>play a 30 minute long mission
>about to extract
>connection drops for a fraction of a second
>get kicked back to the ship
>no way to rejoin the game
>samples, requisitions and xp stolen
nice game
>play a 30 minute long mission
>about to extract
>connection drops for a fraction of a second
>get kicked back to the ship
>no way to rejoin the game
>samples, requisitions and xp stolen
nice game
user error
normie fortnite crowd
if you're playing with a friend he can invite you back before he enters the dropship
>t happened to me
that being said
>requisitions and xp stolen
those are literally worthless, the samples are the true loss here and even then its nothing worth crying about
Not really, I've been kicked from lobbies before just because my lvl wasn't high enough.
wrong post? and thread?
huh?
wrong thread?
what did he mean by this
Did you find the correct thread?
Don’t fricking join lvl 8 missions as lvl 14 then
>req slips are needed to buy any stratagem weapon that can actually damage enemies
>get insta-kicked from missions if you don't have meta stratagems equipped
>lol dude req slips are literally worthless
>Getting insta-kicked for not having certain stratagems
Sure, sure. Here's your (you)! 🙂
Turn off crossplay so you stop getting matched with console users. Never gotten kicked for off-meta loadouts with PC players.
I've had the exact opposite experience. PC players are drooling morons that can't even input strategems on the move, and are always playing rodeo with chargers, but never doing anything to kill them now that the railgun was nerfed.
you literally can't input strategems on the move, nice job moron
PC players need to swap their inputs to wsad in order to be as strong as console players who can move while inputting commands.
WSAD is the default you dumb Black person.
I figured it would have been the arrow keys since the inputs are arrows. Swap your movement to the arrows then.
>play with consolegay
>literal minute load times
>same crutch strategems every time
>they almost alway die within the first five minutes and then are useless for another five minutes because they can't recover their gear
>cant even do crowd control with their primary because of their gimp aim assist reliant input
>leaves after wasting 5+ of our respawns
>b-but I can le move when I press da button
>as if pc players cant remap everything but dont because moving a couple feet before putting an input for one second matters
Frick you console shitters so fricking much. I don't even care that you're too poor to get a PC, how can you all be so shit at every single game that doesn't auto-aim for you?
>literal minute load times
The PS5 has an SSD you sperg, it's only PCgays who still play games on hard drives. Sounds like a (you) problem. The rest of your post is just projection.
>Muh SUPER SSD
This Black person doesn't know shit
Load times are 100% PC Pajeets running the game on HDDs. PS5 comes stock with an SSD built in.
>doesnt know PS5 legit has a few second load times
I’m likely to believe you’re lying
Show us a webm then.
>PC shitter outing himself
Change stratagem input keybinds to arrow keys, so WASD can be used to move while calling in strats
I can literally input stratagems in less than a second and even then you can just change the keybinds, homosexual
I play on PC and started using a dualshock controller because I fricked up my back lifting at work and was surprised to learn you can input stratagems on the move
Wait you can’t do that on pc? That the frick
Some people have bad hands. I find it easier to put in a 10 digit long command on a dpad. I just hate aiming on controllers.
Change WASD to arrow keys, that simple.
I can't be bothered remapping. I just input all the stratagems in a split second through muscle memory.
I remapped and it took an just 1 operation for my muscle memory to adjust. It's a real game changer, no more worrying about the bugs up my ass since I can just keep moving
I'm left handed so inputting stratagems is easy for me.
>Use medium AP weapon
>blow out chargers butthole
>let it bleed to death on it's own
I cannot believe this community is so inept that they are unable to figure this out on their own.
Don't let others know that the Dominator is good.
Can it actually two-tap Hulks in the visor or was that bullshit?
go try that on level 8-9 when you have 7+ of them and 2 titans and a million bugs on top of you
There never will be 7 of them, because I shot the last 5 in the ass and they bled to death. I just throw a 500kg up each Titan's butthole by baiting it directly to the red beacon, and lock it in place by having it spit at me as the timer deletes and nukes it's ass (good thing I have two 500kgs per Eagle Rearm to deal with the second one myself the exact same way).
That's not even accounting for my 3 other buddies mopping up shit themselves. Sincerely, learn to play.
>There never will be 7 of them, because I shot the last 5 in the ass and they bled to death
How did you have time to shoot 5 chargers in the ass with 5 chargers chasing you around? How does it work exactly, step by step? Care to explain the magic trick behind your fictional story?
Easy, they never show up 5 at a time. Situations where this happens is always 100% caused by players not dealing with them fast enough (in this case, because they're all railBlack folk that have no idea what to do past their now nerfed crutch weapons), or morons drawing absurd aggro by engaging with mobs that should be ignored.
Can you just admit you don't play in anything higher than 5?
Can't you just admit that you don't play the game and instead parrot reddit arguments? Why do the three other players never enter this equation? Show me your video of you doing a dive alone, having at least the 7 chargers and 2 titans after you.
I exclusively play 7-9. Just admit you only used the railgun and have never actually engaged with mechanics past that one weapon. Destroy charger ass, and simply ignore it while it writhes to death by bleeding out.
>Easy, they never show up 5 at a time.
Wy to expose yourself as never playing higher difficulties.
play on a higher difficulty and then come back. You would know what we were talking about if you ever went past 7.
Why? I'm not a shitter who gets bug breaches called on me.
>Diff 3
AHAHAHAHAHAHAHAHAHAHAHA
Every. Single. Time.
Difficulty doesn't increase enemy health or damage, it just increases units fielded and unlocks/fields more elites.
A charger killed on 3 = a charger killed on 9, its just that there's only one charger and not 8.
>difficulty doesn't give charger more health it just makes that single charger into 8 chargers
No shit, now try the butt thing while getting assraped on diff 9 by 8 chargers and 3 bile titans
>Make the charger hit a rock
>flank while moving away
>align a shot
>butt blasted
>another charger has been dispatched by diver #2
>yet another taken care of by #3 and #4
>I start running away and coop action a bile titan with an orbital railgun
>Another titan gets blasted by a godlike 500kg thrown by #4
>keep luring remaining chargers at rocks and repeating butt blast with #2 while the last bile titan is dispatched by #3 with a spear.
Wasn't really that hard.
ultra low iq post
I pulled an image off Google to specifically show Charger butts (I'm at work), because apperantly the community is too braindead to learn this shit on their own.
You have no idea what the problem is probably because you never played on a difficulty above 3. Nobody cares about dealing with one charger, that's easy. The issue is when you're playing pic related on higher difficulties and there is no room to take your time with one charger when five more are about to ram into you. You can't sit down and reload, you can't depend on your buddy to hold your diaper because he's too busy dodging too.
You're doing it wrong. In diff7 and higher, you're only ever meant to fight skirmishes and then run. Go to a point of interest, obliterate whoever's there with all your strongest guns, collect any samples and then run. The enemy response gets stronger the longer you stay in one place. This should only happen twice -- the inevitable "hold" part of the main objective, and extraction. And you can murder everything near the extraction point upon arriving so that bug breaches don't pop up, so really you should only ever be facing down an army once per mission. Dump all your strats and then run. Turrets are super good at covering your retreat so you can book it without the heavies chasing you across the map.
>turrets on high lvl bugs
im out
>I can't read
You drop the turrets so you can run away while the turrets draw aggro. Don't complain about being chased across the map if you aren't doing this.
Turrets are useless as distractions. They get one shot by the charger following you and he doesn't even have to stop to think about it. Titans just step on them.
The time they spend physically waking up to the mortar or autocannon turret to squish it is time you could be spending running in the other direction. All I'm hearing is complacency for why you're FORCED to have 3 bile titans following you around the map at all times because it's literally impossible to disengage (it isn't).
you should make a webm of you doing it so everyone can see how this is both the slowest way to kill them and also the most inefficent when there are multiple chargers
Their asses have damage reduction to non-explosive bullets. Toss grenades, Recoiless/EAT, Autocannon, or Railgun their buttholes and clean it up with a primary if you don't have an Orbital/Eagle ready to do it for you.
>easier difficult
>a single charger
>just sit down and shoot his anus bro
>thinks his lessons and playstyle translate to hardest difficulties when the game is
You have no idea what the problem is probably because you never played on a difficulty above 3. Nobody cares about dealing with one charger, that's easy. The issue is when you're playing pic related on higher difficulties and there is no room to take your time with one charger when five more are about to ram into you. You can't sit down and reload, you can't depend on your buddy to hold your diaper because he's too busy dodging too.
at this point there should be a bingo for morons like you who expose they have no clue how hardest difficulty works
Nobody mentioned that, obvious bot.
>plays on difficulty 3
even the IGN guy who did the mech gameplay demo video plays on a higher difficulty than (YOU)
>difficulty 3
>you're meant to run
nice dumb game then, running away like a little b***h
>not hosting your own lobbies
Stop using mcdonalds wifi moron. Skill issue
It was an Ethernet connection THOUGH
The problem is on Arrowhead's end. A lot of us can't even connect to the game right now.
Are mechs actually in the game at random POIs or am I being memed on?
>join a lobby with high levelled teammates
>they're chill and we do every little side op before the main obj
>they use comms and tell me stuff
Thanks
So you're just supposed to use turrets to cover a retreat, right? Whenever I try using them to help enforce a perimeter, a heavy almost instantly blows them up. Also maybe I'm just bad, but the cooldown on mines seems way too long for them to be useful.
Always put them with hard cover blocking you from it and snipe heavies when you see them, that being said pretty much, they are used to hold down positions or if you're about to be overrun by a veritable army of bugs/bots,
the mortar turrets can be used for assaulting hives/fabricators since the enemies are stationary
mines are worthless, don't bother
I love it more when host disconnects on extraction and I lose every sample I'm carrying
Imagine using WiFi lol, bet you use wireless gaming peripherals too
>Devs choose lazy balance changes over the plethora of connection and crashing bugs prevalent on both PC and PS5
I fricking knew this game was going to deliver on my disappointment, I hate being right.
any advice for a lvl9 space cadet?
I was advised to get the autocannon as soon as I get lvl10 and solo misions for fast farming.
Definitely get autocannon, it's a workhorse. One-taps walkers, shreds medium armor bugs, destroys spore spewers/illegal broadcasts/holes & factories/parked bot dropships (sabotage missions) all from a distance with good ammo economy.
Beyond that just have fun you moron. Frick around and find out. Most things have a viable use case, some things don't. Bots have obvious weakspots. Chargers' weakspots is their legs (idk why its not their giant ass), bile titans' weakspots are their open mouths just before they vomit. You can also shoot titans' sacs and rupture it so they cant puke anymore.
If you can get a game without the orbital drop increase EAT becomes S tier for charger killing if you have someone dropping them every 60 seconds, not as great if you get the shitty drop increase timer
>kicked from another lobby
They really should implement some way for antisocial morons to have a private game.
>Have 3rd world internet
>drop out
>blame game
Better luck next time.
>The PR goober really made the devs bow to these people
Its SO over
>Wow, for some reason these higher difficulties feel like Suicide Mission™s, or like I'm diving into hell!
Railgun metaslave redditors are a fricking cancer.
Explain how you deal with this situation.
Let me guess - flee from the enemy until the shuttle arrives?
Not sure if you realize this, but those players extracted and won, Anon.
So you flee from the enemy until the shuttle arrives, thank you for agreeing with me. Really happy we enjoy the stealth survivor horror game Helldivers 2 together.
How can you flee when the shuttle is cancelled if you stray too far?
In extermination missions an unironically viable strategy now is to flee out of bounds, after 10s friendly artillery will try to execute you for cowardice. So you draw that artillery to the bugs and use that to thin the horde.
>Let them pile up at extraction zone
>Drop 500kg + Orbital Laser
>Laugh
Not that guy, but I love stealth games. Go play difficulty 3 if you want to unga bunga everything, no-one is stopping you.
Can the extraction be destroyed?
>he thinks he has time to team reload when this is what a mildly dangerous situation on higher difficulties looks like
I'm tired of difficulty 4 dudes chiming in when they don't even understand what the problem is.
Yeah, when you actually play competently, you make space for yourself
Also
>he cant team reload when theres 15-17 chargers everywhere
Keep playing on level 5 difficulty bro
>he does not understand how fast a team reload is
Considering only 30% of players have the team reload achievement, it wouldn't surprise me.
The mission objectives alone explains 90% of your frickup, Anon. If you win this mission and don't come packed with something like the 100mm Rocket Pods, you're asking to get your shit pushed in.
>rocket pods
>against chargers
fricking kys.
Eagle rocket pods are good for everything except hordes, plebber.
>fast call-in time
>little chance of friendly fire so you can drop it at your feet and run 5 meters if you have to
>damages multiple enemies and destroys hives/factories
I really appreciate how you omitted the fact that it misses moving targets, which the charger happens to be, 90% of the time.
>he thinks it should aim for him
That is solely a (You) problem. Plan and aim your strike accordingly instead of just chucking it and expecting it to do all the legwork for you like the railcannon, and thanks for outing yourself.
No. Thank (you) for outing yourself.
>He can't lead his strikes
Skill issue
You are a literal moron of you don't know they are good. Bare minimum they bust their shell and can be finished off with a fricking handgun.
>only level 8
>2 (two) chargers and a titan
WOAW SO HARD I REALLY NEED A PRE-NERF RAILGUN TO DEAL WITH ITS IT'S IMPOSSIBLE OTHERWISE
>2 titans and 1 charger are aggroed towards the player's direction
>three others are doing frick all
Gee, if only there was a co-operative element in this game.
It is truly a mystery. I guess we'll never know since it's literally impossible to play on difficulty 9 right now because theres 20-21 chargers at every point.
Pretty much. If only I had my pre-nerf railgun, 30 chargers would be no issue.
>BRO, HOW TO I DEAL WITH 17 CHARGERS AND 5 TITANS!
>2 chargers and a single Titan
Every.
Fricking.
Time.
You know, I can relate to this.
I exclusively played Hazard 5 in DRG back then, and carried 100% of the every losing situation, but knowing what the game could throw at me and give me the figurative middle finger, I cringed every time I booted the game up.
I mean, yeah, I could clear it without any death, knew all the procgen like the back of my hand, but it was just exhausting.
I don't have this problem with Warframe, HD1, Sanctum 1/2, EDF, or whatever other 4-homies games.
they hated him because he spoke the truth
let's see in which part of this webm anons would team reload without getting titan spit or chargers horns rammed up their ass
Withdraw and reposition bro, I'm begging you.
>What the frick,I keep running in circles here, and I'm still getting swarmed!
Its a wide open map for a reason.
>Withdraw brah
>Gets touched by titan's bile moronicly huge hitbox
>*Slowed*
>*Slowed*
>*Hunters are now scratching your ass*
>*Slowed*
>*Random charger one shots you*
A matter of skill.
Woah, suddenly I'm not in aggro anymore
>fly away with jump pack
>teammates can't follow you because they're hauling around your backpack
what now?
I thought the teammates had fricked off in this hypothetical
The jetpack is barely any faster than just sprinting. It only helps if there is a chasm to jump across, or a very small ledge to hop up.
It's fricking cool and I want to like it, I really do, but it's just useless 99% of the time.
This. The jetpack is one of the most overrated items. It barely lifts, the jump last half a second, and takes forever to recharge.
Ok bro, here's how you're supposed to play d8 and d9
>Run up to a point of interest
>Nuke it
>No bugs left alive to call in a bug breach
>Collect all the samples
>Run away
>Avoid patrols if you can
>If you can't, nuke them
>ALWAYS keep moving
THE AI IS PROGRAMMED TO RAMP UP ENEMY INTENSITY TO +INFINITY IF YOU STICK AROUND AND SHOOT. KEEP MOVING. There should be only ONE time when you actually have to deal with like 3-4 breaches, and that's at the part of the objective where they make you stand around and wait for data to transmit while the game automatically spawns mobs. And if you're following this advice, you should have enough strats off cooldown to deal with that rush before RUNNING AWAY. KEEP MOVING. YOU ARE A SQUAD OF SKIRMISHERS, NOT A BATTALLION OF TANKS. YOU CANNOT FIGHT THE WHOLE PLANET AND LIVE.
This is pretty much how you should do it and if you do miss a mob that can summon others you get the frick out of there and you should be able to out run them
Yeah people need to stop treating this like deep rock and more like risk of rain
What are the other divers doing?
On the other side of the map doing who knows what.
The moment he runs up to his buddy, and the titan bile is blocked by the charger who stops running the moment he gets hit by it. Everything came together for an easy fricking team reload.
These guys made it work.
They also made turrents on helldiver work. It's crazy how much you can accomplish if you literally just don't try to hold some random point of interest like Helm's Deep and run around the map.
>most of the work is done by others while you run away
Great way to emphasize my point moron.
>Most of the work is done by others if you conveniently ignore all the dead titans and chargers
Get skill diffed and teamwork diffed
>40 minute long helldive mission
Jesus Fricking Christ
This would be a good strategy if assisted reload wasn't so fricking buggy
if they allowed players to reload off your backpack on your back it would fascilitated doing it more.
Actualy that's honestly a really good fricking idea. the reason no one wants to assist reload is because then they have to take off their shield backpack
Why does this keep getting posted? I swear I seen this like 3 or 4 times already
Because somehow this is meant to reinforce a point that the game is now unplayable that the railgun got nerfed. What, you want to know how an un-nerfed railgun would help in that same situation? lol shitter stay in your diff 3 :^)
Yea even with a rail gun you would be fricked, that’s why they nerfing the spawn rate of the heavies
They are? That sounds good as long as they don't over do it. I mostly play diff 7 with my mates because of the super samples, but I'd wish there weren't quite that many heavies as it limits the chances to experiment with stratagems and weapons, due to orbital railgun and 500kg being a must for all of us.
Thank frick, the railgun nerf was fine, the entire problem is chargers, both how many it spawns and how tough they are
>has 100% armour all over
>the one weakspot that doesnt have armour only takes 10% damage
What the frick just make it take full damage, or make them a rarer spawn. The entire meta keeps getting made around this one enemy because it is so frustrating to fight.
>it has medium armour(like the hive guard), but a lot more health
Would this fix them? It would mean small arms still doesnt do much but it would mean that people on a team can actually work together to take them down rather than just scatter and then expect someone with anti armour to kill it. Seriously, whenever theres more than one of these the teamplay just falls apart as people start running, its really dumb.
This. The game still has issues, but the current state of the railgun isn't one of them. I never found fighting chargers fun when multiple are around. I think they should be a threat but not the sole reason for difficulty on higher levels.
>Try and fight 5 bile titans for some reason like a moron.
>Apply orbital lasers to soften, apply relevant support strats to underbelly.
>Be complete moron and try to hit above my weight
OR
>Fall back and reposition, leveraging turrets and chokepoints to more efficiently apply damage
OR
>Break contact an attempt to slip by un-noticed
OR
>Run straight past them, shouldering lighter blows and evading heavy attacks.
>Really happy we enjoy the stealth survivor horror game Helldivers 2 together.
You don't have to fight everything head-on. In fact, its stupid to do so. Helldivers are more like spec-ops than anything, they just hit like fricking trucks. Positioning is key, and wise use of your stratagems is essential.
Please tell me you don't get around shooting at every patrol you see and having them call in reinforcements every 5 seconds.
>Please tell me you don't get around shooting at every patrol you see and having them call in reinforcements every 5 seconds.
Wow guess you hate fun. NEWSFLASH anon this game is a HORDE SHOOTER and shooting stuff should be fun! Oh yeah so fun dropping in and LITERALLY never firing a shot cuz I just stealth soooo fun! /s
The sheer number of homosexuals taking "you don't need to engage EVERY SINGLE ENEMY to mean LITERALLY NEVER FIGHT" is staggering but then again like 25% of these mouthbreathing morons didn't even know the railgun HAD an unsafe mode.
You get in enough fights around objectives to not want to pull additional stuff along the way.
>tell me you've never played above a 7 without telling me you've never played above a 7
This shit just seems so unfun to me. I played a couple matches of this game but it's just non stop kiting until you get to some shitty mini game map objective where you enter a wasd code and then it's just more kiting. What do people like about this game?
Just stay in difficulty 5/6 and you should be fine
youre not wrong, the ramping difficulty right now seems kind of fricky even at high levels. the mechs and vehicles better show up soon because theres only so much you can bother with otherwise
You lose if you run out of lives. Just stop fricking dying lol moron
Kill the Bile Titan before the next one spawns, easy.
you cannot deal with this situation even with pre-nerf railgun
what people completely missed is that developers fricked the heavy armor enemy spawn rates with the new patch, since its completely undocumented as a change and they got RIGHTFULLY shat on for it
I don't want everything nerfed but this is exactly what is going to happen because of hte b***hing.
They're not going to fix the gameplay bugs
They're not going to bring back the old Railgun
What they will do instead is cut spewer, charger, and titan health by 50%. While they're at it, hulk, devastator health too because why the frick not. And then they'll nerf a bunch of primaries to compensate.
I know this is what will happen because I've seen other live service games try to make this race to the bottom until no one wants to play anymore because even the hardest difficulties are baby-mode.
I agree with a comment there though:
"Devs could absolutely destroy the meta simply by making other options just as viable"
Don't nerf something that people are using all the time, make the other options good enough that they will pick those too.
Its not a skill issue its more a fun issue.
Okay except the viable option was making level 9 difficulty absolute baby mode
If you want to obliterate everything play on level 5
Overpowered weapons are not fun. Railgun needed to be nerfed so that it could become fun, it's in a much better place now.
You people are fricking stupid and every game would end up as a boring-as-sin mindless cakewalk even on the highest difficulties if devs listened to you (which they actually did and that's half of the reason 99% of games are so fricking shit now)
Underpowered weapons are no0t fun either. What weapons do you see people mostly running with now? And which do you never see? I don't want OP weapons necessarily, I want to see a wider choice available at higher difficulties.
They are if the game build around them like EDF. Helldivers barely has a cohesive identity and devs don' even fricking know how high difficulties play outside of second hand accounts.
EDF doesn't have overpowered weapons. It has powerful weapons, but they don't trivialise the game, inferno difficulty is fricking HARD. The railgun and shield in Helldivers meanwhile trivialised helldive difficulty, nerfing them has made the game much better by making hard difficulties actually pretty tough.
>laughs in stardust cannon/rapier/dash-mortar/lance
You can literally farm Inferno end-game DLC weapons for EVERY class with the second stardust cannon or a 50-70 lance/rapier on DLC2. Then you're free to farm literally anything you want in the game after that because you have all of the broken weapons, want to farm Erginis on the stage after the shock troopers that is loaded with them? Feel free, you can do it on a fresh save even, same day, less than a couple of hours.
They buffed a bunch of weapons, and yeah they could probably do with buffing more too.
Flamethrower is my favourite turnaround, before the patch it was just sad. Now it does obscene damage even through armour, even killing chargers in seconds, but it's also extremely unwieldy and gets you killed half the time. It's great fun.
meant for
The weapon was overpowered, the real problem is the enemies. At least they have acknowledged this, the charger was spawning way too often and is far too durable for how common it is, they said they are addressing all heavies now.
>they said they're addressing all heavies now
Which sucks and is what no one wanted. The charger being too common doesn't mean the Hulk needs a debuff.
Well maybe it wont, they only said they are looking at all heavies not that they are all getting neutered. They specifically mentioned chargers.
Bots are actually in a really good place right now, its purely bugs that are the issue, I hope they dont change them at all to be honest.
The only issue with bugs is that there should probably never be more than 4 chargers in a given area at a time, thats the only change they need to make.
Same goes for bile spitters, theres too many of those spawning.
I would rather have 5 bile titans than chargers.
When are thumpers coming back?
Thank you OP for confirming that it was a good idea not to buy this trash.
It feels like they're introducing new bugs or something.
>Go through a mission solo
>Shuttle lands
>Go to board the shuttle
>Nothing happens
>Stuck inside the back as enemies swarm in
>Die
>Go to shuttle , still won't take off
>Just keep dying
I noticed the other night bot drops were literally trying to happen right on top of my head out of no where. Like if I stood still, a bot would land on my head. I thought they were supposed to follow flares, why am I running through a field as dropship after dropship tries to drop, single-file, bots onto my head that I just kill?
Then the same thing happened with the bugs. Kill swarm, orange smoke appears below my feet. What the frick Arrowhead?
>Teammates all flailing about because of the 5-6 charg-
Oh, the cope changed?
>Teammates all flailing about because of 7-8 chargers up their buttholes on level 9 difficulty
>be me
>draw aggro
>jump on large rock
>obliterate all 9-10 chargers that are on this level 11 difficulty
>Rinse and repeat every time 13-14 chargers show up because it's difficulty 15
>chargers walk up a fully vertical rockface to frick you up the ass
How are you suppose to deal with bot tanks if you don't have your special weapon?
With a stratagem?
You surely haven't just stacked your stratagems with personal weapons and shields to the extent that you now don't have fire support ready, right Anon?
This unironically.
If you have fun on middle difficulties, play there. If you're really not having fun for the sake of impressing autists on a Tuvan toy collectors' forum, you're doing it wrong.
Well Anon, you see I only have so many stratagem for the tank spam. Bots planets love increasing their cooldown as well. Frick, the planet we are suppose to protect only lets you take 3 stratagems AND with an increased 50% cooldown.
Those modifiers aren't planet-wide, they're per operation, so you can (and probably should) choose a different operation rather than that cancer.
Only the environmental ones like cold or meteorites are planet-wide.
Theres a weakspot on their back that takes damage from anything.
>muh 6 gorillions chargers
git gud or lower the difficulty level. difficulty 7 with autocannon is pretty comfy. Hopefully, they'll leave it as is
How many chargers do you count /vee/?
Seven. How do people use the autocannon on bugs is beyond me.
>>>>5
lel
lmao
Just use EATs (tm) can frick off.
with some finesse, it's very effective. But you don't have finesse unless you teammates are keeping every other bug the frick off of you and I haven't met a team like that so gar
Yknow what would be great for this game? Guilds. Or Clans. Or something that would let me look at a big group of people, see three of them online, and go "Ayyyy cuz let's go look at sum big bug Teetees and play dartz with their holes" and get a team with people whom I don't know but I at least know is probably not fully moronic
EATs are good, I agree, but the spawn rates are faaar too high for them 90% of the time. Especially one eggs mission, on that pic anon had a clear shot and time to react, but when you go in every fricking time for me they spawn up your butthole with chargers and titans inside the hive with frick-off walls you can't scale and have fun dodging, calling, picking up and aiming EATs in there with a flood of trash running around.
>he doesn't already have a friend group used to playing games where you fight hordes of morons
NGMI
I just wish there was a way to have more than 4 players so more homies could play together at once.
>most aren't even aggroed
These people are so intensely fricking moronic. If you don't want a million chargers then focus on suppressing the bugs before they can call in a breach. If your team can't do that then its unironically a skill issue. Even then you shouldn't struggle with bringing down chargers if you actually focus on them.
What I see in this image is a dogshit team that ran around the map like headless chickens instead of working together to handle the bugs. Especially if you're all running about solo of course you're gonna have a million bug breaches and the charger pop is gonna explode out of control.
>If you don't want a million chargers then focus on suppressing the bugs before they can call in a breach
found the shitter who doesn't play on diff 8 or 9, that's literally the wrong strategy and fricks you on helldive
I do play on the highest difficulties, actually, and even with a painfully moronic team I've never seen a gigantic horde of chargers. You know why? Because even if everyone is determined to run off solo, I'll follow along and focus on killing them. The whole point of the chargers is to make it harder for the players to control the map with strategems, and if you focus on them everything else becomes manageable. You would understand this if you didn't rely on your crutch weapon that let you do everything on your own without thinking.
>I do play on the highest difficulties, actually
Keep larping bro.
Why are you wasting time fighting them at all when you could be using your stratagems on the objectives and legs to run away instead of fighting an unending stream of patrols spawning on top of you? Letting bug breaches happen before extraction is actually a good thing since it controls how many spawns are materializing out of thin air. The only time you ever really have to fight things off is extraction or to rush soil sample scripted breaches.
You sure do a lot of preaching for someone suffering from Dunning-Kruger.
I was soloing a diff 7 mission on tien kwan and managed to deal with a dropship spot all sneakybeaky but was out of airstrikes so had to use a hellbomb, and while I was about to deal with a replicator after getting all the bots, a bot spawned from it, and when I killed it a fricking flare spawned from the floor and called in multiple hulk dropships.
The game sometimes literally doesn't want to play even by it's own rules.
>Just Run Away™
then the game spawns a whole group of chargers the other way, and what if they're at the objective? they're clearly blocking the path to a minor interest point
>just kill them dude
ok hadn't thought of that you got me
>>Just Run Away™
Not what I said at all, you disingenuous homosexual.
>>just kill them dude
>ok hadn't thought of that you got me
You apparently didn't, though. You people have to claim that the railgun was the only viable method because its the only thing you know.
>jjust kill the bugs!
and then more are spawn
and then that spawn spawns more
and then a squad decides to check out things
AND THEY CALL MORE
and over and over and over until you finally put brain cells together and fall the frick back but now you have 3 reinforcements and 10 minutes left to finish the mission
>the hard difficulties are hard!
Unironically get good.
yes they are, that's why I'm pointing out that trying to kill everything that comes at you is fricking stupid and you can fallback and go somewhere else and most of them will stop chasing you if you set up some stratagems to scatter/distract the mob
Too many players don't seem to understand that clearing nests and fabricators reduces enemy spawn rates. Makes the extraction a cake walk when you've cleared the map first and avoided aggroing every patrol.
and when did I say you're not supposed to do that. I'm specifically saying, "don't fight every fricking patrol on the map because you're trigger happy" learn to fricking read
no it doesn't
the time in game is what determines spawns
>git gud
>changes armor, weapon, and enemy calculations on a daily basis
>every time people get used to it
>change them again
k
I guarantee you more than half of those chargers will end up killing eachother.
Start learning autocannon or recoilless rifle team reloads you shitters
The autocannon sucks against chargers, may as well use the flamer
I can’t never wrangle my teammates to be a reload buddy so I just do it myself, the reload speed thing isn’t really a issue since you’re always backpedaling or kiting anyways, I just wish the game wasn’t weird about it; sometimes I reload it halfway sometimes I load it fully and I don’t understand what’s causing this, do I need to double tap the reload button?
If you load the shell but for some reason you had to stop before finishing the reload it resumes where you were
I get that aspect it’s just when I’m completely empty and I press reload my Helldiver either completely fills the gun or only halfway before standing up again. I don’t get interrupted or move during this so I don’t get what’s going on
The autocanon rounds come in bundles of 5. If you have a single round left in gun when you reload you will only able able to but 5 more rounds in.
>devs nerf actual 0 IQ loadout
>hordes of shitters complain
It unironically felt disgusting playing shield+railgun and it gave you bad habits.
t. HD1 veteran
So what's a good loadout for difficulty 5 bots?
>difficulty 5
Take anything. It's baby mode. Shut up until you play only in 9.
most people seem to be hanging in lv 7 suicide and only occasionally jump up to 8 an 9
Pussies the bunch of them. I only play in 9.
>diff 5 bots
basically anything you think is fun, the auto cannon support weapon is a really solid pick as it can destroy pretty much anything the bots have.
>difficulty 5
Melee-only.
Mechs are in.
>gets destroyed in 3 seconds because you can't avoid shit
kek did they really do this
did they frick up armor on mechs, too
You'll run out of ammo way before that. And that's the real issue, it runs dry so quick.
Refresh the page dumbass. Its not even at the peak of the day and its still doing numbers.
>Refresh the page dumbass.
>Game loses 500 players
pottery
A far cry from the 100,000 you were claiming before.
>A far cry from the 100,000 you were claiming before.
Stay mad anon, you're game is dying.
nobody is mad except you, glaring at player counts like a little homosexual waiting to pounce when 500 people stop playing and go to work
you are a mentally ill moron
Whos mad, you claimed it was 100,000 down, and now its just 500 and thats your gotcha?
Just spent 6 hours last night doing helldive difficulty bug planets with randoms
Loadout was
Breaker
Impact nades
Personal shield
Railgun
Orbital railgun
500k
Railgun is in a really good spot right now, using unsafe mode that is, safe mode really doesnt have a reason to exist now and unsafe should be the default mode on it. The long unsafe charge time plus the ability to accidentally have a nice day balances out the postives of the weapon. Can still 2 shot charger leg armor, and I got plenty of 1HKOs on titans with it. Funny enough my railgun seemed to be ragdolling titans HARD last night.
Personal shield felt necessary if you planned on running solo to POIs or objectives, but I feel like with solid teamwork you wouldnt need it at all on any of the squad, especially if it meant 4 extra strategems.
Breakers recoil and mag reduction was actually a pretty sizeable nerf, but a good one as it kept the overall power of the gun, just reduced sustained dps slightly due to more reloads, and less effeftive range due to recoil sway.
Bug nests got fixed so its much easier to blow them up with impact nades, one of the only reasons I didnt run them before.
Any whining on this initial balance patch is totally unwarranted, these funs did need to be knocked down a just a peg, and just a peg they dropped.
Now, the point of making other support weapons up to parity with the railgun is still valid. IF ITS A SUPPORT WEAPON, TAKING UP A STRATEGEM SLOT, POSSIBLY EVEN TAKING THE BACKPACK SLOT AS WELL, SHOULD BE ABLE TO CRACK HEAVY ARMOR. This is the main balance that needs to be reached first. There is no point to wasting a stratagem slot on something that cant deal with heavy armor. Its too frequent of spawns, strike stratagem cooldowns are long even when juggled with a team, to waste on a support weapon without heavy piercing
>Any whining on this initial balance patch is totally unwarranted
..
>the point of making other support weapons up to parity with the railgun is still valid
Nice cognitive dissonance bro
You expect them to rebalance every single weapon on the first balance patch?
Making a valid point is also much more different than whining.
Also that the weapon isnt the real problem, it just highlight how fricked the chargers are and they have said they are now reworking them.
>You expect them to rebalance every single weapon on the first balance patch?
Yep. Why not? Not like there's some delicate sweet spot they're protecting right now, turning a few numbers up here and there is zero effort whatsoever
The railgun breaker nerf was getting them to the sweetspot they desire, bringing the top of the pack more in line with the rest. 4 guys with prenerf railguns trivialized helldive difficulty, now with added charge time, required shot timing, its a bit less OP, still the best, but doesnt completely overshadow every other weapon anymore.
Changing the railguns TTK and forcing unsafe mode for added danger and skill while keeping everything else as it was the perfect balance to the weapon, as TTK could be the difference between another bug breach going off or not
Recoiless and EAT now guarantee shredding titan and charger armor in one hit versus railguns 2, so the ammo economy of the railgun is balanced alongside these as well now.
>The railgun breaker nerf was getting them to the sweetspot they desire
Laughable, because there are plenty of guns that are still worthless trash and they're reworking other game elements to compensate for the nerf
>spear
>fix lockon, it fine
>Recoiless
>now fixed and one shots heavy armor, now fine, OP even if you get a team reload
>EAT
>now fixed to one shot heavy armor, 2 armor kills every 60 seconds, more if you attach the calldown beacon onto a charger as well
>autocannon
>healthy blend of medium armor penetration+high ammo count+structure destroying
>flamer
>healty mix of AOE/armor ignore, could still use a slight fear effect to stop bugs from running into you catching you on fire
>energy canon
Havent used pre or post buff yet
>AMR
>really should have like a halfway between medium to heavy armor piercing, able to do low damage to heavy armor, but damage nontheless
>MG
>fine for what it is, not expecting it to deal with heavy armor. If the fix heavy spawns to where the whole team doesnt need to bring heavy armor support weapons to keep up, could be great for one person to bring to deal with the other bugs
>Stalwart
>same for MG
All the weapons are in a REALLY good place now if you look at the whole picture. All they need to fix now is heavy spawn rates.
AMR and Stalwart aren't in a REALLY good place right now
blend of medium armor penetration+
That's why it's moronic that it doesn't break charger armor
Autocannon you shoot the short back legs of the charger. Theyre only medium armor, + the explosion damage from the leg hit can also hit their abdomen
There isn't a single support weapon that is "worthless" at their job right now.
Even the stalwart and AMR have their roles in being a lighter MG and a decent anti-medium bot unit rifle respectively and they're the worst things I can think of right now.
This initial balance patch seemed to be a "We're not rushing things out yet but these weapons needed to be immediately addressed." from what they did and didn't buff/nerf
>Shield, Breaker, Railgun were absolutely OP.
>Laser Cannon, Flamethrower, Spray and Pray were the worst weapons in the entire game.
>The Punisher was just an utterly inferior Breaker.
>380mm and 120mm were some of the worst stratagems in the game and straight up were shit at what they were supposed to be/do.
>Only the F/D and S+ tier shit had changes
Shit like the MG, Stalwart, and AMR definitely needed and still need a buff, but they weren't absolutely unusable like the Laser Cannon was, I'd actually argue that the Laser Cannon is on the same level as the AMR, Stalwart, and MG and still needs another buff to it's armor pen (really should pierce heavy armor)
It's better than
>do 30 minute mission with everything completed
>guy with all the samples dies to friendly fire and you can't recover them because some dickhead ran off and popped the extraction early
Exosuits REAL
oh so that's why the servers are taking a shit
Next thursday. Theyre strong as frick btw, the problem is ammo and you basically cant call in another one because its 15 minutes recharge, which the average game takes about 20 minutes.
>Next thursday.
No they're in the Stratagem menu right now. The game even has a notice informing you they're available.
Lolwat. There's been a mission to free the planet all day. The servers are just dying atm and there's no way to check them other than logging on and watching the opening cutscene over and over
>Cooldown 600 seconds.
No fun allowed, figures.
You dont need a stratagem slot for it is the tradeoff, you always have it slotted like the sos beacon and resupply.
For now. It's a freebie devs reward players with when they complete major orders and wont be forever.
I mean thats fine, im playing with it now and it feels very possible to just keep it going the whole game because it has so much ammo and armour.
turning too fast and firing makes the rocket launcher aim at you body and blow you up
Also, incase anyone misses it, you can just walk on smaller enemies to save ammo.
No. Theyre just letting everyone test it for now as a reward for completing the objective. This has happened before.
>get split off from other teammates
>all stratagems on cooldown
>being chased by charger
>have to run around in circles hoping it gets stuck on something because no other way to kill it
WOAH IM HAVING SO MUCH FUN PLAYING RING AROUND THE ROSIE WITH THIS INVULNERABLE BUG!!!!
Get back to your teammates then, tard.
Or bring your own weapon that handles it.
>I SET MYSELF UP TO FAIL AND I FAIL! GREAT GAME GUISE
>i fricked up and got out of position
>i also wasted all my resources
>i'm still surviving despite all of this incompetence
>wtf why won't the game just let me win???
Bro your heavy weapon?
Your railgun?
IT'S OVER
Reminder to all railgungays the devs see you as brainless
dont care still blowing myself up with it
>he doesnt play hardwired
moron
Also found this floating around, a solid buff for the actual anti-armor options.
Hey, that actually sounds nice. Cool.
This is why i stopped playing Warframe, p2p servers are horrible for this type of game. It's probably not even your fault that your connection dropped either, if your host drops that drops you too.
Happened once to me, original host left/dcd but a notification just popped in chat that Im now the host and nothing else happened, we finished normally.
So what's the next Doomer cope? Seems like they've been getting BTFO nonstop lately
>hosts that kick people when they get TK'd by a stratagem they walk, run or dive into despite the game using a large bright laser from the sky, a visible timer with countdown to strike, subtitles, voiced player lines and a map marker to warn you a large explosion is about to occur
If you abuse the kick function you should be placed in lower priority matchmaking with the same people that get kicked constantly for griefing lobbies, literally the kid that takes all their toys home because they lost or got hurt. The game gives you one billion fricking respawns (that can never run out provided your ship is still in low orbit and a player is alive) for a reason.
Sounds like a skill issue.
Why are you playing online games if your connection isn't up to par? You only have yourself to blame, moron.
Guys if you use any weapon that actually works you didn't beat the game. You have to use the most ineffective weapon available ok.
people really can't play video games for fun anymore
>bbbu-bbbut MUH CHALLENGE
it's literally a casual coop shooter you subhuman piece of shit.
>t. shitter.
play an actually competitive video game Black person
yea who cares there are no leaderboards or anything lel
If you don't exclusively play helldive you didn't play the game
people really can't play video games for fun anymore
>bbbu-bbbut MUH META BUILD
it's literally a casual coop shooter you subhuman piece of shit.
You can play for fun you fricking spastic, there are multiple difficulties for a reason.
Uh bro, your difficulty 5?
Mechs are up and you can buy them for 20k
the game just isn't for you thirdie.
Well, it logged me in and I see the mech suit, but when I try to buy it nothing happens
Too many people logging in, servers are fricked again.
>Too many people logging in, servers are fricked again.
And people will say that's a good thing.
Just in time for the fricking weekend wagies to clog the servers even more.
>only 45 credits
Oh no bro
>giant enemy mech
>standard bullets ping off, destroying the limbs is the only practical option from head on
>our mech
>dies in 9 bug slashes
Okay.
Just like 1!!!
There is nothing i hate more than game having different rules for player and enemies. Lazy ass moronic swedes holy frick.
yes the bugs are GMO. their slashes are very strong
I don't even drop on bugs unless its for orders
Been dropping on the Creek since I bought the game lol
I haven't got a chance to because of work: is the new flamethrower buff mean you can stand beneath bile titans, aim up, and pop both the sacks and the head?
I wouldn't recommend it, but chargers go down with like half a canister. I noticed a railcannon strike + 2~3 seconds of fire kills a Bile Titan
Deep Rock Galactic devs play Helldivers 2 on their official stream
>Dilate Rock Galatic
yeah nah
>7:25ish
>Arrowhead are so close, just a border away, that you think it would be really easy to cook something up... so if you're listening... Arrowhead please respond to our emails
I would laugh if he didnt sound so sad kek
Why is this a bad thing? It would be fricking great for them to collab
It's not, he just sounded more desperate than I was thinking he would be on what is otherwise a normal stream of people playing a game.
they can collaborate if it's for a skin but do not give them any creative control whatsoever
everything should be vetted exclusively through arrowhead and not determined by discord whining, they already had to bend the knee to reddit and publicly apologize for a moderator telling people to grow a pair over the most recent patch.
not you, mechs were like that in the first game and they're about the same here. The automatons probably took all the good mech-making metal in the universe or something so we only have Mech-Labo now
>a moderator
Incel developer
I had to look it up and this is what they were forced to apologize for because it got 10k updoots on reddit, they also made the guy attend training
>Reddit, didn't take it that way, and it led to a blowup on the Helldivers subreddit as players accused Arrowhead of, for instance, "gaslighting and demeaning the playerbase."
>Some of the replies from developers did go a little far. "I'm feeding the rage a little for my own entertainment here, just so you know," one wrote, seemingly acknowledging—and dismissing—the upset amongst the community. He then went on to say the balance patch "made two of the most brainless playstyles less viable," which, no surprise here, also didn't go over screamingly well.
>The developer in question later apologized, saying he "went a little far with the trolling" and that he wouldn't be engaging with the community any further. "I figured I'd have a little fun with the players, but I realize being a dev I'm in an unfair position," he wrote. "Maybe this isn't going to mend anything with you, but atleast I feel I should own up to it and apologize. I'm sorry."
>But that didn't calm the waters: Players on Reddit roundly rejected the apology and continued to complain that Arrowhead simply wasn't taking them seriously. "
thanks for making the game super cool reddit/discord!!!
>He then went on to say the balance patch "made two of the most brainless playstyles less viable," which, no surprise here, also didn't go over screamingly well.
God, that was so fricking based
>But that didn't calm the waters: Players on Reddit roundly rejected the apology and continued to complain that Arrowhead simply wasn't taking them seriously. "
Of course they didn't he (rightfully) bruised their little baby egos
This is why you never apologize to the mob, make like the factotio dev and double down, and the people who actually play your game will keep playing, and in 2 weeks, everyone forgets anyway.
Everyone is stil using breaker and shield though, with a bit of variation in secondaries now
>Made them less viable
Yes, correct, as in theyre still viable
Maybe to increase variety they could make some other things more viable?
The slugger is unironically better than the breaker though
Definitely vs bots. I haven't used the slugger enough against bugs yet to really say for sure if it's better. I can imagine hunter swarms would be a real b***h to deal with.
Slugger for bots, punisher for bugs
Please don't act like people here weren't also shitting their pants and crying about the railgun nerfs.
I'd even argue that Ganker is worse at vidya than reddit is.
I've had several anons fricking DOUBLE DOWN on the idea that the railgun no longer pierced armor when I told them that it was only the safe mode that no longer pierced and you needed to swap to unsafe mode.
They tried to tell me that Unsafe doesn't affect penetration and only damage and that was AFTER I posted the patch notes stating that safe mode got it's armor pen nerfed.
Sounds like miscommunication by them and misinterpretation by you. It’s not just toggling modes to unsafe; it has to be charged to higher levels for longer time in order to get the “unsafe” mode’s armor penetration - where even 90% charges on unsafe are weaker than safe mode prepatch.
>Sounds like miscommunication by them and misinterpretation by you.
Nah they were outright saying that unsafe mode only affected damage and not armor pen, they were just moronic.
well, that’s pretty sad then. I’m definitely camp “nerf deserved but now it feels like shit to use”, they really could’ve done something smarter with it like cramp its damage but keep it fantastic for cracking armor, since that’s what most people ran it for anyway in lieu of any other good anti tank options
hell, that’s why it’s STILL used and STILL the best anti-tank weapon
>mechs were like that in the first game
No they were fricking not
>Please Arrowhead we would love to collab, especially if you'd remove any references to democracy or imperialism as some of our top redditors and resident discord users have personally been affected by these super uncool ideals.
DRG is already about being a bugman who willingly works and dies for the company under managed democracy, they're just laid back about their shitty situation.
I'd be pretty blasé about my situation too if my mysterious European overlords patched out the existence of my mother
The cirrhosis is killing me, though
Careful with those words anon, someone's friend or dad might have died from alcohol poisoning...
Did they actually fricking say that?
no it's a dig at them doing this because of their giant discord community that they interact with daily and reddit
What the frick happened? I stopped playing about a year ago and now I see this shit on the front page
Drg is the better game because it reinforces teamwork with assymetrical classes. This game is pure unadulterated gaas slop
It's better if you interact only with friends and not the greater community because they're gay as frick and will kick you or act shitty because you refuse to participate in memes
>moron running around teamkilling others with eagles and orbitals and refusing to reinforce until team KIA
>open mic hotdog eaters
>my moronic friend who I can spectate and see standing there AFK watching other guys shoot and not reinforcing
>kick them all seconds from the pelican door
So long, and thanks for all the fish lmao
This game isn't fun
It was never fun
The guns always felt bad and the enemy design was always bad
Your honeymoon phase is over
You fell for the FOTM
woah........ epicso this is... the power of a statment form............. anomous fourchan................................ ikneel......... hakcer Ganker (hack the planet)
get fricking owned nerd :*~~ lueshi
my finger slipped and I hit post on accident I forgot to add I'm trans and mad there's no eleventh gender in this game
>You fell for the FOTM
oh no i had fun save me Black personman.
check map and you can rejoin the mission
>angel's venture
>124k people stacked on Angel's venture
>losing anyway
what is even the point of this galactic war shit
>introduce mechs
>force a loss against bugs
>players use mechs in counter attack
>players are allowed to win handily
>ANOTHER VICTORY FOR DEMOCRACY
The mechs are too slow + the bullets/rockets are too few to be effective against bug swarms at higher levels. They take too many rockets to kill chargers too, since your only choice is to blast them head on as you're too slow to maneuver behind em.
NTA but I just treat it as a very mobile EAT, break the leg armor and focus it down with the gatling, is this not the right way to do it? One rocket per charger seems fair
tho I will say: It feels (just feels) like the flamethrower is way more effective at chargers than the mobile armor. like it's not even close. I can kill a charger with a half-tank of juice wth the thrower before he gets to me.
>flamethrower is way more effective at chargers than the mobile armor
yeah, no. By the time you kill one charger, the mech can kill at least two, wasting only two rockets.
Being fed a bunch of fake numbers and lies is the keystone of real-life democracy
you ever think that that's genuine numbers and that most people are just shit and constantly losing missions?
I've played a lot of matches where we just get shit on even on diff 5 but most of the time we at least fulfilled the main objective before wiping.
It's just devs manipulating numbers to prolong this shit.
What? of course its not real
Over night, they literally just change it from 80% to 20% and larp like its bot reinforcements
I always kick people before the end of a 40 minute fight 🙂
Based. It's even better when they spend their time going around the map collecting samples. I just kill them at extraction, grab their samples and kick them, lmao. Thanks for working hard for me, sheep!
So judging by the amount of space on the galactic map that isn't being and will not be utilized by the existing 2 factions even in a worst case scenario, we're probably looking at 2 or 3 new factions that will get introduced eventually right? Any ideas what they could be?
LE RESISTANCE!!!!
illuminates are 100% confirmed coming back, theres even a mined news report of them coming back https://www.youtube.com/watch?v=cGH_LTOv_08
Illuminate will be one. People always say MUH REBELS and there's apparently Rebels in the files, but I think it's more likely Rebels will be a tactical enemy base for Illuminate or maybe Bots ie; Stalker lair rather than a full faction.
Illuminate confirmed, they have all enemy types listed in the files and their attacks
Rebels are in the files, but like the other anon said I think they are just going to be a POI or Side Objective
>Helldiver_Soldier_Female
Uhhhhh sisters? Female????? Don't you mean Lean?????
means body type 2
>Everyone bringing flamethrower for the bugs
>Still outkilling them with Arc-Thrower
I'm only mildly coping when I have to shoot a charger 10-15 times to kill it. Anyone who says Arc is a TK machine is an unrepentant shitter.
Every time a teammate has picked up the arc thrower they kill me constantly even though I'm not next to the bugs
You're getting kicked (not sorry)
I don't give a shit. I'll just go to a different helldive and keep killing.
Randos are awful with it though. They don't realize that you need to reposition so that you're all attacking from the same side. I've even had randoms pick up my rifle and kill me with it by accident because they don't know how to use it.
this is why people stick to the shootan guns and think thats the only good weapons. too much thinky make brain hurty.
>bring a flamethrower
>chargers melt in seconds
>don't even have to aim
finally, a fun video game
>meteor storm has started!
>get instantly blown up before the warning even appears
whoa, so fun and wacky
Unironically just be more lucky, homosexual, it's nobody's fault but yours.
bro you can see the ground being lit up
>ground being lit up
I noticed it's far less obvious on some terrain compared to others. Certain rocks/mountains don't get the same spotlight effect.
Skill issue
Let me guess, "steam user"? Works fine on my playstation. Sounds like a real-life skill issue.
We really need some urban maps man. They're all just the same empty field with random cargo container-tier houses and a different color scheme.
Did you guys manage to use mechs in tien Kwan?
Got some missions left from when it hadn't been liberated and it's letting me try them out.
Not sure if it's because I got hit with artillery (bad luck on the drop location of that mission) but it did feel like it was made out of wet cardboard, exploded in seconds.
>I got hit with artillery
Out skilled
I’m I the only one that think they should lower the number of bug holes heavy nest have? Or just replace them with the heavy nests that have a bile titan in them at higher difficulty
>Spawn into game
>Call in my mech
>Host cries and whines he wants to use my mech
>Kicks me to steal my mech, I assume
Pretty sure you can find mechs on the map
Theres mechs around the maps lol.
I have a call in mech stratagem. Don't know if its cause I'm leet as frick or if I'm just big dick energy.
It's because the community won an objective so you're being given mechs to try out; incentivizing you to spend more time on the game viewing, consuming and purchasing content, like a free sample at costco
>to try out
Theyre a permanent unlock you idiot, not just a limited time event thing. The event let people who cant afford it have access to it, but you can just unlock it and have it.
You are extremely moronic
Not that anon, but you're all moronic and should look at the bottom of the stratagem purchases on the ship. You can literally buy (for 20k slips) the ability to use the exosuit as a stratagem permanently. 2 uses, 10 minute CD.
Dumb fricks
Ban Americans from the internet now
Oh, so you're probably a poor PS5 player that doesn't have access to it yet.
>AVAILABLE AT LEVEL 25
weird that I can call in as many mechs as I want pre-25 without owning the stratagem or being able to even purchase it
BECUASE OF THE EVENT YOU IDIOT, the event is giving you limited access to it, but you can buy permanent access. They gave railguns to everyone for an event too even if you didnt have it unlocked, when the event ended the people who didnt have it unlocked could not call it in unless they unlocked it. This is the same.
Everyone is able to frick with them right now, but if you want it permanently you buy it as a stratagem.
So then you're admitting you can't read because that was what was stated in the original post causing this discourse
Right, and you responded to the people telling him why this was happening with "its only for a limited time event" which is wrong, and then stuck to that argument without even scrolling to the bottom of the fricking unlocks page to see that it was there. Fricking dumbass.
You are addressing a different anon then, I only made that post saying it was incentive to spend more time in the game consuming content. Leveling to 25 to unlock mechs+spending time collecting the resources to unlock that particular stratagem is consuming content.
You're not going to get free mechs tomorrow for deploying to The Creek or for doing a Hulk takedown mission, it's a limited time reward for the community that encourages you to spend more time in the game.
>it's a limited time reward for the community that encourages you to spend more time in the game.
you literally buy them for 20,000 requisition
can you stop making up shit out of thin air just to LARP as some game expert? lol
You can buy the temporary permit for completing the community event for 20,000 req? Why would yo need to if it's literally a free reward for completing the community event, I think you got scammed, that or you can't read.
No, you buy the permanent stratagem, which you knew already.
>low IQ unable to grasp sarcasm
did you accidentally post your facebook mugshot in the post above yours mr. room temperature IQ?
the free access to all players is the limited time thing, you moran
>buy game recently
>game gives you really cool mid or end-game weapons and vehicles to try out for free
>"wow this fricking sucks that's so gay I'm going to quit the game for this and dedicated absolutely zero more time to it now, get fricked morons"
>really cool
>shit for ammo
>dies from a wet fart and kills you with it
>600s cd
on the first three difficulties, the ones you'll be playing on as a new player with newly minted access to temporary mechs?
I HECKING LOVE SCIENCE DUDES!!!!!!!!!!!!!!!!!!!!!
6/10 for effort but use inspect element time thanks
why would I waste my time doing that when you can't even spend your time reading something out so that you can understand it before posting a wrong opinion?
You're the idiot, it's a temporary permit. The post
says it has access to mechs miraculously and has no clue as to why, not that he bought it and is using it. I guess basic literacy isn't one of the requirements for enlistment, I have a feeling if this game had a skin tone slider you'd probably be in the darker spectrum of it.
So youre paying the 50000 unlock fee to unlock a temporary access to a stratagem for an event? This is more like the railgun event where everyone was able to call it for free, and when the event ended only the people who have it unlocked could call it in, it wasnt removed from the fricking game when the event ended.
Scroll to the bottom of the stratagem purchase list you fricking spastics.
You can call them in and find them on the maps the same way you can find strat weapons. The one you seem to find almost exclusively seems to be the twin canon one, it hasnt got rockets and gatling.
>servers died again
The devs are fricking moronic. The obvious solution was always to buff shitty equipment and add higher difficulty levels. Instead, they suffered a PR disaster and killed their FoM game early.
Absolutely. In fact, it's so dead that the servers are currently exploding due to the demand.
A lot of the primary guns absolutely need a buff but everything else you said was baffling
The first game had 15 difficulty levels you moronic fricking secondary. have a nice day.
>The obvious solution was always to buff shitty equipment and add higher difficulty levels.
yep
when I try to purchase anything in ship management right now nothing actually purchases, is this a server error or something?
Make sure you avoid any bases with cannon towers.
>cause of death still suicide half the time
at least getting credits shows a message a month after launch I guess...
Imagine if mech suit armor worked the same as the bots armor. Nah that would be too fun.
Pretty much.
>WHAT? THEY ARE HAVING FUN? WITH THE TOOLS WE GAVE THEM???
give the mech a portable shield that'll recharge in several seconds and can tank a single big hit or multiple small hits. too bad this won't ever happen. devs seem weirdly anal about giving any sort of power in a pve game.
>People complaining about lots of heavies
There literally cannot be more than a few heavies on you if you've only got one breach/drop going. If you've got more than one, you done fricked up and are reaping the rewards of your ineptitude.
Its specifically the chargers for the bugs, they are way too common for how armoured and resilient they are, bots are absoloutely fine right now.
There are only a few chargers that do not spawn directly from breaches on any given map. Getting swamped by chargers means you have failed to contain the situation and have allowed multiple breaches to open consecutively.
>*Spawns a patrol with a Charger within aggro range every 10 seconds*
pssh, nothin personell, human
>if you've only got one breach/drop going
Good thing the game throws 6+ at a time at you then
The game does not throw anything at you. There are people fricking soloing Helldive missions with maybe one or two breach or drop in total.
You keep fricking up and blame the game for it.
>touch objective
>instant 15 ship drop/breaches
heh just a skill issue after all
Activating objectives draw in nearest patrols, anon. Breaches and drops happen only if scout units call for them.
Which happens behind the numerous rocks and mountainous terrain, and then the called in units call in more.
They have to be aware of you for that to happen
Verdict on mechs? I appreciate how they're pretty much just limited time tanks and dont break the balance at all.
They're just ok.
Biggest problem is lack of armor penetration and they're a bit squishy but good for everything else.
Pretty well balanced though they should be a bit tankier imo
>find a pack of hunters
>they spot me
>one starts calling a bug breach
>kill him before he finishes the animation
>as soon as he dies, another one near him starts calling a bug breach
>kill him before he finishes the animation
>as soon as he dies, another one near him starts calling a bug breach
>kill him before he finishes the animation
>as soon as he dies, another one near him starts calling a bug breach
>kill him before he finishes the animation
>as soon as he dies, another one near him starts calling a bug breach
HOLY SHIT WHAT IS THIS CRAP
Grenades and other explosives are your friends. And you got spotted red handed in the first place, which is on you. Only engage packs that you are confident you can obliterate quickly. NEVER engage packs that you or someone else on your squad cannot fully see, or you will get a breach called on you by the ones outside of view.
you're missing the point
usually just one enemy tries to call a breach
when killing the enemy just resets the breach call and starts the same exact shit on the next enemy it feels less like fighting a patrol and more like whack a mole
Why wouldn't the other bugs try to call reinforcements if you stop one from doing so? If you only had to kill one enemy in a pack to stop potential reinforcements, you'd never spawn breaches or drops if you have two functioning brain cells.
>mechs are fricking useless, they're not even like in the first game where it gives you a warning when it's about to explode so you can safely leave and it at least protects you from dying
>you're just on a walking coffin with arguably less defensive and offensive capabilities than if you were on foot and you just fricking explode with it
Jesus christ anyone gaslighting themselves into thinking mechs are in any way like in the first game need to kill themselves.
But the anons in the other threads were right, the direction they are going is making everything feel fricking flimsy and shitty and pathetic so you and your team feel like complete idiots and the most basic of fricking morons can laugh at the funny ragdoll physics when you all die ebinly.
I should just keep playing HD1 holy shit.
>I feel like the underdog in a game and difficulty where I am supposed to feel like the underdog? UNACCEPTABLE!
>you're meant to feel like shit lol
now listen up I know every game needs to make you feel like you feel in real life but helldivers 1 was not like this.
In Helldivers, on difficulty 15, failing to kill a scout unit before its alert went through was often a death sentence. Especially on Cyborg and Illuminate planets.
>you don't understand it is supposed to play like shit
Give me infinite respawns then if you are doing funny human wave shit. Starship Troopers Extermination felt better to shoot shit in for frick's sake.
I CANT FRICKING BUY ANYTHING AAAAAAAAAAAAAAAAAAAAAAAAAAA
I thought this game had sony money behind it how come the servers keep dying every second?
madame web bucks aren't enough to compete with actual audiences wanting to access media, they need them microsoft bucks
Sony are israelites
Mech? more like meh
>finish one mission in an operation
>suddenly everyone drops out of the lobby
>nobody joins in when I try to start the next mission
>"huh I guess the servers are acting up again let me relog real quick"
>get stuck on the login screen because unknown error
>eventually long back in
>the mission I've just completed has UNcompleted itself
Mech was neat but game doesn't work again, took me 3 tries to actually get into game with friends and when we finished it booted us all out and gave us no rewards.
>grab the shit in a two-man door bunker
>get frozen in place for around 15 seconds
What the frick is this?
Happens to me since we got mechs. You gave to get someone to punch you.
Anti cheat is frisking your pockets to make sure you didn't steal anything.
this seems to be an issue during high server load
you will get the rewards after restarting the game
Wrong, only medals and SCs are rewarded
>mechs can't use stratagems
No seriously, why are they so obsessed with removing H1 features. Who is asking for this shit?
YOU'RE NOT MEANT TO HAVE FUN!!!!!
>play a 30 minute long mission
>extract
>samples, requisitions, and XP stolen
There's no winning in this game anymore.
is this game good if i like to rage break keyboards? or is it just gay shit for gays like oP? serious answers only.
It's a horde shooter.
they're all relatively the same.
Yo who is that?
I'm not even gonna try logging in. Been crashing the last several days anyway.
Time to move on and come back when shit is stable.
i tried the mech
the handling and usage feels bleh, i'll just stick to being a footsoldier
the mech does not work on bots at all
idk why anyone would use it
change spoken language to german or italian
change stratagem keybinds to arrow keys
>Been malding over pub helldiver missions for the past week
>Decide to jump down to diff6 to destress and test out the mech where it won't get blown up immediately
>Civilian extract mission
>12 fricking bile titans spawn in a 8 minute window
So they absolutely just fricked up the spawns right?
>finished doing the objective
>start doing the side objective
>some gay decide he doesn't want to do the objectives and calls in extraction while everyone else is on the other side of the map
as long as he doesn't go into the shuttle it doesn't matter
it does start spawning endless waves on each player
well you better hurry the frick up then!
So one type of mech down, two to go.
>have players defend a planet
>reward is unlocking the mech
>it's dogshit and dies in seconds
Swedecuck is as swedecuck does
skill issue
I can't log in to game?
skill issue
their servers are getting more unstable every passing day
I got enough supersamples from 7+ and I'm just gonna go back to 5/6 because that difficulty is more fun.
I'm doing exactly that once I'm done with the super samples
6 imo is the best difficulty. You have max cap for enemies on top of having enough wiggle room to run with different builds and actually make stands against bugs/bots instead of constant hit and run tactics.
Fricking devs in the thread.
Why do you seethe so hard at the idea of hard modes being hard?
Are you just fricking stupid?
Their are more patrols at 7-9. You are MORE likely to fight more, stealth or not.
What the frick are you even trying to say? Did you even read my whole post?
>Why do you seethe so hard at the idea of hard modes being hard?
I don't, I've been soloing diff 7 missions since the game came out.
I seethe at you homosexuals balancing shit around difficulty 4 and 5 which is what your hugbox plays.
More difficulties net you more medals and exclusive samples NO WONDER people want to exclusively play them once they get to them moronS.
Fricking making the mechs flimsy shits and the weapons feel like ass to use, then slightly buffing the weapons that look cool but kill your mobility the most while the diligence counter sniper and countless others are fricking screaming for help because you made them shit on purpose.
Yeah your crutch got taken and you're b***hing. Waaah
>completely ignores most issues
>instantly goes for the crutch argument
Woah absolutely didn't expect that response homosexual.
Learn to fricking balance shit and get off discord.
>schizo keeps insisting he's talking to a fricking developer because someone disagrees with him
Unironically the kind of dumb homosexual that probably didn't even know the railgun had an unsafe mode until told explicitly.
I can't even log into the game, it has a permanent loading and plays the trailer cutscene of the game, anyone else having this problem?
Servers down?
Always.
Is it me or is the mech kinda ass? It moves slow as shit and gets fricked on by bots.
For bugs its p good tho.
skill issue
It's absolute trash.
4 rockets will get them, a single burst from a rocket devastator.
skull issue
the mech is op
they're for bugs, not bots. Of course the slow moving tank like vehicle is weak to the faction shitting rockets everywhere.
If you played the first game you wouldn't have had any false impressions or ideas about how the mech will perform.
the match making is awful. I just got the game yesterday. My first ~5 games I just quickplayed in and was right at extraction, I reached level 4 without killing a single bug or robot. After that I hosted my own games. Sometimes you'll join where someone's sent out an SOS for help and they'll kick you when you join anyway. Add in the very obnoxious 5 different 3 second cutscenes at every transition and it gets old fast. The game is fun when it's working, a full team sneaking around hitting the bot bases hard with stratagems or unloading a zillion rounds into bugs, very enjoyable. If you had 3 friends to play it with this could be fun enough to look past the bugginess and annoyances, but if you're solo queueing it's pretty dumb 60% of the time.
I’m kinda becoming a dead eye with the railgun
>failed to connect to server-contact support if problem persists
neat
ok servers are dead, someone spoonfeed me
I'm level 7, what are my priorities, I'm mostly rocking the default stuff except with the full auto pistol
Supply pack+grenade launcher is great around that level.
>I'm level 7, what are my priorities
Have fun first and foremost, don't try to optimize every single aspect of the game if that's not what you like to do normally. It's a goofy co-op shooter, not an e-sport.
When it comes to unlocking stuff, it's probably best to focus on weapons and Super Credit bundles. If you want to maximize your value, try not to get tempted by the shiyn armors in the Super Store - by level 20 or so you should have enough to buy the premium warbond without spending a dime.
get to level 10 ASAP, autocannon is S-tier. You can also get the guard dog rover with the laser which is strong but a little dangerous for friendly fire. For spending medals, get the orange engineer armor and the booster on the second of the warbond, that'll let you have more grenades and stims which is tremendously convenient. Get the eagle air strike too.
>servers going down the shitter again
time to play something else
>40 minute long mission
>extraction lands
>it bugs out
>can't extract
>game crashes from sheer number of bugs on screen
>samples, requisition, xp stolen
>pelican 1 finally arrives
>there's a bile titan corpse on the landing zone
>pelican 1 keeps trying to land on it, failing, and taking off into the air again
>2 more bile titans are approaching
>already 3 chargers on the extraction zone
>bile titan on landing spot
>call 500kg on it to kill it
>that damages the pelican
>it bugs out again
I've seen the extraction ship bug out even when nothing has touched it. Just refuses to accept us.
I didn't see it but my friend reported the pelican clipping into the ground so no one could get in
I FRICKING KNEW servers were gonna shit the bed when mechs dropped
gonna happen every time they add a new vehicle
I can't even log in now, wtf?
honestly wish the game would just disallow solo play to frick over the annoying homosexuals that want to be able to deal with all threats on their own.
>can't solo helldive so he wishes other who can aren't able to
lmao, pathetic
Devs balancing a coop game around solo play in any way shape or form is a sign that they're utterly fricking moronic and don't know who they should be making their game for.
Same with solo Black folk who act like their opinion for balancing matters. Explicitly disallowing them to play solo is gay as frick, but solo player opinions on balancing SHOULD be disregarded always.
>solo player opinions on balancing SHOULD be disregarded always
but they actually understand how to play the game. they are much better players than people who get carried by three other players. when they say something is too strong or weak it is because it is. the coop players are the ones that think laser cannon and flamethrower are actually good now. people who player under level 8 are the players that opinions should be disregarded.
>The people playing all by themselves in a game designed to be played with 4 different people know best about the game's intended design!
Bait.
>the people that can beat a game solo that was intended for 4 people understand the strength of weapons and stratagems
Correct. I know you have a lot of fun playing with your friends on challenging. But please leave the discussion about weapon strength to the people who actually know how to play the game
i know this is trolling but it is pretty funny how divorced the super elite gamers are from the devs' vision since they went on record saying they designed the game around the medium difficulties and that the highest difficulties were supposed to be ridiculous. Stuff like the new weather effects that are varying shades of FRICK YOU hammer that in even more. They're pretty funny on 5, pretty stupid on 7+.
They never should've made super samples a 7/8/9 requirement and they should've been more up-front about their expectations for the difficulty settings in their blogpost
>>the people that can beat a game solo that was intended for 4 people understand the strength of weapons and stratagems
>Meanwhile the average solo-player is a railgun, breaker, shield who has never even used half of the other stratagems/support weapons and only even use the meta loadout because they watched a youtube video and don't even know that the railgun even has an unsafe mode.
It's less so that solo-players are good at the game, and more so they only use weapons that hard carry them and make solo braindead easy.
If solo-players got what they want the game would be fricking trivial with no value in your loadout because every gun can do the same thing and is effective in every situation.
can you earn shit yet or are the servers still broke?
i can earn shit but I can't spend shit
alright so wait till tomorrow it is
Don't worry here's uh 100 SC to make up for it.
I can buy shit by spamming the option but I'm not earning shit from my missions.
I've been stuck on the login screen for the past 5 minutes.
>Pickup freeze bug is back, and occurs on every single pick up now.
I fricking love this game but I'm growing more and more disenchanted with it.