Playing through this surprisingly fun and unique jrpg (always been on my mind on and off since I first saw something about it almost a decade ago), currently at chapter 10, and while I'm having relative ease with the game, I'm genuinely curious.
What's the fricking point of upgrading handguns? Isn't the whole idea to deck out your machine gun user with two insanely modded out dual wielded machine guns so you shred through enemy armor, and then one tap shit with another character using a HG? Not grinding either because the moment I unlocked the accessory that removes random encounters I straight up only did relevant content, mini bosses, dungeons, etc.
By chapter 7 or so I realized that having a busted machine gun and also only ever using one character multiple times and then another character to delete enemies is the superior strategy over using all three characters. Tri-attacks seem strong but the set up is generally not worth it for 99% of the fights.
What am I missing?
Thalidomide Vintage Ad Shirt $22.14 |
pantyshots: the game
indeed, you know half the time I'm very lukewarm or even roll my eyes at japanese humor, but the sparse cutscenes are genuinely hilarious here half the time. I don't know if it's the localizers doing a solid job but that most of that landed.
I’m now interested in this game. Any good? Did they pozz the 4K re release?
No it's the same game.
HNNNNNGGGG
Also, while the jp VA is really good, I advise even my weeb bros to try out the english VA, they did an AMAZING work with that game, especially the main cast. You won't regret it.
This game was easily Nolan North's best performance.
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Definitely.
for me its https://www.youtube.com/watch?v=fwLh9auvh5Q
That part is hilarious
I will now buy your game
Congratulations you are smarter than all the morons who got filtered by this game.
Except there is no reason why to not always set up a tri attack for this running in triangles simulator
I don't know I just find them clunky to set up, unless I have two people using MGs? Because otherwise you're doing too much pure damage not enough scratch damage and every time you skip a character's turn you lose resonance points. What is the GOAT strategy here?
Give a 3rd MG and Grenades to the 3rd character. Your characters level based on weapon level, so swap weapons around at some point to level everyone.
yeah nah mate I've been doing that, I just realized that if I swap my best two handguns and best one/two machine guns to the lowest MG level character every chapter they'll still level about evenly and most of the power comes from the amount of charges you can dish out (for MGs mainly) as well as how modded out the gun is so like... third character can literally be a support that jacks off and maybe heals or throws grenades sometimes.
You could also give the 3rd person dual HGs and they can focus on gauge breaks which makes armor smaller, give you more bezels, and stuns enemies.
see this might be the thing that I have been missing, I noticed that sometimes I get a crazy amount of bezels despite only destroying one armor and killing the enemy, does each gauge break give you an extra bezel? Is that one of the bigger reasons to not skimp out on upgrading handguns cuz you can essentially go from like 1 bezel to 5+ in one kill if lucky?
>does each gauge break give you an extra bezel
yes, every gauge is 1 bezel. So the more you break the more you get.
Correct. Setting up big aerial attacks to bust armor on enemies with multiple breakable parts nets you tons of bezels and puts you in optimal positioning to just shred their armor.
adding to that though, +5 Resonance tri-attacks are strong as frick and take an insane amount of time to resolve so you dish out some massive damage, I agree.
Good game but they quickly ran out of ideas for combat
>JRPG but with guns
This actually looks interesting, is it worth it?
the progression is unique as frick, the world map is also basically what you make of it by using hexagon pieces (almost like fricking tetris) to unlock tiles and progress. It's not easy to explain because I haven't played many JRPGs that are more out there like this. The lore seems ot be pretty esoteric, relatively sparse and vague but feeds you with a lot of relevant details if you talk with random characters and do more side quests, half the cutscenes are also surprisingly comedic, Nolan North is actually doing one of the three main characters and some of the quips are hilarious. Honestly the combat system, learning new quirks about it as you progress as well as weapon customization is the main draw. Also game has an ABSURD amount of character clothes customization which are purely cosmetic and don't change how the game plays at all.
Story is surprisingly very good and the pacing and direction looks like something straight out of Cowboy bebop, characters are extremely likable too.
>YOU'LL HAVE MORE HOLES THAN A BEEHIVE!
How's the 4k version? I've still got my ps3 copy somewhere but never beat it. Last thing I remember doing is some brutal dungeon to find another SMG
Looks good, runs well. Had a good time replaying it.
I downloaded a fitgirl repack on my desktop and installed it with 4k cutscenes/hd textures and then did the same but without the 4k/hd packs on laptop and the difference is barely noticeable on laptop imo. Game still very much looks like a late ps3 era japanese title but slightly upscaled.
op here, this is what my shit looks like right now, will swap handguns to Leanne this chapter probably cuz she's lagging behind.
>What's the fricking point of upgrading handguns?
Handguns let you stunlock your enemies at a point when you're leveled enough and have it upgraded enough.
>use handgun to stun
>use machinegun to deal massive scratch damage
>use handgun to cash in damage and stun again
>repeat
and is multi-stunning a feasible strategy? Like probably the hardest recent encounter I've had was 3x73lvl poison spewing automatons that I was severely underprepped for, could you stunlock at least two of them effectively while killing one off, or that only comes in later game?
>the hardest recent encounter I've had was 3x73lvl poison spewing automatons
:^)
they self-kill from their poison bullshit attacks if you close next to them lmao?
They also can't hit you. I discovered it purely on accident.
on my best run I had my zephyr at literal 1hp after the poison ended so I just parked him between the boxes in the middle of the arena and the dumbass that was remaining kept targeting him and never hit him cuz of the boxes, breaking this game is part of the fun. I wanna play NG+ just to frick around more while being OP.
I was too much of a brainlet for this game. Its sorta hard
The duality of Ganker...
While it's true combats get repetitive after a while, the game doesn't overstay its welcome. Unless you farm the arena...
The first three chapters are challenging, but breaking the game after that is extremely easy, I think I defeated most bosses (including the final boss) in one turn.
I always wanted a sequel to this
You and me both.
Handguns do more than just finish off a target, it cuts the scratch bar in smaller sections so enemies with stupidly high scratch regen can't get full life in the fraction of a second.
This games soundtrack is extremely high quality https://youtu.be/y2tJjOgNI4I?list=PL0E4ueLAW1Nd2dAh7IuoM7wgZK5uRpkf6
Motoi Sakuraba really went all out with this game, fricking insane man.
I fricking love this game
me too mate, the customization can get ridiculous fast, as you can see
Tri ace is dead, get over it grampa.
So what should I do after beating the game on Zenith?
Zenith with no gun customize?
>Zenith with no gun customize?
Is that even possible?
Probably not
Only one way to find out.
Yeah you're right.
The game has some
fine
humor.
I mean really. Game is also staged like a theatrical play.
it has the perfect ps3/x360 and also Nier feel to it. Underrated gem for sure, haven't finished it yet but AT LEAST 7.5-8/10.
It's in my top 10 for that gen, easily. An utterly unique and bizarre experience filled with memorable characters and a distinct aesthetic.
Mostly extremely bizarre, but the weirder aspects of the story help to ground the very human moments extremely well. Most of the characters you run jobs for throughout the story are extremely eccentric members of the elite that rule the tower of Basel.
literally me
okay Ganker
grapes or raisins?
you can only choose one
How's the story/characters?
the story is actually pretty kino if you pay enough attention and engage with the game's characters/world
It absolutely is. The bowl-cut guy, I forget his name, taking his fate into his own hands quite literally is an extremely effective moment that also tips off the observant player as to the true nature of the quartz.
Do you mean the fat church guy? I thought he was going to be a disgusting, sleazy bastard, but not only he wasn't, he actually became Zephyr's friend. I loved that.
I think so. The dorky one in the green shirt that you bring his quartz to that's head over heels for Leann. He's a good guy who just really wants to win over a girl the old-fashioned way.
That's the one, yes. His death took me by surprise, I could understand Zephyr's anger. What was the story about anyway? The machine kept some people alive but killed others, wgile the world outside was fine, just dead.
The tower is some kind of purification system. Humanity was on the verge of extinction, and the system was built to protect humanity and purify the earth to make it habitable again. Part of that system is tying their lifespans to the quartz. Everyone has a preset time to live, determined by the quartz. Your quartz breaks, you die. I think it's supposed to help control how many people are alive at one time to help with the process of purification. Problem is, the tower's been the last bastion of humanity for so long that most folks seem to not be aware that it's just a machine, and the cardinals have encouraged worshipping the tower/system as a deity, rather than leaving its sphere of control and reclaiming the world now that things are better/safer.
That doesn't explain why some people are immortal, unless the machine is choosing them to act as its protectors or something.
Could be. It's been a minute since I played it all the way through.
(most of) The immortals are outsiders. People who were left out of Basel when the world went to shit, they simply adapted to the fricked up environment as it was being purified by the machine, the survivors evolving over the thousands of years to become nigh-immortal. If there was a quartz assigned to them when they entered Basel, their quartz is probably unbreakable, or it doesn't matter if it breaks, or they don't actually have a quartz. Characters like Rebecca and Zephyr are anomalies that the story doesn't explicitly specify the how or why for them, only shows a couple possibilities as to why they are the way they are.
Those are miracles. The machine is choosing them to keep on living despite getting killed. All the main cast gets rescued by the miracles and so do the last 3 cardinals you fight.
You could guess it was a part to keep them alive so they could do *something*
I gotta do the superdungeon one day, I know you got the vampire and that cardinal there
MIracle'd. This mean Zephyr survived it like , 3 times at least
We know the manipulations are powerful, even making it so that the sun shines for longer in some days.
how did zephyr and leanne even survive that 50km fall at the start of the game anyways
They had a bezel left after the jump.
Project x Zone actually retcon this to God Eater lore which helps the game make a lot of sense even if it's not canon
That and PxZ2 are what got me in to playing RoF in the first place.
I hate this and I'm glad it's not canon, god eater lore just isn't that interesting in my opinion, and it's a shame they shoved it into Code Vein instead of making that its own thing too, that game's universe suddenly went from massive, filled with possibilities to "it's just god eater" when that twist was finally revealed
At least it isn't canon.
It was on sale during the steam winter sale.
Merry Christmas!
The writing is definitely very well done and mature while also having silly moments. They literally don't make games like that anymore, especially the japs.
As I said, like something out of a Cowboy bebop episode. They're all kinda crazy but the story is actually very interesting with sci fi elements.
The story is quite good but told in a rather obtuse way and I'm not sure it's really for the better.
Vashyron is THE MAN https://www.youtube.com/watch?v=tVibNKrp8sQ
Handguns stun and make it so that you break their gauges to get your hero gauge back.
>Tri-attacks seem strong but the set up is generally not worth it for 99% of the fights.
If you can, you should go for it.
Based. The cutscenes in this game are great and the clothes customization is superb
>Tri-attacks seem strong but the set up is generally not worth it for 99% of the fights.
>What am I missing?
Spend all of your gems -2 to make your characters square dance around one another.
Spend your second to last gem to send one of them in a straight line as far ahead as possible.
Spend your last gem to do a minute long Tri-Attack and delete most if not all enemies in a single turn.
The comedy in this is fricking great https://www.youtube.com/watch?v=4ScTAeHBKk4
My experience with this game:
>first 4 hours: what the frick am I doing
>next 20 hours: holy shit, this is fun
>next 20 hours: this is repetitive and boring
I reached the ending and even tried to do the post-game dungeon, but it was too much.
Daddy does NOT approve
Every time I try to play this I get autistic about trying to fill in all the hexes and stop progressing.
I hardly remember anything about this game but I do remember it was very soulful.
Leanne is so cute
Why the 4kids name change
Americans can't say Reanbell
This was the first game in years that I actually felt compelled to finish. That and Devil Survivor Overclocked.
based, I love the idea of JRPGs but a lot of JRPG systems climax by the third of their runtime and just get stale before even halfway, and now the average JRPG is +50 hours long as well as 90% the same systematically and I end up straight up not finishing two thirds of the jrpgs I start. Even worse if they're riddled with insane lack of QoL that makes progressing the game a slog or punish party wipes, etc. This is why I treasure games like RoF or Vagrant Story because they're literally one of a kind and no one have the balls to yoink their gameplay system and improve on it.
I feel like I've seen more RoF threads in the past six months than in the last ten years, did it go on sale on Steam recently? I'm not surprised its gotten more traction ever since the PC release.
I actually am playing the pirated version and plan on buying the game if it goes on sale just to frick around further and maybe yoink the achievements, but 35eur for a 15 year old game is a bit steep.
recent rpgs have been pretty stale lately so I've been looking back
It's just a fashion game and that's a good thing.
you know what's hilarious, I remember watching Stellar Blade's recent showcase and going "holy frick they showed like 15 fricking costumes in less than ten minutes, no wonder they're a gacha company making a game, half of these are probably gonna be MTX", then I started playing RoF and realized games before the 2010s globohomosexual shit actually had fun and had insane amount of costumes for the frick of it.
costumes used to be part of vidya. A game like tomb raider had lara switch clothes, horror games like fatal frame and RE had unlockable costumes, RPGs have different armor for every type of armor you put on. Within 2 generations the entire industry got israeliteified
Just looking at PS2 Tales of games and the Tales of games now we don't really get much for free anymore. It used to be you got costumes for doing side quests, or some achievement. Now you just get recolors of the same outfit unless you pay extra.
I should probably go back and start playing it again.
>cute girl
>fan service
>good gameplay
This game looks great, picked up.
Why the frick Japan isn't making these type of games anymore?
>Why the frick Japan isn't making these type of games anymore?