Sub-Terrania was developed and playtested using PAL 50hz equipment, the NTSC version was released with no adjustments and runs faster than intended - according to the developers themselves.
and the only games that take advantage of it are games developped in the PAL region (and even then, not all of them). In 95% of cases you will be left with black bars, the best outcome, but depending on the hardware in most cases you will end up with the game stretched instead. So not only it doesn't play right, but also doesn't look right.
The "higher resolution" meme is just what PALgays claim to troll the uneducated NTSC guys. As far as retro games are concerned it's not a positive.
For many games its fundamentally impossible to speed scale correctly. Most "adapted" games, are broken messes, with different parts of the game out of sync with other parts, and various timers and counters running at various incorrect speeds, animations rough and choppy, and physics not quite working as it should. Games should not be "adapted", I much prefer the game to run slow but correctly.
On a flatscreen you will get improper framepacing, and 50hz on a CRT looks like a strobe light if you've been used to 60+hz flat panels for the past 20 years
Thats the display you are using anon, assuming you are not just lying like the majority who say this and aren't just confused by actually seeing the individual animation frames
Literally played a PS2 game in 50hz on my crt yesterday, couldnt notice shit. I often switch between 50 and 60hz when the game gives you the option and the only difference i see is the resolution.
Does terranigma have this issue? I always wonder why there's only the sped up PAL hack instead of anyone applying the translation to the Japanese version.
>Play pal at ntsc speed >overcome imaginary limits >play ntsc version, nothing different
I think this is another "MFW playing NES games in mono vs stereo" maymay
>game runs at 60fps thanks to brit programmer autism >its a little too fast and plays better at 50hz >but the name and cover art is 10 times better in the US
Damn....DAMN.....You fools...
Nah, I love the breakneck speeds, it's exhilarating, but I might download the pasl iso to see the difference. I'm just glad to see another invasion from beyond fan, tbh. Such a great game, totally a starfox killer, if you can embrace the meme "gotta go fast"
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Compare them yourself. Mostly PAL regions got screwed by having games sloppily altered, but that primarily means slowing them down.
E.g. Consoles run on a higher res, by just not using the extra screen lines, so really no difference there aside a minor image squash which is easily adjusted out. The games run higher colour system but without actually adding extra colour, so no difference at all there.
The kicker is the lower frame rate. Let's say the game moves your avatar 10 pixels per frame when moving. So every second at 30fps you have moved 300 pixels. If the physics aren't altered the avatar will only move 250 pixels/second on PAL/25fps - noticeably less. BUT if the developer changes the physics to move 12 pixels per frame the avatar may appear to move the same distance over time but in less frames, making it harder to judge avatar/enemy movement etc. Also that does not fix issues with music speed, game timers etc.
Some games like PAL Rygar became effectively impossible to beat because the final boss attack timing was so broken
Technically, being slowed down is not an alteration. The game itself is unmodified. Its when they try and fix the speed does the game become a broken mess. The game running slow, is the best outcome, thankfully it seems that most games were just allowed to run slow rather than being butchered.
Absolutely I was driving at the "stick the rom on a different pcb/cartridge. Job done" mentality that resulted in just slowing down. Presumably you would count any other westernisation/localisation efforts like (sometimes poor) translation as part of a conversion too.
The only good PAL games are the ones who have either been perfectly optimized for PAL regions (games made by Rare are a great example), or those who have had zero optimizations done at all (since you could then just forcefully run the game at normal speeds on a modded console or emulator).
Games that have done a shitty conversion are in a bad middle ground where running them at NTSC speeds causes issues similar to what OP says, while running them at PAL speeds still gives a shitty experience.
You mean games made by Rare during the 5th gen. Anything before was terrible. NTSC was always their primary target, their NES games either have awful PAL versions or weren't even released in PAL regions.
>Rare is literally a British company. To not make their games optimized for PAL would be really strange.
And yet as I said, check out their NES games. It's obvious NTSC was their main target. Rare was always more interested in the US and Japanese markets. As I said some of their games weren't even released in Europe.
A few years ago I tried to play an old DOS fighting game on my PC and cranked the fps up to 120. Inputs were based on framerate so the enemy blasted through my entire healthbar in about a third of a second and I was just left laughing at this fricker pulling a victory pose over my fighter's mangled form. Good times.
how can a game become unplayable by running 20% faster
you're telling me you can't adapt to a mere 20% speed increase?
and you can't even post an on-topic image with your post? you made what is essentially a frogpost thread with a Ganker image
Some games have their physics tied to the framerate.
That's why you can make jumps in PAL Super Mario World which would be impossible in the NTSC version.
Name 5 games like this
Here's one for sure.
Sub-Terrania was developed and playtested using PAL 50hz equipment, the NTSC version was released with no adjustments and runs faster than intended - according to the developers themselves.
wipeout 3 special edition
Zool in a nutshell
>play pal game
I'd rather get shot dead
>extra content
>bug fixing
>sometimes better soundtrack
it's a shame they run like ass though.
PAL is higher resolution than NTSC, the frame rate drop is worth it
>PAL is higher resolution than NTSC
and the only games that take advantage of it are games developped in the PAL region (and even then, not all of them). In 95% of cases you will be left with black bars, the best outcome, but depending on the hardware in most cases you will end up with the game stretched instead. So not only it doesn't play right, but also doesn't look right.
The "higher resolution" meme is just what PALgays claim to troll the uneducated NTSC guys. As far as retro games are concerned it's not a positive.
eurojank with 500 colors on the screen in HIGHER resolution? sign me the frick up
>Be American
>Play NTSC game
>Get shot
lmfao it do be like that
Luckily I grew up with them and couldnt care less if the game is slower or not
I don't care when the game is well adapted (aka not slowed down) and it goes from 60 to 50 fps. But 30 to 25 fps is painful depending on the genre.
For many games its fundamentally impossible to speed scale correctly. Most "adapted" games, are broken messes, with different parts of the game out of sync with other parts, and various timers and counters running at various incorrect speeds, animations rough and choppy, and physics not quite working as it should. Games should not be "adapted", I much prefer the game to run slow but correctly.
On a flatscreen you will get improper framepacing, and 50hz on a CRT looks like a strobe light if you've been used to 60+hz flat panels for the past 20 years
Thats the display you are using anon, assuming you are not just lying like the majority who say this and aren't just confused by actually seeing the individual animation frames
Literally played a PS2 game in 50hz on my crt yesterday, couldnt notice shit. I often switch between 50 and 60hz when the game gives you the option and the only difference i see is the resolution.
>grow up listening to the PAL speed music on the Commdore 64
>hear the NTSC version
Does terranigma have this issue? I always wonder why there's only the sped up PAL hack instead of anyone applying the translation to the Japanese version.
i assume its easier to speed up a game than inject a whole new font set and script into the original.
>Play pal at ntsc speed
>overcome imaginary limits
>play ntsc version, nothing different
I think this is another "MFW playing NES games in mono vs stereo" maymay
Imagine having to play the PAL version of anything lol
>game runs at 60fps thanks to brit programmer autism
>its a little too fast and plays better at 50hz
>but the name and cover art is 10 times better in the US
Damn....DAMN.....You fools...
Nah, I love the breakneck speeds, it's exhilarating, but I might download the pasl iso to see the difference. I'm just glad to see another invasion from beyond fan, tbh. Such a great game, totally a starfox killer, if you can embrace the meme "gotta go fast"
What eurojank game is the brotherman from the fifth floor tier?
to this day i dont get it. are PAL versions worse or what. Can someone describe the differences??
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Compare them yourself. Mostly PAL regions got screwed by having games sloppily altered, but that primarily means slowing them down.
E.g. Consoles run on a higher res, by just not using the extra screen lines, so really no difference there aside a minor image squash which is easily adjusted out. The games run higher colour system but without actually adding extra colour, so no difference at all there.
The kicker is the lower frame rate. Let's say the game moves your avatar 10 pixels per frame when moving. So every second at 30fps you have moved 300 pixels. If the physics aren't altered the avatar will only move 250 pixels/second on PAL/25fps - noticeably less. BUT if the developer changes the physics to move 12 pixels per frame the avatar may appear to move the same distance over time but in less frames, making it harder to judge avatar/enemy movement etc. Also that does not fix issues with music speed, game timers etc.
Some games like PAL Rygar became effectively impossible to beat because the final boss attack timing was so broken
thanks for explaining. its much clearer now.
Technically, being slowed down is not an alteration. The game itself is unmodified. Its when they try and fix the speed does the game become a broken mess. The game running slow, is the best outcome, thankfully it seems that most games were just allowed to run slow rather than being butchered.
Absolutely I was driving at the "stick the rom on a different pcb/cartridge. Job done" mentality that resulted in just slowing down. Presumably you would count any other westernisation/localisation efforts like (sometimes poor) translation as part of a conversion too.
The only good PAL games are the ones who have either been perfectly optimized for PAL regions (games made by Rare are a great example), or those who have had zero optimizations done at all (since you could then just forcefully run the game at normal speeds on a modded console or emulator).
Games that have done a shitty conversion are in a bad middle ground where running them at NTSC speeds causes issues similar to what OP says, while running them at PAL speeds still gives a shitty experience.
>(games made by Rare are a great example)
You mean games made by Rare during the 5th gen. Anything before was terrible. NTSC was always their primary target, their NES games either have awful PAL versions or weren't even released in PAL regions.
Rare is literally a British company. To not make their games optimized for PAL would be really strange.
>Rare is literally a British company. To not make their games optimized for PAL would be really strange.
And yet as I said, check out their NES games. It's obvious NTSC was their main target. Rare was always more interested in the US and Japanese markets. As I said some of their games weren't even released in Europe.
A few years ago I tried to play an old DOS fighting game on my PC and cranked the fps up to 120. Inputs were based on framerate so the enemy blasted through my entire healthbar in about a third of a second and I was just left laughing at this fricker pulling a victory pose over my fighter's mangled form. Good times.
how can a game become unplayable by running 20% faster
you're telling me you can't adapt to a mere 20% speed increase?
and you can't even post an on-topic image with your post? you made what is essentially a frogpost thread with a Ganker image
Anon there's more to it like game timers. Read the thread
Some games have their physics tied to the framerate.
That's why you can make jumps in PAL Super Mario World which would be impossible in the NTSC version.
Learn the differences of percentages, but before that, learn English so you can read the thread you dumbshit.