Star Fox was first shown at CES in 1992 under the name Star Glider. The same name as a 1986 Amiga game by the same developers. Attention to Detail was the company that made Cybermorph and was founded in 1988 with Cybermorph itself being revealed to the world in late 1993.
>ITERATION BAD, YOU HAVE TO MAKE A COMPLETELY ORIGINAL GAME EACH TIME! >NOOOOOOO YOU CAN'T JUST COPY WHAT YOU DID BEFORE! >IT'S SOULLESS IF YOU DON'T MAKE IT FROM SCRA-ACK!
>failing to miss that the skills/abilities screen is different between games >EO3 has an entirely different roster of classes >each game on the DS has different map screens
9 months ago
Anonymous
>copypaste the original code base >make slight changes to it >rename skills >rename classes >change a few numbers >draw some new squares for the 3D dungeons
literal self-plagiarism
The sticky fingered asiatics at Shitendo couldn't even come up with a name that wasn't a rip-off. Frick off back to your overpriced 16fps tablet, subhuman corporate shill.
god you're moronic
It gets worse when you realize they took the 3D engine from a tech demo offered to them and then kicked the company out an they did this twice
lol, i believe this is why nintendo doesnt like to make StarFox games...because they do not know HOW to. The guy that made it for them originally was a baka gaijin and he did not leave them on good terms so they dont know how to make that type of game and never try. StarFox 0 was Embarrassing.
This honestly seems to be the case for a lot of old franchises that kind of just died out. The people who knew how to make those games good left the company, the company maybe tried once or twice only to get flops and then stopped trying.
It’s not like it’s easy to make good games even when the ground work has been laid out. It’s proven by the numerous indie games that copy a classic but turn out complete shit.
I feel like the problem with trying to copy a classic game is that they get too close to the original and everything that's slightly off is magnified that just leads to everyone going "Why would I play this when I can just play the original"
>The guy that made it for them originally was a baka gaijin and he did not leave them on good terms
That doesn't seem to be the case given Dylan along with Q-Games was brought on to make SF Command but also to remake SF64 on the 3ds. >StarFox 0 was Embarrassing.
That's because for some reason Miyamoto has this need to add gimmicks to Star Fox simply because "Star Fox can be anything" as he once said while pissed some fans just wanted another rail-shooter.
No, it's because it is antithetical of Nintendo to simply produce iterations. They always have to try and create something new to enjoy to justify a sequel. This is the main reason a lot of their franchises are simply laid to rest.
When you think about it, iterations make your company money, but then people get tired of it and you run the risk of squandering the good will you have built up with your fanbase. This could kill the company on the spot. Conversely, whenever Nintendo releases a new game, you are guaranteed to be able to look forward to something new. There's an excitement built in.
For proof of this mentality you can simply look at the games they've abandoned. Can they make something new in F-Zero? It's pretty much perfect already. I feel the same way about StarFox. It was perfect in the N64. They obviously wanted to try new things which is why they changed Dinosaur Planet- but it never felt as satisfying as the raw arcade feeling of StarFox 64. Even the title screen music is like an attract mode.
Second vid cause thee first ended too quick for the bass drop.
>it is antithetical of Nintendo to simply produce iterations
This was true 20 years ago. We have Pikmin 4 now despite Pikmin being about as niche as you can get for a Nintendo franchise that isn't actually fricking dead.
Pretty much all the game design of the original Star Fox was handled by Nintendo. Dylan and Argonaut mainly dealt with programming the 3D graphics and the Super FX chip.
I would be fine if they atleast tried to give their clones a unique personality. Ripping mechanics and gameplay is fine. Ripping style is boring and lame.
Cave Story is the only indie game I both played and liked. And it's clearly not affiliated with this fraudulent "Indie" market that is propped up. (only in the west, for some reason, and all taking marching orders from globohomo)
Just doing some noticing.
I suppose I can add Touhou to my list of good indie games.
Indie games are just a trojan horse for globohomo.
9 months ago
Anonymous
mental illness
9 months ago
Croccy
You could reply to me all night, but you'd never convince me that israeli corporations aren't flooding the "Indie" market with globohomosexual shit. It reeks.
9 months ago
Anonymous
some indie developers might have been affected by the mind parasite but it is the large publishers and developers that get funded by blackrock to shill that shit
like bg3
9 months ago
Croccy
Not only am I correct, but gamer gate had already exposed this as the truth with Zoe """Quinn"" (israeli, fake name) and Phil Fish.
It's a trojan horse. Financed by israeli corpos, and created by israeli corpos. Really obvious, too. Right out of the playbook of the learned elders of zion.
That's why the only good one is Japanese.
9 months ago
Anonymous
Are you trying to be to Ganker what Guy is to Ganker
9 months ago
Croccy
What the frick are you doing on Ganker? Watching Teen Titans Go with all the little gays?
Look. I'm going to just warn you now. I'M A FRICKING DRAGON. There's no way any of you little forum agitators will EVER take me down. Every little israeli word you utter I will just spit back in your face and humiliate you. It's best to not even reply. No snide remarks. No counter brainwashing. Just accept the chaos I cause to the propaganda matrix like collateral damage
9 months ago
Croccy
Forgot to say i still haven't taken my meds
9 months ago
Anonymous
>there's only one good indie game
like I said mental illness
9 months ago
Croccy
What ever happened to your accusation that I liked goyslop? Abandoned it because I ruined you effortlessly?
9 months ago
Anonymous
I guess you just don't play games since you don't play indie games
surely you don't think the big AAA publishers have your best interests in mind?
9 months ago
Croccy
Hey, dumb ass. There's a 40 year history of video games and they didn't become PURE SHIT until about 15 years ago.
Not everyone is tuning into the latest vidya like they're cartoons.
9 months ago
Anonymous
there's still plenty of great games that were released in the last 15 years but you're so deep in your schizo that you can't see it
9 months ago
Croccy
Nintendo games, mostly.
9 months ago
Anonymous
>he's a tendie
lmao it keeps getting better
9 months ago
Croccy
>*walks slowly toward you wearing 10 inch Ippon Geta*
So you think that will help you defeat me? >*stops in place and cherry blossoms fall around me*
I'd be careful if I were you. >*unsheathes katana with my thumb* >*a strong gust of wind is at my back and blows the Haori that was draped over my shoulders into your vision* >*you extend your hand to move the cloth from your face but it is too late - I'm crouched in attack position inches away from your view- but I disappear*
Ironic... >*you hear my voice coming from behind you*
You had no game >*sheathes katana and you fall apart bisected*
9 months ago
Anonymous
Dang, it took your parents 25 years to get divorced?
9 months ago
Anonymous
You could reply to me all night, but you'd never convince me that israeli corporations aren't flooding the "Indie" market with globohomosexual shit. It reeks.
Not only am I correct, but gamer gate had already exposed this as the truth with Zoe """Quinn"" (israeli, fake name) and Phil Fish.
It's a trojan horse. Financed by israeli corpos, and created by israeli corpos. Really obvious, too. Right out of the playbook of the learned elders of zion.
That's why the only good one is Japanese.
>Could it be a small company/team are spending their time and money to make games for passion? >No! They do it because they work for the globohomo!
namegay-kun, you make /misc/ more sane
9 months ago
Croccy
Passion like modern architecture. 90% normal building with a tumor growing on it. Like an insult to beauty.
Indie games cannot time travel and put you back in the same place back when you played the originals, homosexual. Do the opposite of growing up, get young.
What bothers me is not that they stole from Star Fox. If you're going to steal, steal from the best. That's art 101. What really grinds my gears is the arrogance to NOT steal a good character design. It's obviously some ugly OC donut steel.
All indie gays are the exact same. Rip off a game, but ruin it with their own brand of ugliness. Have some fricking humility and steal better characters.
I'm making 20 of them. Here's a taste of my plagiarism power.
The only thing that matters in the world is taste. Because you can rip off anything, but will you rip off what's actually good? Or will you produce donut steel autism?
I'm making 20 of them. Here's a taste of my plagiarism power.
The only thing that matters in the world is taste. Because you can rip off anything, but will you rip off what's actually good? Or will you produce donut steel autism?
custer's revenge 2
9 months ago
Croccy
I was actually ripping off Nintendo's Sheriff, and got a little carried away by adding ghosts and monsters.
9 months ago
Anonymous
Looks awesome
9 months ago
Croccy
Thanks. I got the idea while making a fake game poster for another game. Ripped directly from Sonic and Knuckles.
>X is shit >>Okay, what's an example of non-shit? >I don't know, I have vision
Supreme moron, go borrow your uncle's shotgun and paint the paveway with grey matter.
Exactly.
Indies can't get good character designs right.
Don't blame them, I can't make one either, but it wouldn't be a purple pink orange glowie gay for sure
I think indies tend to get chara design "wrong" because they tend to be pretty self-indulgent as opposed to market-driven.
People use the phrase "designed by committee" to mock designs for things sometimes, but in truth, most of gaming's most iconic characters were designed like this.
You don't need market research to steal good design. When the Greeks found the Doric order, they didn't fricking scrap it and try something new. They advanced it to Ionic and then Corinthian. It formed the base on which everything new was built.
It's not that, it's just that companies wanting to deliver experiences in that will perform well on a market-level will have a broader appeal than the deeply personal ones that indies tend to create.
I find this rather difficult to realize when people keep demanding games to have more SOVL, under the same breath
9 months ago
Anonymous
SOVL is just a buzzword. People don't want things that felt like they came from someone's heart, they want things that give off that effect but still feeling like it was made for them as a consumer.
People like what they like and will come up with justifications in post to explain why.
People don't really support principle, they support personal appeal.
9 months ago
Croccy
Wrong. SOVL is a successful archetype. Meaning it has a place in the world AKA soul. The SOULLESS are destined to be forgotten by history, because they betrayed the archetype in some way and only exist as a golem for a short period of time.
9 months ago
Anonymous
A little. My point is more that "having a place in the world" is influenced pretty heavily by arbitrary things and market forces, as opposed to it being based on like, the amount of effort, care and personality a project has received.
9 months ago
Croccy
"Market forces" also includes the soulless shit Blackrock is shitting out, so no, it does not. Market forces are a machine that can produce SOVL with the right motivation, but it is not the driving factor behind it.
When you explore the concept in its entirety, it is impossible to come to the conclusion that "Good" is subjective. Good is an objective vein deep in the heart of reality. I know I'm not speaking to someone who believes that, but you will misunderstand the world and continue being misled as long as you don't.
9 months ago
Anonymous
you're a furgay you have no soul
blackrock is on your side trying to force this world accept freaks like you
9 months ago
Croccy
The frick are you talking about?
9 months ago
Anonymous
>I know I'm not speaking to someone who believes that
I don't, but I do agree that Blackrock stuff is anti-SOVL because it isn't organic.
9 months ago
Croccy
Okay, "Organic market forces". Let's go with that.
Now you could reach a niche with your designs that appeal to a demographic with poor taste. It can make money for a time, but it has no SOVL, and thus, will be forgotten.
As long as you think the world decides what is good, you will run into simple problems like this. Good is, or isn't. With that view, the only problem is figuring out what is good. And that kind of discernment is a gift. Not everyone has it.
9 months ago
Anonymous
God I really fricking wish it was legal to kill, so everyone could kill any nameBlack person that shows up.
>Nintendo hasn’t made a Starfox game in like 10 years >NNNNOOOOOOO YOU CANT LE HECKIN MAKE A SIMILAR TYPE OF GAME!!!!!
If Nintendo won’t do it, someone else may as well.
We need a lot more of this. Someone else than Gamefreak needs to make Pokemon already, it's a crime that such an awful developer holds that franchise hostage
Given Nintendo hasn't made a new Star Fox game since 2016, It's okay to basically reuse their ideas and make it your own. Besides this can't be star fox because monkeys are the good guys. Now make sure not to listen to them.
Then call Nintendo then and tell them to make a new Starfox
Oh wait a minute, they don't give a shit about Starfox, maybe you should shut the frick up then.
Thats what I would do if favorite franchise was forgotten, shut the frick up
>make a new Starfox
How about make something new entirely? Did that thought ever occur in your NPC brain? Are you that brainwashed by remakes and sequels?
flew under the radar.
hopefully not for much longer
keep making a huge stink about this. see what happens.
9 months ago
Anonymous
>flew under the radar.
Bullshit. Nintendo are well known to take down anything within the first week of release.
9 months ago
Anonymous
It's been out for over a year anon, Nintendo doesn't care and it's not going anywhere but feel free to cry to them on Twitter or something maybe they'll do something about these dastardly devs.
you can't copyright "low poly rail shooter", there's no current patent for it, and there's no argument for trademark infringement when star fox hasn't looked like that in decades
You can if you have enough money take copyright infringers to court.
9 months ago
Anonymous
the concept isn't copyrightable, so there's no infringement to begin with. that ain't how copyright works.
9 months ago
Anonymous
It should be
9 months ago
Anonymous
then each year there'd be less and less games that can be made because they'd be infringing on someone else's copyright
in fact most games made in the last two decades would be infringing on someone's copyright and as such should be taken down from the market
9 months ago
Anonymous
And that's a good thing.
We should be encouraging people to find every viable good idea instead of copying and pasting soulless rehashes of every previous good idea.
9 months ago
Anonymous
a lot of good games were the result of taking someone's idea and changing it or adding on top of it which is what made the game good
it's hard to do tetris without it ending up being portrayed as tetris, which would be an illegal. but if you turn the blocks into pills and have dr mario wink suggestively at the player then you would you would get a clean bill of health.
The basic concept of the game existed since Roman times. Tetrominos were known way before Tetris was created, but they have a copyright over the shapes.
The issue isn't really that it's inspired by thing or ripping off thing.
Watch the game in motion and you can just tell that immediately, there's something about it that is off-putting and feels untrue to its alleged inspirational source, as if the creators stopped doing any sort of R&D on >what made old Star Fox look, feel and sound good
This actually gets worse if you watch the video on youtube and not the webm due to quality/fidelity differences.
I think the more offensive part is that the game is not fun at all and I would rather play star fox on the snes than endure a second playthroigh of this slop
>Plagiarized >Inspired
Its neither, they just made another Star Fox game but had to be legally distinct enough that Nintendo won't go after them
And you know what? Good for them. Nintendo already made it very clear what IPs they abandoned and what they want to keep milking, now i want a legally distinct F-Zero indie clone to play
Hm
I think this type of design is perfectly legitimate as long as you're iterating on an experience that doesn't exist anymore.
Starfox is a dead franchise, so making a spiritual successor to it is legitimate. Paper Mario is (basically) dead so making a paper mario-style game is probably fine too.
I think something much less legitimate would be making a souls-like with no gimmick or something. Or a 2D or 3D Mario game that's just 2D or 3D Mario with no real new ideas.
Like I already said ITT, the problem is not that indies steal. The problem is they have the arrogance NOT to steal.
Take a look at this image, there are many more examples, but this is what I compiled as an example for this thread. When an archetype is created, you would be a poor artist to re-invent the archetype rather than build on what was already created, advancing the style. Anime girls in essence are still disney princesses seen through the lens of Osamu Tezuka. That's how they're so copy-paste-able. They have a common root.
You can tell with OP's character that they were not inspired by anything at all. The game is clearly Star Fox, but the characters are OC from the minds of someone not that talented. Learn from the best. STEAL from the best.
actual good point that got me thinking, the best type of stuff was either copied, or is designed in such a simple and identifiable way to be easily copied.
man...when is it gunna happen, it's like the only obvious one that hasn't occurred...the game might legit be too complicated to replicate since it's movement system, animations, and level design is too unique...
I'm also shocked by that.
You'd think a game that features: >cute grill >jumpin and shootin >puzzle-solving >collectables and backtracking
would be a pretty easy sell, although I guess TR has a pretty specific vibe that would be difficult to replicate without just totally ripping it off.
I feel like a quest 64 clone could actually do pretty well, since it could be a finished game with better balance.
You'd have to do a setting that isn't just 1:1 however, despite what that other guys image shows things like bug fables and paper mario are very different settings.
I guess to differentiate, i would try a non fantasy setting, like maybe a "Solar Punk" type setting and you're a guy going out to look for "the artifact" which has unlimited energy but some bad dudes want it to blow up the sun because they're tired of everyone worshiping it or something.
I have to wonder if it'd be better to just remove ranged combat completely, or at least heavily restrict it. Staff bashing was unironically the most fun part of combat, even if it sucked.
I feel like a quest 64 clone could actually do pretty well, since it could be a finished game with better balance.
You'd have to do a setting that isn't just 1:1 however, despite what that other guys image shows things like bug fables and paper mario are very different settings.
It's legendarily bad, and the legends are true. I would play any old garbage when I was a little kid, but even then I dropped that trash. It's basically nothing but walking from point A to point B, grinding all the way. All you have are varying levels of a rock spell, a water spell, a fire spell and a wind spell and you just figure out which one does the most damage to an enemy and use that
it's rough. The mechanics are a little fun to play around with for a bit but it gets tired pretty quick. It's kinda like Dragon Quest 1 but in 1997 and in 3D. The coolest aspects of it are the enemy designs and the way it handles combat. When you get into a fight, it happens exactly where you're standing on the world map, then there is a ring around you and you can move anywhere you want to in that ring. the direction you face is where your spells will come out when you cast them, this is actually important for some spells because they might be far range and you'll over shoot when you cast them. Something else, when an enemy attacks, there is a split second where you can move again (if you're fast enough) and just walk away from the enemy's attack in real time. It's pretty interesting. the magic system is honestly poorly thought out. there are 4 types, Fire, water, air and dirt (frickin Mag-) and each kind of magic has certain types of spells, like Fire has the Attack raising spell, but Water has the only healing spell. you level up magic by literally 1 point every time you level up, with a max of 40 in every field. you can find instant magic level up "spirits" out in the field but they're hard to find unless you know where they are. The story is bleh, your dad is gone and you go out to find him. A lot of content got cut unfortunately, there were even gonna be other NPCs that came along with you on the adventure but they got cut. I like playing it back in the day, but it didnt age well. i would love to re-make it. It was called "Holy magic Century" everywhere else.
I actually liked the magic system in Quest, at least in regards to the element mixing aspect of it. Two fires being the stronger fire spell, fire + water being the steam aoe, etc..
>Two fires being the stronger fire spell, fire + water being the steam aoe, etc..
That does sound interesting. I like it when games do some sort of magic fusion stuff.
9 months ago
Anonymous
oh no, that was cool, it's just how you could go for so long without realizing you could have gotten a healing spell so early because it was in the water element.
Its a third person turn based """rpg""" where you run around casting spells on funny little creatures.
Visuals are colorful and fun, and the music is great, everything else is terrible and rushed.
it's rough. The mechanics are a little fun to play around with for a bit but it gets tired pretty quick. It's kinda like Dragon Quest 1 but in 1997 and in 3D. The coolest aspects of it are the enemy designs and the way it handles combat. When you get into a fight, it happens exactly where you're standing on the world map, then there is a ring around you and you can move anywhere you want to in that ring. the direction you face is where your spells will come out when you cast them, this is actually important for some spells because they might be far range and you'll over shoot when you cast them. Something else, when an enemy attacks, there is a split second where you can move again (if you're fast enough) and just walk away from the enemy's attack in real time. It's pretty interesting. the magic system is honestly poorly thought out. there are 4 types, Fire, water, air and dirt (frickin Mag-) and each kind of magic has certain types of spells, like Fire has the Attack raising spell, but Water has the only healing spell. you level up magic by literally 1 point every time you level up, with a max of 40 in every field. you can find instant magic level up "spirits" out in the field but they're hard to find unless you know where they are. The story is bleh, your dad is gone and you go out to find him. A lot of content got cut unfortunately, there were even gonna be other NPCs that came along with you on the adventure but they got cut. I like playing it back in the day, but it didnt age well. i would love to re-make it. It was called "Holy magic Century" everywhere else.
It's legendarily bad, and the legends are true. I would play any old garbage when I was a little kid, but even then I dropped that trash. It's basically nothing but walking from point A to point B, grinding all the way. All you have are varying levels of a rock spell, a water spell, a fire spell and a wind spell and you just figure out which one does the most damage to an enemy and use that
I was bracing for one of you guys to call it an underrated gem/soulful. Thank frick you aren't homosexuals
>enjoy a certain game >there are no other games like it/ they dont make that type of game any more >instead of complaining about it, make your own game inspired by it
I don't see the problem here.
While many developers have plagarised things in the past, it's the ones that plagarise and combine the best ideas that make great games. Look at Undertale & Blizzard's success. Once you are skilled enough to say you have a mastery of a concept, you aren't a copy of it anymore, you are improving it.
What I don't want to see, is when you crack a winning formula that sells, and then proceed to release 2 decades of the same fricking thing being a lazy frick. Perfect Example is Dynasty Warriors & COD, to me they are the same thing.
>the people who made this great game haven't made another entry in 7 years, and haven't made a good entry in 26 years >so nobody else can make another one ever, only those same devs
What is your mindset for holding such a moronic and gay opinion OP? If you like Starfox surely you would like to see more games that play like Starfox? If Nintendo wanted to make something like this they've had plenty of time to, do you just want Starfox fans to join F-Zero fans in the cuckshed forever as well?
Unironically, yes.
Intellectual property should be respected more. If an IP holder doesn't want to do anything with their properties or create further games, no one else should be allowed to. Leave it where it is, and appreciate the beautiful things that were created. If the original creators aren't making more, maybe take that as a hint that there's nothing further that can be done to advance their game style further without it devolving purely into soulless copy paste jobs.
People should be allowed to have a monopoly on good ideas, and furthermore shitters who can't come up with good ideas should not be allowed to create anything. Simple as.
inb4 >this, but unironically
Inadequate protections for intellectual property stifles creativity by disincentivizing creators. Since they know someone would just rip off or imitate their work in the first place, they won't want to create anything at all. Imagine making something great, but someone else steals it and markets it better and profits from your idea? No one would make anything anymore. It's obvious.
Obviously you can't get protection for a general means of doing something or a style of gameplay, but I do earnestly believe that you shouldn't be able to make a blatant ripoff game and profit from it. If the creator says "no" then their wish should always be respected. Them not making any more games is an implied "no" to the same in my opinion.
I would say the market itself incentivizes innovation. People iterating on the design of established principles isn't a bad thing.
It's more of a Red Ocean vs. Blue Ocean strategy thing.
Iterative design is just one half of this dichotomy.
I guess it would depend on how specific your definition of a "rip off" is.
In a broad sense, iterative design is what creates genres to begin with.
>Since they know someone would just rip off or imitate their work in the first place, they won't want to create anything at all.
Anyone who wouldn't make something out of fear it gets ripped off would never make anything anyway.
>make a good game >morons want to bar all of humanity for all time from access to the entire region of latent creative possibility it occupies unless you're waging for the same ficticious legal entity as the original creators because... just because, ok!?
yeah nah
>Refuse to make a good SF game for 30 years >Get mad when other people do it themselves
Tendies have brain damage. I wish both them and snoys were rounded up and unalived.
lol. i hate how retro devs suck-off the worst aspects of older generations. >you know what was good? StarFox- >Yeah, What a great N64 ga- >For SNES! Remember how it ran at 13 frames a second and was nothing but flying diamonds? the pure aesthetic, so lo-fi, so retro...oooo... >.....
I didn't even realize it was more intentional than I thought until I watched this video
The issue isn't really that it's inspired by thing or ripping off thing.
Watch the game in motion and you can just tell that immediately, there's something about it that is off-putting and feels untrue to its alleged inspirational source, as if the creators stopped doing any sort of R&D on >what made old Star Fox look, feel and sound good
This actually gets worse if you watch the video on youtube and not the webm due to quality/fidelity differences.
so to sum that shit up.
BLASTER and Space Harrier were both in 1985, which was even one year earlier than Space Glider 1986 (which later became Star Fox in 1993)
Oh I'd love a game inspired by OG Armored Core. All the current era mecha games are zoom zoom shit and way too much flying.
Bomerman hero (which is getting one soonish).
Uhhh idk, there a million half baked AA games that bombed back in the day + dead IPs,
>Uhhh idk, there a million half baked AA games that bombed back in the day + dead IPs,
Yeah there's a lot of those. I'd like to see something like Interstate 76. That was a cool game but it's almost impossible to run on a modern system and even when I got it running it seemed that the physics were fricked probably because the game ran at too high fps.
Front Mission
That got a remake recently. But I haven't played it yet so I don't know if it's any good.
lel. while on that subject, i would love a new Contra: Hard Corps. Blazing Chrome has the look, but it missed the mark in a lot of other ways. Cyber Soldier is pretty good but doesnt have the multiple routes and endings.
Oh! Beetle Adventure Racing, only no Beetle™ tie in, just a bunch of generic cars and WaCkY LeVeLs to race on. Maybe some one already did it, is there a racing game out now where you have to avoid a T-Rex on the final lap?
I got Ex-Zodiac and I'm really enjoying it. I'm starting from the beginning every time I lose all my lives and I've only made it 4 planets in so far but it's a lot of fun. My main complaint is that the characters' "voices" don't sound distinct from each other.
Technically related so I'll ask here. Has there ever been a time when a guy wanted to reboot something but then turned it into a bootleg in order to work better as a pitch and got green-lit? And I don't mean something like how Garo was originally a Golden Mask reboot that mutated into its own thing. I mean like if some guy wanted to reboot something like Orbots so he turns it into Cuborgs and banked off on how no one remembers Orbots to hawk it as his original concept and make it look better.
>what is with moronic fans of dead series being mad about indies doing it better than the original
That's the problem - they aren't doing it better than the original. They're doing "it" to cash in on nostalgia and hoping that they can scam morons into playing past the 2 hour no refunds period. Most people won't even play it for THAT long before shilling it to other morons as >A LOVE LETTER TO [GAME] >IT'S JUST LIKE [GAME] DUDE >THE [GAME] WE GOT BUT DIDN'T DESERVE
With paid shill campaigns trying to squeeze every drop they can out of it before the con dies off.
i mean its absolutely true. it's even true for gimmicky indie games too. so often it feels like they're quirky to get attention and not because they actually have a good idea to execute
>they have a good idea to execute
its an indie game, if it was a good idea, then it would've been used in some other game.
fact of the matter is, theres still an audience for these type of games even after all these years, the indie developers are part of them.
them not having good writing or being ""quirky"" is not a reason to hate them, ""quirkiness"" is a concept that has been run down anyways, so unless you're willing to explain what you mean by quirky, either pirate the game or buy it and then you and i can complain about it.
>game is bad == they’re cashing in on nostalgia
some people just want to make a game like the ones they played as a kid even if they aren’t very good at it, why do you gotta accuse them of shit?
If they're doing it to show how much they liked the games they enjoyed when they were younger, what does making a shitty game accomplish?
All that tells me is that they >didn't like the games enough to understand what makes them good >didn't understand what made them fun >didn't care enough to research it if they didn't understand
And if they've the gall to affix a price tag to it >were just going for a cash grab to begin with rather than doing it for its own sake
To me, as a player, there's no greater sign of disrespect than a shoddy imitation.
>If they're doing it to show how much they liked the games they enjoyed when they were younger, what does making a shitty game accomplish?
Because the act of making something is in and of itself an act of self expression? The mere act of putting effort into making something is a demonstration of how much they liked it. It would be nice (and more profitable) if the end product was good, though. Tell me, if you made something and someone drew poorly made fanart of it, would you shit on them for not being good, even though they clearly enjoyed your work enough to be inspired by it?
Given that Nintendo has been against it's fanbase for years and now have stooped to patent trolling mechanics in games every studio should rip off as much of their IP within creative limits as possible. They have been politically neutral for the most part but really do make an effort to shit on others. Frick em.
>Plagiariz- I mean "inspired" by
any game plagiarizm by your standard. Even super mario games. You have to back to the roots if you want the original first idea. and usually it's shit. You are fricking dumb with a fricking dumb mindset
Nintendo didn't give us a GBA Star Fox remake. That was the obvious time to do it. We didn't get a Star Fox game for Wii, despite the motion controls making it an obvious fit. So frick 'em. Plagiarize away.
essentially, op is arguing that copyright for videogames should extend past 30 years. which is how old the first starfox game is. i disagree, because weve all seen how shit that is with companies copyrighting directional arrows floating over your head (crazy taxi) and i think ea copyrighting minigames during loading screens.
do you think star fox was original?
More original than what Op is showing. It also helped that star fox was largely made by the same people who did starglider and x.
Who cares? It's not like we've had a good star fox game in over a decade anyway
That's only really a thing for academic journals
>over a decade
Anon, the only good starfox game was the N64 one
This is false. SNES StarFox was also good, and it has better music than 64.
So good.
Zoomers I swear. Go to bed.
>where did you learn to fly
what were they thinking?
>Cybermorph
>NA: November 23, 1993
>EU: June 27, 1994
>Star Fox
>JP: 21 February 1993
>NA: 26 March 1993
>EU: 3 June 1993
>UK: 5 June 1993
What did you mean by this?
>Release date vs development dates
lol
Post the "development dates" then.
Show these development dates, then, go on.
In fact, since you seem to know so much, show when these games were first shown to the public.
Star Fox was first shown at CES in 1992 under the name Star Glider. The same name as a 1986 Amiga game by the same developers. Attention to Detail was the company that made Cybermorph and was founded in 1988 with Cybermorph itself being revealed to the world in late 1993.
>Brits
>people
Nintendo literally created video games as a medium, basically everything they do is original.
>Nintendo
>Created video games as a medium
You are a moron.
>Nintendo literally created video games as a medium
Yeah like star fox is ever getting another game worth a damn
funniest frickin' shit I read all week LOOOOL
There is literally nothing wrong ripping off games if you can do it better or on par with what you're ripping off
btw SF itself was a rip off
>btw SF itself was a rip off
Star Fox isn't a "rip off" if the people who made it are the ones who made the original. Fricking moron.
Self plagiarism is a thing you moron
>Self plagiarism
jesus k riced, the projection
Seething face it, SF was never original, it was always slop that took because of nintendo branding
By this definition any game a dev makes in a series is self plagiarism. Just have a nice day.
Too obvious, you're ruining all the gaslighting, shut up
between it's dishonest artstyle and artificial fun, it being considered anything but self plagiarism is moronic
>ITERATION BAD, YOU HAVE TO MAKE A COMPLETELY ORIGINAL GAME EACH TIME!
>NOOOOOOO YOU CAN'T JUST COPY WHAT YOU DID BEFORE!
>IT'S SOULLESS IF YOU DON'T MAKE IT FROM SCRA-ACK!
What you posted was a game play concept of that specific genre, you failed to understand that anons point, try again.
>failing to miss that the skills/abilities screen is different between games
>EO3 has an entirely different roster of classes
>each game on the DS has different map screens
>copypaste the original code base
>make slight changes to it
>rename skills
>rename classes
>change a few numbers
>draw some new squares for the 3D dungeons
literal self-plagiarism
to miss
Every time I think this board can't possibly become more moronic, you Black folk keep posting.
He’s not wrong, people get in trouble in school for redoing their own writing in college.
In an academic setting exclusively.
The sticky fingered asiatics at Shitendo couldn't even come up with a name that wasn't a rip-off. Frick off back to your overpriced 16fps tablet, subhuman corporate shill.
Or they could have both got their names from the real life thing https://en.wikipedia.org/wiki/Boeing_Skyfox
moronic console warrior
god you're moronic
It gets worse when you realize they took the 3D engine from a tech demo offered to them and then kicked the company out an they did this twice
lol, i believe this is why nintendo doesnt like to make StarFox games...because they do not know HOW to. The guy that made it for them originally was a baka gaijin and he did not leave them on good terms so they dont know how to make that type of game and never try. StarFox 0 was Embarrassing.
This honestly seems to be the case for a lot of old franchises that kind of just died out. The people who knew how to make those games good left the company, the company maybe tried once or twice only to get flops and then stopped trying.
It’s not like it’s easy to make good games even when the ground work has been laid out. It’s proven by the numerous indie games that copy a classic but turn out complete shit.
I feel like the problem with trying to copy a classic game is that they get too close to the original and everything that's slightly off is magnified that just leads to everyone going "Why would I play this when I can just play the original"
You can copy the design but if you can't program the experience to be at least as good it's gonna be worse.
>The guy that made it for them originally was a baka gaijin and he did not leave them on good terms
That doesn't seem to be the case given Dylan along with Q-Games was brought on to make SF Command but also to remake SF64 on the 3ds.
>StarFox 0 was Embarrassing.
That's because for some reason Miyamoto has this need to add gimmicks to Star Fox simply because "Star Fox can be anything" as he once said while pissed some fans just wanted another rail-shooter.
at 24:04 to 26:13
No, it's because it is antithetical of Nintendo to simply produce iterations. They always have to try and create something new to enjoy to justify a sequel. This is the main reason a lot of their franchises are simply laid to rest.
When you think about it, iterations make your company money, but then people get tired of it and you run the risk of squandering the good will you have built up with your fanbase. This could kill the company on the spot. Conversely, whenever Nintendo releases a new game, you are guaranteed to be able to look forward to something new. There's an excitement built in.
For proof of this mentality you can simply look at the games they've abandoned. Can they make something new in F-Zero? It's pretty much perfect already. I feel the same way about StarFox. It was perfect in the N64. They obviously wanted to try new things which is why they changed Dinosaur Planet- but it never felt as satisfying as the raw arcade feeling of StarFox 64. Even the title screen music is like an attract mode.
Second vid cause thee first ended too quick for the bass drop.
explain 4 pikins
>No, it's because it is antithetical of Nintendo to simply produce iterations.
lol, lmao even
For like the crackling of thorns under the pot, so is the laughter of the fool.
>it is antithetical of Nintendo to simply produce iterations.
You're funny.
>it is antithetical of Nintendo to simply produce iterations
This was true 20 years ago. We have Pikmin 4 now despite Pikmin being about as niche as you can get for a Nintendo franchise that isn't actually fricking dead.
Pretty much all the game design of the original Star Fox was handled by Nintendo. Dylan and Argonaut mainly dealt with programming the 3D graphics and the Super FX chip.
SPBP
That gif gave me a fat boner.
I would be fine if they atleast tried to give their clones a unique personality. Ripping mechanics and gameplay is fine. Ripping style is boring and lame.
>if you can do it better or on par with what you're ripping off
which 99% of indie games cannot do
Cave Story is the only indie game I both played and liked. And it's clearly not affiliated with this fraudulent "Indie" market that is propped up. (only in the west, for some reason, and all taking marching orders from globohomo)
Just doing some noticing.
I suppose I can add Touhou to my list of good indie games.
sounds like all you play is goyslop
You're reading my posts out loud? Good.
Too bad you're not understanding them.
I don't place much value on a schizo's ramblings
Yeah you do, Dumbass. You defend indie games.
better than worshipping corporate overlords
Indie games are just a trojan horse for globohomo.
mental illness
You could reply to me all night, but you'd never convince me that israeli corporations aren't flooding the "Indie" market with globohomosexual shit. It reeks.
some indie developers might have been affected by the mind parasite but it is the large publishers and developers that get funded by blackrock to shill that shit
like bg3
Not only am I correct, but gamer gate had already exposed this as the truth with Zoe """Quinn"" (israeli, fake name) and Phil Fish.
It's a trojan horse. Financed by israeli corpos, and created by israeli corpos. Really obvious, too. Right out of the playbook of the learned elders of zion.
That's why the only good one is Japanese.
Are you trying to be to Ganker what Guy is to Ganker
What the frick are you doing on Ganker? Watching Teen Titans Go with all the little gays?
Look. I'm going to just warn you now. I'M A FRICKING DRAGON. There's no way any of you little forum agitators will EVER take me down. Every little israeli word you utter I will just spit back in your face and humiliate you. It's best to not even reply. No snide remarks. No counter brainwashing. Just accept the chaos I cause to the propaganda matrix like collateral damage
Forgot to say i still haven't taken my meds
>there's only one good indie game
like I said mental illness
What ever happened to your accusation that I liked goyslop? Abandoned it because I ruined you effortlessly?
I guess you just don't play games since you don't play indie games
surely you don't think the big AAA publishers have your best interests in mind?
Hey, dumb ass. There's a 40 year history of video games and they didn't become PURE SHIT until about 15 years ago.
Not everyone is tuning into the latest vidya like they're cartoons.
there's still plenty of great games that were released in the last 15 years but you're so deep in your schizo that you can't see it
Nintendo games, mostly.
>he's a tendie
lmao it keeps getting better
>*walks slowly toward you wearing 10 inch Ippon Geta*
So you think that will help you defeat me?
>*stops in place and cherry blossoms fall around me*
I'd be careful if I were you.
>*unsheathes katana with my thumb*
>*a strong gust of wind is at my back and blows the Haori that was draped over my shoulders into your vision*
>*you extend your hand to move the cloth from your face but it is too late - I'm crouched in attack position inches away from your view- but I disappear*
Ironic...
>*you hear my voice coming from behind you*
You had no game
>*sheathes katana and you fall apart bisected*
Dang, it took your parents 25 years to get divorced?
>Could it be a small company/team are spending their time and money to make games for passion?
>No! They do it because they work for the globohomo!
namegay-kun, you make /misc/ more sane
Passion like modern architecture. 90% normal building with a tumor growing on it. Like an insult to beauty.
Indie games cannot time travel and put you back in the same place back when you played the originals, homosexual. Do the opposite of growing up, get young.
What bothers me is not that they stole from Star Fox. If you're going to steal, steal from the best. That's art 101. What really grinds my gears is the arrogance to NOT steal a good character design. It's obviously some ugly OC donut steel.
All indie gays are the exact same. Rip off a game, but ruin it with their own brand of ugliness. Have some fricking humility and steal better characters.
What are some examples of good character design then, namegay? You've got me curious.
Well you have STAR FOX for one.
Maybe rip off Sanrio? I don't know. I have actual vision. Unlike whoever made this indie SLOP.
Where's your video game then
I'm making 20 of them. Here's a taste of my plagiarism power.
The only thing that matters in the world is taste. Because you can rip off anything, but will you rip off what's actually good? Or will you produce donut steel autism?
Need more of that hot girl
bawds.
custer's revenge 2
I was actually ripping off Nintendo's Sheriff, and got a little carried away by adding ghosts and monsters.
Looks awesome
Thanks. I got the idea while making a fake game poster for another game. Ripped directly from Sonic and Knuckles.
>X is shit
>>Okay, what's an example of non-shit?
>I don't know, I have vision
Supreme moron, go borrow your uncle's shotgun and paint the paveway with grey matter.
Frick you, butthole. I gave you 2 - count 'em - 2 (two) fricking examples.
Pearls before SWINE. YOU FRICKING ANIMAL. YOU Black person. YOU ARE BENEATH ME. YOU LIVE IN MUD AND SHIT!!!!!!!
>Expecting indie devs to pay out of pocket for a japanese artist to do character design
I think she's cute. The OP image must be a very early version of the game (see
).
Falls short of greatness. Pic related is greatness.
you wouldn't frick a monkey
>bloons thread music starts playing
of course not
that'd be bananas
Hairy girls need lovin too anon.
Exactly.
Indies can't get good character designs right.
Don't blame them, I can't make one either, but it wouldn't be a purple pink orange glowie gay for sure
I think indies tend to get chara design "wrong" because they tend to be pretty self-indulgent as opposed to market-driven.
People use the phrase "designed by committee" to mock designs for things sometimes, but in truth, most of gaming's most iconic characters were designed like this.
Mickey Mouse with spikes. My point in its essence on full display.
>market researched slop bad
>but if indies, market research slop good!
It's amazing how far this board will deepthroat companies if given the chance.
You don't need market research to steal good design. When the Greeks found the Doric order, they didn't fricking scrap it and try something new. They advanced it to Ionic and then Corinthian. It formed the base on which everything new was built.
Just go out and say that it annoys you they don't steal more from the thing you like more, why even sugarcoat it as something general?
I DID! I went so far as to call people who don't steal ARROGANT. STEAL MORE!
It's not that, it's just that companies wanting to deliver experiences in that will perform well on a market-level will have a broader appeal than the deeply personal ones that indies tend to create.
I find this rather difficult to realize when people keep demanding games to have more SOVL, under the same breath
SOVL is just a buzzword. People don't want things that felt like they came from someone's heart, they want things that give off that effect but still feeling like it was made for them as a consumer.
People like what they like and will come up with justifications in post to explain why.
People don't really support principle, they support personal appeal.
Wrong. SOVL is a successful archetype. Meaning it has a place in the world AKA soul. The SOULLESS are destined to be forgotten by history, because they betrayed the archetype in some way and only exist as a golem for a short period of time.
A little. My point is more that "having a place in the world" is influenced pretty heavily by arbitrary things and market forces, as opposed to it being based on like, the amount of effort, care and personality a project has received.
"Market forces" also includes the soulless shit Blackrock is shitting out, so no, it does not. Market forces are a machine that can produce SOVL with the right motivation, but it is not the driving factor behind it.
When you explore the concept in its entirety, it is impossible to come to the conclusion that "Good" is subjective. Good is an objective vein deep in the heart of reality. I know I'm not speaking to someone who believes that, but you will misunderstand the world and continue being misled as long as you don't.
you're a furgay you have no soul
blackrock is on your side trying to force this world accept freaks like you
The frick are you talking about?
>I know I'm not speaking to someone who believes that
I don't, but I do agree that Blackrock stuff is anti-SOVL because it isn't organic.
Okay, "Organic market forces". Let's go with that.
Now you could reach a niche with your designs that appeal to a demographic with poor taste. It can make money for a time, but it has no SOVL, and thus, will be forgotten.
As long as you think the world decides what is good, you will run into simple problems like this. Good is, or isn't. With that view, the only problem is figuring out what is good. And that kind of discernment is a gift. Not everyone has it.
God I really fricking wish it was legal to kill, so everyone could kill any nameBlack person that shows up.
Only if they are Japanese, fyi.
>furshit
>good character design
lmao furgay kys
ive worked on some pretty unoriginal games and we got compliments on our character design
Plagarizing is taking someone else's work and passing it off as your own. It's more like a homage if you're just going to blatantly copy it.
Eh, Star Fox as a series is dead anyway. And it left a big itchy spot that no one's scratched yet
>Nintendo hasn’t made a Starfox game in like 10 years
>NNNNOOOOOOO YOU CANT LE HECKIN MAKE A SIMILAR TYPE OF GAME!!!!!
If Nintendo won’t do it, someone else may as well.
We need a lot more of this. Someone else than Gamefreak needs to make Pokemon already, it's a crime that such an awful developer holds that franchise hostage
TemTem
The designs and blindingly bright art style ruins it for me tbh
Worked for Bug Fables finally giving us a Paper Mario that didn’t suck shit through a straw
Given Nintendo hasn't made a new Star Fox game since 2016, It's okay to basically reuse their ideas and make it your own. Besides this can't be star fox because monkeys are the good guys.
Now make sure not to listen to them.
The desert stage was kino though.
I mean it's pretty obvious that the intention is new Star Fox-like game, did you think they were trying to hide it or something?
Then call Nintendo then and tell them to make a new Starfox
Oh wait a minute, they don't give a shit about Starfox, maybe you should shut the frick up then.
Thats what I would do if favorite franchise was forgotten, shut the frick up
>make a new Starfox
How about make something new entirely? Did that thought ever occur in your NPC brain? Are you that brainwashed by remakes and sequels?
how about no, dilate
>"You can't do whatever you want!"
Yes i can anon, you can get back to sucking wieners if you like it so much
As long as the game is good I don't give a shit who's ripping off what
>ITT OP doesn't understand what an homage is
its not anything when it's a product you're selling for money you fricking moron
So you have a problem with them selling this because...?
https://en.wikipedia.org/wiki/Copyright_infringement
if the copyright is so infringed why hasn't lawsuit happy Nintendo sued them? hmmmmmmmmm?
flew under the radar.
hopefully not for much longer
keep making a huge stink about this. see what happens.
>flew under the radar.
Bullshit. Nintendo are well known to take down anything within the first week of release.
It's been out for over a year anon, Nintendo doesn't care and it's not going anywhere but feel free to cry to them on Twitter or something maybe they'll do something about these dastardly devs.
you can't copyright "low poly rail shooter", there's no current patent for it, and there's no argument for trademark infringement when star fox hasn't looked like that in decades
Star Fox 2 looked like that when it came out 6 years ago
kind of, but true. still, nobody's confusing the two.
You can if you have enough money take copyright infringers to court.
the concept isn't copyrightable, so there's no infringement to begin with. that ain't how copyright works.
It should be
then each year there'd be less and less games that can be made because they'd be infringing on someone else's copyright
in fact most games made in the last two decades would be infringing on someone's copyright and as such should be taken down from the market
And that's a good thing.
We should be encouraging people to find every viable good idea instead of copying and pasting soulless rehashes of every previous good idea.
a lot of good games were the result of taking someone's idea and changing it or adding on top of it which is what made the game good
You're just a bitter moron
Tell that to the developers that tried to make anything resembling Tetris.
it's hard to do tetris without it ending up being portrayed as tetris, which would be an illegal. but if you turn the blocks into pills and have dr mario wink suggestively at the player then you would you would get a clean bill of health.
The basic concept of the game existed since Roman times. Tetrominos were known way before Tetris was created, but they have a copyright over the shapes.
I'll still take this over another Earthbound "inspired" game.
I wish there were more Punch-Out clones. It feels like the gameplay should be easy to replicate.
The issue isn't really that it's inspired by thing or ripping off thing.
Watch the game in motion and you can just tell that immediately, there's something about it that is off-putting and feels untrue to its alleged inspirational source, as if the creators stopped doing any sort of R&D on
>what made old Star Fox look, feel and sound good
This actually gets worse if you watch the video on youtube and not the webm due to quality/fidelity differences.
They copied way too much
>barrel roll
>boost
>laser weapon with the same powerup progression
>teammates with nonsensical voices
>etc.
Felt good when I played it a year or two ago.
I think it just feels uncanny because the models look like Star Fox but it plays and runs like Star Fox 64
The art design actually reminds me more of Space Harrier.
I think the more offensive part is that the game is not fun at all and I would rather play star fox on the snes than endure a second playthroigh of this slop
>early access
guess i won't see a finished product for another 7 years
>human sees action (female anthro)
>penis activation
>Plagiarized
>Inspired
Its neither, they just made another Star Fox game but had to be legally distinct enough that Nintendo won't go after them
And you know what? Good for them. Nintendo already made it very clear what IPs they abandoned and what they want to keep milking, now i want a legally distinct F-Zero indie clone to play
This. Same with like Bug Fables, if Nintendo is going to leave these games to rot then 100% let someone else do it
Wish granted anon
>IF YOU WANT MORE, JUST MAKE YOUR OWN GAME CHUD
>okay
>NOOOOO YOU CAN'T DO THAT, ONLY NINTENDO IS ALLOWED TO MAKE SPACE SHOOTERS
they're monkeys?! are they working for ANDROSS?!
why would ever expect anything different from indie shitters
I want to know the name of some of those games
Hm
I think this type of design is perfectly legitimate as long as you're iterating on an experience that doesn't exist anymore.
Starfox is a dead franchise, so making a spiritual successor to it is legitimate. Paper Mario is (basically) dead so making a paper mario-style game is probably fine too.
I think something much less legitimate would be making a souls-like with no gimmick or something. Or a 2D or 3D Mario game that's just 2D or 3D Mario with no real new ideas.
these look neat, what's the outrun and metal slug ones called?
MS one is commando I believe
Like I already said ITT, the problem is not that indies steal. The problem is they have the arrogance NOT to steal.
Take a look at this image, there are many more examples, but this is what I compiled as an example for this thread. When an archetype is created, you would be a poor artist to re-invent the archetype rather than build on what was already created, advancing the style. Anime girls in essence are still disney princesses seen through the lens of Osamu Tezuka. That's how they're so copy-paste-able. They have a common root.
You can tell with OP's character that they were not inspired by anything at all. The game is clearly Star Fox, but the characters are OC from the minds of someone not that talented. Learn from the best. STEAL from the best.
I'm shocked the dictator didn't make it onto this list hahaha
I could go on forever. I'm just frustrated.
It looks like a good game, but the OP should have stolen inspiration from the Muppets or something. SQUANDERED POTENTIAL.
actual good point that got me thinking, the best type of stuff was either copied, or is designed in such a simple and identifiable way to be easily copied.
Don't forget that Metal Gear cover copied from Terminator
Kojimbo really loves his western movies
Not to mention Escape from New York/LA. The name "Snake" is taken straight from it.
>no tomb raider "inspired" indie game
man...when is it gunna happen, it's like the only obvious one that hasn't occurred...the game might legit be too complicated to replicate since it's movement system, animations, and level design is too unique...
Pseudoregalia isn't the same thing but it may scratch the itch for you
I'm also shocked by that.
You'd think a game that features:
>cute grill
>jumpin and shootin
>puzzle-solving
>collectables and backtracking
would be a pretty easy sell, although I guess TR has a pretty specific vibe that would be difficult to replicate without just totally ripping it off.
is it my autism that doesn't make me mad about it
whats that game next to Castlevania? also, Quest 64-Like when?
I feel like a quest 64 clone could actually do pretty well, since it could be a finished game with better balance.
You'd have to do a setting that isn't just 1:1 however, despite what that other guys image shows things like bug fables and paper mario are very different settings.
I guess to differentiate, i would try a non fantasy setting, like maybe a "Solar Punk" type setting and you're a guy going out to look for "the artifact" which has unlimited energy but some bad dudes want it to blow up the sun because they're tired of everyone worshiping it or something.
I have to wonder if it'd be better to just remove ranged combat completely, or at least heavily restrict it. Staff bashing was unironically the most fun part of combat, even if it sucked.
there would be other party members that would be close quarters combat guy.
Having to manually reposition like 4 people a fight sounds kind of like a pain. But I guess you could automate them like most modern rpgs do.
What's Quest 64 like? I never played it.
It's legendarily bad, and the legends are true. I would play any old garbage when I was a little kid, but even then I dropped that trash. It's basically nothing but walking from point A to point B, grinding all the way. All you have are varying levels of a rock spell, a water spell, a fire spell and a wind spell and you just figure out which one does the most damage to an enemy and use that
it's rough. The mechanics are a little fun to play around with for a bit but it gets tired pretty quick. It's kinda like Dragon Quest 1 but in 1997 and in 3D. The coolest aspects of it are the enemy designs and the way it handles combat. When you get into a fight, it happens exactly where you're standing on the world map, then there is a ring around you and you can move anywhere you want to in that ring. the direction you face is where your spells will come out when you cast them, this is actually important for some spells because they might be far range and you'll over shoot when you cast them. Something else, when an enemy attacks, there is a split second where you can move again (if you're fast enough) and just walk away from the enemy's attack in real time. It's pretty interesting. the magic system is honestly poorly thought out. there are 4 types, Fire, water, air and dirt (frickin Mag-) and each kind of magic has certain types of spells, like Fire has the Attack raising spell, but Water has the only healing spell. you level up magic by literally 1 point every time you level up, with a max of 40 in every field. you can find instant magic level up "spirits" out in the field but they're hard to find unless you know where they are. The story is bleh, your dad is gone and you go out to find him. A lot of content got cut unfortunately, there were even gonna be other NPCs that came along with you on the adventure but they got cut. I like playing it back in the day, but it didnt age well. i would love to re-make it. It was called "Holy magic Century" everywhere else.
I actually liked the magic system in Quest, at least in regards to the element mixing aspect of it. Two fires being the stronger fire spell, fire + water being the steam aoe, etc..
>Two fires being the stronger fire spell, fire + water being the steam aoe, etc..
That does sound interesting. I like it when games do some sort of magic fusion stuff.
oh no, that was cool, it's just how you could go for so long without realizing you could have gotten a healing spell so early because it was in the water element.
Its a third person turn based """rpg""" where you run around casting spells on funny little creatures.
Visuals are colorful and fun, and the music is great, everything else is terrible and rushed.
I was bracing for one of you guys to call it an underrated gem/soulful. Thank frick you aren't homosexuals
Is this supposed to make me mad or something?
Because I just want to play most of this shit.
I like half of these games but it's so pathetic
>enjoy a certain game
>there are no other games like it/ they dont make that type of game any more
>instead of complaining about it, make your own game inspired by it
I don't see the problem here.
Whats wrong with Crystal Project?
And you call them unoriginal
>ripoff of old game but with neon pastel colors and wacky waifu shit characters
EVERY SINGLE FRICKING TIME
While many developers have plagarised things in the past, it's the ones that plagarise and combine the best ideas that make great games. Look at Undertale & Blizzard's success. Once you are skilled enough to say you have a mastery of a concept, you aren't a copy of it anymore, you are improving it.
The law doesn't care about that.
What does the law have to do with anything in this thread?
What I don't want to see, is when you crack a winning formula that sells, and then proceed to release 2 decades of the same fricking thing being a lazy frick. Perfect Example is Dynasty Warriors & COD, to me they are the same thing.
Can't even do N64 graphics?
>the people who made this great game haven't made another entry in 7 years, and haven't made a good entry in 26 years
>so nobody else can make another one ever, only those same devs
What is your mindset for holding such a moronic and gay opinion OP? If you like Starfox surely you would like to see more games that play like Starfox? If Nintendo wanted to make something like this they've had plenty of time to, do you just want Starfox fans to join F-Zero fans in the cuckshed forever as well?
Unironically, yes.
Intellectual property should be respected more. If an IP holder doesn't want to do anything with their properties or create further games, no one else should be allowed to. Leave it where it is, and appreciate the beautiful things that were created. If the original creators aren't making more, maybe take that as a hint that there's nothing further that can be done to advance their game style further without it devolving purely into soulless copy paste jobs.
People should be allowed to have a monopoly on good ideas, and furthermore shitters who can't come up with good ideas should not be allowed to create anything. Simple as.
inb4
>this, but unironically
>
Inadequate protections for intellectual property stifles creativity by disincentivizing creators. Since they know someone would just rip off or imitate their work in the first place, they won't want to create anything at all. Imagine making something great, but someone else steals it and markets it better and profits from your idea? No one would make anything anymore. It's obvious.
Obviously you can't get protection for a general means of doing something or a style of gameplay, but I do earnestly believe that you shouldn't be able to make a blatant ripoff game and profit from it. If the creator says "no" then their wish should always be respected. Them not making any more games is an implied "no" to the same in my opinion.
I would say the market itself incentivizes innovation. People iterating on the design of established principles isn't a bad thing.
It's more of a Red Ocean vs. Blue Ocean strategy thing.
Iterative design is just one half of this dichotomy.
I guess it would depend on how specific your definition of a "rip off" is.
In a broad sense, iterative design is what creates genres to begin with.
>Since they know someone would just rip off or imitate their work in the first place, they won't want to create anything at all.
Anyone who wouldn't make something out of fear it gets ripped off would never make anything anyway.
least domesticated american
>make a good game
>morons want to bar all of humanity for all time from access to the entire region of latent creative possibility it occupies unless you're waging for the same ficticious legal entity as the original creators because... just because, ok!?
yeah nah
>Developer throws a series into the trash
>An indie dev picks it out of the garbage and makes a new one themselves
I don't see the issue.
>Refuse to make a good SF game for 30 years
>Get mad when other people do it themselves
Tendies have brain damage. I wish both them and snoys were rounded up and unalived.
i can only hope that this game wont be a thousand megabytes or something.
Its made in godot, which is by far the most lightweight of all the big 3d engines right now.
thats still kinda dumb tbh.
Games take space anon, its just how it is.
this could've been made in sdl with a software renderer
Do you want a game thats 20mb or a game that actually exists?
Because 90% of the games you like would not exist if you choose the former.
i want both, and i know we can have both.
>Plagiariz- I mean "inspired" by
certainly not by Star Fox.
lol. i hate how retro devs suck-off the worst aspects of older generations.
>you know what was good? StarFox-
>Yeah, What a great N64 ga-
>For SNES! Remember how it ran at 13 frames a second and was nothing but flying diamonds? the pure aesthetic, so lo-fi, so retro...oooo...
>.....
I'll take whatever I can get when it comes to Star Fox-style corridor shmups. It's a desperately under-served genre.
at least it's not furgay bait
There's been a few decently marketed Mega Man clones and none were that great
I didn't even realize it was more intentional than I thought until I watched this video
where it actually IS Space Harrier.
so what, star fox plagiarized sega's after burner.
If Nintendo won't make more of it, what do you care if someone else does?
>B-BUT IT'S NOT ORIGINAL
What fricking is these days?
Why do people pretend Starfox was good?
Dont forget about BLASTER (1985)
so to sum that shit up.
BLASTER and Space Harrier were both in 1985, which was even one year earlier than Space Glider 1986 (which later became Star Fox in 1993)
forced nostalgia
forced troony character
If fricking Nintendo won't make another I don't care if some one copies the formula.
Aside from Quest 64 what are some old games that could use a "spiritual successor"?
how about, OG Armored Core
Oh I'd love a game inspired by OG Armored Core. All the current era mecha games are zoom zoom shit and way too much flying.
>Uhhh idk, there a million half baked AA games that bombed back in the day + dead IPs,
Yeah there's a lot of those. I'd like to see something like Interstate 76. That was a cool game but it's almost impossible to run on a modern system and even when I got it running it seemed that the physics were fricked probably because the game ran at too high fps.
That got a remake recently. But I haven't played it yet so I don't know if it's any good.
Bomerman hero (which is getting one soonish).
Uhhh idk, there a million half baked AA games that bombed back in the day + dead IPs,
Vectorman, it has really good controls but the sequel is shit and the screen is too zoomed in for either game to reach its full potential
Graffiti Kingdom
Watched vinesauce play this, feels like something media molecule would make a sequel to.
Front Mission
lel. while on that subject, i would love a new Contra: Hard Corps. Blazing Chrome has the look, but it missed the mark in a lot of other ways. Cyber Soldier is pretty good but doesnt have the multiple routes and endings.
>Cyber Soldier
what? google isn't giving me anything
Robot Alchemic Drive
duuude, imagine a game like this today, and with VR support.
Oh! Beetle Adventure Racing, only no Beetle™ tie in, just a bunch of generic cars and WaCkY LeVeLs to race on. Maybe some one already did it, is there a racing game out now where you have to avoid a T-Rex on the final lap?
I unironically think Riferine should get another chance.
Parappa the Rapper
Star Fox plagiarized a shitton of shooting games at the time. Its graphics engine was even stolen
I got Ex-Zodiac and I'm really enjoying it. I'm starting from the beginning every time I lose all my lives and I've only made it 4 planets in so far but it's a lot of fun. My main complaint is that the characters' "voices" don't sound distinct from each other.
I just have two questions.
1. Can you play as a dude?
2. Are there hot kemono babes?
If the answer to either is no, I'm not interested.
>indie game in current year
>m*le MC
yeah fricking right.
Does monki babes count?
>1. Can you play as a dude?
You're playing as a plane.
Technically related so I'll ask here. Has there ever been a time when a guy wanted to reboot something but then turned it into a bootleg in order to work better as a pitch and got green-lit? And I don't mean something like how Garo was originally a Golden Mask reboot that mutated into its own thing. I mean like if some guy wanted to reboot something like Orbots so he turns it into Cuborgs and banked off on how no one remembers Orbots to hawk it as his original concept and make it look better.
I don't care about the retro graphics, but what the frick is up with that character design? Jesus Christ...
Is this a seethe thread or a actual "fan games goes indie even though it looks barely legal" thread?
I was going to post Spark 2 since I just got done playing it.
incomprehensible freedom planet is worse
what is with moronic fans of dead series being mad about indies doing it better than the original
same with bomb rush cyberfunk, be glad you're getting anything at all you fricking freak.
>what is with moronic fans of dead series being mad about indies doing it better than the original
That's the problem - they aren't doing it better than the original. They're doing "it" to cash in on nostalgia and hoping that they can scam morons into playing past the 2 hour no refunds period. Most people won't even play it for THAT long before shilling it to other morons as
>A LOVE LETTER TO [GAME]
>IT'S JUST LIKE [GAME] DUDE
>THE [GAME] WE GOT BUT DIDN'T DESERVE
With paid shill campaigns trying to squeeze every drop they can out of it before the con dies off.
calm the frick down you embarrassment to misanthropes everywhere.
i mean its absolutely true. it's even true for gimmicky indie games too. so often it feels like they're quirky to get attention and not because they actually have a good idea to execute
>they have a good idea to execute
its an indie game, if it was a good idea, then it would've been used in some other game.
fact of the matter is, theres still an audience for these type of games even after all these years, the indie developers are part of them.
them not having good writing or being ""quirky"" is not a reason to hate them, ""quirkiness"" is a concept that has been run down anyways, so unless you're willing to explain what you mean by quirky, either pirate the game or buy it and then you and i can complain about it.
>game is bad == they’re cashing in on nostalgia
some people just want to make a game like the ones they played as a kid even if they aren’t very good at it, why do you gotta accuse them of shit?
If they're doing it to show how much they liked the games they enjoyed when they were younger, what does making a shitty game accomplish?
All that tells me is that they
>didn't like the games enough to understand what makes them good
>didn't understand what made them fun
>didn't care enough to research it if they didn't understand
And if they've the gall to affix a price tag to it
>were just going for a cash grab to begin with rather than doing it for its own sake
To me, as a player, there's no greater sign of disrespect than a shoddy imitation.
>If they're doing it to show how much they liked the games they enjoyed when they were younger, what does making a shitty game accomplish?
Because the act of making something is in and of itself an act of self expression? The mere act of putting effort into making something is a demonstration of how much they liked it. It would be nice (and more profitable) if the end product was good, though. Tell me, if you made something and someone drew poorly made fanart of it, would you shit on them for not being good, even though they clearly enjoyed your work enough to be inspired by it?
>And if they've the gall to affix a price tag to it
>were just going for a cash grab to begin with rather than doing it for its own sake
>NO NO NO YOU HAVE TO MAKE VIDEOGAMES FOR FREE OR YOU'RE JUST GREEDY
This, but unironically. I wasn't going to pay for it anyway.
>blatant indie clone with vomit pastel art style
You're right OP. Don't let these homosexuals tell you otherwise.
Given that Nintendo has been against it's fanbase for years and now have stooped to patent trolling mechanics in games every studio should rip off as much of their IP within creative limits as possible. They have been politically neutral for the most part but really do make an effort to shit on others. Frick em.
>Plagiariz- I mean "inspired" by
any game plagiarizm by your standard. Even super mario games. You have to back to the roots if you want the original first idea. and usually it's shit. You are fricking dumb with a fricking dumb mindset
No one will notice if you give everything vaporwave colors.
>implying star fox was the first in this genera
im pretty fricking sure panzer dragoon came out first you homosexual
Pretty sure isn't good enough, because you're wrong. Always be absolutely certain with facts - like me.
The first Starfox was in 1993 my dude. Panzer Dragoon only came before SF64.
Nintendo didn't give us a GBA Star Fox remake. That was the obvious time to do it. We didn't get a Star Fox game for Wii, despite the motion controls making it an obvious fit. So frick 'em. Plagiarize away.
essentially, op is arguing that copyright for videogames should extend past 30 years. which is how old the first starfox game is. i disagree, because weve all seen how shit that is with companies copyrighting directional arrows floating over your head (crazy taxi) and i think ea copyrighting minigames during loading screens.
frick that gay shit.
the entire industry would've died out if copyrights for games were that strong
>video games arnt dead already
>Make Retro game
>Its RETRO because it looks like shit
Hot take:
This is the only time where N64 aesthetics would have worked better than this abomination