>I need keepinventory off because otherwise I will kill myself to fast travel and refill hunger. >I dislike fail states, even when it's my fault
Sounds like you're a real class act, OP.
I hope you enjoy gaming, you sound like a baby who can only enjoy games when spoonfed.
Minecraft's fail states are extremely irregular. In the beginning when you get often killed by night mobs the fail state is regular and does its job. You get a lot of satisfaction of finally conquering the night in minecraft. After that an extremely safe period in minecraft starts. You may die here and there but you will increasingly become more safe and impossible to kill. At this point fail states have become extremely irregular or non existent. Minecraft changed from a survival game to a comfort game.
After that the only thing that will realistically kill you is lava. It will become extremely frustrating to die and lose resources in your comfort state where you basically were untouchable and only experienced steady progress.
Just don't make the fail state overly harsh. One fail state that's really annoying me right now with video games is everyone copying corpse running from Dark Souls for no fricking reason.
faulty premise, just look at the success of FromSoft games. Potential for failure actually makes people care about the game more. See also every online competitive game ever
FromSoft isn't the greatest example after DS3 and Elden Ring, because they neutered the consequences of failure with overly generous respawn points and shortcuts that arbitrarily divide the gameplay into a "dungeon" phase and a "boss" phase.
Nothing. Failure is one of the most important parts of life, and experiencing it in a safe environment with minimal consequences is integral to the concept of play. Anyone who designs failure out of a game is a fricking moron and should be fired.
It's not losing, it's the setback. Imagine if you had to go back and heal after every battle before you could advance, would that be fun to you? On the other hand, if dying brought you back to the last safe spot you were at, you wouldn't care much.
>after losing all my stuff in lava
I don't get it, right after losing everything in lava you're motivated and generally keep getting more motivated and then at some point the realization that you lost everything hits you? Are you Slowpoke?
Have the fail states lead to alternate content. Failed a village defence quest and the village burned down? Now one of the villagers is hell-bent on revenge and the bandit captain behind it got promoted and is now a major antagonist. Fail states are boring when they just lead to less content.
A game isn't obligated to make everything "fun". When you frick up, the enjoyment is not "oh look, there's more things to do", it's "well, guess I'd better try that again".
If you're that allergic to trying again not being an instantaneous thing, that's on you.
Nothing, and submitting to people who get mad at fail states and difficulty just makes games worse.
I remember day one Sekiro people said that the game fricking sucked because they were getting bodied by mechancis that they hadn't learned.
I remember in Elden Ring people said the game fricking sucked because Margit's design exists to punish the bloodborne brainrot playstyle.
People gradually got over both and people tend to call Sekiro one of the best now, in particular. It's just ego. People need to improve and stop holding their losses as personal slights.
The idea of AI taking over didn't bother me until now, frick. If ALL games are just going to be AI designed to placate the player, nothing is ever going to be fun again.
I don't know, in theory it has some great applications in games. I've always wanted to see someone try and put an AI dungeon master into an open world RPG to react to what you're doing/have done int he game. Could just be nothing but emergent gameplay.
Yeah dropped jrpgs a couple times because I just lost all motivation and couldn't be bothered to play after losing like an hour worth of grinding or progress because you can only save at specific points and I died. It's just a ridiculous and complete unnecessary waste and disrespect of your time.
>What should game designers do about it
Make losing fun and not feel like a waste of the player's time, but rather a learning experience. The answer will never be "remove the ability to fail".
i wish minecraft had more things villagers could do. i also heard they nerfed trade into the ground which is incredibly gay. i liked making little villages in unique spots and leveling all my little dudes up.
your perception is homosexual. you're homosexual. you can't even deal with a minor deterrence, an inconvenience, a punishment as a result of your own ineptitude. you are not special. there are legions of 12 year old boys playing minecraft RIGHT NOW who are more enthusiastic, passionate, and autistic than you will ever be. they lose their things in the lava and they just see it as another challenge. the game world is testing their mettle, and they're up to the task of taming its chaos. if you can't git gud enough to always be fricking prepared in a casual as frick game like fricking MINECRAFT then you don't belong here. go the frick back to red.dit you casual scum frick. zoomers, man. I swear.
Why would you be carrying all your stuff if mining around lava? The most you should be losing is a full set of diamond armor/tools plus whatever you had mined since your last drop-off
Game designers should say, "Frick You", to shitters.
Make asset loss permanent, legitimize non-consensual pvp in non-babby zones, even when pveing.
If you hate some troll/NPC farming you, form a group or go full Arnie in Predator. Feel the thrill of the hunt like your now prey did when he killed you.
>Keep inventory: On
It's gaming time
Literally me. But I opened the game a week later and found that my armor somehow survived and all landed next to the lava pool.
Perchance if your a homosexual, but I need keepinventory off because otherwise I will kill myself to fast travel and refill hunger.
>I need keepinventory off because otherwise I will kill myself to fast travel and refill hunger.
>I dislike fail states, even when it's my fault
Sounds like you're a real class act, OP.
I hope you enjoy gaming, you sound like a baby who can only enjoy games when spoonfed.
you cant just say perchance
Perchance, perchance not
You should stop being a homosexual
>What should game designers do about it
Nothing, hopefully homosexuals like you get the message and leave.
You're not supposed to like losing. The possibility of losing should motivate you to not lose.
Well, you can't lose if you don't play.
Mojang already added netherite gear, which tackles this issue. You should be playing on Hardcore anyway, homosexual.
Powdered snow is worse. I’ve died to a huge deposit of powdered snow and all my gear despawned because I couldn’t dig down fast enough.
>Players don't like fail states
Who cares? People don't like a lot of things that are objectively good. Ignore them.
Add more fail states
>finally someone makes mob talker 3
>it's original with new designs, dialogues, better scenes
>it's made by a troon
that damn monkey paw
Ok and? How does that affect the actual mod besides the knowledge that someone you don’t like made something you do like?
Fail them harder so they gtfo this hobby and go frick up someone else's.
Minecraft's fail states are extremely irregular. In the beginning when you get often killed by night mobs the fail state is regular and does its job. You get a lot of satisfaction of finally conquering the night in minecraft. After that an extremely safe period in minecraft starts. You may die here and there but you will increasingly become more safe and impossible to kill. At this point fail states have become extremely irregular or non existent. Minecraft changed from a survival game to a comfort game.
After that the only thing that will realistically kill you is lava. It will become extremely frustrating to die and lose resources in your comfort state where you basically were untouchable and only experienced steady progress.
nothing
you may stop playing but later if the game is good you will come back
t. Game journalist
Just don't make the fail state overly harsh. One fail state that's really annoying me right now with video games is everyone copying corpse running from Dark Souls for no fricking reason.
faulty premise, just look at the success of FromSoft games. Potential for failure actually makes people care about the game more. See also every online competitive game ever
FromSoft isn't the greatest example after DS3 and Elden Ring, because they neutered the consequences of failure with overly generous respawn points and shortcuts that arbitrarily divide the gameplay into a "dungeon" phase and a "boss" phase.
they've had shortcuts since Demon's Souls, or even further back in King's Field
From has memes on their side to excuse the shit game design, any other game trying that shit would get eviscerated
whta? dying and reloading at a checkpoint? don't think From invented that concept
The "it's hard which mean gud" meme, for some reason their shit design gets a pass but no one else's, they're like Pokemon in that regard
>T. starts getting insecure after dying once
>t. fell for the shit design meme
ahem
pee pee
poo poo
>Fromgay is a pajeet
Unsurprising
You literally cannot die in Minecraft if you just play it safe.
You literally cannot die in any game if you just play it safe?????
I wanna be the guy literally punishes you with death if you try to play it safe.
okay, well outside of those kinda games.
Nothing. Failure is one of the most important parts of life, and experiencing it in a safe environment with minimal consequences is integral to the concept of play. Anyone who designs failure out of a game is a fricking moron and should be fired.
Here's your Minecraft star
It's not losing, it's the setback. Imagine if you had to go back and heal after every battle before you could advance, would that be fun to you? On the other hand, if dying brought you back to the last safe spot you were at, you wouldn't care much.
A game's purpose is not to be fun for 100% of its runtime. Maximum enjoyment requires highs and lows.
>after losing all my stuff in lava
I don't get it, right after losing everything in lava you're motivated and generally keep getting more motivated and then at some point the realization that you lost everything hits you? Are you Slowpoke?
Have the fail states lead to alternate content. Failed a village defence quest and the village burned down? Now one of the villagers is hell-bent on revenge and the bandit captain behind it got promoted and is now a major antagonist. Fail states are boring when they just lead to less content.
A game isn't obligated to make everything "fun". When you frick up, the enjoyment is not "oh look, there's more things to do", it's "well, guess I'd better try that again".
If you're that allergic to trying again not being an instantaneous thing, that's on you.
More fail states.
Nothing, and submitting to people who get mad at fail states and difficulty just makes games worse.
I remember day one Sekiro people said that the game fricking sucked because they were getting bodied by mechancis that they hadn't learned.
I remember in Elden Ring people said the game fricking sucked because Margit's design exists to punish the bloodborne brainrot playstyle.
People gradually got over both and people tend to call Sekiro one of the best now, in particular. It's just ego. People need to improve and stop holding their losses as personal slights.
Add more fail states with more severe punishment so those people fricking leave.
I just mod the game and stockpile stuff. I just like exploring and running a little house towards the center of the map.
You shouldn't be able to fail a game.
Game-ending fail states are railroading.
The game should just generate new content in response to anything the player does.
someday people will say a game having mechanics is railroading and video games will cease to exist through pure entropy
Or standalone "games" will cease to exist and the concept will just be folded into Narrow Intelligences
The idea of AI taking over didn't bother me until now, frick. If ALL games are just going to be AI designed to placate the player, nothing is ever going to be fun again.
I don't know, in theory it has some great applications in games. I've always wanted to see someone try and put an AI dungeon master into an open world RPG to react to what you're doing/have done int he game. Could just be nothing but emergent gameplay.
Yeah dropped jrpgs a couple times because I just lost all motivation and couldn't be bothered to play after losing like an hour worth of grinding or progress because you can only save at specific points and I died. It's just a ridiculous and complete unnecessary waste and disrespect of your time.
>What should game designers do about it
Make losing fun and not feel like a waste of the player's time, but rather a learning experience. The answer will never be "remove the ability to fail".
"My time is very valuable!" lied the man shitposting on Ganker.
i wish minecraft had more things villagers could do. i also heard they nerfed trade into the ground which is incredibly gay. i liked making little villages in unique spots and leveling all my little dudes up.
your perception is homosexual. you're homosexual. you can't even deal with a minor deterrence, an inconvenience, a punishment as a result of your own ineptitude. you are not special. there are legions of 12 year old boys playing minecraft RIGHT NOW who are more enthusiastic, passionate, and autistic than you will ever be. they lose their things in the lava and they just see it as another challenge. the game world is testing their mettle, and they're up to the task of taming its chaos. if you can't git gud enough to always be fricking prepared in a casual as frick game like fricking MINECRAFT then you don't belong here. go the frick back to red.dit you casual scum frick. zoomers, man. I swear.
I dropped my Redstone Arsenal hammer with enchants in lava today. I made another in 12 minutes.
Why would you be carrying all your stuff if mining around lava? The most you should be losing is a full set of diamond armor/tools plus whatever you had mined since your last drop-off
Game designers should say, "Frick You", to shitters.
Make asset loss permanent, legitimize non-consensual pvp in non-babby zones, even when pveing.
If you hate some troll/NPC farming you, form a group or go full Arnie in Predator. Feel the thrill of the hunt like your now prey did when he killed you.