>Playing CRPGs
>Kill big room full of monsters, takes 5-8 minutes
>Spend 15-20 minutes clicking on every corpse, shelf, rock, crevice, book, dresser, sideboard, chest, jar, fridge, pile of bones, pile of scrap, pile of clothes, pile of dirt, nest, wardrobe, coffer, hole, throne, floorboard, bed, clock, pew, candlestick, toilet, etc
>party literally does nothing the whole time you're looting through everything
>move to next room, repeat
So, this is the tabletop experience you all wanted?
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>Spend 15-20 minutes clicking on every corpse, shelf, rock, crevice, book, dresser, sideboard, chest, jar, fridge, pile of bones, pile of scrap, pile of clothes, pile of dirt, nest, wardrobe, coffer, hole, throne, floorboard, bed, clock, pew, candlestick, toilet, etc
God I love looing and inventory management. Not even memeing here.
vgh... I'M... I'M.... LOOOOOOOOOOOOOOOOOTING
yeah pretty much. don't have irl friends to play actual tabletops with + I like power fantasies and mental masturabtion which you can't do in an actual table top game
You gays laugh but these skills helped me land a very cushy and decent paying data management job. In general these games teach valuable pattern recognition and memory skills, among other things as well. Don't be so quick to discount it.
I'm nearly 40 and will be dead in like 5 years or less.
I don't want to spend over 50% of my remaining precious time micro managing something that should have been automated years ago
>I'm nearly 40 and will be dead in like 5 years or less
Then why are you on /vrpg/? Go write a cultivation novel so we all remember you.
Besides the fact I have literally 0 writing experience?
Yes? You could easily learn modding in some game and made a mini-story there.
The frick are you even going on about?
5 years is a long ass time to do whatever the frick you wanted
I don't believe you, loser. What kind of 40 yo saves pepes. The hell is wrong with you idiot? Get the frick out of here
Pepe was around in my 20s my man
It's one of the most classic, ironic, and quintessential Ganker mee mees
pepe was already after the golden age ended anon
Anything before phone posters is a million fold better than it is now.
he's a 15 year old LARPing as a 40 year old for whatever reason, ignore him.
goodnight sweet prince
every post u made was a blessing
...and with just enough nostalgia bait to rope in impressionable boomers.
Baldur's Gate is a mistake.
>So, this is the tabletop experience you all wanted?
Yes, I love this shit
It honestly is the worst part of CRPGs to me, and all the mousework makes me gravitate to controller schemes to rest my wrists if I'm gaming for very long. Inventory management is tedious, not challenging, and I think lots of games have too much "junk" loot. If you're gonna have enemies drop twenty tier-1 leather helmets, you might as well just convert it to currency and let the player autoloot it. If you don't want them having that much stuff, then just reduce the amount of cash dropped.
I beg to differ, I abdolutely love the idea that every fricker who dares to try and kill you with their weapon and armor and gear....actually has all that gear on. Morrowind was the first to do it for me and it was amazing.
I get what you mean. I guess the defining difference to me is whether or not there's any serious incentive to collect and sell all the crap. Like in Morrowind, most armor has an incredibly low weight-to-value ratio, so it quickly becomes obvious that the player should never pick up weapons or armor that they don't intend to actually use and should instead just pick up potions, scrolls, rare alchemical ingredients, and gems. There's far fewer of these things on your average enemy, so you don't have to drag 100 different items into your inventory in a typical dungeon crawl.
Compare that to something like Dragon Age Origins or Baldur's Gate. For about the first half of the game, you can reasonably scrape together enough cash from carting back leather armor to buy something decent. This encourages players to pick up loot til they fill their inventory with junk. It is only later in the game that the average loot becomes so much worse than what you probably have equipped and can find as cash that you don't need to pick up trash.
I think there's a balance to be had, and personally I think it's better to err on the side of less junk loot.
Personally I'd like most RPGs to just let you invest in some store, inn, company whatever so you can eventually stop giving a frick about loot. Even better if it you can upgrade it and decorate it yourself
When you're an extremely successful adventurer through the game it makes sense that you should have the means to open up some commercial operation
>pinching every penny and inventory weight mamagememt vs time limits to convert your personal funds into kingdom funds
Kingmaker is built for Bavarians
>play tabletop
>PC gayS: "NOOOOOOOO THIS IS TAKING TOO LONG I WANT MORE RPG IN MY LIFE"
>unironically makes loot management way fricking more suffocating than it ever was in tabletop
You are disabled.
Elaborate.
>Posts an actual tabletop experience.
>"So, this is the tabletop experience you all wanted?"
The frick are you talking about? I just spend 20 minutes with a second player looting a single room in DOS2.
In what 5e session do you actually ask your DM 100 separate questions about touching every single cranny of one room?
>"Is there any loot in the room?"
>"Yea about 100 gold and five rubies in a chest"
>"Okay rad"
Show me this room that you've spent looting for 20 minutes.
nta but i'm more interested in what tabletop session you asked your gm what's on every shelf of an ancient giant abandoned library
>In what 5e session do you actually ask your DM 100 separate questions about touching every single cranny of one room?
When it comes to sharing loot - the process is always fricking the same. Everything turns into a DM interrogation for what the frick is in the room and endless perception checks. b***hing among other players makes it 100x worse in actual tabletop.
It's fine as long as there's no inventory limit.
Drives me fricking nuts in Fallout having to drop heavy shit, sorting by value per weight, etc.
That's like, your opinion man
No shit.
>Playing the Best CRPG: Dragon Age Origins
>Install AutoLoot Mod
>Clear a big room of enemies
>Press 1 button
>Party runs around in the most optimal path to loot everything in sight in 10 seconds while I watch the choreographed ballet of loot
>Single loot menu
>Single inventory menu
>Go on and enjoy the unfortunately all too simple combat