>Try out a Storm Cleric >Only class in the game that can say frick you to spell slots and just spam max damage AOEs every turn
WTF... Wizard bros!? That was our thing!
Paladin is crazy strong. Highest single target burst damage and aura of protection at level 6 if you don't multiclass out of it, and if you do multiclass out of it take a caster so you get 5th and 6th level smiting at the end and just watch bosses die in one round.
>pally >multiclass
pick one. autistic mongrel multiclass builds that you looked up onine don't have a class identity anymore
If someone's multiclassing a paladin, I seriously doubt they care about class identity. And it doesn't take a guide to figure out that paladin plus full caster leads to not only more smites but higher level smites. It's not like paladin needs the HP anyway what with that stupid high AC.
Paladin is crazy strong. Highest single target burst damage and aura of protection at level 6 if you don't multiclass out of it, and if you do multiclass out of it take a caster so you get 5th and 6th level smiting at the end and just watch bosses die in one round.
Without going into spoilers, yeah, you can.
Just pick necro/ice cantrips, spells, or feats that fit your "theme".
Alternatively, you could just pick the Acolyte background, pick a knight/warrior, then multi-class into cleric for necro spells and then use whatever holy scrolls you come across.
Also if you get a little creative in the character creator with mods, and have low enough charisma, you could larp as a death knight extremely well.
Don't sorcerers have a specific subclass that is necro? I suppose I can't access that if I multiclass
Without going into spoilers, yeah, you can.
Just pick necro/ice cantrips, spells, or feats that fit your "theme".
Alternatively, you could just pick the Acolyte background, pick a knight/warrior, then multi-class into cleric for necro spells and then use whatever holy scrolls you come across.
Also if you get a little creative in the character creator with mods, and have low enough charisma, you could larp as a death knight extremely well.
Oathbreakers basically are Death Knights, you don’t need to multi into Necromancer. You get Death Knight-esque abilities as soon as you become an Oathbreaker and you get Raise Dead at level 9, or if you want to multi class into something like Warlock you can still get Raise Dead spells from items.
What about being a fallen paladin? I’ve just started the game and already some spirit of judgement wants to meet me by the end of the day. Does that frick up the class
Nah, I don't multiclass because I'm not a minimaxing homosexual
So you've proved my point actually, Monk can't work without a Thief dip
Because Monk is a shit class
9 months ago
Anonymous
>Monk can't work without a really uncommon dip that is not what most tavern brawlers take
actual moron playing on story mode
KEK
9 months ago
Anonymous
You are clearly not taking the Tavern Brawler Feat. With it, Monk slaps, and does a flat +8/10. And then at level 6 it gets additional damage on it's unarmed attacks
minmaxers don't really multiclass because of ASIs
:^)
Like fighter 11 is pure minmaxed power.
you don't multiclass because you're a smoothbrained moron
>I don't multiclass because I'm not a minimaxing homosexual
But all minmaxers just go for cookie cutter great weapon fighter w/o any dips.
My point was that Monk is a shit class
Now all you tards come in saying ummmm but ACTUALLY if you look at this footage Monk is good and then I look at the footage and it's not Monk, it's some hybrid multiclass abomination
So I say again, Monk is shit
9 months ago
Anonymous
Nah, monk is good and very fun to play.
9 months ago
Anonymous
moron lol >the class with 100% hit rate and doing 150 damage a round is bad
Protip: a pure monk not wearing armor would've jumped further
lmao
lol
you're on story mode
>Monk is very good to play when I multiclass into these 15 other classes
Lmao you're not even playing Monk
9 months ago
Anonymous
Who are you quoting?
And no, I am, in fact, playing a monk.
9 months ago
Anonymous
You're a Rogue who punches people
9 months ago
Anonymous
I'm not the anon who posted the webm. 5 different people replied to you, dumbass.
9 months ago
Anonymous
Well for my Monk I actually took a dip into Barbarian and took the Tavern Brawler Feat. So when I'm Raging I'm doing like +12/14 on every Unarmed Strike
9 months ago
Anonymous
moron lol >the class with 100% hit rate and doing 150 damage a round is bad
9 months ago
Anonymous
Protip: a pure monk not wearing armor would've jumped further
lmao
lol
you're on story mode
9 months ago
Anonymous
Monk has 100% hit chance, by default has 8 hits per turn deals 30 damage a hit at level 9. It's the strongest martial class, just behind thief fighter
9 months ago
Anonymous
>8 attacks per turn at level 9
what? did they homebrew some rules?
9 months ago
Anonymous
Sorry, punches which are like an attack except not
9 months ago
Anonymous
a regular monk at level 9 does 2 attacks (with extra attacks at level 5) and 2 punches with a bonus action from flurry of blows. where are you getting 8?
i really dislike how strong they accidentally made the thief subclass
it's by-far the biggest multiplier for pretty much any class combination, they should have put bonus action (unstacking) on more hybrid types
9 months ago
Anonymous
does seem like they completely missed the point of bonus actions if they let you get 2 somehow.
9 months ago
Anonymous
Basically. Then again it's the only reason why ranged is viable since you can use handcrossbows with the sharpshooter perk
9 months ago
Anonymous
>Monk has 100% hit chance, by default has 8 hits per turn deals 30 damage a hit at level 9 >uhm akshually I meant a 3 level thief dip and hasted
Frick off mate
9 months ago
Anonymous
You havent played the game, fist monk is literally insane and my astarion 12monk can solo anything on tactician
9 months ago
Anonymous
You'll always have haste
You'll always have 100% hit chance due to tavern brawler + advantage
You'll always dip thief
9 months ago
Anonymous
>it's some hybrid multiclass abomination
i'm doing a pure monk second playthrough and i have no idea what you're on about. first character was a 24 str smite-spamming paladin so i had high expectations and i still wasn't let down by how much damage monk shits out every turn basically for free
my level 9 monk hits harder than lae'zel with a legendary 2handed sword, something like ~80 damage a round extremely consistently while being able to spam topple or giant AOE ki blast explosions with resonating palm
will admit it's kinda moronic they put all the good monk-synergistic gear in the ass-end of the game though, but your damage pretty much quadruples once you get all the pieces from the third chapter
9 months ago
Anonymous
You can get dex gloves act 1 and then respec out of dex to go full wis/str, giving you massive AC and dmg with tavern brawler in act fricking 1
9 months ago
Anonymous
>Respec out of dex
But elixir of hill giant strength are pretty common early on. once the monk reaches lvl 4 it's punch town.
9 months ago
Anonymous
bg3 monk is not the same as dnd5 monk.
9 months ago
Anonymous
The gith monk royal guards kicked my ass on balanced a few times, which never happened before since I steamrolled the whole time with the default party (rogue astarion, cleric shadowheart, fighter laezel, all respecced to have 17 main stat and 16 con + evo wizard charname)
They have me the impression that monks are pretty good. What makes them shitty?
9 months ago
Anonymous
minmaxers don't really multiclass because of ASIs
:^)
Like fighter 11 is pure minmaxed power.
9 months ago
Anonymous
you don't multiclass because you're a smoothbrained moron
9 months ago
Anonymous
>I don't multiclass because I'm not a minimaxing homosexual
But all minmaxers just go for cookie cutter great weapon fighter w/o any dips.
9 months ago
Anonymous
Clearly Monk is not for someone as unwise as you, anon. Maybe you should stick to Fighter lmao
9 months ago
Anonymous
What are you even talking about? Pure monk is literally the easiest and safest class to play. You literally can't mess up your build and you passively keep snowballing into a stronger and stronger killing machine with more and more immunities, movement speed and resistances. It's certainly not the most overpowered class if you know what to do, but it's definitely one of the easiest classes to comfortably beat the game with on core difficulty, if you don't want to look up any guides and shit online. Also, it's the least gear dependent martial class.
You are clearly not taking the Tavern Brawler Feat. With it, Monk slaps, and does a flat +8/10. And then at level 6 it gets additional damage on it's unarmed attacks
I feel like to make that build work I either need to be level 8 to get both tavern brawler and heavy armor, OR you need the "set dex to 18" gloves you get in the creche I think to still have decent AC.
Worse, I went Bard/Paladin. Bard for the skill checks and two levels in Paladin since smites are just too fun. I sometimes attack 4 times per round for a total of 200-300 damage with two guaranteed crits.
Supposedly op in d&d and here as well even with them having nerved it a bit. It's also the most used class with the mass usually going after strong classes.
It's more ease of use + general strength. Requires no higher thought of spell prep/casting, tanky, CHA class so it works well for a party lead and has so much party utility that it can even make wizards blush.
Not op, just explaining why paladin is so damned popular.
> 150 damage per short rest.
Thats cute. Thats like one crit smite from a pure non multiclass paladin.
Lol why lie when the math is on the table?
Level 7: Crit smite at 2nd slot, greatsword +2 4d6+8d8+5+2=absolute maximum 95 damage
Level 7 Swords bard: 1d6+15 x 8 = Minimum 136
Even if we let pali smite again at max damage no crit (2d6 + 4d8) their absolute max roll damage is 139, 4 above the bard.
I am a monk now but I started as a bard and respec'd out of it. Swords is just broken.
Are you using the sharpshooter perk that adds +15 damage on bows?
9 months ago
Anonymous
Sharpshooter adds 10, the 5 is from dex.
9 months ago
Anonymous
I wonder if you could do 3 thief for 1 extra bonus point, 3 fighter for extra crit + action surge and then bard. Sure, you'd max bard at level 6 and be restricted to hold person or spells cast from scrolls/items BUT you'd get insaaaane DCs with that helmet >2 off hand attacks >4 attacks from flurry when hasted >action surge for spell
Probably overkill but anyway. There are items that give you extra AP on use so you could reserve them for bosses instead of dipping
9 months ago
Anonymous
That's pretty much the exact build I did for a ranged fighter. If you start fighter for heavy armor + a shield you can get 25 ac easily on your immensely accurate nuker. That attacks a minimum 4 times a turn.
9 months ago
Anonymous
I feel like the extra bonus action is really not worth three whole fricking rogue levels. In general not taking Bard to 10 is usually a mistake since you miss out on Magical Secrets. No reason not to take 2 levels in Fighter or Paladin though, you really don't need the extra ASI and the Bard level 6 spells are... Very skippable. All two of them, lol.
9 months ago
Anonymous
Extra bonus action is beyond broken. If you're doing the ranged fighter build you don't care much for spells, you're dex focused so the arcane secrets is not a big loss, just have an actual caster on your team, that's not your job.
9 months ago
Anonymous
The point of Bard is being good at everything, getting a single extra weak off-hand crossbow shot per turn is not worth losing out on goddamn Bard-Powered Counterspell.
9 months ago
Anonymous
Bonus action alone can be +30 damage per turn. It's good mileage, especially if you cast hunters mark or something with it >Turn 1, hunters mark 9*3.5 = 31.5 >Turn 2, 30 damage from extra shot + hunters mark
9 months ago
Anonymous
Where the frick are you getting hunters mark in this build? I don't see a ranger dip. I guess there's that one act 1 bow, but you're talking about doing double hand crossbows.
9 months ago
Anonymous
You can get hunters mark or hex off a feat.
9 months ago
Anonymous
There's also a helm that grants it
>16 damages >against a boss with 300-500 hp and 5 casting dudes with 130 hp
Yeah that's 16 minimum, per turn. Which can also do things like break concentration, or could even be used for a dash or a hide or a disengage. Can also have unique arrow effects too.
9 months ago
Anonymous
16 minimum IF YOU HIT. I'd much rather be using my swords bard turns after the first one casting 100% accurate CC spells myself. Because, y'know, that also breaks concentration but can do it across an entire battlefield, or permanently lock down a boss so it can't do shit, or any number of other things you can't do with a lame-ass bonus action. That goes for wearing any helmet besides the busted 100% accurate CC one as a swords bard too.
9 months ago
Anonymous
>100% accurate CC
I see you haven't met any of the legendary resistance bosses yet. This build is for a ranged fighter, I also have a wizard. I'm not giving up CC and AoE for this, this is my single target attacker.
9 months ago
Anonymous
there is a helm that grants it too. i think it was in Act 2. my fighter has it equipped
9 months ago
Anonymous
you can find a bow with hunters mark as a bonus action.
9 months ago
Anonymous
I feel like you're going to miss a lot of those sharpshooter shots.
9 months ago
Anonymous
Archery style + weapon enchant + 5 dex + (optional) bless means I hit about 80% of the time, if highground/advantage is added it shoots up to 95/99.
9 months ago
Anonymous
Wait how the frick do you have 5 dex and sharpshooter at level 7, dumbass? You only get one ASI by that point, and that's excluding the multiclass to get the archery fighting style.
9 months ago
Anonymous
Yeah the calc should only be at +4, which loses an entire 8 damage minimum. So we're now down to 128 minimum.
The point of Bard is being good at everything, getting a single extra weak off-hand crossbow shot per turn is not worth losing out on goddamn Bard-Powered Counterspell.
>weak offhand
Sharpshooter makes that do a minimum 16 damage, weak my ass.
9 months ago
Anonymous
>16 damages >against a boss with 300-500 hp and 5 casting dudes with 130 hp
9 months ago
Anonymous
I was, yes. With 9 attacks per round +10 was VERY worth it. That might've changed as the game went on and the higher AC dudes keep popping up. I actually don't use GWM on my Paladin for Tactician, for example. Not missing my smite is way better than the extra damage and I got to get STR to 20 and CHA to 18 by skipping it.
Its a CHA class with high durability and strong burst damage, WHILE ALSO providing good utility. Its a highly versatile and dependable class and you really can't go wrong with it.
What's so good about this? Is it just because you can use them to block enemies or tank damage meant for your party? I used this once at level 11 and they were all level 6 and didn't really do anything. It also needs corpses right? By the time there are 6 corpses the fight may as well be over.
It doesnt need corpses. I am very glad I got it (on my ranger, in a mostly martial comp). It really helped me out for Raphael and orin. You first find the tome in Chapter 1, and need to pass 3 saving throws to partially read the text, after finding the gem in the spider cave below the village. Doing so grants you a bonus to will saves. In chapter 3 theres a few places to give you a lead on how to finish reading it. If you find the undead fortune teller type guy, he directs you to Sorcerous Sundries. In the wizard's vault are 4 rare books. Gale needs one, this quest needs another, and a third one gives you a powerful scroll to do a ton of force damage. I forget what the fourth one was.
Anyways the ghouls have a decent amount of HP, so they might die to AOE or fireballs, but if they get the chance to block attacks, cool. Their claws deliver paralysis on the enemy which can stack, so you might see 2 stacks of paralysis on your enemy. You dont need corpses to summon them.
When you enter the librarian's office you go through a portal which leads to a few vault rooms. When you travel through silver, there are branching paths for evocation (to open Elminster door), and other ones to open Karsus door. If I recall, the thracian codex is the one you need and its behind the elminster door. The doors in each zone teleport you back to start, advance one room, or have treasure. So just keep exploring each option.
I got that codex, but it only gave me a slight temporary hp buff, do you have to read it on the same character that read the book?
[...]
I just did it yesterday, the hag part 2. I think you guys might have broken the sequence because it was a fully realized quest line.
The lair is much smaller but i think that's fine. First time was big enough.
Yeah, I just talked to hag survivors, helped them and then went to Jaheira's house and talked to the rat informers there, one of them said that "it smells fey around the Blushing Mermaid" which immediately tipped me off as to where the hag could possibly be. Then I made the potion, snuck in and killed her.
9 months ago
Anonymous
Hmm, you didn't meet Lora and learn about her kid?
I think you did the quest about right...
9 months ago
Anonymous
No, I talked to Lora only after I had killed the hag, I found their house because I heard the same kid wailing while walking about in the city.
9 months ago
Anonymous
Dunno then. It felt like a full questline for me. I met Lora, talked to hag survivors and they learned about the kid from me, so I made the bane, went into the Mermaid place. One willy said "Lora has no kid. Go kill her for 30k". But I snooped around in the cellar. I honestly wasn't sure what to do once I found the lair, but the journal told me: Go talk to the captain agian. So she transformed and I went to the lair and killed her. And everyoen gave me rewards.
9 months ago
Anonymous
Yeah, I got no rewards at all, it's not like I need them, was just puzzled.
9 months ago
Anonymous
Weird, I think I got a better weapon from hag survivors, gold from Lora, and some cool stuff as loot from Ethel.
9 months ago
Anonymous
I think you can get two good items from Lora if you manage to save her kid by throwing a particular potion on the hag
Does Jaheira have to be with you at the whole end part of act 2 to get her and Minsc as companions? I had to rest before the Ketheric fight and wasn't able to get her back after that and she's nowhere to be seen now that he's dead.
It's funny, at early levels, I relied on my rogue to do damage. Now he does the least as my paladin, Tempest Cleric, and Wizard all do broken levels of damage. And here I was worried Paladin would be weak. I am one shotting each enemy.
no I didn't beat the game because I picked a fight with the whole goblin camp and it made me realize I find the combat about as enjoyable as doing paperwork in triplicate
>You can't miss fireballs and other aoes.
?????????????????
You're level 2-3 when you go the goblin camp. Your mages DO NOT have haste or fireball and your martials only have one attack per a round not counting action surge.
It really isn't. The goblins are level 3 so you're supposed to tackle it around that level. If you faced them at level 5 then that means you're overleveled.
9 months ago
Anonymous
nonsense, and i was level 4 and was recking them, its pure skill issue especially if you have halsin as a heavy hitter tank, tldr frick off idiot
You have other aoes in form of consumables, like molotovs (forget what they're called exactly), acid flasks, water bottles + lightning spells/arrows; you also have spells like shatter or thunderwave, light clerics also get a massive aoe centered on them as their divine channel; OR you can just not be a fricking idiot and not fight through the entirety of goblin swarm at level 3.
9 months ago
Anonymous
Are you telling me to not unga bunga when I very clearly should unga bunga?
If you didnt read tutorials on how to increase your chances to hit, or you cant use environment its not my fault. You are complaining that you miss with 80% when the problem is that you have 80% hit chance. 80% means you miss every fifth it.
Goblin camp was more fun for me on Tactician than medium. For the outside clearing once i was done on the inside, i got the Ogre`s to work for me for free
I just saw you post this in another thread
Why are you shilling your own utterly unfunny autistic video?
autistic people trying to be funny is painful to watch.
Is game even fun Baldurs Bros?
I bought it on GOG, and can not even install it. When it is 92%, installation just stop. And those homosexuals on gog are trying to fix it for three days already.
I wish I just pirated it in the first place...
God, I hate homosexuals like you. I literally told you that this is GOG issue. Those fricking polaks can not fix their god damned client.
This is the article from their news section at the very moment.
And I didnt even played beta or any other half releases.
>this is GOG issue
Seems to me it's like you and a handfull of homosexuals that have this issue, what are you playing on, a toaster? I installed the game on both my PC and on my laptop and had zero trouble.
they are in Underdark you gotta clear some spores and jump over a casm then climb down into their cave its around the area where arcane tower entrance steps are and where you can teleport from the hags entrance/exit to underdark, look around in that area
Cool I found them in Act 1. They're in the reddish brown area with that ground beetle thing. If you come from one of the loading areas there's a sorta circular area and a chasm with smoke coming out. On the other side of the smoke there's a landing area and a cliff-side you can climb down to see the murlocbois.
It really, really isn't. I genuinely don't know what people enjoy about this >companions are obnoxious snowflakes with moronic backstories >interacting with them and engaging with their plotlines doesn't lead to anything but sex scenes >dialogue choices in these scenes usually boil down to "oh god I fricking love you cum in my ass/wow you're hot let's have casual sex/fricking have a nice day" >buggy as frick even in act 1 which was in early access for fricking years >combat is a tedious slog even if you like turn based games, everything is slow slow slow and every time you miss your one attack per turn at lower levels you've basically tacked another minute on to the encounter, and you will miss a lot on tactician (and lower difficulties make the AI braindead and they will happily line themselves up on cliffs for you to shove them off)
>Is it fun?
Here is a little story of an encounter >Go into basement >Instantly put into battle >gigachad undead giant skele with sword in middle surrounded by a bunch of mage skeles >Use Turn Undead instantly on Shart >80% of them are turned and start running away and rest get oneshot or are 1 HP >they are all bunched up where they ran to now >Transform into Owlbear on my Druid MC > Use damaging flight ability and Leap into the big crowd of them and kill them all
Most memorable moment so far for you as a greentext >Meet up with this weird shadow tax collector demon sort >Give 'em a coin and they freak out saying they want all my gold >(Persuasion) Why not just stop collecting taxes >Uh, I uh. No I have to, i'm the tax collector >(Persuasion) How about I be the tax collector instead >The collector seizes out and instantly dies from the mere suggestion >Entire party approves of this exchange
>I wish I just pirated it in the first place...
I pirated it expecting to be bored and then played 14h straight before I just bought the game and continued playing the next day. It's just really fun to play
>never had that issue with bg3, so i dont know what you could do, maybe restart the client? that has worked in similar situations for me.
No its not just restarting. There are literally plenty of people with the issue like me. It's a GOG incompetence...
>be dark urge >get deathstalker cape >backstab does 50-70% damage >normal attack >offhand attack >most enemies die in one turn >cape grants stealth after killing something
This is the most fun build I've had in. BG3.
>role-playing game >hur you didn’t beat it because you picked class/mode/character/used tadpoles/alah akbar Gale
the game isn’t even about ‘beating’ it zoom zoom
do you take pride in finishing your read of a choose your own adventure book and shit on other people for not getting the same ending as you?
fricking moron
>made an orc with low int >Went monk >go through every main quest dialogue or side mission picking strength or intimidate whenever I can >every serious dialogue part I pick bad INT/Charisma choices for shits and giggles >Every once in a while pick monk when it comes up >randomly throw away artifacts or just give them to the wizard guy because orcs don't care about that stuff >Let other party members do other checks >whenever I get lucky on a high check, or pass one check and fail the second, I save right after and don't reload
I'm having a fricking blast. Even found some pretty neat shit by by pure coincidence. Shadow path seems too fricking useful. Might have to justify picking it at a certain level or something. Monk passive and Ki stuff is just too fricking useful.
Man i started as half-orc elemental monk, and it fricking sucked balls. Then i respecced into the fist monk and there is literally not an single enemy in the game he cant kill in 1 turn. Also stunning fist can stun everyone even the hardest bosses
Duelist lets you use a shield, and leaves your bonus action free for other things since dual wielding uses your bonus action to attack with your second weapon. On tabletop duelist also means you can use your offhand for casting and stuff, but that's not an issue to worry about in BG3.
>Level up >Spend like 30 minutes picking cantrips, spells, and a feat based on character alignment and other roleplay shit >Game crashes
DOWN BY THE RIVER
Because they're a divine caster.
Not literally picking what spells you get in the level up screen doesn't mean they aren't getting anything new like you said.
Why is there no archer subclass for ranger in this game? Did 5e get rid of that subclass or did Larian just not want it in this game? Kinda boring that a generic fighter is both the best ranged physical class as well as the best melee class.
Doesn't gloom stalker prefer ranged? I'm not overly familiar with it, but it benefits from attacking from the cover of darkness right, which is surely easier with a ranged weapon.
Yeah rangers are still good at it, it's just that fighters are better and they can just take a dip into gloomstalker to get the most powerful bonuses then continue as fighter. Which sucks because they already are the best pure martial melee class, so I don't get why ranger couldn't have their kit that makes them the best martial ranged class.
I'm not saying ranger is bad or has any problem being effective, I'm just a bit disappointed that fighter is once again the optimal pick for both melee and ranged. Archer used to be the class kit that allowed rangers to be the definitive ranged martial class and I would have loved to see it in the game, that's all.
how? when a gloomstalker can hunters mark, and shoot three times dealing 25-30 damage each in the first round, and thats not counting an assassin multiclass getting auto crits
please stop, this question always only turns a thread into shitposting and summons the "RTWP bad" shitposters. The original games are great and Larian themselves loved them enough to have wanted to get their hands on the IP for years in order to make a sequel. Whether they are better than BG3 for you is entirely up to your personal taste and gameplay preferences. I'd say overall BG2 aged incredibly well, if you played any modern non-turn based cRPG like Pillars, Tyranny, Pathfinder etc and you were fine with that gameplay, then you won't notice its age at all.
Every baldur's gate game is great for different reasons.
I would play a little bit of 1 or 2 before you play 3 so you get how the mechanics work and stuff.
But also, 3 is like 127 gigs or some shit so download it asap
Can’t go wrong with fantasy highlander.
At the time it was a breath of fresh air from obtuse RPGs, and as the years went the relative freedom from railroading became a second breath of fresh air
I always loved Neverwinter Nights most, but that might be because it was my first and back then I was poor and had like...4 games over a span of 7 years.
Man, I still remember saving enough money and buying Baldur's gate 1/2 with all expansion packs via Amazon and it being such a big deal.
>soulshomosexual seething >in a fricking CRPG
can you cancerous dweebs just stick to your games?
in CRPGs it's tradition to find the most broken shit and make the biggest funny numbers you can
That monk hater guy is literally autistic by the way. I've seen him post this same exact shit about monks in BG2 threads too. I have no idea how someone can develop an obsessive and passionate hatred for a fricking D&D class in a video game, but that guy proves it's possible.
Is there any reason I can't play as a shaman now? It's not like I played it much in the ee of the previous games but it's kind of infuriating to see how they removed an entire class.
you can do that as a necromancer and the oathbreaker paladin gets an aura that buffs summoned fiends and undead, but both are level 6-7 things, early i suppose you could pact of the chain a warlock
druids and wizards can shit out an army of goons pretty readily, and later on you get a tome that can summon 6 ghouls. hope you found it in act 1 and did its questline there
that last one feels like cheating though
So basically when you go Tavern Brawler Monk and use Throwing Weapons some unintended shit starts to happen.
Tavern Brawler is proccing and causing you to add your Strength Mod twice so in this case (+5 because of Elixir of Hill Giant Strength) when this occurs you are adding your 1d4 from the gloves and your 1d4 from the ring onto your base attack which hits really hard. THEN
your Strength Mod is added to the damage which is +5. THEN Tavern Brawler adds another +5 but for some reason it is applying the dice from the gloves and the ring AGAIN onto this.
Tldr; It's unironically broken how much damage Monk can do via Throwing Weapons with Tavern Brawler.
This is a really good weapon to use for Throwing builds.
I'm about to experiment with throwing bottles of water/toxin at electrified/burning targets to see if that scales off of the items and Tavern Brawler too.
>throwing bottles
you can get this really easily at the start of act 3 and just buttfrick every encounter with it
they went super overkill on some of these weapons
Act 3, find Djinni in circus, pickpocket his ring and then win the jackpot. It's in a chest at the end of the area you get sent to.
9 months ago
Anonymous
piss off the genie at the circus with a bard or someone that has good perception checks or pickpocket his ring before spinning the wheel
I did succeed a perception roll that says that he's cheating, but never picpocketed him, thanks. I don't really care about throwing stuff, but it's a nice weapon to add to my collection. I also somehow managed to not get the rewards for killing the hag a second time because I never really discovered the quest sequence.
9 months ago
Anonymous
>spoiler
her lair was suspiciously barren, i think they just tacked it on at the last moment. there's quite a few tail-end quests in the last chapter that feel unfinished or without conclusion
9 months ago
Anonymous
I noticed the quality dropoff starting with chapter 2 when every book that you find instead of having a unique description attached to it had a "This book is redolent with the enticing smell of paper and ink" in its place. The only exception were a handful of unique tomes, and even then, not all unique books were such.
9 months ago
Anonymous
[...]
I did succeed a perception roll that says that he's cheating, but never picpocketed him, thanks. I don't really care about throwing stuff, but it's a nice weapon to add to my collection. I also somehow managed to not get the rewards for killing the hag a second time because I never really discovered the quest sequence.
I just did it yesterday, the hag part 2. I think you guys might have broken the sequence because it was a fully realized quest line.
The lair is much smaller but i think that's fine. First time was big enough.
9 months ago
Anonymous
piss off the genie at the circus with a bard or someone that has good perception checks or pickpocket his ring before spinning the wheel
None. Zerk is better with thief if that's what you want to do. In fact punching with Tavern Brawler is better than throwing on a monk.
I swapped my thrower out for a paladin tbh. It's equal parts cheesy when it works and infuriating when it doesn't, which is most of the time when you're indoors in chapter 3.
Play "not murder hobo". You get some fricking neat interactions, side content, and easy to miss stuff that way. Bonus points if you play along with the absolute cultists, then sabotage them
Who cares what you play, this game has been pretty damn easy so playing it in the current state at all might as well mean you didn't beat it. It feels like battles are fairly few and far between and every other one gives you some kind of advantage, be it NPC allies or just plain weak enemies with barely any numbers advantage. The only times I had to try so far were the gith raid parties, they are the only fights where the victory isn't just handed to you it feels, I can't imagine how autopilot this game must be without tactician difficulty.
If you give in to the dark urges act 2 tower entrance fight is fricking moronic without preblasting all enemies before combat begins. The fricking inquisitors hit 20-40 with 1 hit and they have 2 attacks what the frick
Yeah that's one of the more notable and sweaty battles, nothing came close since. I just wish the game had more of those because the gameplay is good for a slow turnbased combat. Seeing all the harpers just get butchered as you scramble to make use of the borrowed time gave the fight some tension, it was great
There is something wrong with shapeshifting, my owlbear form did 8dmg with melee attacks at the end of act2. There is some weird frickery going around, owlbear has fricking 20 strength
Druid can summon many buddies though. I constantly have Halsin summoning elementals (haven't tried summoning a minor and elemental/myrmidon), treeho and her treant, and for laughs, I gave him Us too.
Not that any of this is necessary. Yea, he doesn't do high DPS but he survives and helps out.
>symbiotic entity up >shilleilagh up >polearm master up >walk up to a guy, smack his shit, several zombies behind my back jump in for more attacks later, not even counting skellies, dryads and other shit
Take the mushroom pill.
Druid doesn't become good until at least level 7 where they unlock level 4 spells, and panther form at level 8 for Moon Druids, until then, you just spam Moonbeam when you're not shapeshifted and act as a meatshield by transforming into a bear/owlbear.
Anyone know a fix for the bug where some NPCs just become impossible to talk to? As in you try to talk and literally nothing happens. Can't finish a quest because of it.
Because nobody here fricking plays videogames and just regurgitates shit some moronic eceleb says somewhere and is then proven wrong. When you morons circlejerked about your fricking opinions about the game I was busy playing it and figuring shit out.
whats the most broken paladin combination? I just strugged through my first playthrough and now I want something stupid and broken to frick around with, is it pala/warlock still?
Paladin and Bard like that other guy said. Start bard, go two paladin and the rest bard. Swords bard, take defensive fighting style as paladin and duelist as bard, 14 dex, max charisma and drink giant strength elixir. You have high AC, and 6 levels of smite instead of the 3 levels of straight paladin. That's what I did and it worked really well, except against Viconia.
I did straight vengeance paladin and melted everything. There are multiclasses that let you lean into just smiting a bit more but you get a lot of good stuff staying pure too.
The combat is unironically the worst part of this game and it's killing my motivation to play. It's simple, it's brain dead, and it's repetitive. The winning strategies are very blatant to anybody with a fifth grade reading level, and as long as you're not a moron that forgets to keep long resting, you won't have any issues.
>Bless and/or Bane to tip favor >Sanctuary so Cleric can't be targeted >Mage spams Firebolt >Battle Master Fighter taunts enemy damage dealer and spams Evasive Footwork to mitigate being so close to so many targets >Rogue stands at edge of battle and spams arrows >Repeat >Win
>has 2 casters with amazing spell utility >refuses to use one at all and relegates the other to b***h support duty
Whilst I agree 5e combat is not great when you stick super hard to the book mechanics you're needlessly hampering your fun. Try slinging some big ass mage spells and have cleric play it's pseudo paladin role and let them slug it out up front with everyone else.
>not requiring a spell slot
Use arcane recovery, it's the only reason you're even a wizard in the first place. Wizard is king of doing whatever the frick the situation calls for. Either be more liberal with your slots or swap your wiz to rogue, as that's what you're playing him as anyway.
If you’re spamming rests anyway, as you said here > as you're not a moron that forgets to keep long resting
Then why the frick are you using cantrips to save on spell slots?
If you genuinely think that’s the best use of a wizard/sorcerer’s turn, there is absolutely no hope for you
9 months ago
Anonymous
I have yet to find one single scenario where spamming Firebolt hasn't been the most optimal play.
9 months ago
Anonymous
So you've never: Came across multiple enemies with middling to low hp (Sleep), clumped enemies or enemies on cliffs/structures (Thunderwave) or enemies that are concentrating or have low HP and high AC (magic missile) or highly mobile enemies that want to be in melee (grease) or enemies with an elemental weakness (chrom orb). And reminder i've only listed level 1 spells here.
9 months ago
Anonymous
>Came across multiple enemies with middling to low hp (Sleep),
I have yet to encounter any enemy like this that is a threat. I mean I guess the biggest example were the spiderlings that came with the Spider Matriarch, and they just died to one of those bleed grenades you got from the start of the game.
>clumped enemies or enemies on cliffs/structures
The latter has literally always been solved by my Fighter leaping twenty feet and just killing them, or just taunting them so they can't do anything, or using Cleric's illusions to distract.
>or highly mobile enemies that want to be in melee
They've always died before they got close.
>or enemies with an elemental weakness
Again, usually just bonked to death by my Fighter.
9 months ago
Anonymous
Holy based martial chad destroying everything with swords while his cuck wizards cast the most basic spells as auxiliary support.
9 months ago
Anonymous
>I'm having trouble making my wizard useful and interesting >Here's how you make your wizard useful and interesting >No thanks, i'd rather just force my wizard to do nothing and have my other party members do what he could've been doing
Do you have to wear a helmet and water wings at your PC?
9 months ago
Anonymous
>I'm having trouble making my wizard useful and interesting
Who are you quoting? The only thing I've told you is that my Mage has been spamming Firebolt and that it's worked flawlessly.
9 months ago
Anonymous
>I have yet to find one single scenario where spamming Firebolt hasn't been the most optimal play.
Wizard's power is tied to spell slots. Failing to use them effectively and relying on cantrips is you screaming to us you're failing to make your wizard useful. A class whose entire role is to sit at long range and cast a cantrip is not a very interesting playstyle. You are failing to make your wizard have a very engaging or active gameplan. Just because you never said verbatim that you're failing to wizard, doesn't mean you aren't blasting the message in every sentence you are posting. Again, if you enjoy the sit back and peck at stuff just pick up a rogue, they do that better than wizards do.
9 months ago
Anonymous
My Rogue is doing that. They're doing it in tandem. Unless the game starts throwing more heavy duty mobs at me past Lv7, I'm gonna keep spamming Firebolt.
9 months ago
Anonymous
Why? If all you want to do is shoot enemies for minor ranged damage just use a rogue/ranger/fighter and use a bow. Get several of those attacks in a round.
9 months ago
Anonymous
Even if all of this is the case, you still haven’t explained why you’re using a 1-10 damage cantrip rather than any other more damaging spell
It would still be really dumb, but st least you wouldn’t have multiple spell slots doing frick all
9 months ago
Anonymous
I’m going to assume you’re talking about pre 3rd tier spells, because otherwise that’s too moronic for words, but you’re still wrong. Off the top of my head; >grouped up
Cloud of daggers for multiple guaranteed damage ticks
Grease if they’re all melee and you want to manipulate their path finding/throw alchemists’s fire
Fog cloud/darkness to force ranged to move out of advantage/into disadvantage and get closer to your front line
Chromatic orb to alter a surface/take advantage of an elemental weakness
Sleep, assuming someone capable of shoving isn’t coming up next
Thunder wave for knock backs >individual with low defences
Any direct spell with higher damage than 1-10, upcast or otherwise
Blind
Hold person >individual with high defence
Cloud of daggers, which will deal damage to anything without sturdiness, forcing them to move out and eat an attack of opportunity
Upcast Magic missile which can’t be avoided
Grease if it’s got low dexterity
Shatter if it’s a construct
There’s far more but you get the point
Good tips, shows how lacking in creativity I am. Grease is absolutely fricked though, came in expecting it to carry my ass like with the owlcat games but the dc is stuck at 12
9 months ago
Anonymous
Grease doesn't often trip, it's better as a slow field. It also conveniently happens to be flammable. Use that information for great evil.
9 months ago
Anonymous
I’m going to assume you’re talking about pre 3rd tier spells, because otherwise that’s too moronic for words, but you’re still wrong. Off the top of my head; >grouped up
Cloud of daggers for multiple guaranteed damage ticks
Grease if they’re all melee and you want to manipulate their path finding/throw alchemists’s fire
Fog cloud/darkness to force ranged to move out of advantage/into disadvantage and get closer to your front line
Chromatic orb to alter a surface/take advantage of an elemental weakness
Sleep, assuming someone capable of shoving isn’t coming up next
Thunder wave for knock backs >individual with low defences
Any direct spell with higher damage than 1-10, upcast or otherwise
Blind
Hold person >individual with high defence
Cloud of daggers, which will deal damage to anything without sturdiness, forcing them to move out and eat an attack of opportunity
Upcast Magic missile which can’t be avoided
Grease if it’s got low dexterity
Shatter if it’s a construct
There’s far more but you get the point
9 months ago
Anonymous
>If you genuinely think that’s the best use of a wizard/sorcerer’s turn,
Literally all Sorcerer is as a class is a more DPS focused Mage.
Tavern Brawler, Fighter 2/Lock 5(pact of blade)/Frenzy Barb 5, 23 or 24 strength, 23 con. Attacks 4 times a round, somewhere near a +17 to hit, deals absolutely stupid damage and is massively tanky.
[...]
A quite side note, lock 5 is bugged and the reason it's strong. The extra attack from blade pact at 5 stacks, if you dont' wanna rely on a bug instead go Champ Fighter 3/Frenzy Barb 9 and stack up some crit widening equips late game. Still take Tavern Brawler and chuck some spear though.
Thanks, do the fighter style and warlock subclass matter, or not?
Tavern Brawler, Fighter 2/Lock 5(pact of blade)/Frenzy Barb 5, 23 or 24 strength, 23 con. Attacks 4 times a round, somewhere near a +17 to hit, deals absolutely stupid damage and is massively tanky.
A quite side note, lock 5 is bugged and the reason it's strong. The extra attack from blade pact at 5 stacks, if you dont' wanna rely on a bug instead go Champ Fighter 3/Frenzy Barb 9 and stack up some crit widening equips late game. Still take Tavern Brawler and chuck some spear though.
Camera in this isn't much better, I seriously despised the restrictions. I want to be able to zoom out farther and take my camera wherever I fricking want it to, instead of being limited to an arbitrary area around my party.
I just got to act 3 and you can call out to your patron sometimes but they don't speak. You just get a feeling of what they want. Not very interesting to me personally so far. Bard and rogue both seem to have far more engaging contemt
>Lure Gortash out of his room >Shoot him off a tower >Remember I have to take his stone >Realize I have to go figure out where his body landed in the town below and then get to it
For me she took Halsin. 3 custom characters and rolled mostly with shadowheart as my 4th. Asterion and karlach were level 1 in my camp. Halsin I took to lvl 8 because I needed him for the act 2 quest. Gale was also leveled up to 5 because I swapped him in briefly to cast fly in grimforge. So it looks like she targeteed my highest level character in camp. I also killed all the rats in the cellar right before this, so maybe Halsin did not approve of it, and he went to leave on his own?
I don't think it's highest approval, I was literally romancing frog woman and had interacted with Halsin maybe once after the cleanse the shadowland quest and Orin took the bear fricker.
Find what the class offers that you want, then class into it, simple as. Great multiclasses are: Fighter start grants Heavy Armor, Shields, high HP and then you can multiclass into casters to retain that, Rogue 3 grants Thief, which gives another bonus action + cunning action which allows bonus action dashing. And so on.
Story mode could likely be beaten by a chimp slamming a keyboard, start normal and go down if you feel you're getting shitstomped. Turn karmic die off as well.
it is the easiest CRPG on the 'highest' difficulty I have ever played. If you stick to pure classes and don't frick up multi class into dumb shit I am convinced anyone not awful at video games can steamroll "tactician"
Alright, cool! How can I frick it up by multiclassing?
2 classes is safe, 3 is risky 4+ right out. Try to keep multiclassing in line with what the classes are doing, so monk wizard is not great but monk rogue is, etc.
basically, the game doesn't tell you that at certain breakpoints you get an extra attack on some classes, and a bonus stats/feat choice. Sometimes it's worth losing stuff compared to what you gain, but if you don't know you might multiclass frick yourself into a useless piece of shit.
Straight wizard, sorc, paladin, fighter, ranger, all amazing. You're not even weaker than a multi if you pick one of those.
This. You can easily not multiclass and be fine. If you do multiclass you'll need to rely more on cantrips because they improve at set levels (5 and 11) regardless of which classes you've taken.
it is the easiest CRPG on the 'highest' difficulty I have ever played. If you stick to pure classes and don't frick up multi class into dumb shit I am convinced anyone not awful at video games can steamroll "tactician"
I think if you pay attention and THINK, there's no reason you can't handle even the middle level of difficulty.
Read what those spells do and think how best to utilize.
It's pretty easy to get a hang of. Just remember to use your environment to your advantage, whether that be higher ground, companion placement pre-battle, AoE spells, or barrels. Also use shove more.
>cleave requires short rest
Hope someone mods out the Vancian shit, just because I swing my axe sideways shouldn't mean I need to take a nap to do it again, it's moronic.
Oh sweet child, in base 5e there is no cleave added to weapons at all, god bless Larian for improving the shitty basic 5e, also if you want to ''cleave'' more make a Fighter/Battlemaster.
the default controller scheme and controller UI sucks ass. what I do is set the game to kb+m mode and emulate the inputs using controller companion. works so much better./
I'm still waiting for the PS5 version, but how evil can you be as a paladin with Oath of vengeance? Do you still need to be a goody two-shoes or can you do some evil things without becoming an oathbreaker?
The only requirement for being a vengeance paladin is you smite evil and don't let evil get away with shit. As long as you dont plan on letting evil people get away with shit you can do whatever you want.
>Currently playing as Paladin
When does he get good?
You literally can only use one of your abilities before needing to rest like a fat frick.
FRICK 5th EDITION
Ouch, I have vow of enmity but I picked the shield trait earlier on.
Can't even speak to Withers to respec myself without having to take up my oath again ffs.
Man you don't even need to do Paladin and Bard, just Bard is already broken enough. This fricking helmet just absolutely destroys the game when on a Swords Bard.
>drink Haste potion/get Gale to Haste me >Ranged Slashing Flourish x4 >Anything still standing now has to deal with a Bard with a spell save DC of 32
You just have to be careful because if you go over like 28 stacks or so the game crashes.
Do you understand what a save DC of 32 even means, man? That means an enemy needs to have a bonus to its saving throws of at least +12 to have a CHANCE to save against things. Frick your 1d10 penalty, it's unnecessary with that helmet and Swords Bard is the absolute best user of it because Larian fricked up with Ranged Slashing Flourish.
I do but it's kinda unnecessary. I personally prefer to end fights during the 1st turn so I have haste, basically 2 tries to cast hold person/monster/beast and then I have Lazael crit em to death.
I have a feeling most DM's dont do cool shit like light cantrips making shadows become visible, having tons of magic items, insane necromancy tome, +invent their own mechanics on stuff
Not op, just explaining why paladin is so damned popular.
[...]
Lol why lie when the math is on the table?
Level 7: Crit smite at 2nd slot, greatsword +2 4d6+8d8+5+2=absolute maximum 95 damage
Level 7 Swords bard: 1d6+15 x 8 = Minimum 136
Even if we let pali smite again at max damage no crit (2d6 + 4d8) their absolute max roll damage is 139, 4 above the bard.
Oop beansed the math a lil on that second attack, forgot to add the +7 from str/ench so it ends up being 10 higher if absolute max hit.
>got the incel talk >turned down Karlach and the initial talk of casual sex >turned down frog >turned down Gale, like three fricking times >turned down Wyll but unlike Gale at least he cuts it out >no Shadowheart romance STILL in Act 3, I saved her and have full respect
Man thank frick for the autists over at the Cheat Engine forums, saved my run
I'm currently just sitting before the gate to the ending bits of Act 2 hoping Larian hotfixes the fricking Strange Ox shit so I can keep playing with my chosen waifu. If it's not fixed by the next hotfix then frick it, I'm just taking the incel route I guess, since I've been consistently turning down everyone else all game.
Heroes starting to use stronger weapons and armor they find on their adventure is normal and realistic. A wizzard transforming from one moment to the next into a barbarian and forgetting all spells and skills he knew is not.
Try again next thread fren, and be a bit quicker off the mark so the other tourists can seethe about it enough to derail the thread rather than ignoring you
The game literally showers you in bullshit items that get you out of any tough situation. It's sub optimal to optimise for combat. You should be optimising for fun / content (e.g. always have speak with animals, disguise self, ways to turn tiny, jump / featherfall, etc.)
You're good, act 3 works like normal until you hit the final stretch, where you're warned again.
Just re-read this and think you might've meant you're at the end of act 3, in which case yes no swaps for you it's a straight shot to the ending from there.
I'm standing over a chasm in grymforge that overlooks some kind of Sharran temple, the chasm behind the corridor where Nere was stuck. Without outright spoiling can you give me a hint as to how id get down there? I've spent the last 2 hours trying everything that comes to mind to no avail
>Vengeance Paladin >full fighter >BUT also gets level 3 spellcasing including Command, Hold Person and Haste >also gets CHA to attack for 2 turns >or an auto advantage against a selected target >and also 1d8 radiant damage >and also an aura of protection >and also Sonic tier movement speed >that's before we get to smites, which include special smites capable of targeting STR and WIS saves or just bullying spellcasters with extra burn every turn
The only comparable class to this monstrosity is a fricking Battle Master
Barbarian is great and i'd argue Barbarian 8 Battle Master 4 is only comparable with a full Paladin or Paladin 7 Warlock 5.
But yeah, full paladin is by far the best pure kit in the game.
Highest ease of play to effectiveness ratio of all classes but not best in the game. Also happens to be a CHA class meaning you want it as your party leader (you).
how does that even work? does the tadpole just larp as (You)? Or do you ego dominate the tadpole after it replaces your brain?
9 months ago
Anonymous
The tadpole absorbs your memories, emotions, goals, thoughts etc. So it's pretty much your mind in a illithid husk. No soul anymore though that shit gets erased by the transformation
9 months ago
Anonymous
pretty much a SOMA scenario then, that's not really (You), just a copy of (You)
9 months ago
Anonymous
Kinda, your soul doesn't like hop into the afterlife or anything without you it just straight up gets erased. The only thing left of you is your mind, which is in the new body ya got
9 months ago
Anonymous
Yeah, Jergal himself says that they’re soulless abominations that deserve the day of the sperm whale, so it’s a really dumb idea no matter what line he flogs you
9 months ago
Anonymous
The special tadpole you use to evolve yourself merges with your thoughts and personality. It's still YOU, just without a soul in a conventional meaning. The ending kinda jokes about it with "you feel like you become a true illithid... just joking lol i will go and do some good for the world"
I will not be eating a single tadpole, I will not be tricked by your squid lies. I will free the man in the prison and kill the squid in my head and his big brain.
Mild correction They get a way better version of that permanently, making bonus actions and actions interchangeable
The gith monk royal guards kicked my ass on balanced a few times, which never happened before since I steamrolled the whole time with the default party (rogue astarion, cleric shadowheart, fighter laezel, all respecced to have 17 main stat and 16 con + evo wizard charname)
They have me the impression that monks are pretty good. What makes them shitty?
Do you have Karmic Die on? I did that fight twice once with and without and it was like night and day.
oh thats what it did? I never use my powers so I didnt know what it meant it said my tadpoles evolved. same with the tome of necromancy, that shit is hidden away
>Sword bard gives you 9 attacks
Lets powergame a little
per attack >hunters mark, 3.5+ damage >WEAPON: firestroker, 2+ damage to BURNING targets >UNUSED MELEE WEAPON: knife of the undermountain, 19-20 crit range and makes you reroll 1-2 damage attacks. Increases damage by around +2 >HEADGEAR: arcane diadem, +4 damage (cha mod) on all hits >RING: venomous revenge, +3.5 poison damage when healed (so procs always) >RING: strange conduit, +2 damage on hit >Blood of Lathander on a party member gives +2 radiance damage >GLOVES: martial extertion, + 1 action point >Dueling
Basically you get +17 damage just from items, 10+ from perks, 5+ from dex and + (3.5 + 1) from weapon itself. That's like 37 damage per attack. >2 bonus points >1 + 3 action points with haste, martial extertion and surge. >2+4*2*2 = 18 attacks >18*37 = 666 damage per turn
Ive seen a monk push over an ogre then kill it the next turn after. Then Summon a illusion to distract other enimes then sneaks around punching everyone. Monks are cool.
>create a character >like the look in character creator >spawn in game >character looks completely fricking different
Why in the frick? Or is it the lighting that makes them look worse?
Based. I respec'd Jahiera into an Ancients pally since that's as close as I can get to the old effectiveness of fighter/druid dual class. I then gave her sorc levels after pally 5 to test out sorcadin, and boy, what an amazing class.
My monk is stronger, but her burst is unreal, PLUS spells, PLUS good healing, PLUS two good as frick auras PLUS smites for days
>autistically multiclassing with a googled build for min/max instead of enjoying the game as you go
5e player here, no need to google as I already knew where my autism was gonna point me. So I got the best of both worlds.
Is there a site that actually lists all of the spells each class has for each level? Fextalife is shit and I doubt that changed, since I recall the devs telling us there are hundreds of spells that were not shown before launch, and the wiki doesn't show nowhere close to that number of spell options.
>since I recall the devs telling us there are hundreds of spells that were not shown before launch
I doubt they actually said that but if they did then that was a lie. 5e with all the expansions doesn't even have that many.
Baldurgays please answer these three pressing questions:
1. Are there any sexy dragons?
2. Can you romance a dragon?
3. If not, can you frick a dragonborn girl?
there's a gay undead dragon and a dragon you can't talk to
you can't romance a dragon but another character in the game has and you can learn about it
no
It lasts 10 turns so it's not a dumb idea to use it to throw potions around, especially since dropping potions on the floor doesn't count as a action
It works better with the Githyanki hand racial since it's completely invisible
How much summons do we have on offer here? I see there is more on offer than in EA, and if the wiki isn't telling shit, druids can summon elementals? What the best thing to go for a summoner, that isn't animate dead?
Neat, but I should have been clearer I guess. Are there good summoning options that aren't focused around the undead? Spore Druid just looks to be a different flavor of raising the dead, the few pets the Warlock has don't look terribly impressive and familiars are well, familiars.
my shadowheart has a planar ally and a mummy running around. villagers get scared and guards say hey you cant be doin that but dont turn hostile. i also have danse macabre. During one point I bound a planar enemy for 10 turns (and it was super beefy). If my planar Djinn casts whirlwind though, it interupts what shadowheart is channeling because she maintains it through the djinn
Made a Tempestuous Sorcerer. I don't really know how to min max I just know I want a hireling party because the in-game companions seem like buttholes.
I want to nibble on astarion's earlobes
I completed it on tactician with a cleric, fighter, ranger, and warlock.
Did I beat the game?
I get the cleric, fighter, ranger multi class but warlock? How the frick does warlock fit with the other 3 classes?
i dont think he's multiclassing, i think its just his party
No, only great weapon fighter is allowed, otherwise you cheated.
I have no idea where this is from, but I'm rooting for the knight beating their asses.
I played fairy warlock tho
I played a old one warlock since my boy Ghaunadaur didn't make the cut for clerics
>Try out a Storm Cleric
>Only class in the game that can say frick you to spell slots and just spam max damage AOEs every turn
WTF... Wizard bros!? That was our thing!
>that can say frick you to spell slots
???? Clerics have spell slots tho
Zap once and you can zap for free the rest of the battle.
What tempest cleric ability lets you 'zap for free for the rest of the battle'?
everyone who has access to call lightning can do that
I played a homosexual
no this guy did
kek
did you get to interact with your patron?
Wait why? Just started a Pally
Pally is easy mode apparently
Pallies on their own do crazy radiant damage. Then you can multiclass them into a combo that attacks like 6 times at once.
>pally
>multiclass
pick one. autistic mongrel multiclass builds that you looked up onine don't have a class identity anymore
If someone's multiclassing a paladin, I seriously doubt they care about class identity. And it doesn't take a guide to figure out that paladin plus full caster leads to not only more smites but higher level smites. It's not like paladin needs the HP anyway what with that stupid high AC.
Within the level 12 cap you really want improved smites though. Mathematically it's more damage than just a few more smites overall.
Paladin is fricking amazing thats why.
Paladin is crazy strong. Highest single target burst damage and aura of protection at level 6 if you don't multiclass out of it, and if you do multiclass out of it take a caster so you get 5th and 6th level smiting at the end and just watch bosses die in one round.
How viable is paladin oathbreaker multiclass into necromancer? Can you larp as death knight?
if you wanna play a deathknight just play a cleric with a 2h sword, theyve already got the raise dead bit
Don't sorcerers have a specific subclass that is necro? I suppose I can't access that if I multiclass
I think if you pick Acolyte background necro stuff shows up more often. Also I think monk has a sub-class that has necro stuff too.
Without going into spoilers, yeah, you can.
Just pick necro/ice cantrips, spells, or feats that fit your "theme".
Alternatively, you could just pick the Acolyte background, pick a knight/warrior, then multi-class into cleric for necro spells and then use whatever holy scrolls you come across.
Also if you get a little creative in the character creator with mods, and have low enough charisma, you could larp as a death knight extremely well.
Oathbreakers basically are Death Knights, you don’t need to multi into Necromancer. You get Death Knight-esque abilities as soon as you become an Oathbreaker and you get Raise Dead at level 9, or if you want to multi class into something like Warlock you can still get Raise Dead spells from items.
So there is no point in going into other classes? Cool thanks
If you complete a rather long quest related to necromancy that ends in Act3 then you will be able to summon 5 ghouls within a single round
Sick, I know what I'll do in second playthrough then
How can I prevent my character from becoming naked in his portrait when leveling up as oathbreaker?
This, same issue wtf Larian.
Honestly there are so many bugs I've had with the portraits. Amazing that they fricked this up.
Helm bros don't frick around. Basically, if the church had a tier one group of chad operators.
What about being a fallen paladin? I’ve just started the game and already some spirit of judgement wants to meet me by the end of the day. Does that frick up the class
Welcome to oathbreaker, next time don't violate your oath so quick. You still are a pali but your channel div and oath spells are different now.
Was I supposed to have killed the lich who comes out of the sarcophagus in the cathedral, he seemed intelligent
I'm not sure how you fricked up but nah, even if you tried he's immortal. Literally.
dual wield ranger with 3 into thief rogue to melt everything
Literally every class is stupid broken and can easily solo the game frick off Black personlips.
Except Monk which is still shit
Monk destroys
Monk is a stupid class and should have been cut decades ago
Why
I want to play drunken monk my next playthrough
Str-based monk is very strong thanks to tavern brawler feat.
Wrong, my monk could beat the game solo
slow fall not working like in dnd for monk, and sneak atttack not working with special arrows is grinding my gears. Fun game tho
Make Sneak Attacks a reaction and they work like normal. The default set up is gimped for some reason.
LOL moron
I also 1 rounded that homosexual phase 2 of this boss
>Multiclassed monk-thief
You didn't beat the monk playthrough
yeah I did, you're just bad and probably bought into the 'muh fighter muh warcleric muh heavy armor dip' meme
Nah, I don't multiclass because I'm not a minimaxing homosexual
So you've proved my point actually, Monk can't work without a Thief dip
Because Monk is a shit class
>Monk can't work without a really uncommon dip that is not what most tavern brawlers take
actual moron playing on story mode
KEK
My point was that Monk is a shit class
Now all you tards come in saying ummmm but ACTUALLY if you look at this footage Monk is good and then I look at the footage and it's not Monk, it's some hybrid multiclass abomination
So I say again, Monk is shit
Nah, monk is good and very fun to play.
>Monk is very good to play when I multiclass into these 15 other classes
Lmao you're not even playing Monk
Who are you quoting?
And no, I am, in fact, playing a monk.
You're a Rogue who punches people
I'm not the anon who posted the webm. 5 different people replied to you, dumbass.
Well for my Monk I actually took a dip into Barbarian and took the Tavern Brawler Feat. So when I'm Raging I'm doing like +12/14 on every Unarmed Strike
moron lol
>the class with 100% hit rate and doing 150 damage a round is bad
Protip: a pure monk not wearing armor would've jumped further
lmao
lol
you're on story mode
Monk has 100% hit chance, by default has 8 hits per turn deals 30 damage a hit at level 9. It's the strongest martial class, just behind thief fighter
>8 attacks per turn at level 9
what? did they homebrew some rules?
Sorry, punches which are like an attack except not
a regular monk at level 9 does 2 attacks (with extra attacks at level 5) and 2 punches with a bonus action from flurry of blows. where are you getting 8?
>3 levels in rogue, 2 bonus actions
>2*2 flurry fists = 4
>2 attacks per action * 2 haste = 4
>4+4 = 8
i really dislike how strong they accidentally made the thief subclass
it's by-far the biggest multiplier for pretty much any class combination, they should have put bonus action (unstacking) on more hybrid types
does seem like they completely missed the point of bonus actions if they let you get 2 somehow.
Basically. Then again it's the only reason why ranged is viable since you can use handcrossbows with the sharpshooter perk
>Monk has 100% hit chance, by default has 8 hits per turn deals 30 damage a hit at level 9
>uhm akshually I meant a 3 level thief dip and hasted
Frick off mate
You havent played the game, fist monk is literally insane and my astarion 12monk can solo anything on tactician
You'll always have haste
You'll always have 100% hit chance due to tavern brawler + advantage
You'll always dip thief
>it's some hybrid multiclass abomination
i'm doing a pure monk second playthrough and i have no idea what you're on about. first character was a 24 str smite-spamming paladin so i had high expectations and i still wasn't let down by how much damage monk shits out every turn basically for free
my level 9 monk hits harder than lae'zel with a legendary 2handed sword, something like ~80 damage a round extremely consistently while being able to spam topple or giant AOE ki blast explosions with resonating palm
will admit it's kinda moronic they put all the good monk-synergistic gear in the ass-end of the game though, but your damage pretty much quadruples once you get all the pieces from the third chapter
You can get dex gloves act 1 and then respec out of dex to go full wis/str, giving you massive AC and dmg with tavern brawler in act fricking 1
>Respec out of dex
But elixir of hill giant strength are pretty common early on. once the monk reaches lvl 4 it's punch town.
bg3 monk is not the same as dnd5 monk.
The gith monk royal guards kicked my ass on balanced a few times, which never happened before since I steamrolled the whole time with the default party (rogue astarion, cleric shadowheart, fighter laezel, all respecced to have 17 main stat and 16 con + evo wizard charname)
They have me the impression that monks are pretty good. What makes them shitty?
minmaxers don't really multiclass because of ASIs
:^)
Like fighter 11 is pure minmaxed power.
you don't multiclass because you're a smoothbrained moron
>I don't multiclass because I'm not a minimaxing homosexual
But all minmaxers just go for cookie cutter great weapon fighter w/o any dips.
Clearly Monk is not for someone as unwise as you, anon. Maybe you should stick to Fighter lmao
What are you even talking about? Pure monk is literally the easiest and safest class to play. You literally can't mess up your build and you passively keep snowballing into a stronger and stronger killing machine with more and more immunities, movement speed and resistances. It's certainly not the most overpowered class if you know what to do, but it's definitely one of the easiest classes to comfortably beat the game with on core difficulty, if you don't want to look up any guides and shit online. Also, it's the least gear dependent martial class.
Where is the giant skelington
he only appears after you beat up the man standing up there. the phase 2 if you will.
Sorry as bard masterrace I pretty much bypassed 100% of boss fights first phases and 40% of boss fights were won by skill checks and dialog options.
thats great
im happy for you
i am glad you found a build that makes you feel powerful
Heh, thanks kid, you'll get there one day
i have a nice build
next playthrough i am going monk
i do not wanna make fun of other peoples build
or say im so much better and smarter, thats cringe
You are clearly not taking the Tavern Brawler Feat. With it, Monk slaps, and does a flat +8/10. And then at level 6 it gets additional damage on it's unarmed attacks
I feel like to make that build work I either need to be level 8 to get both tavern brawler and heavy armor, OR you need the "set dex to 18" gloves you get in the creche I think to still have decent AC.
start fighter for 1 level, you'll still get the level 11 capstone
>Except Monk
Tavern Brawler you dumb fricking moron. Yes it's broken and it's hilarious.
Worse, I went Bard/Paladin. Bard for the skill checks and two levels in Paladin since smites are just too fun. I sometimes attack 4 times per round for a total of 200-300 damage with two guaranteed crits.
unironically what is wrong with paladin?
Supposedly op in d&d and here as well even with them having nerved it a bit. It's also the most used class with the mass usually going after strong classes.
It's more ease of use + general strength. Requires no higher thought of spell prep/casting, tanky, CHA class so it works well for a party lead and has so much party utility that it can even make wizards blush.
>you didnt beat the game unless you had to bigbrain and spell prep which makes me feel smart
Not op, just explaining why paladin is so damned popular.
Lol why lie when the math is on the table?
Level 7: Crit smite at 2nd slot, greatsword +2 4d6+8d8+5+2=absolute maximum 95 damage
Level 7 Swords bard: 1d6+15 x 8 = Minimum 136
Even if we let pali smite again at max damage no crit (2d6 + 4d8) their absolute max roll damage is 139, 4 above the bard.
Are you using the sharpshooter perk that adds +15 damage on bows?
Sharpshooter adds 10, the 5 is from dex.
I wonder if you could do 3 thief for 1 extra bonus point, 3 fighter for extra crit + action surge and then bard. Sure, you'd max bard at level 6 and be restricted to hold person or spells cast from scrolls/items BUT you'd get insaaaane DCs with that helmet
>2 off hand attacks
>4 attacks from flurry when hasted
>action surge for spell
Probably overkill but anyway. There are items that give you extra AP on use so you could reserve them for bosses instead of dipping
That's pretty much the exact build I did for a ranged fighter. If you start fighter for heavy armor + a shield you can get 25 ac easily on your immensely accurate nuker. That attacks a minimum 4 times a turn.
I feel like the extra bonus action is really not worth three whole fricking rogue levels. In general not taking Bard to 10 is usually a mistake since you miss out on Magical Secrets. No reason not to take 2 levels in Fighter or Paladin though, you really don't need the extra ASI and the Bard level 6 spells are... Very skippable. All two of them, lol.
Extra bonus action is beyond broken. If you're doing the ranged fighter build you don't care much for spells, you're dex focused so the arcane secrets is not a big loss, just have an actual caster on your team, that's not your job.
The point of Bard is being good at everything, getting a single extra weak off-hand crossbow shot per turn is not worth losing out on goddamn Bard-Powered Counterspell.
Bonus action alone can be +30 damage per turn. It's good mileage, especially if you cast hunters mark or something with it
>Turn 1, hunters mark 9*3.5 = 31.5
>Turn 2, 30 damage from extra shot + hunters mark
Where the frick are you getting hunters mark in this build? I don't see a ranger dip. I guess there's that one act 1 bow, but you're talking about doing double hand crossbows.
You can get hunters mark or hex off a feat.
There's also a helm that grants it
Yeah that's 16 minimum, per turn. Which can also do things like break concentration, or could even be used for a dash or a hide or a disengage. Can also have unique arrow effects too.
16 minimum IF YOU HIT. I'd much rather be using my swords bard turns after the first one casting 100% accurate CC spells myself. Because, y'know, that also breaks concentration but can do it across an entire battlefield, or permanently lock down a boss so it can't do shit, or any number of other things you can't do with a lame-ass bonus action. That goes for wearing any helmet besides the busted 100% accurate CC one as a swords bard too.
>100% accurate CC
I see you haven't met any of the legendary resistance bosses yet. This build is for a ranged fighter, I also have a wizard. I'm not giving up CC and AoE for this, this is my single target attacker.
there is a helm that grants it too. i think it was in Act 2. my fighter has it equipped
you can find a bow with hunters mark as a bonus action.
I feel like you're going to miss a lot of those sharpshooter shots.
Archery style + weapon enchant + 5 dex + (optional) bless means I hit about 80% of the time, if highground/advantage is added it shoots up to 95/99.
Wait how the frick do you have 5 dex and sharpshooter at level 7, dumbass? You only get one ASI by that point, and that's excluding the multiclass to get the archery fighting style.
Yeah the calc should only be at +4, which loses an entire 8 damage minimum. So we're now down to 128 minimum.
>weak offhand
Sharpshooter makes that do a minimum 16 damage, weak my ass.
>16 damages
>against a boss with 300-500 hp and 5 casting dudes with 130 hp
I was, yes. With 9 attacks per round +10 was VERY worth it. That might've changed as the game went on and the higher AC dudes keep popping up. I actually don't use GWM on my Paladin for Tactician, for example. Not missing my smite is way better than the extra damage and I got to get STR to 20 and CHA to 18 by skipping it.
Its a CHA class with high durability and strong burst damage, WHILE ALSO providing good utility. Its a highly versatile and dependable class and you really can't go wrong with it.
This game doesn't have difficulty becuase you can just F5 F8 any problem.
Stop cheating.
Personally, I was avoiding doing it until I kept having my party die due to shitty pathfinding.
Now I'm save scumming like no tomorrow.
Well yeah, that's what the cRPG genre is all about.
If you used this, you didn't beat the game.
This fricking shit is an auto win button, it's so busted, it's hilarious.
How do you even get this? I only have a few quests left to do in Act 3 and I'm done.
you have to read the book of necromancy from act 1
then in act 3, read two books found below the mage tower
Frick, I only have that tower, Cazador and Gortash to wrap up. Could have really used that in the Iron Throne.
What's so good about this? Is it just because you can use them to block enemies or tank damage meant for your party? I used this once at level 11 and they were all level 6 and didn't really do anything. It also needs corpses right? By the time there are 6 corpses the fight may as well be over.
>not keeping the corpses of everyone you've killed in your chest of holding
ishyggidiggy
they can paralyze on hit, do massive damage vs prone/stunned enemies and there's 6 of them
you only need 1 corpse to spawn all 6
It doesnt need corpses. I am very glad I got it (on my ranger, in a mostly martial comp). It really helped me out for Raphael and orin. You first find the tome in Chapter 1, and need to pass 3 saving throws to partially read the text, after finding the gem in the spider cave below the village. Doing so grants you a bonus to will saves. In chapter 3 theres a few places to give you a lead on how to finish reading it. If you find the undead fortune teller type guy, he directs you to Sorcerous Sundries. In the wizard's vault are 4 rare books. Gale needs one, this quest needs another, and a third one gives you a powerful scroll to do a ton of force damage. I forget what the fourth one was.
Anyways the ghouls have a decent amount of HP, so they might die to AOE or fireballs, but if they get the chance to block attacks, cool. Their claws deliver paralysis on the enemy which can stack, so you might see 2 stacks of paralysis on your enemy. You dont need corpses to summon them.
I never found the ghoul summon book and I thoroughly looted the wizard tower and all its vaults.
When you enter the librarian's office you go through a portal which leads to a few vault rooms. When you travel through silver, there are branching paths for evocation (to open Elminster door), and other ones to open Karsus door. If I recall, the thracian codex is the one you need and its behind the elminster door. The doors in each zone teleport you back to start, advance one room, or have treasure. So just keep exploring each option.
I got that codex, but it only gave me a slight temporary hp buff, do you have to read it on the same character that read the book?
Yeah, I just talked to hag survivors, helped them and then went to Jaheira's house and talked to the rat informers there, one of them said that "it smells fey around the Blushing Mermaid" which immediately tipped me off as to where the hag could possibly be. Then I made the potion, snuck in and killed her.
Hmm, you didn't meet Lora and learn about her kid?
I think you did the quest about right...
No, I talked to Lora only after I had killed the hag, I found their house because I heard the same kid wailing while walking about in the city.
Dunno then. It felt like a full questline for me. I met Lora, talked to hag survivors and they learned about the kid from me, so I made the bane, went into the Mermaid place. One willy said "Lora has no kid. Go kill her for 30k". But I snooped around in the cellar. I honestly wasn't sure what to do once I found the lair, but the journal told me: Go talk to the captain agian. So she transformed and I went to the lair and killed her. And everyoen gave me rewards.
Yeah, I got no rewards at all, it's not like I need them, was just puzzled.
Weird, I think I got a better weapon from hag survivors, gold from Lora, and some cool stuff as loot from Ethel.
I think you can get two good items from Lora if you manage to save her kid by throwing a particular potion on the hag
Oh yes! You're right, she gives 2 items.
half orc paladin breaks the game of course
Does Jaheira have to be with you at the whole end part of act 2 to get her and Minsc as companions? I had to rest before the Ketheric fight and wasn't able to get her back after that and she's nowhere to be seen now that he's dead.
If you ever used fireball or lightning bolt you most assuredly did NOT beat the game
It's funny, at early levels, I relied on my rogue to do damage. Now he does the least as my paladin, Tempest Cleric, and Wizard all do broken levels of damage. And here I was worried Paladin would be weak. I am one shotting each enemy.
no I didn't beat the game because I picked a fight with the whole goblin camp and it made me realize I find the combat about as enjoyable as doing paperwork in triplicate
You can finish that main square fight in 2~3 rounds, most enemies there have like 9 hp. What the frick were you doing?
missing 80% chance to hit dice rolls over and over and over and over
You can't miss fireballs and other aoes.
He is ragebaiter don't give him (yous)
>You can't miss fireballs and other aoes.
?????????????????
You're level 2-3 when you go the goblin camp. Your mages DO NOT have haste or fireball and your martials only have one attack per a round not counting action surge.
>level 2-3
skill issue
It really isn't. The goblins are level 3 so you're supposed to tackle it around that level. If you faced them at level 5 then that means you're overleveled.
nonsense, and i was level 4 and was recking them, its pure skill issue especially if you have halsin as a heavy hitter tank, tldr frick off idiot
You have other aoes in form of consumables, like molotovs (forget what they're called exactly), acid flasks, water bottles + lightning spells/arrows; you also have spells like shatter or thunderwave, light clerics also get a massive aoe centered on them as their divine channel; OR you can just not be a fricking idiot and not fight through the entirety of goblin swarm at level 3.
Are you telling me to not unga bunga when I very clearly should unga bunga?
>he didn't save the goblin b***h in prison so she just lets you walk right in
>he didn't sneak in, save Volo, then rob the place blind
If you didnt read tutorials on how to increase your chances to hit, or you cant use environment its not my fault. You are complaining that you miss with 80% when the problem is that you have 80% hit chance. 80% means you miss every fifth it.
Goblin camp was more fun for me on Tactician than medium.
For the outside clearing once i was done on the inside, i got the Ogre`s to work for me for free
>using weapons at all
why would you ever do this
>tavern brawler
ywnbtg
>He didn't play as the bear
I just saw you post this in another thread
Why are you shilling your own utterly unfunny autistic video?
autistic people trying to be funny is painful to watch.
embarrassing
This is legitimate mental fricking illness.
Like holy shit what is wrong with BLACKEDgays? They're so utterly deranged, it's really bizarre to see.
big "white male" energy
Dont try to shoot up the walmart you work at
Is game even fun Baldurs Bros?
I bought it on GOG, and can not even install it. When it is 92%, installation just stop. And those homosexuals on gog are trying to fix it for three days already.
I wish I just pirated it in the first place...
i have gog copy and use galaxy, works for me, got 120 hours on it, played every day since release
I have this.
GOG forums are discussing this "issue", but its been already three days and this polish trannies still "working" on it.
use the offline installer, it will still connect to gog after, should work if their normal is fricked, mines been fine since day 1
Worked fine for me, what is your problem? Did you clean your install folders from the early access?
God, I hate homosexuals like you. I literally told you that this is GOG issue. Those fricking polaks can not fix their god damned client.
This is the article from their news section at the very moment.
And I didnt even played beta or any other half releases.
>this is GOG issue
Seems to me it's like you and a handfull of homosexuals that have this issue, what are you playing on, a toaster? I installed the game on both my PC and on my laptop and had zero trouble.
Do you ever encounter these cute little fricks again?
They were fun to murder.
i told them to make me an army, which i havent done on this playthrough, so i imagine they might be summonable at the end i hope
I found them in Act 2 and Act 3
I think someone else said he found them in act 1 but I didnt. maybe in the underdark idk
they are in Underdark you gotta clear some spores and jump over a casm then climb down into their cave
its around the area where arcane tower entrance steps are and where you can teleport from the hags entrance/exit to underdark, look around in that area
Cool I found them in Act 1. They're in the reddish brown area with that ground beetle thing. If you come from one of the loading areas there's a sorta circular area and a chasm with smoke coming out. On the other side of the smoke there's a landing area and a cliff-side you can climb down to see the murlocbois.
It really, really isn't. I genuinely don't know what people enjoy about this
>companions are obnoxious snowflakes with moronic backstories
>interacting with them and engaging with their plotlines doesn't lead to anything but sex scenes
>dialogue choices in these scenes usually boil down to "oh god I fricking love you cum in my ass/wow you're hot let's have casual sex/fricking have a nice day"
>buggy as frick even in act 1 which was in early access for fricking years
>combat is a tedious slog even if you like turn based games, everything is slow slow slow and every time you miss your one attack per turn at lower levels you've basically tacked another minute on to the encounter, and you will miss a lot on tactician (and lower difficulties make the AI braindead and they will happily line themselves up on cliffs for you to shove them off)
Why did you post this, you clearly havent played the game
see
>Is game even fun Baldurs Bros?
its the only game i have 100+ hours on this year, so yeah im having fun.
>Is it fun?
Here is a little story of an encounter
>Go into basement
>Instantly put into battle
>gigachad undead giant skele with sword in middle surrounded by a bunch of mage skeles
>Use Turn Undead instantly on Shart
>80% of them are turned and start running away and rest get oneshot or are 1 HP
>they are all bunched up where they ran to now
>Transform into Owlbear on my Druid MC
> Use damaging flight ability and Leap into the big crowd of them and kill them all
It is pretty fun
>92%
KWAB
Most memorable moment so far for you as a greentext
>Meet up with this weird shadow tax collector demon sort
>Give 'em a coin and they freak out saying they want all my gold
>(Persuasion) Why not just stop collecting taxes
>Uh, I uh. No I have to, i'm the tax collector
>(Persuasion) How about I be the tax collector instead
>The collector seizes out and instantly dies from the mere suggestion
>Entire party approves of this exchange
I really like it, but it's not without flaws.
If you hate CRPGs it's not gonna change your mind, if you do it'll blow your socks off.
>I wish I just pirated it in the first place...
I pirated it expecting to be bored and then played 14h straight before I just bought the game and continued playing the next day. It's just really fun to play
I hate how op they are
My friends are paladins
And I'm a warlock
I just wanted to roleplay a hypocritical, vengeance fueled zealot. I didn't know it was OP.
>Playing as anything but a bard
>Playing with companions
You didn’t beat the game
Bard is kinda fun, but im only at lvl5 so far on this playthrough
never had that issue with bg3, so i dont know what you could do, maybe restart the client? that has worked in similar situations for me.
>never had that issue with bg3, so i dont know what you could do, maybe restart the client? that has worked in similar situations for me.
No its not just restarting. There are literally plenty of people with the issue like me. It's a GOG incompetence...
gog sucks ass with cases like this + slow updates.
i wish i bought it on steam i feel ya.
>Monk
>Jump across stage
>ATATATATATATATATATATA
>Jump back across stage
Monk can solo game ez.
>be dark urge
>get deathstalker cape
>backstab does 50-70% damage
>normal attack
>offhand attack
>most enemies die in one turn
>cape grants stealth after killing something
This is the most fun build I've had in. BG3.
That cape/mantle sounds op as frick, looking forward to my Dark Urge playthrough
You basically get it the first 15 mins of the game.
https://www.gamerguides.com/baldurs-gate-3/database/armor/cloaks/the-deathstalker-mantle
nice
The cape broke for me during act 2 and act 3. Never turns me invisible and nothing I do fixes it
>role-playing game
>hur you didn’t beat it because you picked class/mode/character/used tadpoles/alah akbar Gale
the game isn’t even about ‘beating’ it zoom zoom
do you take pride in finishing your read of a choose your own adventure book and shit on other people for not getting the same ending as you?
fricking moron
They need to make it clear what spells are rituals
On level up !!!
Either my game is bugged or they didn't animate sneak attacks with 2-handed weapons.
are you using the finesse longsword from underdark lmao?
Yes because why would I use offhand bonus action when I can just use mainhand bonus action.
>made an orc with low int
>Went monk
>go through every main quest dialogue or side mission picking strength or intimidate whenever I can
>every serious dialogue part I pick bad INT/Charisma choices for shits and giggles
>Every once in a while pick monk when it comes up
>randomly throw away artifacts or just give them to the wizard guy because orcs don't care about that stuff
>Let other party members do other checks
>whenever I get lucky on a high check, or pass one check and fail the second, I save right after and don't reload
I'm having a fricking blast. Even found some pretty neat shit by by pure coincidence. Shadow path seems too fricking useful. Might have to justify picking it at a certain level or something. Monk passive and Ki stuff is just too fricking useful.
Man i started as half-orc elemental monk, and it fricking sucked balls. Then i respecced into the fist monk and there is literally not an single enemy in the game he cant kill in 1 turn. Also stunning fist can stun everyone even the hardest bosses
What's the benefit of duelist vs dual-wielding?
Have you tried reading the description?
I can read, I'm just asking which of the two options is better.
It depends entirely on what you're going for. Dueling is better if you plan on using a shield, and you can probably guess what dual wielding benefits.
Duelist lets you use a shield, and leaves your bonus action free for other things since dual wielding uses your bonus action to attack with your second weapon. On tabletop duelist also means you can use your offhand for casting and stuff, but that's not an issue to worry about in BG3.
>didn't play on tactician difficulty
>didn't play solo monk
You didn't beat the game.
monks are all gays irl so never gonna be a monk in a videogame
>t. wizardtard who's entire class feature can be taken by anyone with a 1 level dip
lol
lmao even
>Level up
>Spend like 30 minutes picking cantrips, spells, and a feat based on character alignment and other roleplay shit
>Game crashes
DOWN BY THE RIVER
never had it crash, over 100 hours, congratulations i must say.
I had it crash in the dwarf fortress, but fixed it by switching to DX over Vulkan.
What!
I don't think I've seen such under whelming level us in the history of rpgs. Thesee are jrpg tier
>level up
>accept!
>he fell for le human male fighter meme
lol
lmao
No, plenty of classes suffer from it.
Fighter suffers least from it since you get 5 feats. Worst offenders ARE casters like cleric
Clerics get new spells every now and then albeit.
Yeah and there's zero choice
Because they're a divine caster.
Not literally picking what spells you get in the level up screen doesn't mean they aren't getting anything new like you said.
>playing bard on a 4 man tactician run
comfy
Well everybody in my party is at least a half-caster, so I wouldn't know.
->
Wrpg "romance" is more cringe than 5000 year old dragon e-girl saying kyaaa ecchi when you see her panties.
>Wrpg "romance" is more cringe than 5000 year old dragon e-girl saying kyaaa ecchi when you see her panties.
Those people have good taste.
Everyone who gives 0 reviews have never played the game, no matter what game. They are all mindless drones who do what their streamer told them to do.
In this case it's zelda gays that see zelda as part of their identity.
Maybe. But I had fun. I even staked that unholy vampire the first chance I got. I even muttered "for the light" when I did it.
So if I bind a weapon instead of summoning one do I still get the bonus from spellcasting, not strength or dexterity
forgot the image
Yes but it's annoying because you have to rebind it after every long rest.
Why is there no archer subclass for ranger in this game? Did 5e get rid of that subclass or did Larian just not want it in this game? Kinda boring that a generic fighter is both the best ranged physical class as well as the best melee class.
Doesn't gloom stalker prefer ranged? I'm not overly familiar with it, but it benefits from attacking from the cover of darkness right, which is surely easier with a ranged weapon.
Yeah rangers are still good at it, it's just that fighters are better and they can just take a dip into gloomstalker to get the most powerful bonuses then continue as fighter. Which sucks because they already are the best pure martial melee class, so I don't get why ranger couldn't have their kit that makes them the best martial ranged class.
you can do tonnes of damage with gloomstalker and the sharpshooter feat, you are having a skill issue
I'm not saying ranger is bad or has any problem being effective, I'm just a bit disappointed that fighter is once again the optimal pick for both melee and ranged. Archer used to be the class kit that allowed rangers to be the definitive ranged martial class and I would have loved to see it in the game, that's all.
how? when a gloomstalker can hunters mark, and shoot three times dealing 25-30 damage each in the first round, and thats not counting an assassin multiclass getting auto crits
how does bg2 compared to 3?
please stop, this question always only turns a thread into shitposting and summons the "RTWP bad" shitposters. The original games are great and Larian themselves loved them enough to have wanted to get their hands on the IP for years in order to make a sequel. Whether they are better than BG3 for you is entirely up to your personal taste and gameplay preferences. I'd say overall BG2 aged incredibly well, if you played any modern non-turn based cRPG like Pillars, Tyranny, Pathfinder etc and you were fine with that gameplay, then you won't notice its age at all.
Righ, however, rtwp bad.
Every baldur's gate game is great for different reasons.
I would play a little bit of 1 or 2 before you play 3 so you get how the mechanics work and stuff.
But also, 3 is like 127 gigs or some shit so download it asap
BG2 is good; it's BG1 that I never got the hype over. I think it has a good story but something about it always turned me off.
Can’t go wrong with fantasy highlander.
At the time it was a breath of fresh air from obtuse RPGs, and as the years went the relative freedom from railroading became a second breath of fresh air
I always loved Neverwinter Nights most, but that might be because it was my first and back then I was poor and had like...4 games over a span of 7 years.
Man, I still remember saving enough money and buying Baldur's gate 1/2 with all expansion packs via Amazon and it being such a big deal.
Oh man, imagine another NWN game in the Divinity engine, imagine the campaign editor
I wish. And who knows: there's a chance with the success of BG3
Yeah Larian is swimming in money right now
Imagine an Arcanum remake in the Divinity engine
Someone remakes A Dance With Rogues in an engine where stealth actually works and you don't need to mod in nudity
>Urge Paladin
How'd that work?
They made entire subclass for it basically
>executioner’s strike
>paralysing critical
>paladin
It’s personnel kid
so true
sorcerer chads understand what it means to beat a game.
>he doesn't curbstomp the boss for 120 damage every swing
[Persuasion]: shut up pussy
>soulshomosexual seething
>in a fricking CRPG
can you cancerous dweebs just stick to your games?
in CRPGs it's tradition to find the most broken shit and make the biggest funny numbers you can
No it isn't you tourist
go back to your threads, fromcuck
That monk hater guy is literally autistic by the way. I've seen him post this same exact shit about monks in BG2 threads too. I have no idea how someone can develop an obsessive and passionate hatred for a fricking D&D class in a video game, but that guy proves it's possible.
tbf monks are pretty mindless in BG games but then again so are barbarians and fighters.
If you used brain bugs you did not beat the game.
Is there any reason I can't play as a shaman now? It's not like I played it much in the ee of the previous games but it's kind of infuriating to see how they removed an entire class.
fond memories of my pally beating grym to death with a hammer with 4 attacks per turn as the rest of my party watched
DOWN DOWN DOWN BY THE RIVER
What class focuses on summoning/resurrecting creeps to do the bulking for you? Or is that not a thing in BG3?
you can do that as a necromancer and the oathbreaker paladin gets an aura that buffs summoned fiends and undead, but both are level 6-7 things, early i suppose you could pact of the chain a warlock
druids and wizards can shit out an army of goons pretty readily, and later on you get a tome that can summon 6 ghouls. hope you found it in act 1 and did its questline there
that last one feels like cheating though
Anon, don't even get me started on how busted Throwing weapons are on Monk with Tavern Brawler.
So basically when you go Tavern Brawler Monk and use Throwing Weapons some unintended shit starts to happen.
Tavern Brawler is proccing and causing you to add your Strength Mod twice so in this case (+5 because of Elixir of Hill Giant Strength) when this occurs you are adding your 1d4 from the gloves and your 1d4 from the ring onto your base attack which hits really hard. THEN
your Strength Mod is added to the damage which is +5. THEN Tavern Brawler adds another +5 but for some reason it is applying the dice from the gloves and the ring AGAIN onto this.
Tldr; It's unironically broken how much damage Monk can do via Throwing Weapons with Tavern Brawler.
hmm i found a bound weapon, maybe i should try this out
This is a really good weapon to use for Throwing builds.
I'm about to experiment with throwing bottles of water/toxin at electrified/burning targets to see if that scales off of the items and Tavern Brawler too.
>throwing bottles
you can get this really easily at the start of act 3 and just buttfrick every encounter with it
they went super overkill on some of these weapons
How do you get that?
Act 3, find Djinni in circus, pickpocket his ring and then win the jackpot. It's in a chest at the end of the area you get sent to.
I did succeed a perception roll that says that he's cheating, but never picpocketed him, thanks. I don't really care about throwing stuff, but it's a nice weapon to add to my collection. I also somehow managed to not get the rewards for killing the hag a second time because I never really discovered the quest sequence.
>spoiler
her lair was suspiciously barren, i think they just tacked it on at the last moment. there's quite a few tail-end quests in the last chapter that feel unfinished or without conclusion
I noticed the quality dropoff starting with chapter 2 when every book that you find instead of having a unique description attached to it had a "This book is redolent with the enticing smell of paper and ink" in its place. The only exception were a handful of unique tomes, and even then, not all unique books were such.
I just did it yesterday, the hag part 2. I think you guys might have broken the sequence because it was a fully realized quest line.
The lair is much smaller but i think that's fine. First time was big enough.
piss off the genie at the circus with a bard or someone that has good perception checks
or pickpocket his ring before spinning the wheel
Yea i got a extremely rare staff from act 3
What's the advantage of going throwing weapon monk rather than throwing weapon berserker barb?
None. Zerk is better with thief if that's what you want to do. In fact punching with Tavern Brawler is better than throwing on a monk.
I swapped my thrower out for a paladin tbh. It's equal parts cheesy when it works and infuriating when it doesn't, which is most of the time when you're indoors in chapter 3.
>data got deleted
so should i bother replaying as a dark urge or just play a custom and not murder hobo plot important characters?
Play "not murder hobo". You get some fricking neat interactions, side content, and easy to miss stuff that way. Bonus points if you play along with the absolute cultists, then sabotage them
Who cares what you play, this game has been pretty damn easy so playing it in the current state at all might as well mean you didn't beat it. It feels like battles are fairly few and far between and every other one gives you some kind of advantage, be it NPC allies or just plain weak enemies with barely any numbers advantage. The only times I had to try so far were the gith raid parties, they are the only fights where the victory isn't just handed to you it feels, I can't imagine how autopilot this game must be without tactician difficulty.
If you give in to the dark urges act 2 tower entrance fight is fricking moronic without preblasting all enemies before combat begins. The fricking inquisitors hit 20-40 with 1 hit and they have 2 attacks what the frick
Yeah that's one of the more notable and sweaty battles, nothing came close since. I just wish the game had more of those because the gameplay is good for a slow turnbased combat. Seeing all the harpers just get butchered as you scramble to make use of the borrowed time gave the fight some tension, it was great
>anons bickering about which martial class can kill the boss in one round or solo the game
>my druid struggles to solo generic enemies
Druid is more of a support/zone denial class, if you build him as a caster.
No idea about moon subclass though.
There is something wrong with shapeshifting, my owlbear form did 8dmg with melee attacks at the end of act2. There is some weird frickery going around, owlbear has fricking 20 strength
it gets worse when you start comparing druid forms to ranger's beastmaster pets
their dog gets a frickin sword
Really :D, man i wanna try that but i have finished this game twice now so maybe i'll do a small pause.
Druid can summon many buddies though. I constantly have Halsin summoning elementals (haven't tried summoning a minor and elemental/myrmidon), treeho and her treant, and for laughs, I gave him Us too.
Not that any of this is necessary. Yea, he doesn't do high DPS but he survives and helps out.
>symbiotic entity up
>shilleilagh up
>polearm master up
>walk up to a guy, smack his shit, several zombies behind my back jump in for more attacks later, not even counting skellies, dryads and other shit
Take the mushroom pill.
>my druid struggles to solo generic enemies
You built your druid wrong.
Druid doesn't become good until at least level 7 where they unlock level 4 spells, and panther form at level 8 for Moon Druids, until then, you just spam Moonbeam when you're not shapeshifted and act as a meatshield by transforming into a bear/owlbear.
Sorcerer is even easier. Or Sorlock if you just wanna hit two buttons.
sorlock is on coffee lock mode in BG3?
2 fighter / 6 tavern monk / 4 theif is even more broken than pally
pure oathbreaker is fun too
Anyone know a fix for the bug where some NPCs just become impossible to talk to? As in you try to talk and literally nothing happens. Can't finish a quest because of it.
Never got that.
try to turn turnbased on, never had this bug, but ive had bug where npcs become untargetable by hovering but you can still target them by other means
Why was everyone telling me Paladin was one of the weakest classes week 1 then?
Because nobody here fricking plays videogames and just regurgitates shit some moronic eceleb says somewhere and is then proven wrong. When you morons circlejerked about your fricking opinions about the game I was busy playing it and figuring shit out.
Which eceleb has been shilling paladin? genuine question because I agree 100% with you
No idea because I don't watch ecelebs.
Probably because everyone played it, so some contrarian decided to pretend they were shit and other morons parroted the line
whats the most broken paladin combination? I just strugged through my first playthrough and now I want something stupid and broken to frick around with, is it pala/warlock still?
Yes, oathbreaker and great old one.
paladin and bard is pretty broken
They fricked up warlock slots so pala/warlock isn't working as it should.
Paladin and Bard like that other guy said. Start bard, go two paladin and the rest bard. Swords bard, take defensive fighting style as paladin and duelist as bard, 14 dex, max charisma and drink giant strength elixir. You have high AC, and 6 levels of smite instead of the 3 levels of straight paladin. That's what I did and it worked really well, except against Viconia.
I did straight vengeance paladin and melted everything. There are multiclasses that let you lean into just smiting a bit more but you get a lot of good stuff staying pure too.
The combat is unironically the worst part of this game and it's killing my motivation to play. It's simple, it's brain dead, and it's repetitive. The winning strategies are very blatant to anybody with a fifth grade reading level, and as long as you're not a moron that forgets to keep long resting, you won't have any issues.
>Bless and/or Bane to tip favor
>Sanctuary so Cleric can't be targeted
>Mage spams Firebolt
>Battle Master Fighter taunts enemy damage dealer and spams Evasive Footwork to mitigate being so close to so many targets
>Rogue stands at edge of battle and spams arrows
>Repeat
>Win
>has 2 casters with amazing spell utility
>refuses to use one at all and relegates the other to b***h support duty
Whilst I agree 5e combat is not great when you stick super hard to the book mechanics you're needlessly hampering your fun. Try slinging some big ass mage spells and have cleric play it's pseudo paladin role and let them slug it out up front with everyone else.
Nothing beats Firebolt for
A) Being free and not requiring a spell slot
B) Also doing solid damage
Come on now, these are the characters the game throws at you, and the most interesting party members are both Astarion and Shadowheart.
Astarion is a gay homosexual vampire.
Women love astarion. Have you not seen all the women lusting after him?
>Have you not seen all the women lusting after him?
I have. They are doing it because he's a gay homosexual.
But he fricks women
>not requiring a spell slot
Use arcane recovery, it's the only reason you're even a wizard in the first place. Wizard is king of doing whatever the frick the situation calls for. Either be more liberal with your slots or swap your wiz to rogue, as that's what you're playing him as anyway.
If you’re spamming rests anyway, as you said here
> as you're not a moron that forgets to keep long resting
Then why the frick are you using cantrips to save on spell slots?
Because the Mage isn't the only one casting?
...do you think characters share spell slots anon?
No? Do you think other characters magically recover non-cantrips without rest?
If you genuinely think that’s the best use of a wizard/sorcerer’s turn, there is absolutely no hope for you
I have yet to find one single scenario where spamming Firebolt hasn't been the most optimal play.
So you've never: Came across multiple enemies with middling to low hp (Sleep), clumped enemies or enemies on cliffs/structures (Thunderwave) or enemies that are concentrating or have low HP and high AC (magic missile) or highly mobile enemies that want to be in melee (grease) or enemies with an elemental weakness (chrom orb). And reminder i've only listed level 1 spells here.
>Came across multiple enemies with middling to low hp (Sleep),
I have yet to encounter any enemy like this that is a threat. I mean I guess the biggest example were the spiderlings that came with the Spider Matriarch, and they just died to one of those bleed grenades you got from the start of the game.
>clumped enemies or enemies on cliffs/structures
The latter has literally always been solved by my Fighter leaping twenty feet and just killing them, or just taunting them so they can't do anything, or using Cleric's illusions to distract.
>or highly mobile enemies that want to be in melee
They've always died before they got close.
>or enemies with an elemental weakness
Again, usually just bonked to death by my Fighter.
Holy based martial chad destroying everything with swords while his cuck wizards cast the most basic spells as auxiliary support.
>I'm having trouble making my wizard useful and interesting
>Here's how you make your wizard useful and interesting
>No thanks, i'd rather just force my wizard to do nothing and have my other party members do what he could've been doing
Do you have to wear a helmet and water wings at your PC?
>I'm having trouble making my wizard useful and interesting
Who are you quoting? The only thing I've told you is that my Mage has been spamming Firebolt and that it's worked flawlessly.
>I have yet to find one single scenario where spamming Firebolt hasn't been the most optimal play.
Wizard's power is tied to spell slots. Failing to use them effectively and relying on cantrips is you screaming to us you're failing to make your wizard useful. A class whose entire role is to sit at long range and cast a cantrip is not a very interesting playstyle. You are failing to make your wizard have a very engaging or active gameplan. Just because you never said verbatim that you're failing to wizard, doesn't mean you aren't blasting the message in every sentence you are posting. Again, if you enjoy the sit back and peck at stuff just pick up a rogue, they do that better than wizards do.
My Rogue is doing that. They're doing it in tandem. Unless the game starts throwing more heavy duty mobs at me past Lv7, I'm gonna keep spamming Firebolt.
Why? If all you want to do is shoot enemies for minor ranged damage just use a rogue/ranger/fighter and use a bow. Get several of those attacks in a round.
Even if all of this is the case, you still haven’t explained why you’re using a 1-10 damage cantrip rather than any other more damaging spell
It would still be really dumb, but st least you wouldn’t have multiple spell slots doing frick all
Good tips, shows how lacking in creativity I am. Grease is absolutely fricked though, came in expecting it to carry my ass like with the owlcat games but the dc is stuck at 12
Grease doesn't often trip, it's better as a slow field. It also conveniently happens to be flammable. Use that information for great evil.
I’m going to assume you’re talking about pre 3rd tier spells, because otherwise that’s too moronic for words, but you’re still wrong. Off the top of my head;
>grouped up
Cloud of daggers for multiple guaranteed damage ticks
Grease if they’re all melee and you want to manipulate their path finding/throw alchemists’s fire
Fog cloud/darkness to force ranged to move out of advantage/into disadvantage and get closer to your front line
Chromatic orb to alter a surface/take advantage of an elemental weakness
Sleep, assuming someone capable of shoving isn’t coming up next
Thunder wave for knock backs
>individual with low defences
Any direct spell with higher damage than 1-10, upcast or otherwise
Blind
Hold person
>individual with high defence
Cloud of daggers, which will deal damage to anything without sturdiness, forcing them to move out and eat an attack of opportunity
Upcast Magic missile which can’t be avoided
Grease if it’s got low dexterity
Shatter if it’s a construct
There’s far more but you get the point
>If you genuinely think that’s the best use of a wizard/sorcerer’s turn,
Literally all Sorcerer is as a class is a more DPS focused Mage.
>makes his party a generic trinity
>complains about being bored
>metagaming instead of role playing
your own fault loser
>has to be level 4 at least for manoeuvres
>still using cantrips
>still hasn’t respecced Shadowheart to a more useful domain
You ‘avin a giggle, ‘8?
>metagaming a team in fricking d&d
>"killing my motivation to play"
oh damn i wonder why bro.
As opposed to what?
I don't care
What's the most OP build rn? Bonus points if it can solo
Tavern Brawler, Fighter 2/Lock 5(pact of blade)/Frenzy Barb 5, 23 or 24 strength, 23 con. Attacks 4 times a round, somewhere near a +17 to hit, deals absolutely stupid damage and is massively tanky.
Thanks, do the fighter style and warlock subclass matter, or not?
Fighter gets it's style at 3, so you don't have it and Lock not really but the either the temp HP or the AoE frighten are better than archfey.
One more note is the leveling should go Fighter 2 -> Frenzy Barb 5 -> Lock 5. At barb 4 you take tavern brawler.
got it, thanks
A quite side note, lock 5 is bugged and the reason it's strong. The extra attack from blade pact at 5 stacks, if you dont' wanna rely on a bug instead go Champ Fighter 3/Frenzy Barb 9 and stack up some crit widening equips late game. Still take Tavern Brawler and chuck some spear though.
Nwn 2 remade in this would be amazing. Camera in that game was omega ass
Camera in this isn't much better, I seriously despised the restrictions. I want to be able to zoom out farther and take my camera wherever I fricking want it to, instead of being limited to an arbitrary area around my party.
Nwn2 is easily the worst rpg camera. I think my only problem with bg3 is not being to go up and down
I've always wondered about the point of these threads. Who gives a shit about some scrawny gaygets opinion on whether or not I beat a game?
Do warlock MCs get an actual patron as a character that tells them to do shit or is it just some extra dialogue options?
I just got to act 3 and you can call out to your patron sometimes but they don't speak. You just get a feeling of what they want. Not very interesting to me personally so far. Bard and rogue both seem to have far more engaging contemt
Sometimes the narrator tells you what your patron thinks but nothing beyond that. Sorry all effort went into the origin characters
>Lure Gortash out of his room
>Shoot him off a tower
>Remember I have to take his stone
>Realize I have to go figure out where his body landed in the town below and then get to it
I will give one prop to the game. Whether to trust the peep in the Prism or not, was a hardass decision.
Does Jahiera or Minsc have good banter like the other guys or are they phoned in? Debating swapping out Karl with Jah
Does Orin impersonate and kidnap a random person or is it always the frog ?
random
For me she took Halsin. 3 custom characters and rolled mostly with shadowheart as my 4th. Asterion and karlach were level 1 in my camp. Halsin I took to lvl 8 because I needed him for the act 2 quest. Gale was also leveled up to 5 because I swapped him in briefly to cast fly in grimforge. So it looks like she targeteed my highest level character in camp. I also killed all the rats in the cellar right before this, so maybe Halsin did not approve of it, and he went to leave on his own?
It seems like highest approval character that was chilling in camp
Was druid for my coop playthrough
I don't think it's highest approval, I was literally romancing frog woman and had interacted with Halsin maybe once after the cleanse the shadowland quest and Orin took the bear fricker.
He took Grinch for me and I was "romancing" shadowheart, and had maxed friendship with shadowhear, Gale, Karlach and Wyll
Zoomerbros, I'm not feeling too good... This was suppose to be OUR time to act all hardcore and be like real RPG nerds... FRICK!!
?
I'm a moron, can someone explain how to multiclass efficiently? It just looks like you randomly dip into another class on level up to me.
Find what the class offers that you want, then class into it, simple as. Great multiclasses are: Fighter start grants Heavy Armor, Shields, high HP and then you can multiclass into casters to retain that, Rogue 3 grants Thief, which gives another bonus action + cunning action which allows bonus action dashing. And so on.
Why is it that some enemies I kill have a mindflayer head pop up above them when I kill them? Does that mean they were infected?
>after all these years I get to see Jahiera tiddies officially
feels fricking good and I still would, old or not
whats with half of her ass?
bad thigh deformation from bad weighting
Is the game hard to learn if you've never played a cRPG before? Can I just go in blind or do I HAVE to look up stuff before hand online?
Story mode could likely be beaten by a chimp slamming a keyboard, start normal and go down if you feel you're getting shitstomped. Turn karmic die off as well.
Alright, cool! How can I frick it up by multiclassing?
2 classes is safe, 3 is risky 4+ right out. Try to keep multiclassing in line with what the classes are doing, so monk wizard is not great but monk rogue is, etc.
basically, the game doesn't tell you that at certain breakpoints you get an extra attack on some classes, and a bonus stats/feat choice. Sometimes it's worth losing stuff compared to what you gain, but if you don't know you might multiclass frick yourself into a useless piece of shit.
Straight wizard, sorc, paladin, fighter, ranger, all amazing. You're not even weaker than a multi if you pick one of those.
This. You can easily not multiclass and be fine. If you do multiclass you'll need to rely more on cantrips because they improve at set levels (5 and 11) regardless of which classes you've taken.
One of the most accessible crpgs of all time.
it is the easiest CRPG on the 'highest' difficulty I have ever played. If you stick to pure classes and don't frick up multi class into dumb shit I am convinced anyone not awful at video games can steamroll "tactician"
I think if you pay attention and THINK, there's no reason you can't handle even the middle level of difficulty.
Read what those spells do and think how best to utilize.
It's pretty easy to get a hang of. Just remember to use your environment to your advantage, whether that be higher ground, companion placement pre-battle, AoE spells, or barrels. Also use shove more.
I'm a noob and definitely found it to be more difficult than a lot of people on here, but i didn't have to look anything up to play the game.
>at least 4 wiener mods already up on Nexus
>0 (zero) breasts mods
BG3 confirmed for homosexuals
titty mods fall under full curvier body mods
>cleave requires short rest
Hope someone mods out the Vancian shit, just because I swing my axe sideways shouldn't mean I need to take a nap to do it again, it's moronic.
Oh sweet child, in base 5e there is no cleave added to weapons at all, god bless Larian for improving the shitty basic 5e, also if you want to ''cleave'' more make a Fighter/Battlemaster.
How's this game on a controller?
My PC is a toaster and I'd have to play on PS5.
I've been playing it with a steam controller and it works well. I think it would be fine with a normal one.
Just use your keyboard and mouse on your PS5, you can do that can't you?
Have the devs confirmed that kb&m works on PS5?
the default controller scheme and controller UI sucks ass. what I do is set the game to kb+m mode and emulate the inputs using controller companion. works so much better./
>you beat the game
>you didnt beat the game
morons
I'm still waiting for the PS5 version, but how evil can you be as a paladin with Oath of vengeance? Do you still need to be a goody two-shoes or can you do some evil things without becoming an oathbreaker?
You can allahu ackbar a warehouse and everyone in it as vengeance, off the top of my head
So basically, you can be evil against people who deserve it?
The people in the warehouse are all innocent or dupes at the very worst
The only requirement for being a vengeance paladin is you smite evil and don't let evil get away with shit. As long as you dont plan on letting evil people get away with shit you can do whatever you want.
>playing 2 fighters with buffbawds
>Currently playing as Paladin
When does he get good?
You literally can only use one of your abilities before needing to rest like a fat frick.
FRICK 5th EDITION
Around 5 when you get your second attack action
Vow of enmity + great weapon fighting = they’re going to have a bad time
Ouch, I have vow of enmity but I picked the shield trait earlier on.
Can't even speak to Withers to respec myself without having to take up my oath again ffs.
Man you don't even need to do Paladin and Bard, just Bard is already broken enough. This fricking helmet just absolutely destroys the game when on a Swords Bard.
>drink Haste potion/get Gale to Haste me
>Ranged Slashing Flourish x4
>Anything still standing now has to deal with a Bard with a spell save DC of 32
You just have to be careful because if you go over like 28 stacks or so the game crashes.
For me its college of lore and imposing 1d10 penalty on DCs
Do you understand what a save DC of 32 even means, man? That means an enemy needs to have a bonus to its saving throws of at least +12 to have a CHANCE to save against things. Frick your 1d10 penalty, it's unnecessary with that helmet and Swords Bard is the absolute best user of it because Larian fricked up with Ranged Slashing Flourish.
I do but it's kinda unnecessary. I personally prefer to end fights during the 1st turn so I have haste, basically 2 tries to cast hold person/monster/beast and then I have Lazael crit em to death.
Don't even need to go that far, swords bard slashing flourish + sharpshooter + action surge is like 150 damage per short rest.
I am a monk now but I started as a bard and respec'd out of it. Swords is just broken.
I feel like anyone trying to play paper 5e after BG3 is going to be incredibly disappointed by Swords Bard, lol.
I have a feeling most DM's dont do cool shit like light cantrips making shadows become visible, having tons of magic items, insane necromancy tome, +invent their own mechanics on stuff
What the frick? You can use double flurry on the SAME opponent? That's beyond broken even without helmet
> 150 damage per short rest.
Thats cute. Thats like one crit smite from a pure non multiclass paladin.
Oop beansed the math a lil on that second attack, forgot to add the +7 from str/ench so it ends up being 10 higher if absolute max hit.
my broken ass pc can't run bg3. too bad I really liked the game. which other crpg games do you recommend? I never touched any crpg before
>got the incel talk
>turned down Karlach and the initial talk of casual sex
>turned down frog
>turned down Gale, like three fricking times
>turned down Wyll but unlike Gale at least he cuts it out
>no Shadowheart romance STILL in Act 3, I saved her and have full respect
Man thank frick for the autists over at the Cheat Engine forums, saved my run
Sorry m8, my game bugged and I got two shadowcute dates in act 1, so I probably stole yours
I'm currently just sitting before the gate to the ending bits of Act 2 hoping Larian hotfixes the fricking Strange Ox shit so I can keep playing with my chosen waifu. If it's not fixed by the next hotfix then frick it, I'm just taking the incel route I guess, since I've been consistently turning down everyone else all game.
>taking paladin companion without cheating costs you two other companions
>1 paladin companion = 2 other companions
They knew how broken paladin is.
Anon you can respec your companions at withers for 100 gold.
if you respec more than once you didnt beat the game
>respec predefined characters in roleplay game
That's like cheating.
well, better not equip them ANY armor weapons or spells they didn't come with then. That would be like cheating.
Heroes starting to use stronger weapons and armor they find on their adventure is normal and realistic. A wizzard transforming from one moment to the next into a barbarian and forgetting all spells and skills he knew is not.
Liveeeeeees, all mortal liveeeees, expireee.
Souuuuuuuls go to their dooooom, in flameeeeees, foreeeeeeevermore
Why doesn`t Raphael just encourage people to have kids and sell them off to him? he could systematically gather more souls this way
>Play paladin
>Do the funny gigadamage move
>Now a gimped fighter after blowing my load
it is a ton of fun to just delete any opponent you want though
>didn't frick the bear
you didn't beat the game chud
People who played the game are talking, tourist
calm down autismo kun. we'll be talking about this one for months or even years. it's literally a game of the decade.
Try again next thread fren, and be a bit quicker off the mark so the other tourists can seethe about it enough to derail the thread rather than ignoring you
we've passed the anger stage though.
Is there a chart of all classes and their features? I don't want to look at 16 tabs of wiki pages just to multiclass.
oh you dont want 10 tabs open with embedded streams to fextralife?
Nope. Tabs or bust.
Well shit, I can't believe we're letting that viewbotter get away with it.
>optimizing for combat
The game literally showers you in bullshit items that get you out of any tough situation. It's sub optimal to optimise for combat. You should be optimising for fun / content (e.g. always have speak with animals, disguise self, ways to turn tiny, jump / featherfall, etc.)
this
If you run sorlockadin or whatever the frick for your first run you are cringe. Save that shit for your critical run
I'm about to go to Act 3 point of no return, will I get a chance to change my companions or do I have to go with these all the way to the end?
I have my favourite combat squad but it doesn't make sense story-wise
You're good, act 3 works like normal until you hit the final stretch, where you're warned again.
Just re-read this and think you might've meant you're at the end of act 3, in which case yes no swaps for you it's a straight shot to the ending from there.
Thanks for the answers, goddammit. I guess respec time it is
If you mean the boat after Orin, can't do shit past this point.
I'm standing over a chasm in grymforge that overlooks some kind of Sharran temple, the chasm behind the corridor where Nere was stuck. Without outright spoiling can you give me a hint as to how id get down there? I've spent the last 2 hours trying everything that comes to mind to no avail
you can't get down there in act 1
the bridge is out. you may find the area but you must advance to act 2 by using the elevator.
If you mouse over an area and it says "Chasm" that means it's instant death if you fall in there so don't bother.
shadowheart doesn't look like that
>Vengeance Paladin
>full fighter
>BUT also gets level 3 spellcasing including Command, Hold Person and Haste
>also gets CHA to attack for 2 turns
>or an auto advantage against a selected target
>and also 1d8 radiant damage
>and also an aura of protection
>and also Sonic tier movement speed
>that's before we get to smites, which include special smites capable of targeting STR and WIS saves or just bullying spellcasters with extra burn every turn
The only comparable class to this monstrosity is a fricking Battle Master
Is paladin that good? I played barbarian.
Barbarian is great and i'd argue Barbarian 8 Battle Master 4 is only comparable with a full Paladin or Paladin 7 Warlock 5.
But yeah, full paladin is by far the best pure kit in the game.
Highest ease of play to effectiveness ratio of all classes but not best in the game. Also happens to be a CHA class meaning you want it as your party leader (you).
>you can make all illithid powers bonus actions
yeah but you get the bad ending
No, you don't. You need to specifically consume special tadpoles to become an Adversary.
wait what? adversary?
You become an illithid who retains his human personality and memories. In dnd lore, it means you became an Illithid Antichrist, Adversary.
how does that even work? does the tadpole just larp as (You)? Or do you ego dominate the tadpole after it replaces your brain?
The tadpole absorbs your memories, emotions, goals, thoughts etc. So it's pretty much your mind in a illithid husk. No soul anymore though that shit gets erased by the transformation
pretty much a SOMA scenario then, that's not really (You), just a copy of (You)
Kinda, your soul doesn't like hop into the afterlife or anything without you it just straight up gets erased. The only thing left of you is your mind, which is in the new body ya got
Yeah, Jergal himself says that they’re soulless abominations that deserve the day of the sperm whale, so it’s a really dumb idea no matter what line he flogs you
The special tadpole you use to evolve yourself merges with your thoughts and personality. It's still YOU, just without a soul in a conventional meaning. The ending kinda jokes about it with "you feel like you become a true illithid... just joking lol i will go and do some good for the world"
I will not be eating a single tadpole, I will not be tricked by your squid lies. I will free the man in the prison and kill the squid in my head and his big brain.
Mega spoiler At the end of act 3 going into the final boss zone you can bump a party member to a full illithid and they get that effect permanently
Mild correction They get a way better version of that permanently, making bonus actions and actions interchangeable
Do you have Karmic Die on? I did that fight twice once with and without and it was like night and day.
oh thats what it did? I never use my powers so I didnt know what it meant it said my tadpoles evolved. same with the tome of necromancy, that shit is hidden away
>Sword bard gives you 9 attacks
Lets powergame a little
per attack
>hunters mark, 3.5+ damage
>WEAPON: firestroker, 2+ damage to BURNING targets
>UNUSED MELEE WEAPON: knife of the undermountain, 19-20 crit range and makes you reroll 1-2 damage attacks. Increases damage by around +2
>HEADGEAR: arcane diadem, +4 damage (cha mod) on all hits
>RING: venomous revenge, +3.5 poison damage when healed (so procs always)
>RING: strange conduit, +2 damage on hit
>Blood of Lathander on a party member gives +2 radiance damage
>GLOVES: martial extertion, + 1 action point
>Dueling
Basically you get +17 damage just from items, 10+ from perks, 5+ from dex and + (3.5 + 1) from weapon itself. That's like 37 damage per attack.
>2 bonus points
>1 + 3 action points with haste, martial extertion and surge.
>2+4*2*2 = 18 attacks
>18*37 = 666 damage per turn
We solved the game, GGEZ everyone
FINE, ill play baldurs gate 1 now and maybe 2 if i like it. I have no DND knowledge except Kotor 20 years ago.
Ive seen a monk push over an ogre then kill it the next turn after. Then Summon a illusion to distract other enimes then sneaks around punching everyone. Monks are cool.
>create a character
>like the look in character creator
>spawn in game
>character looks completely fricking different
Why in the frick? Or is it the lighting that makes them look worse?
Rip Boo
Is melee bard just better all round than ranged bard?
>10 minute speedrun
lmao this is Two Worlds levels of moronic.
pretty cool, would be interesting to see how fast a traditional ending can be done
>speedrunning to have a nice day as quick as possible
The jokes simply write themselves
>autistically multiclassing with a googled build for min/max instead of enjoying the game as you go
you didn't enjoy the game
I did though
My only enjoyment comes from breaking the game and completely shitting on the developer intended way around the encounters
Based. I respec'd Jahiera into an Ancients pally since that's as close as I can get to the old effectiveness of fighter/druid dual class. I then gave her sorc levels after pally 5 to test out sorcadin, and boy, what an amazing class.
My monk is stronger, but her burst is unreal, PLUS spells, PLUS good healing, PLUS two good as frick auras PLUS smites for days
>autistically multiclassing with a googled build for min/max instead of enjoying the game as you go
5e player here, no need to google as I already knew where my autism was gonna point me. So I got the best of both worlds.
Is there a site that actually lists all of the spells each class has for each level? Fextalife is shit and I doubt that changed, since I recall the devs telling us there are hundreds of spells that were not shown before launch, and the wiki doesn't show nowhere close to that number of spell options.
>since I recall the devs telling us there are hundreds of spells that were not shown before launch
I doubt they actually said that but if they did then that was a lie. 5e with all the expansions doesn't even have that many.
minthara sex was so hot. she blows you and then rides you cowgirl and reverse cowgirl style
>hmm yes I will use wild magic sorcery
never have I respecced faster
This happened to me during the underdark pokemon looking boss, I thought sorc was better than wizard or something but look where it got us
twinned spell is busted
Baldurgays please answer these three pressing questions:
1. Are there any sexy dragons?
2. Can you romance a dragon?
3. If not, can you frick a dragonborn girl?
there's a gay undead dragon and a dragon you can't talk to
you can't romance a dragon but another character in the game has and you can learn about it
no
No
No
There's a bubbly dragonborn girl in act 3 who you can be mean to
>Here's your healer, bro
is it gay if you use your mage hand to jerk off?
>Treasure Throwing Hand
How long do these last? Should I actually be having Gale's gay stranger hand throw potions at everyone?
It lasts 10 turns so it's not a dumb idea to use it to throw potions around, especially since dropping potions on the floor doesn't count as a action
It works better with the Githyanki hand racial since it's completely invisible
How much summons do we have on offer here? I see there is more on offer than in EA, and if the wiki isn't telling shit, druids can summon elementals? What the best thing to go for a summoner, that isn't animate dead?
There's quite a few really great options, see
for one.
Neat, but I should have been clearer I guess. Are there good summoning options that aren't focused around the undead? Spore Druid just looks to be a different flavor of raising the dead, the few pets the Warlock has don't look terribly impressive and familiars are well, familiars.
Druids can summon a dryad which can then summon a wood woad.
There's summon elemental but I can't think of much else off the top of my head.
the book of necromancy gives you a 6 ghoul summon on short rest ability in act 3
my shadowheart has a planar ally and a mummy running around. villagers get scared and guards say hey you cant be doin that but dont turn hostile. i also have danse macabre. During one point I bound a planar enemy for 10 turns (and it was super beefy). If my planar Djinn casts whirlwind though, it interupts what shadowheart is channeling because she maintains it through the djinn
Made a Tempestuous Sorcerer. I don't really know how to min max I just know I want a hireling party because the in-game companions seem like buttholes.
>the in-game companions seem like buttholes
They are, bullet dodged anon.