NTA, but >Get all parts that don't require Moss >"Where the frick is she" >Built the wall to get her day 3, but forgot to climb up it
Felt really moronic.
I cant platinum all the Sage Leaf Trials any tips? >inb4 Dandori Issue
Which ones specifically are giving you trouble? I just finished platinuming them last night.
Honestly, I'm surprised that part got in over the Eternal Fuel Dynamo, of all things.
I really don't understand why they chose to cut some parts from the lineup, especially since they did model the Guard Satellite (and the Anti-Dioxin Filter too, I guess) and put them on the spaceship. Main Engine not being collectable at least makes sense, but why scrap a bunch of parts for duplicates of the same parts (all of which don't even appear on the hull)??? They had all the time and resources in the world and they just straight up cut them for seemingly no reason???
I've found the difficulty ratings weirdly inconsistent, too, but maybe it's just that some of them focus on certain aspects of multitasking that I might be better at than others. That's the closest explanation I can think of beyond just assuming the ratings are wrong/bad.
I struggled the most with the one that uses blue and ice pikmin. Pulling shit out of the water and then freezing it to cross often bugged out what was pickup-able.
So how would you all feel about the next game having weather? It would alter the enemies you find, encounter different hazards, and block or create new paths. Could be interesting if you had to plan around a weather forcast that's set in stone for maximum efficiency.
only if it's only on a very regular cycle so i don't have to burn days just to get another chance at a rainy day or something. wouldn't mind the same level having different weather depending on the time of day though, kinda like how the beach level in 4 has lower water in the afternoon. maybe some levels have rain every morning or something
>how the beach level in 4 has lower water in the afternoon
I really wish more levels had things like this. The beach level got me excited for possibilities the game sadly never followed up on.
Any tips for the white sage trial where you just throw purple pikmin? I've done all other content in the game, trials are all i have left and this one has me walled. i've gotten to 96/99 once but just feels random
Its a bit luck based and will take some trial and error. Have you maxed Oatchi's bite? What you have to do is charge him unmounted into a group of larva and let him bite his way through while you take the other side. Prioritize killing the fleas and then just hope for the best.
Send Oatchi to the right side, then go apeshit with purples, spam ZR while moving into enemy clumps to spread your throws then quickly call back your pikmin so they don't latch into the fleas. Tbh it's just chaos, spam zr, a and b, repeat.
It's also very luck based since even the enemy layout changes a little bit with each try.
Its a bit luck based and will take some trial and error. Have you maxed Oatchi's bite? What you have to do is charge him unmounted into a group of larva and let him bite his way through while you take the other side. Prioritize killing the fleas and then just hope for the best.
Send Oatchi to the right side, then go apeshit with purples, spam ZR while moving into enemy clumps to spread your throws then quickly call back your pikmin so they don't latch into the fleas. Tbh it's just chaos, spam zr, a and b, repeat.
It's also very luck based since even the enemy layout changes a little bit with each try.
Got Pikmin 1 + 2 for the first time a while ago and I've been playing 1 sporadically since. But today I finally made it out of the Forest Navel. Really didn't like that area tbqh >too dark and dingy without actually being atmospheric aside from in the mushroom area >too many narrow pathways and cliff/bridge edges for your little morons to fall off of >all the parts are too spread out that the challenge in getting more than one part a day just becomes a hassle of going back and forth
The Distant Spring seems pretty nice though
The speedrun only bombs the stone wall directly next to the base and the stone wall to Beady Long Legs, IIRC. The remaining bombs are used on the Black Gate to Libra and the White Gate by the base.
Even outside of a speedrun the other walls aren't worth bombing, I don't think pikmin will even carry things through the black wall near the center of the map
>inb4 Dandori Issue
generally that's what it is though? just gotta try out different routes until you find something that works best. route plus using oatchi effectively are usually the difference between a bronze and a plat
1.Upgrade all your gear+Oatchi, stuff like Pluckaphone, max charge/dig, and Oatchi swallow make some challenges irrelevant
2. For things like piles of material/gold, buried items, walls, and potted plants, don't send your whole group, just a few, and let them work at it over time
3. Know what enemies you actually need to take care of, and which ones you can ignore
4. Spam idler's alert all the time
Yellows are the king of "we kept giving them random shit so they can be good"
Honestly the only thing that stopped them from being insane in 1 was the shitty Pikmin AI making the bomb rocks a massive liability. If they were able to use them competently they would arguably be a contender for top spot.
If you used motion in 1 or 2 you didn't beat the game.
9 months ago
Anonymous
I've beaten Pikmin 1 and 2 enough times to know that Gamecube Pikmin 1 and Wii Pikmin 2 are.the definitive experiences for each.
9 months ago
Anonymous
Why specifically?
9 months ago
Anonymous
Wii Pikmin 1 is buggier and I'm not a fan, Pikmin 2 is just amazing and made even better by the Wiimote pointer controls.
9 months ago
Anonymous
Yeah I bet you use rewind too shitter.
9 months ago
Anonymous
I've played GC Pikmin 1 dozens of times and it sucks compared to the Wii version, which has a lot of small QoL fixes. That's why I'm looking forward to the Pikmin^2 hack, which also goes out of its way to fix a lot of the GC jank.
9 months ago
Anonymous
Yeah when I would go back to replay Pikmin after playing the second game I would always miss the QoL and general improvements. That hack looks promising.
9 months ago
Anonymous
I recently played Wii Pikmin 1 and it was such an awful experience. I'll take the moronic Pikmin 1 AI over the significantly worse camera and worse Swarming.
9 months ago
Anonymous
Yeah fast throwing using swarming is a pain to constantly do in Wii Pikmin 1, also the Bomb Rock changes are fricking lame. Swarming is a lot less essential in Pikmin 2 because the throwing speed is much better by default so it's not an issue in that game's Wii port.
9 months ago
Anonymous
I've never played the Wii controls versions so I'll take your word for it
I've 100%'d every Pikmin game (except Hey and 3 Deluxe). It's really really good. I wish they spread put the bosses from the final cave to all of the caves across the entire game.
Would I say it's the best? I'd have to replay it, but as a vanilla experience it's definitely better than 2 and 3.
>Auto lock-on >Worse hand holding than Pikmin 3 >Areas are too big and don't require much thought to open up >Most treasures are just laying out in the open and require little thought to get to >No day limit, meaning there's no incentive to play efficiently like in Pikmin 1 >Dandori Battles and Challenges are good, but are almost completely optional since Dingo can just beat them for you if you can't be assed/suck shit >Night Missions are cool conceptually but very barebones in practice. Most of the tough enemies can be slaughtered with Glow Mob, and a fully powered Oatchi can deal with almost all smaller enemies >Ice Pikmin trivialize combat by acting as a constantly renewable Ultra Bitter Spray. A group of 20-30 of them is enough to freeze most enemies before they can even react >Purple Pikmin aren't as OP as in Pikmin 2, but are still broken as frick due to their stomp dealing shit tons of damage. They also deal 1.5x damage like Reds >Oatchi is an incredibly powerful asset that can decimate enemies when fully upgraded. His Rush attack, combined with Ice and Purple Pikmin completely trivializes most if not all combat >Ultra Spicy Sprays are given out like candy from eggs and frozen enemies. I ended up with almost 200 of them by endgame >Items can break tough enemies if used correctly >A lot of the cool gear is only available after you rescue Olimar or get 100%, making them practically worthless >Several upgrades that used to be available at base in previous games now have to be purchased >Caves cost daytime, albeit slowed down by 1/6th, but it doesn't matter since there's no day limit, especially if you enter a cave before the sundown timer starts >Music is barebones and mostly ambient noise, making it very unmemorable compared to other games despite having a lot of variance >Enemies don't respawn when killed, making growing your Pikmin more time consuming during the endgame
Better than 3, worse than 1 and 2
>Prioritizes lock-on >Worse hand holding than Pikmin 2 >Brings back the Ship Parts with Fruits only to make them pretty much non-essential outside of 100%, since progress isn't tied to them beyond how many days you need. This is in spite of the fact that, narratively, collecting Fruits is the WHOLE FRICKING REASON the Koppaite Captains came to PNF-404 to begin with >Brings back the day limit, except it's so incredibly lax that only morons would run out of time (FRICKING 99 DAYS) >Progression is entirely linear, only requiring you to reach the boss arena and secure their treasure >As such, areas are designed around this linearity, leading to them being overall less interesting in terms of design compared to 1 and 2 >Boss fights are heavily scripted, with several "health gates" that stop your Pikmin from dealing damage altogether in order to reset and move on to the next phase. This can occur even when you've brought it down to just shy of the health gate, causing you to waste your time through no fault of your own >Melee attacks now have the power of a wet tampon, making them damn-near useless in combat. As a result, your Captains are much less liable to be in direct danger of enemy attacks, which makes the Metal Suit-Z upgrade mostly worthless >Rock Pikmin are incredibly powerful in combat and are immune to crushing and piercing attacks, completely neutering several potentially dangerous enemies, such as Shaggy Long Legs. This extends to the final boss of the game, since its primary method of attack involves piercing moves and its elemental attacks are trivial to avoid >Winged Pikmin make carrying objects a breeze since they can simply fly over many land-locked enemies and hazards, most notably water. They're technically weaker in combat, but more than make up for it with their maneuverability. They're also the best for carrying Bomb Rocks
(Cont.)
>Purple and White Pikmin are exclusive to the Challenge Modes for no good reason >White Pikmin are mostly used for their speed since poison hazards don't exist in Pikmin 3 aside from the Venomous Phosbat >Purple Pikmin are now completely useless in combat since their slam attack does nothing to enemies on hit. They're mainly used for carrying heavy Fruits and nothing else >No Bulbmin >Blue Pikmin are only available after you rescue Louie, meaning they're mostly unused for almost 90% of the game >As a result, assuming you're going for 100%, there's little reason to go out of your way to collect Fruits until you unlock Blue Pikmin, since several Fruits are locked behind water hazards >The enemy variety is somehow worse than Pikmin 1, with enemy encounters being very sparse. At most you'll typically encounter 1-3 enemies in one group at a time if they're small >The new enemies are mostly weak and forgettable, such as the Pyroclasmic Slooch, Arachnode, Swarming Sheargrubs, Waddlepus, Scornets, Medusal Slurker, Sputtlefish and Skutterchuck. Bug-Eyed Crawmad can be easily killed in a single cycle by 20-30 Winged Pikmin with Ultra Spicy Spray, and the Shaggy Long Legs can be cheesed with Rock Pikmin >Bulborbs and Bulbears can he stunned by hitting them in the eyes with Pikmin. This can be chained over and over to stunlock them to death >Most puzzles involve your Pikmin building bridges out of clay shards, making story progress feel repetitive >Despite trying to encourage efficient use of all three Captains, several puzzles require all three Captains in order to complete, which means they can't be off doing stuff elsewhere, limiting what a player can do during some days
(Cont.)
>Despite having pretty much the same amount of time as Pikmin 1 and 2, 13 minutes is not enough time to get things done since most areas are several times larger than in previous games. This was extended to 18 minutes for Pikmin 3 Deluxe's Normal difficulty >While Spicy and Ultra Spicy difficulty modes are appreciated, they don't do much to improve the base experience >While the Challenge Modes are fun, and easily the best parts of Pikmin 3, they do nothing to fix the main game's issues. If anything, it highlights just how much they dropped the ball >Despite having more focus on character, the Koppaite Captains aren't as interesting as Olimar is. Alph is overall pretty bland as a character, Charlie is charming but never gets much outside of his comedic traits, and Brittany is a fricking dumb c**t who treats Charlie like shit for no reason >Despite having a greater focus on story, there's little in the way of an actual story beyond reconveining with Brittany and Charlie, and chasing Olimar to get the Cosmic Drive Key back. As mentioned earlier, despite being the impetus of their journey, the Fruits are never a major concern outside of being a gameplay mechanic >While the ending does change to reflect your Fruit count, it's exclusively text, which is beyond lazy >Upgrades in this game (save for the Dodge Whistle) are mostly useless since your Captains rarely if ever come into contact with enemies or hazards >Said upgrades are mostly hidden in hard to spot locations that most players are unlikely to notice during gameplay
I could go on, but you get the point. Pikmin 3 is a very flawed game in numerous respects
9 months ago
Anonymous
Stop replying to the 1gay Zoomer, he likely hasn't even played 1 either and is just mimicking the XC1 gays from Xenoblade threads.
9 months ago
Anonymous
>13 minutes is not enough time to get things done
mad because bad
9 months ago
Anonymous
>since most areas are several times larger than in previous games.
ESL
>Blue Pikmin are only available after you rescue Louie, meaning they're mostly unused for almost 90% of the game
This really makes me think they had intended to make the game longer but we’re forced to finish early.
9 months ago
Anonymous
>This really makes me think they had intended to make the game longer
boy do i have a israelitetube video for you then: https://www.youtube.com/watch?v=62eagS2w6Co
i really do wonder why the frick pikmin 3's campaign was so lackluster even though the game was in development for 9 years, did they reset the project entirely when they moved over to the wii u? maybe the suits at noj were really desperate for more wii u games so they rushed the p3 team and forced them to release it early? i have no fricking idea, but i still really want a wii build of pikmin 3 tbh
The Phosbat dust is not poison. If you hack Whites in they're not immune to it.
Nor can it kill pikmin.
it technically isn't poison, but then why the hell do pikmin make the poison choking noises from 2 when they touch it? why is pikmin 3 like this, fricking christ
9 months ago
Anonymous
It was in development for 5 years though it was probably a very low priority.
9 months ago
Anonymous
Kind of a letdown that 4 doesn't have any development remnants in it, especially if it was actually in development for as long as we're led to believe. 3 and especially 3 Deluxe are just fricking full of that type of stuff. Just makes me wonder what version of "Pikmin 4" we might've gotten at one point.
9 months ago
Anonymous
Kind of a letdown that 4 doesn't have any development remnants in it, especially if it was actually in development for as long as we're led to believe. 3 and especially 3 Deluxe are just fricking full of that type of stuff. Just makes me wonder what version of "Pikmin 4" we might've gotten at one point.
whatever's the reason, a development reset or change of engine definitely happened, because when shiggy mentioned that Pikmin 4 was very close to completion unreal engine 4 wasn't even supported on the switch yet
9 months ago
Anonymous
Is this info on TCRF? I listened to the video for 30 seconds and fricking closed it because the dude sounds like a fricking moron forcing some voice style that's unbearable to listen to.
9 months ago
Anonymous
the tl;dr is
They autistically combed through the data files, found extremely rare pikmin pathing data and enemy info for an ENTIRE fricking area.
Using that found data they used context clues, scrapped footage from old E3 and similar design cues from other maps to completely create the lost map.
It's basically an entire water focused area where you would have gotten the blues using flying pikmin. >All five onions WERE planned to be separate. >Louie was going to be in a giant stasis chamber pill instead of it being built into his suit >Very clearly meant to be played with 4, not 3, captains so was still during Drake era.
The boss of the area was going to be a bug eyed crawmad, but for whatever reason the bug eyed crawmad we got was gimped to hell and back on launch.
I think they imply it was going to be able to switch holes when it fights? I know it can do it in 4 now but I dunno if it does it in 3 on launch.
9 months ago
Anonymous
also they don't mention it in the video
this is my own theory:
i think the reason the "boss" of the area was "only" a bug eyed crawmad is that I think the big cinematic boss fights in 3 were a late concept and that this was still an early version where the bosses would have been like every other game where they are just a super strong enemy.
9 months ago
Anonymous
Backup to your theory: emperor bulbax (alongside other enemies) is in the game files so they probably wanted to do regular big bosses before they swapped to cinematic bosses
9 months ago
Anonymous
I'm mostly convinced they wanted to make a full game but the higher ups came and decided "No, wrap it up as it is and sell the rest as dlc some months after launch" but then they never followed up for whatever reason
Release 3 had such a blatant fixation for DLC shilling, and it also came shortly after Iwata croaked and nintendo suspiciosly started shoving dlc into everything
and White Pikmin are exclusive to the Challenge Modes for no good reason
The good reason is not every fricking pikmin type ever to exist needs to be in every game
You have that in 4 and Winged, Whites, and Rocks barely have any use at all
Whereas in 3 all 5 types are useful, and Rocks are a much more balanced version of Purples
9 months ago
Anonymous
I hope purples get nerfed in the next game, they don't need to do extra damage.
>Purple and White Pikmin are exclusive to the Challenge Modes for no good reason >White Pikmin are mostly used for their speed since poison hazards don't exist in Pikmin 3 aside from the Venomous Phosbat >Purple Pikmin are now completely useless in combat since their slam attack does nothing to enemies on hit. They're mainly used for carrying heavy Fruits and nothing else >No Bulbmin >Blue Pikmin are only available after you rescue Louie, meaning they're mostly unused for almost 90% of the game >As a result, assuming you're going for 100%, there's little reason to go out of your way to collect Fruits until you unlock Blue Pikmin, since several Fruits are locked behind water hazards >The enemy variety is somehow worse than Pikmin 1, with enemy encounters being very sparse. At most you'll typically encounter 1-3 enemies in one group at a time if they're small >The new enemies are mostly weak and forgettable, such as the Pyroclasmic Slooch, Arachnode, Swarming Sheargrubs, Waddlepus, Scornets, Medusal Slurker, Sputtlefish and Skutterchuck. Bug-Eyed Crawmad can be easily killed in a single cycle by 20-30 Winged Pikmin with Ultra Spicy Spray, and the Shaggy Long Legs can be cheesed with Rock Pikmin >Bulborbs and Bulbears can he stunned by hitting them in the eyes with Pikmin. This can be chained over and over to stunlock them to death >Most puzzles involve your Pikmin building bridges out of clay shards, making story progress feel repetitive >Despite trying to encourage efficient use of all three Captains, several puzzles require all three Captains in order to complete, which means they can't be off doing stuff elsewhere, limiting what a player can do during some days
(Cont.)
>Despite having pretty much the same amount of time as Pikmin 1 and 2, 13 minutes is not enough time to get things done since most areas are several times larger than in previous games. This was extended to 18 minutes for Pikmin 3 Deluxe's Normal difficulty >While Spicy and Ultra Spicy difficulty modes are appreciated, they don't do much to improve the base experience >While the Challenge Modes are fun, and easily the best parts of Pikmin 3, they do nothing to fix the main game's issues. If anything, it highlights just how much they dropped the ball >Despite having more focus on character, the Koppaite Captains aren't as interesting as Olimar is. Alph is overall pretty bland as a character, Charlie is charming but never gets much outside of his comedic traits, and Brittany is a fricking dumb c**t who treats Charlie like shit for no reason >Despite having a greater focus on story, there's little in the way of an actual story beyond reconveining with Brittany and Charlie, and chasing Olimar to get the Cosmic Drive Key back. As mentioned earlier, despite being the impetus of their journey, the Fruits are never a major concern outside of being a gameplay mechanic >While the ending does change to reflect your Fruit count, it's exclusively text, which is beyond lazy >Upgrades in this game (save for the Dodge Whistle) are mostly useless since your Captains rarely if ever come into contact with enemies or hazards >Said upgrades are mostly hidden in hard to spot locations that most players are unlikely to notice during gameplay
I could go on, but you get the point. Pikmin 3 is a very flawed game in numerous respects
>Purple and White Pikmin are exclusive to the Challenge Modes for no good reason >White Pikmin are mostly used for their speed since poison hazards don't exist in Pikmin 3 aside from the Venomous Phosbat >Purple Pikmin are now completely useless in combat since their slam attack does nothing to enemies on hit. They're mainly used for carrying heavy Fruits and nothing else >No Bulbmin >Blue Pikmin are only available after you rescue Louie, meaning they're mostly unused for almost 90% of the game >As a result, assuming you're going for 100%, there's little reason to go out of your way to collect Fruits until you unlock Blue Pikmin, since several Fruits are locked behind water hazards >The enemy variety is somehow worse than Pikmin 1, with enemy encounters being very sparse. At most you'll typically encounter 1-3 enemies in one group at a time if they're small >The new enemies are mostly weak and forgettable, such as the Pyroclasmic Slooch, Arachnode, Swarming Sheargrubs, Waddlepus, Scornets, Medusal Slurker, Sputtlefish and Skutterchuck. Bug-Eyed Crawmad can be easily killed in a single cycle by 20-30 Winged Pikmin with Ultra Spicy Spray, and the Shaggy Long Legs can be cheesed with Rock Pikmin >Bulborbs and Bulbears can he stunned by hitting them in the eyes with Pikmin. This can be chained over and over to stunlock them to death >Most puzzles involve your Pikmin building bridges out of clay shards, making story progress feel repetitive >Despite trying to encourage efficient use of all three Captains, several puzzles require all three Captains in order to complete, which means they can't be off doing stuff elsewhere, limiting what a player can do during some days
(Cont.)
>Despite having pretty much the same amount of time as Pikmin 1 and 2, 13 minutes is not enough time to get things done since most areas are several times larger than in previous games. This was extended to 18 minutes for Pikmin 3 Deluxe's Normal difficulty >While Spicy and Ultra Spicy difficulty modes are appreciated, they don't do much to improve the base experience >While the Challenge Modes are fun, and easily the best parts of Pikmin 3, they do nothing to fix the main game's issues. If anything, it highlights just how much they dropped the ball >Despite having more focus on character, the Koppaite Captains aren't as interesting as Olimar is. Alph is overall pretty bland as a character, Charlie is charming but never gets much outside of his comedic traits, and Brittany is a fricking dumb c**t who treats Charlie like shit for no reason >Despite having a greater focus on story, there's little in the way of an actual story beyond reconveining with Brittany and Charlie, and chasing Olimar to get the Cosmic Drive Key back. As mentioned earlier, despite being the impetus of their journey, the Fruits are never a major concern outside of being a gameplay mechanic >While the ending does change to reflect your Fruit count, it's exclusively text, which is beyond lazy >Upgrades in this game (save for the Dodge Whistle) are mostly useless since your Captains rarely if ever come into contact with enemies or hazards >Said upgrades are mostly hidden in hard to spot locations that most players are unlikely to notice during gameplay
I could go on, but you get the point. Pikmin 3 is a very flawed game in numerous respects
based pikmin 3 disliker, but you missed a couple of changes they made that i personally hate: >the quirky, alien and darker japanese vibe of the first two games is mostly gone and replaced by bright cartoony bullshit that wouldn't be out of place in any other ninitendo game from the wii u era >the writing is also worse than pikmin 1 and 2, none of the koppaite captain's end-of-day logs are interesting or relevant and the "bad" ending is embarrassing >they made the camera freely rotatable, which is nice, but you can't zoom in or out or even change the camera angle, which fricking sucks >olimar and louie's characterization is a downgrade from p2; olimar is mostly fine, louie is a flanderized incompetent moron who literally only cares about food and does nothing interesting other than blowing up a wall >charging is less fun than swarming since all you have to do is mash a fricking button, and even then it just doesn't work sometimes and your squad charges in the wrong direction for no apparent reason >the new loading zones that divide areas feel really game-y and it's almost impossible to whistle pikmin going through them >p3dx: the lock-on mechanic is annoying and i can never lock onto the thnig i actually want, and the "wheel" you use to swap between captains sucks >p3dx: the piklopedia only lets you watch enemies as video files and forces you to harvest enemy corpses to unlock them for some reason >p3dx: the olimar side stories are passable, but feel like an inferior version of shipwreck tale from p4 now even though olimar's comeback feels slightly longer
i disagree with the "13 minutes is not enough time to get things done" argument though, p3 low day runs are definitely the easiest (not sure about 4 yet) unless you're a masochist who wants to be the second person to finish a 9 day run. still though, i already thought 3 was the worst mainline entry before 4 came out and my opinions on it haven't really changed since then
>>the new loading zones that divide areas feel really game-y and it's almost impossible to whistle pikmin going through them
Holy shit I completely forgot about these. Those were awful.
[...]
Fricking all of this. For me in particular, the only reason it's above 3 is because 4 doesn't have nearly as many annoyances as 3 (linear progression, heavily-scripted bosses, the only incentive for exploration is 100% completion, Pikmin return to the location of a group of something after moving one instance of it, etc.). There are other things I would add though: >>A lot of the cool gear is only available after you rescue Olimar or get 100%, making them practically worthless
If there was ever a Pikmin game that would've benefitted from ng+, it's this one. They could've even set it up so that ng+ had a specific leaderboard for how many days it took to rescue Olimar, Louie, everyone else, etc. (plus Pikmin born, lost, etc.).
upgrades that used to be available at base in previous games now have to be purchased
It also removes the incentives to go for specific caves like it 2 since the main way to get better stuff is to just farm raw materials.
is barebones and mostly ambient noise, making it very unmemorable compared to other games
Shipwreck Tale has pretty nice and consistent music, and some of the varied boss themes are cool, but they definitely dropped the ball for the main cave floors. The best floors are the ones with actual music like how they used to in 2.
don't respawn when killed
This is one of the worst aspects of this game in my opinion. Completely cuts the idea out that this world has a thriving and hostile ecosystem. Almost makes the Piklopedia feel like a zoo since that's the only other place you'll see these creatures once you erase them from the overworld.
>sharting his pants in rage over a bunch of optional things >sharting his pants even harder about anything daring to not be Pikmin 1
KYS moron.
[...]
Fricking all of this. For me in particular, the only reason it's above 3 is because 4 doesn't have nearly as many annoyances as 3 (linear progression, heavily-scripted bosses, the only incentive for exploration is 100% completion, Pikmin return to the location of a group of something after moving one instance of it, etc.). There are other things I would add though: >>A lot of the cool gear is only available after you rescue Olimar or get 100%, making them practically worthless
If there was ever a Pikmin game that would've benefitted from ng+, it's this one. They could've even set it up so that ng+ had a specific leaderboard for how many days it took to rescue Olimar, Louie, everyone else, etc. (plus Pikmin born, lost, etc.).
upgrades that used to be available at base in previous games now have to be purchased
It also removes the incentives to go for specific caves like it 2 since the main way to get better stuff is to just farm raw materials.
is barebones and mostly ambient noise, making it very unmemorable compared to other games
Shipwreck Tale has pretty nice and consistent music, and some of the varied boss themes are cool, but they definitely dropped the ball for the main cave floors. The best floors are the ones with actual music like how they used to in 2.
don't respawn when killed
This is one of the worst aspects of this game in my opinion. Completely cuts the idea out that this world has a thriving and hostile ecosystem. Almost makes the Piklopedia feel like a zoo since that's the only other place you'll see these creatures once you erase them from the overworld.
Winged Pikmin (and Rock Pikmin, to a lesser extent) feel surprisingly useless, in spite of the many uses they had last game. I feel like this is probably because the other Pikmin types (especially Ice and White Pikmin) do certain things so well that by the time you get them their only use is to do some things faster. I can tell they really wanted you to use them in Primordial Thicket, but White Pikmin are already too good at doing everything that Winged Pikmin can do in that area, especially since they're really fast.
Speaking of Primordial Thicket, yeah it really would've helped for the difficulty of the area if enemies did respawn, because it's very clear the main obstacle of the area is the mushrooms that are supposed to limit your progress! Problem is, I already upgraded my ass when this area came around, so moving through them wasn't much of an issue!
Also, I had the feeling that there were 3 more areas ahead of me when the postgame started cuz the Koppaite bootlegs and the first time I encountered one, they were held captive by Louie, but actually there was two in Giant's Hearth and the last one in Primordial Thicket. I really feel like there should've been at least 1 more area personally. Maybe an area where Winged Pikmin could actually be required and not give me the feeling they were useless and weren't needed for anything.
Finally, Dream Home should've gone further with the safe gimmick and had more sublevels with safes in them, instead of just ending at one floor. That cave looked creative, but was ultimately disappointing.
>Auto lock-on >Worse hand holding than Pikmin 3 >Areas are too big and don't require much thought to open up >Most treasures are just laying out in the open and require little thought to get to >No day limit, meaning there's no incentive to play efficiently like in Pikmin 1 >Dandori Battles and Challenges are good, but are almost completely optional since Dingo can just beat them for you if you can't be assed/suck shit >Night Missions are cool conceptually but very barebones in practice. Most of the tough enemies can be slaughtered with Glow Mob, and a fully powered Oatchi can deal with almost all smaller enemies >Ice Pikmin trivialize combat by acting as a constantly renewable Ultra Bitter Spray. A group of 20-30 of them is enough to freeze most enemies before they can even react >Purple Pikmin aren't as OP as in Pikmin 2, but are still broken as frick due to their stomp dealing shit tons of damage. They also deal 1.5x damage like Reds >Oatchi is an incredibly powerful asset that can decimate enemies when fully upgraded. His Rush attack, combined with Ice and Purple Pikmin completely trivializes most if not all combat >Ultra Spicy Sprays are given out like candy from eggs and frozen enemies. I ended up with almost 200 of them by endgame >Items can break tough enemies if used correctly >A lot of the cool gear is only available after you rescue Olimar or get 100%, making them practically worthless >Several upgrades that used to be available at base in previous games now have to be purchased >Caves cost daytime, albeit slowed down by 1/6th, but it doesn't matter since there's no day limit, especially if you enter a cave before the sundown timer starts >Music is barebones and mostly ambient noise, making it very unmemorable compared to other games despite having a lot of variance >Enemies don't respawn when killed, making growing your Pikmin more time consuming during the endgame
Better than 3, worse than 1 and 2
Fricking all of this. For me in particular, the only reason it's above 3 is because 4 doesn't have nearly as many annoyances as 3 (linear progression, heavily-scripted bosses, the only incentive for exploration is 100% completion, Pikmin return to the location of a group of something after moving one instance of it, etc.). There are other things I would add though: >>A lot of the cool gear is only available after you rescue Olimar or get 100%, making them practically worthless
If there was ever a Pikmin game that would've benefitted from ng+, it's this one. They could've even set it up so that ng+ had a specific leaderboard for how many days it took to rescue Olimar, Louie, everyone else, etc. (plus Pikmin born, lost, etc.).
upgrades that used to be available at base in previous games now have to be purchased
It also removes the incentives to go for specific caves like it 2 since the main way to get better stuff is to just farm raw materials.
is barebones and mostly ambient noise, making it very unmemorable compared to other games
Shipwreck Tale has pretty nice and consistent music, and some of the varied boss themes are cool, but they definitely dropped the ball for the main cave floors. The best floors are the ones with actual music like how they used to in 2.
don't respawn when killed
This is one of the worst aspects of this game in my opinion. Completely cuts the idea out that this world has a thriving and hostile ecosystem. Almost makes the Piklopedia feel like a zoo since that's the only other place you'll see these creatures once you erase them from the overworld.
>that would've benefitted from ng+
No game benefits from fricking NG+. Just have it end right at the point where you are sick of the game, no need to ask to REDO the exact same missions over and over because your brains digestive tract sucks shit.
idk about "best" but i think 1 is my favorite. it's just a very clean experience. i especially like that the time limit puts some pressure on you to play efficiently in a natural way rather. don't get me wrong, the dandori puzzles in 4 are one of my favorite parts, there's just something cool about weaving it into the game in a way that makes sense instead of having some dude look into the camera and tell you that you've got 5 minutes to do some arbitrary task. i also like just having 3 pikmin types with clear niches to fill
4 is a close second for me though. 2 is good but really the combat in these games has never been interesting enough to me to justify the focus 2 places on it
>b-b-b-b-but the visuals of the ship parts!!!!!!!!!
Not only does no one give shit, but half the parts weren't even visible anyways once on the ship.
Seethe harder zoomer.
>come across this basic enemy >my Pikmin die by the dozens just to kill some little yellow toad that only needs 7 Pikmin to carry its corpse
Enemies with a stomp attack are just the worst
Where can I get more of these high quality renders from 1?
It's hard to say
It's got the most content out of any game in the series, but at the same time also feels like it doesn't live up to its full potential in a weird way
The game peaks at the last cave and I kind of wish more of the game's caves were longer in general
Night mode is neat but only like a tiny handful of the missions actually challenged me which is unfortunate because it feels like such a good idea to me
Like for example
The game gives us so many of these fun usable items. There's a lot of them, and they all clearly have a reasonable amount of effort put into them, and they're ridiculously powerful. So it feels silly to me that the game doesn't shove Pikmin 2 levels of bullshit at me when I have even more tools to deal with it now. I WANT to chuck a bomb rock into a crowd of annoying enemies, or be surrounded by so many fricking things that I feel pushed against the wall and decide to pull the Lightning strike out of my ass. I have all these fun bullshit toys that I wait for an excuse to use, but such an excuse just rarely ever comes.
I agree. Except for the few concrete walls that can only be taken down with bombs, I only used bombs on Emperor Bulblax since it's the most convenient method to stun him and lightning on the Queen Bulblax in the final cave and that was it for my consumable item usage the entire game. Except for those couple enemies, combat was easy enough that using those items felt more like cheating than anything else.
That was very similar to me, except I also bombed a couple of those flying Joustmites just because I think they're stupid and ugly and I don't wanna put up with their bullshit
If it was harder (especially the night missions, only the last 2 are any trouble), less reliant on Oatchi, let you get some of the upgrades earlier, and the music for the entire game was as good as the music for Olimar's shipwreck tale it would be the indisputable series peak, at least for me. Pikmin 2 is still my favorite but only barely. 4 was really, really good. Genuinely my favorite game of 2023, especially since TOTK was an enormous fricking letdown.
its brain numbingly easy. Not once did I feel challenged. Its fun, sometimes, but its not a game I would replay ever again. I rather replay 1 or 2. Maybe 3 because I like the multi-tasking stuff; when it works, its smooth af and actually rewarding. Meanwhile 4 is... not rewarding? Like everything I did felt handed to me. Monsters arent challenging at all, the overworld is piss-easy and removes any kind of tension, dunno.
honestly? no. Up to you to believe me, but excluding the sage trials, I platinum'd every dandori challenge on the first try. The battles were 3 gold and rest platinum on first try (first one was gold and the other 2 gold were against Louie. Again, first try)
For the sage trials only #7 and #10 gave me problems. Either got bronze, silver or gold on the first try, except for #7 because FRICK auto aim. #10 because I didnt realize I could ram the onion OFF the platform, considering its not peeking over the edge. Once I realized I had to carry it with oatchi and not the purple pikmin, it was an easy gold.
I didnt bother to platinum any battles or trials because there is no incentive. Maybe if I was a tryhard and cared about time trials, maybe then. But I dont.
After 100 percenting Pikmin 4 I remembered that I never did the mission mode for Pikmin 3 Deluxe so went back to do that.
I'm shocked by how sluggish the controls feel compared to Pikmin 4, but also the Dandori mindset for Challenges are drastically different between the two games.
In Pikmin 4 it's all about proper execution with Oatchi and just making sure you keep Pikmin busy.
Pikmin 3 on the other hand it's actually more about constantly keeping your Captains moving at all times rather than the Pikmin themselves and constantly using the Go To Here commands on your map.
Pretty refreshing for how different the gameplay style for each game is.
Yesterday I spent much longer on hefty haulway than I should have because I was using only yellows to dispose of the jellyfloats. I didn't want to use ices since you can't retrive the corpse that way but only hours after shutting the game off did I realize that jellyfloats don't give corpses anyway.
My wife has never played Pikmin, but she beat it in 14 days; she's watched me play 1/2/4, but never controlled the game herself and she wanted to do Olimar's story. I think you can do it, anon
Just go in blind. You even get a drone after you collect a couple parts, and you can always rewind when you need to. You just have to average 2 parts per day which is not that tall of an order.
>Play Pikmin 4 a few times >Man this game has all these fricking tutorials, at least I can skip them >Replay other 3 pikmin games after >This motherfricker
JESUS SHUT THE FRICK UP. I HATE THIS FRICKIN GUY
You can't even skip them like in 4 you have to wait for his ugly ass to go "bwoowwooowwowwwowww" and tell you to press the a button and all you can do is spam b and hope he shuts the frick up soon.
God damn he was bothering me all game I got a frickin tutorial in the end dungeon because it was the firs time anyone was lit on fire frick.
are we really pearl clutching over a statue? lmaoo
Pikmin games have all sorts of stuff that is real and adult when you think about it, like death, pregnancy, biology.
I've been stuck getting the platunim on this one for the past hour and finally found a good strategy for it and was just about to fricking beat it when this shit happened. FRICK!
I always make Oatchi take the biggest objects for this exact reason. If I have two treasures in front of me and need to decide which one to give to Oatchi, it's always the physically largest one with the greatest chance of getting stuck when carried by pikmin.
Giant Wollyhop is the biggest time waster if you don't know what you're doing, you need both bomb rocks and the spicy powder to take it out as fast as possible.
You need to work on the gold nuggets immediately.
Oatchi needs to carry the heaviest stuff.
This is tied for the most difficulty Dandori Challenge in the game, you're only going to clear with 2-5 seconds remaining even when doing everything perfectly.
ouch, happened to me too. Me and my brother joked the switch must've been hot from all the attempts. My best time on crowded kitchen is 1:15 incidentally. It's one of my favorites and most despised at the same time.
They show how each Pikmin game has a different take on level design.
1 has like 3 soundtracks and yes they're memorable but that's all it has.
Pikmin 3 and 4's music isn't as memorable but there's more of it and it's all still good.
3's soundtrack is comfy I can barely hear most of 4s songs.
Remember Citadel of Spiders which has 2 fully buried treasures in it but the warning never said anything about poison or was it even able to say anything about buried treasures so you had to run into it again with white pikmin a second time just to grab them and frick off
And for the rest of the game you've been gaslit into assuming that you need whites for caves without poison in them, but you never encounter fully buried treasures in poisonless caves ever again
I would love an interconnected non-linear approach, but I'm sure it's technically infeasible because the code has to handle 100 pikmin running around all sides of a huge map
>giga PC
Supreme Commander is 16 years old. The recommended specs are a 3GHz single-core processor, Nvidia 6800 with 256MB of VRAM, and 1GB of system RAM.
9 months ago
Anonymous
It's a bit unreasonable to demand Nintendo make hardware that's as powerful as something that was considered normal 20 years ago bro
Open world Pikmin doesn’t really work, because that means everything would need to be the same green grassy biome. It would be Halo Infinite all over again.
If you look back at the trailer reveal threads people legitimately thought 4 was going to be like this.
People noticed that there were multiple ship landing sites connected and assumed that you would be able to pick which one you landed at during the day. The whole map was thought to be the backyard/frontyard + the house since you can see it in the background of blossoming arcadia.
Hey wow that's pretty interesting. I haven't been to Ganker in like a year and only came back for the Pikmin 4 threads after beating the game, so it's cool that other people had this same train of thought.
Open world Pikmin doesn’t really work, because that means everything would need to be the same green grassy biome. It would be Halo Infinite all over again.
Not necessarily. The parts of the map that I colored differently were meant to signify changes in biome, so you could pass through chokepoints between fields, beaches, forests, snowy mountains, and so on.
This is certainly more interesting. Would be dope as hell. Still a bit restrictive in terms of theming but I think it’d be worth it for one singular game.
>People noticed that there were multiple ship landing sites connected and assumed that you would be able to pick which one you landed at during the day.
You really should be able to see a map preview and choose a landing site each day. There's no reason to force you to land at your last base site and not show you the currently-explored map before you choose where to land for the day.
They could come up with something like “pikmin don’t want to stray this far from their onion, please move your base”.
Still it would be interesting to make it manageable.
>They could come up with something like “pikmin don’t want to stray this far from their onion, please move your base”.
Not even necessary. Just bring back needing to return all the pikmin to the onion before nightfall. Then the player is naturally incentivized to seek out new bases and keep operations close by, creating risk management with spreading out too far.
1 has like 3 soundtracks and yes they're memorable but that's all it has.
Pikmin 3 and 4's music isn't as memorable but there's more of it and it's all still good.
I expected Pikmin 4 gets the composer from Hey! Pikmin. The music was the only good thing in that spinoff.
Also the composer of Hey! Pikmin did the ost of Konosuba. I wonder how better the Pikmin 4 ost would be?
>In Pikmin 1 and 2, pikmin carry every object in a circular form regardless of its shape. Carried objects will simply phase through each other to ensure no traffic piles up. >In Pikmin 3 and 4, pikmin carry every object in adherence to its real shape, often causing them to get stuck or have trouble getting more than the minimum pikmin onto it. Pikmin will physically stop or slow down if something in front of them is moving slower than themselves, creating traffic and making the completion time for a load of objects dependent solely on the speed of the frontmost one
Muh realism ruining game mechanics as always
1 and 2 can't happen because 4 implies this is Olimar's first time on the planet and it leaves no room for 2 to happen since Louie is with Olimar when he goes back to Hocotate.
Play the game moron. 2 and 3 still happen after Pikmin 4 as it even has dialogue of Louie making his plans to eat an entire cargo of Gold Pikpik characters which is how to starts. They simply made some retcons to 1 but it's not a reboot.
Yes, they reference the idea of Louie eating the Golden Pikpik carrots, but he does that in 2 while Olimar is trapped on PNF-404 the first time. If Louie is with Olimar when he goes back to Hocotate there is no room for 2 to happen.
It would just happen at a different time rather than as soon as he got off the planet. All it takes for Olimar to have to go and fix the debt is Louie eating the carrots, so like 4 being altered 1, 2 will also be changed while keeping the core.
They even went out of their way to make it so that Olimar only encountered Red, Yellow and Blue Pikmin during his Shipwreck Tale so that it matches up with him not recognizing Purples and Whites in Pikmin 2.
9 months ago
Anonymous
Yeah, but what about all the other pikmin I parade through the camp every single day to collect all the pellets? I talk to him with those pikmin following me, he's seen them all.
9 months ago
Anonymous
Olimar has voyage log and piklopedia entries for every pikmin type, shipwreck tale using only the original three is for gameplay reasons
9 months ago
Anonymous
Those aren't canon, Louie has logs for everything too even though there is no real point for him to make them as they leave immediately after taking him into custody.
9 months ago
Anonymous
>The fricking piklopedia is not canon
homie
9 months ago
Anonymous
The Castaway who records it is canon moron, the Olimar and Louie extra comments aren't.
9 months ago
Anonymous
When you rescue Olimar and Louie, Dalmo tells you in the hub that that they wrote down notes.
9 months ago
Anonymous
Well no shit, but those aren't canon.
Hell the Louie ones are straight up not even possible as you immediately leave the planet after securing Louie as part of the proper story.
9 months ago
Anonymous
I want you to know that I was reading this thread and I read everything you posted and you are a HUGE fricking moron. I was actually in disbelief at how dumb the shit you said was. I hope you read this and realize you need to shut the frick up in the future.
Pikmin 4 is a heavily deviated retelling of the first two games with direct acknowledgement towards the third game. I dunno why people are so obsessed with directly connecting it to the others when it functions much more naturally as a standalone retelling with how many ideas and beats the game pulls from the others even outside of the story.
I dunno why people are even fussing about it when it functions fine as it is, pays more than enough tribute and respect to the first three games while still feeling more than fresh enough to be a standalone numbered title.
https://twitter.com/pikmin_facts/status/1690392048141033472
I wish pikmin had more unique idle animations that mirrored how they acted in their introductions. The fact that every non-blue pikmin now has a unique voice is cool but I want more to separate them
Imagine that if instead of re-using the maps from pikmin 4, they re-made the maps from pikmin 1 inside pikmin 4 with the same time limit.... man that would have been kino.
>Release Pikmin 1+2 >Immediately release an updated Pikmin 1 as a side story
Would've been pretty funny
Yeah fast throwing using swarming is a pain to constantly do in Wii Pikmin 1, also the Bomb Rock changes are fricking lame. Swarming is a lot less essential in Pikmin 2 because the throwing speed is much better by default so it's not an issue in that game's Wii port.
>Someone else who hates the Bomb Rock changes
My homie
what's up with the pikmin reddit? I thought they were propagating the whole moss is homophobic thing and now they're like "oh no people actually used it to be mean we can't do that anymore!"
The speedrun goes off rails so hard. They use an out of bounds glitch on day 1, get Pikmin Extinction, then spend the next two days growing Pikmin and they ignore the Duracell battery to go into the first cave.
2 tries railroading you pretty hard - if you're doing an 8 day run then the day sequence is basically the exact same every single time - but there are some sequence breaks that make things more interesting, and you don't have to do every single cave to pay off the debt. also the tutorialization really isn't that bad once you get out of valley of repose, but the constant cutscene interruptions are one of the most annoying parts of the game and a valid criticism i don't see people make that often
I'm kinda shocked that because of this meme, even Pikmin of all things wasn't safe from getting involved in social justice gender political twitter drama.
>can't hop on Oatchi to cancel his auto-attacking >have to hold the whistle to full charge to stop him from attacking before riding him >despite this, if you walk up to Oatchi the prompt to press Y to ride Oatchi STILL COMES UP
This shit makes me angry every time. In the midst of chaos I see the prompt, think, "Great, I can get on Oatchi now and collect all my pikmin to regroup," then the Y button does nothing for multiple presses before I realize Oatchi is auto-attacking, meanwhile pikmin are dying because I'm wasting time not calling everyone back since I thought I could quickly ride Oatchi before doing so. Just make riding Oatchi cancel his current action, the Y button doesn't do anything else at all so there would never be a context sensitive mistake or anything like that. I get why you have to calm him down when he's running around but attacking or carrying things should be interruptible with the ride command no matter what.
Results of beating the whole game for the first time and the final cave in one go (first try) without returning to the surface.
The only thing I'm a little lost on is where are the purple and white onions? They show up in the ending but they weren't anywhere to be found, all areas are completed 100%. Are they rewards for beating all the sage leafling challenges?
I know nothing about Pikmin 4 besides Louie going from dumbass in 3 to edgelord in 4.
Also surprised this is the only Nintendo game so far that doesn't have tons of threads baiting people like TotK.
Even on Ganker the pikmin fanbase is super friendly and tame. You know a game’s fanbase is good if even Ganker is usually “””civil””” about it. At worst the fanbase has beefed a bit about the confusing story timeline
I think my biggest critique of this game's difficulty is that it feels like there's a massive gap between the Dandori challenges and whatnot, and the rest of the game.
Oatchi makes so many things a cakewalk if you upgrade him a lot, but the Dandori stuff is designed in a manner where you are SEVERELY gimped if you DON'T upgrade him a lot, so you kind of have to. Because during the main game, you don't want an enemy to take two seconds to kill, because it's more fun if it takes more effort. But during a Dandori challenge, you WANT to nuke it as fast as possible so that you don't waste time. So in a weird way, while the game is easy, I'm kind of starting to realize it was probably hard to balance.
Pikmin is the epitome of low skill floor and high skill ceiling because autists are always trying to lower their day count. Nintendo just made it a game mode.
>100% cleared every area before beating the game >Louie wants me to go find specific enemies for him to eat >game expects me to just remember which floors of which dungeons have which enemies in them
I'm about to just look this shit up, I can't be bothered. Why did they have to design this game on the assumption that players wouldn't 100% clear every area before moving on to the next one?
The final quest he has is the worst one in this regard, the rest are usually just the first floor. For the final quest, it's the floor before the final floor.
>Why did they have to design this game on the assumption that players wouldn't 100% clear every area
They designed the game in such a way that it is even possible to clear every area 100% before moving on. This wasn't the case in the best pikmin games.
Yeah, that's what's so weird about it. They made it so you CAN 100% clear every area before moving on, but then they also EXPECTED players not to do that. All the super late-game and end-game unlocks make sense if you imagine someone beating the game while still having a significant portion of each area left to explore. They give you all those abilities and items right near or at the end of the game to make it easier for you to do clean-up, expecting that you'll need to.
I wouldn't. It has the most amount of enemies and the most levels, but it still feels shallow as a puddle because of how easy it is. Nintendo handholding is off the fricking charts on this one.
It's by far the most complete, and expansive of any of the games. There's like three whole new game modes, plus all of the stuff from previous games. I might go as far as to say it's "objectively" the best one. Beyond that point, it just depends if you prefer the mechanical and stylistic nuances of the previous games.
Kinda hard to answer that for you when I don't know what you like but I find the whole series really fun and 4 is a great place to jump in, it has the most to it by far and also features challenges that require you to really understand the gameplay. You should definitely give it a go as commanding a bunch of little guys is very satisfying.
Either is fine. In older pikmin games your progress is gated by what onions you have. In this one you can actually 100% areas without needing first visit later areas. Yes even the collecting blue onion in area 1 with only 40 pikmin can be done with some ingenuity and cheese.
Either is fine. In older pikmin games your progress is gated by what onions you have. In this one you can actually 100% areas without needing first visit later areas. Yes even the collecting blue onion in area 1 with only 40 pikmin can be done with some ingenuity and cheese.
>come across this basic enemy >my Pikmin die by the dozens just to kill some little yellow toad that only needs 7 Pikmin to carry its corpse
Enemies with a stomp attack are just the worst
The fact that I can't toggle the soft-lock off (because it can legitimately screw you up by locking onto the wrong thing), and the fact that I can't lead my Pikmin around with the second stick anymore, are my only real complaints.
A harder mode with a hard time limit, fewer items available, and enemies respawning each day would be nice, but those things aren't even necessarily as big of a deal as people think they are. You can self-impose a challenge, and rando enemies aren't even really a threat in Pikmin games. You just swarm them. Having them just stay dead means less busywork, which I don't necessarily hate.
[...]
you get it in the main game after you beat it. To be honest having to hold down a button to use it made it a lot less appealing as well.
>you get it in the main game after you beat it
You get it after you get all 8 Musical treasures. It should be earlier, but I know the last musical treasure is in the final area.
>not a fan of the retcon >>its like zelda >zelda doesnt number their prequels and remakes >>b-but zelda 2 >direct sequel, just like Pikmin1, 2 and 3
Watching the Highlander movies would make you go insane.
>Yonny only gives actual hints in the descriptions for night missions when you've already beaten them >night missions are unranked and there's no reason to replay them outside of farming glowies
That also bothered me, but I think it's one of those Nintendo/Miyamoto things where the mindset was "Well, we can't really give the player prep info without spoiling the mission or giving information Yonny theoretically wouldn't know." Miyamoto in particular seems really autistic about the way realism/immersion is applied to 3D games, among other things.
Why does Pikmin 4 have so many defenders? Like everytime you point out an objective flaw in the game, they either insult you, go "noo, b-but X and Y" or try to change the topic to "But Pikmin 1/2/3 did it better??? no!!"
Is it because its zoomers first pikmin game?
Lock on. 3 type limit. No respawning enemies. Can 100% each map in sequence. Oachi is far too OP. The "Dandoori" requirements in this game are weaker than the first two entries in the series.
A small handful of flaws, of which there are many more.
>Lock on
I'll give you this >3 type limit
Allows for better designed caves/areas >No respawning enemies
This barely matters in older games. In 1, you should be 1 daying areas anyway. In 2, respawning enemies creates a slight amount of busy work before things are going smoothly. >Can 100% each map in sequence
You can do this in Pikmin 1, with the exception of The Impact Site >Oatchi is too OP
Then don't upgrade him >Weaker Dandori than the first two entries
Weaker than 1, significantly stronger than 2.
>Allows for better designed caves/areas
In what way dude? How about this, if less is better then why not fricking 1 type limit? Aught to allow for even BETTER designed caves areas amirite?
>respawning enemies barely matters in older games
It makes the areas seem more alive than a fricking checklist of shit to get rid of in a level.
>with the exception
I accept your concession.
>Then don't upgrade him >then don't use more than 20 pikmin >then don't lose any pikmin
Or you just fricking scale your game appropriately so I can't break it on a whim.
>In 1, you should be 1 daying areas anyway.
Jesus Christ, imagine entertaining arguments from this guy after reading that. You have to know how to sequence break Forest of Hope and know all the right paths from dozens of playthroughs (or by looking up the 6-day speedrun) in the Forest Naval and the Distant Spring to beat those in 1 day. The only area you could realistically beat in 1 day after a few playthroughs is The Final Trial and that area has no enemies.
>Sequence break The Forest of Hope
Confirmed you have no idea what your talking about lol >But you need blues to push the Box by the Snagrets!!
Throw a yellow while running and the momentum will let the yellow go over the box and start pushing >But the gate in the water!
Throw a yellow with a bomb rock on the ledge to the right of it. The yellow will walk to the center of the gate and place the bomb down, then run into water.
You are a shitter with bad Dandori.
9 months ago
Anonymous
>>But you need blues to push the Box by the Snagrets!!
No one considers using non-blues against the Snagrets to be a sequence break, moron. >Throw a yellow with a bomb rock on the ledge to the right of it.
Ah yes, because everyone does that one their first playthrough. >Doesn't even mention Sagittarius
If it's not extremely obvious that you can overcome an obstacle without the correct tool, then most sane individuals consider doing so to be a sequence break. You might as well say that entering Misery Mire in A Link to the Past without the hookshot isn't a sequence break. >You are a shitter with bad Dandori.
Good lord, you're even more mentally unhinged than I thought. This has nothing to do with dandori and these semantics are completely irrelevant. My point is that the vast majority of people that play Pikmin 1 aren't beating these areas in 1 day on their first playthrough, let alone tenth, so the ability for enemies to respawn isn't something that "barely matters".
9 months ago
Anonymous
>My point is that the vast majority of people that play Pikmin 1 aren't beating these areas in 1 day on their first playthrough, let alone tenth, so the ability for enemies to respawn isn't something that "barely matters
But for people that replay the game, it is. So you're moronic.
9 months ago
Anonymous
>it only doesn't matter if you are an autistic speedrunner homosexual
Well I'm glad we got that out of the way.
9 months ago
Anonymous
>replaying games is for autistic speedrunner gays
If you have ever played a game more than once, you are gay and autistic. You heard it here, folks.
9 months ago
Anonymous
Don't worry anon you're gay and autistic even if you don't replay videogames
9 months ago
Anonymous
>But for people that replay the game, it is.
You mean people that replay the game every weekend for multiple weeks? Sure. Most people don't do that though. Even ignoring that ridiculous assumption, the fact that it CAN happen, especially for anyone playing the game for the first time, does matter. Literally no reason besides data inconvenience not to have them respawn eventually.
9 months ago
Anonymous
>He's never replayed a Pikmin game and tried to beat his previous record and beat it a few days faster
Why do you hate fun?
9 months ago
Anonymous
It's not fun to replay Pikmin games and force yourself to beat these areas in 1 day each for 99% of players.
Hell, I forced myself to clear all areas in one day in Pikmin 4 and I didn't actually have fun while doing so, was just frustrated because serene shores requires you to basically do everything perfectly because you'll barely have time to enter the last cave.
9 months ago
Anonymous
>It's not fun to replay Pikmin games and force yourself to beat these areas in 1 day each for 99% of players.
Games should cater to the 1% instead of the lowest common denominator, to be fair
>>In 1, you should be 1 daying areas anyway. >Jesus Christ, imagine entertaining arguments from this guy after reading that
NTA, but you can reasonably beat every area in 2 days each easily. If you go: >Impact Site >Forest of Hope >Forest Navel >Impact Site >Forest of Hope >Forest Navel >Distant Spring >Distant Spring >Final Trial
Then I don't think anyone but the Sheargrubs respawn
It being the easiest Pikmin to date. Now, easy isnt a negative per se, but journalist-tier is.
I mean you can solo almost every enemy (excluding spiders and flying ancient sirehound) with Oatchi, and oftentimes you can let the cpu do that.
Yes, yes, Moss is funny-looking, HOWEVER
Oatchi's ID photo is the most unintentionally hilarious shit I've ever seen. How do you even begin to describe this expression?
Wtf. Why? Respawning enemies made the game feel alive in Pikmin 2. Tell me I'm not crazy because I remember in 1 and 2 if you killed enemies, they'd respawn after a set amount of days, but sometimes instead of wollywogs it'd respawn wollywags in their place giving this idea of nature always finds a way.
They are deathly afraid of scaring people away. Just wait til you experience the forced lock on and how it prevents you from being able to lead your pikmin throws. Any fast enemy becomes pure bullshit.
I feel like Pikmin 3 is the best Pikmin game mechanically.
They are deathly afraid of scaring people away. Just wait til you experience the forced lock on and how it prevents you from being able to lead your pikmin throws. Any fast enemy becomes pure bullshit.
We get free a DLC/update but you can only choose one: >Easy mode: you can have as many Pikmin types you want out >Hard mode: 60 Pikmin cap + enemies respawn in the overworld
Why even offer Easy mode when that's an objective downgrade to the experience? Just remove all of the hazards and elemental enemies from the map if we're trying to make a mode for morons that need a solution to every problem at all times.
>>60 Pikmin cap
Nah that's gotta be lower, the game doesn't even expect you to have all 8 flarlics by the post-game. Besides, if anything's too heavy for your max squad, you can have purples or Oatchi carry it instead of normal Pikmin.
Why not both?
In fact limiting us to three types max reduced the amount of hazards in caves.
Legit none of the caves actually felt challenging because there was a severe lack of obstacles.
They changed a few details but overall it is the waterwraith cave from 2.
Yes, but it was just submerged castle 2023.
Except you have more tools to deal with it in 4; >Oatchi can deal with Poison >Glow Pikmin which are free after a night expedition instead of 10 Bulbmin after killing an adult >Items
Also there are less dangerous enemies than in 2, and the wraith takes more time to spawn.
It's probably one of the best "caves" but it's also stolen from 2.
Would need to re-check most caves but overall I don't think any was really difficult or memorable. I hate to be that guy but I find more Pikmin 2 caves memorable than the ones in 4.
The cave with the frostmoth was neat but too short.
>Final cave is basically a boss rush cave >The two new most interesting bosses in concept (the moth and the disco long legs) are not part of it >You only fight them once
I don't blame the last cave being a boss rush cave (though I would have prefered a cave that was about puzzles and not battles), however that's disrespectful.
9 months ago
Anonymous
There were some cool gimmick fights like Sovereign Bulblax on a beach that turns watery as he attacks. I wish the boss design from that last cave was dispersed throughout the entire game.
Yes, but it was just submerged castle 2023.
Except you have more tools to deal with it in 4; >Oatchi can deal with Poison >Glow Pikmin which are free after a night expedition instead of 10 Bulbmin after killing an adult >Items
Also there are less dangerous enemies than in 2, and the wraith takes more time to spawn.
It's probably one of the best "caves" but it's also stolen from 2.
Would need to re-check most caves but overall I don't think any was really difficult or memorable. I hate to be that guy but I find more Pikmin 2 caves memorable than the ones in 4.
>In fact limiting us to three types max reduced the amount of hazards in caves.
Good. The vast majority of cave hazards are single flame geysers blocking a doorway and add nothing to the experience except holding your army up for two seconds while you wait for the reds to take the geyser out in complete safety. The only hazard of value is standing water.
People were speculating that the caves would have an interesting mix of hazards to spice things up and actually encouraging you to try different combinations of Pikmin.
But obviously what it actually did is rendering the game even easier by allowing you to pick how many Pikmin you want when you enter while also telling you which ones you'll actually need. Plus now they give you free Pikmin anyway in the caves.
That was the worst change because it effectively made most Pikmin useless for 90% of the game. >Rocks are absolutely not necessary at all to complete the game >Winged are needed just ONCE for an obstacle in the 5th area in the Man at legs cave >White are supposed to be used in the last area but Oatchi can clear the obstacles much faster anyway since White hit like shrimps, useless for the rest of the game >Yellow are needed in the first two areas and three times in later areas for treasures that are hard to grab and board you need to make fall down; except for it, you can ignore them because electricity disappears >You just need ONE red Pikmin for area 5 lmao
Ice, Blue and Purple stole the spotlight in this game because there is a shitton of water in caves and surfaces, and Purple are the better fighters while Ice can freeze enemies and give you free sprays.
The first games didn't hold your hand like this.
What kind of marketing moron looked at the series and thought 'Hmm what people really like are the characters. We need more of them!'
WELL WE HAVE TO GO TO THE CAVERN FOR A KING TO GET THE FRICKING DOG CELLS, WE HAVE TO CURE THIS DOG, YOU'VE RUINED A LOT OF THINGS LOUIE. YOU'VE ALWAYS BEEN b***h. ALWAYS.
They were in the middle of making an actual soundtrack until some idiot came up and said “Hey, the lack of music worked so well for BOTW, why don’t we do that here?”, then they shoved the few songs they actually finished into Olimar’s campaign
I fricking hate BOTW and what it is doing to so many old IPs now it's not even funny
same shit happened to new horizons and look how dogshit that game was
I really don't know how anyone can say 2 is hard, not even perfecting the challenge mode levels was hard and I was a dumb kid who failed Pikmin 1 back when I did those. It's not a game you're in any danger of having to restart in.
2 isn't hard, it just fricks you up if you're careless. It has the most dangerous bulborbs of the series as an example, one guy did a comparison on Youtube and a Pikmin 2 borb can eat 40 Pikmin in just 10 seconds. https://www.youtube.com/watch?v=GCkPU7SFO4c
I'm not gay! I just like gay sex!
My boy, this P-e-n-is is what all true warriors strive for! Oh! oh! oh! oh!
I am going to eat shit!
I am going to rub dicks!
You can't stop me!
YOU MUST DIE!
SCRUB MY DINNER
SCRUB DUKE ONCLET
SCRUB ZELDA
SCRUB LINK
SCRUB ALL OF HYRULE
SCRUB THE BIRDS
THEN WE CAN TALK ABOUT MERCY
I've started having pikmin dandori dreams.
Me, too, but they're all nightmares.
Take your glow sap meds
I don't trust that doctor.
Rate my first attempt in Shipwreck Tale.
2 days left... Anon I'm sorry. I'm a bad player and I had 7 days left. You don't deserve the dunking that people will give you.
I know, I need to give it another shot now that I'm more familiar with all the maps.
🙂
You raised a lot of Pikmin good job
Was this a no Moss run?
NTA, but
>Get all parts that don't require Moss
>"Where the frick is she"
>Built the wall to get her day 3, but forgot to climb up it
Felt really moronic.
Which ones specifically are giving you trouble? I just finished platinuming them last night.
Is a no Moss run even possible?
>hey!>4
Rude.
>Is a no Moss run even possible?
Not unless some major clipping exploit gets discovered.
>Only a handful of unique parts
>Secret Safe isn't last
Wtf were they thinking
I'm glad they included the seat cushion at least.
Honestly, I'm surprised that part got in over the Eternal Fuel Dynamo, of all things.
I really don't understand why they chose to cut some parts from the lineup, especially since they did model the Guard Satellite (and the Anti-Dioxin Filter too, I guess) and put them on the spaceship. Main Engine not being collectable at least makes sense, but why scrap a bunch of parts for duplicates of the same parts (all of which don't even appear on the hull)??? They had all the time and resources in the world and they just straight up cut them for seemingly no reason???
I managed in 5 mainly because there were two days I snagged 6 parts each to really make up for any days I wasted.
>there were two days I snagged 6 parts each
Goddamn, that's impressive. I thought I was doing good the couple times I got 3 or 4 parts in one day.
my dandori was in top form that day. it's a pretty great feeling.
>Effortlessly Platinum some Dandori challenges
>Get buttfricked by others that are supposed to be the same level
I've found the difficulty ratings weirdly inconsistent, too, but maybe it's just that some of them focus on certain aspects of multitasking that I might be better at than others. That's the closest explanation I can think of beyond just assuming the ratings are wrong/bad.
I struggled the most with the one that uses blue and ice pikmin. Pulling shit out of the water and then freezing it to cross often bugged out what was pickup-able.
>Treasure has an eighth of a polygon still in the water when it freezes
>Pikmin can't carry it anymore
I almost got a plat on my first try on that one...only for the Pikmin carrying the last gold nuggets to walk away from the ship at the last second.
I'm nearly sure some of these were rated first and then retouched/suffered from global rebalances without updating the rating
someone post that one gif of moss dancing silly
Seconding this.
This one?
No, that's Gangnam Style, I mean a non specific silly dance.
Saved.
this one?
YES
you all hated the dogs when it was first revealed
>mfw i am so autistic i recognize this from spore, a game i haven't played in 10 years.
Spore has a pretty recognizable visual style
yeah it was also the dance cause as a kid i used to play the spore demo almost daily.
Yeah, that makes sense too lol
Might as well post the rest from the source too, while I'm at it.
Last one
Kino
So how would you all feel about the next game having weather? It would alter the enemies you find, encounter different hazards, and block or create new paths. Could be interesting if you had to plan around a weather forcast that's set in stone for maximum efficiency.
I'd love that. Having to look at some sort of weather report in each area would be awesome. Could be pros and cons to weather types.
3 had rainy days and I thought it was a missed opportunity that 4 didn't carry over that concept and expand on it
only if it's only on a very regular cycle so i don't have to burn days just to get another chance at a rainy day or something. wouldn't mind the same level having different weather depending on the time of day though, kinda like how the beach level in 4 has lower water in the afternoon. maybe some levels have rain every morning or something
>how the beach level in 4 has lower water in the afternoon
I really wish more levels had things like this. The beach level got me excited for possibilities the game sadly never followed up on.
Any tips for the white sage trial where you just throw purple pikmin? I've done all other content in the game, trials are all i have left and this one has me walled. i've gotten to 96/99 once but just feels random
Get off Otachi and have him just attack randomly and spam purples where clumps of them build up.
Honestly it's pretty random though
aight thanks lads, i'll get back at it
Its a bit luck based and will take some trial and error. Have you maxed Oatchi's bite? What you have to do is charge him unmounted into a group of larva and let him bite his way through while you take the other side. Prioritize killing the fleas and then just hope for the best.
Send Oatchi to the right side, then go apeshit with purples, spam ZR while moving into enemy clumps to spread your throws then quickly call back your pikmin so they don't latch into the fleas. Tbh it's just chaos, spam zr, a and b, repeat.
It's also very luck based since even the enemy layout changes a little bit with each try.
Got Pikmin 1 + 2 for the first time a while ago and I've been playing 1 sporadically since. But today I finally made it out of the Forest Navel. Really didn't like that area tbqh
>too dark and dingy without actually being atmospheric aside from in the mushroom area
>too many narrow pathways and cliff/bridge edges for your little morons to fall off of
>all the parts are too spread out that the challenge in getting more than one part a day just becomes a hassle of going back and forth
The Distant Spring seems pretty nice though
I really like that area but I don't really know how to efficiently destroy those bomb walls so I didn't bother with them.
The speedrun only bombs the stone wall directly next to the base and the stone wall to Beady Long Legs, IIRC. The remaining bombs are used on the Black Gate to Libra and the White Gate by the base.
Even outside of a speedrun the other walls aren't worth bombing, I don't think pikmin will even carry things through the black wall near the center of the map
I didn't like it at first but I warmed up to it a lot as it went on. I saved most of the level until I was done with all the others though
Forest Navel is the best area, but it's an acquired taste. You learn to appreciate it more on subsequent playthroughs.
Just get the pluckaphone. Trial 9 and specially 3 seem extremely difficult to plat without it.
Yeah. Getting through the navel feels slow as frick if you only plan on playing once, but that's not really how Pikmin was designed.
I cant platinum all the Sage Leaf Trials any tips?
>inb4 Dandori Issue
Just got to practice.
>inb4 Dandori Issue
generally that's what it is though? just gotta try out different routes until you find something that works best. route plus using oatchi effectively are usually the difference between a bronze and a plat
bro im still stuck on the 2nd one, and I was stuck on the first for like an hour. and people say this game is "easy" lol
Realizing I could use the Idler's Alert during challenges changed my life. Spam that shit everytime a pikmin finishes hauling.
You need to upgrade oatchi fully and buy every item so you can get the pluckaphone. It's actually not that hard once you do that.
1.Upgrade all your gear+Oatchi, stuff like Pluckaphone, max charge/dig, and Oatchi swallow make some challenges irrelevant
2. For things like piles of material/gold, buried items, walls, and potted plants, don't send your whole group, just a few, and let them work at it over time
3. Know what enemies you actually need to take care of, and which ones you can ignore
4. Spam idler's alert all the time
What's the origin of the "I know what you are" meme?
It's a variation on the homophobic dog meme because Moss has similar bugged out eyes that she's always squinting judgmentally.
i made a modded terraria version of this a while ago
I want to buy a physical copy and emulate. Don't wanna pay for a Switch. How does emulated version run? I have a 1660 Super
Why would you buy a physical copy if you don't own a switch? Just pirate it. And yes, it runs very solid on Ryujinx.
>"and thats how I ate all the plants and animals of a WHOLE planet by my self, president"
The President: https://youtu.be/I9AHEXAcwao
gonna miss these threads.
Look at him go!
Missed opportunity to line his whole path with blue pikmin.
>Nintendo hates blue pikmin so much they made an entire cave dedicated to Pikmin getting run over by a Flintstone steamroller
>Twice
>Still the weakest pikmin with no reason to use them outside of water
They nerfed pinks in 4 so whites and blues wouldn't be obsolete.
>they nerd pinks
????
They're better in everything except slightly nerfed path finding and carry abilities which don't have to do with combat.
Whites carry faster, and due to nerfed aerial pathing, whites get things done quicker.
You monster
White pikmin will never be obsolete as long as I can keep feeding them to enemies for quick kills.
Isn't that yellows
Yellows are the king of "we kept giving them random shit so they can be good"
Honestly the only thing that stopped them from being insane in 1 was the shitty Pikmin AI making the bomb rocks a massive liability. If they were able to use them competently they would arguably be a contender for top spot.
There is something so charming about DS mods.
Kek.
DLC will revive them
>DLC
I'm praying, 4 really needs something to remedy the fact that the game started to give you the cool shit when you already beat the game.
True arena really kicked my ass i finished with 5 frog bikmin
>not instantly recalling all pikmin the moment they kill something so they don't do something moronic
Dandori issue.
Sauce?
artist is @Oddly_Bally on twitter or X or whatever the hell that site is called now
Why is Jiren driving Oatchi?
1>3>2>hey!>4
Is Pikmin 4 the best in the series?
Worst, 1 still hasn't been topped
Reddit opinion
reddit reply
Having never played another Pikmin game before I can confidently say it's easily the best Pikmin game I've ever played.
It is if combat/enemy difficulty isn't your main enjoyment
Ignore any and all 1gays
They're just zoomers trying to "look cool" with the usual "all new is bad, only old cam be good and oldest is best" spiel.
I don't think everything new is bad, 4 just has shit controls 2 and 3 are better than it as well
Even with autolock I'd still say 4 controls better than 3.
It doesn't have real motion controls its shit
If you used motion in 1 or 2 you didn't beat the game.
I've beaten Pikmin 1 and 2 enough times to know that Gamecube Pikmin 1 and Wii Pikmin 2 are.the definitive experiences for each.
Why specifically?
Wii Pikmin 1 is buggier and I'm not a fan, Pikmin 2 is just amazing and made even better by the Wiimote pointer controls.
Yeah I bet you use rewind too shitter.
I've played GC Pikmin 1 dozens of times and it sucks compared to the Wii version, which has a lot of small QoL fixes. That's why I'm looking forward to the Pikmin^2 hack, which also goes out of its way to fix a lot of the GC jank.
Yeah when I would go back to replay Pikmin after playing the second game I would always miss the QoL and general improvements. That hack looks promising.
I recently played Wii Pikmin 1 and it was such an awful experience. I'll take the moronic Pikmin 1 AI over the significantly worse camera and worse Swarming.
Yeah fast throwing using swarming is a pain to constantly do in Wii Pikmin 1, also the Bomb Rock changes are fricking lame. Swarming is a lot less essential in Pikmin 2 because the throwing speed is much better by default so it's not an issue in that game's Wii port.
I've never played the Wii controls versions so I'll take your word for it
What even is the plot of this mod?
I'm literally playing through Pikmin 3 Deluxe mission mode and this is a blatant lie.
Zoomer moron hasn't even played Pikmin 4.
I did and I dropped it because it sucks
No, only because 2 is the best still after all these years
I've 100%'d every Pikmin game (except Hey and 3 Deluxe). It's really really good. I wish they spread put the bosses from the final cave to all of the caves across the entire game.
Would I say it's the best? I'd have to replay it, but as a vanilla experience it's definitely better than 2 and 3.
Without a doubt. The first I'd say is the second best.
>Auto lock-on
>Worse hand holding than Pikmin 3
>Areas are too big and don't require much thought to open up
>Most treasures are just laying out in the open and require little thought to get to
>No day limit, meaning there's no incentive to play efficiently like in Pikmin 1
>Dandori Battles and Challenges are good, but are almost completely optional since Dingo can just beat them for you if you can't be assed/suck shit
>Night Missions are cool conceptually but very barebones in practice. Most of the tough enemies can be slaughtered with Glow Mob, and a fully powered Oatchi can deal with almost all smaller enemies
>Ice Pikmin trivialize combat by acting as a constantly renewable Ultra Bitter Spray. A group of 20-30 of them is enough to freeze most enemies before they can even react
>Purple Pikmin aren't as OP as in Pikmin 2, but are still broken as frick due to their stomp dealing shit tons of damage. They also deal 1.5x damage like Reds
>Oatchi is an incredibly powerful asset that can decimate enemies when fully upgraded. His Rush attack, combined with Ice and Purple Pikmin completely trivializes most if not all combat
>Ultra Spicy Sprays are given out like candy from eggs and frozen enemies. I ended up with almost 200 of them by endgame
>Items can break tough enemies if used correctly
>A lot of the cool gear is only available after you rescue Olimar or get 100%, making them practically worthless
>Several upgrades that used to be available at base in previous games now have to be purchased
>Caves cost daytime, albeit slowed down by 1/6th, but it doesn't matter since there's no day limit, especially if you enter a cave before the sundown timer starts
>Music is barebones and mostly ambient noise, making it very unmemorable compared to other games despite having a lot of variance
>Enemies don't respawn when killed, making growing your Pikmin more time consuming during the endgame
Better than 3, worse than 1 and 2
>Better than 3
Not even
>Prioritizes lock-on
>Worse hand holding than Pikmin 2
>Brings back the Ship Parts with Fruits only to make them pretty much non-essential outside of 100%, since progress isn't tied to them beyond how many days you need. This is in spite of the fact that, narratively, collecting Fruits is the WHOLE FRICKING REASON the Koppaite Captains came to PNF-404 to begin with
>Brings back the day limit, except it's so incredibly lax that only morons would run out of time (FRICKING 99 DAYS)
>Progression is entirely linear, only requiring you to reach the boss arena and secure their treasure
>As such, areas are designed around this linearity, leading to them being overall less interesting in terms of design compared to 1 and 2
>Boss fights are heavily scripted, with several "health gates" that stop your Pikmin from dealing damage altogether in order to reset and move on to the next phase. This can occur even when you've brought it down to just shy of the health gate, causing you to waste your time through no fault of your own
>Melee attacks now have the power of a wet tampon, making them damn-near useless in combat. As a result, your Captains are much less liable to be in direct danger of enemy attacks, which makes the Metal Suit-Z upgrade mostly worthless
>Rock Pikmin are incredibly powerful in combat and are immune to crushing and piercing attacks, completely neutering several potentially dangerous enemies, such as Shaggy Long Legs. This extends to the final boss of the game, since its primary method of attack involves piercing moves and its elemental attacks are trivial to avoid
>Winged Pikmin make carrying objects a breeze since they can simply fly over many land-locked enemies and hazards, most notably water. They're technically weaker in combat, but more than make up for it with their maneuverability. They're also the best for carrying Bomb Rocks
(Cont.)
>Purple and White Pikmin are exclusive to the Challenge Modes for no good reason
>White Pikmin are mostly used for their speed since poison hazards don't exist in Pikmin 3 aside from the Venomous Phosbat
>Purple Pikmin are now completely useless in combat since their slam attack does nothing to enemies on hit. They're mainly used for carrying heavy Fruits and nothing else
>No Bulbmin
>Blue Pikmin are only available after you rescue Louie, meaning they're mostly unused for almost 90% of the game
>As a result, assuming you're going for 100%, there's little reason to go out of your way to collect Fruits until you unlock Blue Pikmin, since several Fruits are locked behind water hazards
>The enemy variety is somehow worse than Pikmin 1, with enemy encounters being very sparse. At most you'll typically encounter 1-3 enemies in one group at a time if they're small
>The new enemies are mostly weak and forgettable, such as the Pyroclasmic Slooch, Arachnode, Swarming Sheargrubs, Waddlepus, Scornets, Medusal Slurker, Sputtlefish and Skutterchuck. Bug-Eyed Crawmad can be easily killed in a single cycle by 20-30 Winged Pikmin with Ultra Spicy Spray, and the Shaggy Long Legs can be cheesed with Rock Pikmin
>Bulborbs and Bulbears can he stunned by hitting them in the eyes with Pikmin. This can be chained over and over to stunlock them to death
>Most puzzles involve your Pikmin building bridges out of clay shards, making story progress feel repetitive
>Despite trying to encourage efficient use of all three Captains, several puzzles require all three Captains in order to complete, which means they can't be off doing stuff elsewhere, limiting what a player can do during some days
(Cont.)
>Despite having pretty much the same amount of time as Pikmin 1 and 2, 13 minutes is not enough time to get things done since most areas are several times larger than in previous games. This was extended to 18 minutes for Pikmin 3 Deluxe's Normal difficulty
>While Spicy and Ultra Spicy difficulty modes are appreciated, they don't do much to improve the base experience
>While the Challenge Modes are fun, and easily the best parts of Pikmin 3, they do nothing to fix the main game's issues. If anything, it highlights just how much they dropped the ball
>Despite having more focus on character, the Koppaite Captains aren't as interesting as Olimar is. Alph is overall pretty bland as a character, Charlie is charming but never gets much outside of his comedic traits, and Brittany is a fricking dumb c**t who treats Charlie like shit for no reason
>Despite having a greater focus on story, there's little in the way of an actual story beyond reconveining with Brittany and Charlie, and chasing Olimar to get the Cosmic Drive Key back. As mentioned earlier, despite being the impetus of their journey, the Fruits are never a major concern outside of being a gameplay mechanic
>While the ending does change to reflect your Fruit count, it's exclusively text, which is beyond lazy
>Upgrades in this game (save for the Dodge Whistle) are mostly useless since your Captains rarely if ever come into contact with enemies or hazards
>Said upgrades are mostly hidden in hard to spot locations that most players are unlikely to notice during gameplay
I could go on, but you get the point. Pikmin 3 is a very flawed game in numerous respects
Stop replying to the 1gay Zoomer, he likely hasn't even played 1 either and is just mimicking the XC1 gays from Xenoblade threads.
>13 minutes is not enough time to get things done
mad because bad
>since most areas are several times larger than in previous games.
ESL
>Blue Pikmin are only available after you rescue Louie, meaning they're mostly unused for almost 90% of the game
This really makes me think they had intended to make the game longer but we’re forced to finish early.
>This really makes me think they had intended to make the game longer
boy do i have a israelitetube video for you then: https://www.youtube.com/watch?v=62eagS2w6Co
i really do wonder why the frick pikmin 3's campaign was so lackluster even though the game was in development for 9 years, did they reset the project entirely when they moved over to the wii u? maybe the suits at noj were really desperate for more wii u games so they rushed the p3 team and forced them to release it early? i have no fricking idea, but i still really want a wii build of pikmin 3 tbh
it technically isn't poison, but then why the hell do pikmin make the poison choking noises from 2 when they touch it? why is pikmin 3 like this, fricking christ
It was in development for 5 years though it was probably a very low priority.
Kind of a letdown that 4 doesn't have any development remnants in it, especially if it was actually in development for as long as we're led to believe. 3 and especially 3 Deluxe are just fricking full of that type of stuff. Just makes me wonder what version of "Pikmin 4" we might've gotten at one point.
whatever's the reason, a development reset or change of engine definitely happened, because when shiggy mentioned that Pikmin 4 was very close to completion unreal engine 4 wasn't even supported on the switch yet
Is this info on TCRF? I listened to the video for 30 seconds and fricking closed it because the dude sounds like a fricking moron forcing some voice style that's unbearable to listen to.
the tl;dr is
They autistically combed through the data files, found extremely rare pikmin pathing data and enemy info for an ENTIRE fricking area.
Using that found data they used context clues, scrapped footage from old E3 and similar design cues from other maps to completely create the lost map.
It's basically an entire water focused area where you would have gotten the blues using flying pikmin.
>All five onions WERE planned to be separate.
>Louie was going to be in a giant stasis chamber pill instead of it being built into his suit >Very clearly meant to be played with 4, not 3, captains so was still during Drake era.
The boss of the area was going to be a bug eyed crawmad, but for whatever reason the bug eyed crawmad we got was gimped to hell and back on launch.
I think they imply it was going to be able to switch holes when it fights? I know it can do it in 4 now but I dunno if it does it in 3 on launch.
also they don't mention it in the video
this is my own theory:
i think the reason the "boss" of the area was "only" a bug eyed crawmad is that I think the big cinematic boss fights in 3 were a late concept and that this was still an early version where the bosses would have been like every other game where they are just a super strong enemy.
Backup to your theory: emperor bulbax (alongside other enemies) is in the game files so they probably wanted to do regular big bosses before they swapped to cinematic bosses
I'm mostly convinced they wanted to make a full game but the higher ups came and decided "No, wrap it up as it is and sell the rest as dlc some months after launch" but then they never followed up for whatever reason
Release 3 had such a blatant fixation for DLC shilling, and it also came shortly after Iwata croaked and nintendo suspiciosly started shoving dlc into everything
The Phosbat dust is not poison. If you hack Whites in they're not immune to it.
Nor can it kill pikmin.
and White Pikmin are exclusive to the Challenge Modes for no good reason
The good reason is not every fricking pikmin type ever to exist needs to be in every game
You have that in 4 and Winged, Whites, and Rocks barely have any use at all
Whereas in 3 all 5 types are useful, and Rocks are a much more balanced version of Purples
I hope purples get nerfed in the next game, they don't need to do extra damage.
TLDR I aint reading all that
based pikmin 3 disliker, but you missed a couple of changes they made that i personally hate:
>the quirky, alien and darker japanese vibe of the first two games is mostly gone and replaced by bright cartoony bullshit that wouldn't be out of place in any other ninitendo game from the wii u era
>the writing is also worse than pikmin 1 and 2, none of the koppaite captain's end-of-day logs are interesting or relevant and the "bad" ending is embarrassing
>they made the camera freely rotatable, which is nice, but you can't zoom in or out or even change the camera angle, which fricking sucks
>olimar and louie's characterization is a downgrade from p2; olimar is mostly fine, louie is a flanderized incompetent moron who literally only cares about food and does nothing interesting other than blowing up a wall
>charging is less fun than swarming since all you have to do is mash a fricking button, and even then it just doesn't work sometimes and your squad charges in the wrong direction for no apparent reason
>the new loading zones that divide areas feel really game-y and it's almost impossible to whistle pikmin going through them
>p3dx: the lock-on mechanic is annoying and i can never lock onto the thnig i actually want, and the "wheel" you use to swap between captains sucks
>p3dx: the piklopedia only lets you watch enemies as video files and forces you to harvest enemy corpses to unlock them for some reason
>p3dx: the olimar side stories are passable, but feel like an inferior version of shipwreck tale from p4 now even though olimar's comeback feels slightly longer
i disagree with the "13 minutes is not enough time to get things done" argument though, p3 low day runs are definitely the easiest (not sure about 4 yet) unless you're a masochist who wants to be the second person to finish a 9 day run. still though, i already thought 3 was the worst mainline entry before 4 came out and my opinions on it haven't really changed since then
>>the new loading zones that divide areas feel really game-y and it's almost impossible to whistle pikmin going through them
Holy shit I completely forgot about these. Those were awful.
>sharting his pants in rage over a bunch of optional things
>sharting his pants even harder about anything daring to not be Pikmin 1
KYS moron.
Winged Pikmin (and Rock Pikmin, to a lesser extent) feel surprisingly useless, in spite of the many uses they had last game. I feel like this is probably because the other Pikmin types (especially Ice and White Pikmin) do certain things so well that by the time you get them their only use is to do some things faster. I can tell they really wanted you to use them in Primordial Thicket, but White Pikmin are already too good at doing everything that Winged Pikmin can do in that area, especially since they're really fast.
Speaking of Primordial Thicket, yeah it really would've helped for the difficulty of the area if enemies did respawn, because it's very clear the main obstacle of the area is the mushrooms that are supposed to limit your progress! Problem is, I already upgraded my ass when this area came around, so moving through them wasn't much of an issue!
Also, I had the feeling that there were 3 more areas ahead of me when the postgame started cuz the Koppaite bootlegs and the first time I encountered one, they were held captive by Louie, but actually there was two in Giant's Hearth and the last one in Primordial Thicket. I really feel like there should've been at least 1 more area personally. Maybe an area where Winged Pikmin could actually be required and not give me the feeling they were useless and weren't needed for anything.
Finally, Dream Home should've gone further with the safe gimmick and had more sublevels with safes in them, instead of just ending at one floor. That cave looked creative, but was ultimately disappointing.
Fricking all of this. For me in particular, the only reason it's above 3 is because 4 doesn't have nearly as many annoyances as 3 (linear progression, heavily-scripted bosses, the only incentive for exploration is 100% completion, Pikmin return to the location of a group of something after moving one instance of it, etc.). There are other things I would add though:
>>A lot of the cool gear is only available after you rescue Olimar or get 100%, making them practically worthless
If there was ever a Pikmin game that would've benefitted from ng+, it's this one. They could've even set it up so that ng+ had a specific leaderboard for how many days it took to rescue Olimar, Louie, everyone else, etc. (plus Pikmin born, lost, etc.).
upgrades that used to be available at base in previous games now have to be purchased
It also removes the incentives to go for specific caves like it 2 since the main way to get better stuff is to just farm raw materials.
is barebones and mostly ambient noise, making it very unmemorable compared to other games
Shipwreck Tale has pretty nice and consistent music, and some of the varied boss themes are cool, but they definitely dropped the ball for the main cave floors. The best floors are the ones with actual music like how they used to in 2.
don't respawn when killed
This is one of the worst aspects of this game in my opinion. Completely cuts the idea out that this world has a thriving and hostile ecosystem. Almost makes the Piklopedia feel like a zoo since that's the only other place you'll see these creatures once you erase them from the overworld.
>that would've benefitted from ng+
No game benefits from fricking NG+. Just have it end right at the point where you are sick of the game, no need to ask to REDO the exact same missions over and over because your brains digestive tract sucks shit.
Gee maybe some of us aren't sick of a game after the ending plays once and would like more options.
QED, moron can't even parse simple sentences.
You've never had fun seeing how quickly you can tear through a game when you have all the power-ups from the start?
I have but under no circumstances has it ever felt more fun than playing that game from the beginning for the first time.
Even when the game is literally designed around performing at maximum efficiency and trying to accomplish everything as quickly as possible?
No. Because the game is designed around exploring an unknown unmapped environment as well. That's the most basic premise of the game.
That's the basic premise of almost any game. Pikmin has a day count for a reason and saying 4 wouldn't benefit from a ng+ is genuinely wrong.
idk about "best" but i think 1 is my favorite. it's just a very clean experience. i especially like that the time limit puts some pressure on you to play efficiently in a natural way rather. don't get me wrong, the dandori puzzles in 4 are one of my favorite parts, there's just something cool about weaving it into the game in a way that makes sense instead of having some dude look into the camera and tell you that you've got 5 minutes to do some arbitrary task. i also like just having 3 pikmin types with clear niches to fill
4 is a close second for me though. 2 is good but really the combat in these games has never been interesting enough to me to justify the focus 2 places on it
Pikmin 4 literally has a better Pikmin 1 in it's post game.
Seethe harder.
What makes it better
Better controls, not moronic Pikmin AI, none of the bugs, better level design, obvious modern visuals.
I nuked the sovereign bulbax so hard in olimar's story I was disappointed it didnt last even half as long as in 1. Is that better?
>doesn't have every unique ship part
Automatically inferior, no I don't care that you got filtered by tard wrangling
>b-b-b-b-but the visuals of the ship parts!!!!!!!!!
Not only does no one give shit, but half the parts weren't even visible anyways once on the ship.
Seethe harder zoomer.
Olimar doesn't have shit to say about them either, and personally I prefer the level design, music, atmosphere, pretty much everything from 1.
You're just a zoomer contrarian and you've probably only ever seen let's plays of the game.
Seethe harder.
Please stop projecting
Try learning what projecting actually means first.
Why don't you go look for a Xenoblade thread and shit that up with your 1gayging nonsense.
Ok dude
Where can I get more of these high quality renders from 1?
I took the Wollyhop pic from Pikipedia
2 > 4 > 1 > 3
finally a smart person
God, anons with good taste are so hot
*sucks u dry*
It's hard to say
It's got the most content out of any game in the series, but at the same time also feels like it doesn't live up to its full potential in a weird way
The game peaks at the last cave and I kind of wish more of the game's caves were longer in general
Night mode is neat but only like a tiny handful of the missions actually challenged me which is unfortunate because it feels like such a good idea to me
Like for example
The game gives us so many of these fun usable items. There's a lot of them, and they all clearly have a reasonable amount of effort put into them, and they're ridiculously powerful. So it feels silly to me that the game doesn't shove Pikmin 2 levels of bullshit at me when I have even more tools to deal with it now. I WANT to chuck a bomb rock into a crowd of annoying enemies, or be surrounded by so many fricking things that I feel pushed against the wall and decide to pull the Lightning strike out of my ass. I have all these fun bullshit toys that I wait for an excuse to use, but such an excuse just rarely ever comes.
I agree. Except for the few concrete walls that can only be taken down with bombs, I only used bombs on Emperor Bulblax since it's the most convenient method to stun him and lightning on the Queen Bulblax in the final cave and that was it for my consumable item usage the entire game. Except for those couple enemies, combat was easy enough that using those items felt more like cheating than anything else.
Hey, speaking of that, this game had weirdly few walls in it
It's not a huge deal but it did feel like there could have been more of those
That was very similar to me, except I also bombed a couple of those flying Joustmites just because I think they're stupid and ugly and I don't wanna put up with their bullshit
If it was harder (especially the night missions, only the last 2 are any trouble), less reliant on Oatchi, let you get some of the upgrades earlier, and the music for the entire game was as good as the music for Olimar's shipwreck tale it would be the indisputable series peak, at least for me. Pikmin 2 is still my favorite but only barely. 4 was really, really good. Genuinely my favorite game of 2023, especially since TOTK was an enormous fricking letdown.
Yes, anyone saying otherwise is a contrarian troony and should be mocked
its brain numbingly easy. Not once did I feel challenged. Its fun, sometimes, but its not a game I would replay ever again. I rather replay 1 or 2. Maybe 3 because I like the multi-tasking stuff; when it works, its smooth af and actually rewarding. Meanwhile 4 is... not rewarding? Like everything I did felt handed to me. Monsters arent challenging at all, the overworld is piss-easy and removes any kind of tension, dunno.
>Not once did I feel challenged.
Not even in the Dandori Battles or Challenges?
honestly? no. Up to you to believe me, but excluding the sage trials, I platinum'd every dandori challenge on the first try. The battles were 3 gold and rest platinum on first try (first one was gold and the other 2 gold were against Louie. Again, first try)
For the sage trials only #7 and #10 gave me problems. Either got bronze, silver or gold on the first try, except for #7 because FRICK auto aim. #10 because I didnt realize I could ram the onion OFF the platform, considering its not peeking over the edge. Once I realized I had to carry it with oatchi and not the purple pikmin, it was an easy gold.
I didnt bother to platinum any battles or trials because there is no incentive. Maybe if I was a tryhard and cared about time trials, maybe then. But I dont.
After 100 percenting Pikmin 4 I remembered that I never did the mission mode for Pikmin 3 Deluxe so went back to do that.
I'm shocked by how sluggish the controls feel compared to Pikmin 4, but also the Dandori mindset for Challenges are drastically different between the two games.
In Pikmin 4 it's all about proper execution with Oatchi and just making sure you keep Pikmin busy.
Pikmin 3 on the other hand it's actually more about constantly keeping your Captains moving at all times rather than the Pikmin themselves and constantly using the Go To Here commands on your map.
Pretty refreshing for how different the gameplay style for each game is.
Yesterday I spent much longer on hefty haulway than I should have because I was using only yellows to dispose of the jellyfloats. I didn't want to use ices since you can't retrive the corpse that way but only hours after shutting the game off did I realize that jellyfloats don't give corpses anyway.
Off model
sauce??
I am sniffing respectfully.
I didn't realize how much I needed this until now
Monitoring thread now just in case source is posted
i'm new and i'm too pussy to do the shipwreck adventure
My wife has never played Pikmin, but she beat it in 14 days; she's watched me play 1/2/4, but never controlled the game herself and she wanted to do Olimar's story. I think you can do it, anon
The ability to rewind when you frick up a day really helps take the pressure off.
See:
If I can beat it, so can you.
how do I know if am gettin good?
should I look for a guide or going blind
Just go in blind. You even get a drone after you collect a couple parts, and you can always rewind when you need to. You just have to average 2 parts per day which is not that tall of an order.
Why is she squinting all the time.
Because she knows about that thing you did. Yes, THAT one.
What if...
Pikmin 4 takes place between Pikmin 1 and 2, this doesn't even make sense.
>Play Pikmin 4 a few times
>Man this game has all these fricking tutorials, at least I can skip them
>Replay other 3 pikmin games after
>This motherfricker
JESUS SHUT THE FRICK UP. I HATE THIS FRICKIN GUY
You can't even skip them like in 4 you have to wait for his ugly ass to go "bwoowwooowwowwwowww" and tell you to press the a button and all you can do is spam b and hope he shuts the frick up soon.
God damn he was bothering me all game I got a frickin tutorial in the end dungeon because it was the firs time anyone was lit on fire frick.
Oops forgot image
I'm gonna fight Louie.
Just fricking try it.
>he ran
LORDie won.
This game is rated E for everyone?
Most rating systems ignore it for depictions of classic art. Its how Animal Crossing gets away with some of it too.
E for Elegant breasts
Pretty sure The Thinker has a wiener too
>Degenerate Europoors think there's nothing wrong with having statues like this in public
>degenerate Americans jerk off to classic works of art
I am one of them.
are we really pearl clutching over a statue? lmaoo
Pikmin games have all sorts of stuff that is real and adult when you think about it, like death, pregnancy, biology.
You can get away with a lot in E-rated games depending on how you frame it
Mario if he Sarah Andersen
>"Beat" the game
>unlock a whole second game's worth of content
Yep, that's a good game.
I'd play a whole game worth of Olimar challenges, with increasingly tight time constraints. They should make that as DLC or something
Does anyone here have an uncle or neighbor who works for Nintendo? I need to get them the message that Pikmin 4 NEEDS New Game+ with leaderboards.
So what exactly is Louie’s deal?
He eats the bugs.
Louie Schwaab
High functioning autism
>High functioning autism
I wouldn't go that far, he's a mid functioning autist at best.
He's a growing boy who needs to eat.
He's literally me
I've been stuck getting the platunim on this one for the past hour and finally found a good strategy for it and was just about to fricking beat it when this shit happened. FRICK!
I always make Oatchi take the biggest objects for this exact reason. If I have two treasures in front of me and need to decide which one to give to Oatchi, it's always the physically largest one with the greatest chance of getting stuck when carried by pikmin.
yeah, that makes sense I'm going to do that next time.
Giant Wollyhop is the biggest time waster if you don't know what you're doing, you need both bomb rocks and the spicy powder to take it out as fast as possible.
You need to work on the gold nuggets immediately.
Oatchi needs to carry the heaviest stuff.
This is tied for the most difficulty Dandori Challenge in the game, you're only going to clear with 2-5 seconds remaining even when doing everything perfectly.
When I platinumed it I left a couple rocks to chip away at the frog's health while I did other things.
ouch, happened to me too. Me and my brother joked the switch must've been hot from all the attempts. My best time on crowded kitchen is 1:15 incidentally. It's one of my favorites and most despised at the same time.
Nani? There is no way...
pikmin 2 maps really do put you at the corner of a map wtf
What is the point trying to be made with these images?
They show how each Pikmin game has a different take on level design.
3's soundtrack is comfy I can barely hear most of 4s songs.
pikmin overworld design is designed differently each game
And what was the point of the Pikmin 4 image
shepherd sex
Shepherd and Collin dog/owner petplay sex with Collin as the dog.
Oatchi raped Lisa
Make your own Pikmin sequel Ganker
hey pikmin
I love Pikmin 2!
>leave pikmin at spawn, run around dropping rocks/bombs to kill enemies, collect treasure
Me too!
Remember Citadel of Spiders which has 2 fully buried treasures in it but the warning never said anything about poison or was it even able to say anything about buried treasures so you had to run into it again with white pikmin a second time just to grab them and frick off
And for the rest of the game you've been gaslit into assuming that you need whites for caves without poison in them, but you never encounter fully buried treasures in poisonless caves ever again
THAT was some grade-a bullshit
needs more falling enemies
Pikumin Dandoridungeon
I know everyone is tired of >le open world meme, but I think the movable bases in Pikmin 4 actually would facilitate it pretty well.
Also I may have accidentally put too much effort into this drawing.
Seems sick, I'd love an open world Pikmin like that. As long as there's no loading zones on the level, it's be amazing
I would love an interconnected non-linear approach, but I'm sure it's technically infeasible because the code has to handle 100 pikmin running around all sides of a huge map
>I'm sure it's technically infeasible because the code has to handle 100 pikmin running around all sides of a huge map
Supreme Commander exists.
Anon were talking about the Nintendo Switch, not your giga PC.
>giga PC
Supreme Commander is 16 years old. The recommended specs are a 3GHz single-core processor, Nvidia 6800 with 256MB of VRAM, and 1GB of system RAM.
It's a bit unreasonable to demand Nintendo make hardware that's as powerful as something that was considered normal 20 years ago bro
Open world Pikmin doesn’t really work, because that means everything would need to be the same green grassy biome. It would be Halo Infinite all over again.
If you look back at the trailer reveal threads people legitimately thought 4 was going to be like this.
People noticed that there were multiple ship landing sites connected and assumed that you would be able to pick which one you landed at during the day. The whole map was thought to be the backyard/frontyard + the house since you can see it in the background of blossoming arcadia.
https://arch.b4k.co/v/thread/627225551/#q627337264
wtf is that yellow circle on the right? oatchi? some nuggets?
Hey wow that's pretty interesting. I haven't been to Ganker in like a year and only came back for the Pikmin 4 threads after beating the game, so it's cool that other people had this same train of thought.
Not necessarily. The parts of the map that I colored differently were meant to signify changes in biome, so you could pass through chokepoints between fields, beaches, forests, snowy mountains, and so on.
Anon… a big Pikmin world would still be like 10 square feet. You can’t have a snowy mountain and a beach a few feet from each other.
Have it take place in a abandoned zoo.
hmmm
This is certainly more interesting. Would be dope as hell. Still a bit restrictive in terms of theming but I think it’d be worth it for one singular game.
Place the map on an intersection of:
>grass
>sandy lake tide pools
>wet dirt/mud
>grass frosted over by a severely malfunctioning air conditioner
It's funny because all of these are right.
no they aren't... we didn't get to kill britt*ny 🙁
she her sister was tied to the final dandori boss though
😐
saving Great Value™ Brittany from louie isn't quite the same thing as killing her
>People noticed that there were multiple ship landing sites connected and assumed that you would be able to pick which one you landed at during the day.
You really should be able to see a map preview and choose a landing site each day. There's no reason to force you to land at your last base site and not show you the currently-explored map before you choose where to land for the day.
One of the best parts of 3 is being able to look at your map and pre-plan. so dumb they removed that option
They could come up with something like “pikmin don’t want to stray this far from their onion, please move your base”.
Still it would be interesting to make it manageable.
>They could come up with something like “pikmin don’t want to stray this far from their onion, please move your base”.
Not even necessary. Just bring back needing to return all the pikmin to the onion before nightfall. Then the player is naturally incentivized to seek out new bases and keep operations close by, creating risk management with spreading out too far.
But where do the Ubisoft towers come into this?
The landing places are the Ubisoft towers.
Mine is a sequel to a different game, but very much pikmin inspired.
https://pricklypeargames.itch.io/warmitzler
>no replies
it's over
I wish there was art and memes of the Sirehound.
3 and 4 have the worst OSTs. Boring as frick
1 has like 3 soundtracks and yes they're memorable but that's all it has.
Pikmin 3 and 4's music isn't as memorable but there's more of it and it's all still good.
3 is generic, 4 is underwhelming. They're "fine".
I expected Pikmin 4 gets the composer from Hey! Pikmin. The music was the only good thing in that spinoff.
Also the composer of Hey! Pikmin did the ost of Konosuba. I wonder how better the Pikmin 4 ost would be?
3 has the best track in all of Pikmin (Twilight River).
Pikmin 2 is genuinely a bad game and I love the rest of the series
Shitter got completely filtered.
>In Pikmin 1 and 2, pikmin carry every object in a circular form regardless of its shape. Carried objects will simply phase through each other to ensure no traffic piles up.
>In Pikmin 3 and 4, pikmin carry every object in adherence to its real shape, often causing them to get stuck or have trouble getting more than the minimum pikmin onto it. Pikmin will physically stop or slow down if something in front of them is moving slower than themselves, creating traffic and making the completion time for a load of objects dependent solely on the speed of the frontmost one
Muh realism ruining game mechanics as always
rock pikmin have the best and least glitch pathing because of their unique shape. if you want shit done you use rock pikmin
Learn how Pikmin work moron. There's a reason why Flying Pikmin exist as well.
Boy do I have a video for you two:
Makes sense to me
1 and 2 can't happen because 4 implies this is Olimar's first time on the planet and it leaves no room for 2 to happen since Louie is with Olimar when he goes back to Hocotate.
Play the game moron. 2 and 3 still happen after Pikmin 4 as it even has dialogue of Louie making his plans to eat an entire cargo of Gold Pikpik characters which is how to starts. They simply made some retcons to 1 but it's not a reboot.
*Gold Pikpik CARROTS
A cargo of crummy Gold Pikpik Carrots? I wanted a cargo of Gold Pikpik CHARACTERS!
Yes, they reference the idea of Louie eating the Golden Pikpik carrots, but he does that in 2 while Olimar is trapped on PNF-404 the first time. If Louie is with Olimar when he goes back to Hocotate there is no room for 2 to happen.
It would just happen at a different time rather than as soon as he got off the planet. All it takes for Olimar to have to go and fix the debt is Louie eating the carrots, so like 4 being altered 1, 2 will also be changed while keeping the core.
They even went out of their way to make it so that Olimar only encountered Red, Yellow and Blue Pikmin during his Shipwreck Tale so that it matches up with him not recognizing Purples and Whites in Pikmin 2.
Yeah, but what about all the other pikmin I parade through the camp every single day to collect all the pellets? I talk to him with those pikmin following me, he's seen them all.
Olimar has voyage log and piklopedia entries for every pikmin type, shipwreck tale using only the original three is for gameplay reasons
Those aren't canon, Louie has logs for everything too even though there is no real point for him to make them as they leave immediately after taking him into custody.
>The fricking piklopedia is not canon
homie
The Castaway who records it is canon moron, the Olimar and Louie extra comments aren't.
When you rescue Olimar and Louie, Dalmo tells you in the hub that that they wrote down notes.
Well no shit, but those aren't canon.
Hell the Louie ones are straight up not even possible as you immediately leave the planet after securing Louie as part of the proper story.
I want you to know that I was reading this thread and I read everything you posted and you are a HUGE fricking moron. I was actually in disbelief at how dumb the shit you said was. I hope you read this and realize you need to shut the frick up in the future.
Pikmin 4 is a heavily deviated retelling of the first two games with direct acknowledgement towards the third game. I dunno why people are so obsessed with directly connecting it to the others when it functions much more naturally as a standalone retelling with how many ideas and beats the game pulls from the others even outside of the story.
I dunno why people are even fussing about it when it functions fine as it is, pays more than enough tribute and respect to the first three games while still feeling more than fresh enough to be a standalone numbered title.
because it's PIKMIN 4
not pikmin reboot frickface
Never heard of a soft reboot?
>first two games
No, it's a retelling of 1. Louie's journal and Olimar's dreams foretell of 2 happening.
why is this the only moss result on e621
where is the mossussy
Why does Olimar have a woman's body?
Kys
Olimarsisters we are packing!
>not understanding the sheer erotic appeal of their chibi munchkin figures
Disgusting.
Fat b***h
What the frick is this tropical woodwind sound instrument bros? I can't find shit
?si=VEU_2r3bfMVcGXXX&t=92 [Remove]
Slide whistle if I had to guess, I'm not exactly sure though
Sounds like some sorta flute
https://twitter.com/pikmin_facts/status/1690392048141033472
I wish pikmin had more unique idle animations that mirrored how they acted in their introductions. The fact that every non-blue pikmin now has a unique voice is cool but I want more to separate them
AYO
*smacks lips*
WHERE ALL DA WHITE PIKMINZ AT
bulbruh
some lip balm for your crusty ass lips homie
>going after white pikmin
Should we tell him?
OATCHI NO
Imagine that if instead of re-using the maps from pikmin 4, they re-made the maps from pikmin 1 inside pikmin 4 with the same time limit.... man that would have been kino.
>Release Pikmin 1+2
>Immediately release an updated Pikmin 1 as a side story
Would've been pretty funny
>Someone else who hates the Bomb Rock changes
My homie
Dingo, the only one who can kick your ass without pikmins
why is moss' face so funny
She farts a lot
you guys are my frens. hope you pikminchads are doing good
Ew, i’m not your friend you weirdo
what's up with the pikmin reddit? I thought they were propagating the whole moss is homophobic thing and now they're like "oh no people actually used it to be mean we can't do that anymore!"
Do not let them forget their mistake.
Imagine caring what moronit thinks. All good OC is from Ganker.
They found one that targeted trannies so its no longer acceptable
Replaying Pikmin 2 and I never realized how on rails the beginning days are.
The speedrun goes off rails so hard. They use an out of bounds glitch on day 1, get Pikmin Extinction, then spend the next two days growing Pikmin and they ignore the Duracell battery to go into the first cave.
2 tries railroading you pretty hard - if you're doing an 8 day run then the day sequence is basically the exact same every single time - but there are some sequence breaks that make things more interesting, and you don't have to do every single cave to pay off the debt. also the tutorialization really isn't that bad once you get out of valley of repose, but the constant cutscene interruptions are one of the most annoying parts of the game and a valid criticism i don't see people make that often
Bingo Battle > Marble Battle > Dandori Battle
>no needlessly cryptic hidden enemy in 4
lame
>he hasn't found it yet
>oatchi is yellow
more like oatchink
when do you get the second "finish" screen?
???
i got the first one already, but havent completed most of the game yet. is it when u get all the castaways?
havent finished the endgame yet* I have finished most of the game and the campaign
>almost done with Pikmin 2
>take a break
>hear rent free the voices of the pikmins
I'm kinda shocked that because of this meme, even Pikmin of all things wasn't safe from getting involved in social justice gender political twitter drama.
>can't hop on Oatchi to cancel his auto-attacking
>have to hold the whistle to full charge to stop him from attacking before riding him
>despite this, if you walk up to Oatchi the prompt to press Y to ride Oatchi STILL COMES UP
This shit makes me angry every time. In the midst of chaos I see the prompt, think, "Great, I can get on Oatchi now and collect all my pikmin to regroup," then the Y button does nothing for multiple presses before I realize Oatchi is auto-attacking, meanwhile pikmin are dying because I'm wasting time not calling everyone back since I thought I could quickly ride Oatchi before doing so. Just make riding Oatchi cancel his current action, the Y button doesn't do anything else at all so there would never be a context sensitive mistake or anything like that. I get why you have to calm him down when he's running around but attacking or carrying things should be interruptible with the ride command no matter what.
https://arch.b4k.co/v/thread/627225551/#q627306529
Results of beating the whole game for the first time and the final cave in one go (first try) without returning to the surface.
The only thing I'm a little lost on is where are the purple and white onions? They show up in the ending but they weren't anywhere to be found, all areas are completed 100%. Are they rewards for beating all the sage leafling challenges?
Yes
Damn, now I wish I'd beaten those before going to the final cave.
I know nothing about Pikmin 4 besides Louie going from dumbass in 3 to edgelord in 4.
Also surprised this is the only Nintendo game so far that doesn't have tons of threads baiting people like TotK.
Even on Ganker the pikmin fanbase is super friendly and tame. You know a game’s fanbase is good if even Ganker is usually “””civil””” about it. At worst the fanbase has beefed a bit about the confusing story timeline
50% of Zeldas shitposters are its own fans.
I think my biggest critique of this game's difficulty is that it feels like there's a massive gap between the Dandori challenges and whatnot, and the rest of the game.
Oatchi makes so many things a cakewalk if you upgrade him a lot, but the Dandori stuff is designed in a manner where you are SEVERELY gimped if you DON'T upgrade him a lot, so you kind of have to. Because during the main game, you don't want an enemy to take two seconds to kill, because it's more fun if it takes more effort. But during a Dandori challenge, you WANT to nuke it as fast as possible so that you don't waste time. So in a weird way, while the game is easy, I'm kind of starting to realize it was probably hard to balance.
Main game simply wasn't intended to be difficult outside of the final Cave, particularly the last boss.
Pikmin is the epitome of low skill floor and high skill ceiling because autists are always trying to lower their day count. Nintendo just made it a game mode.
>100% cleared every area before beating the game
>Louie wants me to go find specific enemies for him to eat
>game expects me to just remember which floors of which dungeons have which enemies in them
I'm about to just look this shit up, I can't be bothered. Why did they have to design this game on the assumption that players wouldn't 100% clear every area before moving on to the next one?
He does tell you a hint, doesn't he?
The quest log says which area to go to, but no hint about which dungeon or floor. This just seems like tedious hunt-and-peck busywork.
The final quest he has is the worst one in this regard, the rest are usually just the first floor. For the final quest, it's the floor before the final floor.
>Why did they have to design this game on the assumption that players wouldn't 100% clear every area
They designed the game in such a way that it is even possible to clear every area 100% before moving on. This wasn't the case in the best pikmin games.
Yeah, that's what's so weird about it. They made it so you CAN 100% clear every area before moving on, but then they also EXPECTED players not to do that. All the super late-game and end-game unlocks make sense if you imagine someone beating the game while still having a significant portion of each area left to explore. They give you all those abilities and items right near or at the end of the game to make it easier for you to do clean-up, expecting that you'll need to.
Would you guys reccomend the new pikmin game? i havnt seen a single thing about it like it doesnt exist outside of 1 thread on Ganker
It's the best in the series other than the first one
probably because this is the pikmin containment not-general of the board
4 is great. not perfect but definitely the meatiest and content packed pikmin game to date.
I wouldn't. It has the most amount of enemies and the most levels, but it still feels shallow as a puddle because of how easy it is. Nintendo handholding is off the fricking charts on this one.
It's by far the most complete, and expansive of any of the games. There's like three whole new game modes, plus all of the stuff from previous games. I might go as far as to say it's "objectively" the best one. Beyond that point, it just depends if you prefer the mechanical and stylistic nuances of the previous games.
Best enemy and best OST in the game
https://youtu.be/D-2XHnBn78k
OATCHI IS SO FRICKNING CUTEEEEEEE
He really is a cutie.
How __fun__ are these games? this funny dude has me interested in checking out the franchise for the first time ever
Kinda hard to answer that for you when I don't know what you like but I find the whole series really fun and 4 is a great place to jump in, it has the most to it by far and also features challenges that require you to really understand the gameplay. You should definitely give it a go as commanding a bunch of little guys is very satisfying.
The game has a demo you moron play it and see for yourself
Definitely try the demo for 4, It made me want to buy 1 and 2 immediately.
>Walk 2 feet
>cutscene
>walk 2 feet
>endless talking
>walk 2 feet
>cutscene
Guys, please tell me theres gameplay eventually, im so tired of spamming A
Your shitpost aside, the thought of a Pikmin game by Kojima amuses me
Pikmin by Hideo Kojumbo, final boss would be the Strand Wraith
>Bulb Orbman voiced by [forgotten Z-tier Hollywood "star"]
>You are above even the President... I hereby award you the title of Prodigious President.
>You are a true Hocotatian.
>I came up the idea called "dandori"
>the first dandoori-type game
you just know
Am I supposed to go to a new area as soon as I unlock it? Or doing 100% of it is expected? 4 is my first Pikmin
Do whatever you feel like doing, when you unlock the side thing though complete that right away.
perfect, I'll do it that way then, thanks!
Either is fine. In older pikmin games your progress is gated by what onions you have. In this one you can actually 100% areas without needing first visit later areas. Yes even the collecting blue onion in area 1 with only 40 pikmin can be done with some ingenuity and cheese.
>come across this basic enemy
>my Pikmin die by the dozens just to kill some little yellow toad that only needs 7 Pikmin to carry its corpse
Enemies with a stomp attack are just the worst
Just call them back when it starts to jump
The fact that I can't toggle the soft-lock off (because it can legitimately screw you up by locking onto the wrong thing), and the fact that I can't lead my Pikmin around with the second stick anymore, are my only real complaints.
A harder mode with a hard time limit, fewer items available, and enemies respawning each day would be nice, but those things aren't even necessarily as big of a deal as people think they are. You can self-impose a challenge, and rando enemies aren't even really a threat in Pikmin games. You just swarm them. Having them just stay dead means less busywork, which I don't necessarily hate.
>and the fact that I can't lead my Pikmin around with the second stick anymore, are my only real complaints.
You can still do that with an item right?
I think only in Olimar mode.
>you get it in the main game after you beat it
You get it after you get all 8 Musical treasures. It should be earlier, but I know the last musical treasure is in the final area.
you get it in the main game after you beat it. To be honest having to hold down a button to use it made it a lot less appealing as well.
It would be better if you could just click the right stick in to activate it.
not a fan of the retcon
>its like zelda
zelda doesnt number their prequels and remakes
>b-but zelda 2
direct sequel, just like Pikmin1, 2 and 3
>not a fan of the retcon
>>its like zelda
>zelda doesnt number their prequels and remakes
>>b-but zelda 2
>direct sequel, just like Pikmin1, 2 and 3
Watching the Highlander movies would make you go insane.
>Yonny only gives actual hints in the descriptions for night missions when you've already beaten them
>night missions are unranked and there's no reason to replay them outside of farming glowies
That also bothered me, but I think it's one of those Nintendo/Miyamoto things where the mindset was "Well, we can't really give the player prep info without spoiling the mission or giving information Yonny theoretically wouldn't know." Miyamoto in particular seems really autistic about the way realism/immersion is applied to 3D games, among other things.
You seriously need fricking hints for the night missions?
Not him but I had to skip the last night mission because it was such bullshit.
I haven't gotten up to it yet.
Oh, just wait, then. The last couple missions fricking SUCK.
Yeah, that was the only one that took me multiple tries...
No it's just weird they would leave tips for people who'd already done it and didn't need to do it again
Why does Pikmin 4 have so many defenders? Like everytime you point out an objective flaw in the game, they either insult you, go "noo, b-but X and Y" or try to change the topic to "But Pikmin 1/2/3 did it better??? no!!"
Is it because its zoomers first pikmin game?
>objective flaw in the game
Such as?
Lock on. 3 type limit. No respawning enemies. Can 100% each map in sequence. Oachi is far too OP. The "Dandoori" requirements in this game are weaker than the first two entries in the series.
A small handful of flaws, of which there are many more.
2 doesn't require any dandori at all.
It does if you want to beat the game fast, especially if you want to collect every treasure in the Challenge Mode stages with zero deaths.
>Lock on
I'll give you this
>3 type limit
Allows for better designed caves/areas
>No respawning enemies
This barely matters in older games. In 1, you should be 1 daying areas anyway. In 2, respawning enemies creates a slight amount of busy work before things are going smoothly.
>Can 100% each map in sequence
You can do this in Pikmin 1, with the exception of The Impact Site
>Oatchi is too OP
Then don't upgrade him
>Weaker Dandori than the first two entries
Weaker than 1, significantly stronger than 2.
>Allows for better designed caves/areas
In what way dude? How about this, if less is better then why not fricking 1 type limit? Aught to allow for even BETTER designed caves areas amirite?
>respawning enemies barely matters in older games
It makes the areas seem more alive than a fricking checklist of shit to get rid of in a level.
>with the exception
I accept your concession.
>Then don't upgrade him
>then don't use more than 20 pikmin
>then don't lose any pikmin
Or you just fricking scale your game appropriately so I can't break it on a whim.
>In 1, you should be 1 daying areas anyway.
Jesus Christ, imagine entertaining arguments from this guy after reading that. You have to know how to sequence break Forest of Hope and know all the right paths from dozens of playthroughs (or by looking up the 6-day speedrun) in the Forest Naval and the Distant Spring to beat those in 1 day. The only area you could realistically beat in 1 day after a few playthroughs is The Final Trial and that area has no enemies.
I didn't even read that since I read his moronic "it doesn't matter" bullshit and read no further. What a fricking moron.
>Sequence break The Forest of Hope
Confirmed you have no idea what your talking about lol
>But you need blues to push the Box by the Snagrets!!
Throw a yellow while running and the momentum will let the yellow go over the box and start pushing
>But the gate in the water!
Throw a yellow with a bomb rock on the ledge to the right of it. The yellow will walk to the center of the gate and place the bomb down, then run into water.
You are a shitter with bad Dandori.
>>But you need blues to push the Box by the Snagrets!!
No one considers using non-blues against the Snagrets to be a sequence break, moron.
>Throw a yellow with a bomb rock on the ledge to the right of it.
Ah yes, because everyone does that one their first playthrough.
>Doesn't even mention Sagittarius
If it's not extremely obvious that you can overcome an obstacle without the correct tool, then most sane individuals consider doing so to be a sequence break. You might as well say that entering Misery Mire in A Link to the Past without the hookshot isn't a sequence break.
>You are a shitter with bad Dandori.
Good lord, you're even more mentally unhinged than I thought. This has nothing to do with dandori and these semantics are completely irrelevant. My point is that the vast majority of people that play Pikmin 1 aren't beating these areas in 1 day on their first playthrough, let alone tenth, so the ability for enemies to respawn isn't something that "barely matters".
>My point is that the vast majority of people that play Pikmin 1 aren't beating these areas in 1 day on their first playthrough, let alone tenth, so the ability for enemies to respawn isn't something that "barely matters
But for people that replay the game, it is. So you're moronic.
>it only doesn't matter if you are an autistic speedrunner homosexual
Well I'm glad we got that out of the way.
>replaying games is for autistic speedrunner gays
If you have ever played a game more than once, you are gay and autistic. You heard it here, folks.
Don't worry anon you're gay and autistic even if you don't replay videogames
>But for people that replay the game, it is.
You mean people that replay the game every weekend for multiple weeks? Sure. Most people don't do that though. Even ignoring that ridiculous assumption, the fact that it CAN happen, especially for anyone playing the game for the first time, does matter. Literally no reason besides data inconvenience not to have them respawn eventually.
>He's never replayed a Pikmin game and tried to beat his previous record and beat it a few days faster
Why do you hate fun?
It's not fun to replay Pikmin games and force yourself to beat these areas in 1 day each for 99% of players.
Hell, I forced myself to clear all areas in one day in Pikmin 4 and I didn't actually have fun while doing so, was just frustrated because serene shores requires you to basically do everything perfectly because you'll barely have time to enter the last cave.
>It's not fun to replay Pikmin games and force yourself to beat these areas in 1 day each for 99% of players.
Games should cater to the 1% instead of the lowest common denominator, to be fair
>>In 1, you should be 1 daying areas anyway.
>Jesus Christ, imagine entertaining arguments from this guy after reading that
NTA, but you can reasonably beat every area in 2 days each easily. If you go:
>Impact Site
>Forest of Hope
>Forest Navel
>Impact Site
>Forest of Hope
>Forest Navel
>Distant Spring
>Distant Spring
>Final Trial
Then I don't think anyone but the Sheargrubs respawn
It being the easiest Pikmin to date. Now, easy isnt a negative per se, but journalist-tier is.
I mean you can solo almost every enemy (excluding spiders and flying ancient sirehound) with Oatchi, and oftentimes you can let the cpu do that.
Pikmin
Yes, yes, Moss is funny-looking, HOWEVER
Oatchi's ID photo is the most unintentionally hilarious shit I've ever seen. How do you even begin to describe this expression?
>Brown Giyaian spotted
Had to crop this
amazing
They should have gone for a 4 or 5 type limit instead of 3.
Or just no fricking limit at all.
Do enemies not respawn on the surface in Pikmin 4? Like, at all?
Nope.
Wtf. Why? Respawning enemies made the game feel alive in Pikmin 2. Tell me I'm not crazy because I remember in 1 and 2 if you killed enemies, they'd respawn after a set amount of days, but sometimes instead of wollywogs it'd respawn wollywags in their place giving this idea of nature always finds a way.
>wollywags
Do you mean Wogpoles? Did you mix up their name with Poliwag from Pokemon?
Yeah.
I feel like Pikmin 3 is the best Pikmin game mechanically.
They are deathly afraid of scaring people away. Just wait til you experience the forced lock on and how it prevents you from being able to lead your pikmin throws. Any fast enemy becomes pure bullshit.
how long until online dandori battles on PC/switch? 😛
We get free a DLC/update but you can only choose one:
>Easy mode: you can have as many Pikmin types you want out
>Hard mode: 60 Pikmin cap + enemies respawn in the overworld
both of those options suck
Why even offer Easy mode when that's an objective downgrade to the experience? Just remove all of the hazards and elemental enemies from the map if we're trying to make a mode for morons that need a solution to every problem at all times.
why the frick would the first option be DLC and not a staple of the games like it used to be
4 really does suck in a lot of aspects jesus christ
>>60 Pikmin cap
Nah that's gotta be lower, the game doesn't even expect you to have all 8 flarlics by the post-game. Besides, if anything's too heavy for your max squad, you can have purples or Oatchi carry it instead of normal Pikmin.
60 Pikmin cap and respawning enemies for sure
60 Pikmin cap, and Flarlic only raises it by 5
Why not both?
In fact limiting us to three types max reduced the amount of hazards in caves.
Legit none of the caves actually felt challenging because there was a severe lack of obstacles.
Engulfed Castle's poison hazards in a blue-pikmin only cave were great to see
Isn't this one cave legit copy pasted from Pikmin 2?
No, some of the floors are very similar but there's things like ledges only Oatchi can reach and stuff like that.
They changed a few details but overall it is the waterwraith cave from 2.
The cave with the frostmoth was neat but too short.
>Final cave is basically a boss rush cave
>The two new most interesting bosses in concept (the moth and the disco long legs) are not part of it
>You only fight them once
I don't blame the last cave being a boss rush cave (though I would have prefered a cave that was about puzzles and not battles), however that's disrespectful.
There were some cool gimmick fights like Sovereign Bulblax on a beach that turns watery as he attacks. I wish the boss design from that last cave was dispersed throughout the entire game.
>Didn't give Oatchi any elemental immunities
>Had to wait for the Waterwraith to spawn to kill enemies
Soul....
Yes, but it was just submerged castle 2023.
Except you have more tools to deal with it in 4;
>Oatchi can deal with Poison
>Glow Pikmin which are free after a night expedition instead of 10 Bulbmin after killing an adult
>Items
Also there are less dangerous enemies than in 2, and the wraith takes more time to spawn.
It's probably one of the best "caves" but it's also stolen from 2.
Would need to re-check most caves but overall I don't think any was really difficult or memorable. I hate to be that guy but I find more Pikmin 2 caves memorable than the ones in 4.
>In fact limiting us to three types max reduced the amount of hazards in caves.
Good. The vast majority of cave hazards are single flame geysers blocking a doorway and add nothing to the experience except holding your army up for two seconds while you wait for the reds to take the geyser out in complete safety. The only hazard of value is standing water.
People were speculating that the caves would have an interesting mix of hazards to spice things up and actually encouraging you to try different combinations of Pikmin.
But obviously what it actually did is rendering the game even easier by allowing you to pick how many Pikmin you want when you enter while also telling you which ones you'll actually need. Plus now they give you free Pikmin anyway in the caves.
That was the worst change because it effectively made most Pikmin useless for 90% of the game.
>Rocks are absolutely not necessary at all to complete the game
>Winged are needed just ONCE for an obstacle in the 5th area in the Man at legs cave
>White are supposed to be used in the last area but Oatchi can clear the obstacles much faster anyway since White hit like shrimps, useless for the rest of the game
>Yellow are needed in the first two areas and three times in later areas for treasures that are hard to grab and board you need to make fall down; except for it, you can ignore them because electricity disappears
>You just need ONE red Pikmin for area 5 lmao
Ice, Blue and Purple stole the spotlight in this game because there is a shitton of water in caves and surfaces, and Purple are the better fighters while Ice can freeze enemies and give you free sprays.
>Plus now they give you free Pikmin anyway in the caves
Queen candypop buds have existed exactly as long as caves have.
There's a difference between Queen Candypop Buds and there being exactly as many Wild Pikmin as you need in every cave.
Yeah, queens usually give you even more than you need since they aren't in clean, easy counts of 5.
Purples need to be either nerfed or not brought back into the main campaign.
Just don't give them the initial damage boost they receive which is even better than what rocks get.
this reminds me I can use glowies if I ever need some extra pikmin
They can be thrown into Candypop Buds. I didn't try until way later on, kinda regret not trying it sooner.
u fukn wot m8
I just started the game. Please tell me the NPCs shut the frick up at some point, they're unsupportable
>Please tell me the NPCs shut the frick up at some point
Uh... well, the thing is......
Why did they think treating the player like a 5 years old was a good idea...?
You're playing a Nintendo game. Do the math.
The first games didn't hold your hand like this.
What kind of marketing moron looked at the series and thought 'Hmm what people really like are the characters. We need more of them!'
Anon I...
There are gradually less tutorial cutscenes the further you get, but the NPCs will be chattering all the way up to and during the final boss.
WELL WE HAVE TO GO TO THE CAVERN FOR A KING TO GET THE FRICKING DOG CELLS, WE HAVE TO CURE THIS DOG, YOU'VE RUINED A LOT OF THINGS LOUIE. YOU'VE ALWAYS BEEN b***h. ALWAYS.
the music is so good in pikmin 2 what the hell happened
They were in the middle of making an actual soundtrack until some idiot came up and said “Hey, the lack of music worked so well for BOTW, why don’t we do that here?”, then they shoved the few songs they actually finished into Olimar’s campaign
I fricking hate BOTW and what it is doing to so many old IPs now it's not even funny
same shit happened to new horizons and look how dogshit that game was
I hate Breath of the Wild for what it did to both Zelda and the gaming industry as a whole like you wouldn't believe
BOTW was so boring. It didn't deserve the praise and scars it left on the industry.
I really don't know how anyone can say 2 is hard, not even perfecting the challenge mode levels was hard and I was a dumb kid who failed Pikmin 1 back when I did those. It's not a game you're in any danger of having to restart in.
2 isn't hard, it just fricks you up if you're careless. It has the most dangerous bulborbs of the series as an example, one guy did a comparison on Youtube and a Pikmin 2 borb can eat 40 Pikmin in just 10 seconds. https://www.youtube.com/watch?v=GCkPU7SFO4c
>Has 99 Ultra Bitter Sprays in your path
Psshhh... Nothing personal.... Borb