PS2 single handedly fed EA, Activision, Ubisoft, Capcom, and SquareEnix tons of money because of normalgay sales. Those companies are in the state they are today because they had it so easy with PS2.
>i unquestionably eat shit and ask for seconds because then i'd have to face reality and realize that devs and publishers alike treat me like an idiot by not giving a shit about what sloppy hackjobs they rush out the door
ftfy
2007 was the peak and start of cancer practices. I still things were plenty serviceable until around 2013. Then it flipped from 1 or two bad games a year to one or two good games a year and AAA becoming stale repetitive shit. Communities died super hard around 2016 to 18 and it's only getting worse
The was more like the straw that broke the camel's back for a game console with no quality control. Anyone could publish an Atari game and have it on store shelves. And the shelves were so cluttered with shit that no one knew what was good. ET had a brand name and so much marketing behind it that it had to be good. And when it wasn't people lost all faith in games. Nintendo had to rebuild that trust with the "seal of quality". ET didn't ruin the industry. It taught console makers an important lesson on the value of consumer trust.
They also manufactured all the carts they were expecting to sell at once. So if something was a stinker, like ET, and you printed too many of them, it became literal junk merchandise no one wanted.
But for everyone who screams about MUH CRASH seem to forget arcades were doing fine, and NES released right after.
It didn't ruin vidya itself, but TORtanic nearly ruined discussion of games on Ganker.
homosexuals who spend more time on Ganker than actually playing games made it their hobby to paint every new game as a trainwreck and blunder of the decade, deserved or not.
When smart phones were invented. It killed the arcades by taking away the casuals who were just passing by the malls and want to kill some time. It made handheld consoles obsolete. It made PCs and laptops seem redundant. It took a chunk of casual gamer market who would've bought consoles if smart phones were not invented. It normalized cheap free to play games and gacha games.
Two instances stand out to me. >1. Xbox live and Halo 2 >2. Day 1 DLC and Mass Effect 3
Original Halo had the ability to connect over LAN so people could connect two xboxes and play 4v4. But it could also be played over the internet for free if you hooked your xbox to your network and used a PC with a program called a tunneler to connect to players not on your LAN. And you could search for games using Gamespy. Halo 2 removed this functionality and required you use Microsoft's paid online service XBL. This got gamers comfortable with the idea of monthly billing for online console services and opened the door for non transferrable DLC and microtransactions.
Mass Effect 3 had a portion of it's game locked behind an online purchase which was available at launch and the data of which was stored on the launch disc. This was done to combat the sale of used games. EA didn't like the idea of people being able to trade their games and not making a profit off it. But by charging each purchaser a nontransferable transaction fee to play the game as originally intended they would collect a sum off each new account that owned the game. Simultaneously increasing the cost of the game while lowering it's resale value.
Online practices toward physical games continue to get scummier with each decade and eventually all triple A games will be non transferrable online purchases and bloated with micro transactions.
Killed Sega.
All third parties focused on it.
Brought in millions of casuals through the DVD player (yes, it wasn't the Wii that started the casual trend).
Was also focused on hardware profit loss that would be recouped on software.
As much as gays cry today about high fidelity and that the switch or Steam Deck only have a 720p screen, the PS2 was literally running at 240p/480i while all other consoles had 480p and above.
ps3 e3 presentation
giant enemy crab and all the other memes that it spawned opened pandoras box
First thing that comes to mind are all those early shitty games like lair and haze
Wii U sucked
Xbox one sucked
PS4 was just bloodborne the console
Gametrailers closed down along AllGamesBeta and Joystiq plus many webcomics.
Everything became political.
Tf2 went F2P
Normalization of subscriptions to play online
Media stops hiding they were a leftists cult all along
Standardization of the zoomer bait formula for views
End of Machinima (game movies) as we know it
Hacks like Yahtzee start criticizing games like COD not for its gameplay but because of their portrayal of brown people
Ps3, Xbox360 era.
Games wanted to be cinematic, serious, adult, less colorful. FPS became the norm, open world became a trend, QTEs became a cinematic interaction, HUDs became minimalistic, cutscenes became long, the tone became too serious.
2012 was still comfy with Tera and BlackOps2. And as much hate as D3 got for RMAH and difficulty, it was actually pretty fun I have good memories making a MF build and selling shit id find on the RMAH i made like $400. Actually RMAH was ahead of its time and I wish gaymers didnt revolt so hard against it
2013 is when things really started going to shit. TLOU was most overrated game ever created. Really boring garbage game that huffed its own farts. Saints Row 4 was soulless trash. Meme FOTM indie games started to top charts.
2007 was the height of the game industry. But it all went to shit when Steve Jobs revealed the IPhone. Games were still doing good afterwards but went to shit after 2013 and now it's been all politically correct shit in entertainment starting in 2015 and is finally collapsing this year.
I'm glad people are talking about The India Problem now, but I think it's far too little, far too late. They've pulled the most successful racial PR campaign of all time over the past couple decades, selling the world this scam notion of Indians all being honest humble workers and predisposed to technological expertise.
I didn't post that because of any "India problem". It's simply the fact that you have over 3 billion people with internet access nowadays, compared to the mid 2000s when it was mostly Europe and the US.
It still got me to thinking with how hard India eclipses everyone except China (who comparatively have already gotten a lot of rightful anger for years now).
Oddly it enough it was when you started playing games.
No one knew how to tell you... but now that the cat is out of the bag if you could stop playing games so they can go back to being good everyone would REALLY appreciate it.
you know what? I dug a little deeper and it was actually this: >The first graphical MMORPG was Neverwinter Nights by designer Don Daglow and programmer Cathryn Mataga (not to be confused with Neverwinter Nights by BioWare). "Neverwinter Nights" went live on AOL for PC owners in 1991 and ran through 1997. This project was personally championed and green-lighted by AOL President Steve Case. Both Club Caribe and Neverwinter Nights cost $6.00 per hour to play.
https://en.wikipedia.org/wiki/History_of_massively_multiplayer_online_games
Gaming was doomed as soon as Sony infiltrated with PlayStation in gen 5 and was guaranteed to be over after the Microsoft infiltration in Gen 6. But to pinpoint when it became obvious to everyone, it was when the Xbox One and PS4 came out.
Gaming started to become acceptable with normies around 06 or 07. That's when it went to shit. An exact moment is difficult to pinpoint but maybe CoD4 surprising everyone or the release of Halo 3 would be a good bet. Thats when actual boomers took notice of the money to be gained from childrens games.
There's no one moment that ruined the industry; each issue only worsened gaming in one or two areas. It was a death by a thousand cuts. >1983: Laserdisc arcade games start coming out, planting a terrible invasive thought of making games more mechanically simplistic in service of cinematic design >1988: the first Madden game is released >2001: Microsoft introducing paid online >2006: the HD generation is started, being the first death throe for risk and innovation in favor of fancy HD graphics; the Wii targets the supercasual crowd of nongamers, opening the door for tourists and fairweather types to start making companies further ruin/retire tons of series with horrible tastes enforced by their short-term majority buying power; Skyrim introduces paid Horse Armor DLC >2007: the introduction of the iPhone, which made the supercasual problem worse by immediately opening the floodgates of the Internet and reorienting it to cater to literal billions of tech illiterate normies >2010: TF2 debuts the Mann-conomy Update >2012: Occupy Wall Street is subverted and gives birth to the modern social justice mindset (a horrifying intersection of cultural marxism and spite-fueled capitalism) >2013: TLOU releases to tons of unreal praise, convincing tons of buttholes that games had to be "art" now; Tropes vs. Women in Video Games debuts >2014: Gamergate >2016: a moronic steak salesman (Trump) becomes President and irrevocably drives leftists to become absolutely bugshit nuts and dangerous (even now) >2020: COVID lockdowns give entertainment company shareholders across the world absolutely insane, unsustainable levels of infinite growth demands; ESG loans begin (which throws tons of money at various industries to make their products diverse and shitty on purpose, which just further weakens the customer's ability to vote with their wallet)
This is far from an exhaustive list, but these are just bulletpoints that come to mind for me.
Well, first there was 9/11, then Modern Warfare 2 with dolphin diving at 360 no-scopes. And then there was the 2009 housing market crash... and then there was the Trump presidency... and then COVID... so to speak, a bad group of people won't make a good game
>this many posts >no mention of the 07/08 Financial Crisis killing off every AA game studio and forcing them to sell to EA and other conglomerates, effectively destroying AA games >one game flopping meant that company was DEAD
the industry is literally just now recovering from the death of Pandemic, Free Radical etc etc. Things are unironically getting a lot better in this front, there's tons of AA devs out right now compared to the 2010s.
The release of Depression Quest.
CoD4 release
You shut your prostitute mouth
>David bowie
2014
Xbox 360 and PS3 releases
Your birth
Todd killed vidya
They were unironically such good armours too, what a shame this ruined pretty much everything for everyone forever
The beginning of the end, the canary in the coalmine.
portal.
GTA V Online
When op joined in.
E.T.
PS2 single handedly fed EA, Activision, Ubisoft, Capcom, and SquareEnix tons of money because of normalgay sales. Those companies are in the state they are today because they had it so easy with PS2.
>aaaaieeee Nintedo isn't the top seller anymore gaming is dead
Lol what a prostitute you are.
PS360 generation, around 2008-2009, the start of the MTX era. You could see it peering around the corner with M$ points and weird DLC.
Release of Call of Duty Modern Warfare 2 in 2009.
It didn't. Ganker is just moronic
You like modern slop
That's my modern super power. I can enjoy new things
>i unquestionably eat shit and ask for seconds because then i'd have to face reality and realize that devs and publishers alike treat me like an idiot by not giving a shit about what sloppy hackjobs they rush out the door
ftfy
Yesterday. I was there, it was awful.
2007 was the peak and start of cancer practices. I still things were plenty serviceable until around 2013. Then it flipped from 1 or two bad games a year to one or two good games a year and AAA becoming stale repetitive shit. Communities died super hard around 2016 to 18 and it's only getting worse
2016
oblivion horse armour
When Half-Life became a highly regarded title I knew the writing was on the wall.
The was more like the straw that broke the camel's back for a game console with no quality control. Anyone could publish an Atari game and have it on store shelves. And the shelves were so cluttered with shit that no one knew what was good. ET had a brand name and so much marketing behind it that it had to be good. And when it wasn't people lost all faith in games. Nintendo had to rebuild that trust with the "seal of quality". ET didn't ruin the industry. It taught console makers an important lesson on the value of consumer trust.
They also manufactured all the carts they were expecting to sell at once. So if something was a stinker, like ET, and you printed too many of them, it became literal junk merchandise no one wanted.
But for everyone who screams about MUH CRASH seem to forget arcades were doing fine, and NES released right after.
gamergate
The 8th generation.
Release of Far Cry 3.
It didn't ruin vidya itself, but TORtanic nearly ruined discussion of games on Ganker.
homosexuals who spend more time on Ganker than actually playing games made it their hobby to paint every new game as a trainwreck and blunder of the decade, deserved or not.
Horse armor
When smart phones were invented. It killed the arcades by taking away the casuals who were just passing by the malls and want to kill some time. It made handheld consoles obsolete. It made PCs and laptops seem redundant. It took a chunk of casual gamer market who would've bought consoles if smart phones were not invented. It normalized cheap free to play games and gacha games.
2014
When publishers started the online pass bullshit
Two instances stand out to me.
>1. Xbox live and Halo 2
>2. Day 1 DLC and Mass Effect 3
Original Halo had the ability to connect over LAN so people could connect two xboxes and play 4v4. But it could also be played over the internet for free if you hooked your xbox to your network and used a PC with a program called a tunneler to connect to players not on your LAN. And you could search for games using Gamespy. Halo 2 removed this functionality and required you use Microsoft's paid online service XBL. This got gamers comfortable with the idea of monthly billing for online console services and opened the door for non transferrable DLC and microtransactions.
Mass Effect 3 had a portion of it's game locked behind an online purchase which was available at launch and the data of which was stored on the launch disc. This was done to combat the sale of used games. EA didn't like the idea of people being able to trade their games and not making a profit off it. But by charging each purchaser a nontransferable transaction fee to play the game as originally intended they would collect a sum off each new account that owned the game. Simultaneously increasing the cost of the game while lowering it's resale value.
Online practices toward physical games continue to get scummier with each decade and eventually all triple A games will be non transferrable online purchases and bloated with micro transactions.
PS2 launch.
Killed Sega.
All third parties focused on it.
Brought in millions of casuals through the DVD player (yes, it wasn't the Wii that started the casual trend).
Was also focused on hardware profit loss that would be recouped on software.
As much as gays cry today about high fidelity and that the switch or Steam Deck only have a 720p screen, the PS2 was literally running at 240p/480i while all other consoles had 480p and above.
Dark souls 3 release
What's this face originally from? I remember it scaring the shit out of me when I played some where's Waldo game off of ebaumsworld.
It's the demon possessing the girl in the Exorcist. I don't really remember why it's so controversial since I think it's just one frame.
This game
read my mind
ps3 e3 presentation
giant enemy crab and all the other memes that it spawned opened pandoras box
First thing that comes to mind are all those early shitty games like lair and haze
it was a real turd of a system
The aftermath of the dot-com bubble bursting.
Pic Related
frickyou
End of 2013
Wii U sucked
Xbox one sucked
PS4 was just bloodborne the console
Gametrailers closed down along AllGamesBeta and Joystiq plus many webcomics.
Everything became political.
Tf2 went F2P
Normalization of subscriptions to play online
Media stops hiding they were a leftists cult all along
Standardization of the zoomer bait formula for views
End of Machinima (game movies) as we know it
Hacks like Yahtzee start criticizing games like COD not for its gameplay but because of their portrayal of brown people
It feels that is when the fun stopped.
>Wii u sucked
Lmao. homie, have you even played Lego Undercover, Mario 3D World, Xenoblade X, Mario Kart 8, Or Tropical Dong Freeze?
Yep, WiiU sucked.
Why did you think listing a bunch of toddler games would change his mind?
Ps3, Xbox360 era.
Games wanted to be cinematic, serious, adult, less colorful. FPS became the norm, open world became a trend, QTEs became a cinematic interaction, HUDs became minimalistic, cutscenes became long, the tone became too serious.
2012 was still comfy with Tera and BlackOps2. And as much hate as D3 got for RMAH and difficulty, it was actually pretty fun I have good memories making a MF build and selling shit id find on the RMAH i made like $400. Actually RMAH was ahead of its time and I wish gaymers didnt revolt so hard against it
2013 is when things really started going to shit. TLOU was most overrated game ever created. Really boring garbage game that huffed its own farts. Saints Row 4 was soulless trash. Meme FOTM indie games started to top charts.
Feels like the average of years mentioned in these threads is getting higher every year. Why is that? Someone should do analysis
2007 was the height of the game industry. But it all went to shit when Steve Jobs revealed the IPhone. Games were still doing good afterwards but went to shit after 2013 and now it's been all politically correct shit in entertainment starting in 2015 and is finally collapsing this year.
I'm glad people are talking about The India Problem now, but I think it's far too little, far too late. They've pulled the most successful racial PR campaign of all time over the past couple decades, selling the world this scam notion of Indians all being honest humble workers and predisposed to technological expertise.
I didn't post that because of any "India problem". It's simply the fact that you have over 3 billion people with internet access nowadays, compared to the mid 2000s when it was mostly Europe and the US.
It still got me to thinking with how hard India eclipses everyone except China (who comparatively have already gotten a lot of rightful anger for years now).
2007 or 2011
Oddly it enough it was when you started playing games.
No one knew how to tell you... but now that the cat is out of the bag if you could stop playing games so they can go back to being good everyone would REALLY appreciate it.
2008, when they suddenly decided that certain stuff were too videogamey.
Xbox live and WoW got the game industry's pricks into a chub over games as a service
well when it comes to MMOs you can't blame WoW for that trend since they just did was Everquest was doing.
Everquest wasn't the absolute industry-shaking mega hit WoW was thoughbeit
sure but if we're pointing fingers at "who started this bullshit?" then it would be Everquest over WoW
>t if we're pointing fingers at "who started this bullshit?"
you know what? I dug a little deeper and it was actually this:
>The first graphical MMORPG was Neverwinter Nights by designer Don Daglow and programmer Cathryn Mataga (not to be confused with Neverwinter Nights by BioWare). "Neverwinter Nights" went live on AOL for PC owners in 1991 and ran through 1997. This project was personally championed and green-lighted by AOL President Steve Case. Both Club Caribe and Neverwinter Nights cost $6.00 per hour to play.
https://en.wikipedia.org/wiki/History_of_massively_multiplayer_online_games
>Images you can hear
when Final Fantasy X got rid of the world map
2007
This post is older than half the users of this site.
When the PS2/Gamecube/Xbox/Dreamcast generation ended
Xbox one ps4
when (You) started getting into it
(You) have unbelievably shit taste
Uncharted 2 minus the multiplayer
October of 1958
2014ish
Gaming was doomed as soon as Sony infiltrated with PlayStation in gen 5 and was guaranteed to be over after the Microsoft infiltration in Gen 6. But to pinpoint when it became obvious to everyone, it was when the Xbox One and PS4 came out.
Gaming started to become acceptable with normies around 06 or 07. That's when it went to shit. An exact moment is difficult to pinpoint but maybe CoD4 surprising everyone or the release of Halo 3 would be a good bet. Thats when actual boomers took notice of the money to be gained from childrens games.
People may like to point to gamergate, or micro-transactions in the oughts, or movie-games, but the reality is when this game launched.
It's been a race to the bottom ever since.
There's no one moment that ruined the industry; each issue only worsened gaming in one or two areas. It was a death by a thousand cuts.
>1983: Laserdisc arcade games start coming out, planting a terrible invasive thought of making games more mechanically simplistic in service of cinematic design
>1988: the first Madden game is released
>2001: Microsoft introducing paid online
>2006: the HD generation is started, being the first death throe for risk and innovation in favor of fancy HD graphics; the Wii targets the supercasual crowd of nongamers, opening the door for tourists and fairweather types to start making companies further ruin/retire tons of series with horrible tastes enforced by their short-term majority buying power; Skyrim introduces paid Horse Armor DLC
>2007: the introduction of the iPhone, which made the supercasual problem worse by immediately opening the floodgates of the Internet and reorienting it to cater to literal billions of tech illiterate normies
>2010: TF2 debuts the Mann-conomy Update
>2012: Occupy Wall Street is subverted and gives birth to the modern social justice mindset (a horrifying intersection of cultural marxism and spite-fueled capitalism)
>2013: TLOU releases to tons of unreal praise, convincing tons of buttholes that games had to be "art" now; Tropes vs. Women in Video Games debuts
>2014: Gamergate
>2016: a moronic steak salesman (Trump) becomes President and irrevocably drives leftists to become absolutely bugshit nuts and dangerous (even now)
>2020: COVID lockdowns give entertainment company shareholders across the world absolutely insane, unsustainable levels of infinite growth demands; ESG loans begin (which throws tons of money at various industries to make their products diverse and shitty on purpose, which just further weakens the customer's ability to vote with their wallet)
This is far from an exhaustive list, but these are just bulletpoints that come to mind for me.
>Skyrim introduces paid Horse Armor DLC
Oblivion*
whatever
Wasn't 2012 also when it became completely legal in the US for propaganda in media to be state funded?
Yyyyyup. Another one of King Black person's wonderful achievements.
Well, first there was 9/11, then Modern Warfare 2 with dolphin diving at 360 no-scopes. And then there was the 2009 housing market crash... and then there was the Trump presidency... and then COVID... so to speak, a bad group of people won't make a good game
May 28th 2016, Cincinnati Zoo
>the exact moment
2010
>all AAA studios collapsing
>indiechads and nips take their rightful place at the top
indiebros, how do we keep winning?
you know your game is bad when your characters start doing the "le heckin silly wholesome chunkerino XD" adam sesslee stare
Release of 7th gen consoles.
Pong.
Real answer: when gaben introduce hats in tf2.
Why Pazuzu?
>this many posts
>no mention of the 07/08 Financial Crisis killing off every AA game studio and forcing them to sell to EA and other conglomerates, effectively destroying AA games
>one game flopping meant that company was DEAD
the industry is literally just now recovering from the death of Pandemic, Free Radical etc etc. Things are unironically getting a lot better in this front, there's tons of AA devs out right now compared to the 2010s.
When 3D was introduced
Sheesh
Of course, if the knowledge of this becomes more widespread I'm sure the article will be censored
2014 is the only correct answer