I remember seeing people b***h about faux-retro indie pixel platformers for years, but what are actually some of the good ones that stood the test of time?
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i don't know. the handful i played all kind of were the same ultimately. what was that cyborg ninja one in the last year or so? that was kinda good. played a bit of the devolver ones and they seemed fine, but i never finished them.
Katana Zero is good but very short
Played it. Was okay, didn't really feel retro aside from using pixel art. Thought the story was pretentious and the gameplay was all over the place but I don't regret playing it
This one? I've had my eyes on it but frankly, it's kinda too expensive. I'm waiting for it to go on sale
yeah that one. didn't finish it, but liked what i did play
and The Messenger, it's a love letter to older games, it switches genres halfway in expanding on the playable content.
I mean, it's literally my OP image lol. I loved it right up until it turns itself into a bad metroidvania. I chose to just pretend the game ended there. I think that's part of why I'm looking for more like it, it left me unsatisfied
>the messenger
I‘ll be honest i got filtered when i fought some demon boss iirc. Is it worth going back or was i already close to the point where it turns into a bad metroidvania?
LIterally the last boss before the crappy metroidvania starts. And yeah that boss sucked ass, I'm convinced his spiral pattern is undodgeable and you just have to eat the damage.
>I'm convinced his spiral pattern is undodgeable and you just have to eat the damage.
literally just jump over it
skill issue
wrong because most patterns don't let you + cope, I beat him
But you're gonna miss the part where the metroidvania turns into punch out
"faux-retro" is a misnomer coined by morons who can't fathom the idea of pixel art being a form of art rather than an attempt to appeal to nostalgia. It's like if people called "Okami" retro because inkbrush stuff is old.
bot post?
I also want to know
lol cheers, I figured there's just not enough interest
Why not play actual 8/16/32 bit games? Are they not bussin enough?
Sure, gimme some non-obvious choices
NTA but I'm assuming you've played the classics then? SMB trilogy + world, castlevania 1, 3, The Megaman games, Little Nemo Dream Master, Kid Icarus, Rayman, Tomba
A few lesser known gems are:
Adventure Island 1-3
Mr Nutz (snes)
Jurassic Park: the Lost World (ps1)
>Little Nemo Dream Master
I was gonna laugh but this looks rad, damn.
I've only played the Castlevanias. I got nothing against Mario but it seems like such a... bland series to go out of my way to play. MIght give em a shot though.
I wanna get into Megaman but I remember really not liking it when I first tried them many years ago, as dumb as it sounds I think I just don't like the projectile-mashing and the knowledge check game design.
Will give the others a look too, cheers. In a way there's so many games I could still play that I get indecision paralysis.
>I was gonna laugh but this looks rad, damn
I think this is the third time I've gotten a response like this when I suggest this game. Definitely check it out anon, it is brimming with sovl
>I got nothing against Mario but it seems like such a... bland series to go out of my way to play
Oh man, I'm sorry but it is anything but. You must at least give 3 an honest shot
>I wanna get into Megaman but I remember really not liking it when I first tried them many years ago
Starr with 2. 1 is fine but it is the least remarkable visually and musically, and by far the toughest, so I usually recommend it last. Megaman 2 and X are must plays. Don't worry about the knowledge check game design (assuming you're referencing the rock, paper scissors take on the bosses); all can be defeated with the standard buster after only a few tries; the absolute banger of the ost and engaging level design, futuristic tech art direction should make reattempts enjoyable
Shatterhand
Little Samson
Power Blade
Demon's Crest
Actraiser
>limited color palette
>limited sprite count
>limited length due to lower maximum filesize
not that there aren't great retro games (and not to imply most modern games don't suck), but pixel art games made nowadays can be longer, more detailed, and have more enemies, projectiles, objects, etc. on screen at a time. you can add more art, text, and unique characters and enemies. something like Infernax would never have been possible on the console that inspired it.
Because people have already played most of the good ones by this point.
No they haven’t, not on this board at least
People wouldn't be interested in this new wave of indie pixel platformers if they didn't have nostalgia for the original 8/16/32-bit classics that inspired them.
Most of the “people” buying these never played more than 10% of those libraries, just because they played a few snes bing games on their switch they suddenly want every indie game to be a throwback or tribute
>they suddenly want every indie game to be a throwback or tribute
No-one is suggesting that every indie game should be a throwback tribute. You are literally just making up fictional scenarios in your head just so you can get angry at them.
Yeah you sound homosexual like a “you can’t do that that’s a logical fallacy” dweeb
Noita busses harder than hard. Fr fr
Noita isn't even a platformer
>faux-retro indie pixel platformers
Too bad none of them have any actual platforming. It's all boring puzzle shit or metroidvania; easy and boring. I call them gen z platformers. You have this huge wide screen and what do they do with it? Make it almost entirely fricking flat and put in like two level hazards.
>but what are actually some of the good ones that stood the test of time?
unironically you posted one.
its a weird mixture of ninja gaiden then transforms into metroidvania with a timetraveling aspect where graphics change from 8 bit to 16bit depending on if you are in the past or present.
Andro Dunos 2
Devil Engine
Monolith
Annalynn
Downwell
Blazing Chrome
Sonic Mania
Shovel Knight
Kaze and the Wild Masks
Mostly older ones at this point. Cave Story is the ultimate classic of the indie retro genre, other ones that have kept relevance are VVVVVV and Shovel Knight. I think Celeste would’ve been more fondly remembered if the developer didn’t decide to make it a culture war icon post-release. It’s a shockingly low number of indie pixel games I can even remember though considering the incredible number I’ve played in the last 15 years or so.
years.
La-Mulana 1 & 2
Dead cells is really good
Not Terraria. But don't tell ACgay.
>but what are actually some of the good ones that stood the test of time?
Cave Story
VVVVVV
Astalon
Deedlit
Shovel Knight
Gato Roboto
Webbed (kind of different)
Those are the ones I really like.
lowest IQ post in the thread
no
newbie