AssCreeds represent everything wrong with the AAA industry now and 15 years ago. They were always shit, from day 1. Just because bunch of Xbox zoomies grew up with that trash and are now "nostalgic" towards 'em does not change the fact that they're the definition of Ubishit.
(You)
Assassin's Creed represented a novel idea with perfect execution and a setting not since before or since in the industry and the fact your braindead self can't even differentiate between AC1 and AC2 shows now only how little you understand about the subject, but also how you never even treated it firsthand and are just repeating the same buzzwords you've heard other, older people spout. Summer really is eternal around here.
"Open world social stealth platformer where you can realistically grab every single outline from a building while immersing yourself in a philosophical dystopian conspiracy theory narrative" sure sounds novel for 2007. Then again, I like to play my games without being disingenuous.
>wildly overselling the gameplay mechanics >the plot isn't even close to novel
the setting is cool, yes, but the platforming is just worse Prince of Persia
But that's wrong, because at no point it *tried* to be Prince of Persia. You'd think the dev team behind Sands of Time would know more about this than anyone, and you'd think you'd get it when they changed it from Prince of Persia: Assassins to Assassin's Creed. The focus was on the emergent gameplay created by the open cities tied with the assassinations, and for people that complained (and this is true for half the game's content, you got no one but yourselves to blame for the game adding the feathers treasure chests and race missions) they added the Hidden Tombs in AC2.
? I've played the first games as well. I own like 5 or 6 AC games. I simply didn't like them. To me, it was more, proof of concept. I've tried re-playing them, but I find them very boring now. Yes, the parkour was a cool concept, otherwise I wouldn't play the first few games, if someone paid me. You seem irrationally angry that my opinion does not match yours. You know that people can think for themselves, and have their own opinions, right? Don't bother replying to me, I will not waste time responding to you any further.
Assassin creed lore is one of the schizoest shit that I've ever read. Not in the good way like in TES, but its like a pretentious deranged Black person try to wrote a video game with le deep meaning and le complex world and injecting it to irl historical event.
All assassin creed writers unironically should kys for making such a stupid story.
>Assassin creed lore is one of the schizoest shit that I've ever read.
I'm not going to pretend the lore has no faults, but the lore of the original games until Desmond's death wasn't completely fricked as it is now with the newer games.
Care to name examples where you see the schizo shit?
If it's so insane and you know what you're talking about, you should be able to name a few.
it's generic goyslop what did you expect? These "writers" are just nepotistic weed smokers and lsd blotter lickers who get told by some greasy israelite to "make big profit no matter what" and then come up with a bullshit story by spending 1000 hours on tvtropes.com or watching marvel capeshit movies
Ass Creed was always shit and I played every game up to and including Black Flag. It was a stealth game where stealth is the most inefficient way to play the game. By the second game the game needed to force you into stealth with it's bonus objectives... and those are shit since once you were seen you had to reset to checkpoint rather using natural means to break visibility.
Black flag added the ship that did... nothing to address the issues with the gameplay. It just added a new half-baked game on top of another half-baked game.
I could have lived with it somewhat if the combat system was engaging but that too is as braindead as it gets and hides it's shallowness under fancy animations. You know: stealth being a fail state and then combat being challenging but doable, but you'd be easily overpowered by several enemies so you have a reason to actually run away and return to stealth rather than just kill all guards.
All I ever wanted Ass Creed to be was Hitman in history. It never was. It was some braindead action brawler pretending to be a """Stealth""" game. And failing that at least have Stealth features similar to Metal Gear but not even that was in.
>anons who never even tried to comprehend the nuances of the games, its characters and their philosophies
It's okay, anons.
The good AC games are simply not for you. (Yes, there are bad AC games which did most things/everything wrong)
Not everyone interacts with the medium on the same level.
Some anons just want an enjoyable gameplay, while others want something more from the medium.
Where some anons call AC 1 boring and repetitive, others see complex journey of Altair turning from a wienery, prideful Assassin disillusioned by the creed to a wise Assassin, and value the portrayal of Templar vs Assassins where each target isn't just some evil character, but actually compelling individuals who have actual reasons for their worldviews and they aren't completely wrong either.
Where some anons consider Ezio's game to grow stale in Revelations or even in Brotherhood, other anons see the evolution of the formula, the growth of Ezio's character, the payoff to Altair's, Ezio's and Desmond's journeys which is satisfying to anyone with even a shred of interest in AC lore and its characters.
There's a reason why (the good) AC games are so fondly remembered while the modern games are quickly forgotten. They had something going for them.
Something more than a forgettable gameplay loop or epic combat sequences. I pity that people like you never get to interact with video games as a medium to its full potential.
Assassin creed lore is one of the schizoest shit that I've ever read. Not in the good way like in TES, but its like a pretentious deranged Black person try to wrote a video game with le deep meaning and le complex world and injecting it to irl historical event.
All assassin creed writers unironically should kys for making such a stupid story.
>Assassin creed lore is one of the schizoest shit that I've ever read.
I'm not going to pretend the lore has no faults, but the lore of the original games until Desmond's death wasn't completely fricked as it is now with the newer games.
Care to name examples where you see the schizo shit?
If it's so insane and you know what you're talking about, you should be able to name a few.
>Isu are supposed to be mythical and finding any of their relics can change and shape the world as shown by the Apples. >Eivor owns at least half a dozen of their weapons and has interacted with more relics and structures than that. >Templars and Assassins in Modern Day with the ability to use sonar, radio waves, and seismography somehow can't find Atlantis.
>Care to name examples where you see the schizo shit? >If it's so insane and you know what you're talking about, you should be able to name a few.
The entire odyssey plot, the entire valhalla plot, every animus/desmond/juno sequence in ac1-3 (his death).
Ac black flag is a good example on mixing the present day/historical fiction narratives, even doe the observatory was quite schizoid at some point. Ac unity was also quite ok in terms of narrative (not saying it was good like in black flag level) because it focused on historical theme more rather than schizoid animus drama that happened in present day
>this anon thinking anything outside generic medieval tropes is "schizo"
Change the Observatory to being an ancient Mayan super temple and suddenly you'd be singing its praises as a cool pirate story >it focused on historical theme more rather than schizoid animus drama that happened in present day
You never understood Ass Creed
I think you should start referring to stuff you don't like as "stuff I don't like" and not "schizoid shit". There is nothing schizo about a grounded narrative about the Animus as presented in AC1, and the First Civ is foreshadowed from the very first entry. The last few games going full Marvel because the industry has bled all the talent it had three generations prior doesn't retroactively make a story you personally didn't like "schizo" >focused on historical theme more rather than schizoid animus drama
Pic related
AssCreeds represent everything wrong with the AAA industry now and 15 years ago. They were always shit, from day 1. Just because bunch of Xbox zoomies grew up with that trash and are now "nostalgic" towards 'em does not change the fact that they're the definition of Ubishit.
yeah it's just nostalgia. I bought a monster PC like 10 years ago just to play the crap I used to see Amerilards talking about on forums all the time and it was shit. I recently built another monster PC with 256 gigs of ram, 13th gen i7, 4090, etc. and I was fricking shocked to see that the gaming industry actually got WORSE. It had so much potential. It made me realize that all these hyped games in the past 10-15 years or so are all just normalgay normalBlack person normaloid goyim honkaloid sheeple lemming white trash crap. Marketed to the balls, fake and gay, psychological tricks, market share analysis, making the main char a she-boon so that Americans play it (because they're all monkeys now after so much miscegenation).
Turns out I didn't miss out on anything lmao. Walking simulators with le deep epic orchestral music and press X to perform le cinematic buttrape animation and add +1 to your cheevos. Haha so fun. And they also look like fricking shit and are unoptimized and so buggy that they do shit like >tying fps to the game physics, netcode, etc.
Take for example GTA IV which has a max fps of 65 (why 65 lmao? why not 60? why not higher? why? shitty programmers and normaloids + psychopathic israelite financial interests)
if you werent there, you literally wouldnt understand. assassins creed 2 is the birth of a nation of video game slop, its the canon work that solodifies the format of the modern game, everything after it its derivative. it has historical value, its shit now cus everyone copied it
Ass Creed was always shit and I played every game up to and including Black Flag. It was a stealth game where stealth is the most inefficient way to play the game. By the second game the game needed to force you into stealth with it's bonus objectives... and those are shit since once you were seen you had to reset to checkpoint rather using natural means to break visibility.
Black flag added the ship that did... nothing to address the issues with the gameplay. It just added a new half-baked game on top of another half-baked game.
I could have lived with it somewhat if the combat system was engaging but that too is as braindead as it gets and hides it's shallowness under fancy animations. You know: stealth being a fail state and then combat being challenging but doable, but you'd be easily overpowered by several enemies so you have a reason to actually run away and return to stealth rather than just kill all guards.
All I ever wanted Ass Creed to be was Hitman in history. It never was. It was some braindead action brawler pretending to be a """Stealth""" game. And failing that at least have Stealth features similar to Metal Gear but not even that was in.
>it's basically reused for every game
It's not. Ezio's Family were his blood-related family, his father and brothers. As long as they were present in some way, shape or form their song was always in Ezio's mind. It plays in AC2 and Brotherhood, but the second Ezio's battle against the Borgia is done the song NEVER plays again. You'd think it'd play in Revelations given how it's about Ezio's personal journey, but it doesn't. It doesn't play in Revelations, it doesn't play in AC3, it doesn't play in Black Flag, it doesn't play in Unity. Suddenly sales start dwindling and here come talentless hacks misinterpreting the song and now using it out of context as "le Assassin's Creed main theme". Rogue, Syndicate, Origins, fricking Odyssey for its INVENTORY SCREEN >remember this super emotional song used for the single most pivotal moment in Ezio's life? Yeah use it as the inventory song when your're changing your leather boots for ones that give +10 more protection
Implying Ezio's family was the Assassin brotherhood flies in the face of the very end of Ezio's personal character arc where he decides to drop out and live the rest of his life for himself. But Ubisoft couldn't even follow suit, instead they're resurrecting a corpse buried in 2010.
It's more Black Flag, even moreso than Rogue. No one talks about it because there's nothing wildly different about it. You have a blunderbuss instead of flintlock pistols and a machete with "holy shit that must hurt"-tier animations. The plantations you raid now harbor slaves you can liberate, and the game gives you firecrackers as a new tool to distract guards. The soundtrack is pretty good.
It's less than like four or five hours long to 100% it and there's nothing to talk about. >Adewale had more character development within the main game than the DLC. >Most of his lines are just reiterating stuff he told to Edward. >The entire DLC is just you hunting down a couple slavers and gutting them like fish in addition to very quickly gaining a gang Adewale runs by saving a few people. >The only decent part is the final assassination where Ade poses as a slave for a bit to kill a Templar and he very much does not like it and makes sure the Templar knows it. >Exploring the small island you can is honestly a miserable experience as you can't walk two feet without getting into an encounter with a slaver which alerts basically a third of the island. >Plantations are the only fun part due to how they have the guards set up. >The Experto Crede is the weakest ship in the entire series outside of the Adrestia. It's arguably even weaker than the Adrestia which is absolutely insane. >Pretty much all the machete upgrades come way too late, and the best one only appears when you 100% the DLC making you question what the point is. >The machete feels like a janky 3 hand axe, it takes way too long to kill enemies for how deadly it looks, and it glitches out constantly either floating in Ade's hand or the kill animations bug out with you sinking into the ground or into a person so you cut the air. >The very first cutscene of the DLC caused this woman's jaw to dislocate.
The blunderbuss one-shotting anyone in a massive cone in front of you is the only fun part of it.
It's Black Flag but better, because it's actually about the adventures of a member of the Creed, has a decent story, it isn't as bloated as Black Flag and adds a few nice addition to Adewalé's arsenal. I left Black Flag after 20 hours because I didn't feel I was reaching anything, but I really enjoyed Freedom's Cry five or so hours. Also it makes Rogue hit harder
>"it's actually about the adventures of a member of the Creed" >this anon doesn't know Edward has the best Creed-related character arc since Altaïr
Shiggy Diggy
Well, as I said I dropped Black Flag half way around it. I would continue it, but Ubisoft was moronic and didn't save my progress on the cloud, and I really don't want to spend 20 more hours on shit I've already done.
The only thing wrong about Revelations is a glitch on Xbox Series X on the Ezio Trilogy that powers off the console if you hit somebody with a smoke grenade during its tutorial.
The Ezio Trilogy is 60 FPS on that system, but Ubisoft should have optimized it better. Hell, they don't pay attention to their games. In 3, during the signing of the Declaration of Independence, instead of it being July 4th 1776, it is instead June 16th, 1775.
I thought Origins was a lot better. I've never seen progression as fricked as Odyssey's in my entire life. I don't think any of the nu-trilogy are really AC games, but at least Origins had the courtesy to pretend it is at times.
Origins doesn't even have social stealth >inb4 wouldn't work in cities of the time
What Ubisoft doesn't want you to know is that historically, Alexandria had more citizens in 49BCE than Paris did in 1789
>Origins doesn't even have social stealth
Yeah. But it does pretend to be an origin story of the Brotherhood, and it does allow you to stealth kill most enemies, without ridiculous superpower bullshit. In Odyssey I had to level that shit almost exclusively to have a similar effect IIRC.
Regardless of what other people might say, Rogue is better experienced when played after Unity not before so well done >Revelations better than Brotherhood
based >3 (dropped)
Understandable but you really should've at the very least rushed to the end to see how the culmination of Desmond's journey was like >Black Flag (dropped)
cringe
>Rogue is better experienced when played after Unity not before so well done
I just saw people saying Unity is the best post-Ezio AC so I thought I might as well try it, since I hadn't played half of the series. But good to know. >based
My man. >Understandable but you really should've at the very least rushed to the end to see how the culmination of Desmond's journey was like
Yeah, I guess. I got spoiled anyway. I couldn't fricking stand Connor and I didn't like the level design either, something felt off. The parkour update felt nice though. >cringe
I enjoyed the sea shanties and boarding ships and all, but I *think* I was turned off by the amount of tailing missions. Idk, it's been ages.
I really wish they brought back the mechanic from Brotherhood and Revelations that let you command assassins. I still think about how fricking cool it was to casually stroll in somewhere while your assassin bros drop on the guards shouting at you.
Playing Unity first without context on Charles' murderer, probably expecting the game itself to revolve around finding out, then probably forgetting about it as the game goes on then later down the line after a full game in-between as a breather from 3/Black Flag, playing Rogue and going "OH SHIT" when the pieces fall into place and you realize who Shay, who you've been playing as all this time, ends up being is easily far more impactful than killing a random schmuck in Rogue, starting Unity going "oh that's the dude I killed" then expecting Shay to appear for the rest of the game only for that plot thread to never ever ever be wrapped up
The impact means nothing as Charles Dorian does nothing either way. He's just a setup for Arno to become an Assassin and for Shay to justify his actions. Arno even forgot he existed after he died because he only cared about de la Serre and Elise. I don't think he's even mentioned after Bellec talks about him and Arno never looks into who killed him at any point in the story.
You will arguably have even more disappointment if you do Rogue second because you already know Shay never appeared even once in Unity or got mentioned outside of his outfit so the ending means nothing to you compared to Unity afterwards where you try finding Shay when playing Arno and have the context of who murdered him. You're not running around with false expectations for Unity as you already have your answers and can focus solely on Unity's underwhelming story instead while waiting to see if Shay is around.
>The impact means nothing as Charles Dorian does nothing either way
[spoiler]And in a first playthrough you wouldn't know that. Seeing AC's long-standing hard-on for personal revenge stories it's not odd to think a first time player might be expecting the first half hour of the game to impact the main quest going forward beyond "oh no de la Serre's death was like my dad's" and "I meet my dad's old friend and he's an Assassin I guess I am one too now". Having your father's murderer be a mystery makes for a cooler first playthrough than not only knowing it was Shay, but also expecting that to be resolved. >Arno even forgot he existed after he died because he only cared about de la Serre and Elise Or because the writers didn't know in which order you'd play both 2014 games so they half-assed it[/spoiler]
11 months ago
Moose
>Having your father's murderer be a mystery makes for a cooler first playthrough than not only knowing it was Shay, but also expecting that to be resolved. The problem with this is that you are giving them an even bigger disappointment as it will never lead to anything and arguably make them dislike Unity's already lackluster story. You give them a mystery with no resolution within the game. It would also hang over all of the Assassin and Templar discussions if you don't know who killed him. >Or because the writers didn't know in which order you'd play both 2014 games so they half-assed it Either way, Arno never speaks of him again after the whole watch thing with Bellec.
11 months ago
Anonymous
Sometimes tells me had Unity been well received and loved by fans we would've gotten a resolution to the story. Syndicate is proof enough that Ubisoft wanted to get as far away from Unity as possible after its release. What a shame.
11 months ago
Moose
You can also tell they now have no idea what to do because of people praising Unity after Odyssey came out. I think they're completely confused considering its initial reception and they're not sure if RPG is the way to go or pandering to old fans is the way to go.
>later down the line after a full game in-between as a breather from 3/Black Flag
I think this is the most important part, actually. If playing the games in order, you'll probably be fed up with the Kenway games if you more or less do everything there is to do in AC3 and Black Flag back to back, especially if you also play The Tyranny of King Washington and Freedom Cry on top of it. Playing Rogue right afterwards and having to deal with building up your ship and repairing a city yet fricking again will burn you out. Going from Black Flag to Unity, playing that game to completion and exploring all of Paris then going back to Rogue will make the latter feel like a breath of fresh air.
>Had Origins for years >Only just finished it today
God, I hate how grindy the series has become. Yet despite looking at the percentage of people who actually finished it, it seems a majority were like me. Why is it then that the new entries still sell like hotcakes?
people seriously overrate the earlier entries while bashing the late entries for nonsensical reasons, ezio trilogy is already full of the elements that later on became fully fleshed in the Ubisoft Anvil games
honestly think for most people its nostalgia and the characterization, the most mental takes are the ones talking about social stealth and parkour, excuse me parkour? for the time, an interesting traversal system but over time it becomes clumsy and you just start running along the streets or the rooftops, and for level design it mainly just equates to making a lot of ladders on the outside walls of your map so it doesn't revolutionize anything
and social stealth? having a long detection timer for guards is not revolutionary, nor is moving along in a crowd that is basically the gameplay equivalent of hiding in tall grass or shadows that move along, a game that actually manages this well is hitman
>nostalgia
Excuse you >social stealth
That's a thing, yes >and parkour, excuse me parkour?
Yeah, parkour; the act of freerunning up buildings with a control scheme that actually gives you the player full control of the character instead of guessing where you want to go or making jumps automated for you like future entries. I'm talking about completely dropping off ledges, back ejects, side ejects, vaults, etc.
There's a reason no game after Revelations featured Hidden Tombs. They kinda tried them out in the immediate next game AC3 like Oak Island but quickly figured out they didn't work with the new automated control scheme and just dropped them for the rest of the franchise to this day >a game that actually manages this well is hitman
You do realize Hitman didn't actually have crowd stealth until Absolution in 2012 right
>actually gives you the player full control of the character
no you just press either left right up or down, the few moments the game asks more of you like when getting up that circular tower for that DLC? mission in AC2 the control scheme just shits itself since you're required to run up a wall then let go of W and space and hold A/D and space and then jump and it feels awful, why is there no way to just hold space (for high profile) then hold A/D and jump...? oh right because jump is the same as high profile so you have to basically spam the buttons lol >completely dropping off ledges,
you can do this in Ubisoft Anvil, just press crouch button >back ejects, side ejects, vaults, etc.
what does this even mean? are you trying to claim the parkour is involving somehow because i'll laugh, 99% of the time the parkour is slower than just running in a straight line on the road to the quest NPC, and holding W while pressing A/D intermittently because the "correct path" you need to follow suddently takes a left turn >They kinda tried them out in the immediate next game AC3 like Oak Island but quickly figured out they didn't work with the new automated control scheme and just dropped them for the rest of the franchise to this day
or because players didn't like the climbing puzzles, that were more often about figuring where to go than some supposed difficult parkouring (which it isn't, you're just holding a button and doing scripted movements) >You do realize Hitman didn't actually have crowd stealth until Absolution in 2012 right
i wasn't even aware social stealth just means the gameplay equivalent of hiding in tall grass, honestly I thought it means using disguises
>no you just press either left right up or down
But that's wrong, High Profile and Legs are two different buttons and context determintes whether you're to press one or both; people that simply pressed RT+A all the times are the same ones that would complain about the original games being 'clunky' and that the character would 'jump where I didn't tell it to' >oh right because jump is the same as high profile
It's not, the hell are you talking about. High Profile and Legs are literally two distinct buttons, the latter has you walking faster in Low Profile and Sprinting/Jumping in High Profile depending on if pressed or held >you can do this in Ubisoft Anvil
Of course, because Anvil is the one for the Ezio games >back ejects, side ejects, vaults, etc. >what does this even mean?
Learn how to read >or because players didn't like the climbing puzzles
Which is why to this day everyone and their moms praise the Assassin Tombs from the Ezio games and want them back >honestly I thought it means using disguises
Ass Creed was never ever about that, the closest would be AC1 where Altaïr can pass for a monk or specific missions in Brotherhood/Revelations where Ezio dresses up as a guard or a minstrel. AC's main gameplay pillars from day one were combat, parkour and social stealth; this combination not only defined the franchise it distinguishes it *to this day* from every other IP on the market. Other games may share one or two pillars but never all three. That's why AC is different from Hitman or Watch Dogs or Far Cry. In no other game can you hide in plain sight in a crowd until your target comes to you, fend off his bodyguards after you assassinate him then escape by climbing the nearest building.
>Of course, because Anvil is the one for the Ezio games
wrong, it was Scimitar or AnvilNext, Ubisoft Anvil is the modern AC engine >Learn how to read
so you're basically listing random esoteric shit that you've come up names for to try convince people of how amazing the clunky parkour system is, then going "nuh uh" when asked to elaborate? in that case Ubisoft Anvil uses Backflip 360 Ollie Pop-Shove It and Cannonball 760, lol >Which is why to this day everyone and their moms praise the Assassin Tombs from the Ezio games and want them back
"everyone" in this case being the minority that prefer the old games and their janky parkour? >where Altaïr can pass for a monk or specific missions in Brotherhood/Revelations where Ezio dresses up as a guard or a minstrel
and this is dumb and which is why I called it "equivalent of hiding in tall grass" because hiding in tall grass is also dumb, guards should easily be able to see you crouching in a grass that only extends to your knees, or how silly it would be that a secure base would have meters tall grass growing everywhere hiding sightlines
in KCD you blend in as a monk by literally becoming a monk, that's what social stealth to me is, it's not as extreme in hitman but you're still suspending the disbelief way less than with AC, because at least 47 knows about wines so he can pass off as a sommelier, or knows how to play drums so he can pass off as a drummer, etc
meanwhile Ezio hides in a crowd of people wearing monk robes or 1-2 color "rags" while he's sporting equipment that looks like ceremonial glitter "medieval drip", with weapons hanging off every possible location
>people seriously overrate the earlier entries
You clearly don't get it, anon.
Fans of the series are nostalgic about them because the series back then >knew what it was about >it had a direction, which modern game utterly lack >characters served a purpose and experienced meaningful growth (Altair, Desmond, Ezio, Claudia, Shawn, all of them grew over the course of the games) >the creed was actually explored meaningfully with each character pondering the purpose of the creed while being affected by their own experiences >templars weren't complete comic book villains and had far more nuances and depth to them
just to name a few reasons.
It's not only about the gameplay, but even if it was about the gameplay. The older games had far less automated parkour, unlike newer games that literally took away many moves and allowed you to scale any wall like a spider-man.
Which for a game with such a once strong parkour focus is utterly insane.
Given your post [...], it's clear you completely misunderstood parkour's role.
In older ACs, parkour was used for horizontal travel, you could traverse through cities much faster by running from roof to roof than by running down streets because the cities were labyrinthian and full of guards, citizens and other objects.
In newer games, such as Origins, Odyssey or Valhalla, the best viable means of travel is hope on a horse and let it auto navigate to your next objective.
If you think that's a better system then this whole conversation with you is pointless.
Among the obvious things (losing guards, stalking your target etc.), parkour is supposed to allow faster horizontal travel, nor vertical movement and it's supposed to be about the player's self-expression where it's on player how much they wish to engage with the parkour mechanic.
You can just hold buttons and let the MC scale buildings or you can actually work with the system, see
>knew what it was about
only for AC1, which if you look at is quite focused narratively and gameplay wise, but by AC2 you're already flying gliders, going on rollercoaster horse cart rides, charging the gates of castles, you have open world filler fluff up the ass and clearly the devs over-corrected coming from AC1
>wrong, it was Scimitar or AnvilNext, Ubisoft Anvil is the modern AC engine
But that's wrong. Scimitar was AC1, Anvil was the Ezio trilogy; AnvilNext was the Kenway trilogy, AnvilNext 2.0 is Unity to today.
>random esoteric shit
lel >when asked to elaborate?
You didn't ask for elaboration, you showed you didn't know the topic you're talking about when you wondered "what the frick is a back eject" in an Ass Creed thread
is why to this day everyone and their moms praise the Assassin Tombs from the Ezio games and want them back >everyone in this case being people that like videogames
Yes. Unless you mean to tell me we post daily in a videogames board to refer to the 70% of
>Had Origins for years >Only just finished it today
God, I hate how grindy the series has become. Yet despite looking at the percentage of people who actually finished it, it seems a majority were like me. Why is it then that the new entries still sell like hotcakes?
's pic related? Let me put it simpler: people that care, want better parkour and tombs. People that don't, care so little for quality in general that you could sell them a plate of shit and they'd ask for seconds >and this is dumb
Sounds like a (You) problem >guards should easily be able to see you crouching in a grass that only extends to your knees
Let me guess you also say guards should be able to see 47's barcode >at least 47 knows about wines so he can pass off as a sommelier, or knows how to play drums so he can pass off as a drummer, etc
And Altaïr lived in a time and place where clergy were historically left the frick alone, and Ezio both speaks French when disguissed as a French soldier and plays songs when disguised as a minstrel
11 months ago
Anonymous
if you know enough about the ngines to list them invidiually then you must understand what games I refer to when I say Ubisoft Anvil, which is an engine used in valhalla, from whcih you can make an educated guess its technical specs and tools are very close to that of AnvilNext2.0, the engine orig/ody was developed on >You didn't ask for elaboration, you showed you didn't know the topic you're talking about when you wondered "what the frick is a back eject" in an Ass Creed thread
i looked this "back eject" up cause i've never heard anyone mention it and it just means jumping off a wall? LOL you literally come across as that fat guy in better call saul who's talking about fricking pipes and calls them "wet/dry standpipes" and that how he can't explain the difference to a layman
LOOK AT YOURSELF and how far up your own ass you are trying to convince random people of how the clunky ass parkour mechanics are actually this deep, intricate, thought out intervowen web of skill based movement, WHEN IN REALITY they are just context based actions with very little room for creative play unlike for example games like portal, defrag, source mods etc games meant for actual creative and skill based movement >Yes. Unless you mean to tell me we post daily in a videogames board to refer to the 70% of
>Had Origins for years >Only just finished it today
God, I hate how grindy the series has become. Yet despite looking at the percentage of people who actually finished it, it seems a majority were like me. Why is it then that the new entries still sell like hotcakes?'s pic related?
i have no idea what you mean by this, are you trying to make it seem like Ganker and what Ganker thinks are relevant? because if that's the case and the moral background of your posts we can just stop this convo right now
11 months ago
Anonymous
>Ubisoft Anvil which is an engine used in valhalla >very close to that of AnvilNext2.0 the engine orig/ody was developed on
Anon you're replying to a post telling you exactly how what you typed above is wrong. Origins, Odyssey and Valhalla are all AnvilNext 2.0. It's like comparing Starfield's Creation Engine 2 to Morrowind's Gamebryo, being able to trace an engine back to a predecessor doesn't make said predecessor the same thing. >i looked this "back eject" up cause i've never heard anyone mention it
And somehow I'm not even surprised at the fact that you didn't realize the fact you found results for it after looking it up, all related to Ass Creed, defeats your argument by proving that people have been using said terminology for these games for as long as they've existed. Oh well >i have no idea what you mean by this
Figures
>people seriously overrate the earlier entries
You clearly don't get it, anon.
Fans of the series are nostalgic about them because the series back then >knew what it was about >it had a direction, which modern game utterly lack >characters served a purpose and experienced meaningful growth (Altair, Desmond, Ezio, Claudia, Shawn, all of them grew over the course of the games) >the creed was actually explored meaningfully with each character pondering the purpose of the creed while being affected by their own experiences >templars weren't complete comic book villains and had far more nuances and depth to them
just to name a few reasons.
It's not only about the gameplay, but even if it was about the gameplay. The older games had far less automated parkour, unlike newer games that literally took away many moves and allowed you to scale any wall like a spider-man.
Which for a game with such a once strong parkour focus is utterly insane.
Given your post
>actually gives you the player full control of the character
no you just press either left right up or down, the few moments the game asks more of you like when getting up that circular tower for that DLC? mission in AC2 the control scheme just shits itself since you're required to run up a wall then let go of W and space and hold A/D and space and then jump and it feels awful, why is there no way to just hold space (for high profile) then hold A/D and jump...? oh right because jump is the same as high profile so you have to basically spam the buttons lol >completely dropping off ledges,
you can do this in Ubisoft Anvil, just press crouch button >back ejects, side ejects, vaults, etc.
what does this even mean? are you trying to claim the parkour is involving somehow because i'll laugh, 99% of the time the parkour is slower than just running in a straight line on the road to the quest NPC, and holding W while pressing A/D intermittently because the "correct path" you need to follow suddently takes a left turn >They kinda tried them out in the immediate next game AC3 like Oak Island but quickly figured out they didn't work with the new automated control scheme and just dropped them for the rest of the franchise to this day
or because players didn't like the climbing puzzles, that were more often about figuring where to go than some supposed difficult parkouring (which it isn't, you're just holding a button and doing scripted movements) >You do realize Hitman didn't actually have crowd stealth until Absolution in 2012 right
i wasn't even aware social stealth just means the gameplay equivalent of hiding in tall grass, honestly I thought it means using disguises
, it's clear you completely misunderstood parkour's role.
In older ACs, parkour was used for horizontal travel, you could traverse through cities much faster by running from roof to roof than by running down streets because the cities were labyrinthian and full of guards, citizens and other objects.
In newer games, such as Origins, Odyssey or Valhalla, the best viable means of travel is hope on a horse and let it auto navigate to your next objective.
If you think that's a better system then this whole conversation with you is pointless.
Among the obvious things (losing guards, stalking your target etc.), parkour is supposed to allow faster horizontal travel, nor vertical movement and it's supposed to be about the player's self-expression where it's on player how much they wish to engage with the parkour mechanic.
You can just hold buttons and let the MC scale buildings or you can actually work with the system, see
>templars weren't complete comic book villains and had far more nuances and depth to them
Let's not get too ahead of ourselves now.
AC1 Templars were more nuanced, yes, but you still had that guy who decided to poison all of his guests. I believe he had some justifiable reason but they generally act unhinged at times reveling in their kills.
The Borgias were Starrick-level cartoon villains.
Rev's were nuanced and believed they could lead Constantinople better than the current leadership through their ways.
AC3's were all over the place with guys like William Johnson and Thomas Hickey who were just evil for the sake of it murdering people just to get what they wanted and even Haytham bounced between murdering people out of convenience rather than reason and then actually having reasons to do stuff that made logical sense.
Liberation everyone was genuinely just evil for the sake of being evil because they needed someone to do back breaking work to find them what they wanted so slavery it was.
Torres was the only one in Black Flag I can recall who even made an attempt to actually be nuanced. The rest either complained about dying to a pirate, complained that they died over a pirate trying to get coin, or that they grand vision for the future would go unreached by them which didn't really expand on much. There's a couple who at least deride Edward for having no purpose outside of coin, and one guy who is extremely pissed that Torres and his men would try and spare the pirates by trying to turn them, but that's about it.
Unity's are all nuanced outside of Germaine's group who just wants to let it all burn.
Syndicate is the worst of all the games in terms of nuance and being cartoonish villains.
You perfectly illustrated my point, anon.
I was talking about AC to AC Rev (possibly AC III too I guess if we want to close Desmond's saga).
Only after Rev/III did things began going down the drain completely.
I kind of agree that there wasn't much nuance to the Borgias, like AC 1 or Rev had with their antagonists, but not much can be done about it.
The point however still stands. Older games tried and actually did give a damn about the contrasting approaches to Templar vs Assassin struggle and philosophies.
>characters served a purpose and experienced meaningful growth (Altair, Desmond, Ezio, Claudia, Shawn, all of them grew over the course of the games)
Bayek has a good character arc, he basically lets go of his son's death and his wife's love to become the leader of the hidden ones. What bigger dedication there is from any other character? >the creed was actually explored meaningfully with each character pondering the purpose of the creed while being affected by their own experiences
This just links to Bayek's story once again, he realizes his life as Bayek is less important than being the father of the hidden ones. >The older games had far less automated parkour, unlike newer games that literally took away many moves and allowed you to scale any wall like a spider-man.
Which for a game with such a once strong parkour focus is utterly insane.
I disagree and see this only as grasping for straws because you simply don't like other aspects of the new games. Traversal in terms of level design could just be replaced by ladders or ropes, in terms of character fantasy the mechanics of the parkour have no relevancy, you're simply convinced that the character you pilot is an elite assassin that knows how to climb up a wall without tapping spacebar for each individual move, this is just tedium. >horizontal travel
did you mean vertical? because you can literally just run through every guard area unless they were the lines that push you off, and they were only around certain mission areas to literally force you to climb because it turns out running on the street is faster than climbing on the roofs, especially wiht how slow Ezio's parkour is and this is a great example of why the fans of the old games often misunderstand or are confused about what the old games are like. You speak of one thing while I finished AC2 few months ago and can tell from 1st hand experience how 99% of the time I just ran past guards ignoring them because it was faster than climbing around
>Bayek has a good character arc
lmao no he doesn't, he has *LITERALLY* no arc. He never has any introspection. His guilt regarding Khemu's death is never brought up. He doesn't change, Aya does; and it's Aya who forces him to accept it. And it makes sense because she was the original protagonist and Bayek was supposed to die halfway through >This just links to Bayek's story once again
Origins fails *precisely* because it tries to set itself up as the founding of the brotherhood yet it doesn't ponder its creed or the philosophical nature of their fight ONCE. At most the ending cutscene is a generic "tyrants bad" and it took them until the DLC to even touch on the brotherhood's maxim. It's never about free will, it's about just fighting baddies and defending le downtrodden. There's no observation of the nature of society, no introspection on the creed they are fighting for (because again the creed is not mentioned once, Bayek and Aya use the brotherhood as a justification for killing when it used to be the killing was in lieu of the assassin's creed being considered important enough to a person that they would kill to defend it; very different connotations). The belief that free will and questioning authority were things worth fighting for, the belief that while we should be free to act as we wish that means we should also be held responsible for our actions... Origins is devoid of any such thought.
>His guilt regarding Khemu's death is never brought up.
The constellation stuff is literally an entire collect-a-thon about his guilt and depression. The main story repeatedly talks about how he's scared of never being able to reach the Field of Reeds but has accepted going to the Duat if it means his son can rest in peace and be avenged. He has at least two Memory Corridors that deal with his guilt and despair. >He doesn't change
Because his goal was always two things: Be Egypt's Medjay and avenge Khemu. He does not care that the people threatening Egypt have a bigger group outside of it because he has the naive belief that he has the strength to stop them before they are able to overtake it again. It's why he's so adamant on starting the Hidden Ones within Egypt as it means they can create a group that stops these people from the shadows.
Aya is obsessed about seeking out the people who set out to ordain Khemu's death at the source and help the world rather than just Egypt. She sees the bigger picture and cares about stopping it, Bayek sees the bigger picture and is sick of chasing it because it's never ending deaths and subterfuge which he multiple times tells Aya he hates and wants nothing to do with. That is the crux of why they drift apart.
I was talking about it being brought up to other people, Aya specifically. The fact for all we know she never learns Bayek was the one wielding the knife that stabbed Khemu is fricking horrifying, and for a game about Egypt the game itself sure does a bad job at explaining that the reason Bayek fears for his son's afterlife is because he got stabbed in the heart of all places, which would deny him the Duat >Because his goal was always two things: Be Egypt's Medjay and avenge Khemu
Which is fine for a start, but I'd imagine the founder and grandfather of the Assassins would undergo the most minimal of growth between the very beginning and the very end of his tale. There's nothing in the final cutscene than the Bayek one hour into the game wouldn't have done >She sees the bigger picture and cares about stopping it
Which goes full circle to what I mentioned, Aya was clearly always the main character
11 months ago
Moose
>but I'd imagine the founder and grandfather of the Assassins would undergo the most minimal of growth between the very beginning and the very end of his tale
He did in the end. Ignoring his entire crisis of faith during the Hidden Ones DLC where he had to reorganize the Creed and how his outlook on life has issues, he still believes he should be Egypt's protector and raises an entire group to do that well after he has any direct threats to Egypt. Furthermore he does a 180 on continuing to carry out the work Aya was doing and not only goes to Thebes to deal with the Curse of the Pharaohs, but we know from from Valhalla he spent the rest of his years in correspondence with her as she took the fight to the Romans. While he didn't want to go outside of Egypt to keep up these fights he never stopped supporting Aya or her cause and went against his initial thoughts on what he should be doing.
He grows but only in small ways. He was also the entire reason why the Creed became what it is since it was a disjointed mess that didn't work until his reflections on it in the DLC caused it to solidify into something that works from them on.
[...] >revelation that high
Fricking explain yourself
>Story was solid with interesting Templars. >It was interesting to see both Altair and Ezio's last real moments. >Fantastic finale for Altair. >Fantastic sendoff for Ezio. >Hook Blade was a nice addition and allowed for more control in climbing. >Bombs were fun even if datura bombs were way too overpowered. >Good setpieces. >We get to see more of what happened to Ezio's life with that girl from the start of 2. >We get to see Desmond's past leading up to being kidnapped and how Modern Day Assassins function. >We got development for Clay. >Constantinople was fine below the water division.
Them ruining MP with contested kills and the tower defense stuff didn't ruin it for me.
i guarantee u think the old games are le kojimbo games because of throwaway badass sounding lines like "nothing is real everything is permitted" meanwhile the games are about you finding a badguy trying to take over the world and punching them till they die and you loot the Apple of EdenTM from them and fix it on your trophy wall
while the idea that the nature of the creed is more philosophical than "we're epic anime ninjas protecting the world from illuminate" it's more than the case you're just making it up in your head, and that you could alternatively come up with similar theories about the creed in the new games if you looked hard enough
>Ubisoft Anvil which is an engine used in valhalla >very close to that of AnvilNext2.0 the engine orig/ody was developed on
Anon you're replying to a post telling you exactly how what you typed above is wrong. Origins, Odyssey and Valhalla are all AnvilNext 2.0. It's like comparing Starfield's Creation Engine 2 to Morrowind's Gamebryo, being able to trace an engine back to a predecessor doesn't make said predecessor the same thing. >i looked this "back eject" up cause i've never heard anyone mention it
And somehow I'm not even surprised at the fact that you didn't realize the fact you found results for it after looking it up, all related to Ass Creed, defeats your argument by proving that people have been using said terminology for these games for as long as they've existed. Oh well >i have no idea what you mean by this
Figures
i find it amusing that you're typing like you've just epic gotcha'd me because i didn't know what some random terminology from a 20 year old game's meme traversal system means while you wonder why said system has been long since replaced by a system that is overall better at what the system tries to achieve (supermaneuverable fantasy assassin traversal) and LITERALLY more popular than the old system because even though ubi could easily make the system more nuanced but they don't give a shit about pleasing an insignificant majority that gets upset because "you can't drop down or backFlip360NoScopeEject (which you can btw)"
>while the idea that the nature of the creed is more philosophical than "we're epic anime ninjas protecting the world from illuminate"
while the idea that the nature of the creed is more philosophical than "we're epic anime ninjas protecting the world from illuminate" is nice* kojima should make a collab game with asscreed like he joked about
>the Creed's maxim >throwaway line
Tell me how I know you genuinely unironically didn't understand what the line means. It's okay we're all anonymous here. >the absolute palpable seething from the other reply also directed at me
lel
11 months ago
Anonymous
it stands for the pro-anarchy notion that laws are social concepts but it also never returns in the series because it's a moronic throwaway line probably made up by the writer or plagiarized from some other media because it sounds hecking cool 420 epic when you don't think about it, but if you think about it and really REALLY think about it it's just dumb, because the creed always has an agenda, and literally observes a number of laws and ethical guidelines themselves so they BY THEMSELVES don't respect the "maxim" (nice reddit pseud word btw)
11 months ago
Anonymous
>throwaway line probably made up by the writer
lol moron
11 months ago
Anonymous
(You) >probably made up by the writer
And here is where yet again, as with the parkour, you show you're either simply looking for (You)s or genuinely so moronic you're beyond help
11 months ago
Anonymous
>throwaway line probably made up by the writer
lol moron
>quote 1 small part of the whole post and ignore the rest
sonic meme.jpg
11 months ago
Anonymous
>IQ so low people get what's going on in your head from one line alone
yes.avif
11 months ago
Anonymous
>literally ignore the 5 next words that state and confirm the line is taken from a book which it is
it's okay to admit you made an embarassing mistake, that another moron immediately repeated >The exact phrase "Nothing is true; everything is permitted" was taken from the 1938 novel Alamut by Vladimir Bartol >"or plagiarized from some other media"
11 months ago
Anonymous
>the creed always has an agenda, and literally observes a number of laws and ethical guidelines themselves so they BY THEMSELVES don't respect the "maxim"
Holy shit anon you're so fricking cle- wait what do you mean the devs themselves thought this one through? Oh no no no no no...
>while the idea that the nature of the creed is more philosophical than "we're epic anime ninjas protecting the world from illuminate" >it's more than the case you're just making it up in your head, and that you could alternatively come up with similar theories about the creed in the new games if you looked hard enough
The ideas presented in the games aren't some random narrative that appeared out of nowhere which players conjured in their minds.
It's a deliberate narrative presented to the player to evoke thought and the writers and designers had that in mind and cared about its role in the story. Not so much nowadays, or rather for the past +5 or so years.
Patrice Désilets, Corey May, Darby McDevitt, and many others who had lied the foundation of the series or carried the torch after them, most of which are no longer working on AC, literally disagree with you.
They gave a shit about the philosophy in their game, about the topic of how important yet fragile human freedom is, they confirmed it inside their games and even during interviews IRL.
11 months ago
Anonymous
yeah i liked that part of the narrative setup, even though i dont think its really explored that well.. probably just because its too annoying to try to convey that narrative without going to "oh god what if i killed ppl that were good because they used me" and they focus more heavily on the aspects of the setting that are instantly familiar and easy to explain like "here's some ancient illuminati gaygits go murder them also don't kill civilians that's bad"
>Bayek has a good character arc
Yes, Bayek is a good character. But he doesn't experiences any actual growth.
There's no realization at the end of his journey. His motivations and behavior remains the same from the beginning to the end.
He fights the shadowy organization hell bent on controlling Egypt and distrusts those in power while working in the shadows (supposedly, despite literally being unable to stealth or actually assassinate its target without being seen) with a group of his friends.
Compare that to Altair, Ezio, Desmond, Edward, Arno etc. and tell me what a great arc he has. >This just links to Bayek's story once again, he realizes his life as Bayek is less important than being the father of the hidden ones.
That has NOTHING to do with the creed.
He never achieves any realization about the creed or ponders the philosophy of their struggle. He doesn't even care about the Darius' hidden blade.
There's nothing.
inb4 b-but the DLC
Sorry, anon. But a DLC happened AFTER he founded the "brotherhood", so the scene where he founds the brotherhood is utterly hollow.
The basis for the creed only formed four years later yet the foundation at the end of Origin is treated with weight?
Yeah, no. That's terrible writing. >I disagree and see this only as grasping for straws
LMAO
Removing parkour moves and simplifying climbing to just holding a button to scale anything is grasping at straws?
Yeah, you can kindly frick off. >did you mean vertical?
No, I mean horizontal. Reread what I wrote. I'm not going to repeat myself.
>still no other game that replicates the old AC gameplay
I wouldn't seethe so much about the dogshit new RPG trilogy if THERE WAS SOMETHING ELSE LIKE IT, everyone likes to say how generic AC has always been, and sure in the story it has some basic themes, but the gameplay is still fairly fricking unique and now it's completely gone despite being most of the identity of AC itself, frick ubisoft man
By old AC games, do you mean AC1 or Ezio's games?
Saying "old AC gameplay" you can mean a lot of things, but I guess you mean the non RPG system, no scaling enemies, not trivialized parkour and such?
>Of course, because Anvil is the one for the Ezio games
wrong, it was Scimitar or AnvilNext, Ubisoft Anvil is the modern AC engine >Learn how to read
so you're basically listing random esoteric shit that you've come up names for to try convince people of how amazing the clunky parkour system is, then going "nuh uh" when asked to elaborate? in that case Ubisoft Anvil uses Backflip 360 Ollie Pop-Shove It and Cannonball 760, lol >Which is why to this day everyone and their moms praise the Assassin Tombs from the Ezio games and want them back
"everyone" in this case being the minority that prefer the old games and their janky parkour? >where Altaïr can pass for a monk or specific missions in Brotherhood/Revelations where Ezio dresses up as a guard or a minstrel
and this is dumb and which is why I called it "equivalent of hiding in tall grass" because hiding in tall grass is also dumb, guards should easily be able to see you crouching in a grass that only extends to your knees, or how silly it would be that a secure base would have meters tall grass growing everywhere hiding sightlines
in KCD you blend in as a monk by literally becoming a monk, that's what social stealth to me is, it's not as extreme in hitman but you're still suspending the disbelief way less than with AC, because at least 47 knows about wines so he can pass off as a sommelier, or knows how to play drums so he can pass off as a drummer, etc
meanwhile Ezio hides in a crowd of people wearing monk robes or 1-2 color "rags" while he's sporting equipment that looks like ceremonial glitter "medieval drip", with weapons hanging off every possible location
[...] >knew what it was about
only for AC1, which if you look at is quite focused narratively and gameplay wise, but by AC2 you're already flying gliders, going on rollercoaster horse cart rides, charging the gates of castles, you have open world filler fluff up the ass and clearly the devs over-corrected coming from AC1
>only for AC1
None of the things you listed broke what the series was about, see
I think you should start referring to stuff you don't like as "stuff I don't like" and not "schizoid shit". There is nothing schizo about a grounded narrative about the Animus as presented in AC1, and the First Civ is foreshadowed from the very first entry. The last few games going full Marvel because the industry has bled all the talent it had three generations prior doesn't retroactively make a story you personally didn't like "schizo" >focused on historical theme more rather than schizoid animus drama
Pic related
When I said >>knew what it was about
I mean that the creators knew it's about the exploration of the creed, about the mystery surrounding Abstergo, Desmod, "Those who came before", Subject 16 and others. The conspiratorial nature was there and played much bigger role.
The lore and story mattered, there was no bastardization of the lore, the writers of back then would never ever >create Rogue, which is an insult to all fans that actually give a shit as it literally switches roles of Templars and Assassins to validate Shay >handled the foundation of the brotherhood as nuAC did in Origins, while completely ignoring the fact the brotherhood had existed for MILLENNIA before Bayek which was repeated across several games before Origins >turn "Those who came before" into some stupid fantastical race where Odyssey and Valhalla portray them in different skins for the sake of keeping up with the themes of a given entry, despite already showing us how their civilization actually looked during Ezio's games in cinematic where we saw they civilization getting destroyed
and a frick ton of more
a general mention of AC1, Ezio games, Kenway games and even Unity, Syndicate removed a bit too many moves to my liking but I'd still accept it after a while instead of the rpg trilogy
I'm debating dropping Valhalla a tier but even after all the River Raids, the time wasting, and the awful characters, the gameplay was still fun and the areas were way better than Odyssey. I also had more fun overall running around than in AC3.
I actually found fun the nade stuff and the tower defense. It sure as frick could have been better but it was good enough. I also found the parkour more fluid than 2 & BH. Changing Ezio's face however was a sin
It's the culmination of Ezio gameplay, amazing soundtrack, it features some of the highest narrative peaks in the series and Constantinople > Rome
>Constantinople > Rome
Yeah no Rome is better, Constantinople oftens blurs together apart from the market, the mosque and thata shitty area where the gypsies are. Then again I have wanted to visit Rome more than Cnp so I am biased.
The biggest flaw in Unity is that all the cool historical moments were relegated to the gayass multiplayer which was pretty much unplayable at release. I guess the whole game was...
>Diablo Loot is cancer in every game it's in and Odyssey is no exception. >Furthermore the Diablo Loot causes a massive issue in that they had to justify the dumb system so you can't be a jack of all trades like every single other AC game unless you go into a very specific build where you die in two hits and one-shot everything.
You also can't make it viable until level 50ish due to how the upgrades on the randomized stats work. All of the other builds are much worse as they specialize in one tree and you put all your eggs in a single basket instead. >They litter the world with randomly generated camps and encounters that you can see the pattern of after you third or fourth encounter with them. >Wars mean nothing and grant you next to nothing, it just changes the color of the map and enemies. >Choices mean virtually nothing, the only important choices are if you decide to outright kill a family member and the Kyra and Thaletas story. Everywhere else you can pick pretty much anything and almost nothing will come of it. >The Eagle Bearer is the worst MC next to Eivor in the entire DLC. Arno is better developed and more consistent than either of them and Arno is barely developed. >Level scaling makes everything feel pointless and the higher in levels you go the worst ship battles get due to how quickly you die and how long it takes to kill anything. >The amount of bloat in collectibles is beyond ridiculous. >Like 80% of the map feels the exact same to traverse through because almost every single house looks the same. Athens and Sparta feel like the only unique areas outside of Lesbos, and that's only because Lesbos is covered in fog.
Valhalla has bloat but it's spread out so much it's hard to notice it outside of River Raids (Even then that only matters for 100%), the map is smaller, the side areas are smaller, the forts and side areas feel much more unique, biome changes are more pronounced, collectibles are more fun, and the combat feels much smoother.
>Wars mean nothing and grant you next to nothing
wrong they were fun and wrong on all your other points but I'm too lazy to write more shit up in this thread
>wrong they were fun
They were extremely boring because they're just massive battles where 90% of the enemies do nothing because of their AI being passive even when you're right next to them and the only thing that breaks it up is the one to two bounty hunters that proper up. The only fun part about it is you can Spread Shot Explosive Arrows and watch how the game won't even allow you to kill more than a certain amount of enemies because it would instantly end the war so they only let you take them out in chunks.
They also do absolutely nothing to the world outside of change what color flags and outfits are around the region. There's even a side quest where you can pledge your allegiance to a certain side and immediately fight for the other side and you don't get penalized in any way by the other side for it.
11 months ago
Anonymous
one of the best ways to get money and epics to fund your vendor hopping purchases but you already called the whole aspect of character builds shit despite it being a great addition to player econonmy which combines with great open world content since it was always worth doing, and i would sometimes even force wars to happen by intentionally killing diplomats in certain areas
11 months ago
Moose
>one of the best ways to get money and epics to fund your vendor hopping purchases
Why the hell would you need to get money and epics for vendor hopping when there's ways to just respawn a vendor's inventory until you get what you need? If I remember right it dealt with time changing and reloading a save.
Money is also a joke in Odyssey, I literally have over 9 million drachmae sitting unused because you get like 20 or 30k per Epic sold at level 90+, and if you want to farm them just get bounty hunters on you and one-shot them over and over with Hero's Strike. There's also no reason to level match anything unless you really really need those pieces with higher % stats on them, and even then it's not worth it unless you haven't done it for at least 30 levels since that's only when the 6% difference becomes worth the price. >despite it being a great addition to player econonmy
It's shit. You are subject to RNG that your pieces will get just the right drops to make a build usable or a piece worth it. If you don't get the exact right pieces you are now either going to farm for dozens if not hundreds of hours just to get what you need, or farm a vendor until you get what you need for the same amount of time. If you picked the wrong build (Such as poison or fire) you now have a slow build that takes a while to kill enemies, has been nerfed, and can't keep up with something that focuses solely on one damage type or an a 100% crit build. There's no reason to even build anything that's not 100% crit because it means you have less options in battle.
It feels like shit, it locks you into builds focused on one thing which are shit unlike a jack of all trades crit build which can do everything all at once, and it forces you to do the worst part of Diablo Loot games which is manage your inventory.
11 months ago
Anonymous
you sound like you optimized the fun out of your game, also when i played the fire build worked fine, also idk what u mean by locking in a build all u needed was to change the gem slots or whatever around and some armor pieces i kept switching between 2h+fire dmg and bow + fire dmg build
All money that goes to old games still goes to ubisoft, whether or not you wish to reward an old product, is irrelevant. Ubisoft as it is will get your money.
Syndicate not great. The Black Box missions were updated from Unity and the stealth felt more predictable and polished overall but the city is worse, the melee combat is worse, the characters are worse, the story is worse (and Unity's wasn't exactly amazing) and the parkour is non-existent because they chose such a bad city for it that they decided to give you the Batman grappling hook to circumvent it. Evie and Lydia a qt though.
I really hate how all these games have turned into sweaty grind fests. I like my RPG elements but not every game needs them, it's excessive. That's why I stopped at origins. At a certain point in these games I get bored and just bum rush the ending, couldn't do it with the gay leveling shit.
turn the setting to easy, or turn on the instant assassination oneshots, or just play valhalla because you dont need to give a shit about the rpg stuff because the game is comically easy
MTX is the source of over 90% of Ubisoft's profits. That means they'll want to keep pushing it, and needing to push MTX means RPG elements in intrusive ways ie pushing for the player to buy an XP boost. This completely flies in the face of AC’s diegetic game mechanics (who, in the AC universe, is spending money on these Helix credits? Why is the Helix store in the Animus HUD? Why is the Animus software set up to run like an RPG to begin with? These are all questions that simply do not have actual answers, the answer is "because it’s a game" which is completely antithetical to the design paradigm behind the classic games)
Replayed 2, Brotherhood, Revelations and Unity and played Rogue for the first time recently
2 still holds up aesthetically and narratively, Brotherhood sucks ass, Revelations is great, Rogue's ok and Unity is great when it works (it doesn't for the most part)
Had a hankering for Syndicate too but I'm not sure if I want to spend 8 bucks on it and I don't feel like playing it at silky smooth 24fps on the PS4
The ones you can turn off 99% of the time are the health bar and puppeteering buttons. The minimap can be turned off starting with AC3 when highlighting an icon on the map makes it appear in real time in the world as long as SSI is active, and the weapon icon can be turned off at your leisure if you think you'll remember what weapon/tool you have equipped at any given time (starting with AC3 you'll always kill with the hidden blade in Low Profile, while in previous games you have to have it specifically selected)
Unless you're playing 1, all of them. Especially if you want to play 100%, turning off the minimap is one of the dumbest things you can do.
you sound like you optimized the fun out of your game, also when i played the fire build worked fine, also idk what u mean by locking in a build all u needed was to change the gem slots or whatever around and some armor pieces i kept switching between 2h+fire dmg and bow + fire dmg build
>you sound like you optimized the fun out of your game
No, I went the 100% crit route because the game was unbelievably unfun until I did. Everything was a damage sponge, I couldn't kill anything with even Critical Assassinations, the bow was completely worthless, and Hero's Strike was the only thing dealing any damage. >also when i played the fire build worked fine
They patched it to be much weaker and rely on the Helix Store engraving to be useful in any way a couple months after launch. It used to be able to kill anything in like two seconds and you could very easily spread it. >also idk what u mean by locking in a build
If you want to play anything other than one specific playstyle (Bows, melee, assassinations) you need to carry around multiple sets of armor and weapons. In addition to this if you don't have points put into that specific tree with Mastery skills primarily into stuff that buffs that tree you will be dealing significantly less damage and battles will take much longer.
A 100% crit build literally just needs crit chance/damage at full health, crit chance/damage, and the Falx of Olympos buff and you can use bows, melee, and assassinations for their highest damage possible all at the same time without needing to switch armor, stats, or mastery points. It's also the only build outside of a fully buffed Assassin build that can one-shot mercenaries.
AssCreeds represent everything wrong with the AAA industry now and 15 years ago. They were always shit, from day 1. Just because bunch of Xbox zoomies grew up with that trash and are now "nostalgic" towards 'em does not change the fact that they're the definition of Ubishit.
I'm sorry you couldn't finish the first game anon, the next one allows you to swim maybe then you won't have as many problems?
/thread
(You)
Assassin's Creed represented a novel idea with perfect execution and a setting not since before or since in the industry and the fact your braindead self can't even differentiate between AC1 and AC2 shows now only how little you understand about the subject, but also how you never even treated it firsthand and are just repeating the same buzzwords you've heard other, older people spout. Summer really is eternal around here.
>novel idea
"3D platformer with rudimentary stealth" is not a "novel idea"
"Open world social stealth platformer where you can realistically grab every single outline from a building while immersing yourself in a philosophical dystopian conspiracy theory narrative" sure sounds novel for 2007. Then again, I like to play my games without being disingenuous.
>wildly overselling the gameplay mechanics
>the plot isn't even close to novel
the setting is cool, yes, but the platforming is just worse Prince of Persia
But that's wrong, because at no point it *tried* to be Prince of Persia. You'd think the dev team behind Sands of Time would know more about this than anyone, and you'd think you'd get it when they changed it from Prince of Persia: Assassins to Assassin's Creed. The focus was on the emergent gameplay created by the open cities tied with the assassinations, and for people that complained (and this is true for half the game's content, you got no one but yourselves to blame for the game adding the feathers treasure chests and race missions) they added the Hidden Tombs in AC2.
the climbing shit was actually pretty impressive at the time
zoomer moment
? I've played the first games as well. I own like 5 or 6 AC games. I simply didn't like them. To me, it was more, proof of concept. I've tried re-playing them, but I find them very boring now. Yes, the parkour was a cool concept, otherwise I wouldn't play the first few games, if someone paid me. You seem irrationally angry that my opinion does not match yours. You know that people can think for themselves, and have their own opinions, right? Don't bother replying to me, I will not waste time responding to you any further.
(You)
>You seem irrationally angry
lol
>Don't bother replying to me, I will not waste time responding to you any further
lmao even
Talk about a power-tripping reddit reject
>dat passive aggressive estrogen filled troony reply
ouch bro ur ok?!?!
it's generic goyslop what did you expect? These "writers" are just nepotistic weed smokers and lsd blotter lickers who get told by some greasy israelite to "make big profit no matter what" and then come up with a bullshit story by spending 1000 hours on tvtropes.com or watching marvel capeshit movies
>anons who never even tried to comprehend the nuances of the games, its characters and their philosophies
It's okay, anons.
The good AC games are simply not for you. (Yes, there are bad AC games which did most things/everything wrong)
Not everyone interacts with the medium on the same level.
Some anons just want an enjoyable gameplay, while others want something more from the medium.
Where some anons call AC 1 boring and repetitive, others see complex journey of Altair turning from a wienery, prideful Assassin disillusioned by the creed to a wise Assassin, and value the portrayal of Templar vs Assassins where each target isn't just some evil character, but actually compelling individuals who have actual reasons for their worldviews and they aren't completely wrong either.
Where some anons consider Ezio's game to grow stale in Revelations or even in Brotherhood, other anons see the evolution of the formula, the growth of Ezio's character, the payoff to Altair's, Ezio's and Desmond's journeys which is satisfying to anyone with even a shred of interest in AC lore and its characters.
There's a reason why (the good) AC games are so fondly remembered while the modern games are quickly forgotten. They had something going for them.
Something more than a forgettable gameplay loop or epic combat sequences. I pity that people like you never get to interact with video games as a medium to its full potential.
>Some anons just want an enjoyable gameplay
certainly not going to get that out of Assassin's Creed
Assassin creed lore is one of the schizoest shit that I've ever read. Not in the good way like in TES, but its like a pretentious deranged Black person try to wrote a video game with le deep meaning and le complex world and injecting it to irl historical event.
All assassin creed writers unironically should kys for making such a stupid story.
Go to sleep Ashraf
>Assassin creed lore is one of the schizoest shit that I've ever read.
I'm not going to pretend the lore has no faults, but the lore of the original games until Desmond's death wasn't completely fricked as it is now with the newer games.
Care to name examples where you see the schizo shit?
If it's so insane and you know what you're talking about, you should be able to name a few.
I hated that they went apeshit with the Isu stuff. They should have just stayed a dead race that left the PoE and at most ghosts in the machine.
>Isu are supposed to be mythical and finding any of their relics can change and shape the world as shown by the Apples.
>Eivor owns at least half a dozen of their weapons and has interacted with more relics and structures than that.
>Templars and Assassins in Modern Day with the ability to use sonar, radio waves, and seismography somehow can't find Atlantis.
>Care to name examples where you see the schizo shit?
>If it's so insane and you know what you're talking about, you should be able to name a few.
The entire odyssey plot, the entire valhalla plot, every animus/desmond/juno sequence in ac1-3 (his death).
Ac black flag is a good example on mixing the present day/historical fiction narratives, even doe the observatory was quite schizoid at some point. Ac unity was also quite ok in terms of narrative (not saying it was good like in black flag level) because it focused on historical theme more rather than schizoid animus drama that happened in present day
>this anon thinking anything outside generic medieval tropes is "schizo"
Change the Observatory to being an ancient Mayan super temple and suddenly you'd be singing its praises as a cool pirate story
>it focused on historical theme more rather than schizoid animus drama that happened in present day
You never understood Ass Creed
I think you should start referring to stuff you don't like as "stuff I don't like" and not "schizoid shit". There is nothing schizo about a grounded narrative about the Animus as presented in AC1, and the First Civ is foreshadowed from the very first entry. The last few games going full Marvel because the industry has bled all the talent it had three generations prior doesn't retroactively make a story you personally didn't like "schizo"
>focused on historical theme more rather than schizoid animus drama
Pic related
yeah it's just nostalgia. I bought a monster PC like 10 years ago just to play the crap I used to see Amerilards talking about on forums all the time and it was shit. I recently built another monster PC with 256 gigs of ram, 13th gen i7, 4090, etc. and I was fricking shocked to see that the gaming industry actually got WORSE. It had so much potential. It made me realize that all these hyped games in the past 10-15 years or so are all just normalgay normalBlack person normaloid goyim honkaloid sheeple lemming white trash crap. Marketed to the balls, fake and gay, psychological tricks, market share analysis, making the main char a she-boon so that Americans play it (because they're all monkeys now after so much miscegenation).
Turns out I didn't miss out on anything lmao. Walking simulators with le deep epic orchestral music and press X to perform le cinematic buttrape animation and add +1 to your cheevos. Haha so fun. And they also look like fricking shit and are unoptimized and so buggy that they do shit like
>tying fps to the game physics, netcode, etc.
Take for example GTA IV which has a max fps of 65 (why 65 lmao? why not 60? why not higher? why? shitty programmers and normaloids + psychopathic israelite financial interests)
I could but I'm tired so I won't
have a (You) for your shitty copypasta bait
if you werent there, you literally wouldnt understand. assassins creed 2 is the birth of a nation of video game slop, its the canon work that solodifies the format of the modern game, everything after it its derivative. it has historical value, its shit now cus everyone copied it
do i filter /slop/? i've yet to see a post that features it having any intellectual content worth seeing
cope zoomergay, you wouldnt understand asskino even if tiktok explained to you.
buzzword buzzword, can your brain function without Ganker meme shit?
>zoomie malding because not a single game he played before finishing highschool was culturally relevant
lmao at zoomzooms
>mald
>tiktok
>-oom
someone translate this newhomosexual language what it means
Ac1 was a huge leap in gaming when it came out, they were not shit. The original trilogy was great even.
You could even say it was a leap of faith.
Black Flag was good
there are no good Assassin's Creed games
Ass Creed was always shit and I played every game up to and including Black Flag. It was a stealth game where stealth is the most inefficient way to play the game. By the second game the game needed to force you into stealth with it's bonus objectives... and those are shit since once you were seen you had to reset to checkpoint rather using natural means to break visibility.
Black flag added the ship that did... nothing to address the issues with the gameplay. It just added a new half-baked game on top of another half-baked game.
I could have lived with it somewhat if the combat system was engaging but that too is as braindead as it gets and hides it's shallowness under fancy animations. You know: stealth being a fail state and then combat being challenging but doable, but you'd be easily overpowered by several enemies so you have a reason to actually run away and return to stealth rather than just kill all guards.
All I ever wanted Ass Creed to be was Hitman in history. It never was. It was some braindead action brawler pretending to be a """Stealth""" game. And failing that at least have Stealth features similar to Metal Gear but not even that was in.
>second game
>bonus objectives
moron
my namea isa ezio auditore
mama mia pizza pasta
>That means up to and including Unity btw
based. anything after unity sucked donkey dicks
as a turk I'll never forget how hype the entire country was for revelations
it was also a kino end to Ezio saga, which was nice
I should go back and play Unity I guess, I heard it was way better now
I love assassins creed because they have actual history in them and they're the only game not succumbing to modern day shit like shooters
>makes a song so good it's basically reused for every game
>it's basically reused for every game
It's not. Ezio's Family were his blood-related family, his father and brothers. As long as they were present in some way, shape or form their song was always in Ezio's mind. It plays in AC2 and Brotherhood, but the second Ezio's battle against the Borgia is done the song NEVER plays again. You'd think it'd play in Revelations given how it's about Ezio's personal journey, but it doesn't. It doesn't play in Revelations, it doesn't play in AC3, it doesn't play in Black Flag, it doesn't play in Unity. Suddenly sales start dwindling and here come talentless hacks misinterpreting the song and now using it out of context as "le Assassin's Creed main theme". Rogue, Syndicate, Origins, fricking Odyssey for its INVENTORY SCREEN
>remember this super emotional song used for the single most pivotal moment in Ezio's life? Yeah use it as the inventory song when your're changing your leather boots for ones that give +10 more protection
Implying Ezio's family was the Assassin brotherhood flies in the face of the very end of Ezio's personal character arc where he decides to drop out and live the rest of his life for himself. But Ubisoft couldn't even follow suit, instead they're resurrecting a corpse buried in 2010.
Ezio's Family does play in Unity
Never the actual theme, it's only ever the four notes motif as a reference. Like how in Revelations it plays when Ezio meets Altaïr
?t=533
Same in Unity
?t=50
Ezio's Family as a track is not used again until Rogue, Syndicate and beyond
Well I suppose that's better than what Odysessy did, turned into fricking inventory music
Rogue's main theme would have been so much better with anything other than Ezio's family in the beginning
Based anon, but you know Unity and Rogue were developed at the same time, right?
I literally never see anyone talk about Freedom Cry. Is it worth playing?
It's more Black Flag, even moreso than Rogue. No one talks about it because there's nothing wildly different about it. You have a blunderbuss instead of flintlock pistols and a machete with "holy shit that must hurt"-tier animations. The plantations you raid now harbor slaves you can liberate, and the game gives you firecrackers as a new tool to distract guards. The soundtrack is pretty good.
?t=170
Play the original.
It's less than like four or five hours long to 100% it and there's nothing to talk about.
>Adewale had more character development within the main game than the DLC.
>Most of his lines are just reiterating stuff he told to Edward.
>The entire DLC is just you hunting down a couple slavers and gutting them like fish in addition to very quickly gaining a gang Adewale runs by saving a few people.
>The only decent part is the final assassination where Ade poses as a slave for a bit to kill a Templar and he very much does not like it and makes sure the Templar knows it.
>Exploring the small island you can is honestly a miserable experience as you can't walk two feet without getting into an encounter with a slaver which alerts basically a third of the island.
>Plantations are the only fun part due to how they have the guards set up.
>The Experto Crede is the weakest ship in the entire series outside of the Adrestia. It's arguably even weaker than the Adrestia which is absolutely insane.
>Pretty much all the machete upgrades come way too late, and the best one only appears when you 100% the DLC making you question what the point is.
>The machete feels like a janky 3 hand axe, it takes way too long to kill enemies for how deadly it looks, and it glitches out constantly either floating in Ade's hand or the kill animations bug out with you sinking into the ground or into a person so you cut the air.
>The very first cutscene of the DLC caused this woman's jaw to dislocate.
The blunderbuss one-shotting anyone in a massive cone in front of you is the only fun part of it.
It's Black Flag but better, because it's actually about the adventures of a member of the Creed, has a decent story, it isn't as bloated as Black Flag and adds a few nice addition to Adewalé's arsenal. I left Black Flag after 20 hours because I didn't feel I was reaching anything, but I really enjoyed Freedom's Cry five or so hours.
Also it makes Rogue hit harder
>"it's actually about the adventures of a member of the Creed"
>this anon doesn't know Edward has the best Creed-related character arc since Altaïr
Shiggy Diggy
Well, as I said I dropped Black Flag half way around it. I would continue it, but Ubisoft was moronic and didn't save my progress on the cloud, and I really don't want to spend 20 more hours on shit I've already done.
The only thing wrong about Revelations is a glitch on Xbox Series X on the Ezio Trilogy that powers off the console if you hit somebody with a smoke grenade during its tutorial.
The Ezio Trilogy is 60 FPS on that system, but Ubisoft should have optimized it better. Hell, they don't pay attention to their games. In 3, during the signing of the Declaration of Independence, instead of it being July 4th 1776, it is instead June 16th, 1775.
WHY
Oddyssey is the best and only good Assassin's Creed and I am not joking
Odyssey is the worst of the nu-trilogy unless you just have a hard-on for ancient Greece.
I like Odyssey the most out of the new AC games but you're right in that it isn't an AC game.
I thought Origins was a lot better. I've never seen progression as fricked as Odyssey's in my entire life. I don't think any of the nu-trilogy are really AC games, but at least Origins had the courtesy to pretend it is at times.
Origins doesn't even have social stealth
>inb4 wouldn't work in cities of the time
What Ubisoft doesn't want you to know is that historically, Alexandria had more citizens in 49BCE than Paris did in 1789
>Origins doesn't even have social stealth
Yeah. But it does pretend to be an origin story of the Brotherhood, and it does allow you to stealth kill most enemies, without ridiculous superpower bullshit. In Odyssey I had to level that shit almost exclusively to have a similar effect IIRC.
I'm actually playing Unity now. Going to try Rogue next.
I've already played
>AC
>AC2
>Brotherhood
>Revelations (better than Brotherhood, don't >> me)
>3 (dropped)
>Black Flag (dropped)
>Origins
>Odyssey (dropped)
Regardless of what other people might say, Rogue is better experienced when played after Unity not before so well done
>Revelations better than Brotherhood
based
>3 (dropped)
Understandable but you really should've at the very least rushed to the end to see how the culmination of Desmond's journey was like
>Black Flag (dropped)
cringe
NTA but ship battles are cringe mate
>Rogue is better experienced when played after Unity not before so well done
I just saw people saying Unity is the best post-Ezio AC so I thought I might as well try it, since I hadn't played half of the series. But good to know.
>based
My man.
>Understandable but you really should've at the very least rushed to the end to see how the culmination of Desmond's journey was like
Yeah, I guess. I got spoiled anyway. I couldn't fricking stand Connor and I didn't like the level design either, something felt off. The parkour update felt nice though.
>cringe
I enjoyed the sea shanties and boarding ships and all, but I *think* I was turned off by the amount of tailing missions. Idk, it's been ages.
I really wish they brought back the mechanic from Brotherhood and Revelations that let you command assassins. I still think about how fricking cool it was to casually stroll in somewhere while your assassin bros drop on the guards shouting at you.
>Rogue is better experienced when played after Unity not before
It absolutely is not. The ending literally leads into Unity's intro.
Well fu-
>tripcode
Phew, almost fell for it.
Playing Unity first without context on Charles' murderer, probably expecting the game itself to revolve around finding out, then probably forgetting about it as the game goes on then later down the line after a full game in-between as a breather from 3/Black Flag, playing Rogue and going "OH SHIT" when the pieces fall into place and you realize who Shay, who you've been playing as all this time, ends up being is easily far more impactful than killing a random schmuck in Rogue, starting Unity going "oh that's the dude I killed" then expecting Shay to appear for the rest of the game only for that plot thread to never ever ever be wrapped up
The impact means nothing as Charles Dorian does nothing either way. He's just a setup for Arno to become an Assassin and for Shay to justify his actions. Arno even forgot he existed after he died because he only cared about de la Serre and Elise. I don't think he's even mentioned after Bellec talks about him and Arno never looks into who killed him at any point in the story.
You will arguably have even more disappointment if you do Rogue second because you already know Shay never appeared even once in Unity or got mentioned outside of his outfit so the ending means nothing to you compared to Unity afterwards where you try finding Shay when playing Arno and have the context of who murdered him. You're not running around with false expectations for Unity as you already have your answers and can focus solely on Unity's underwhelming story instead while waiting to see if Shay is around.
>The impact means nothing as Charles Dorian does nothing either way
[spoiler]And in a first playthrough you wouldn't know that. Seeing AC's long-standing hard-on for personal revenge stories it's not odd to think a first time player might be expecting the first half hour of the game to impact the main quest going forward beyond "oh no de la Serre's death was like my dad's" and "I meet my dad's old friend and he's an Assassin I guess I am one too now". Having your father's murderer be a mystery makes for a cooler first playthrough than not only knowing it was Shay, but also expecting that to be resolved.
>Arno even forgot he existed after he died because he only cared about de la Serre and Elise
Or because the writers didn't know in which order you'd play both 2014 games so they half-assed it[/spoiler]
>Having your father's murderer be a mystery makes for a cooler first playthrough than not only knowing it was Shay, but also expecting that to be resolved.
The problem with this is that you are giving them an even bigger disappointment as it will never lead to anything and arguably make them dislike Unity's already lackluster story. You give them a mystery with no resolution within the game. It would also hang over all of the Assassin and Templar discussions if you don't know who killed him.
>Or because the writers didn't know in which order you'd play both 2014 games so they half-assed it
Either way, Arno never speaks of him again after the whole watch thing with Bellec.
Sometimes tells me had Unity been well received and loved by fans we would've gotten a resolution to the story. Syndicate is proof enough that Ubisoft wanted to get as far away from Unity as possible after its release. What a shame.
You can also tell they now have no idea what to do because of people praising Unity after Odyssey came out. I think they're completely confused considering its initial reception and they're not sure if RPG is the way to go or pandering to old fans is the way to go.
>later down the line after a full game in-between as a breather from 3/Black Flag
I think this is the most important part, actually. If playing the games in order, you'll probably be fed up with the Kenway games if you more or less do everything there is to do in AC3 and Black Flag back to back, especially if you also play The Tyranny of King Washington and Freedom Cry on top of it. Playing Rogue right afterwards and having to deal with building up your ship and repairing a city yet fricking again will burn you out. Going from Black Flag to Unity, playing that game to completion and exploring all of Paris then going back to Rogue will make the latter feel like a breath of fresh air.
>Had Origins for years
>Only just finished it today
God, I hate how grindy the series has become. Yet despite looking at the percentage of people who actually finished it, it seems a majority were like me. Why is it then that the new entries still sell like hotcakes?
That's what most games look like. The majority of people never finish a given game.
Is revelation online still working on pc?
.
people seriously overrate the earlier entries while bashing the late entries for nonsensical reasons, ezio trilogy is already full of the elements that later on became fully fleshed in the Ubisoft Anvil games
honestly think for most people its nostalgia and the characterization, the most mental takes are the ones talking about social stealth and parkour, excuse me parkour? for the time, an interesting traversal system but over time it becomes clumsy and you just start running along the streets or the rooftops, and for level design it mainly just equates to making a lot of ladders on the outside walls of your map so it doesn't revolutionize anything
and social stealth? having a long detection timer for guards is not revolutionary, nor is moving along in a crowd that is basically the gameplay equivalent of hiding in tall grass or shadows that move along, a game that actually manages this well is hitman
>nostalgia
Excuse you
>social stealth
That's a thing, yes
>and parkour, excuse me parkour?
Yeah, parkour; the act of freerunning up buildings with a control scheme that actually gives you the player full control of the character instead of guessing where you want to go or making jumps automated for you like future entries. I'm talking about completely dropping off ledges, back ejects, side ejects, vaults, etc.
There's a reason no game after Revelations featured Hidden Tombs. They kinda tried them out in the immediate next game AC3 like Oak Island but quickly figured out they didn't work with the new automated control scheme and just dropped them for the rest of the franchise to this day
>a game that actually manages this well is hitman
You do realize Hitman didn't actually have crowd stealth until Absolution in 2012 right
>actually gives you the player full control of the character
no you just press either left right up or down, the few moments the game asks more of you like when getting up that circular tower for that DLC? mission in AC2 the control scheme just shits itself since you're required to run up a wall then let go of W and space and hold A/D and space and then jump and it feels awful, why is there no way to just hold space (for high profile) then hold A/D and jump...? oh right because jump is the same as high profile so you have to basically spam the buttons lol
>completely dropping off ledges,
you can do this in Ubisoft Anvil, just press crouch button
>back ejects, side ejects, vaults, etc.
what does this even mean? are you trying to claim the parkour is involving somehow because i'll laugh, 99% of the time the parkour is slower than just running in a straight line on the road to the quest NPC, and holding W while pressing A/D intermittently because the "correct path" you need to follow suddently takes a left turn
>They kinda tried them out in the immediate next game AC3 like Oak Island but quickly figured out they didn't work with the new automated control scheme and just dropped them for the rest of the franchise to this day
or because players didn't like the climbing puzzles, that were more often about figuring where to go than some supposed difficult parkouring (which it isn't, you're just holding a button and doing scripted movements)
>You do realize Hitman didn't actually have crowd stealth until Absolution in 2012 right
i wasn't even aware social stealth just means the gameplay equivalent of hiding in tall grass, honestly I thought it means using disguises
>no you just press either left right up or down
But that's wrong, High Profile and Legs are two different buttons and context determintes whether you're to press one or both; people that simply pressed RT+A all the times are the same ones that would complain about the original games being 'clunky' and that the character would 'jump where I didn't tell it to'
>oh right because jump is the same as high profile
It's not, the hell are you talking about. High Profile and Legs are literally two distinct buttons, the latter has you walking faster in Low Profile and Sprinting/Jumping in High Profile depending on if pressed or held
>you can do this in Ubisoft Anvil
Of course, because Anvil is the one for the Ezio games
>back ejects, side ejects, vaults, etc.
>what does this even mean?
Learn how to read
>or because players didn't like the climbing puzzles
Which is why to this day everyone and their moms praise the Assassin Tombs from the Ezio games and want them back
>honestly I thought it means using disguises
Ass Creed was never ever about that, the closest would be AC1 where Altaïr can pass for a monk or specific missions in Brotherhood/Revelations where Ezio dresses up as a guard or a minstrel. AC's main gameplay pillars from day one were combat, parkour and social stealth; this combination not only defined the franchise it distinguishes it *to this day* from every other IP on the market. Other games may share one or two pillars but never all three. That's why AC is different from Hitman or Watch Dogs or Far Cry. In no other game can you hide in plain sight in a crowd until your target comes to you, fend off his bodyguards after you assassinate him then escape by climbing the nearest building.
>Of course, because Anvil is the one for the Ezio games
wrong, it was Scimitar or AnvilNext, Ubisoft Anvil is the modern AC engine
>Learn how to read
so you're basically listing random esoteric shit that you've come up names for to try convince people of how amazing the clunky parkour system is, then going "nuh uh" when asked to elaborate? in that case Ubisoft Anvil uses Backflip 360 Ollie Pop-Shove It and Cannonball 760, lol
>Which is why to this day everyone and their moms praise the Assassin Tombs from the Ezio games and want them back
"everyone" in this case being the minority that prefer the old games and their janky parkour?
>where Altaïr can pass for a monk or specific missions in Brotherhood/Revelations where Ezio dresses up as a guard or a minstrel
and this is dumb and which is why I called it "equivalent of hiding in tall grass" because hiding in tall grass is also dumb, guards should easily be able to see you crouching in a grass that only extends to your knees, or how silly it would be that a secure base would have meters tall grass growing everywhere hiding sightlines
in KCD you blend in as a monk by literally becoming a monk, that's what social stealth to me is, it's not as extreme in hitman but you're still suspending the disbelief way less than with AC, because at least 47 knows about wines so he can pass off as a sommelier, or knows how to play drums so he can pass off as a drummer, etc
meanwhile Ezio hides in a crowd of people wearing monk robes or 1-2 color "rags" while he's sporting equipment that looks like ceremonial glitter "medieval drip", with weapons hanging off every possible location
>knew what it was about
only for AC1, which if you look at is quite focused narratively and gameplay wise, but by AC2 you're already flying gliders, going on rollercoaster horse cart rides, charging the gates of castles, you have open world filler fluff up the ass and clearly the devs over-corrected coming from AC1
>wrong, it was Scimitar or AnvilNext, Ubisoft Anvil is the modern AC engine
But that's wrong. Scimitar was AC1, Anvil was the Ezio trilogy; AnvilNext was the Kenway trilogy, AnvilNext 2.0 is Unity to today.
>random esoteric shit
lel
>when asked to elaborate?
You didn't ask for elaboration, you showed you didn't know the topic you're talking about when you wondered "what the frick is a back eject" in an Ass Creed thread
is why to this day everyone and their moms praise the Assassin Tombs from the Ezio games and want them back
>everyone in this case being people that like videogames
Yes. Unless you mean to tell me we post daily in a videogames board to refer to the 70% of
's pic related? Let me put it simpler: people that care, want better parkour and tombs. People that don't, care so little for quality in general that you could sell them a plate of shit and they'd ask for seconds
>and this is dumb
Sounds like a (You) problem
>guards should easily be able to see you crouching in a grass that only extends to your knees
Let me guess you also say guards should be able to see 47's barcode
>at least 47 knows about wines so he can pass off as a sommelier, or knows how to play drums so he can pass off as a drummer, etc
And Altaïr lived in a time and place where clergy were historically left the frick alone, and Ezio both speaks French when disguissed as a French soldier and plays songs when disguised as a minstrel
if you know enough about the ngines to list them invidiually then you must understand what games I refer to when I say Ubisoft Anvil, which is an engine used in valhalla, from whcih you can make an educated guess its technical specs and tools are very close to that of AnvilNext2.0, the engine orig/ody was developed on
>You didn't ask for elaboration, you showed you didn't know the topic you're talking about when you wondered "what the frick is a back eject" in an Ass Creed thread
i looked this "back eject" up cause i've never heard anyone mention it and it just means jumping off a wall? LOL you literally come across as that fat guy in better call saul who's talking about fricking pipes and calls them "wet/dry standpipes" and that how he can't explain the difference to a layman
LOOK AT YOURSELF and how far up your own ass you are trying to convince random people of how the clunky ass parkour mechanics are actually this deep, intricate, thought out intervowen web of skill based movement, WHEN IN REALITY they are just context based actions with very little room for creative play unlike for example games like portal, defrag, source mods etc games meant for actual creative and skill based movement
>Yes. Unless you mean to tell me we post daily in a videogames board to refer to the 70% of
>Had Origins for years
>Only just finished it today
God, I hate how grindy the series has become. Yet despite looking at the percentage of people who actually finished it, it seems a majority were like me. Why is it then that the new entries still sell like hotcakes?'s pic related?
i have no idea what you mean by this, are you trying to make it seem like Ganker and what Ganker thinks are relevant? because if that's the case and the moral background of your posts we can just stop this convo right now
>Ubisoft Anvil which is an engine used in valhalla
>very close to that of AnvilNext2.0 the engine orig/ody was developed on
Anon you're replying to a post telling you exactly how what you typed above is wrong. Origins, Odyssey and Valhalla are all AnvilNext 2.0. It's like comparing Starfield's Creation Engine 2 to Morrowind's Gamebryo, being able to trace an engine back to a predecessor doesn't make said predecessor the same thing.
>i looked this "back eject" up cause i've never heard anyone mention it
And somehow I'm not even surprised at the fact that you didn't realize the fact you found results for it after looking it up, all related to Ass Creed, defeats your argument by proving that people have been using said terminology for these games for as long as they've existed. Oh well
>i have no idea what you mean by this
Figures
>people seriously overrate the earlier entries
You clearly don't get it, anon.
Fans of the series are nostalgic about them because the series back then
>knew what it was about
>it had a direction, which modern game utterly lack
>characters served a purpose and experienced meaningful growth (Altair, Desmond, Ezio, Claudia, Shawn, all of them grew over the course of the games)
>the creed was actually explored meaningfully with each character pondering the purpose of the creed while being affected by their own experiences
>templars weren't complete comic book villains and had far more nuances and depth to them
just to name a few reasons.
It's not only about the gameplay, but even if it was about the gameplay. The older games had far less automated parkour, unlike newer games that literally took away many moves and allowed you to scale any wall like a spider-man.
Which for a game with such a once strong parkour focus is utterly insane.
Given your post
, it's clear you completely misunderstood parkour's role.
In older ACs, parkour was used for horizontal travel, you could traverse through cities much faster by running from roof to roof than by running down streets because the cities were labyrinthian and full of guards, citizens and other objects.
In newer games, such as Origins, Odyssey or Valhalla, the best viable means of travel is hope on a horse and let it auto navigate to your next objective.
If you think that's a better system then this whole conversation with you is pointless.
Among the obvious things (losing guards, stalking your target etc.), parkour is supposed to allow faster horizontal travel, nor vertical movement and it's supposed to be about the player's self-expression where it's on player how much they wish to engage with the parkour mechanic.
You can just hold buttons and let the MC scale buildings or you can actually work with the system, see
>templars weren't complete comic book villains and had far more nuances and depth to them
Let's not get too ahead of ourselves now.
AC1 Templars were more nuanced, yes, but you still had that guy who decided to poison all of his guests. I believe he had some justifiable reason but they generally act unhinged at times reveling in their kills.
The Borgias were Starrick-level cartoon villains.
Rev's were nuanced and believed they could lead Constantinople better than the current leadership through their ways.
AC3's were all over the place with guys like William Johnson and Thomas Hickey who were just evil for the sake of it murdering people just to get what they wanted and even Haytham bounced between murdering people out of convenience rather than reason and then actually having reasons to do stuff that made logical sense.
Liberation everyone was genuinely just evil for the sake of being evil because they needed someone to do back breaking work to find them what they wanted so slavery it was.
Torres was the only one in Black Flag I can recall who even made an attempt to actually be nuanced. The rest either complained about dying to a pirate, complained that they died over a pirate trying to get coin, or that they grand vision for the future would go unreached by them which didn't really expand on much. There's a couple who at least deride Edward for having no purpose outside of coin, and one guy who is extremely pissed that Torres and his men would try and spare the pirates by trying to turn them, but that's about it.
Unity's are all nuanced outside of Germaine's group who just wants to let it all burn.
Syndicate is the worst of all the games in terms of nuance and being cartoonish villains.
You perfectly illustrated my point, anon.
I was talking about AC to AC Rev (possibly AC III too I guess if we want to close Desmond's saga).
Only after Rev/III did things began going down the drain completely.
I kind of agree that there wasn't much nuance to the Borgias, like AC 1 or Rev had with their antagonists, but not much can be done about it.
The point however still stands. Older games tried and actually did give a damn about the contrasting approaches to Templar vs Assassin struggle and philosophies.
>characters served a purpose and experienced meaningful growth (Altair, Desmond, Ezio, Claudia, Shawn, all of them grew over the course of the games)
Bayek has a good character arc, he basically lets go of his son's death and his wife's love to become the leader of the hidden ones. What bigger dedication there is from any other character?
>the creed was actually explored meaningfully with each character pondering the purpose of the creed while being affected by their own experiences
This just links to Bayek's story once again, he realizes his life as Bayek is less important than being the father of the hidden ones.
>The older games had far less automated parkour, unlike newer games that literally took away many moves and allowed you to scale any wall like a spider-man.
Which for a game with such a once strong parkour focus is utterly insane.
I disagree and see this only as grasping for straws because you simply don't like other aspects of the new games. Traversal in terms of level design could just be replaced by ladders or ropes, in terms of character fantasy the mechanics of the parkour have no relevancy, you're simply convinced that the character you pilot is an elite assassin that knows how to climb up a wall without tapping spacebar for each individual move, this is just tedium.
>horizontal travel
did you mean vertical? because you can literally just run through every guard area unless they were the lines that push you off, and they were only around certain mission areas to literally force you to climb because it turns out running on the street is faster than climbing on the roofs, especially wiht how slow Ezio's parkour is and this is a great example of why the fans of the old games often misunderstand or are confused about what the old games are like. You speak of one thing while I finished AC2 few months ago and can tell from 1st hand experience how 99% of the time I just ran past guards ignoring them because it was faster than climbing around
>Bayek has a good character arc
lmao no he doesn't, he has *LITERALLY* no arc. He never has any introspection. His guilt regarding Khemu's death is never brought up. He doesn't change, Aya does; and it's Aya who forces him to accept it. And it makes sense because she was the original protagonist and Bayek was supposed to die halfway through
>This just links to Bayek's story once again
Origins fails *precisely* because it tries to set itself up as the founding of the brotherhood yet it doesn't ponder its creed or the philosophical nature of their fight ONCE. At most the ending cutscene is a generic "tyrants bad" and it took them until the DLC to even touch on the brotherhood's maxim. It's never about free will, it's about just fighting baddies and defending le downtrodden. There's no observation of the nature of society, no introspection on the creed they are fighting for (because again the creed is not mentioned once, Bayek and Aya use the brotherhood as a justification for killing when it used to be the killing was in lieu of the assassin's creed being considered important enough to a person that they would kill to defend it; very different connotations). The belief that free will and questioning authority were things worth fighting for, the belief that while we should be free to act as we wish that means we should also be held responsible for our actions... Origins is devoid of any such thought.
>His guilt regarding Khemu's death is never brought up.
The constellation stuff is literally an entire collect-a-thon about his guilt and depression. The main story repeatedly talks about how he's scared of never being able to reach the Field of Reeds but has accepted going to the Duat if it means his son can rest in peace and be avenged. He has at least two Memory Corridors that deal with his guilt and despair.
>He doesn't change
Because his goal was always two things: Be Egypt's Medjay and avenge Khemu. He does not care that the people threatening Egypt have a bigger group outside of it because he has the naive belief that he has the strength to stop them before they are able to overtake it again. It's why he's so adamant on starting the Hidden Ones within Egypt as it means they can create a group that stops these people from the shadows.
Aya is obsessed about seeking out the people who set out to ordain Khemu's death at the source and help the world rather than just Egypt. She sees the bigger picture and cares about stopping it, Bayek sees the bigger picture and is sick of chasing it because it's never ending deaths and subterfuge which he multiple times tells Aya he hates and wants nothing to do with. That is the crux of why they drift apart.
I was talking about it being brought up to other people, Aya specifically. The fact for all we know she never learns Bayek was the one wielding the knife that stabbed Khemu is fricking horrifying, and for a game about Egypt the game itself sure does a bad job at explaining that the reason Bayek fears for his son's afterlife is because he got stabbed in the heart of all places, which would deny him the Duat
>Because his goal was always two things: Be Egypt's Medjay and avenge Khemu
Which is fine for a start, but I'd imagine the founder and grandfather of the Assassins would undergo the most minimal of growth between the very beginning and the very end of his tale. There's nothing in the final cutscene than the Bayek one hour into the game wouldn't have done
>She sees the bigger picture and cares about stopping it
Which goes full circle to what I mentioned, Aya was clearly always the main character
>but I'd imagine the founder and grandfather of the Assassins would undergo the most minimal of growth between the very beginning and the very end of his tale
He did in the end. Ignoring his entire crisis of faith during the Hidden Ones DLC where he had to reorganize the Creed and how his outlook on life has issues, he still believes he should be Egypt's protector and raises an entire group to do that well after he has any direct threats to Egypt. Furthermore he does a 180 on continuing to carry out the work Aya was doing and not only goes to Thebes to deal with the Curse of the Pharaohs, but we know from from Valhalla he spent the rest of his years in correspondence with her as she took the fight to the Romans. While he didn't want to go outside of Egypt to keep up these fights he never stopped supporting Aya or her cause and went against his initial thoughts on what he should be doing.
He grows but only in small ways. He was also the entire reason why the Creed became what it is since it was a disjointed mess that didn't work until his reflections on it in the DLC caused it to solidify into something that works from them on.
>Story was solid with interesting Templars.
>It was interesting to see both Altair and Ezio's last real moments.
>Fantastic finale for Altair.
>Fantastic sendoff for Ezio.
>Hook Blade was a nice addition and allowed for more control in climbing.
>Bombs were fun even if datura bombs were way too overpowered.
>Good setpieces.
>We get to see more of what happened to Ezio's life with that girl from the start of 2.
>We get to see Desmond's past leading up to being kidnapped and how Modern Day Assassins function.
>We got development for Clay.
>Constantinople was fine below the water division.
Them ruining MP with contested kills and the tower defense stuff didn't ruin it for me.
i guarantee u think the old games are le kojimbo games because of throwaway badass sounding lines like "nothing is real everything is permitted" meanwhile the games are about you finding a badguy trying to take over the world and punching them till they die and you loot the Apple of EdenTM from them and fix it on your trophy wall
while the idea that the nature of the creed is more philosophical than "we're epic anime ninjas protecting the world from illuminate" it's more than the case you're just making it up in your head, and that you could alternatively come up with similar theories about the creed in the new games if you looked hard enough
i find it amusing that you're typing like you've just epic gotcha'd me because i didn't know what some random terminology from a 20 year old game's meme traversal system means while you wonder why said system has been long since replaced by a system that is overall better at what the system tries to achieve (supermaneuverable fantasy assassin traversal) and LITERALLY more popular than the old system because even though ubi could easily make the system more nuanced but they don't give a shit about pleasing an insignificant majority that gets upset because "you can't drop down or backFlip360NoScopeEject (which you can btw)"
>while the idea that the nature of the creed is more philosophical than "we're epic anime ninjas protecting the world from illuminate"
while the idea that the nature of the creed is more philosophical than "we're epic anime ninjas protecting the world from illuminate" is nice*
kojima should make a collab game with asscreed like he joked about
>the Creed's maxim
>throwaway line
Tell me how I know you genuinely unironically didn't understand what the line means. It's okay we're all anonymous here.
>the absolute palpable seething from the other reply also directed at me
lel
it stands for the pro-anarchy notion that laws are social concepts but it also never returns in the series because it's a moronic throwaway line probably made up by the writer or plagiarized from some other media because it sounds hecking cool 420 epic when you don't think about it, but if you think about it and really REALLY think about it it's just dumb, because the creed always has an agenda, and literally observes a number of laws and ethical guidelines themselves so they BY THEMSELVES don't respect the "maxim" (nice reddit pseud word btw)
>throwaway line probably made up by the writer
lol moron
(You)
>probably made up by the writer
And here is where yet again, as with the parkour, you show you're either simply looking for (You)s or genuinely so moronic you're beyond help
>quote 1 small part of the whole post and ignore the rest
sonic meme.jpg
>IQ so low people get what's going on in your head from one line alone
yes.avif
>literally ignore the 5 next words that state and confirm the line is taken from a book which it is
it's okay to admit you made an embarassing mistake, that another moron immediately repeated
>The exact phrase "Nothing is true; everything is permitted" was taken from the 1938 novel Alamut by Vladimir Bartol
>"or plagiarized from some other media"
>the creed always has an agenda, and literally observes a number of laws and ethical guidelines themselves so they BY THEMSELVES don't respect the "maxim"
Holy shit anon you're so fricking cle- wait what do you mean the devs themselves thought this one through? Oh no no no no no...
?t=21
>while the idea that the nature of the creed is more philosophical than "we're epic anime ninjas protecting the world from illuminate"
>it's more than the case you're just making it up in your head, and that you could alternatively come up with similar theories about the creed in the new games if you looked hard enough
The ideas presented in the games aren't some random narrative that appeared out of nowhere which players conjured in their minds.
It's a deliberate narrative presented to the player to evoke thought and the writers and designers had that in mind and cared about its role in the story. Not so much nowadays, or rather for the past +5 or so years.
Patrice Désilets, Corey May, Darby McDevitt, and many others who had lied the foundation of the series or carried the torch after them, most of which are no longer working on AC, literally disagree with you.
They gave a shit about the philosophy in their game, about the topic of how important yet fragile human freedom is, they confirmed it inside their games and even during interviews IRL.
yeah i liked that part of the narrative setup, even though i dont think its really explored that well.. probably just because its too annoying to try to convey that narrative without going to "oh god what if i killed ppl that were good because they used me" and they focus more heavily on the aspects of the setting that are instantly familiar and easy to explain like "here's some ancient illuminati gaygits go murder them also don't kill civilians that's bad"
>Bayek has a good character arc
Yes, Bayek is a good character. But he doesn't experiences any actual growth.
There's no realization at the end of his journey. His motivations and behavior remains the same from the beginning to the end.
He fights the shadowy organization hell bent on controlling Egypt and distrusts those in power while working in the shadows (supposedly, despite literally being unable to stealth or actually assassinate its target without being seen) with a group of his friends.
Compare that to Altair, Ezio, Desmond, Edward, Arno etc. and tell me what a great arc he has.
>This just links to Bayek's story once again, he realizes his life as Bayek is less important than being the father of the hidden ones.
That has NOTHING to do with the creed.
He never achieves any realization about the creed or ponders the philosophy of their struggle. He doesn't even care about the Darius' hidden blade.
There's nothing.
inb4 b-but the DLC
Sorry, anon. But a DLC happened AFTER he founded the "brotherhood", so the scene where he founds the brotherhood is utterly hollow.
The basis for the creed only formed four years later yet the foundation at the end of Origin is treated with weight?
Yeah, no. That's terrible writing.
>I disagree and see this only as grasping for straws
LMAO
Removing parkour moves and simplifying climbing to just holding a button to scale anything is grasping at straws?
Yeah, you can kindly frick off.
>did you mean vertical?
No, I mean horizontal. Reread what I wrote. I'm not going to repeat myself.
>still no other game that replicates the old AC gameplay
I wouldn't seethe so much about the dogshit new RPG trilogy if THERE WAS SOMETHING ELSE LIKE IT, everyone likes to say how generic AC has always been, and sure in the story it has some basic themes, but the gameplay is still fairly fricking unique and now it's completely gone despite being most of the identity of AC itself, frick ubisoft man
By old AC games, do you mean AC1 or Ezio's games?
Saying "old AC gameplay" you can mean a lot of things, but I guess you mean the non RPG system, no scaling enemies, not trivialized parkour and such?
>only for AC1
None of the things you listed broke what the series was about, see
When I said
>>knew what it was about
I mean that the creators knew it's about the exploration of the creed, about the mystery surrounding Abstergo, Desmod, "Those who came before", Subject 16 and others. The conspiratorial nature was there and played much bigger role.
The lore and story mattered, there was no bastardization of the lore, the writers of back then would never ever
>create Rogue, which is an insult to all fans that actually give a shit as it literally switches roles of Templars and Assassins to validate Shay
>handled the foundation of the brotherhood as nuAC did in Origins, while completely ignoring the fact the brotherhood had existed for MILLENNIA before Bayek which was repeated across several games before Origins
>turn "Those who came before" into some stupid fantastical race where Odyssey and Valhalla portray them in different skins for the sake of keeping up with the themes of a given entry, despite already showing us how their civilization actually looked during Ezio's games in cinematic where we saw they civilization getting destroyed
and a frick ton of more
a general mention of AC1, Ezio games, Kenway games and even Unity, Syndicate removed a bit too many moves to my liking but I'd still accept it after a while instead of the rpg trilogy
best asscreeds here:
>ac1
>sekiro
>pop two thrones
>ghost of tsushima
>shadow of mordor/war
rest of them can and should be skipped
You're the only anon I've seen who likes Two Thrones, therefore you are based in my eyes.
everything after Revelations is garbage trash. it's bedtime, zoomzoom
Unity's pretty good so far, just got the assassin's robes.
QUICK RANK THE ASSCREED GAMES FROM FAVORITE TO LEAST DO IT NOW HURRY
I'm debating dropping Valhalla a tier but even after all the River Raids, the time wasting, and the awful characters, the gameplay was still fun and the areas were way better than Odyssey. I also had more fun overall running around than in AC3.
Kinda surprised to see the Chronicles trilogy there.
>revelation that high
Fricking explain yourself
It's the culmination of Ezio gameplay, amazing soundtrack, it features some of the highest narrative peaks in the series and Constantinople > Rome
That's Istanbul.
I thought the game was a drag I hated seeing ezio so old and the underground city was just unnecessarily frustrating
I actually found fun the nade stuff and the tower defense. It sure as frick could have been better but it was good enough. I also found the parkour more fluid than 2 & BH. Changing Ezio's face however was a sin
>Constantinople > Rome
Yeah no Rome is better, Constantinople oftens blurs together apart from the market, the mosque and thata shitty area where the gypsies are. Then again I have wanted to visit Rome more than Cnp so I am biased.
The biggest flaw in Unity is that all the cool historical moments were relegated to the gayass multiplayer which was pretty much unplayable at release. I guess the whole game was...
Is valhalla that better than odyssey?
>Diablo Loot is cancer in every game it's in and Odyssey is no exception.
>Furthermore the Diablo Loot causes a massive issue in that they had to justify the dumb system so you can't be a jack of all trades like every single other AC game unless you go into a very specific build where you die in two hits and one-shot everything.
You also can't make it viable until level 50ish due to how the upgrades on the randomized stats work. All of the other builds are much worse as they specialize in one tree and you put all your eggs in a single basket instead.
>They litter the world with randomly generated camps and encounters that you can see the pattern of after you third or fourth encounter with them.
>Wars mean nothing and grant you next to nothing, it just changes the color of the map and enemies.
>Choices mean virtually nothing, the only important choices are if you decide to outright kill a family member and the Kyra and Thaletas story. Everywhere else you can pick pretty much anything and almost nothing will come of it.
>The Eagle Bearer is the worst MC next to Eivor in the entire DLC. Arno is better developed and more consistent than either of them and Arno is barely developed.
>Level scaling makes everything feel pointless and the higher in levels you go the worst ship battles get due to how quickly you die and how long it takes to kill anything.
>The amount of bloat in collectibles is beyond ridiculous.
>Like 80% of the map feels the exact same to traverse through because almost every single house looks the same. Athens and Sparta feel like the only unique areas outside of Lesbos, and that's only because Lesbos is covered in fog.
Valhalla has bloat but it's spread out so much it's hard to notice it outside of River Raids (Even then that only matters for 100%), the map is smaller, the side areas are smaller, the forts and side areas feel much more unique, biome changes are more pronounced, collectibles are more fun, and the combat feels much smoother.
>Wars mean nothing and grant you next to nothing
wrong they were fun and wrong on all your other points but I'm too lazy to write more shit up in this thread
>wrong they were fun
They were extremely boring because they're just massive battles where 90% of the enemies do nothing because of their AI being passive even when you're right next to them and the only thing that breaks it up is the one to two bounty hunters that proper up. The only fun part about it is you can Spread Shot Explosive Arrows and watch how the game won't even allow you to kill more than a certain amount of enemies because it would instantly end the war so they only let you take them out in chunks.
They also do absolutely nothing to the world outside of change what color flags and outfits are around the region. There's even a side quest where you can pledge your allegiance to a certain side and immediately fight for the other side and you don't get penalized in any way by the other side for it.
one of the best ways to get money and epics to fund your vendor hopping purchases but you already called the whole aspect of character builds shit despite it being a great addition to player econonmy which combines with great open world content since it was always worth doing, and i would sometimes even force wars to happen by intentionally killing diplomats in certain areas
>one of the best ways to get money and epics to fund your vendor hopping purchases
Why the hell would you need to get money and epics for vendor hopping when there's ways to just respawn a vendor's inventory until you get what you need? If I remember right it dealt with time changing and reloading a save.
Money is also a joke in Odyssey, I literally have over 9 million drachmae sitting unused because you get like 20 or 30k per Epic sold at level 90+, and if you want to farm them just get bounty hunters on you and one-shot them over and over with Hero's Strike. There's also no reason to level match anything unless you really really need those pieces with higher % stats on them, and even then it's not worth it unless you haven't done it for at least 30 levels since that's only when the 6% difference becomes worth the price.
>despite it being a great addition to player econonmy
It's shit. You are subject to RNG that your pieces will get just the right drops to make a build usable or a piece worth it. If you don't get the exact right pieces you are now either going to farm for dozens if not hundreds of hours just to get what you need, or farm a vendor until you get what you need for the same amount of time. If you picked the wrong build (Such as poison or fire) you now have a slow build that takes a while to kill enemies, has been nerfed, and can't keep up with something that focuses solely on one damage type or an a 100% crit build. There's no reason to even build anything that's not 100% crit because it means you have less options in battle.
It feels like shit, it locks you into builds focused on one thing which are shit unlike a jack of all trades crit build which can do everything all at once, and it forces you to do the worst part of Diablo Loot games which is manage your inventory.
you sound like you optimized the fun out of your game, also when i played the fire build worked fine, also idk what u mean by locking in a build all u needed was to change the gem slots or whatever around and some armor pieces i kept switching between 2h+fire dmg and bow + fire dmg build
The only good assassins creeds were 1, 2, brotherhood, and black flag
>ubislops
Not falling for it Mr. Marketer
Oh yes you will.
lol no ubi is shit
You will~
>AssCreed
>Good ones
Fricking zoomers on this board, Christ.
All money that goes to old games still goes to ubisoft, whether or not you wish to reward an old product, is irrelevant. Ubisoft as it is will get your money.
>money
Piracy still counts 😉
The soundtrack is pretty sick.
Black Flag > Origins > Brothethood > 2 > Rogue > Unity > Valhalla > 1 > Odyssey > Revelations > Syndicate > 3
When will there be a full-on Templar game? Not defecting to or from, but staying Templar from beginning to end.
liking 2 and bf is ultra pleb tier
Syndicate bad?
Syndicate not great. The Black Box missions were updated from Unity and the stealth felt more predictable and polished overall but the city is worse, the melee combat is worse, the characters are worse, the story is worse (and Unity's wasn't exactly amazing) and the parkour is non-existent because they chose such a bad city for it that they decided to give you the Batman grappling hook to circumvent it. Evie and Lydia a qt though.
>Evie a qt though.
Until...the incident.
We don't talk about that 🙁
i hate RPG elements so much it's unreal
I really hate how all these games have turned into sweaty grind fests. I like my RPG elements but not every game needs them, it's excessive. That's why I stopped at origins. At a certain point in these games I get bored and just bum rush the ending, couldn't do it with the gay leveling shit.
turn the setting to easy, or turn on the instant assassination oneshots, or just play valhalla because you dont need to give a shit about the rpg stuff because the game is comically easy
MTX is the source of over 90% of Ubisoft's profits. That means they'll want to keep pushing it, and needing to push MTX means RPG elements in intrusive ways ie pushing for the player to buy an XP boost. This completely flies in the face of AC’s diegetic game mechanics (who, in the AC universe, is spending money on these Helix credits? Why is the Helix store in the Animus HUD? Why is the Animus software set up to run like an RPG to begin with? These are all questions that simply do not have actual answers, the answer is "because it’s a game" which is completely antithetical to the design paradigm behind the classic games)
Replayed 2, Brotherhood, Revelations and Unity and played Rogue for the first time recently
2 still holds up aesthetically and narratively, Brotherhood sucks ass, Revelations is great, Rogue's ok and Unity is great when it works (it doesn't for the most part)
Had a hankering for Syndicate too but I'm not sure if I want to spend 8 bucks on it and I don't feel like playing it at silky smooth 24fps on the PS4
Are there any HUD elements best left on?
The ones you can turn off 99% of the time are the health bar and puppeteering buttons. The minimap can be turned off starting with AC3 when highlighting an icon on the map makes it appear in real time in the world as long as SSI is active, and the weapon icon can be turned off at your leisure if you think you'll remember what weapon/tool you have equipped at any given time (starting with AC3 you'll always kill with the hidden blade in Low Profile, while in previous games you have to have it specifically selected)
Unless you're playing 1, all of them. Especially if you want to play 100%, turning off the minimap is one of the dumbest things you can do.
>you sound like you optimized the fun out of your game
No, I went the 100% crit route because the game was unbelievably unfun until I did. Everything was a damage sponge, I couldn't kill anything with even Critical Assassinations, the bow was completely worthless, and Hero's Strike was the only thing dealing any damage.
>also when i played the fire build worked fine
They patched it to be much weaker and rely on the Helix Store engraving to be useful in any way a couple months after launch. It used to be able to kill anything in like two seconds and you could very easily spread it.
>also idk what u mean by locking in a build
If you want to play anything other than one specific playstyle (Bows, melee, assassinations) you need to carry around multiple sets of armor and weapons. In addition to this if you don't have points put into that specific tree with Mastery skills primarily into stuff that buffs that tree you will be dealing significantly less damage and battles will take much longer.
A 100% crit build literally just needs crit chance/damage at full health, crit chance/damage, and the Falx of Olympos buff and you can use bows, melee, and assassinations for their highest damage possible all at the same time without needing to switch armor, stats, or mastery points. It's also the only build outside of a fully buffed Assassin build that can one-shot mercenaries.
Unity is trash and the franchise went to shit during revelations only good parts were the Altair parts
YOU GIVE UP THE RIVER
OR YOU SUFFER