>playing old JRPG in an emulator. >use a cheat code to turn off random battles

>playing old JRPG in an emulator
>use a cheat code to turn off random battles
>re-enable them whenever I need to grind

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  1. 2 years ago
    Anonymous

    >not cheating to max level
    don't waste your time while wasting time

  2. 2 years ago
    Anonymous

    >play old JRPG
    >use cheat to turn off random encounters
    >use cheat to get max money and level
    yep it's gamer time

    • 2 years ago
      Anonymous

      That's the way to go. The only ones I found playable without cheats were Grandia II and Chrono Trigger.

      • 2 years ago
        Anonymous

        god you guys are fking lazy.
        can only imagine the shortcuts one takes in life when leisure time alone is filled with cheats

        • 2 years ago
          Anonymous

          >lazy
          >leisure time
          If it implies labour than it's not leisure anymore. Even though it's true that some people do enjoy grinding and other repetitive activities in games.

          • 2 years ago
            Anonymous

            I think that leisure doesn't have to be Caligula levels of comf. When I'm in a hot tub I'm not waiting on my assistant to pick me up and carry me to the shower.

        • 2 years ago
          Anonymous

          >you must grind during your leisure time
          ha ha look at this troglodyte. I will do as I please.

          • 2 years ago
            Anonymous

            Underrated post.

        • 2 years ago
          Anonymous

          You don't think companies and people do it when they can? What do you think the most valuable resource is? I'll give you some time to think about this, hint, the answer is in this post.

          • 2 years ago
            Anonymous

            Im guessing for you, the most valuable resource you can get, for you specifically, is another mans semen.

            • 2 years ago
              Anonymous

              >t. happy wage slave

              • 2 years ago
                Anonymous

                Yep, that there is a man that treasures the semen of others.

        • 2 years ago
          Anonymous

          okay i will play a better game then
          instead of grinding out mashing the a button so that i need to mash it fewer times the next battle, i'll just play an actual game where i have the agency to do as good as i personally can

          • 2 years ago
            Anonymous

            And redo the same stage and battle 600 times to get that S rank power.

        • 2 years ago
          Anonymous

          There's nothing fun about pressing the confirm button over and over fighting the same enemy group 20 times in a row.

  3. 2 years ago
    Anonymous

    and another Ganker tier low quality moron post

  4. 2 years ago
    Anonymous

    >didn't beat the game

    • 2 years ago
      Anonymous

      >he didn't press X to win enough times!

      • 2 years ago
        Anonymous
  5. 2 years ago
    Anonymous

    >whenever I need to grind
    homie, you ALWAYS need to grind. It BE a JRPG

  6. 2 years ago
    Anonymous

    For someone fairly new to the genre, what are some retro JRPGs that don’t require grinding or excessive repetition and instead rely on deliberate encounter design and strategy for their difficulty? I already played Chrono Trigger and while it had fantastic pacing it was unfortunately piss-easy.

    • 2 years ago
      Anonymous

      Stop being a gay and play them zoom zoom

    • 2 years ago
      Anonymous

      Try some SRPGs.

    • 2 years ago
      Anonymous

      Final Fantasy Tactics is your next must-play.

  7. 2 years ago
    Anonymous

    >not cheating to auto-100% the save file

  8. 2 years ago
    Anonymous

    Jokering battles on/off I approve. Wouldn't use max money though. I like quality of life fixes. Ones like speeding up text display, fonts, save anywhere and PAL2NTSC codes.

  9. 2 years ago
    Anonymous

    >has to cheat to beat an rpg
    ngmi

    • 2 years ago
      Anonymous

      Random battles are not difficult. If I can beat the boss without doing any then what's the point of them?

      • 2 years ago
        Anonymous

        Why play the game then? Just get that save file off gamefaqs and claim you did it.

        • 2 years ago
          Anonymous

          Sounds like a pretty shit genre then.

  10. 2 years ago
    Anonymous

    I cheat as I please. My birth heralded a new age of functional elegance.

  11. 2 years ago
    Anonymous

    stop optimizing the fun out of your hobbies

  12. 2 years ago
    Anonymous

    Give me a hack that makes the random encounter rate 1/4 what it was but 2x experience and 8x gold. Also give the enemies 50% more HP.
    Then it's game time.

  13. 2 years ago
    Anonymous

    >Not showing her soles.

    • 2 years ago
      Anonymous

      have a nice day coomer

      • 2 years ago
        Anonymous

        I jerk off between strategy game turns.

  14. 2 years ago
    Anonymous

    I just hire Indians to do the grinding for me.

  15. 2 years ago
    Anonymous

    >step step
    >encounter!
    >step step
    >encounter!

    I need a cheat file for SD2Snes that will let me disable this shit and just make me very strong so I can fight the bosses. frick this kinda repetitive gameplay.

    • 2 years ago
      Anonymous

      Agree. The encounter rate in that game is unbearable for me. It's a shame because aside from that I think it's a fantastic game.

      • 2 years ago
        Anonymous

        >aside from that I think it's a fantastic game

        Yeah it is, everything looks so alive and its exciting to explore. but not with this kinda gameplay!
        same with Star Ocean, I wanna explore the world but not like this.

      • 2 years ago
        Anonymous

        >The encounter rate in that game is unbearable for me.
        Exactly what made me give up on Digital Devil Saga. The game was great in everything, except for the fact that you had a random encounter every 2 seconds. I always feel like emulating it and using some cheat code to let me really ENJOY the game.

  16. 2 years ago
    Anonymous

    But what about the artistic integrity, Elaine?!

    • 2 years ago
      Anonymous

      >using cheat codes
      That kind of cheapness would be grounds for dismissal.

  17. 2 years ago
    Anonymous

    Of course I won't criticize you because if you're happy playing like this, please do it.

    But for me there's the question: Isn't grinding and random encounters the whole point of JRPGs? Seems like a strange decision to me to play without them, almost like playing a pokemon without capturing or a platformer without platforms.

    • 2 years ago
      Anonymous

      >the whole point
      Standard characteristics maybe, but the whole point?
      Chrono Trigger already removed the random encounters (and arguably the grinding), and it's as classic as it gets.
      It might sound laughable, but when you were a teen you could play JRPGs for le epic animu story.

    • 2 years ago
      Anonymous

      It is. That's the gameplay. but, think of it like this. it's an interruption. it isn't so much that i gotta put the work in of handling monsters. it's not even that it's repetitive. something should happen to you in a dungeon. the real gripe i have with random battles is "hey wow this music is kinda c--"
      >WOOSH
      >DUN DUN DUN DUN DUN DUN-DUNDUN
      >fire 3
      >victory music
      >you get 200 gil
      >you get 500 experience!
      >fade out
      >music starts over
      >take a few steps
      >WOOSH
      >DUN DUN DUN DUN DUN DUN-DUNDUN
      >fire 3
      >victory music
      >you get 200 gil
      >you get 500 experience!
      >fade out
      >music starts over
      >take a few steps

      it's just extremely NOT kino. and it's too bad the likes of square, who have always been interested in quality aesthetics, didn't do shit about this back in the day.

      • 2 years ago
        Anonymous

        Now that's the thing. I completely agree with you, mainly because I feel that turn-based battles are completely SHIT.

        >it isn't so much that i gotta put the work in of handling monsters.

        That's exactly the reason. Aside from SRPGs, random battles in any kind relies on very basic strategies and reliance on the roll of a die. It's not like you can say "wow, I really played this battle well".

        Turn based should only be sold for people with disabilities, and I suspect that even they can't have fun with this shitty gameplay.

    • 2 years ago
      Anonymous

      >But for me there's the question: Isn't grinding and random encounters the whole point of JRPGs?
      Strangely enough, people think the dogshit stories are the point of JRPGs and not "numbers go bigger brrr". This is despite the genre being completely devoid of narratives beyond "go to this cave" during the first years of the genre.

  18. 2 years ago
    Anonymous

    People complaining about random encounters is exactly why the genre went to shit and we ended up with brainded gameplay like in Chrono Trigger/Cross

    • 2 years ago
      Anonymous

      Explain what is good about mashing the confirm button over and over through the same enemy encounter you have already fought 20 times in that area.

      • 2 years ago
        Anonymous

        You only feel that way because you've only played the bad ones. In a good jRPG, random encounters wear you down little by little and you have to think carefully about your every move and conversing your MP/item supplies unless you intend to backtrack to town several times; and WILL kill you if you're not paying attention and just "mash the confirm button" over and over

        Maybe try playing the NES/Famicom versions of Final Fantasy 1/2 for a start, as well as DQ2/3/4; from then move on to Mother and Megami Tensei II. Have a little taste of when jRPGs actually had decent gameplay and the very fact of just "mashing the confirm button" was impossible unless you absolutely love hitting air.

        • 2 years ago
          Anonymous

          I'm playing those right now. And DQ2 is a horrible example of this because of how horrid the combat is. You still need to grind like crazy because of how useless your team is so you just camp outside of a town and do that for an hour or two before you can make progress. It's awful.

          FF1 does have combat that forces you to pay attention, but it's so brutally hard that, again, you get to the Earth cave part and everything kills you easily, so you camp outside town or run up and down the Giant hallway until you're able to continue.

          Very few JRPGs are designed with grinding in mind that are also good. It's an outdated trick that was there to extend the life of older games and once we got to the SNES and games got bigger, the good JRPGs ditched the idea entirely. Only the bad ones used that to pad out runtime.

          Endurance marathons of combat in JRPGs is a solid challenge, but only as long as you're steadily making progress through a dungeon. If you can only survive like two fights in a row before retreating, the difficulty balance is off, and you're just going to camp outside a town taking random encounters in a safe space. Grinding is not good and you misunderstand what it is.

          • 2 years ago
            Anonymous

            holy shit get good

          • 2 years ago
            Anonymous

            >It's an outdated trick that was there to extend the life of older games and once we got to the SNES and games got bigger, the good JRPGs ditched the idea entirely.
            It is. That said, it's not that there can be no enjoyment in just random battles and accruing points, just look at how many "roguelite", or whatever bullshit term they concocted, are being churned out even today.

            >But for me there's the question: Isn't grinding and random encounters the whole point of JRPGs?
            Strangely enough, people think the dogshit stories are the point of JRPGs and not "numbers go bigger brrr". This is despite the genre being completely devoid of narratives beyond "go to this cave" during the first years of the genre.

            True, but at this point most of the history of JRPGs is made of the second kind. We are talking mid 80s to early 90s vs early 90s to 2020s.

        • 2 years ago
          Anonymous

          I'm playing those right now. And DQ2 is a horrible example of this because of how horrid the combat is. You still need to grind like crazy because of how useless your team is so you just camp outside of a town and do that for an hour or two before you can make progress. It's awful.

          FF1 does have combat that forces you to pay attention, but it's so brutally hard that, again, you get to the Earth cave part and everything kills you easily, so you camp outside town or run up and down the Giant hallway until you're able to continue.

          Very few JRPGs are designed with grinding in mind that are also good. It's an outdated trick that was there to extend the life of older games and once we got to the SNES and games got bigger, the good JRPGs ditched the idea entirely. Only the bad ones used that to pad out runtime.

          Endurance marathons of combat in JRPGs is a solid challenge, but only as long as you're steadily making progress through a dungeon. If you can only survive like two fights in a row before retreating, the difficulty balance is off, and you're just going to camp outside a town taking random encounters in a safe space. Grinding is not good and you misunderstand what it is.

          Out of those games I've only played NES FF1 & 2 but they illustrate pretty well why old school RPG design got abandoned. The attrition aspect becomes irrelevant by midgame as they have methods of easily restoring your HP (and MP, in FF2's case) so all your left with is a lame slugfest like most other JRPGs. It's pretty difficult to keep up the attrition in a game where your characters get bigger numbers and more abilities so designers opted for combat as a focus and selling point. That design is best left for roguelikes.
          I'm actually curious that FF3 was left out as a recommendation, do you think it's too easy?

          • 2 years ago
            Anonymous

            As a samegayging follow-up, a similar problem exists with the granddaddy of RPGs: DnD. It's why the vast majority of campaigns are designed for low to mid levels.

  19. 2 years ago
    Anonymous

    I just watch YouTube longplays of jrpgs at 2x . No need to be stupid you fricking loosers

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