Players don't like fail states, even when it's their fault. What should game designers do about it

Players don't like fail states, even when it's their fault

What should game designers do about it

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  1. 2 months ago
    Anonymous

    >Keep inventory: On
    It's gaming time

    • 2 months ago
      Anonymous

      Literally me. But I opened the game a week later and found that my armor somehow survived and all landed next to the lava pool.

      Perchance if your a homosexual, but I need keepinventory off because otherwise I will kill myself to fast travel and refill hunger.

      • 2 months ago
        Anonymous

        >I need keepinventory off because otherwise I will kill myself to fast travel and refill hunger.
        >I dislike fail states, even when it's my fault
        Sounds like you're a real class act, OP.
        I hope you enjoy gaming, you sound like a baby who can only enjoy games when spoonfed.

      • 2 months ago
        Anonymous

        you cant just say perchance

        • 2 months ago
          Anonymous

          Perchance, perchance not

  2. 2 months ago
    Anonymous

    You should stop being a homosexual

  3. 2 months ago
    Anonymous

    >What should game designers do about it
    Nothing, hopefully homosexuals like you get the message and leave.

  4. 2 months ago
    Anonymous

    You're not supposed to like losing. The possibility of losing should motivate you to not lose.

    • 2 months ago
      Anonymous

      Well, you can't lose if you don't play.

  5. 2 months ago
    Anonymous

    Mojang already added netherite gear, which tackles this issue. You should be playing on Hardcore anyway, homosexual.

  6. 2 months ago
    Anonymous

    Powdered snow is worse. I’ve died to a huge deposit of powdered snow and all my gear despawned because I couldn’t dig down fast enough.

  7. 2 months ago
    Anonymous

    >Players don't like fail states
    Who cares? People don't like a lot of things that are objectively good. Ignore them.

  8. 2 months ago
    Anonymous

    Add more fail states

  9. 2 months ago
    Anonymous

    >finally someone makes mob talker 3
    >it's original with new designs, dialogues, better scenes
    >it's made by a troon
    that damn monkey paw

    • 2 months ago
      Anonymous

      Ok and? How does that affect the actual mod besides the knowledge that someone you don’t like made something you do like?

  10. 2 months ago
    Anonymous

    Fail them harder so they gtfo this hobby and go frick up someone else's.

  11. 2 months ago
    Anonymous

    Minecraft's fail states are extremely irregular. In the beginning when you get often killed by night mobs the fail state is regular and does its job. You get a lot of satisfaction of finally conquering the night in minecraft. After that an extremely safe period in minecraft starts. You may die here and there but you will increasingly become more safe and impossible to kill. At this point fail states have become extremely irregular or non existent. Minecraft changed from a survival game to a comfort game.

    After that the only thing that will realistically kill you is lava. It will become extremely frustrating to die and lose resources in your comfort state where you basically were untouchable and only experienced steady progress.

  12. 2 months ago
    Anonymous

    nothing
    you may stop playing but later if the game is good you will come back

  13. 2 months ago
    Anonymous

    t. Game journalist

  14. 2 months ago
    Anonymous

    Just don't make the fail state overly harsh. One fail state that's really annoying me right now with video games is everyone copying corpse running from Dark Souls for no fricking reason.

  15. 2 months ago
    Anonymous

    faulty premise, just look at the success of FromSoft games. Potential for failure actually makes people care about the game more. See also every online competitive game ever

    • 2 months ago
      Anonymous

      FromSoft isn't the greatest example after DS3 and Elden Ring, because they neutered the consequences of failure with overly generous respawn points and shortcuts that arbitrarily divide the gameplay into a "dungeon" phase and a "boss" phase.

      • 2 months ago
        Anonymous

        they've had shortcuts since Demon's Souls, or even further back in King's Field

    • 2 months ago
      Anonymous

      From has memes on their side to excuse the shit game design, any other game trying that shit would get eviscerated

      • 2 months ago
        Anonymous

        whta? dying and reloading at a checkpoint? don't think From invented that concept

        • 2 months ago
          Anonymous

          The "it's hard which mean gud" meme, for some reason their shit design gets a pass but no one else's, they're like Pokemon in that regard

          • 2 months ago
            Anonymous

            >T. starts getting insecure after dying once

            • 2 months ago
              Anonymous

              >t. fell for the shit design meme

              • 2 months ago
                Anonymous

                ahem
                pee pee
                poo poo

              • 2 months ago
                Anonymous

                >Fromgay is a pajeet
                Unsurprising

  16. 2 months ago
    Anonymous

    You literally cannot die in Minecraft if you just play it safe.

    • 2 months ago
      Anonymous

      You literally cannot die in any game if you just play it safe?????

      • 2 months ago
        Anonymous

        I wanna be the guy literally punishes you with death if you try to play it safe.

        • 2 months ago
          Anonymous

          okay, well outside of those kinda games.

  17. 2 months ago
    Anonymous

    Nothing. Failure is one of the most important parts of life, and experiencing it in a safe environment with minimal consequences is integral to the concept of play. Anyone who designs failure out of a game is a fricking moron and should be fired.

  18. 2 months ago
    Anonymous

    Here's your Minecraft star

  19. 2 months ago
    Anonymous

    It's not losing, it's the setback. Imagine if you had to go back and heal after every battle before you could advance, would that be fun to you? On the other hand, if dying brought you back to the last safe spot you were at, you wouldn't care much.

    • 2 months ago
      Anonymous

      A game's purpose is not to be fun for 100% of its runtime. Maximum enjoyment requires highs and lows.

  20. 2 months ago
    Anonymous

    >after losing all my stuff in lava
    I don't get it, right after losing everything in lava you're motivated and generally keep getting more motivated and then at some point the realization that you lost everything hits you? Are you Slowpoke?

  21. 2 months ago
    Anonymous

    Have the fail states lead to alternate content. Failed a village defence quest and the village burned down? Now one of the villagers is hell-bent on revenge and the bandit captain behind it got promoted and is now a major antagonist. Fail states are boring when they just lead to less content.

    • 2 months ago
      Anonymous

      A game isn't obligated to make everything "fun". When you frick up, the enjoyment is not "oh look, there's more things to do", it's "well, guess I'd better try that again".
      If you're that allergic to trying again not being an instantaneous thing, that's on you.

  22. 2 months ago
    Anonymous

    More fail states.

  23. 2 months ago
    Anonymous

    Nothing, and submitting to people who get mad at fail states and difficulty just makes games worse.

    I remember day one Sekiro people said that the game fricking sucked because they were getting bodied by mechancis that they hadn't learned.
    I remember in Elden Ring people said the game fricking sucked because Margit's design exists to punish the bloodborne brainrot playstyle.
    People gradually got over both and people tend to call Sekiro one of the best now, in particular. It's just ego. People need to improve and stop holding their losses as personal slights.

  24. 2 months ago
    Anonymous

    Add more fail states with more severe punishment so those people fricking leave.

  25. 2 months ago
    Anonymous

    I just mod the game and stockpile stuff. I just like exploring and running a little house towards the center of the map.

  26. 2 months ago
    Anonymous

    You shouldn't be able to fail a game.

    Game-ending fail states are railroading.

    The game should just generate new content in response to anything the player does.

    • 2 months ago
      Anonymous

      someday people will say a game having mechanics is railroading and video games will cease to exist through pure entropy

      • 2 months ago
        Anonymous

        Or standalone "games" will cease to exist and the concept will just be folded into Narrow Intelligences

        • 2 months ago
          Anonymous

          The idea of AI taking over didn't bother me until now, frick. If ALL games are just going to be AI designed to placate the player, nothing is ever going to be fun again.

          • 2 months ago
            Anonymous

            I don't know, in theory it has some great applications in games. I've always wanted to see someone try and put an AI dungeon master into an open world RPG to react to what you're doing/have done int he game. Could just be nothing but emergent gameplay.

  27. 2 months ago
    Anonymous

    Yeah dropped jrpgs a couple times because I just lost all motivation and couldn't be bothered to play after losing like an hour worth of grinding or progress because you can only save at specific points and I died. It's just a ridiculous and complete unnecessary waste and disrespect of your time.

  28. 2 months ago
    Anonymous

    >What should game designers do about it
    Make losing fun and not feel like a waste of the player's time, but rather a learning experience. The answer will never be "remove the ability to fail".

    • 2 months ago
      Anonymous

      "My time is very valuable!" lied the man shitposting on Ganker.

  29. 2 months ago
    Anonymous

    i wish minecraft had more things villagers could do. i also heard they nerfed trade into the ground which is incredibly gay. i liked making little villages in unique spots and leveling all my little dudes up.

  30. 2 months ago
    Anonymous

    your perception is homosexual. you're homosexual. you can't even deal with a minor deterrence, an inconvenience, a punishment as a result of your own ineptitude. you are not special. there are legions of 12 year old boys playing minecraft RIGHT NOW who are more enthusiastic, passionate, and autistic than you will ever be. they lose their things in the lava and they just see it as another challenge. the game world is testing their mettle, and they're up to the task of taming its chaos. if you can't git gud enough to always be fricking prepared in a casual as frick game like fricking MINECRAFT then you don't belong here. go the frick back to red.dit you casual scum frick. zoomers, man. I swear.

  31. 2 months ago
    Anonymous

    I dropped my Redstone Arsenal hammer with enchants in lava today. I made another in 12 minutes.

  32. 2 months ago
    Anonymous

    Why would you be carrying all your stuff if mining around lava? The most you should be losing is a full set of diamond armor/tools plus whatever you had mined since your last drop-off

  33. 2 months ago
    Anonymous

    Game designers should say, "Frick You", to shitters.
    Make asset loss permanent, legitimize non-consensual pvp in non-babby zones, even when pveing.
    If you hate some troll/NPC farming you, form a group or go full Arnie in Predator. Feel the thrill of the hunt like your now prey did when he killed you.

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