Honestly even for SE DQXI was one of the most monumentally moronicly handled games I've ever seen. I think what actually happened was they were originally never planning on porting S to anything but Switch so they only cared about designing it for Switch but once the backlash(very rightful backlash by the way as locking that many features behind the Switch version exclusively and giving everyone else a blatantly inferior product is outright criminal) happened they tried to damage control it and port it to console and PC but couldn't do it effectively as they never planned on doing it in the first place. DQXI's handling was a fricking disaster.
3 months ago
Anonymous
Shame.
3 months ago
Anonymous
Yeah it is. Would be great to have a perfect version of the game with the visuals of the original version and the upgrades of the Switch version but as it stands there isn't a single version of DQXI that isn't lacking in some way to some other version.
3 months ago
Anonymous
It's not even the most moronicly handled dragon quest game, that's the utter fricking refusal to bring over X
3 months ago
Anonymous
>the backlash
There wasn't any real backlash.
There's what, 5 western DQ fans? Lol.
And Japanese fans were fine with it being Switch only, since they're the ones who also bought 3 million copies of the 3DS version.
Lmao, what kind of dumbass comment is this? In almost every game, you can't travel to space even when you can see the stars. And even if you were able to travel to space, you couldn't visit the stars.
What would you do on top of those mountains? Stroke your microdick?
I like it but I'm always a bit bummed at the scope of the world in modern JRPGs. I feel like some of that feeling of getting to run around a vast world is gone, and now I'm just going from hallway to hallway. It's killed some of the magic, honestly.
This. Jrpgs are my favorite genre and but dq11 bored the shit out of me and I stopped playing it. I mostly play 16 bit jrpgs through PS2 era ones so my boredom tolerance is pretty high but damn this was the most boring game ever. Makes something like suikoden 3 feel like an action packed adventure
My problem with XI is that it's like twice as long as I feel it should be. It really overstays it's welcome. I also think it keeps close to the classic games way too much to the game's detriment feeling completely lacking in a lot of QOL features.
I'm just at the part where you need to get the ore and the forging hammer to make a sword after getting our party back. How long left of the game do I have?
I don't know there was a 2nd time but I've also been playing this game on and off since it came out so my memory of earlier parts of the game escape me. The one just after you get the flying whale to explore the map.
Ok that's not too bad. I really hate how this game was handled with the S situation. It really killed my will to finish the game when they released a better version of the game later anyway and didn't even let saves carry over. I really hope they don't do it again with XII.
3 months ago
Anonymous
>I really hope they don't do it again with XII.
Ha. Hahaha.
3 months ago
Anonymous
Wasn't the awful handling of XI because of their deal with Nintendo for a special version of the game? Like I don't think they were even planning on releasing S on console or PC given that they couldn't even make a version of S with the same graphical quality of the original version.
3 months ago
Anonymous
No? They just wanted to double dip, which meant releasing a clearly unfinished game (the original release didn't even have voice acting), so they could pump out a definitive version a few years later and make twice the money. And obviously, they put it out on the most popular platform first.
3 months ago
Anonymous
That's incredibly stupid. If they actually wanted to make money they should have released the game on all systems to begin with and then released S with all the upgrades as a definitive edition with the same graphical quality of the original on every system. I'd be willing to bet good money that there are more people who refused to buy the game entirely than there are people who double dipped for the S version.
3 months ago
Anonymous
>the original release didn't even have voice acting
That's something they add in for the stupid gaijin. 8 back on PS2 was also like that. It's not something that's expected of the series by the Japanese (as is the orchestrated music)
3 months ago
Anonymous
>It's not something that's expected of the series by the Japanese (as is the orchestrated music)
It's absolutely expected, which is why I ignored the game when it came out because it was clearly unfinished and you'd have to be a moron to play a game before the inevitable re-release.
No. It's just endless filler episode content. I put it down when I got on the boat. Nothing had happened. So fricking boring. Made me go back and try out the originals to see if this series had always been this bad.
Turns out it WAS good at one point! DQ1 and 2 are excellent and I'm starting 3 soon. 11 is just a boring piece of shit.
I don't even think it's Americans. People on Ganker complain about not being able to understand the accents in Dragon Quest but any native English speaker should have no problem reading it. It would only be an issue if you're an ESL playing the game in English for some reason.
Sorry to correct you but ESL are more than comfortable reading subtitles and hearing all sorts of accents.
It‘s usually the low IQ native speaks who can‘t stand reading and can‘t understand anything that doesn‘t sound like their neighbor.
I still can‘t figure out most scottish ramblings, though.
I would NEVER play a Dragon Quest game in English. They're all horribly rewritten and made as unfunny and childish as possible. I'd tell you to stop playing DQ, but you've never played one.
I would but I tried for an hour yesterday trying to get the fricking thing working and it completely locks up my PC until it crashes. I have a 4k TV I use as a third monitor and trying to get it to run at 4k on that thing instantly locks up my entire computer until I have to restart
I did. Bounced off it on the PS4, but ended up loving it when I played the Switch version. I'm not a huge Dragon Quest fan, but it's my favorite of the ones I've played.
I already completed it and it was mediocre to me. I guess I got spoiled by other releases but combat in this game is very "formulatic" akin to excel jokes because you don't have any systems that interfere with combat, I especialy felt it during Mordegon fight, you formulate winning strategy and fight doesn't deviate in any way. Chained Echoes and Octopath Traveler are great example of giving a bit of identity and difference to turn based combat, but even FFX had combat character swapping and dragon quest have nothing.
Music and art style is serviceable and nothing beyond that at least for me
I don't understand the hype of some people, is it nostalgia? I can understand appeal of formulaic, cool story(often it is better when done right) but what else there is to it?
To me combat is boring cause like 80% of the skills and spells you get are completely pointless so you just end up spamming the same ones over and over again.
It's just huge meme and part of gaming culture in Japan. Westerners really don't understand that part of the game so all you have is a mediocre series with shit music, there really should be no hype for it outside of Japan. I love turn based games, but DQ is bland in almost every aspect. I like the Toriyama art though.
>making mobs harder is interference
hitting harder and more often doesn't change the fact that this combat is most basic turn based combat I played in years
homie, I love Blue Dragon, but you're kidding yourself if you believe for a second this game is any better. That story is a gigantic waste of time with some of the blandest MCs this side of the Mississippi. Don't get me started on the untapped battle system that feels halfway done with slowdown on animations when there is more than 3 enemies on screen. That being said, a nice, autistic mod would make this game shine.
Everything else in that game is a spectacle though from the aesthetics to the overworld to the music. One of Nobuo's best soundtracks, hands down
Frick no, fricking long ass game, repetitive soundtrack, everyone looks like fricking goku we dont even know what the hell happens to the mermaid mommy
I am but it's busting my ass. I dropped 8 half way through and I'm worried it's going to be the same here. I'm going to blame over world encounters, if I can skip fights I'm going to, and then I end up severely underlevelled
Is there any way of changing your characters appearance without actually needing to equip the costume? A lot of the costumes suck hard dick in gameplay but they look cool.
Like most anons have said, I played it, thought it was a good game, a very charming classic style JRPG, but never finished it because it got way too tedious and boring. The combat never evolves in any meaningful way and you're basically doing the same shit towards the end that you were in the first 10 hours. Yeah you have skill trees and shit to play around with builds, but it feels pretty shallow. Story is like the most generic JRPG shit imaginable, which is fine as it's done well, but it goes on way too long and every plot point turns out exactly like you'd expect, no real surprises. I stopped just after reuniting the cast after the split, which I know is very close to the end, but I just had no motivation to finish.
I'm not ragging on those that like the game. I understand the charm and nothing about the game is inherently bad. I just think DQ11 didn't have enough content in story or mechanics to justify being over 60 hours.
Your opinion doesn't have much worth though. It's like reading only half a book.
>"every plot point turns out exactly like you'd expect"
Well, clearly not, when you can't tell where the story is going and how long it'd last. The biggest sin of Ganker is people talking without knowing.
Well if the story can't even hold my interest long enough to get past the halfway point then that kind of just further proves my point huh? If I think a book is boring in the first half, reading the rest probably won't change my mind. Can you say that what I said is false? Does the combat suddenly evolve in some significant way? Does the story become some mind blowing epic thing?
Again, I'm not shitting on the game or just flat out making shit up, I'm just posting opinions from my personal experiences. Game got boring for me, and clearly I'm not alone on thinking that.
You must have absolutely hated the Witcher 3, because it's a long predictable game where story or combat doesn't evolve at all. In DQ11 characters at least gain new skills and the story changes direction multiple times.
There's no really use talking to you about DQ11, when you clearly aren't interested in RPGs. DQ11 is very Miyazaki in general.
3 months ago
Anonymous
The Witcher series in general is absolute slop, awful stories combined with awful gameplay, only trannies play that shit. He's right that DQXI has shit gameplay, like most JRPGs. But the reason people play these games is for the story, because only DQ1 had fun gameplay.
3 months ago
Anonymous
>like most JRPGs
You have no clue if you think all RPGs aren't about stories. WRPGs aren't about gameplay either. You haven't played a single D&D campaign in your life.
3 months ago
Anonymous
WRPGs are about player agency. The story is there, and it's okay, but what's fun about Fallout isn't finding the waterchip and killing the master, it's how you do it based on the options afforded to you.
JRPGs are all about story. You're railroaded on a mostly linear experience, and your enjoyment is purely based on the writing.
3 months ago
Anonymous
That just tells me that you never played older dragon quest titles, really.
In those, story is just a backdrop and you basically talk to npc's in towns to get clues on where to go next. And then you manage resources and all that.
3 months ago
Anonymous
The early ones are like that, but by the time you get to the SNES it's all railroading. Even then, there aren't multiple ways to solve the puzzles. You're given a hint, then you have to find the single solution. There are no options for player creativity, which is the fundamental difference between wizardry clones and DnD clones.
No, RPGs are fundamentally about telling stories. RPGs and world simulators are two different things. You are even completely ignoring the fact a game like Triangle Strategy has way more player input than many WRPGs.
Also, you are just mentally ill if you think Fallout has great gameplay.
Fallout has shit gameplay. It has great agency, which is why people enjoy the game.
3 months ago
Anonymous
I'd say that the freedom to build your party with any classes you want counts as player creativity, but i see what you mean.
3 months ago
Anonymous
No, RPGs are fundamentally about telling stories. RPGs and world simulators are two different things. You are even completely ignoring the fact a game like Triangle Strategy has way more player input than many WRPGs.
Also, you are just mentally ill if you think Fallout has great gameplay.
No, i get it. DQ11 is an alright game, but it's a celebration of all the previous titles, in a way. You don't really get the same expirience if you started with that one.
I'd honestly advise you to try out the ds titles (5 and 4) or 8 first.
3 months ago
Anonymous
Play 8 for the best story and easy enough gameplay
Play 7 for a kino story and a 100+ hour grind of a game
Alright, you've all convinced me, maybe I'll try some of the older ones then. DQ11 was my first, but I wanted to give it a shot for all the hype the franchise gets. I'm a sucker for JRPG's usually (even long ones like Persona or grind heavy/dungeon crawling ones like Etrian Odyssey) it's just that DQ11 couldn't hold my interest.
3 months ago
Anonymous
Start with 5, ds or ps2, doesn't matter.
3 months ago
Anonymous
8 was my first one and it's still probably my favorite tbh.
Really? I can see thinking you're close to the end after the 2nd party split but I don't see any way you can think you're close to the end after the 1st one.
>play DQ11 >midget is annoying as frick the entire game >she fricking dies >her cute sister absorbs her powers and becomes badass >game forces you to revive midget >can't grind metal enemies >act 2 and 3 are just palette swapped enemies with stats x100 and 2-3 hits per turn
This game fricking sucked and I'm ashamed to have beaten it
do not listen to this man, i played through the whole game just for e-girl pussy and to be honest, it wasn't fricking worth it, the game is just too boring. the skeletor boss fight was kino as hell though, i'll give 'em that.
It's a classic pure jrpg (pure in the sense its a minimalistic rpg) and i love it for it. The zone system felt too much like a gimmick than anything else.
I think it could have achieved it's classic JRPG vibe without sticking so rigidly to archaic design choices but it works for what it sets out to achieve yeah.
It’s too boring.
It's peak soul.
Why was S such a huge downgrade?
It's for the Nintendo Switch which is less powerful than mobile phones released 5 years prior to it.
They made all the Switch changes from the ground up for the Switch so they like fricking morons couldn't port the changes to the original version.
Why would they
>SE
oh wait nevermind, yeah checks out.
Honestly even for SE DQXI was one of the most monumentally moronicly handled games I've ever seen. I think what actually happened was they were originally never planning on porting S to anything but Switch so they only cared about designing it for Switch but once the backlash(very rightful backlash by the way as locking that many features behind the Switch version exclusively and giving everyone else a blatantly inferior product is outright criminal) happened they tried to damage control it and port it to console and PC but couldn't do it effectively as they never planned on doing it in the first place. DQXI's handling was a fricking disaster.
Shame.
Yeah it is. Would be great to have a perfect version of the game with the visuals of the original version and the upgrades of the Switch version but as it stands there isn't a single version of DQXI that isn't lacking in some way to some other version.
It's not even the most moronicly handled dragon quest game, that's the utter fricking refusal to bring over X
>the backlash
There wasn't any real backlash.
There's what, 5 western DQ fans? Lol.
And Japanese fans were fine with it being Switch only, since they're the ones who also bought 3 million copies of the 3DS version.
>muh scenery
So what. You still can't climb those mountains.
Lmao, what kind of dumbass comment is this? In almost every game, you can't travel to space even when you can see the stars. And even if you were able to travel to space, you couldn't visit the stars.
What would you do on top of those mountains? Stroke your microdick?
I like it but I'm always a bit bummed at the scope of the world in modern JRPGs. I feel like some of that feeling of getting to run around a vast world is gone, and now I'm just going from hallway to hallway. It's killed some of the magic, honestly.
This. Jrpgs are my favorite genre and but dq11 bored the shit out of me and I stopped playing it. I mostly play 16 bit jrpgs through PS2 era ones so my boredom tolerance is pretty high but damn this was the most boring game ever. Makes something like suikoden 3 feel like an action packed adventure
My problem with XI is that it's like twice as long as I feel it should be. It really overstays it's welcome. I also think it keeps close to the classic games way too much to the game's detriment feeling completely lacking in a lot of QOL features.
fpbp, i'd rather watch paint dry then play this cookie cutter garbage
not until a delocalization fan translation comes out
>needing translation still
If you started learning 5 years ago, you wouldn't need translation by now.
I don't have the time energy or desire to learn japanese, I just choose not to interface with media that's been absolutely ass-raped by failed writers
>this homosexual doesn't like dragon quest's localization
Then you don't like Dragon Quest, shit head
???
you've never played dragon quest
No. The NES dragon quest's had better localizations than the modern ones.
Right. 5 to 10 thousand hours vs 80 hours. Yeah totally the same.
People like you should be beaten savagely.
If you have time to play a long ass boring JRPG, you have time to learn Japanese.
>I don't have the time energy or desire to learn japanese
translation: you're too stupid
you get what you deserve
https://www.nexusmods.com/dragonquestxisdefinitiveedition/mods/75
This looks fricking atrocious. 2 seconds, you've got デルカダール and デルカコスタ. First one? Oh, that's Delkadar. Second one? El Delca. Of course.
Why even bother if you can't understand the absolute basics?
>not posting the superior 3DS version
Ngmi
Already have. I do want to play the 2D mode though.
Just beat up the octopus boss. When does it get good?
>Can't give Veronica this outfit despite her filling the same role Jessica did
Kill
>no mod to ever fix it
sad
sauce? nothing on pixiv
for me it's Veronica in the bunny outfit
But I hate so much of the music
But it's really lively, I love the orchestral soundtrack
What level 5 and richard honeywood did to that series is absolutely fricking appauling.
I fricking hate it when they do "accents" in localizations. It's painful to read.
I'd pick this anytime over modern woke localization.
I'm just at the part where you need to get the ore and the forging hammer to make a sword after getting our party back. How long left of the game do I have?
>the part where you need to get the ore and the forging hammer to make a sword after getting our party back
The first time or the second?
I don't know there was a 2nd time but I've also been playing this game on and off since it came out so my memory of earlier parts of the game escape me. The one just after you get the flying whale to explore the map.
>The one just after you get the flying whale to explore the map.
The first time or the second?
Now I can more confidently say the 1st time with this one since I'd remember being able to explore the map in the air.
maybe 30 more hours
Ok that's not too bad. I really hate how this game was handled with the S situation. It really killed my will to finish the game when they released a better version of the game later anyway and didn't even let saves carry over. I really hope they don't do it again with XII.
>I really hope they don't do it again with XII.
Ha. Hahaha.
Wasn't the awful handling of XI because of their deal with Nintendo for a special version of the game? Like I don't think they were even planning on releasing S on console or PC given that they couldn't even make a version of S with the same graphical quality of the original version.
No? They just wanted to double dip, which meant releasing a clearly unfinished game (the original release didn't even have voice acting), so they could pump out a definitive version a few years later and make twice the money. And obviously, they put it out on the most popular platform first.
That's incredibly stupid. If they actually wanted to make money they should have released the game on all systems to begin with and then released S with all the upgrades as a definitive edition with the same graphical quality of the original on every system. I'd be willing to bet good money that there are more people who refused to buy the game entirely than there are people who double dipped for the S version.
>the original release didn't even have voice acting
That's something they add in for the stupid gaijin. 8 back on PS2 was also like that. It's not something that's expected of the series by the Japanese (as is the orchestrated music)
>It's not something that's expected of the series by the Japanese (as is the orchestrated music)
It's absolutely expected, which is why I ignored the game when it came out because it was clearly unfinished and you'd have to be a moron to play a game before the inevitable re-release.
Veronica my beloved.
No. It's just endless filler episode content. I put it down when I got on the boat. Nothing had happened. So fricking boring. Made me go back and try out the originals to see if this series had always been this bad.
Turns out it WAS good at one point! DQ1 and 2 are excellent and I'm starting 3 soon. 11 is just a boring piece of shit.
What's the best way to play this in Japanese?
>This just in, tasteless Americans hate British voice acting
You gays that say the English version is bad are moronic. Stop playing Dragon Quest.
I don't even think it's Americans. People on Ganker complain about not being able to understand the accents in Dragon Quest but any native English speaker should have no problem reading it. It would only be an issue if you're an ESL playing the game in English for some reason.
>thinking the issue is the accents and not the fact that the entire script is made up
Sorry to correct you but ESL are more than comfortable reading subtitles and hearing all sorts of accents.
It‘s usually the low IQ native speaks who can‘t stand reading and can‘t understand anything that doesn‘t sound like their neighbor.
I still can‘t figure out most scottish ramblings, though.
I play Japanese games with Japanese audio, as it was meant to be.
I'm British, the voice work in DQXI is atrocious.
I would NEVER play a Dragon Quest game in English. They're all horribly rewritten and made as unfunny and childish as possible. I'd tell you to stop playing DQ, but you've never played one.
Cute Senya's pantsu <3
I would but I tried for an hour yesterday trying to get the fricking thing working and it completely locks up my PC until it crashes. I have a 4k TV I use as a third monitor and trying to get it to run at 4k on that thing instantly locks up my entire computer until I have to restart
Frick this fricking game
already beat it.
Now I am playing DQ Treasures, it's a fun game but man I wish I knew when I was digging up a duplicate or not
I already beat them both
It's a mediocre JRPG that relies entirely on nostalgia to get by.
It's only a bad game because the standard version doesn't let you have Martina
I dropped the default game like 50 hours in to play S for this exact reason.
>Martina
Erm, that name is kind of... bland. Surely you mean Jade.
I did. Bounced off it on the PS4, but ended up loving it when I played the Switch version. I'm not a huge Dragon Quest fan, but it's my favorite of the ones I've played.
I already completed it and it was mediocre to me. I guess I got spoiled by other releases but combat in this game is very "formulatic" akin to excel jokes because you don't have any systems that interfere with combat, I especialy felt it during Mordegon fight, you formulate winning strategy and fight doesn't deviate in any way. Chained Echoes and Octopath Traveler are great example of giving a bit of identity and difference to turn based combat, but even FFX had combat character swapping and dragon quest have nothing.
Music and art style is serviceable and nothing beyond that at least for me
I don't understand the hype of some people, is it nostalgia? I can understand appeal of formulaic, cool story(often it is better when done right) but what else there is to it?
To me combat is boring cause like 80% of the skills and spells you get are completely pointless so you just end up spamming the same ones over and over again.
It's just huge meme and part of gaming culture in Japan. Westerners really don't understand that part of the game so all you have is a mediocre series with shit music, there really should be no hype for it outside of Japan. I love turn based games, but DQ is bland in almost every aspect. I like the Toriyama art though.
>don't have any systems that interfere with combat
You played with the easiest settings possible and got sad when it was easy.
>making mobs harder is interference
hitting harder and more often doesn't change the fact that this combat is most basic turn based combat I played in years
blue dragon > any dq game
homie, I love Blue Dragon, but you're kidding yourself if you believe for a second this game is any better. That story is a gigantic waste of time with some of the blandest MCs this side of the Mississippi. Don't get me started on the untapped battle system that feels halfway done with slowdown on animations when there is more than 3 enemies on screen. That being said, a nice, autistic mod would make this game shine.
Everything else in that game is a spectacle though from the aesthetics to the overworld to the music. One of Nobuo's best soundtracks, hands down
Frick no, fricking long ass game, repetitive soundtrack, everyone looks like fricking goku we dont even know what the hell happens to the mermaid mommy
I am but it's busting my ass. I dropped 8 half way through and I'm worried it's going to be the same here. I'm going to blame over world encounters, if I can skip fights I'm going to, and then I end up severely underlevelled
Is there a way to play the original PC release? I'm not playing a graphical downgraded because it has more stuff.
Only if you bought it before the SE came out. I have both on my account.
IIRC some autists made a mod to put all the original assets into the new release.
I'm still pissed that they didn't make the original hero from DQ1 playable.
Replayed it too recently to replay it again.
Is there a more creatively bankrupt artist than Toriyama?
Is there any way of changing your characters appearance without actually needing to equip the costume? A lot of the costumes suck hard dick in gameplay but they look cool.
Like most anons have said, I played it, thought it was a good game, a very charming classic style JRPG, but never finished it because it got way too tedious and boring. The combat never evolves in any meaningful way and you're basically doing the same shit towards the end that you were in the first 10 hours. Yeah you have skill trees and shit to play around with builds, but it feels pretty shallow. Story is like the most generic JRPG shit imaginable, which is fine as it's done well, but it goes on way too long and every plot point turns out exactly like you'd expect, no real surprises. I stopped just after reuniting the cast after the split, which I know is very close to the end, but I just had no motivation to finish.
I'm not ragging on those that like the game. I understand the charm and nothing about the game is inherently bad. I just think DQ11 didn't have enough content in story or mechanics to justify being over 60 hours.
You were nowhere close to the finish.
Great, then I'm glad I stopped playing.
Your opinion doesn't have much worth though. It's like reading only half a book.
>"every plot point turns out exactly like you'd expect"
Well, clearly not, when you can't tell where the story is going and how long it'd last. The biggest sin of Ganker is people talking without knowing.
Well if the story can't even hold my interest long enough to get past the halfway point then that kind of just further proves my point huh? If I think a book is boring in the first half, reading the rest probably won't change my mind. Can you say that what I said is false? Does the combat suddenly evolve in some significant way? Does the story become some mind blowing epic thing?
Again, I'm not shitting on the game or just flat out making shit up, I'm just posting opinions from my personal experiences. Game got boring for me, and clearly I'm not alone on thinking that.
You must have absolutely hated the Witcher 3, because it's a long predictable game where story or combat doesn't evolve at all. In DQ11 characters at least gain new skills and the story changes direction multiple times.
There's no really use talking to you about DQ11, when you clearly aren't interested in RPGs. DQ11 is very Miyazaki in general.
The Witcher series in general is absolute slop, awful stories combined with awful gameplay, only trannies play that shit. He's right that DQXI has shit gameplay, like most JRPGs. But the reason people play these games is for the story, because only DQ1 had fun gameplay.
>like most JRPGs
You have no clue if you think all RPGs aren't about stories. WRPGs aren't about gameplay either. You haven't played a single D&D campaign in your life.
WRPGs are about player agency. The story is there, and it's okay, but what's fun about Fallout isn't finding the waterchip and killing the master, it's how you do it based on the options afforded to you.
JRPGs are all about story. You're railroaded on a mostly linear experience, and your enjoyment is purely based on the writing.
That just tells me that you never played older dragon quest titles, really.
In those, story is just a backdrop and you basically talk to npc's in towns to get clues on where to go next. And then you manage resources and all that.
The early ones are like that, but by the time you get to the SNES it's all railroading. Even then, there aren't multiple ways to solve the puzzles. You're given a hint, then you have to find the single solution. There are no options for player creativity, which is the fundamental difference between wizardry clones and DnD clones.
Fallout has shit gameplay. It has great agency, which is why people enjoy the game.
I'd say that the freedom to build your party with any classes you want counts as player creativity, but i see what you mean.
No, RPGs are fundamentally about telling stories. RPGs and world simulators are two different things. You are even completely ignoring the fact a game like Triangle Strategy has way more player input than many WRPGs.
Also, you are just mentally ill if you think Fallout has great gameplay.
No, i get it. DQ11 is an alright game, but it's a celebration of all the previous titles, in a way. You don't really get the same expirience if you started with that one.
I'd honestly advise you to try out the ds titles (5 and 4) or 8 first.
Alright, you've all convinced me, maybe I'll try some of the older ones then. DQ11 was my first, but I wanted to give it a shot for all the hype the franchise gets. I'm a sucker for JRPG's usually (even long ones like Persona or grind heavy/dungeon crawling ones like Etrian Odyssey) it's just that DQ11 couldn't hold my interest.
Start with 5, ds or ps2, doesn't matter.
8 was my first one and it's still probably my favorite tbh.
Play 8 for the best story and easy enough gameplay
Play 7 for a kino story and a 100+ hour grind of a game
The party split is the start of the 3rd act so you were like 2/3 of the way through the game. Even less if you take into account the post game.
He is talking about the split in the beginning of the second act.
Really? I can see thinking you're close to the end after the 2nd party split but I don't see any way you can think you're close to the end after the 1st one.
That's the only time you reunite the cast, so yes.
5 > 4 > 3 > 7 > 11 > 6 > 1 > 2 > 9 > 10
>play DQ11
>midget is annoying as frick the entire game
>she fricking dies
>her cute sister absorbs her powers and becomes badass
>game forces you to revive midget
>can't grind metal enemies
>act 2 and 3 are just palette swapped enemies with stats x100 and 2-3 hits per turn
This game fricking sucked and I'm ashamed to have beaten it
>>can't grind metal enemies
you super can
it's easier than ever
>>can't grind metal enemies
you can turn any enemy into metal enemies moron, grinding has never been easier
do not listen to this man, i played through the whole game just for e-girl pussy and to be honest, it wasn't fricking worth it, the game is just too boring. the skeletor boss fight was kino as hell though, i'll give 'em that.
i dropped it when the blonde girl cut her hair
the music is cancer
It's ok now, Sugmaya is dead and won't grace us with his synth music any longer
It's actually impressive how god awful S looks in comparison to the previous version. Like even for a Switch game it looks dog shit.
It's a classic pure jrpg (pure in the sense its a minimalistic rpg) and i love it for it. The zone system felt too much like a gimmick than anything else.
I think it could have achieved it's classic JRPG vibe without sticking so rigidly to archaic design choices but it works for what it sets out to achieve yeah.
DQ11 has without a doubt the funniest crafting system in video game history and it's not even a contest.
didn't know the forge could tell jokes.
It's bland and generic. The Japanese really have bad taste.
The main story is meh but the post game is kino.
original or definitive edition?
Definitive is better in every single way except graphics.
Dragon Quest XI S is the best modern classic jrpg
prove me wrong