Pinpoint the exact moment in time when gaming went to shit

Pinpoint the exact moment in time when gaming went to shit

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  1. 3 months ago
    Anonymous

    The release of Depression Quest.

  2. 3 months ago
    Anonymous

    CoD4 release

    • 3 months ago
      Anonymous

      You shut your prostitute mouth

  3. 3 months ago
    Anonymous

    >David bowie

  4. 3 months ago
    Anonymous

    2014

  5. 3 months ago
    Anonymous

    Your birth

  6. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      Todd killed vidya

    • 3 months ago
      Anonymous

      They were unironically such good armours too, what a shame this ruined pretty much everything for everyone forever

    • 3 months ago
      Anonymous

      The beginning of the end, the canary in the coalmine.

  7. 3 months ago
    Anonymous

    portal.

  8. 3 months ago
    Anonymous

    GTA V Online

  9. 3 months ago
    Anonymous

    When op joined in.

  10. 3 months ago
    Anonymous

    E.T.

  11. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      PS2 single handedly fed EA, Activision, Ubisoft, Capcom, and SquareEnix tons of money because of normalgay sales. Those companies are in the state they are today because they had it so easy with PS2.

    • 3 months ago
      Anonymous

      >aaaaieeee Nintedo isn't the top seller anymore gaming is dead
      Lol what a prostitute you are.

  12. 3 months ago
    Anonymous

    PS360 generation, around 2008-2009, the start of the MTX era. You could see it peering around the corner with M$ points and weird DLC.

  13. 3 months ago
    Anonymous

    Release of Call of Duty Modern Warfare 2 in 2009.

  14. 3 months ago
    Anonymous

    It didn't. Ganker is just moronic

    • 3 months ago
      Anonymous

      You like modern slop

      • 3 months ago
        Anonymous

        That's my modern super power. I can enjoy new things

        • 3 months ago
          Anonymous

          >i unquestionably eat shit and ask for seconds because then i'd have to face reality and realize that devs and publishers alike treat me like an idiot by not giving a shit about what sloppy hackjobs they rush out the door
          ftfy

  15. 3 months ago
    Anonymous

    Yesterday. I was there, it was awful.

  16. 3 months ago
    Anonymous

    2007 was the peak and start of cancer practices. I still things were plenty serviceable until around 2013. Then it flipped from 1 or two bad games a year to one or two good games a year and AAA becoming stale repetitive shit. Communities died super hard around 2016 to 18 and it's only getting worse

  17. 3 months ago
    Anonymous

    2016

  18. 3 months ago
    Anonymous

    oblivion horse armour

  19. 3 months ago
    Anonymous

    When Half-Life became a highly regarded title I knew the writing was on the wall.

  20. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      The was more like the straw that broke the camel's back for a game console with no quality control. Anyone could publish an Atari game and have it on store shelves. And the shelves were so cluttered with shit that no one knew what was good. ET had a brand name and so much marketing behind it that it had to be good. And when it wasn't people lost all faith in games. Nintendo had to rebuild that trust with the "seal of quality". ET didn't ruin the industry. It taught console makers an important lesson on the value of consumer trust.

      • 3 months ago
        Anonymous

        They also manufactured all the carts they were expecting to sell at once. So if something was a stinker, like ET, and you printed too many of them, it became literal junk merchandise no one wanted.
        But for everyone who screams about MUH CRASH seem to forget arcades were doing fine, and NES released right after.

  21. 3 months ago
    Anonymous

    gamergate

  22. 3 months ago
    Anonymous

    The 8th generation.

  23. 3 months ago
    Anonymous

    Release of Far Cry 3.

  24. 3 months ago
    Anonymous

    It didn't ruin vidya itself, but TORtanic nearly ruined discussion of games on Ganker.
    homosexuals who spend more time on Ganker than actually playing games made it their hobby to paint every new game as a trainwreck and blunder of the decade, deserved or not.

  25. 3 months ago
    Anonymous

    Horse armor

  26. 3 months ago
    Anonymous

    When smart phones were invented. It killed the arcades by taking away the casuals who were just passing by the malls and want to kill some time. It made handheld consoles obsolete. It made PCs and laptops seem redundant. It took a chunk of casual gamer market who would've bought consoles if smart phones were not invented. It normalized cheap free to play games and gacha games.

  27. 3 months ago
    Anonymous

    2014

  28. 3 months ago
    Anonymous

    When publishers started the online pass bullshit

  29. 3 months ago
    Anonymous

    Two instances stand out to me.
    >1. Xbox live and Halo 2
    >2. Day 1 DLC and Mass Effect 3

    Original Halo had the ability to connect over LAN so people could connect two xboxes and play 4v4. But it could also be played over the internet for free if you hooked your xbox to your network and used a PC with a program called a tunneler to connect to players not on your LAN. And you could search for games using Gamespy. Halo 2 removed this functionality and required you use Microsoft's paid online service XBL. This got gamers comfortable with the idea of monthly billing for online console services and opened the door for non transferrable DLC and microtransactions.

    Mass Effect 3 had a portion of it's game locked behind an online purchase which was available at launch and the data of which was stored on the launch disc. This was done to combat the sale of used games. EA didn't like the idea of people being able to trade their games and not making a profit off it. But by charging each purchaser a nontransferable transaction fee to play the game as originally intended they would collect a sum off each new account that owned the game. Simultaneously increasing the cost of the game while lowering it's resale value.

    Online practices toward physical games continue to get scummier with each decade and eventually all triple A games will be non transferrable online purchases and bloated with micro transactions.

  30. 3 months ago
    Anonymous
  31. 3 months ago
    Anonymous

    PS2 launch.

    Killed Sega.
    All third parties focused on it.
    Brought in millions of casuals through the DVD player (yes, it wasn't the Wii that started the casual trend).
    Was also focused on hardware profit loss that would be recouped on software.
    As much as gays cry today about high fidelity and that the switch or Steam Deck only have a 720p screen, the PS2 was literally running at 240p/480i while all other consoles had 480p and above.

  32. 3 months ago
    Anonymous

    Dark souls 3 release

  33. 3 months ago
    Anonymous

    What's this face originally from? I remember it scaring the shit out of me when I played some where's Waldo game off of ebaumsworld.

    • 3 months ago
      Anonymous

      It's the demon possessing the girl in the Exorcist. I don't really remember why it's so controversial since I think it's just one frame.

  34. 3 months ago
    Anonymous

    This game

    • 3 months ago
      Anonymous

      read my mind

  35. 3 months ago
    Anonymous
  36. 3 months ago
    Anonymous

    ps3 e3 presentation
    giant enemy crab and all the other memes that it spawned opened pandoras box
    First thing that comes to mind are all those early shitty games like lair and haze

  37. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      it was a real turd of a system

  38. 3 months ago
    Anonymous

    The aftermath of the dot-com bubble bursting.

  39. 3 months ago
    Anonymous

    Pic Related

    frickyou

  40. 3 months ago
    Anonymous

    End of 2013

    Wii U sucked
    Xbox one sucked
    PS4 was just bloodborne the console
    Gametrailers closed down along AllGamesBeta and Joystiq plus many webcomics.
    Everything became political.
    Tf2 went F2P
    Normalization of subscriptions to play online
    Media stops hiding they were a leftists cult all along
    Standardization of the zoomer bait formula for views
    End of Machinima (game movies) as we know it
    Hacks like Yahtzee start criticizing games like COD not for its gameplay but because of their portrayal of brown people

    It feels that is when the fun stopped.

    • 3 months ago
      Anonymous

      >Wii u sucked
      Lmao. homie, have you even played Lego Undercover, Mario 3D World, Xenoblade X, Mario Kart 8, Or Tropical Dong Freeze?

      • 3 months ago
        Anonymous

        Yep, WiiU sucked.

      • 3 months ago
        Anonymous

        Why did you think listing a bunch of toddler games would change his mind?

  41. 3 months ago
    Anonymous

    Ps3, Xbox360 era.
    Games wanted to be cinematic, serious, adult, less colorful. FPS became the norm, open world became a trend, QTEs became a cinematic interaction, HUDs became minimalistic, cutscenes became long, the tone became too serious.

  42. 3 months ago
    Anonymous

    2012 was still comfy with Tera and BlackOps2. And as much hate as D3 got for RMAH and difficulty, it was actually pretty fun I have good memories making a MF build and selling shit id find on the RMAH i made like $400. Actually RMAH was ahead of its time and I wish gaymers didnt revolt so hard against it
    2013 is when things really started going to shit. TLOU was most overrated game ever created. Really boring garbage game that huffed its own farts. Saints Row 4 was soulless trash. Meme FOTM indie games started to top charts.

  43. 3 months ago
    Anonymous

    Feels like the average of years mentioned in these threads is getting higher every year. Why is that? Someone should do analysis

  44. 3 months ago
    Anonymous

    2007 was the height of the game industry. But it all went to shit when Steve Jobs revealed the IPhone. Games were still doing good afterwards but went to shit after 2013 and now it's been all politically correct shit in entertainment starting in 2015 and is finally collapsing this year.

    • 3 months ago
      Anonymous
      • 3 months ago
        Anonymous

        I'm glad people are talking about The India Problem now, but I think it's far too little, far too late. They've pulled the most successful racial PR campaign of all time over the past couple decades, selling the world this scam notion of Indians all being honest humble workers and predisposed to technological expertise.

        • 3 months ago
          Anonymous

          I didn't post that because of any "India problem". It's simply the fact that you have over 3 billion people with internet access nowadays, compared to the mid 2000s when it was mostly Europe and the US.

          • 3 months ago
            Anonymous

            It still got me to thinking with how hard India eclipses everyone except China (who comparatively have already gotten a lot of rightful anger for years now).

  45. 3 months ago
    Anonymous

    2007 or 2011

  46. 3 months ago
    Anonymous

    Oddly it enough it was when you started playing games.
    No one knew how to tell you... but now that the cat is out of the bag if you could stop playing games so they can go back to being good everyone would REALLY appreciate it.

  47. 3 months ago
    Anonymous

    2008, when they suddenly decided that certain stuff were too videogamey.

  48. 3 months ago
    Anonymous

    Xbox live and WoW got the game industry's pricks into a chub over games as a service

    • 3 months ago
      Anonymous

      well when it comes to MMOs you can't blame WoW for that trend since they just did was Everquest was doing.

      • 3 months ago
        Anonymous

        Everquest wasn't the absolute industry-shaking mega hit WoW was thoughbeit

        • 3 months ago
          Anonymous

          sure but if we're pointing fingers at "who started this bullshit?" then it would be Everquest over WoW

          • 3 months ago
            Anonymous

            >t if we're pointing fingers at "who started this bullshit?"

            • 3 months ago
              Anonymous

              you know what? I dug a little deeper and it was actually this:
              >The first graphical MMORPG was Neverwinter Nights by designer Don Daglow and programmer Cathryn Mataga (not to be confused with Neverwinter Nights by BioWare). "Neverwinter Nights" went live on AOL for PC owners in 1991 and ran through 1997. This project was personally championed and green-lighted by AOL President Steve Case. Both Club Caribe and Neverwinter Nights cost $6.00 per hour to play.
              https://en.wikipedia.org/wiki/History_of_massively_multiplayer_online_games

  49. 3 months ago
    Anonymous

    >Images you can hear

  50. 3 months ago
    Anonymous

    when Final Fantasy X got rid of the world map

  51. 3 months ago
    Anonymous

    2007

    • 3 months ago
      Anonymous

      This post is older than half the users of this site.

  52. 3 months ago
    Anonymous

    When the PS2/Gamecube/Xbox/Dreamcast generation ended

  53. 3 months ago
    Anonymous

    Xbox one ps4

  54. 3 months ago
    Anonymous

    when (You) started getting into it

    (You) have unbelievably shit taste

  55. 3 months ago
    Anonymous

    Uncharted 2 minus the multiplayer

  56. 3 months ago
    Anonymous

    October of 1958

  57. 3 months ago
    Anonymous

    2014ish

  58. 3 months ago
    Anonymous

    Gaming was doomed as soon as Sony infiltrated with PlayStation in gen 5 and was guaranteed to be over after the Microsoft infiltration in Gen 6. But to pinpoint when it became obvious to everyone, it was when the Xbox One and PS4 came out.

  59. 3 months ago
    Anonymous

    Gaming started to become acceptable with normies around 06 or 07. That's when it went to shit. An exact moment is difficult to pinpoint but maybe CoD4 surprising everyone or the release of Halo 3 would be a good bet. Thats when actual boomers took notice of the money to be gained from childrens games.

  60. 3 months ago
    Anonymous

    People may like to point to gamergate, or micro-transactions in the oughts, or movie-games, but the reality is when this game launched.

    It's been a race to the bottom ever since.

  61. 3 months ago
    Anonymous

    There's no one moment that ruined the industry; each issue only worsened gaming in one or two areas. It was a death by a thousand cuts.
    >1983: Laserdisc arcade games start coming out, planting a terrible invasive thought of making games more mechanically simplistic in service of cinematic design
    >1988: the first Madden game is released
    >2001: Microsoft introducing paid online
    >2006: the HD generation is started, being the first death throe for risk and innovation in favor of fancy HD graphics; the Wii targets the supercasual crowd of nongamers, opening the door for tourists and fairweather types to start making companies further ruin/retire tons of series with horrible tastes enforced by their short-term majority buying power; Skyrim introduces paid Horse Armor DLC
    >2007: the introduction of the iPhone, which made the supercasual problem worse by immediately opening the floodgates of the Internet and reorienting it to cater to literal billions of tech illiterate normies
    >2010: TF2 debuts the Mann-conomy Update
    >2012: Occupy Wall Street is subverted and gives birth to the modern social justice mindset (a horrifying intersection of cultural marxism and spite-fueled capitalism)
    >2013: TLOU releases to tons of unreal praise, convincing tons of buttholes that games had to be "art" now; Tropes vs. Women in Video Games debuts
    >2014: Gamergate
    >2016: a moronic steak salesman (Trump) becomes President and irrevocably drives leftists to become absolutely bugshit nuts and dangerous (even now)
    >2020: COVID lockdowns give entertainment company shareholders across the world absolutely insane, unsustainable levels of infinite growth demands; ESG loans begin (which throws tons of money at various industries to make their products diverse and shitty on purpose, which just further weakens the customer's ability to vote with their wallet)
    This is far from an exhaustive list, but these are just bulletpoints that come to mind for me.

    • 3 months ago
      Anonymous

      >Skyrim introduces paid Horse Armor DLC
      Oblivion*

      • 3 months ago
        Anonymous

        whatever

    • 3 months ago
      Anonymous

      Wasn't 2012 also when it became completely legal in the US for propaganda in media to be state funded?

      • 3 months ago
        Anonymous

        Yyyyyup. Another one of King Black person's wonderful achievements.

  62. 3 months ago
    Anonymous

    Well, first there was 9/11, then Modern Warfare 2 with dolphin diving at 360 no-scopes. And then there was the 2009 housing market crash... and then there was the Trump presidency... and then COVID... so to speak, a bad group of people won't make a good game

  63. 3 months ago
    Anonymous

    May 28th 2016, Cincinnati Zoo

  64. 3 months ago
    Anonymous

    >the exact moment

  65. 3 months ago
    Anonymous

    2010

  66. 3 months ago
    Anonymous

    >all AAA studios collapsing
    >indiechads and nips take their rightful place at the top
    indiebros, how do we keep winning?

    • 3 months ago
      Anonymous

      you know your game is bad when your characters start doing the "le heckin silly wholesome chunkerino XD" adam sesslee stare

  67. 3 months ago
    Anonymous

    Release of 7th gen consoles.

  68. 3 months ago
    Anonymous

    Pong.

  69. 3 months ago
    Anonymous

    Real answer: when gaben introduce hats in tf2.

  70. 3 months ago
    Anonymous

    Why Pazuzu?

  71. 3 months ago
    Anonymous

    >this many posts
    >no mention of the 07/08 Financial Crisis killing off every AA game studio and forcing them to sell to EA and other conglomerates, effectively destroying AA games
    >one game flopping meant that company was DEAD
    the industry is literally just now recovering from the death of Pandemic, Free Radical etc etc. Things are unironically getting a lot better in this front, there's tons of AA devs out right now compared to the 2010s.

  72. 3 months ago
    Anonymous

    When 3D was introduced

  73. 3 months ago
    Anonymous

    Sheesh
    Of course, if the knowledge of this becomes more widespread I'm sure the article will be censored

  74. 3 months ago
    Anonymous

    2014 is the only correct answer

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