>Play videogame
>Go to place
>Don't check out random spot which was impossible to figure out in the first place
>???
>Good ending stolen
How is this allowed?
>Play videogame
>Go to place
>Don't check out random spot which was impossible to figure out in the first place
>???
>Good ending stolen
How is this allowed?
You vill buy the strategy guide.
Or download the PDF file onto my tablet like I did.
>tablet
???
More convenient than pulling out a book.
Its an old game anon. Puzzle and adventure games had loads of bullshit like this
/thread
Many games were designed to be played more than once. It's different now
>play videogame
>avoid getting hit by monster
>always keep your HP in the green
>don't backtrack to a certain location you have no reason to
>???
>canon ending stolen
how is this allowed?
You could view it as encouraging people to buy strategy guides, encourage multiple rentals, encouraging people to become friends and share game strategies, ect. It was a different time, but at least it was nowhere near as difficult or cryptic as something like Siren would be.
How are you able to read and write with such little intellect?
Because you underestimate by intellect.
LMAO
Do you even know what LMAO means? I'll enlight you: "L" means "love", "M" means "music". Until now, pretty cute, right? That's when problems arise: "A" means "AirDrop" (yes, the one by Apple). Weird. Finally, "O" means "ominous". What does that even mean? Does Apple want to control music and love? AirDrop brainwashes people? That makes no sense, but you keep using the word. Are you stupid?
silent hill 2 has an ending system even stupider than this
FILTERED
It was always Shiba. It was always going to be Shiba. How much are you holding?
Literally git gud
DO YOU WANT THE SAILOR MOON OUTFIT OR NOT?
why do people not realize they can version control their save files?
>Play videogame
sorry, you lost me there
Just play the game again you spoonfed zoombrained moron. That's why you have multiple endings, so you will play multiple times, see if you can get a different ending on your own or do it using a guide.
And the game hints you towards going to Kaufmans apartment.
The game never hints you that there is a point of no return.
Then load an earlier save. Save management you dipshit. You have 15 blocks on a memory cards, and as many cards as you want.
Now I remember why I don't visit /vr/ anymore.
Indeed. Stick to Reddit.
It's not botched you dumb homosexual, it's just one of the endings you get. Other endings were a fun treat to keep you engaged. This was a great thing in the 90s where you got a handful of games a year at best, not "backlogs" with hundreds of games you "have" to beat.
This is the case with tons of 6th gen games and earlier. You don't want to miss a thing, go to GameFAQs.
And if you want to save your precious time to play more videogames, maybe don't spend it b***hing on the internet.
Just watch the endings on youtube then, c**t.
Because you're a little b***h?
Why people think you should only finish a game once and done? Thanks to emulators, you have all games of the same console to play, but back then you would have like 5 games per year which implies you would be replaying them over and over.
Because I'm not replaying 5 hours of game due to bad game design. Yes one day I may replay it or not, there are plenty of fish in the sea. But it pisses me off. And one thing is to replay a game with good gameplay and another thing is tank controls and insipid shooting mechanics. That's as far as I'm concerned the most exciting thing awaiting me.
>Because I'm not replaying 5 hours
Lemme guess...you're one of those "my time is worth more than this" types. You b***h and then proceeds to play more videogames, because your time is so important and you have so many important games to beat and important opinions to post on the internet so important people will read.
>due to bad game design.
Due to you being a homosexual. Oh, I see you're also one of those "I like = good game design, I don't = bad game design" types.
>Yes one day I may replay it or not, there are plenty of fish in the sea.
"See, I have some very important things to look forward to and think about. It's just videogames are something so insightful, who knows what life might have in store for me and this game."
>But it pisses me off.
"See, I have some super serious problems and responsibilities in real life, I swear. It's just playing this game makes me angry and I MUST have my complaints validated; do you not see the importance in this?
> good gameplay and another thing is tank controls and insipid shooting mechanics
"I don't suck at this game. It's just bad...because...it just is okay? It doesn't play like...I dunno...Resident Evil 2 Remake? Uuugh...what 90s crap is this? How did they not think of me when making this?"
>That's as far as I'm concerned the most exciting thing awaiting me.
We are all so glad to see you share your thoughts on the future and this game. I will shape my plans accordingly now. We all eagerly await an update on your feeling on this and other videogames.
Yes, I’d rather put my time into a possible good game and keep playing a botched play through. Is that simple, don’t overthink it. You are your worst enemy.
>my time
>a possible good game
'Time' should never be brought up when playing a game, you're supposed to be balancing your time between actual life fulfilment and leisure activities. I bet you goon for 5 hours too so that's why you're especially sensitive when it comes to how 'your time' is spent playing games.
I'm fine with replayability being built into a game but it should be clever, there should be a dramatic forehead slap where you concede to the design of team silent and are enticed to jump back in
>you crossed a bridge when you weren't supposed to frick you
that makes me want to snap the disc in half.
I mean PS1 era is completely experimental. It was about playing it again and finding different stuff or you simply moved on. Those games were cutting edge tech. It was a different mindset.
You can even watch different endings nowadays if you don't want to replay it. Most who didn't want to replay couldn't even see other endings.
Tank controls are fun to explore for survival horror. It's not about gameplay but atmosphere.
>suck at video games
>???
>complain
Many such cases.
In an interview I remember one ofvthe devs saying how they were hoping it would actually take awhile for people to discover they could save Cybil via the aglaophotis.
Others have already mentioned it but I think a lot of people don't realize that SH1 was very much designed around the idea that the player would need to replay the game multiple times to truly see snd understand something. I really love this approach and was satisfied figuring out new stuff when I first played through the series but I can understand why they went for more immediately coherent narrative with SH2 onward. Even now you see people constantly cite fan theories and other misinfo as canon explanations. As great as this approach to story telling is it asks more of your audience then they probably care to give.
I liked it too. After playing SH1 for the first time I was left kind of confused, but also awestruck. And when I replayed it things just made more sense and I appreciated it even more. But like you said there are a lot of people who will only play a game once before moving on, they never want to replay a game for various reasons. For me though I'd often rather replay a great game than play an average new one and that's usually what I end up doing.
>In an interview I remember one ofvthe devs saying how they were hoping it would actually take awhile for people to discover they could save Cybil via the aglaophotis.
this is fine, no one really complains about this. it's the bridge point of no return affecting the basic good ending that kind of sucks.
>Isn't thorough
>Complains when gets punished for not being thorough
>WTF I DESERVE TO HAVE THE ULTRA MEGA PERFECT ENDING MY FIRST GO BECAUSE I TURNED THE GAME ON!
In other words the game is only for autists.
what are you, a non-autist?
>If you don't have ADHD like me you're a hyper focused autistic.
You are not supposed to get the good ending on your first playthrough.
This is unironically why Silent Hill 1 was the first and last Silent hill I'll ever play. I felt burned.
There are at least a dozen different ways to encourage multiple play throughs without forcing the player into the bad ending after 15 hours of play.
How did you sink 15 hours into SH1? Its nowhere near that long.
It's been more than 10 years that I last played SH (I'll play it this year, as I have promised myself to only play games I have no played for more than 10 years), but does the game even tell you if you get the bad ending? If not, you can't really know if there is more ending without replaying or someone telling you. At that point, you can't say you got the bad ending if you don't even know if there is any other ending.
NTA, but yes, Silent Hill 1 does say if you get the Bad/Bad+/Good/Good+ endings in the results screen.
Nice, the game even tell you there are reason to replay it. It's a big town, I believe everyone missed a lot of stuff first time playing it.
yeah because the game assrapes you with a surprise point of no return
Good, now you know what to avoid next time. What did you expect? To go back before the last boss? Imagine going all the way back to the intro of RE3 at the end of the game. No, not being able is ok there, I guess.
What zoomer nonsense is this? Were you raised on PS4 games?
"Point of no return" is the norm in nearly every retro game. Like when you finish a stage. Do you even know what a stage is?
This is the stupidest shit I've ever read. Tens of thousands of games have "points of no return". And what the frick do you even mean by "assraped"? Not getting the aglaophotis and saving Kaufmann is absolutely inconsequential to the gameplay. You finish the game just the same, you just get a different ending, which motivates you to play again and investigate the town more, in search of secrets.
This is a good thing and people in the 90s liked this. Do you even know how videogames work? Are you 20? Get fricking serious.
You need meds for your autism or something.
>>"Point of no return" is the norm in nearly every retro game
No is not. And I don't care about arcades. And you don't realize it's a point of no return until it's too late. So frick off.
>you don't realize it's a point of no return until it's too late
just like rl
I just found out I could enter the Police Station. This must be a Mandela Effect because I've been playing Silent Hill since 1999 and I never knew I could enter the Police Station.
it's mostly there to drop some more background on the town and drug but, strangely, it actually has a bit of a gameplay purpose too. If for some reason you didn't grab the shotgun at Midwich
I always picked up the shotgun. I just never noticed the police station.
It's easily missed as that area tends to be surrounded by particularly annoying enemies.
Makes sense, since I tend to avoid combat with those enemies.
Zoom Zoom
>the trigger for the bad ending seemed kind of arbitrary and cheap
>HUH YOU DONT LIKE REPLAYABILITY?!
Silent Hill 2 keep track of all endings you've got, so even if you get an ending you don't want, it's one ending that goes towards a complete save.
Let me guess, that "feels" different right? Let's not bullshit each other here, you wouldn't be saying anything if you've got a trophy or achievement for that bad ending, because it would count for a Platinum/100% score.
We known damn well what the issue here is. You just don't have the balls to admit it,
It is very important to me that games have a fair, clever interplay with the player. you decided to explore a bit too far while in the process of a sidequest saps my enthusiasm for the game. like an old sierra game that would put you into a cheap death state or hardlock you for not picking up an innocuous item.
in regards specifically to sh2 it feels different because those felt more like dramatic interpretations of james character rather than the ending equivalent of a fail state especially since you need to actively do different things to get those endings.
>I AM SILLY
what's wrong with getting a bad ending? Is it bad game design if the good ending is hard to get?
look I'm not completely down on the kaufmann quest I just think it's a little too likely that the players thought at the end will be, instead off huh what mystery did I not pick up on, oh yeah I shouldn't have crossed the bridge before I completed that obvious sidequest bit with the motel and bar.
I don't think I ever organically found a secret or good ending in a videogame. I'd rush to beat it with the bare minimum insight or effort then replay it with a guide.
god forbid you play a game more than once
>wipe out nest of murderous rapists
>good ending stolen for not being "moral"
likely some cultural difference
Oh boy, another "zoomers suck at video games and whine about it" thread.
I figured out all this shit when I was 10 with no internet and no strategy guides, either I must be some kind of super genius, or everyone on /vr/ is moronic..
You got lucky and I don't care about you.
>Play videogame
There's your first mistake.
>play game for 10 hours
>enjoyable game
>game shows me cutscene B instead of cutscene A at the end
GAME RUINED GAME RUINED GAME RUINED GAME RUINED GAME RUINED
Is this the one where you were supposed to use a specific item in a specific spot 5 times. Come on now how the frick were you supposed to know that.
>get to ending
>get a results/score screen
>told which ending I got
>"Hmm I will never play THIS again!"
It doesn't look like it from a glance, but SH is just as video gamey/arcade-like as Resident Evil. They're meant to be replayed.
I will say I noticed the slime on the ground in my first playthrough but I didn't know you could or how to interact with it. Can't remember. I was so excited to play through it again and turns out the good ending lets you see quite a bit more content.
I bet you'd rather buy microtransactions
The only problem is somewhere between monitor and the chair
The game wasn't designed for a good ending during the first playground, you only get the name of a magic liquid that can cure Sibil before the last boss fight. Good ending only for people who liked it
Yet on my first time beating it, I got the best ending because 1) when I rented it, I got stuck with the piano puzzle. 2) I ended up buying the game. 3) I printed out a strategy guide that not only helped me solve the piano puzzle, but it also helped me get the best possible ending.
Then of course I got the Alien Ending on top of that.
>Play videogame
>It ends after about 10 hours
>WTF! That's it?! That was too short
>And I guess Harry's been dead the entire time?
>What a ripoff
>Oh, I've unlocked a new weapon and New Game+? Okay I'll play it again
>Holy shit there's multiple endings. How the frick do I save Cybil?
You use the red liquid you pick up with a plastic bottle at the hospital(before going to the basement). Use that bottle on Cybil at the Amusement Park battle.
>oh cool you can save cybil
>she's never mentioned again in the sequels