it absolutely doesn't matter from one player's perspective.
it does matter when the game is actively being worked on. a low player count will discourage the developer from adding new content to the game as they will see it as a waste of time.
baldur's gate 3's team was only expecting 100,000 concurrent players, but this massive number will encourage them to add a lot of great new content to the game later.
I posted CrossCode specifically because it continuously got updates as it was being worked on over the course of a decade. I am also currently posting Yakuza 0 which launched as a finished game (a lost art) without needing constant updates and is the most popular game in the series.
It mainly has to do with insecurity. These kinds of players need to have big playercounts on the games they're playing in order to feel secure about their choice of playing that game. They need the validation of their fellow npcs in order to not feel bad.
>what does the player count have to do with the player count
Mysterious post
9 months ago
Anonymous
Were you recently hit in the head? If not can you just try reading the posts?
9 months ago
Anonymous
Its okay little zoom, I know consumerism is all you know. Enjoy missing out on good games because theres not other people playing them at the same time right this minute.
9 months ago
Anonymous
9 months ago
Anonymous
its the product of telling kids "theyre not dumb theyre just lazy"
like no hes a fricking moron who got offended when someone just asked "what do you mean" but its hard to tell a kid "youre moronic and lazy"
>how is there a difference between mcdonalds and Peter Luger?
Simcity (2014) was made for 5 million people. Cities skylines was made for 50,000 people. Corporations have profit projections based on these numbers. It can impact future products. Mcdonalds cant afford to provide everyone a 5 star steak dinner the same way a company like Bethesda cant afford quality control, voice actors, skilled developers, or a lot of things really.
While its not because theres 5 million people its part of it.
It makes the tourists on this board feel better about their purchase, as they fellate multi-million and billion dollar corporations and talk bad about Capitalism.
DF players acted like their game was some sort of software IQ test because they managed to come to grips with the awful graphics. Then the steam version was released and showed everyone that the game is just a basic b***h colony sim with a text generator attached. This made DF elitists seethe hard to this day.
Why the frick do people constantly try to start shit between baldurs gate and literally any other game? Dwarf fortress? What the frick? What do these two even have in common?
Now, I wonder what kind of person and with what kind of agenda would use something as corporate-minded as sales numbers to endorse a video game, HMMMMMMMMM...
Because all fans are cancerous morons.
What does 5 million other people playing a singleplayer game do for your singleplayer game
nobody's ever answered me correctly on this
It's an easy-to-understand metric on how good a game is and how actively the devs are updating the game.
Once again, nobody's been able to answer me correctly.
Why do you need someon else to be playing the same singleplayer game as you at the same time?
it absolutely doesn't matter from one player's perspective.
it does matter when the game is actively being worked on. a low player count will discourage the developer from adding new content to the game as they will see it as a waste of time.
baldur's gate 3's team was only expecting 100,000 concurrent players, but this massive number will encourage them to add a lot of great new content to the game later.
I posted CrossCode specifically because it continuously got updates as it was being worked on over the course of a decade. I am also currently posting Yakuza 0 which launched as a finished game (a lost art) without needing constant updates and is the most popular game in the series.
>it does matter when the game is actively being worked on.
only if its gaas shit
It mainly has to do with insecurity. These kinds of players need to have big playercounts on the games they're playing in order to feel secure about their choice of playing that game. They need the validation of their fellow npcs in order to not feel bad.
That's basically all i'm hearing, that and "please daddy feed me more DLC and microtransactions"
that makes no sense and its irrelevant to the first question. having someone "play at the same time" is different from having a massive consumer base.
youre silly.
If you were the only person playing Baldur's Gate right now, what would change about the game you are currently playing?
>zero discussion online
>zero mods
>zero post launch support
>zero co op options
what if my grand mother had wheels?
what does that have to do with anything?
>what does the player count have to do with the player count
Mysterious post
Were you recently hit in the head? If not can you just try reading the posts?
Its okay little zoom, I know consumerism is all you know. Enjoy missing out on good games because theres not other people playing them at the same time right this minute.
its the product of telling kids "theyre not dumb theyre just lazy"
like no hes a fricking moron who got offended when someone just asked "what do you mean" but its hard to tell a kid "youre moronic and lazy"
>a game where only 1 person in the world is playing it right now
sounds like it must be a shitty game if only 1 person is playing it.
it matters if you talk to people about video games like you are doing right now
>It's an easy-to-understand metric on how good a game is
if you're an actual sloped forehead Black person monkey, sure
Increased resources for fixes and updates/expansions. I guarantee you the level cap is getting increased
It means big companies pay attention and we get more SRPG KINO
>how is there a difference between mcdonalds and Peter Luger?
Simcity (2014) was made for 5 million people. Cities skylines was made for 50,000 people. Corporations have profit projections based on these numbers. It can impact future products. Mcdonalds cant afford to provide everyone a 5 star steak dinner the same way a company like Bethesda cant afford quality control, voice actors, skilled developers, or a lot of things really.
While its not because theres 5 million people its part of it.
It makes the tourists on this board feel better about their purchase, as they fellate multi-million and billion dollar corporations and talk bad about Capitalism.
it means my relig- i mean trib- i mean brand is winning!!! that's good
>all time peak 814
BALDURS GATE 3 IN FRICKING SHAMBLES
thing is only valid if it agrees with me
DF players acted like their game was some sort of software IQ test because they managed to come to grips with the awful graphics. Then the steam version was released and showed everyone that the game is just a basic b***h colony sim with a text generator attached. This made DF elitists seethe hard to this day.
>redditjak
have a nice day
soul
soulless
Actually made it funnier, OMEGALUL.
I assume that anybody that brags about Steam activity, sales, or Twitch viewers is either a soulless husk or a viral marketer.
meds
>why are dwarf fortress tr*nnies like this?
They cant hide behind their shitty UI anymore and got exposed as having shit taste
Why the frick do people constantly try to start shit between baldurs gate and literally any other game? Dwarf fortress? What the frick? What do these two even have in common?
stfu baldurgate troon go away
I'm wait for myth and magic
who the frick plays dorf fort on steam
Now, I wonder what kind of person and with what kind of agenda would use something as corporate-minded as sales numbers to endorse a video game, HMMMMMMMMM...
Toady you frick bring back the keyboard controls
I can't play dorf fort anymore
try to sell 30k copies of your indie game buddy
30 concurrent is huge
30K is huge.
Too bad it couldn't maintain that player count.