Because once this initial exploration wow factor is gone it becomes annoying to navigate because of how boring and limited your movement options are.
It's not a bad game, but nowhere near being the best in the genre
>You can pogo
Only really useful for exploration for early sequence breaks which is kind of neat but nothing special >You get a double jump
Wowee >Shadow dash who let you skip ennemies and dodges hard attacks or bosses hitboxes
The dash gets rechargeable i-frames. It's still a dash >you unlock the white palace to test your skill you're just full of fricking shit anon
I'm talking about exploration which is 90% of the fricking game. having two super meat boy levels in the middle doesn't suddenly justify the exploration being boring as frick mechanically >If atleast you could have included the pantheon in your complain
I've done it, and it was pretty tedious. I'm not bringing it up because I'm talking about exploration. And HKgays are as obnoxious as soulsgays when it comes to difficulty
Less is more
I don't need to have zone locked like in Super Metroid if you don't have the right powerups or know how to sequence break
You shit on Hollow knight for having simple movement tech but keeping the game that simple let you explore 90% of the Map early
Wtf do you want to add to the game honestly? The game is made to have a low floor skill level
11 months ago
Anonymous
I'm trying to pierce through your ESLness to understand what you're saying.
Are you saying that you want to have access to everything right from the start? And that the movement being simple the whole way through is good because it means you can do that?
I have no idea how this meme gets spouted in every HK thread. >Muh super metroid >green laser opens green door >purple laser opens purle door >red laser opens red door >you can sprint, but only in the 3 rooms large enough so you can break a wall then never again >you can roll into a ball that shits bombs, but only to slowly enter little holes >only thing you get is an infinite jump late in the game
Meanwhile Hollow Knight >Dash franctically left and right while pogo jumping and reseting your double jumps, staying airborn for 2 minutes while dodging a bullet hell of projectiles and bounce off enemies to propel yourself >You can even make "builds" changing your playstyle, long range build, caster, summoner, heavy hitter, fast hitter, glass canon or super tank
Like what the frick, it's as if people never played the game
>you can sprint, but only in the 3 rooms large enough
Imagine getting filtered by the speedbooster kek >only thing you get is an infinite jump late in the game
Have you played Super Metroid before?
>staying airborn for 2 minutes while dodging a bullet hell of projectiles and bounce off enemies to propel yourself
Name one time where there's a "bullet hell of projectiles" while you're exploring. >You can even make "builds" changing your playstyle
And how does any of this effect the exploration?
Are you able to make a coherent point?
>Imagine getting filtered by the speedbooster kek
Not sure what you mean? Anyway, this is a puzzle solver, not a movement option >Have you played Super Metroid before?
Yes, about 25 years ago
>Name one time where there's a "bullet hell of projectiles" while you're exploring.
Literally any moment where you're facing more than two enemies? Including but not limited to mawlek enemies, primal vespids, crystal flies, boomerang flinging mantis, crystal laser crawlers, fluke corpse splitting enemies, etc.
And of course any boss. >And how does any of this effect the exploration?
Dash extension, dash speed, walk speed, spell size, higher bounce and range, shield abilites, summons, various healing methods and regen >Are you able to make a coherent point?
So it seems
The real question is what the frick are you talking about with "exploration", this doesn't mean anything
>Not sure what you mean? Anyway, this is a puzzle solver, not a movement option
The fact that you actually believe that means you got filtered. And that's not even mentioning the shinespark >Literally any moment where you're facing more than two enemies?
Do you not know what a bullet hell is? Some projectiles on screen is not a bullet hell. Do you consider the mother brain room to be a bullet hell? >Dash extension, dash speed, walk speed, spell size, higher bounce and range, shield abilites, summons, various healing methods and regen
I'll say again, how does this effect exploration? These all seem like various bog standard upgrades that do nothing to effect the core gameplay. Increasing your dash length by two pixels does not suddenly make the exploration fun or engaging. >The real question is what the frick are you talking about with "exploration"
The primary part of a metroidvania, you know that genre we're talking about
99% of the negative posts come from tendies because they cant cope a "metroid clone" that happens to have soulslike elements is the beste platforming game ever over dogshit metroid games
I hated Hollow Knight within 30 minutes of starting it. My hatred deepened as I spent another 4 hours or so. However, Ganker is a lot of people, I'm sure some have flipflopped over time, and ultimately it's all just about taste.
I find it extremely boring for what matters to me in the genre, which is movement options and how they impact you getting around. MMX style wall jumping is the laziest shit possible.
This.
Same happened to many games, even to Skyrim.
It's always the same shitty excuse: "It was always shit, popular website I don't like just invaded my board and was too vocal about it".
Sometimes you'd also see the occasional "took a while to realize its flaws" approach.
Skyrim is actually bad though. I can even explain why: the quests are mostly badly written, especially the main one which refuses to even acknowledge basic things the player might want to do like killing Ulfric immediately or exterminating the thalmor, level scaling makes exploration pointless, the towns are entirely too small, magic spells not having their effect magnitude scale with skill makes them useless beyond a certain point, dragons frequently break, alduin was done dirty in terms of lore, melee combat is extremely basic, the enemy surrender and knockdown mechanics are pointless, almost all of the dragon shouts are bad, the game barely improved on oblivion in terms of dungeon visual variety, and actually got worse in terms of enemy variety.
It did improve in some ways, like actually looking pretty decent, having good armor designs for once, much better extradimensional spaces, generally better stability, good voice acting, and implementing a proper crafting system (which is particularly helpful for mods), but overall it's just not very good and absolutely not worth its own scale.
Not that kinda dragon break. Though now I wonder if anyone has made a skyrim mod that lets you learn "shouts" that are dwemer tonal exerpts that cause weird shit to happen.
I never loved it and I'm sort of annoyed how much it gets talked up and oversold because I regret buying into it.
Last time I trust you buttholes on any level.
youre kinda right but there was 1 schizo with hate campaign for this game for ~1year at the start, making threads all the time and spamming his tierlist
I haven't been able to explain to myself why I played Hollow Knight for days but played Blasphemous for maybe three hours. I think Blasphemous looks better. I think it plays just as well as Hollow Knight. They're incredibly similar games. There are so many games like Hollow Knight I've played and I have no idea why I like some over others. Sure some are obviously not as tightly put together or have other more obvious flaws but it annoys me I guess I haven't really dwelled on my likes and dislikes with these types of games enough to really pinpoint precisely why I like "x" over "y". Anyway I enjoyed Hollow Knight as well. Frick that godslayer DLC or whatever though. Only put in maybe four or five hours and just moved on.
Blasphemous is carried hard by its presentation. It has even less movement options than Hollow Knight. I don't even think you get the ability to teleport between save points unless you dump money into the church tithe.
my thoughts exactly. Neither game necessarily does anything groundbreaking, but Hollow Knight's mechanics are extremely refined. Blasphemous is pretty, has a cool atmosphere, great music, and lore, but the actual gameplay is pretty standard stuff. I wish I could have done my first playthrough with a penance activated, as it was quite unchallenging throughout, which kind of clashes with the world the game takes place in. I'd say half the bosses I beat on my first or second try without much effort.
That said, I'm looking forward to both Blasphemous 2 and Silksong. They are different enough that they can be enjoyed without drawing undue comparisons.
Blasphemous should never have been fricking voiced. It took inspiration from Soulsbourne dialogue, which is already borderline at times, and made it even more insufferable.
That my only real complaint, but it was enough to put to me off of the game
i've gotten it recently with the humble bundle metroidvania bundle, and the spanish dub unironically sounds better and it's more thematic with the game than the english dub
Shut the frick up homosexual, you probably only finished Greenpath and are creaming your pants over the basic ass gameplay and artstyle. Come back when you've actually played the DLCs and fought the true final boss, then we'll talk about how "good" this overrated indie shit really is. The combat gets stale pretty quick and most of the charm comes from the aesthetic and atmosphere, not actual groundbreaking mechanics or gameplay. It's a solid 7/10 if you enjoy Metroidvanias but let's not blow it out of proportion. Now go back to jacking off to your waifu Hornet you degenerate bug fricker.
Hollow Knight is literally the best metroidvania ever made. It has a handful of contrarian shit posters like ever game does. In fact not only is it good, it's nearly flawless. I can only think of a couple of nitpicky complaints such as deepnest feeling kinda anti-climactic since there's no end boss and I dislike the shadecloak recharge noise.
Firstly, Super Metroid is not a metroidvania. Secondly, it's a timeless masterpiece. Thirdly, Reddit Knight sucks. It's a cheap, uninspired Dark Souls knockoff with bad level design.
Its a B+ game. Problem is the actual platforming and combat are mid. Its carried by presentation. Unironically S tier presentation, but the gameplay can't keep up. Also all of the mandatory boss fights are piss easy, and the only genuinely difficult fight is the true ending unless you hit up the DLC.
Reminded me of Undertale, in that it draws you in and then slowly provides less enjoyment until improving a bit at the finale.
Its the inverse of the first Ori, which is capital D dogshit from the opening cinematic until you get all your movement options, but then is amazing.
Not a bad game, a lot of passion and good art style but the move set and navigating is really... lacking for a small map.. feels like celeste at times given it's more about precision at times.
The presentation is kinda odd, because it kinda looks like typical indie shit where they try to use intrigue and mystery as substitutes for substance, but once you actually play the game you see that there was a whole lot of thought put into almost every design choice, and that the art style is just minimalist to make animating easier.
Hollow Knight is the best metroid-like bar none and one of the best video games ever made. Can't say I'm too surprised with the amount of contrarians that crawled from the gutters once the game became popular though
I remember completing it when it had like 10k copies sold on Steam and boy was I blown away. But if you begin to discover the game with already formed preconceptions of it being "great", you're bound for disappointment in one way or another
It's an overrated Metroidvania because it barely qualifies as one, has awful combat and is full of backtracking with a shit map system. It's however a very enjoyable and funny action platformer.
Metroid, Rab Ribi, Luna Nights, Blasphemous, Bloodstained, Ender Lilies, Afterimage, Nyaruru, Shantae, The Knight Witch, Lost Ruins, Lost Epic, Momodora and hundred more.
It's not hard to have better combat than Hollow Knight. It's however hard to beat it in atmosphere, art style and sound design.
Interesting. Of those I've only played Metroid, Blapshemous, and Ender Lillies, and none of those I felt had particularly interesting combat. Mostly because I don't remember being challenged much by any particularly enemy or boss that required me to engage with the mechanics at anything deeper than surface level, but it has been some time.
Celeste is defined by shallow platforming with precision and instant death zones. It obviously was a remark that hollow knight has nothing else but a tiny stretch of that awful design going for it since the combat might as well not exist. It's not that difficult, anon.
11 months ago
Anonymous
>Celeste is defined by shallow platforming
Celeste is a game where you can take two inputs (jump and dash) and make like fifteen different and distinct combinations with them.
11 months ago
Anonymous
Celeste is a great platformer that doesn't try to be more. Hollow Knight is an okay boss rush game held back by awful level design.
I was dying waiting on Silksong news so I reinstalled and wound up playing it like five goddamn times with randomizers and shit. I think I've got it out of my system for a little while longer. I did just pre-order those Nendos yesterday because I am a consumerist prostitute and I can't say no to bug merch.
Nah generally tendies claim Hollow Knight as one of their games for some reason. It's more specifically metroidgays that get mad about it, them and that one origay who gets mad about indie games
It is overrated. People claim it's godly. It's just a solid 8/10 metroidvania. It's got some great style, but the gameplay itself really never wowed me.
seeing all the replies to this and wtf? is tunic really THAT good? I waved it off because it looks just SO uninspired and the combat looks uninteresting, but damn, I either here "Tunic is legit amazing" or "Tunic was boring and the combat and puzzles are shit" I just can't tell + the fact that Joseph Anderson said that he didn't like it, makes me even more skeptical
It's both honestly, some aspects are amazing and some are dogshit. I got bored and didn't finish it but I think it's one of those game everyone should at least take a shot at.
The gimmick is kinda cool (alien, foreign language manual you have to decipher), but the actual gameplay just didn't stick for me. I never grew up with the zelda games so maybe I just don't have the nostalgia for that kind of gameplay, but I simply got bored a couple of hours in and dropped it.
The second game is very good. I would highly recommend it. The combat is easy and there are only a handful of bosses so don't expect something HK difficulty but the exploration and platforming are fun and the combat system is designed to be very freeflow so u can have fun with the various melee movesets but it's very boring if you just pick the bows.
The first game is essentially just a platformer and not a very interesting at that with some shitty trial and error "boss" fights (which are just escape sequences that will kill you if you frick up). It's short though so give it a shot if you want but if you aren't digging it do not dismiss the sequel, it's a big upgrade.
Try Steamworld Dig series (not the Heist, it's a tactical strategy spin-off), the second game is somewhat similar to HK in terms of setting and visuals, but shorter, simpler and more chill. The first game is not a metroidvania, just a linear digging platformer, very short and comfy nonetheless - but you won't lose anything if you skip it and go straight to the sequel, it's a massive improvement in every way.
Started replaying it yesterday after several years and a dozen of other metroidvanias and I can see now why it's called the GOAT. The controls are extremely precise and snappy, which makes relatively simple gameplay the most polished I've ever seen in MVs.
>The controls are extremely precise and snappy
that's a funny way to say the game has no weight or momentum and that platforming might as well be you controlling a mouse cursor through the level.
>Why did you c**ts said it was bad and overrated Are you stupid?
Anon this is the same board that will insist Stranger of Paradise is a genuine masterpiece better than the majority of actual Final Fantasy titles because it's the hipster thing to do. You have to take what you might perceive as the consensus here with a massive amount of salt.
Started replaying it yesterday after several years and a dozen of other metroidvanias and I can see now why it's called the GOAT. The controls are extremely precise and snappy, which makes relatively simple gameplay the most polished I've ever seen in MVs.
>The controls are extremely precise and snappy, which makes relatively simple gameplay the most polished I've ever seen in MVs.
So you just consider having literally the most effortless, generic and boring types of movement to be extremely polished and even GOAT?
DS vania >everything is cancellable >jump height can be just a few pixels if needed >fast downwards and upwards vertical options >skill ceiling is how fast your hands are >slide switching and shield dashing
Hollow knight >nail recoil >weird downward movement right before double jump >dash used solely for dodging and platforming instead of endlessly applicable DS vania backdash >overall low impact easy to use tool set with 1 weapon and a couple of spells
Only thing unique HK can do is pogo off spikes meanwhile peak castlevania play looks like this
none of what you said about castlevania actually matters. Those games are incredibly easy in terms of combat and platforming except for very specific situations that are just kind of made to be really difficult and unfair but those are very rare.
and lol, acting like shield/dodge cancelling is fun. >spam this button combination to go 10% faster
and using it to cancel attacks has no real practical use, maybe really niche speedrun tech but otherwise pointless.
Only cool tech I like about old CV is being able to cancel your jump attack into a ground attack if the jump attack was done low enough to the ground.
>that video you posted >TAS
okay you have to be shitposting. Literally not even worth addressing your HK points because your CV points are just that moronic
>10%
Cmon, you cant be that dumb. Its A LOT more than 10% >easy
Portrait and ecclesia will kick your ass on hard mode. You can chug potions/food but extra character modes cant and thats where the games become kaizo hard.
Old axe armor lv 1 hard is more difficult than HK radiant boss rush >TAS
I said PEAK gameplay but since you care so much
Why do metroidgays/castlevaniagays always bring out troony speedrunning footage when they get defensive about Hollow Knight? Let alone fricking TAS footage lmao.
>HK is bad because you can't do this in TAS
castlevaBlack folk really showed me
Heres something you can do as a human with a ton of experience
>Portrait and ecclesia will kick your ass on hard mode
I'd argue they're even pretty decent challenges on normal mode, especially the late game areas and bosses, Portrait has the best bosses. Honestly though, I beat all of ecclesia and I'd argue it's more so just bullshit and tedious than anything. That's all I've got to contribute. Read my other huge essay post, it's much more interesting.
If by hard you mean mind numbingly boring then sure.
You legit just sound like a moron. You think more technically difficult means something is better. Just because castlevania can let you spam button combinations to go faster doesn't mean it has better movement and platforming. Just because you can play a mode with an even more limited moveset than normal castlevania where you do shit damage and enemies do way more damage doesn't suddenly mean enemy and boss design is better or that the challenge is interesting, it's just fricking tedious.
I like castlevania but your reasons for liking the game or for why it's better than HK are so warped and idiotic that it's obvious you're an autistic speedtroon.
11 months ago
Anonymous
By that logic any boss that doesnt die in 1 hit is tedious.
Portrait onwards hard mode drastically changes enemy behavior, projectile speed, new attacks etc. Its not a spamfest its an actual fight where quick thinking and creative solutions will naturally arise. I never felt bored fighting drac as lv1 axe armor, everything was coming at me faster in unexpected ways and you could only make 1 mistake. Its a pants shitting blast
11 months ago
Anonymous
How thick in the head do you have to be if you fricking think the conclusion to be made there is that the more health a boss has = bad.
You blubbering fricking idiot. The point is that CASTLEVANIA ISN'T INTERESTING and the speedrun tactics and difficulty modes listed to not change that at all and are just shitty, artificial ways to find it entertaining that only autistic speedtrannies enjoy.
11 months ago
Anonymous
You sound super biased against cv
HK isnt the becon for boss design, i beat Soulmaster blind first try playing on keyboard.
It was cool but hes too readable. I also play touhou and god hand so youre gonna need something especially wild to catch me off guard
11 months ago
Anonymous
I'm not biased against it, the argument for why castlevania is good is just so moronic. >HK bosses aren't good because I beat one of them first try
okay? how is that an argument?? You're effectively saying nothing and just making yourself sound like a dumbass.
11 months ago
Anonymous
>where you do shit damage and enemies do way more damage
Sounds like the PoH to me
Since only 70ish people in the world has actually beaten PoH in hollow knight without taking damage, I'm willing to bet you have no fricking clue how difficult it actually is.
11 months ago
Anonymous
PoH isn't hard, just tedious. Absolute Radiance being the exact same as Radiance but 1.5x faster was fricking shit too
11 months ago
Anonymous
But doing it without taking a hit is in a completely different ballpark you dumbass, which is what both you and me were talking about.
Why do metroidgays/castlevaniagays always bring out troony speedrunning footage when they get defensive about Hollow Knight? Let alone fricking TAS footage lmao.
despite you saying all this, I've played all the castlevania metroidvanias and I HATE the combat and the cancellable animations, it just trivializes combat so much more than it already is but it made me think... honestly hollow knight combat on a surface level isn't THAT different from castlevania, so why does it feel infinitely better? I honestly genuinely don't really know why I like HK combat so much, it feels like dark souls in essence to me, but it's obviously different and much faster.
And I think it's simply because of the enemy design. The enemies are just hard to fight, and it's hard to maintain health, you need to be skilled to do so effectively. I know this sounds crazy like "How can just solely the enemies make a games combat feel good! isn't combat supposed to he player controlled". One word (two actually). Dark Souls.
Dark Souls already proved that combat doesn't have to be frontloaded entire on what the player can do, but you can make the enemies and healing system more indepth and meaningful too, and give the player a simple moveset that emphasizes positioning and taking advantage of openings more than flashy combos. Every action therefore becomes inherently meaningful especially because you can lose health very quickly and have a finite amount of health till the next bonfire, add onto that a stamina system, and you've got a deceptively simple but complex combat dynamic.
Hollow Knight takes the "every action becomes meaningful" thing a step further, since every action literally results in a greater opportunity for extra damage (spells) or health. And when nail upgrades are rare and incremental, every piece of damage or health matters evermore. So the obvious answer should be that, doesn't this make it better than DS1 combat? Not necessarily, and here's why. No stamina, and faster, more convenient inputs with zero input lag, you can get away with being less careful with your inputs. But thats balanced out by iframes. So they're equal.
>>nail recoil
Can literally equip a charm to remove it if you can't even play a game in normal mode
downward movement right before double jump
No idea what you mean. Press jump again before your first jump ends and your character starts to fall. >>dash used solely for dodging and platforming instead of endlessly applicable DS vania backdash
What is this endless appliance in DS? All you do in it IS dodging and platforming. In HK you can dash in both directions, increase the dash distance, turn it into a weapon, reset your dash while airborne, and even dash downwards. And you compare it to a small backdask that doesn't really do anything, you could forget it even exists.
low impact easy to use tool set with 1 weapon and a couple of spells
Exact same impact as any Castlevania game. But equip the heavy weapon charm if you want more impact.
i didn't really enjoy hk. i can admit its well made but it just wasnt fun for me. combat felt boring and exploration felt tedious.
i do like castlevania though. feels like they have a lot more variety in gameplay than hk with different weapons, spells, souls in the sorrow games, etc.
You're unironically pretty shallow if you think castlevania is more enjoyable because it has more items. Souls are cool in Aria but it's rng and the game is so short there's no pointing in grinding to get a specific soul.
Castlevania is literally quantity > quality while HK is quality > quantity (besides map size/game length)
>You're unironically pretty shallow if you think castlevania is more enjoyable
LMAOOOO DUDE WTF hahaha I was legit about to say this verbatim wtf, great minds think alike Jesus, was unironically going to straight up call him shallow and "surface level" but thought against it since subjective opinions are meaningless anyway. Based that you did what I decided not to. I wish I cared more to shit on people with shallow taste.
I'll be a bit fair tho, some people simply like the variety and feeling of something different, whether that's just because it looks different or has slightly different albeit not meaningful ranges. It's shallow, but it still offers something for the simpler minds
>>
i mean, its less that i only like castlevania because more items = better game, but because what hk did offer just didnt interest me. like i said, i can admit the game is high quality, but i just didnt enjoy the gameplay.
saw this game on sale, so many people put it alongside HK? Is it actually good or what? The difficulty looks slimy as frick and movement just looks weird + anime girls are cringe and for children
Exploration aspect is so good that you're free to sequence break as long as you figure out how to walljump before you find the easy walljump item, combat is really good with a focus on keeping up combos, difficulty is what you'd expect from a bullet hell, music is top notch too.
Only downsides are the anime aesthetic if you aren't into that and the amateur-ish spritework.
Rabi-Ribi is great, but i don't think superboss videos really do anything to show off it's charms. Early midgame bosses like the second Ashuri fight are the parts i have the fondest memories of, not that i can find a good youtube video of them.
One thing that irritates me about Hollow Knght is the Unbreakable Strength charm. A free 50% damage boost is too good to pass up, and it's your main attack to there's no reason to ever unequip it. Grinds my gears when I'm doing Godhome stuff and any builds I want to try are bottlenecked by a mandatory 3 slot penalty.
The game already has nail upgrades. Why not just make the charm another upgrade instead? It seems like bad design to me, something that the devs added because it seemed to make sense or be an obvious thing to include. When it's so good that you're shoting yourself in the foot if you don't use it, there's really no choice or strategy at all.
It's a fine game but just know that calling it the best in its genre will always be far from a universal opinion
People will say to name a better game but any answer you give will have fanboys ranting about it instead because HK by default must be best
I'd agree with you if it weren't for the six years of HKgays shitting up any thread about any other metroidvania game. It's not HK's fault and i don't even think it's a bad game. It's a solid 8/10 with an immense amount of content for its price. But actions have reactions, so i'm not remotely surprised people are sick of HKgays jerking the game off.
>Why did you c**ts said it was bad and overrated? Are you stupid?
Many Gankerermin might not want to accept it, but Hollow Knight has essentially become THE defining metroidvania/metroid-like of the current generation. Whether you think it's good even going as far as to call it a genuine masterpiece or not doesn't matter, but that's what happened. Much like with Super Metroid and Simphony of the Night did in the past, HK represents the first foray into the genre for a lot if not the majority of young gamers in the modern era. You can accuse the game of being pretty basic in every core aspect of its mechanics with nothing really innovative to its credit, but it is such an huge AND incredibly polished experience at the same time, from its general presentation, art direction, gameplay, exploration, narrative and generally being of consistently high quality for the most part. Very few games can achieve that.
But there's one more factor to consider here: Hollow Knight is one of the few real examples of a game Ganker liked becoming a sleeper hit and eventual cultural phenomenom thanks to good word of mouth and constant devotion from the developers. Just think of all the mediocre bargain-bin tier games this board has obsessed with over the years but never ended up resonating with a wider audience for one reason or another.
People realize this (even if just subconsciously), and it pisses them off.
Hate started because v/crabs didn't like people putting it over other metroidvanias. It especially escalated when Metroid Dread released.
Note they rarely talk why is sucks as a metroidvania, and when they do it's silly claims like the map is too big and complex, which should be a strong suit rather than downside.
show me where i said that
Because once this initial exploration wow factor is gone it becomes annoying to navigate because of how boring and limited your movement options are.
It's not a bad game, but nowhere near being the best in the genre
Never listen to Ganker anon. They almost made me not play Dishonored.
It is quite unironically the best in the genre.
Nah if it's not fun to get around then it's automatically disqualified from being the best. The rewards you get are kind of lame too
>likes dihonored
>likes hollow night
sounds about right
>guy who likes good games also likes good games
Yeah you should play thief tdp instead homosexual
Lol no, it only gets better
How? The movement never gets any more complicated than jump and dash
You can pogo
You get a double jump
Shadow dash who let you skip ennemies and dodges hard attacks or bosses hitboxes
Frick, you unlock the white palace to test your skill you're just full of fricking shit anon
If atleast you could have included the pantheon in your complain, i would have agreed with you but i bet you've never played the full game
>You can pogo
Only really useful for exploration for early sequence breaks which is kind of neat but nothing special
>You get a double jump
Wowee
>Shadow dash who let you skip ennemies and dodges hard attacks or bosses hitboxes
The dash gets rechargeable i-frames. It's still a dash
>you unlock the white palace to test your skill you're just full of fricking shit anon
I'm talking about exploration which is 90% of the fricking game. having two super meat boy levels in the middle doesn't suddenly justify the exploration being boring as frick mechanically
>If atleast you could have included the pantheon in your complain
I've done it, and it was pretty tedious. I'm not bringing it up because I'm talking about exploration. And HKgays are as obnoxious as soulsgays when it comes to difficulty
Less is more
I don't need to have zone locked like in Super Metroid if you don't have the right powerups or know how to sequence break
You shit on Hollow knight for having simple movement tech but keeping the game that simple let you explore 90% of the Map early
Wtf do you want to add to the game honestly? The game is made to have a low floor skill level
I'm trying to pierce through your ESLness to understand what you're saying.
Are you saying that you want to have access to everything right from the start? And that the movement being simple the whole way through is good because it means you can do that?
>but nowhere near being the best in the genre
What is the best in the genre?
Rabi-Ribi
I have no idea how this meme gets spouted in every HK thread.
>Muh super metroid
>green laser opens green door
>purple laser opens purle door
>red laser opens red door
>you can sprint, but only in the 3 rooms large enough so you can break a wall then never again
>you can roll into a ball that shits bombs, but only to slowly enter little holes
>only thing you get is an infinite jump late in the game
Meanwhile Hollow Knight
>Dash franctically left and right while pogo jumping and reseting your double jumps, staying airborn for 2 minutes while dodging a bullet hell of projectiles and bounce off enemies to propel yourself
>You can even make "builds" changing your playstyle, long range build, caster, summoner, heavy hitter, fast hitter, glass canon or super tank
Like what the frick, it's as if people never played the game
>you can sprint, but only in the 3 rooms large enough
Imagine getting filtered by the speedbooster kek
>only thing you get is an infinite jump late in the game
Have you played Super Metroid before?
>staying airborn for 2 minutes while dodging a bullet hell of projectiles and bounce off enemies to propel yourself
Name one time where there's a "bullet hell of projectiles" while you're exploring.
>You can even make "builds" changing your playstyle
And how does any of this effect the exploration?
Are you able to make a coherent point?
>Imagine getting filtered by the speedbooster kek
Not sure what you mean? Anyway, this is a puzzle solver, not a movement option
>Have you played Super Metroid before?
Yes, about 25 years ago
>Name one time where there's a "bullet hell of projectiles" while you're exploring.
Literally any moment where you're facing more than two enemies? Including but not limited to mawlek enemies, primal vespids, crystal flies, boomerang flinging mantis, crystal laser crawlers, fluke corpse splitting enemies, etc.
And of course any boss.
>And how does any of this effect the exploration?
Dash extension, dash speed, walk speed, spell size, higher bounce and range, shield abilites, summons, various healing methods and regen
>Are you able to make a coherent point?
So it seems
The real question is what the frick are you talking about with "exploration", this doesn't mean anything
>Not sure what you mean? Anyway, this is a puzzle solver, not a movement option
The fact that you actually believe that means you got filtered. And that's not even mentioning the shinespark
>Literally any moment where you're facing more than two enemies?
Do you not know what a bullet hell is? Some projectiles on screen is not a bullet hell. Do you consider the mother brain room to be a bullet hell?
>Dash extension, dash speed, walk speed, spell size, higher bounce and range, shield abilites, summons, various healing methods and regen
I'll say again, how does this effect exploration? These all seem like various bog standard upgrades that do nothing to effect the core gameplay. Increasing your dash length by two pixels does not suddenly make the exploration fun or engaging.
>The real question is what the frick are you talking about with "exploration"
The primary part of a metroidvania, you know that genre we're talking about
99% of the negative posts come from tendies because they cant cope a "metroid clone" that happens to have soulslike elements is the beste platforming game ever over dogshit metroid games
Play it for another 10 to 15 hours and see if you still feel like that.
The game is very soulless.
Nihilistic as frick. Literally.
It's pure contrarianism, Ganker used to love this game before it got super popular
I hated Hollow Knight within 30 minutes of starting it. My hatred deepened as I spent another 4 hours or so. However, Ganker is a lot of people, I'm sure some have flipflopped over time, and ultimately it's all just about taste.
I find it extremely boring for what matters to me in the genre, which is movement options and how they impact you getting around. MMX style wall jumping is the laziest shit possible.
This.
Same happened to many games, even to Skyrim.
It's always the same shitty excuse: "It was always shit, popular website I don't like just invaded my board and was too vocal about it".
Sometimes you'd also see the occasional "took a while to realize its flaws" approach.
Skyrim is actually bad though. I can even explain why: the quests are mostly badly written, especially the main one which refuses to even acknowledge basic things the player might want to do like killing Ulfric immediately or exterminating the thalmor, level scaling makes exploration pointless, the towns are entirely too small, magic spells not having their effect magnitude scale with skill makes them useless beyond a certain point, dragons frequently break, alduin was done dirty in terms of lore, melee combat is extremely basic, the enemy surrender and knockdown mechanics are pointless, almost all of the dragon shouts are bad, the game barely improved on oblivion in terms of dungeon visual variety, and actually got worse in terms of enemy variety.
It did improve in some ways, like actually looking pretty decent, having good armor designs for once, much better extradimensional spaces, generally better stability, good voice acting, and implementing a proper crafting system (which is particularly helpful for mods), but overall it's just not very good and absolutely not worth its own scale.
>dragons break
yeah they tend to do that
Not that kinda dragon break. Though now I wonder if anyone has made a skyrim mod that lets you learn "shouts" that are dwemer tonal exerpts that cause weird shit to happen.
https://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunny
are you 12 years old
nobody under the age of 30 has used or even heard of TV tropes
I never loved it and I'm sort of annoyed how much it gets talked up and oversold because I regret buying into it.
Last time I trust you buttholes on any level.
It's an excellent and huge game for 15 fricking bucks. You can't buy a nice dinner for 15 bucks.
It's boring, I don't care how big it is.
youre kinda right but there was 1 schizo with hate campaign for this game for ~1year at the start, making threads all the time and spamming his tierlist
The game is amazing! I hope you enjoy your play through 🙂
The game is great, but getting around is a slog.
I haven't been able to explain to myself why I played Hollow Knight for days but played Blasphemous for maybe three hours. I think Blasphemous looks better. I think it plays just as well as Hollow Knight. They're incredibly similar games. There are so many games like Hollow Knight I've played and I have no idea why I like some over others. Sure some are obviously not as tightly put together or have other more obvious flaws but it annoys me I guess I haven't really dwelled on my likes and dislikes with these types of games enough to really pinpoint precisely why I like "x" over "y". Anyway I enjoyed Hollow Knight as well. Frick that godslayer DLC or whatever though. Only put in maybe four or five hours and just moved on.
Blasphemous has a bit of jank to the platforming that made me hate playing it
Blasphemous is carried hard by its presentation. It has even less movement options than Hollow Knight. I don't even think you get the ability to teleport between save points unless you dump money into the church tithe.
my thoughts exactly. Neither game necessarily does anything groundbreaking, but Hollow Knight's mechanics are extremely refined. Blasphemous is pretty, has a cool atmosphere, great music, and lore, but the actual gameplay is pretty standard stuff. I wish I could have done my first playthrough with a penance activated, as it was quite unchallenging throughout, which kind of clashes with the world the game takes place in. I'd say half the bosses I beat on my first or second try without much effort.
That said, I'm looking forward to both Blasphemous 2 and Silksong. They are different enough that they can be enjoyed without drawing undue comparisons.
Blasphemous should never have been fricking voiced. It took inspiration from Soulsbourne dialogue, which is already borderline at times, and made it even more insufferable.
That my only real complaint, but it was enough to put to me off of the game
i've gotten it recently with the humble bundle metroidvania bundle, and the spanish dub unironically sounds better and it's more thematic with the game than the english dub
Because Blasphemous is literally all show and no substance. The game is very mediocre and just not fun to play like HK is.
Shut the frick up homosexual, you probably only finished Greenpath and are creaming your pants over the basic ass gameplay and artstyle. Come back when you've actually played the DLCs and fought the true final boss, then we'll talk about how "good" this overrated indie shit really is. The combat gets stale pretty quick and most of the charm comes from the aesthetic and atmosphere, not actual groundbreaking mechanics or gameplay. It's a solid 7/10 if you enjoy Metroidvanias but let's not blow it out of proportion. Now go back to jacking off to your waifu Hornet you degenerate bug fricker.
Visibly getting mad really weakens your argument
Hollow Knight is literally the best metroidvania ever made. It has a handful of contrarian shit posters like ever game does. In fact not only is it good, it's nearly flawless. I can only think of a couple of nitpicky complaints such as deepnest feeling kinda anti-climactic since there's no end boss and I dislike the shadecloak recharge noise.
Play your second metroidvania
Ive played 40 and Portrait of ruin is still the king
Because insecure tendies dominate this board.
But Hollow Knight only blew up as big as it did once it released on Switch
Super Metroid autists insist it’s the only good Metroidvania and everything else is trash.
Firstly, Super Metroid is not a metroidvania. Secondly, it's a timeless masterpiece. Thirdly, Reddit Knight sucks. It's a cheap, uninspired Dark Souls knockoff with bad level design.
Rabi ribi was always better
Stop listening to obvious shitposters.
Interesting that no one has made the claim that movement is fun
It's bad and overrated.
Its a B+ game. Problem is the actual platforming and combat are mid. Its carried by presentation. Unironically S tier presentation, but the gameplay can't keep up. Also all of the mandatory boss fights are piss easy, and the only genuinely difficult fight is the true ending unless you hit up the DLC.
Reminded me of Undertale, in that it draws you in and then slowly provides less enjoyment until improving a bit at the finale.
Its the inverse of the first Ori, which is capital D dogshit from the opening cinematic until you get all your movement options, but then is amazing.
I should have known the contrarian hollow knight haters were ori Black folk
Not a bad game, a lot of passion and good art style but the move set and navigating is really... lacking for a small map.. feels like celeste at times given it's more about precision at times.
it's a 7.5 - 8 max imo.
I ignored this game for years because I thought it's artstyle was unappealing. Once I was able to look past that, I realized it's a solid 8.5/9 game
The presentation is kinda odd, because it kinda looks like typical indie shit where they try to use intrigue and mystery as substitutes for substance, but once you actually play the game you see that there was a whole lot of thought put into almost every design choice, and that the art style is just minimalist to make animating easier.
Hollow Knight is the best metroid-like bar none and one of the best video games ever made. Can't say I'm too surprised with the amount of contrarians that crawled from the gutters once the game became popular though
I remember completing it when it had like 10k copies sold on Steam and boy was I blown away. But if you begin to discover the game with already formed preconceptions of it being "great", you're bound for disappointment in one way or another
>reddit spacing
>metroid like
You make this too easy. Go back
It's an overrated Metroidvania because it barely qualifies as one, has awful combat and is full of backtracking with a shit map system. It's however a very enjoyable and funny action platformer.
what metroidvanias or other 2D games would you consider to have better combat?
Metroid, Rab Ribi, Luna Nights, Blasphemous, Bloodstained, Ender Lilies, Afterimage, Nyaruru, Shantae, The Knight Witch, Lost Ruins, Lost Epic, Momodora and hundred more.
It's not hard to have better combat than Hollow Knight. It's however hard to beat it in atmosphere, art style and sound design.
Interesting. Of those I've only played Metroid, Blapshemous, and Ender Lillies, and none of those I felt had particularly interesting combat. Mostly because I don't remember being challenged much by any particularly enemy or boss that required me to engage with the mechanics at anything deeper than surface level, but it has been some time.
Interesting indeed. You must have fallen asleep during hollow knight unless you really enjoyed the !not Celeste platforming.
Platforming? I thought we were talking about combat
Reading comprehension.
Hollow Knight predates celeste
Celeste is defined by shallow platforming with precision and instant death zones. It obviously was a remark that hollow knight has nothing else but a tiny stretch of that awful design going for it since the combat might as well not exist. It's not that difficult, anon.
>Celeste is defined by shallow platforming
Celeste is a game where you can take two inputs (jump and dash) and make like fifteen different and distinct combinations with them.
Celeste is a great platformer that doesn't try to be more. Hollow Knight is an okay boss rush game held back by awful level design.
>awful combat
My favorite Metroidvania actually has worse combat than HK. Worse platforming too.
I was dying waiting on Silksong news so I reinstalled and wound up playing it like five goddamn times with randomizers and shit. I think I've got it out of my system for a little while longer. I did just pre-order those Nendos yesterday because I am a consumerist prostitute and I can't say no to bug merch.
>Why did you c**ts said it was bad and overrated? Are you stupid?
Because you listened to a bunch of tendies mad that this game beat the frick out of whole Metroid franchise.
Nah generally tendies claim Hollow Knight as one of their games for some reason. It's more specifically metroidgays that get mad about it, them and that one origay who gets mad about indie games
The only good part is the boss fights. It's not a metroid game. They aren't comparable.
It's a metroidvania, and one of the best.
The exploration and end platforming chalanges are unparalelled, not just bosses.
>and one of the best
jesus fricking christ dude come back after you've played more than 5 games in your lifetime
Name one that's remotely close.
Super Metroid has real level design, but you haven't played it and your degraded zoomer mind probably couldn't comprehend it if you did.
Worse bosses.
Worse platforming.
1/4 of the map size and less biome variety.
7/10 compared to HK.
>1/4 of the map size
And that's a good thing.
Dark Souls is also better than Elden Ring.
dyor
cope reply
it's a great game and also extremely overrated
hollow knight haters are mentally ill
It is overrated. People claim it's godly. It's just a solid 8/10 metroidvania. It's got some great style, but the gameplay itself really never wowed me.
are the Ori games any good anons?
they’re really discounted right now and I’m craving some good platforming while we wait for Silksong
Tunic is the spiritual successor to HK
Tunic isn't even a game, it's a developers cum masquerading as a game. Death's door is the infinitely superior cozylike. Tunic just sucks to play.
Midwit.
say that near me irl and I'll actually hurt you
why
Tunic is the best game I've played in a long time.
seeing all the replies to this and wtf? is tunic really THAT good? I waved it off because it looks just SO uninspired and the combat looks uninteresting, but damn, I either here "Tunic is legit amazing" or "Tunic was boring and the combat and puzzles are shit" I just can't tell + the fact that Joseph Anderson said that he didn't like it, makes me even more skeptical
>Joseph Anderson
who
It's both honestly, some aspects are amazing and some are dogshit. I got bored and didn't finish it but I think it's one of those game everyone should at least take a shot at.
The gimmick is kinda cool (alien, foreign language manual you have to decipher), but the actual gameplay just didn't stick for me. I never grew up with the zelda games so maybe I just don't have the nostalgia for that kind of gameplay, but I simply got bored a couple of hours in and dropped it.
Yeah I liked them.
Please die. I hate you so much for likening one of my favorite recent games to this boring trash.
refer to
No. Ori games are the snoy movie games of the metroidvania world. Unironically play rayman origins and legends over ori.
The second game is very good. I would highly recommend it. The combat is easy and there are only a handful of bosses so don't expect something HK difficulty but the exploration and platforming are fun and the combat system is designed to be very freeflow so u can have fun with the various melee movesets but it's very boring if you just pick the bows.
The first game is essentially just a platformer and not a very interesting at that with some shitty trial and error "boss" fights (which are just escape sequences that will kill you if you frick up). It's short though so give it a shot if you want but if you aren't digging it do not dismiss the sequel, it's a big upgrade.
Try Steamworld Dig series (not the Heist, it's a tactical strategy spin-off), the second game is somewhat similar to HK in terms of setting and visuals, but shorter, simpler and more chill. The first game is not a metroidvania, just a linear digging platformer, very short and comfy nonetheless - but you won't lose anything if you skip it and go straight to the sequel, it's a massive improvement in every way.
/v/tards can't stand to say something popular is good unless it's made by fromsoft
Started replaying it yesterday after several years and a dozen of other metroidvanias and I can see now why it's called the GOAT. The controls are extremely precise and snappy, which makes relatively simple gameplay the most polished I've ever seen in MVs.
>The controls are extremely precise and snappy
that's a funny way to say the game has no weight or momentum and that platforming might as well be you controlling a mouse cursor through the level.
Fundamentally the knight has the same kit as Zero in Mega Man X4 and yet he's decidedly less fun to control. Why is that?
No momentum. Zero can Dashjump to fly through levels. Knight can Jump and then Dash with the dash speed completely vanishing at the end of the dash.
It's ___fun___
play Afterimage and Haiku the Robot if you like Hollow Knight
>why did a place filled with joyless hipster say a popular and beloved game was bad and overrated?
that's what they do
>Why did you c**ts said it was bad and overrated Are you stupid?
Anon this is the same board that will insist Stranger of Paradise is a genuine masterpiece better than the majority of actual Final Fantasy titles because it's the hipster thing to do. You have to take what you might perceive as the consensus here with a massive amount of salt.
>IVE ONLY PLAYED ONE METROIDVANIA IN MY LIFE BUT HOLLOW KNIGHT IS THE BEST IN THE HECKIN GENRE, TRUST ME GUYSS
oh dis boy mad as hell!
pills
I played 20. My verdict here:
How is HK more percise and snappy than a DS vania or guacamelee? It isnt whatsoever
>The controls are extremely precise and snappy, which makes relatively simple gameplay the most polished I've ever seen in MVs.
So you just consider having literally the most effortless, generic and boring types of movement to be extremely polished and even GOAT?
DS vania
>everything is cancellable
>jump height can be just a few pixels if needed
>fast downwards and upwards vertical options
>skill ceiling is how fast your hands are
>slide switching and shield dashing
Hollow knight
>nail recoil
>weird downward movement right before double jump
>dash used solely for dodging and platforming instead of endlessly applicable DS vania backdash
>overall low impact easy to use tool set with 1 weapon and a couple of spells
Only thing unique HK can do is pogo off spikes meanwhile peak castlevania play looks like this
HK sucks Irest my case
lol
Wow, what an argument.
hating good things doesn't make up for personality
none of what you said about castlevania actually matters. Those games are incredibly easy in terms of combat and platforming except for very specific situations that are just kind of made to be really difficult and unfair but those are very rare.
and lol, acting like shield/dodge cancelling is fun.
>spam this button combination to go 10% faster
and using it to cancel attacks has no real practical use, maybe really niche speedrun tech but otherwise pointless.
Only cool tech I like about old CV is being able to cancel your jump attack into a ground attack if the jump attack was done low enough to the ground.
>that video you posted
>TAS
okay you have to be shitposting. Literally not even worth addressing your HK points because your CV points are just that moronic
>10%
Cmon, you cant be that dumb. Its A LOT more than 10%
>easy
Portrait and ecclesia will kick your ass on hard mode. You can chug potions/food but extra character modes cant and thats where the games become kaizo hard.
Old axe armor lv 1 hard is more difficult than HK radiant boss rush
>TAS
I said PEAK gameplay but since you care so much
Heres something you can do as a human with a ton of experience
Hollow knight cant compete
>speedtroony
>hypes up controls
>malds when gets shown a game that plays better
Stay classy Ganker
>Portrait and ecclesia will kick your ass on hard mode
I'd argue they're even pretty decent challenges on normal mode, especially the late game areas and bosses, Portrait has the best bosses. Honestly though, I beat all of ecclesia and I'd argue it's more so just bullshit and tedious than anything. That's all I've got to contribute. Read my other huge essay post, it's much more interesting.
If by hard you mean mind numbingly boring then sure.
You legit just sound like a moron. You think more technically difficult means something is better. Just because castlevania can let you spam button combinations to go faster doesn't mean it has better movement and platforming. Just because you can play a mode with an even more limited moveset than normal castlevania where you do shit damage and enemies do way more damage doesn't suddenly mean enemy and boss design is better or that the challenge is interesting, it's just fricking tedious.
I like castlevania but your reasons for liking the game or for why it's better than HK are so warped and idiotic that it's obvious you're an autistic speedtroon.
By that logic any boss that doesnt die in 1 hit is tedious.
Portrait onwards hard mode drastically changes enemy behavior, projectile speed, new attacks etc. Its not a spamfest its an actual fight where quick thinking and creative solutions will naturally arise. I never felt bored fighting drac as lv1 axe armor, everything was coming at me faster in unexpected ways and you could only make 1 mistake. Its a pants shitting blast
How thick in the head do you have to be if you fricking think the conclusion to be made there is that the more health a boss has = bad.
You blubbering fricking idiot. The point is that CASTLEVANIA ISN'T INTERESTING and the speedrun tactics and difficulty modes listed to not change that at all and are just shitty, artificial ways to find it entertaining that only autistic speedtrannies enjoy.
You sound super biased against cv
HK isnt the becon for boss design, i beat Soulmaster blind first try playing on keyboard.
It was cool but hes too readable. I also play touhou and god hand so youre gonna need something especially wild to catch me off guard
I'm not biased against it, the argument for why castlevania is good is just so moronic.
>HK bosses aren't good because I beat one of them first try
okay? how is that an argument?? You're effectively saying nothing and just making yourself sound like a dumbass.
>where you do shit damage and enemies do way more damage
Sounds like the PoH to me
Since only 70ish people in the world has actually beaten PoH in hollow knight without taking damage, I'm willing to bet you have no fricking clue how difficult it actually is.
PoH isn't hard, just tedious. Absolute Radiance being the exact same as Radiance but 1.5x faster was fricking shit too
But doing it without taking a hit is in a completely different ballpark you dumbass, which is what both you and me were talking about.
Why do metroidgays/castlevaniagays always bring out troony speedrunning footage when they get defensive about Hollow Knight? Let alone fricking TAS footage lmao.
despite you saying all this, I've played all the castlevania metroidvanias and I HATE the combat and the cancellable animations, it just trivializes combat so much more than it already is but it made me think... honestly hollow knight combat on a surface level isn't THAT different from castlevania, so why does it feel infinitely better? I honestly genuinely don't really know why I like HK combat so much, it feels like dark souls in essence to me, but it's obviously different and much faster.
And I think it's simply because of the enemy design. The enemies are just hard to fight, and it's hard to maintain health, you need to be skilled to do so effectively. I know this sounds crazy like "How can just solely the enemies make a games combat feel good! isn't combat supposed to he player controlled". One word (two actually). Dark Souls.
Dark Souls already proved that combat doesn't have to be frontloaded entire on what the player can do, but you can make the enemies and healing system more indepth and meaningful too, and give the player a simple moveset that emphasizes positioning and taking advantage of openings more than flashy combos. Every action therefore becomes inherently meaningful especially because you can lose health very quickly and have a finite amount of health till the next bonfire, add onto that a stamina system, and you've got a deceptively simple but complex combat dynamic.
Hollow Knight takes the "every action becomes meaningful" thing a step further, since every action literally results in a greater opportunity for extra damage (spells) or health. And when nail upgrades are rare and incremental, every piece of damage or health matters evermore. So the obvious answer should be that, doesn't this make it better than DS1 combat? Not necessarily, and here's why. No stamina, and faster, more convenient inputs with zero input lag, you can get away with being less careful with your inputs. But thats balanced out by iframes. So they're equal.
>>nail recoil
Can literally equip a charm to remove it if you can't even play a game in normal mode
downward movement right before double jump
No idea what you mean. Press jump again before your first jump ends and your character starts to fall.
>>dash used solely for dodging and platforming instead of endlessly applicable DS vania backdash
What is this endless appliance in DS? All you do in it IS dodging and platforming. In HK you can dash in both directions, increase the dash distance, turn it into a weapon, reset your dash while airborne, and even dash downwards. And you compare it to a small backdask that doesn't really do anything, you could forget it even exists.
low impact easy to use tool set with 1 weapon and a couple of spells
Exact same impact as any Castlevania game. But equip the heavy weapon charm if you want more impact.
>he doesn't know what the dawn of sorrow backdash can do
I absolutely loved it first playthrough. Falling into deepnest and trying to get out without the lantern was pretty horrifying.
That said I never manage to complete it when i do replays. I think novelty and exploration factors are a pretty big part of it. Stoked for Silksong.
Ganker actually has really bad taste in vidya and chooses always to either bash or ignore legit good games.
forced refund-bait that gets really shit after the 2 hour refund limit is crossed.
>Listening to Millienial doomer gays on Ganker
Half of them most fun games I played are criticised here
>HK is bad because you can't do this in TAS
castlevaBlack folk really showed me
You can do this though, so Hollow Knight wins anyway.
i didn't really enjoy hk. i can admit its well made but it just wasnt fun for me. combat felt boring and exploration felt tedious.
i do like castlevania though. feels like they have a lot more variety in gameplay than hk with different weapons, spells, souls in the sorrow games, etc.
You're unironically pretty shallow if you think castlevania is more enjoyable because it has more items. Souls are cool in Aria but it's rng and the game is so short there's no pointing in grinding to get a specific soul.
Castlevania is literally quantity > quality while HK is quality > quantity (besides map size/game length)
>You're unironically pretty shallow if you think castlevania is more enjoyable
LMAOOOO DUDE WTF hahaha I was legit about to say this verbatim wtf, great minds think alike Jesus, was unironically going to straight up call him shallow and "surface level" but thought against it since subjective opinions are meaningless anyway. Based that you did what I decided not to. I wish I cared more to shit on people with shallow taste.
I'll be a bit fair tho, some people simply like the variety and feeling of something different, whether that's just because it looks different or has slightly different albeit not meaningful ranges. It's shallow, but it still offers something for the simpler minds
>>
i mean, its less that i only like castlevania because more items = better game, but because what hk did offer just didnt interest me. like i said, i can admit the game is high quality, but i just didnt enjoy the gameplay.
Here's the blackpill for Hollow Knight haters
Skill and the ability to exhibit that skill is irrelevant in a Metroidvania
What type of person hates HK anyway?
I refuse to pay money for anything that looks like a flash game.
Castle Crashers is great though
Here's my MV game ratings
half of those aren't even metroidvanias, moron
such as?
>Ori at the top
>Dropped Dread
>Not a single other Metroid or Castlevania game on the list
>Ori at the top
this the only somewhat egregious one to me, but I can also understand NPC's gravitate to such games.
>Not a single other Metroid or Castlevania game on the list
not a single good game between these two franchises other than super metroid. this doubles as an answer to greentext 2
Ganker is just a cavalcade of frickups, don't ever listen to them. They never even play the game they're talking about.
Hollow knight ruined a generation
Meanwhile, in actual difficult games land:
?t=80
saw this game on sale, so many people put it alongside HK? Is it actually good or what? The difficulty looks slimy as frick and movement just looks weird + anime girls are cringe and for children
Yeah, it's just a hard bullet-hellish game with good gameplay, but it looks like shit and is cringe as frick. Pick your poison
Exploration aspect is so good that you're free to sequence break as long as you figure out how to walljump before you find the easy walljump item, combat is really good with a focus on keeping up combos, difficulty is what you'd expect from a bullet hell, music is top notch too.
Only downsides are the anime aesthetic if you aren't into that and the amateur-ish spritework.
Rabi-Ribi is great, but i don't think superboss videos really do anything to show off it's charms. Early midgame bosses like the second Ashuri fight are the parts i have the fondest memories of, not that i can find a good youtube video of them.
hornet sex
Avispón sexo
One thing that irritates me about Hollow Knght is the Unbreakable Strength charm. A free 50% damage boost is too good to pass up, and it's your main attack to there's no reason to ever unequip it. Grinds my gears when I'm doing Godhome stuff and any builds I want to try are bottlenecked by a mandatory 3 slot penalty.
The game already has nail upgrades. Why not just make the charm another upgrade instead? It seems like bad design to me, something that the devs added because it seemed to make sense or be an obvious thing to include. When it's so good that you're shoting yourself in the foot if you don't use it, there's really no choice or strategy at all.
Don't use it then, moron. Self control, learn it
Not the point and you know it, frickface.
>nOT tHe PoINt AnD yOu kNoW IT, frickfaCE
Stop being moronic and learn self control.
it's popular therefore it's bad
It's a fine game but just know that calling it the best in its genre will always be far from a universal opinion
People will say to name a better game but any answer you give will have fanboys ranting about it instead because HK by default must be best
I will never understand why this game causes so much seethe. If you don't like it just ignore it and move on.
I'd agree with you if it weren't for the six years of HKgays shitting up any thread about any other metroidvania game. It's not HK's fault and i don't even think it's a bad game. It's a solid 8/10 with an immense amount of content for its price. But actions have reactions, so i'm not remotely surprised people are sick of HKgays jerking the game off.
Are the boogedymen in the room with you right now
Way to prove his point near instantly, wow
Maybe once you learn to be sane online people will be more okay with your opinions
Yeah I'm the crazy one.
>Ganker is moronic
Woah big surprise here
>Why did you c**ts said it was bad and overrated? Are you stupid?
Many Gankerermin might not want to accept it, but Hollow Knight has essentially become THE defining metroidvania/metroid-like of the current generation. Whether you think it's good even going as far as to call it a genuine masterpiece or not doesn't matter, but that's what happened. Much like with Super Metroid and Simphony of the Night did in the past, HK represents the first foray into the genre for a lot if not the majority of young gamers in the modern era. You can accuse the game of being pretty basic in every core aspect of its mechanics with nothing really innovative to its credit, but it is such an huge AND incredibly polished experience at the same time, from its general presentation, art direction, gameplay, exploration, narrative and generally being of consistently high quality for the most part. Very few games can achieve that.
But there's one more factor to consider here: Hollow Knight is one of the few real examples of a game Ganker liked becoming a sleeper hit and eventual cultural phenomenom thanks to good word of mouth and constant devotion from the developers. Just think of all the mediocre bargain-bin tier games this board has obsessed with over the years but never ended up resonating with a wider audience for one reason or another.
People realize this (even if just subconsciously), and it pisses them off.
Hate started because v/crabs didn't like people putting it over other metroidvanias. It especially escalated when Metroid Dread released.
Note they rarely talk why is sucks as a metroidvania, and when they do it's silly claims like the map is too big and complex, which should be a strong suit rather than downside.
It's an example of a game so good that contrarians have been working over time to make people hate it.