>what you think vs reality
enjoy your dollar with no value that you threw at some dogshit game >noooo you think you are entitled to the dollar you worked for?
too bad shoulda invested with barely making it paying your own rent
Customers: >this isn't what we want, it looks terrible
homosexual devs and npd journalists >WHAAAAAAAAA no one owes you anything, stop being so toxic!!
I don't even want to pirate the upcoming MI game, I'll just replay the old ones.
"Customers": >this isn't what we want, it looks terrible
homosexual devs and npd journalists:
But it sold millions and was critically acclaimed
Costumers:
Yeah, we loved it
"Customers":
NOOOOOOO listen to me, Ganker told me i need to hate this, pander to meeeee or i'll keep posting wojaks!
How can you have 100% certainty that the "trusted" source of pirated games isn't stealthily infected with a keylogger? You can't. You might be 99% sure, but that's it. If that's enough for you, then I'm sorry but you're a gullible moron.
I'd rather pay 5-10 bucks for a game with turkish steam account and have a guarantee of safety.
Hence why part of not being moronic is running a VM on a GNU/Linux OS which where you download and install too.
2 years ago
Anonymous
>Hence why part of not being moronic is running a VM on a GNU/Linux OS which where you download and install too.
VM are only good for running older games. Anything made in the past decade will run noticably slower.
Yeah no one disagrees with that homosexual, what's cringe is slander and harassment because they do pander specifically to you. Remember when everyone wanted to kill Drunk man because he made the game he directed however he wanted?
What's cringe is trying to defend game devs (on Ganker, of all places) against the oh-so-toxic gamerzzz when all these fragile little outrage-baiters need to do is stop reading the fricking comments and focus their energy on making a decent game that people might want to actually play for once.
>is stop reading the fricking comments and focus their energy on making a decent game that people might want to actually play for once.
That was Ron Gilbert do right now
Yeah, I saw the "harassment" of the new Monkey Island. >Wow that art style is shit what the frick have you been doing all these years >I'M BEING ATTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACKED
So frick off. Also, devs aren't owed respect, praise, or even money from potential customers.
A tiny minority actually harasses developers and if it was serious they'd call the police.
These people aren't angry about "harassment" they're angry about players shitting on their games. Which they should do if the game looks like shit.
where's the police report for any harassment campaign for past decade? surely you have some proof they informed the authority for all those harassment, right? RIGHT?
>pay for thing >complain about thing >pay for thing again >complain about thing again
Yea I am voting with my wallet but so far looks like it's not working when there's millions of others who will pay regardless if they like it or not.
>make something shitty >tell fans either like it or shut up >less people buy it >wtf its the fans fault for not buying the game they're just entitled babies
Pretty sure they owe me a half decent game. You wouldn’t accept sub-par shit in other places either. This is just because those losers were given a voice on Twitter and think they’re more than they are. They’re just riding the coat tails of those who came before them. That’s why they don’t come up with anything new, just reiterate and rehash the shit they liked when they were younger. Overly proud code monkeys working on “Game 5” the fifth one in a 2 decade old series.
nintendo has called their fans losers before
the games are made for children and nintendo hates that adults play them
but they dont do it on social media
Imagine seeing news articles about how the new McBurger made entirely of recycled newspapers and fried in gutter oil is getting poor reception and you the people should feel ashamed for being prejudiced against the fast food industry trying to be innovative
Why do they treat it like a one-way street? They don't use us anything, but we don't owe them anything either. If they make a shit game they're gonna find out it's shit. Why do THEIR feelings have to be scared but it's open season on ours?
I picked a random picture by accident while scrolling, but I'm no pussy so we're rolling with it anyway. Hope it's not porn.
>God of War
Sony and its studios only want bootlickers, frick them >Monkey Island
Ron Gilbert at least has an excuse of wanting to do something different from Monkey Island 1 and 2 but yeah, people is tired of CalArts and directly derivative shit
What the man needs to understand is that what he's doing is only "different" when put in a vacuum with other Monkey Island games. When compared to the wider market this art style is EXTREMELY derivative and has nothing unique or exceptional about it.
>Ron Gilbert at least has an excuse of wanting to do something different from Monkey Island 1 and 2 but yeah, people is tired of CalArts and directly derivative shit
Should have copied Wind Waker's art style.
>should have copied one of the poorest-selling zelda games in existence, a series known for selling bundles at all times
Ask me how I know you're not the CEO of a profitable corporation.
>genuinely and unironically believe that you are the singular person in history that is justified enough in making something new in a franchise that has a lot of old fans that are set in stone with what they want and how they want it >completely and utterly just ruin it >"wtf?"
.
I'm the God dreaming this universe, so yep, yes they do. And they've produced nothing but toilet feed for two decades anyway. Not even my devil schizo persona would pirate and waste personal CPU on them
This is a tell-tale sign that Sony has no confidence in the new GoW. Way too much controversy surrounding the devs these days. Too many similar articles popping up. We've been here before. The moment a game studio has to rely on outrage for hype-building is the moment it outs itself as an incompetent failure. Expect delay announcements.
>devs confirmed to be looking at TLoU2 for inspiration >extremely hush-hush about the story
They're gonna kill Kratos in the first two hours, aren't they?
That sounds foolish of them, the first GoW outperformed TLOU2 by approximately 500% in sales, and its story was objectively better despite the flaws it did have.
>Kratos is kill >Atreus fricks a black chick >Mimir constantly quipping >Open-world
Yeah, it's gonna be shit
That sounds foolish of them, the first GoW outperformed TLOU2 by approximately 500% in sales, and its story was objectively better despite the flaws it did have.
That would still be foolish of them, because THE MESSAGE was harmed by TLOU2, not helped. It's extremely unpopular everywhere that's not a gaming journo's clique. Trying to ape it is just seeking another failure.
>Trying to ape it is just seeking another failure.
You don't get it. They literally cannot fail. No matter how much money they lose, they will continue to get funding and support, so long as they follow THE MESSAGE. It doesn't matter how much people hate it; manufactured outrage is the name of the game. And it could sell 1% of the previous title and they would still parade it as a monumental success. They own the narrative online. And since online=real life now, whosoever owns the narrative writes reality. The truth is what they say it is.
People will buy nu-GoW2 no matter how shit the story is. They will buy it and rationalize why it's not a bad game. You underestimate how many apologists are out there in the normalgay consoomer base.
It has too, otherwise, I’m really thinking the game is going to suffer from the same thing as Horizon. It’s going to be a perfectly acceptable sequel, but there isn’t going to be enough of an upgrade to justify it being a sequel.
They didn't even hide that is the plan. I hope you like your twink loki. I hope this franchise dies in Egypt and we never make it to Japan. I can't even imagine how they would manage to frick up the super hobo that is Susanoo
Atreus will kill his own father in a burst of rage, and Kratos will "take it like a man" because of the love for his son. Or some bullshit. And people will praise it for genius story writing. Feel free to screencap this.
Considering how Corey Barlog is a bugman whos very insecure and desperate to prove to his family that a vidya director is a real director, he will ape the oscar bait shit and copy tlou2 because he sucked off Cuckmann before and will ignore the 40 billion bought awards
>entitled gamers need to understand that the devs don't work for them
I agree, they work for shareholders with infinite amounts of money like Blackrock. I like how we're going full horseshoe theory with this one lmao
What is the harassment these homosexuals from n4g are talking about?
The journos talking about Ron gilbert being abused post the same 4 luke warm "offensive" takes on the remake
These homosexuals love arguing with themselves
I use turkish steam account to buy AAA games at under $10. I feel zero moral guilt over doing that. Frick the modern gaming industry, if it collapses I won't care. I have thousands of old games archived on HDDs I could play until the day I die.
>i hate modern gaming industry and i don't care about it, that's why i go out of my way to set up a steam account and buy shit, still giving money to them, but i totally hate it guys, believe me, i have all those better and superior old game that i would rather play but i still don't play them and buy the new shit that i hate, guys, i hate it, believe me, please
>i hate modern gaming industry and i don't care about it
true >i go out of my way to set up a steam account
took me 10 minutes, including the time I spent changing passwords and email account >and buy shit
yeah, most of those games are shit, but for $5-$10 it's almost like playing it for free >still giving money to them
Out of a $8 purchase, $4 goes to steam, $4 goes to devs/publisher. Suffice to say, that size of money doesn't realistically count as supporting the industry >i have all those better and superior old game that i would rather play but i still don't play them
I play a lot of those old games. More than I play new games. But keep being mad, please.
>i give money to the devs and to the biggest store in pc gaming >but i'm totally not supporting them because.... hmmm... because i say so ok? >also i totally play old games guys, see how cool i am? please love me Ganker
Frick this site, frick every single fricking gay like you that turned this hobby into some fricking jerking off competition to see who's the most annoying b***h. Jesus christ, is it that fricking hard to just not play video games that you dislike? No one wants to hear your little manchild tantrum because a game you dislike exists, you're not cool for disliking it, you're not cool for liking niche games, you're just not cool, for a site that loves to scream "COOMSUMER" you fricking morons sure act like you would love to be one. Grow up, stop trying so fricking hard to fit in in site, go make some real friends so you don't feel the need to seek validation from internet people, you and people like you are pure cancer.
Do you think piracy hurts devs? If no, why do you think you paying less for a product would hurt it? If even piracy, when you don't pay a single penny for a game, has had studies saying is beneficial to the industry, aka supports it, why the frick do you think you paying actual money for a game doesn't supports it? Do you see why fricking brain dead you are? Do you see why you acting superior for doing what you do comes out as a fricking child trying their hardest to look cool and get attention? Do you see why you are the cancer? have a nice day.
2 years ago
Anonymous
Yes, piracy hurts devs. Yes, me paying $5-$10 for a product worth $60 hurts the industry. If more people caught onto the turkish steam pricing loophole, devs would stop porting games to PC. I am contributing to that future.
Only reason why I choose to pay $5-$10 for AAA games is to avoid downloading them from unknown sources. Even the "trusted" piracy websites are not trustworthy. You're still gambling on the low chance of getting a stealthy virus inside your pirated games. I'll gladly pay pocket change for the peace of mind and not having to worry about checking my pirate sources' credibility.
2 years ago
Anonymous
>Yes, piracy hurts devs.
Ok moron, frick off, stop talking about the industry if you don't even know shit about it.
2 years ago
Anonymous
The reason PSP died is because piracy was super easy.
But sure, keep saying piracy doesn't hurt the industry.
2 years ago
Anonymous
>
2 years ago
Anonymous
The reason PS2 is the biggest console ever was because it was easy to pirate, the reason DS is the most successful portable console is because it was easy to pirate and other numerous cases in other industries. Again, stop talking about shit you don't understand.
>piracy is good, that's why modern console manufacturers spend hundreds of millions dollars working on anti-piracy measures
2 years ago
Anonymous
you changed the topic >
2 years ago
Anonymous
not him, but >piracy is good for the industry, that's why PC games are riddles with anti-piracy DRM that makes the experience worse
2 years ago
Anonymous
Because capitalism greed, they would rather make everyone's experience worse than let a minority get it for free because suits are moron and don't know shit.
2 years ago
Anonymous
Because their games are shit and people would rather pirate than play it
Not buying or pirating the game is the exact same for the company
Stop licking boots
2 years ago
Anonymous
You're beyond moron.
2 years ago
Anonymous
piracy is good because game devs have 0 interest in preserving their games, so many retro games would be lost forever if people didn't rip and post these games online.
2 years ago
Anonymous
The reason PS2 is the biggest console ever was because it was easy to pirate, the reason DS is the most successful portable console is because it was easy to pirate and other numerous cases in other industries. Again, stop talking about shit you don't understand.
Dreamcast actually sold at a decent rate in its lifetime; it died due to the mounting failures of the Saturn and 32X, since SEGA would've needed to have sold Dreamcasts at a massively impossible rate to offset those failures.
2 years ago
Anonymous
No, it was because Sony's mobile devision convinced the suits that the PSP and Vita were "competition".
2 years ago
Anonymous
then why did nothing else that was or is easy to pirate die
Same, brother, but with an Argentinian account. I'm not paying 30€ for Sekiro in fricking 2022, or 15 for a quirky indie game which has amassed more money already that what the developers can count
Do I owe them anything?
I don't?
And they don't owe ME anything?
Great to hear. I don't do business with these homosexual b***hes, so I don't care if they don't owe me any debts nor I them. They can continue destroying the world for all I care, I won't buy their products.
Actual game dev here. This assertion is ridiculous - yes, playing games is a privilege. So is making games, and if this “journalist” had an ounce of self-awareness they would realize that getting to write about games is also a privilege.
True games journalism is gone now - it has long since devolved into identity politics and leftist moralizing. These ideologues preach from captured pulpits and have the audacity to judge others as privileged and entitled? What if people just stopped playing or making games? Who would you shout at then, N4GLOVERBOI?
With each op-ed, these useful idiots further clarify their own irrelevance. I’m glad a large section of the gaming space has just chosen to ignore them.
Well, regardless of how much of a butthurt babby manchild you are, they really owe you nothing else than a product in exchange for money and if you hate the product, you take your business elsewhere.
Nobody owes you white men and big titti Animoo waifus.
Most of the time, only poorgays and third-worlders pirate games. If piracy wasn't a thing, most of them would not have bought those games anyway.
For anyone else living in the civilized world, paying $60 for a brand new game is a no-brainer. We don't find it to be excessively expensive. It's literally 3-4 hours of minimal wage work. It would be more effort to pirate the game than buy it legitimately.
That's why piracy doesn't hurt the industry in any substantial way. If anything, it helps spread information about a game's existance. If one poorgay pirates a game and likes it, he will spread the word to their friends, who might pay for the game. This is especially true in the age of worldwide internet communication, where poorgays are friends with 1st world people who have the ability to buy video games.
For most people, that's the truth. They would have to do research on where to safely download a game, research on how to install it, crack it, patch it, and get it working online without getting IP banned.
It's simpler for them to pay $60 (3-4 hours of minimal wage) and simply click "Install" in Steam window.
>I vote with my wallet. Woke developers get nothing from me other than downvotes.
And you don't matter because you're a part of a small minority. Most normalgays buy games without caring if the characters are ugly or gay.
Keep on being proudly delusional of the impact you're making by voting with your wallet. It doesn't make a dent in the industry.
>i don't buy games that were not made for me, those devs must be pretty mad that an audience that they knew would not buy their games is not buying their games, i'm so smart, i just owned the libs lmao
No. It's more sensible to pay a small fee of $60 (3-4 hours of work or less) and get a product that works in 1 click and has 0% chance of being infected with malicious software.
Pirating a game requires some time time investment, and you can never be 100% certain if the source is clean or not. Even if the pirate community claims someone is "trusted", there's always some uncertainty.
My best advice to poorgays is to create a turkish steam account and buy games for 1/5th of the normal price. Better to spend a couple bucks than risk getting a well-hidden keylogger.
You bloody know very well what I am talking about. 60 euro (if at all) buys you the core version, so no multiplayer, no expanded story, no nothing.
2 years ago
Anonymous
I don't play multiplayer games. Neither should you.
2 years ago
Anonymous
>no, but you see, you have to do what I say
2 years ago
Anonymous
Multiplayer games are always shit, anon. When will you grow up?
2 years ago
Anonymous
Multiplayer games, actually tend to be cheaper, see hitman 3 for instance, it's not a game one'd play for the multiplayer aspect, take a look at the store page.
this is why piracy should be the default. piracy being such a "problem" 20 years ago and we just also had the best games. now people even here shut down piracy and all we get is live service Black person trash.
It's more baffling to me that people can be this obsessed over a sequel to such a mediocre middle of the road game as GoW18, had more fun with Spider-Man PS4 because at least I got to swing around New York as Spider-Man.
>Playing games is a privilege, not a right >agreed. they are the ones making the game. if you don't like it don't buy it.
These two points are inherently incompatible. If playing games was a "privilege" then it wouldn't have anything to do with an enormous profit-driven industry. Playing games is not a privilege. Making games is not a privilege. Game developers develop games with the purpose of generating income, simple as. There's a lot to be said about the tug-of-war between developers (or publishers) and consumers in regards to monetization (all-in-one games versus freemium games with microtransactions), but at the end of the day, the consumers are going to be the determining factor on whether or not a game sells.
If you make a game that fails to impress consumers, the fault lies with you, not with the consumer. It's a business, and like any business, if your product does not satisfy its audience, it will not sell. If you don't like the idea of your horrific looking Monkey Island remake being mercilessly rejected by consumers, then don't make it. This isn't some hidden secret or foreign concept. Developers need to appeal to the consumers, not the other way round.
>Game developers develop games with the purpose of generating income
You know you're arguing in favor of "games as a service" full of microtransactions, mobile, twitch integration, gacha system, etc, right? Because that's what makes money.
The fact that Ganker is mad at what is being said in OP's image, that devs don't need to pander to you specifically and should make the games they want to make without having to be harassed by losers, is fricking wild considering how fricking vocal you homosexuals are about censorship.
>Playing games is a privilege
Correct, one paid with money.
If I don't like your game, I won't pay the now 79€ for basic core version plus 200€ in dlc.
It certainly is for the privileged, and I'm not droping that much money on a product that doesn't cater to me in every respect.
This is what games cost today, a lot of money, you can buy extreme quality peripherals or a monitor with that kind of money, I am not exaggerating there are games who have more than 2000€ on dlc alone.
Who the frick cares if you want to buy a game or not, that's not the point being made in OP's image, it's the fact morons get mad and go full autismo tantrum when devs make games they don't like instead of just moving on and buying game they do like. It's right there in the image, talking about monkey island and gow, about them getting harassed, why can't you people fricking read? How many times Ganker complained about SJWs having tantrums and saying they should just not buy those games but now it's ok to act just like that? Fricking brain dead, all of you.
>You know you're arguing in favor of "games as a service" full of microtransactions, mobile, twitch integration, gacha system, etc, right?
That's literally not what I said. I brought up very basic and easy-to-understand economics that shouldn't come as a surprise to you if you've purchased anything in the past hundred years. Like literally any other for-profit business, the ultimate goal is always profit. You need money to live, and if you're a game developer, then it is in your best interest to find the best way to appeal to potential consumers so that they will buy your product and let you put food on the table.
I briefly mentioned the growing issue of "live service" games in my post, which you may want to read again since you appear to have missed it. >There's a lot to be said about the tug-of-war between developers (or publishers) and consumers in regards to monetization (all-in-one games versus freemium games with microtransactions)
It is an issue, but ultimately irrelevant to this particular discussion.
>The fact that Ganker is mad at what is being said in OP's image, that devs don't need to pander to you specifically and should make the games they want to make without having to be harassed by losers, is fricking wild considering how fricking vocal you homosexuals are about censorship.
I don't think Ganker is as mad as it is generally amused by the sentiment. The REAL fact is that developers NEED to pander to consumers or they won't get sales. It's really that simple. Harassment is not okay, but I think it's fairly evident that many, if not most cases of the "harassment" is an attack on Monkey Island's artstyle. The truth is you can make whatever kind of game you want, but if your game is trash, it will be treated as trash by the massive audience that is the internet. Also, it isn't censorship. Censorship is the opposite of discussion. Censorship is what the article is calling for.
>The REAL fact is that developers NEED to pander to consumers or they won't get sales.
Explain TLOU 2, game is loved, sold well, extremely successful but they were still harassed because the game was "shit"? Shit to who, exactly? Makes no fricking sense. >The truth is you can make whatever kind of game you want, but if your game is trash
GoW is not out, it doesn't even have gameplay footage i think, only cutscenes, and they still got harassed, how do they know the game is trash? Why do they think a game they know nothing about besides what characters are in it is trash? >inb4 the fist game was trash
It wasn't, at all, so what's the justification for that one? The game sold well, extremely successful, it seems like the customers loved it, so who are those "customers" that hated it and deserve to be pandered to? I thought profit was the point of it all. >Also, it isn't censorship
So SJWs asking for less sexualization is also not censorship, they are only being treated like trash by "the massive audience that is the internet", right?
>Explain TLOU 2, game is loved, sold well, extremely successful but they were still harassed because the game was "shit"? Shit to who, exactly? Makes no fricking sense.
The Last of Us 2 was an extremely controversial and divisive title. That being said, it had an audience, and it appealed to that audience. That's why it sold well.
>how do they know the game is trash? >How do you know it's shit?.jpg
But in all seriousness, I don't know because I don't care about God of War and haven't been following any of the controversy aside from the token black character they added.
>The game sold well, extremely successful, it seems like the customers loved it, so who are those "customers" that hated it and deserve to be pandered to?
It did sell well. They absolutely made a profit.
>So SJWs asking for less sexualization is also not censorship
Asking for a game to be censored is not the same thing as censoring discussion of said game.
You're confusing two very different things here. People can hate whatever they want, and voice their opinion however they please. If people dislike GoW2 or TLoU2, they are fully allowed to do so. Evidently, even with all of the backlash towards TLoU2, it found a very receptive audience. Same with the GoW soft-reboot. I didn't specify which consumers developers needed to pander to, just that they needed to appeal to a wide enough audience or they won't get sales.
The >don't buy our game if you don't like it
shtick has backfired dramatically every single time it was employed. I give credit where it is due, and Druckmann seemed very humble in the video he dropped shortly before TLoU2's release. Contrast that with Battlefield V. Remember that fiasco? It didn't end well for Dice or EA. It is OBVIOUS that people won't buy your game if they don't like it. Making that sentiment known in a far more obvious attack on potential customers, though? That is not going to make you popular.
>censoring discussion of said game >don't harass developers is censoring discussion of the game
Even you don't believe that. >morons harassing monkey islands devs because they don't like the artstyle is good and not censorship >SJW harassing devs because of they don't like the artstyle is bad and is censorship
"It's ok when nintendo does it" defense, got it..
2 years ago
Anonymous
>don't harass developers is censoring discussion of the game
Except that's not what the above article is doing. They are actively attacking everyone, and I mean everyone, who is voicing their opinion about the Monkey Island game. More than that, there is no distinction being made between those with actual criticisms and those that are personally attacking Ron Gilbert. Here's a fun fact: you don't gain many fans for responding to hostility with more hostility. There's no grace, tact, understanding, nothing. I guarantee you that the most vocal critics are deeply passionate fans, but even if we suppose they aren't, it doesn't matter. In this age of tech and mass-communication, your conduct as an individual is just as important as your output as a producer.
>SJW harassing devs because of they don't like the artstyle is bad and is censorship >"It's ok when nintendo does it" defense, got it.
I didn't say that, but since we're talking about argument tactics, I believe the technique you just employed is what's known as a "strawman."
If you want my actual opinion on the, I think the reaction of SJW-types to lewd artwork in videogames is at worst slightly annoying, but if you recall, the name of the game is profit. Screaming and screeching aren't factors of production. Profit is. If you, as the producer, suspect that altering your product will net you more profit at the cost of artistic integrity, then it is up to you to determine whether or it's worth it.
Personally, I don't really care if an SJW complains about something. They always complain about something. Most of Gen-Z is on Twitter complaining about something. If they don't have what I consider to be a serious or legitimate complaint, then there's nothing for me to even interact with or dissect. The only time their whining really becomes a "personal" problem is in the occasions where developers kowtow to their demands at the expense of a product that I enjoy.
I dont give a about what you have to say. Frick you leftist fricking garbage. Keep ass licking these gaming corporations while also ranting about how capitalism is bad. You do that since you have no compatible values with logical consistencey. Kys Black person
>Keep ass licking these gaming corporations
Never did that, didn't do that in this thread either, get fricked. >while also ranting about how capitalism is bad
Capitalism is bad but i didn't rant about it being bad at any moment.
Maybe learn to read next time.
>Playing games is a privilege
Correct, one paid with money.
If I don't like your game, I won't pay the now 79€ for basic core version plus 200€ in dlc.
It certainly is for the privileged, and I'm not droping that much money on a product that doesn't cater to me in every respect.
Being held responsible by your audience isn't hate. That being said, it's pretty much the only big game left that hasn't been delayed out of this year, so why are people shitting on them?
>It is working guys
I wish it did. The moment gaming went mainstream they knew they didnt have to try anymore. Your average idiot couldnt give two shits what some company twitter or puff piece says about them, or the general quality of the game for that matter
People who spammed dicks for god of war scare me.
No, not because they sent dick pictures.
Imagine being unironically hyped for a playable movie about a bald bugman to the point you sent dick pics to the devs.
I *slaps* don't *slaps* owe *slaps* them *slaps* a *slaps* sale *slaps* dickhead >Slaps you again for dickhead being a conjugative and more importantly because you fricking deserve it.
On one hand, I think the original creators of a franchise do have more than anybody else the right to make new games in the franchises that they have created be different than earlier ones if that's what they really wish to create and if they honestly believe it would make for a great experience and have that generally as part of their "vision" for what they want that franchise to be.
But on the other hand, when you create a franchise, and you announce a new game in a long-lived franchise, you kind of are beholden to the standards and practices set by that franchise. You're harvesting the fanbase's goodwill and trust in you, which you built, that you are giving them something similar to what they loved. If you weren't, you'd have no reason to make a game with the same name. Where it gets complicated is, how do you define what makes the core of a franchise? What is okay to change and what must be kept the same for a sequel to be able to say to truly belong along its predecessors? It's highly fricking complicated to gauge that kind of stuff, but I do believe that while creators do have the freedom to do whatever games they want, the moment they draw on established franchises with established fanbases for that they become beholden to the expectations of fans to an extent, after all, they are benefitting from the existence of these past games and what THEY were. So something like what Nomura did to FFVII and Square in general did to XV absolutely fricking infuriates me and both deserve endless fricking shit for it.
>What is okay to change and what must be kept the same for a sequel to be able to say to truly belong along its predecessors?
For me, it depends on how the game presents itself.
As a limited example consider a game title. >Game Ad
As the original then a sequel like >Game A: 2
Sets the expectations that it will be building on the old systems, there is still ambiguity as to what constitutes building or changing but that's dependent on the individual so I think it's the dev's role to make it clear what they view it as.
A tittle like >Game B
On the other hand, creates separation from the prior title and gives it more room for changing approach even if it involves the same characters because the focus of the game has shifted (or at least that's the impression given by changing tittles).
He's right, though. Game developers do not owe you anything. And you don't owe anything to game developers.
It essentially mean you can sperg online about anything you like, as long as it's true - because you don't owe them good opinion for their good will.
What's more important - you don't owe them money. You don't have to buy a game. If anyone b***hes about it - be it video game "journalist", developer or some angry idiot on Ganker - remind him/her it's an act of entitled baby who can't accept reality and move on.
Pic related, it's one of the cases where someone forgot a "don't owe you anything" thing works both ways.
They said that about movies as though the audience is expected to just shut up and watch - then they all started crying about why their pseudo-feminist woke slop bombs at the box office.
So how did we go from >Please buy our game I promise it's great and we worked really hard on it
to >IF YOU DON'T LIKE IT DON'T BUY IT BIGGOT
This is truly Bizarre
the funny thing about this argument is that you can use it against them as well >WTF WHY DOESNT THIS GAME HAVE ENOUGH REPRESENTATION >WHERE ARE THE TRANS CHARACTER >WHY DOESNT THIS CHECK MY LIST OF PRECONCEIVED NOTIONS OF JUSTICE.
"stop being entitled." >Screeching intensifies.
>company exists to perpetuate itself by producing products people want to consume >You're bad for criticizing the product and its producers
We live in moronic times where everyone forgot their place
Negative critique and b***hing is a form of feedback that's necessary to predict the success of whatever your putting out there
Are these people so entitled with all the free product they get, that they've forgotten game devs are trying to sell these works to people for actual cash? In more and more cases a frickload of it?
agreed. they are the ones making the game. if you don't like it don't buy it.
>if you don't like it don't buy it.
>game underperforms
>gamers are a crying shame for neglecting to buy this title
*Pirates game*
HOW COULD YOU
DO YOU KNOW HOW MUCH MONEY WE- THEY'RE LOSING EVERY YE- DA- SECOND?!?!?!?!?!?
This, you aren't entitled to my money
true, entertainment isn't a right. it's just privilege.
example of a homosexual who thinks he's entitled to free shit
>what you think vs reality
enjoy your dollar with no value that you threw at some dogshit game
>noooo you think you are entitled to the dollar you worked for?
too bad shoulda invested with barely making it paying your own rent
I wouldn't even pirate that shitty looking Monkey island game.
>SPBP
This is why pirating is the moral thing to do
Customers:
>this isn't what we want, it looks terrible
homosexual devs and npd journalists
>WHAAAAAAAAA no one owes you anything, stop being so toxic!!
I don't even want to pirate the upcoming MI game, I'll just replay the old ones.
"Customers":
>this isn't what we want, it looks terrible
homosexual devs and npd journalists:
But it sold millions and was critically acclaimed
Costumers:
Yeah, we loved it
"Customers":
NOOOOOOO listen to me, Ganker told me i need to hate this, pander to meeeee or i'll keep posting wojaks!
Are costumers that lucrative of a market? I’d think their free income would be extremely limited.
Based.
Game developers are entitled, we don't owe them anything.
This used to be a based take but games these days aren't even worth the bandwidth or the time spent downloading a pirated copy
Correct.
based but most games aren't even worth pirating it's so fricking sad
>pirating games and risking getting infected is based
Only if you're a complete moron
How can you have 100% certainty that the "trusted" source of pirated games isn't stealthily infected with a keylogger? You can't. You might be 99% sure, but that's it. If that's enough for you, then I'm sorry but you're a gullible moron.
I'd rather pay 5-10 bucks for a game with turkish steam account and have a guarantee of safety.
Hence why part of not being moronic is running a VM on a GNU/Linux OS which where you download and install too.
>Hence why part of not being moronic is running a VM on a GNU/Linux OS which where you download and install too.
VM are only good for running older games. Anything made in the past decade will run noticably slower.
yup
With a hi hi ho and a hi hi hey
I also don’t owe them my money
Yeah no one disagrees with that homosexual, what's cringe is slander and harassment because they do pander specifically to you. Remember when everyone wanted to kill Drunk man because he made the game he directed however he wanted?
>Remember when everyone wanted to kill Drunk man because he made the game he directed however he wanted?
Cope
What's cringe is trying to defend game devs (on Ganker, of all places) against the oh-so-toxic gamerzzz when all these fragile little outrage-baiters need to do is stop reading the fricking comments and focus their energy on making a decent game that people might want to actually play for once.
>is stop reading the fricking comments and focus their energy on making a decent game that people might want to actually play for once.
That was Ron Gilbert do right now
Yeah, I saw the "harassment" of the new Monkey Island.
>Wow that art style is shit what the frick have you been doing all these years
>I'M BEING ATTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACKED
So frick off. Also, devs aren't owed respect, praise, or even money from potential customers.
A tiny minority actually harasses developers and if it was serious they'd call the police.
These people aren't angry about "harassment" they're angry about players shitting on their games. Which they should do if the game looks like shit.
how do you know they aren't calling the police
where's the police report for any harassment campaign for past decade? surely you have some proof they informed the authority for all those harassment, right? RIGHT?
You shit on a plate and call it food I punch your lights out.
Talk shit get hit motherfricker
Two months later: n4g.com
>The new God of War didn't sell well, capitalism has failed!
That way of thinking won't be profitable in the long run
>name your magazine NAG
>nag people
N iggas
A gainst
G od of War
>pay for thing
>complain about thing
>pay for thing again
>complain about thing again
Yea I am voting with my wallet but so far looks like it's not working when there's millions of others who will pay regardless if they like it or not.
Then fricking move on. You are probably a pokemon autist who can‘t stop shitting on games he didn‘t play for over half of a century
Shame you rather eat shit than have some standards. Ez exploitable troon.
Sounds like you lost the election
This is what happens when you build up a consumer base of idiots who buy things based on hype instead of quality. Many such cases
>make something shitty
>tell fans either like it or shut up
>less people buy it
>wtf its the fans fault for not buying the game they're just entitled babies
Is there a single industry that hates its fans more then the western game industry?
US comics
Whoa, there’s. What’s this about US? It’s YOUR comics. I’ve been a manga guy for a long time now.
Hey moron when he says US he means it as an abbreviation of United States
Western animation industry
This
And they'll actually call you a bigot for not liking artistically degraded shit "kid" shows.
Western industry
Does cable news count as entertainment?
As an indie and JapanGame CHAD I don't have this problem. You should transition today and all your problems will be solved.
the two party system
nobody tell him about western animator studios that have old IPs
literally anything run by israelites
>frick you, buy the game!
Why americans are so arrogant
Suck my dick, choke on it.
We need a new round of "Gamers are over" articles.
They need clicks for their dying websites. That's why they keep bringing up Gamer Gate.
>abuse
Criticism is not abuse. Your skin is just paper thin.
Are they Black folk?
Pretty sure they owe me a half decent game. You wouldn’t accept sub-par shit in other places either. This is just because those losers were given a voice on Twitter and think they’re more than they are. They’re just riding the coat tails of those who came before them. That’s why they don’t come up with anything new, just reiterate and rehash the shit they liked when they were younger. Overly proud code monkeys working on “Game 5” the fifth one in a 2 decade old series.
>it's ok when japan
Shitty games aside, has Gamefreak every gone after their own fans on social media?
Nintendo does that for them.
Has Nintendo ever gone on social media and b***hed about people criticizing Pokemon games?
nintendo has called their fans losers before
the games are made for children and nintendo hates that adults play them
but they dont do it on social media
>it's holiday, let me rest
>that somehow means game freaks went after gamers
just log out of twitter? is this guy a massive moron or something?
sure and i do not owe tham any money
>I wanted it to be S H O C K I NG
>*picks the most generic corporate artstyle
>"Yo this is shit."
>HELP IM BEING ABUSED
What happened to game developers?
talented devs have either retired or went and made their own studio. what's left are talentless hacks.
So what they're saying is, gamers need to stop demanding easy modes?
Imagine seeing news articles about how the new McBurger made entirely of recycled newspapers and fried in gutter oil is getting poor reception and you the people should feel ashamed for being prejudiced against the fast food industry trying to be innovative
Ok.
I don't owe them money though.
Let me get this straight
Some guy names n4gloverboi wrote some bs and you made a thread about it? Kys
Why do they treat it like a one-way street? They don't use us anything, but we don't owe them anything either. If they make a shit game they're gonna find out it's shit. Why do THEIR feelings have to be scared but it's open season on ours?
I picked a random picture by accident while scrolling, but I'm no pussy so we're rolling with it anyway. Hope it's not porn.
Cute, name source
look at the filename, it's all you need. google image search also gave me the source
Thanks bro, I'm on mobile which only lets me use Lens, which is shit. Futago Wazurai, I presume
Anybody have the image of that fat guy with a sword defending the corporation?
>say game doesn't look good
>Help! I'm being abused and people want to kill me!
Do devs really?
Yeah, the figured out that being a perpetual victim is too beneficial.
I just don't get the mental leap from "I'm not a fan of this visual style" to these awful personal attacks
3rd from the bottom is great. Also the uncropped full version of that comment was even better
Remember how the lead developer of the new Harry Potter game was harassed by leftoids until he was forced to leave the project?
The gaming media didn't care. Fellow game developers didn't care. Ron Gilbert didn't care.
I couldn't give two fricks if Ron Gilbert was personally attacked by a handful of gamers. Frick him and all of his friends.
frick ron gilbert, that moron died the day he left lucasarts
>God of War
Sony and its studios only want bootlickers, frick them
>Monkey Island
Ron Gilbert at least has an excuse of wanting to do something different from Monkey Island 1 and 2 but yeah, people is tired of CalArts and directly derivative shit
What the man needs to understand is that what he's doing is only "different" when put in a vacuum with other Monkey Island games. When compared to the wider market this art style is EXTREMELY derivative and has nothing unique or exceptional about it.
>Ron Gilbert at least has an excuse of wanting to do something different from Monkey Island 1 and 2 but yeah, people is tired of CalArts and directly derivative shit
Should have copied Wind Waker's art style.
>should have copied one of the poorest-selling zelda games in existence, a series known for selling bundles at all times
Ask me how I know you're not the CEO of a profitable corporation.
I don't see this kind of thing when it involves skimpily clothed women.
>event is transpiring and this is what you should think of it
No, no I think not.
can I use this argument when they want Xinyans added to every game
>genuinely and unironically believe that you are the singular person in history that is justified enough in making something new in a franchise that has a lot of old fans that are set in stone with what they want and how they want it
>completely and utterly just ruin it
>"wtf?"
.
lol, they're totally right. we should all take their advice to heart and not buy the games.
I'm the God dreaming this universe, so yep, yes they do. And they've produced nothing but toilet feed for two decades anyway. Not even my devil schizo persona would pirate and waste personal CPU on them
this but unironically, if you don't like the direction a game is going simply don't buy it.
This is a tell-tale sign that Sony has no confidence in the new GoW. Way too much controversy surrounding the devs these days. Too many similar articles popping up. We've been here before. The moment a game studio has to rely on outrage for hype-building is the moment it outs itself as an incompetent failure. Expect delay announcements.
>devs confirmed to be looking at TLoU2 for inspiration
>extremely hush-hush about the story
They're gonna kill Kratos in the first two hours, aren't they?
That sounds foolish of them, the first GoW outperformed TLOU2 by approximately 500% in sales, and its story was objectively better despite the flaws it did have.
>Kratos is kill
>Atreus fricks a black chick
>Mimir constantly quipping
>Open-world
Yeah, it's gonna be shit
It's not about the money. It's about THE MESSAGE
That would still be foolish of them, because THE MESSAGE was harmed by TLOU2, not helped. It's extremely unpopular everywhere that's not a gaming journo's clique. Trying to ape it is just seeking another failure.
>Trying to ape it is just seeking another failure.
You don't get it. They literally cannot fail. No matter how much money they lose, they will continue to get funding and support, so long as they follow THE MESSAGE. It doesn't matter how much people hate it; manufactured outrage is the name of the game. And it could sell 1% of the previous title and they would still parade it as a monumental success. They own the narrative online. And since online=real life now, whosoever owns the narrative writes reality. The truth is what they say it is.
>online=real life now
maybe if you don't ever go outside
>he thinks the world isn't 100% run by the internet in 2022
Good luck to you.
The internet became srs bsns like ten years ago and it's only going to get worse.
People will buy nu-GoW2 no matter how shit the story is. They will buy it and rationalize why it's not a bad game. You underestimate how many apologists are out there in the normalgay consoomer base.
I actually like the first one, simply because if the devs aren't moronic and played God Hand they could make the combat a lot of fun in the sequel.
But they won't.
they will definitely but if it's baed enough, average won't buy another one ever again
kid is like 14
no way the game will swap to him as main character
It has too, otherwise, I’m really thinking the game is going to suffer from the same thing as Horizon. It’s going to be a perfectly acceptable sequel, but there isn’t going to be enough of an upgrade to justify it being a sequel.
They didn't even hide that is the plan. I hope you like your twink loki. I hope this franchise dies in Egypt and we never make it to Japan. I can't even imagine how they would manage to frick up the super hobo that is Susanoo
he's gonna get bonked
Atreus will kill his own father in a burst of rage, and Kratos will "take it like a man" because of the love for his son. Or some bullshit. And people will praise it for genius story writing. Feel free to screencap this.
All cringestation games start or end with a death.
Considering how Corey Barlog is a bugman whos very insecure and desperate to prove to his family that a vidya director is a real director, he will ape the oscar bait shit and copy tlou2 because he sucked off Cuckmann before and will ignore the 40 billion bought awards
Nah, but we'll play as Atreus for big chunks of the game. Kratos won't die until the last game in the series.
True, but I also don't owe them a purchase.
Then I wont buy your game. Simple as that.
Getting paid for your games is a privilege, not a right
I see n4g is still filled with morons
who do they think is buying their games?
>that comma after minority
As an editor, I am triggered.
>WE DON'T HAVE TO MAKE GOOD GAMES! BLUE GUMS IN AFRICA DON'T EVEN GET GAMES DID YOU EVER THINK OF THAT?
>entitled gamers need to understand that the devs don't work for them
I agree, they work for shareholders with infinite amounts of money like Blackrock. I like how we're going full horseshoe theory with this one lmao
He was right up until the last part
What is the harassment these homosexuals from n4g are talking about?
The journos talking about Ron gilbert being abused post the same 4 luke warm "offensive" takes on the remake
These homosexuals love arguing with themselves
dont care, still pirating everything, thanks for the entertainment 🙂
Hey who is buying a game, devolopers?
Okay, then don't cry when your game sells bad enough layoffs are on the horizon
How is cyber bullying real
well, I suppose that's fair, since I don't owe them any money
I use turkish steam account to buy AAA games at under $10. I feel zero moral guilt over doing that. Frick the modern gaming industry, if it collapses I won't care. I have thousands of old games archived on HDDs I could play until the day I die.
>i hate modern gaming industry and i don't care about it, that's why i go out of my way to set up a steam account and buy shit, still giving money to them, but i totally hate it guys, believe me, i have all those better and superior old game that i would rather play but i still don't play them and buy the new shit that i hate, guys, i hate it, believe me, please
Nice selfie.
>i hate modern gaming industry and i don't care about it
true
>i go out of my way to set up a steam account
took me 10 minutes, including the time I spent changing passwords and email account
>and buy shit
yeah, most of those games are shit, but for $5-$10 it's almost like playing it for free
>still giving money to them
Out of a $8 purchase, $4 goes to steam, $4 goes to devs/publisher. Suffice to say, that size of money doesn't realistically count as supporting the industry
>i have all those better and superior old game that i would rather play but i still don't play them
I play a lot of those old games. More than I play new games. But keep being mad, please.
>i give money to the devs and to the biggest store in pc gaming
>but i'm totally not supporting them because.... hmmm... because i say so ok?
>also i totally play old games guys, see how cool i am? please love me Ganker
Frick this site, frick every single fricking gay like you that turned this hobby into some fricking jerking off competition to see who's the most annoying b***h. Jesus christ, is it that fricking hard to just not play video games that you dislike? No one wants to hear your little manchild tantrum because a game you dislike exists, you're not cool for disliking it, you're not cool for liking niche games, you're just not cool, for a site that loves to scream "COOMSUMER" you fricking morons sure act like you would love to be one. Grow up, stop trying so fricking hard to fit in in site, go make some real friends so you don't feel the need to seek validation from internet people, you and people like you are pure cancer.
Stay mad. I clearly explained that paying $8 for a game that costs $60 doesn't support the industry. Also didn't read past the first few words.
Do you think piracy hurts devs? If no, why do you think you paying less for a product would hurt it? If even piracy, when you don't pay a single penny for a game, has had studies saying is beneficial to the industry, aka supports it, why the frick do you think you paying actual money for a game doesn't supports it? Do you see why fricking brain dead you are? Do you see why you acting superior for doing what you do comes out as a fricking child trying their hardest to look cool and get attention? Do you see why you are the cancer? have a nice day.
Yes, piracy hurts devs. Yes, me paying $5-$10 for a product worth $60 hurts the industry. If more people caught onto the turkish steam pricing loophole, devs would stop porting games to PC. I am contributing to that future.
Only reason why I choose to pay $5-$10 for AAA games is to avoid downloading them from unknown sources. Even the "trusted" piracy websites are not trustworthy. You're still gambling on the low chance of getting a stealthy virus inside your pirated games. I'll gladly pay pocket change for the peace of mind and not having to worry about checking my pirate sources' credibility.
>Yes, piracy hurts devs.
Ok moron, frick off, stop talking about the industry if you don't even know shit about it.
The reason PSP died is because piracy was super easy.
But sure, keep saying piracy doesn't hurt the industry.
>
>piracy is good, that's why modern console manufacturers spend hundreds of millions dollars working on anti-piracy measures
you changed the topic
>
not him, but
>piracy is good for the industry, that's why PC games are riddles with anti-piracy DRM that makes the experience worse
Because capitalism greed, they would rather make everyone's experience worse than let a minority get it for free because suits are moron and don't know shit.
Because their games are shit and people would rather pirate than play it
Not buying or pirating the game is the exact same for the company
Stop licking boots
You're beyond moron.
piracy is good because game devs have 0 interest in preserving their games, so many retro games would be lost forever if people didn't rip and post these games online.
The reason PS2 is the biggest console ever was because it was easy to pirate, the reason DS is the most successful portable console is because it was easy to pirate and other numerous cases in other industries. Again, stop talking about shit you don't understand.
The Dreamcast was easy to pirate and it failed
Dreamcast actually sold at a decent rate in its lifetime; it died due to the mounting failures of the Saturn and 32X, since SEGA would've needed to have sold Dreamcasts at a massively impossible rate to offset those failures.
No, it was because Sony's mobile devision convinced the suits that the PSP and Vita were "competition".
then why did nothing else that was or is easy to pirate die
Same, brother, but with an Argentinian account. I'm not paying 30€ for Sekiro in fricking 2022, or 15 for a quirky indie game which has amassed more money already that what the developers can count
but this is true, though? gays can complain all day or make their own game if they think they can do better
Sending dick pics to get told a release date is a pretty funny gamer moment you have to admit.
I'm playing this free on PC 3 years from now on then
I have patience unlike your papi investor which owns your pathetic Californian ass
Do I owe them anything?
I don't?
And they don't owe ME anything?
Great to hear. I don't do business with these homosexual b***hes, so I don't care if they don't owe me any debts nor I them. They can continue destroying the world for all I care, I won't buy their products.
and I don't owe them my money
Yaar. Tis true. They owe me nary a doubloon.
i dont own them my money neither
Yeah and I don't owe them my money.
Actual game dev here. This assertion is ridiculous - yes, playing games is a privilege. So is making games, and if this “journalist” had an ounce of self-awareness they would realize that getting to write about games is also a privilege.
True games journalism is gone now - it has long since devolved into identity politics and leftist moralizing. These ideologues preach from captured pulpits and have the audacity to judge others as privileged and entitled? What if people just stopped playing or making games? Who would you shout at then, N4GLOVERBOI?
With each op-ed, these useful idiots further clarify their own irrelevance. I’m glad a large section of the gaming space has just chosen to ignore them.
This is not true. In exchange for my money, they owe me a good game
Tell that to China.
Well, regardless of how much of a butthurt babby manchild you are, they really owe you nothing else than a product in exchange for money and if you hate the product, you take your business elsewhere.
Nobody owes you white men and big titti Animoo waifus.
true, and also I don't owe them my money.
I wish the Ganker babbies had your wisdom and would stop crying if they're already pirating/boycotting.
Pretty appropriate that a gaming journalist site would call themselves NAG.
They'll start to when money doesn't come in.
I thought the dick pics sent to GoW devs were meant to be a reward
>Pokégays STILL defend Gamefreak in this website, anyway
right
and we, as customers, don't owe you money simply because you made a game
Most of the time, only poorgays and third-worlders pirate games. If piracy wasn't a thing, most of them would not have bought those games anyway.
For anyone else living in the civilized world, paying $60 for a brand new game is a no-brainer. We don't find it to be excessively expensive. It's literally 3-4 hours of minimal wage work. It would be more effort to pirate the game than buy it legitimately.
That's why piracy doesn't hurt the industry in any substantial way. If anything, it helps spread information about a game's existance. If one poorgay pirates a game and likes it, he will spread the word to their friends, who might pay for the game. This is especially true in the age of worldwide internet communication, where poorgays are friends with 1st world people who have the ability to buy video games.
As Gaben put it, piracy is almost always an issue of service. In other words, if you give people a simple and convenient way to buy shit, they will
t. didn't read my post
>3-4 hours of work is less effort than pirating
Are you daft?
For most people, that's the truth. They would have to do research on where to safely download a game, research on how to install it, crack it, patch it, and get it working online without getting IP banned.
It's simpler for them to pay $60 (3-4 hours of minimal wage) and simply click "Install" in Steam window.
>only poorgays and third-worlders pirate games
I vote with my wallet. Woke developers get nothing from me other than downvotes.
>I vote with my wallet. Woke developers get nothing from me other than downvotes.
And you don't matter because you're a part of a small minority. Most normalgays buy games without caring if the characters are ugly or gay.
Keep on being proudly delusional of the impact you're making by voting with your wallet. It doesn't make a dent in the industry.
Very masculine troony hands wrote this.
I love my wiener and fap 2-3 times a day to e-girls, thank you very much.
>tendies are the ones who showed more discretion for once
holy frick
>i don't buy games that were not made for me, those devs must be pretty mad that an audience that they knew would not buy their games is not buying their games, i'm so smart, i just owned the libs lmao
You made the resetera gays mad
>no-brainer
AS in having no brain?
No. It's more sensible to pay a small fee of $60 (3-4 hours of work or less) and get a product that works in 1 click and has 0% chance of being infected with malicious software.
Pirating a game requires some time time investment, and you can never be 100% certain if the source is clean or not. Even if the pirate community claims someone is "trusted", there's always some uncertainty.
My best advice to poorgays is to create a turkish steam account and buy games for 1/5th of the normal price. Better to spend a couple bucks than risk getting a well-hidden keylogger.
>$60
You mean 79'99 for the core version without dlc?
Last time I checked a couple months ago, most steam games I wanted to buy were $60 or less.
You bloody know very well what I am talking about. 60 euro (if at all) buys you the core version, so no multiplayer, no expanded story, no nothing.
I don't play multiplayer games. Neither should you.
>no, but you see, you have to do what I say
Multiplayer games are always shit, anon. When will you grow up?
Multiplayer games, actually tend to be cheaper, see hitman 3 for instance, it's not a game one'd play for the multiplayer aspect, take a look at the store page.
Customers don't owe you the compensation for the time that they spent at work, either.
Games aren't required to be good, morons.
this is why piracy should be the default. piracy being such a "problem" 20 years ago and we just also had the best games. now people even here shut down piracy and all we get is live service Black person trash.
Yet the devs from Kingdom Come Deliverance get dragged through a field of broken glass for not having a black character in medieval Bohemia?
I was gonna buy the new sonic game. But after that abortion shit I'm pirating all their shit.
what abortion shit?
Sonic said abortion rights, essentially.
It's more baffling to me that people can be this obsessed over a sequel to such a mediocre middle of the road game as GoW18, had more fun with Spider-Man PS4 because at least I got to swing around New York as Spider-Man.
>Playing games is a privilege, not a right
>agreed. they are the ones making the game. if you don't like it don't buy it.
These two points are inherently incompatible. If playing games was a "privilege" then it wouldn't have anything to do with an enormous profit-driven industry. Playing games is not a privilege. Making games is not a privilege. Game developers develop games with the purpose of generating income, simple as. There's a lot to be said about the tug-of-war between developers (or publishers) and consumers in regards to monetization (all-in-one games versus freemium games with microtransactions), but at the end of the day, the consumers are going to be the determining factor on whether or not a game sells.
If you make a game that fails to impress consumers, the fault lies with you, not with the consumer. It's a business, and like any business, if your product does not satisfy its audience, it will not sell. If you don't like the idea of your horrific looking Monkey Island remake being mercilessly rejected by consumers, then don't make it. This isn't some hidden secret or foreign concept. Developers need to appeal to the consumers, not the other way round.
tl;dr
Cry about it.
>Game developers develop games with the purpose of generating income
You know you're arguing in favor of "games as a service" full of microtransactions, mobile, twitch integration, gacha system, etc, right? Because that's what makes money.
The fact that Ganker is mad at what is being said in OP's image, that devs don't need to pander to you specifically and should make the games they want to make without having to be harassed by losers, is fricking wild considering how fricking vocal you homosexuals are about censorship.
See
This is what games cost today, a lot of money, you can buy extreme quality peripherals or a monitor with that kind of money, I am not exaggerating there are games who have more than 2000€ on dlc alone.
Who the frick cares if you want to buy a game or not, that's not the point being made in OP's image, it's the fact morons get mad and go full autismo tantrum when devs make games they don't like instead of just moving on and buying game they do like. It's right there in the image, talking about monkey island and gow, about them getting harassed, why can't you people fricking read? How many times Ganker complained about SJWs having tantrums and saying they should just not buy those games but now it's ok to act just like that? Fricking brain dead, all of you.
>You know you're arguing in favor of "games as a service" full of microtransactions, mobile, twitch integration, gacha system, etc, right?
That's literally not what I said. I brought up very basic and easy-to-understand economics that shouldn't come as a surprise to you if you've purchased anything in the past hundred years. Like literally any other for-profit business, the ultimate goal is always profit. You need money to live, and if you're a game developer, then it is in your best interest to find the best way to appeal to potential consumers so that they will buy your product and let you put food on the table.
I briefly mentioned the growing issue of "live service" games in my post, which you may want to read again since you appear to have missed it.
>There's a lot to be said about the tug-of-war between developers (or publishers) and consumers in regards to monetization (all-in-one games versus freemium games with microtransactions)
It is an issue, but ultimately irrelevant to this particular discussion.
>The fact that Ganker is mad at what is being said in OP's image, that devs don't need to pander to you specifically and should make the games they want to make without having to be harassed by losers, is fricking wild considering how fricking vocal you homosexuals are about censorship.
I don't think Ganker is as mad as it is generally amused by the sentiment. The REAL fact is that developers NEED to pander to consumers or they won't get sales. It's really that simple. Harassment is not okay, but I think it's fairly evident that many, if not most cases of the "harassment" is an attack on Monkey Island's artstyle. The truth is you can make whatever kind of game you want, but if your game is trash, it will be treated as trash by the massive audience that is the internet. Also, it isn't censorship. Censorship is the opposite of discussion. Censorship is what the article is calling for.
>The REAL fact is that developers NEED to pander to consumers or they won't get sales.
Explain TLOU 2, game is loved, sold well, extremely successful but they were still harassed because the game was "shit"? Shit to who, exactly? Makes no fricking sense.
>The truth is you can make whatever kind of game you want, but if your game is trash
GoW is not out, it doesn't even have gameplay footage i think, only cutscenes, and they still got harassed, how do they know the game is trash? Why do they think a game they know nothing about besides what characters are in it is trash?
>inb4 the fist game was trash
It wasn't, at all, so what's the justification for that one? The game sold well, extremely successful, it seems like the customers loved it, so who are those "customers" that hated it and deserve to be pandered to? I thought profit was the point of it all.
>Also, it isn't censorship
So SJWs asking for less sexualization is also not censorship, they are only being treated like trash by "the massive audience that is the internet", right?
>Explain TLOU 2, game is loved, sold well, extremely successful but they were still harassed because the game was "shit"? Shit to who, exactly? Makes no fricking sense.
The Last of Us 2 was an extremely controversial and divisive title. That being said, it had an audience, and it appealed to that audience. That's why it sold well.
>how do they know the game is trash?
>How do you know it's shit?.jpg
But in all seriousness, I don't know because I don't care about God of War and haven't been following any of the controversy aside from the token black character they added.
>The game sold well, extremely successful, it seems like the customers loved it, so who are those "customers" that hated it and deserve to be pandered to?
It did sell well. They absolutely made a profit.
>So SJWs asking for less sexualization is also not censorship
Asking for a game to be censored is not the same thing as censoring discussion of said game.
You're confusing two very different things here. People can hate whatever they want, and voice their opinion however they please. If people dislike GoW2 or TLoU2, they are fully allowed to do so. Evidently, even with all of the backlash towards TLoU2, it found a very receptive audience. Same with the GoW soft-reboot. I didn't specify which consumers developers needed to pander to, just that they needed to appeal to a wide enough audience or they won't get sales.
The
>don't buy our game if you don't like it
shtick has backfired dramatically every single time it was employed. I give credit where it is due, and Druckmann seemed very humble in the video he dropped shortly before TLoU2's release. Contrast that with Battlefield V. Remember that fiasco? It didn't end well for Dice or EA. It is OBVIOUS that people won't buy your game if they don't like it. Making that sentiment known in a far more obvious attack on potential customers, though? That is not going to make you popular.
>censoring discussion of said game
>don't harass developers is censoring discussion of the game
Even you don't believe that.
>morons harassing monkey islands devs because they don't like the artstyle is good and not censorship
>SJW harassing devs because of they don't like the artstyle is bad and is censorship
"It's ok when nintendo does it" defense, got it..
>don't harass developers is censoring discussion of the game
Except that's not what the above article is doing. They are actively attacking everyone, and I mean everyone, who is voicing their opinion about the Monkey Island game. More than that, there is no distinction being made between those with actual criticisms and those that are personally attacking Ron Gilbert. Here's a fun fact: you don't gain many fans for responding to hostility with more hostility. There's no grace, tact, understanding, nothing. I guarantee you that the most vocal critics are deeply passionate fans, but even if we suppose they aren't, it doesn't matter. In this age of tech and mass-communication, your conduct as an individual is just as important as your output as a producer.
>SJW harassing devs because of they don't like the artstyle is bad and is censorship
>"It's ok when nintendo does it" defense, got it.
I didn't say that, but since we're talking about argument tactics, I believe the technique you just employed is what's known as a "strawman."
If you want my actual opinion on the, I think the reaction of SJW-types to lewd artwork in videogames is at worst slightly annoying, but if you recall, the name of the game is profit. Screaming and screeching aren't factors of production. Profit is. If you, as the producer, suspect that altering your product will net you more profit at the cost of artistic integrity, then it is up to you to determine whether or it's worth it.
Personally, I don't really care if an SJW complains about something. They always complain about something. Most of Gen-Z is on Twitter complaining about something. If they don't have what I consider to be a serious or legitimate complaint, then there's nothing for me to even interact with or dissect. The only time their whining really becomes a "personal" problem is in the occasions where developers kowtow to their demands at the expense of a product that I enjoy.
I dont give a about what you have to say. Frick you leftist fricking garbage. Keep ass licking these gaming corporations while also ranting about how capitalism is bad. You do that since you have no compatible values with logical consistencey. Kys Black person
>Keep ass licking these gaming corporations
Never did that, didn't do that in this thread either, get fricked.
>while also ranting about how capitalism is bad
Capitalism is bad but i didn't rant about it being bad at any moment.
Maybe learn to read next time.
>So SJWs asking for less sexualization is also not censorship
Thats why your people have actually gotten some western versions of Japanese games censored because its "offensive to women", right?
>your people
What people? Take your meds.
>NOOOO GAMERS MUST LIKE MY SHITTY GAME, THEY OWE ME!
Not technically wrong. Though it comes with the caveat that developers aren't entitled to good sales and well-liked games.
>Playing games is a privilege
Correct, one paid with money.
If I don't like your game, I won't pay the now 79€ for basic core version plus 200€ in dlc.
It certainly is for the privileged, and I'm not droping that much money on a product that doesn't cater to me in every respect.
Weird how they suddenly "owe" those "gamers" something as soon as the complaint is that the product isn't black enough or gay enough.
And I don't owe them my money.
Being held responsible by your audience isn't hate. That being said, it's pretty much the only big game left that hasn't been delayed out of this year, so why are people shitting on them?
It is working guys. They are feeling the pressure. Keep on voting with your wallet and calling out these degenerates for releasing shit.
I am standing as an alternative to the degenerate shit:
>It is working guys
I wish it did. The moment gaming went mainstream they knew they didnt have to try anymore. Your average idiot couldnt give two shits what some company twitter or puff piece says about them, or the general quality of the game for that matter
They do though. That's like saying a customer can't complain about bad food. Death threats are too much, but people are allowed to complain to them.
Not buying it.
DESTROY THE MONOPOLIES
PURGE THEM FROM OUR COLLECTIVE SOUL
oh god are we back to the whole 'entitled gamers' shit or is that an old article?
People who spammed dicks for god of war scare me.
No, not because they sent dick pictures.
Imagine being unironically hyped for a playable movie about a bald bugman to the point you sent dick pics to the devs.
?
>you'll never
I *slaps* don't *slaps* owe *slaps* them *slaps* a *slaps* sale *slaps* dickhead
>Slaps you again for dickhead being a conjugative and more importantly because you fricking deserve it.
what happened with gow? Did normies realize that the new games are huge downgrades?
They're just sending dick pics to the devs
N4G more like NAG
On one hand, I think the original creators of a franchise do have more than anybody else the right to make new games in the franchises that they have created be different than earlier ones if that's what they really wish to create and if they honestly believe it would make for a great experience and have that generally as part of their "vision" for what they want that franchise to be.
But on the other hand, when you create a franchise, and you announce a new game in a long-lived franchise, you kind of are beholden to the standards and practices set by that franchise. You're harvesting the fanbase's goodwill and trust in you, which you built, that you are giving them something similar to what they loved. If you weren't, you'd have no reason to make a game with the same name. Where it gets complicated is, how do you define what makes the core of a franchise? What is okay to change and what must be kept the same for a sequel to be able to say to truly belong along its predecessors? It's highly fricking complicated to gauge that kind of stuff, but I do believe that while creators do have the freedom to do whatever games they want, the moment they draw on established franchises with established fanbases for that they become beholden to the expectations of fans to an extent, after all, they are benefitting from the existence of these past games and what THEY were. So something like what Nomura did to FFVII and Square in general did to XV absolutely fricking infuriates me and both deserve endless fricking shit for it.
>What is okay to change and what must be kept the same for a sequel to be able to say to truly belong along its predecessors?
For me, it depends on how the game presents itself.
As a limited example consider a game title.
>Game Ad
As the original then a sequel like
>Game A: 2
Sets the expectations that it will be building on the old systems, there is still ambiguity as to what constitutes building or changing but that's dependent on the individual so I think it's the dev's role to make it clear what they view it as.
A tittle like
>Game B
On the other hand, creates separation from the prior title and gives it more room for changing approach even if it involves the same characters because the focus of the game has shifted (or at least that's the impression given by changing tittles).
I don't understand this line of reasoning. A companie owes it's customers a product they want to purchase. Otherwise, the company fails.
He's right, though. Game developers do not owe you anything. And you don't owe anything to game developers.
It essentially mean you can sperg online about anything you like, as long as it's true - because you don't owe them good opinion for their good will.
What's more important - you don't owe them money. You don't have to buy a game. If anyone b***hes about it - be it video game "journalist", developer or some angry idiot on Ganker - remind him/her it's an act of entitled baby who can't accept reality and move on.
Pic related, it's one of the cases where someone forgot a "don't owe you anything" thing works both ways.
True
Just play Jap games, they are mostly out of reach of western homosexualry.
They said that about movies as though the audience is expected to just shut up and watch - then they all started crying about why their pseudo-feminist woke slop bombs at the box office.
So how did we go from
>Please buy our game I promise it's great and we worked really hard on it
to
>IF YOU DON'T LIKE IT DON'T BUY IT BIGGOT
This is truly Bizarre
Simple. When we reached the critical mass of consoomers buying everything that we no longer needed to appeal to anyone at all anymore.
>visit their website a hundred times
>100 devs ack
make a masterpiece or frick off is what i say to game devs
Ok then, developers aren't entitled to my money.
the funny thing about this argument is that you can use it against them as well
>WTF WHY DOESNT THIS GAME HAVE ENOUGH REPRESENTATION
>WHERE ARE THE TRANS CHARACTER
>WHY DOESNT THIS CHECK MY LIST OF PRECONCEIVED NOTIONS OF JUSTICE.
"stop being entitled."
>Screeching intensifies.
They do if they want to make money.
Is you do. I'm buying the game. c**t
>company exists to perpetuate itself by producing products people want to consume
>You're bad for criticizing the product and its producers
We live in moronic times where everyone forgot their place
Negative critique and b***hing is a form of feedback that's necessary to predict the success of whatever your putting out there
Finally, someone else in this thread who also understands economics.
Are these people so entitled with all the free product they get, that they've forgotten game devs are trying to sell these works to people for actual cash? In more and more cases a frickload of it?