>Classes scale horizontally >Extremely limited multicasting makes mastering different classes pointless
The game has a focus on puzzle bosses and cheese builds, tapped out at the ice fields and read the final boss can only be beaten by certain builds.
nta, but they're right. it has a lot of potential, but the game just isn't very fun to play.
even if they don't iterate on it further in its own game, would be nice if they can learn from their mistakes and make a 2nd game with similar ideas.
>Classes scale horizontally >Extremely limited multicasting makes mastering different classes pointless
The game has a focus on puzzle bosses and cheese builds, tapped out at the ice fields and read the final boss can only be beaten by certain builds.
4 (2 SNES).
Every time
I coudln't give less of a shit about 5's characters. If they made it more open like 3 but kept the dungeon design and job tweaks of 5, it would've been far more enjoyable.
the secret to know is that IV's story is also garbage, V's is basic but it doesn't take itself too seriously, whereas IV is trying to make you care about sacrifice #5 while Kain decides which team he'll play for this week (and this is even before the stupid asspulls at the end), so then it comes down to gameplay and IV is embarrassingly barebones compared to V
I agree but whatever. I'm unable to see why people love FF4. There is pretty much no character customization and the story is okay for the time but really not great.
I assume the ds version is really good because I beat the snes and psp versions and those were not great.
The 3d (ds,pc unsure what other platforms have it) version adds some character building but I don't think that mattered too much.
I do like Cecil as a character a lot but the rest of IV does fall a bit flat
Every FF before 6 (and arguably 6 too) is complete dog shit. The writing is so thin that it's laughable. Maybe they were good for the SNES era but now they stand out as barely a step above Pong or Tetris.
There's no denying that the writing in SNES era and before for RPGs were more "simple" and tropey. But for a lot of us, that's part of the charm.
So many indie RPGs that try to mimic SNES era RPGs are so in love with their own writing and so self-assured of their own "amazing and deep/dark story" that it gets tiresome. Older RPGs were okay being able to condense narrative ideas a bit more quickly to keep things moving.
But it's not going to be for everybody, that's understandable.
V was just so much fun to play. I just did another playthrough of IV right after V, and even though i grew up with IV and didn’t play V until 2020, V is more fun.
5 is more engaging due to the job system.
In 4, but the end you're stuck with a static party of a FF1 Knight, White Mage/Archer, Black Mage/Summoner, Ninja, and Dragoon. No variance unless you're playing a version based off of Advance.
I always thought that IV had a great story. Sure it's nothing extraordinary but that's why I find it so great; it's exactly what I wanted from a fantasy game.
A grand épopée with knights and princess and dragons and monsters, kings, mages...
I have nothing against the content of the story, my gripe with it is the plot. There are so many events that take place simply to justify changing the party composition, no matter how outrageous. Am I supposed to laugh at Cid suicide bombing himself for no reason (and surviving), or did the writers expect you to actually be invested in the 20th fake out death?
IV is the one I find myself replaying the most out of all the Final Fantasies but that's probably because I grew up with it. I recognize V is probably a superior game just because of the JOB system, but I'd still rather replay IV.
Galuf's last stand is a better story moment than anything in 4. Cecil's transformation and Tellah's impossible meteor are good but Galuf is another level.
IV's biggest issue is that it has too many party member deaths so you just stop caring after a while. And it's all made worse by almost all of them being fakeouts
>but did you read all of their post?
no, but he's still wrong about most of them being fakeouts
when twins petrified themselves, it was clear that the petrification couldn't get removed by normal means and they would get healed anyway
i guess i'm gonna be a homosexual
can't choose one
like em both
i mean
don't definitely wanna put one over the other
i gotta say tho V as many have already said is pretty fun and all also i think music is pretty underrated
one of my absolutely fav out of the whole series
but IV
when i think what it represents
1991/92 was the achievement for Nintendo with the SNES
ALTTP, Super Castlevania IV, FFIV...
i love what that period i think it's crucial
For me, it's 4. It's like a vanilla, foundational hero myth. Played it at the right age, I think 8 y/o? First game I played that felt that cinematic and suspenseful. The story isn't great in retrospect, but I love the setting, characters, scenarios, progression of plot and exploration.
IV has better story, characters and gameplay. Every character is unique and plays differently. Final boss of IV was actually the strongest boss in game.
V class selection only boils down to using few overpowered abilities like dual wield, dual cast and the ranger's multi hit ability, then switching everyone to mime or base class. Why the frick are Omega and Shinryu more difficult than Neo Exdeath?
yeah, okay, let me beat Omega with my full team of thief/geomancers
most of the classes are filler and are there to make you waste time on leveling them
Now explain why is it okay for there to be bosses in game stronger than the FINAL BOSS
"Superboss" is a moronic concept and you like eating shit
4 months ago
Anonymous
For people who want a challenge that takes more preparation than game developers normally expect from players. The final boss is the final boss of the fine-tuned main story loop. The superbosses are for people who want more. This isn't rocket science.
4 months ago
Anonymous
Why would some esper robot and dragon be stronger than void personified, Neo Exdeath? Final boss should be the culmination of the party's struggles, not a pushover joke. Really soured the ending for me. Now compare it to IV final boss, who insta KO's the party and they only have a fighting chance after all the earthlings do genkidama. Pure kino
4 months ago
Anonymous
You're not entirely wrong from a story perspective anon, but having extra optional content is very much a good thing
And sometimes it can be cool thematically to have something hanging around that's stronger than the main bad guy. It can make the setting feel bigger than the current conflict.
4 months ago
Anonymous
It would be fine if they were only available in post-game or some NG+, but they're placed in the final dungeon before final boss. It's a terrible game design
4 months ago
Anonymous
>locking optional bosses behind a replay of 40+ hour RPG
frick you and every dev that does this
4 months ago
Anonymous
The party has to be already strong enough to beat final boss to beat superbosses. Or do you want to fight them at level 1? At this point I'm convinced all V fans are mentally handicapped. Take your "superbosses" and shove them up your ass, Black person
4 months ago
Anonymous
he also said postgame, surely that's reasonable
I never like postgames as much as I think I will though, once I'm done with the story I lose all drive to continue
Anyone who likes any FF below FF6 is just trying too hard. Truthfully speaking, all that shit sucked until FF7 and then it went back to sucking after FF7. (they hated me because i told the truth)
FFV is actually one of my comfort games. It's not super amazing but it's fun and the job system gives it nice variety for replays. It's the FF I've replayed the most by far.
Weirdly enough, the SNES ones aged better than 7 graphically.
It's why so many are upset a true remaster of 7 never happened with improved 3d models, framerates and such.
I loved 7 on release, but I gotta admit that it's tough playing it vanilla.
I played it modded on PC these days, but a lot of people who aren't already into 7 probably wouldn't go through the effort of modding it to begin with.
Honestly, we're almost to the mark with nino's models, but they still need either a low render resolution to not look jarring or upscaled backgrounds, and both options are rough to work with plus the textures are too HD and sharp. If someone could downscale the assets a bit they'd not clash so much.
A consequence of the circumstances unfortunately. Default animations are too wonky for the characters to ever be full-sized like FF8 and 9, with a lot of pantomiming carried over from 5 and 6 to compensate; you'd need a complete reanimation and various new animations to replace the constant reuse of certain ones to make it look half-decent, and even then the scale of the backgrounds is entirely made for chibis. Then you have everyone and their mother obsessed with HD and shitting out nightmare monstrosities or overly detailed bullshit, for a game with a resolution of 320x240, and upscales don't really do the game's backgrounds justice most of the time.
It seems reasonable to make assets not super HD for low resolutions but the modding community would rather ignore that in favor of high-def autism combined with dynamic shadows and lightning with the FFNX thing.
4 months ago
Anonymous
Like on the top left screenshot, my attention is drawn to cloud and the back of his hair while the scene in my mind sets shinra as the object of focus.
Tsuno (or whoever) is apparently working on getting the Ever Crisis models into the game, but it's going to take awhile (and not all the base characters are in Ever Crisis yet).
No clue who intending to handle non-main characters, might still be some weirdness, unless decide to continue make some custom models after as a work-in-progress.
IV is pretty boring honestly. You level fast even before the GBA version onwards, the story isn't really all that good even with the DS presentation placed on top, and without the DS version's Augments, there's no real character growth or decision-making the series is known for, just using what the game's placed on your plate and gearing/leveling them. If someone wants a straightforward RPG to sink their teeth into it's perfectly fine but if I'm in a Final Fantasy mood, I'd rather take V.
>Get my ass fricked by ps1 version of ff4 >made it to moon and gave up >The grind became too much >Play ds version and barely beat it >Find out later i was playing the 2 hardest versions of the game
4 (2). Easiest decision of my life.
Fpbp
5 without a second thought. 4 is one of the most overrated and violently mediocre games in the series.
Utterly horrific taste.
>kid that formed his opinions on games 15+ years after they came out
Frick up out my face, homosexual.
time to go to bed senile old grandpa, the people without dementia are talking
You sound like an idiot.
FPWP, disgusting!
5 without a second thought. 4 is the second least enjoyable game out of the Sakaguchi era for me.
Cool it with the samegayging.
eat shit Black person
>5 without a second thought. 4 is ...
>5 without a second thought. 4 is ...
>actually choosing to die on this hill
based schizo anon
I don't play Final Fantaslop.
I’ve heard 5 has an unserious reddit story is that true?
>I've turned myself into a tree splinter, Butz! I'm Splinter Exdeath!
I'll take a 3rd option.
what a shit game. at least i got a refund
FILTERED
nta, but they're right. it has a lot of potential, but the game just isn't very fun to play.
even if they don't iterate on it further in its own game, would be nice if they can learn from their mistakes and make a 2nd game with similar ideas.
>Classes scale horizontally
>Extremely limited multicasting makes mastering different classes pointless
The game has a focus on puzzle bosses and cheese builds, tapped out at the ice fields and read the final boss can only be beaten by certain builds.
I've always heard that V doesn't have much of a story. Is this true?
No. It's got plenty of story. The story is just goofy.
4 (2 SNES).
Every time
I coudln't give less of a shit about 5's characters. If they made it more open like 3 but kept the dungeon design and job tweaks of 5, it would've been far more enjoyable.
>pick one
But the choices are FF4 and FF5.
the secret to know is that IV's story is also garbage, V's is basic but it doesn't take itself too seriously, whereas IV is trying to make you care about sacrifice #5 while Kain decides which team he'll play for this week (and this is even before the stupid asspulls at the end), so then it comes down to gameplay and IV is embarrassingly barebones compared to V
I like how nobody replied to you because you're full of shit and nobody gives a frick about your fake opinion. Have a pity (you) and now go back
I agree but whatever. I'm unable to see why people love FF4. There is pretty much no character customization and the story is okay for the time but really not great.
I assume the ds version is really good because I beat the snes and psp versions and those were not great.
The 3d (ds,pc unsure what other platforms have it) version adds some character building but I don't think that mattered too much.
I do like Cecil as a character a lot but the rest of IV does fall a bit flat
it's most people's first FF game
Every FF before 6 (and arguably 6 too) is complete dog shit. The writing is so thin that it's laughable. Maybe they were good for the SNES era but now they stand out as barely a step above Pong or Tetris.
There's no denying that the writing in SNES era and before for RPGs were more "simple" and tropey. But for a lot of us, that's part of the charm.
So many indie RPGs that try to mimic SNES era RPGs are so in love with their own writing and so self-assured of their own "amazing and deep/dark story" that it gets tiresome. Older RPGs were okay being able to condense narrative ideas a bit more quickly to keep things moving.
But it's not going to be for everybody, that's understandable.
and they're usually better than the convoluted messes that were most of the post VI stories
FF4 because I've fapped to Rydia so many times
hell yeah, breasts
5 and it isn't close.
5 is overwhelmingly a better video game.
4
V, best one in the series.
V was just so much fun to play. I just did another playthrough of IV right after V, and even though i grew up with IV and didn’t play V until 2020, V is more fun.
5 is more engaging due to the job system.
In 4, but the end you're stuck with a static party of a FF1 Knight, White Mage/Archer, Black Mage/Summoner, Ninja, and Dragoon. No variance unless you're playing a version based off of Advance.
I always thought that IV had a great story. Sure it's nothing extraordinary but that's why I find it so great; it's exactly what I wanted from a fantasy game.
A grand épopée with knights and princess and dragons and monsters, kings, mages...
I have nothing against the content of the story, my gripe with it is the plot. There are so many events that take place simply to justify changing the party composition, no matter how outrageous. Am I supposed to laugh at Cid suicide bombing himself for no reason (and surviving), or did the writers expect you to actually be invested in the 20th fake out death?
IV is the one I find myself replaying the most out of all the Final Fantasies but that's probably because I grew up with it. I recognize V is probably a superior game just because of the JOB system, but I'd still rather replay IV.
Replaying V with the fiesta each summer is fun
Galuf's last stand is a better story moment than anything in 4. Cecil's transformation and Tellah's impossible meteor are good but Galuf is another level.
IV's biggest issue is that it has too many party member deaths so you just stop caring after a while. And it's all made worse by almost all of them being fakeouts
>t. couldn't finish the game
Only Tellah died in his suicide attack. Cid, Yang and twins all lived in the end
nta, but did you read all of their post? they very directly address how all except Tellah's deaths were fakeouts, and that that's part of the problem.
>but did you read all of their post?
no, but he's still wrong about most of them being fakeouts
when twins petrified themselves, it was clear that the petrification couldn't get removed by normal means and they would get healed anyway
>t. couldn't finish reading the post
i guess i'm gonna be a homosexual
can't choose one
like em both
i mean
don't definitely wanna put one over the other
i gotta say tho V as many have already said is pretty fun and all also i think music is pretty underrated
one of my absolutely fav out of the whole series
but IV
when i think what it represents
1991/92 was the achievement for Nintendo with the SNES
ALTTP, Super Castlevania IV, FFIV...
i love what that period i think it's crucial
For me, it's 4. It's like a vanilla, foundational hero myth. Played it at the right age, I think 8 y/o? First game I played that felt that cinematic and suspenseful. The story isn't great in retrospect, but I love the setting, characters, scenarios, progression of plot and exploration.
V is the better game.
IV has a better story for sure tho.
Accurate, my personal preference is IV every time, but there really isn't any denying that V is just better mechanically.
IV has better story, characters and gameplay. Every character is unique and plays differently. Final boss of IV was actually the strongest boss in game.
V class selection only boils down to using few overpowered abilities like dual wield, dual cast and the ranger's multi hit ability, then switching everyone to mime or base class. Why the frick are Omega and Shinryu more difficult than Neo Exdeath?
Am I being trolled?
stop reading walkthroughs and wikis before playing and just play the damn game
yeah, okay, let me beat Omega with my full team of thief/geomancers
most of the classes are filler and are there to make you waste time on leveling them
there's plenty of game outside omega/shinryu are you moronic
I must minmax the fun out of the game because optional bosses exist
>Why the frick are Omega and Shinryu more difficult than Neo Exdeath?
Are you moronic?
Is that all you have? Further proof that V fans are downies
Do you not know what an optional superboss is? Are you special?
Now explain why is it okay for there to be bosses in game stronger than the FINAL BOSS
"Superboss" is a moronic concept and you like eating shit
For people who want a challenge that takes more preparation than game developers normally expect from players. The final boss is the final boss of the fine-tuned main story loop. The superbosses are for people who want more. This isn't rocket science.
Why would some esper robot and dragon be stronger than void personified, Neo Exdeath? Final boss should be the culmination of the party's struggles, not a pushover joke. Really soured the ending for me. Now compare it to IV final boss, who insta KO's the party and they only have a fighting chance after all the earthlings do genkidama. Pure kino
You're not entirely wrong from a story perspective anon, but having extra optional content is very much a good thing
And sometimes it can be cool thematically to have something hanging around that's stronger than the main bad guy. It can make the setting feel bigger than the current conflict.
It would be fine if they were only available in post-game or some NG+, but they're placed in the final dungeon before final boss. It's a terrible game design
>locking optional bosses behind a replay of 40+ hour RPG
frick you and every dev that does this
The party has to be already strong enough to beat final boss to beat superbosses. Or do you want to fight them at level 1? At this point I'm convinced all V fans are mentally handicapped. Take your "superbosses" and shove them up your ass, Black person
he also said postgame, surely that's reasonable
I never like postgames as much as I think I will though, once I'm done with the story I lose all drive to continue
Anyone who likes any FF below FF6 is just trying too hard. Truthfully speaking, all that shit sucked until FF7 and then it went back to sucking after FF7. (they hated me because i told the truth)
FFV, even though I like FFIV a lot.
iv for story and characters
v for classes and combat
Why are V characters so shit?
They're fine albeit a bit bland aside from Galuf and Exdeath.
Because none of them measure up to the charm of Boco.
FFV is actually one of my comfort games. It's not super amazing but it's fun and the job system gives it nice variety for replays. It's the FF I've replayed the most by far.
FFIV, it's my most favorite FF game
in a vacuum 4 is better but 5 ended up having a deeper legacy with Gilgamesh, Omega, Shinryu etc
And don't even pretend that those old Super Nintendo games were better with their ancient graphics, music, and no animated cutscenes.
Weirdly enough, the SNES ones aged better than 7 graphically.
It's why so many are upset a true remaster of 7 never happened with improved 3d models, framerates and such.
I don't think 7 looks that bad. The prerendered backgrounds are beautilful and any mod attempt at higher resolution models just looks off-putting
I loved 7 on release, but I gotta admit that it's tough playing it vanilla.
I played it modded on PC these days, but a lot of people who aren't already into 7 probably wouldn't go through the effort of modding it to begin with.
Honestly, we're almost to the mark with nino's models, but they still need either a low render resolution to not look jarring or upscaled backgrounds, and both options are rough to work with plus the textures are too HD and sharp. If someone could downscale the assets a bit they'd not clash so much.
Honestly this looks like the SaGa Frontier Remastered port (Which is a good thing), they could have easily just remade FF7 like that.
Yeah I guess that's the thing. No matter what they do unless we get some high-res backgrounds the models will clash horribly.
A consequence of the circumstances unfortunately. Default animations are too wonky for the characters to ever be full-sized like FF8 and 9, with a lot of pantomiming carried over from 5 and 6 to compensate; you'd need a complete reanimation and various new animations to replace the constant reuse of certain ones to make it look half-decent, and even then the scale of the backgrounds is entirely made for chibis. Then you have everyone and their mother obsessed with HD and shitting out nightmare monstrosities or overly detailed bullshit, for a game with a resolution of 320x240, and upscales don't really do the game's backgrounds justice most of the time.
It seems reasonable to make assets not super HD for low resolutions but the modding community would rather ignore that in favor of high-def autism combined with dynamic shadows and lightning with the FFNX thing.
Like on the top left screenshot, my attention is drawn to cloud and the back of his hair while the scene in my mind sets shinra as the object of focus.
Tsuno (or whoever) is apparently working on getting the Ever Crisis models into the game, but it's going to take awhile (and not all the base characters are in Ever Crisis yet).
No clue who intending to handle non-main characters, might still be some weirdness, unless decide to continue make some custom models after as a work-in-progress.
>3d lego/virtua fighter graphics is somehow better than kino 2d pixel graphics
meds now
What are you, a FFVII fart-sniffing FFVII orbiter that thinks Final Fantasy only means your gay lover FFVII?
IV is pretty boring honestly. You level fast even before the GBA version onwards, the story isn't really all that good even with the DS presentation placed on top, and without the DS version's Augments, there's no real character growth or decision-making the series is known for, just using what the game's placed on your plate and gearing/leveling them. If someone wants a straightforward RPG to sink their teeth into it's perfectly fine but if I'm in a Final Fantasy mood, I'd rather take V.
>Get my ass fricked by ps1 version of ff4
>made it to moon and gave up
>The grind became too much
>Play ds version and barely beat it
>Find out later i was playing the 2 hardest versions of the game
Thats my experience with so 4 frick that game
you just played the original game how it was supposed to be
First trip into the Lunar Subterrane in the DS version doesn't frick around.
4's world/setting, 5's character customization.
4's story
5's story & kino
V, you can't top Blue Mage
>neither have good stories
>only V has good mechanics
It's really that simple, V is obviously better. I don't see why this is even a question.
3
PR was so good
>FFV
Pic is literally better in every way
You mean pic is literally better than FF in every single way. We get it, we have common sense
More specifically V, even some of III due to the job system, similar crystal story, and multihits.
Well it's an iterated upon entry but without V bravely default would not be a thing.
IV has better random encounters and more optional content (even in NA easytype).
Since you spend most of your time battling, this is important.
>Like 4's plot and characters
>Vastly prefer 5's gameplay
I don't want to pick one
I guess 5 slightly wins out because of the job system but I really like 4, don't make me choose
V
>Open world from the get go
>4 loveable characters
>Job system
>
>>Open world from the get go
Not really, you're locked in a portion of the world map in each world until the very end of each said world.
Actually I forgot you get ship after the castle blows up, nevermind.