dudes. Even if some of them are basically torchbearers or glorified lootbags.
>One of the core goals of oD&D was to acquire a massive fricking army of henchmen. One you reached domain level, everybody started attractive appreciable forces of followers
Yeah, domain level play, i.e. you're not going into dungeons anymore. Those men are for guarding your barony.
>Still playing D&D
Well now there's your problem.
With my group, I've tried GURPS, PF 1 and 2e, call of cthulu, FATE, cyberpunk, shadowrun and a few other minor systems, but it seems 5e is the only thing that really keeps them engaged. As far as I'm concerned, a 5e game that meets in person weekly is always going to be better than nogaems
Sounds like you need a better group.
Easy enough to say, dumb homosexual
If you keep pandering to their shittiness you'll just have years of disappointing and shitty games to look forwards to. Stop being a homosexual and bite the bullet Anon.
>5e
man I can't deal with the swinginess of that system, at any moment you could defeat a dragon by yourself or be destroyed by a single goblin. Seems like the die dictates 80% of the outcome of any action
>player runs a pet class
>it gets killed by the first goblin encounter
wow, so disruptive
Depends on the system
In 3.PF if you can kill certain pets you can kill a monk or a rogue just as fast
>Allosaurus, Spinosaurs, TRex, Warcat
There're some insane shit that is just outright unfair
, Spinosaurs, TRex, Warcat
>Pets
These things are not pets, and should not be available to a low-level character.
If a high level character is able to tame any of these without dying, then they deserve to have them.
I don't make the rules and clearly most GMs don't have a backbone
Say this shit to your group if you have a problem with it. Venting here will just get you addicted to online shitposting, which will guarantee you die of a stress-induced heart attack or stroke before you hit age 40.
mounted combat sucks when my horse will be killed in a single hit by any enemy of appropriate CR
>Petshit is honestly ruining roleplaying games.
The petty bullshit at your table isn't ruining rpgs any more than your thread b***hing about it ruins the stagnate cesspool of Ganker.
Grow up.
Stop whining to get your mom to make you a goddamn sandwich.
Go outside and touch grass.
Our homebrew games have pets as more of a flavor thing, though with a specific talent, they essentially let you roll an extra die(in a game where you roll d6s to beat a certain number, not too dissimilar from Prowlers and Paragons) but add some extra risk.
I'm currently playing a proper british big game hunter, loosely based on Van Pelt from Jumanji. And of course he never goes anywhere without his faithful companion, Icarus the German Shepard-sized scorpion.