Please post games you think are shit that still sell well or have notoriety. Trying to make my own

Please post games you think are shit that still sell well or have notoriety. Trying to make my own

Tip Your Landlord Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

Tip Your Landlord Shirt $21.68

  1. 1 month ago
    Anonymous
    • 1 month ago
      Anonymous

      40k sells due to network value (Everyone else plays it) and better supply chain than their competitors.

  2. 1 month ago
    Anonymous

    Are you trying to make a shit game of your own, or to learn about what sells from seeing popularity in isolation from actual quality? If it's the latter, get friends in high places or pray

    • 1 month ago
      Anonymous

      Trying to make a shit game of my own

      This looks awesome. What's wrong with it?

      >This looks awesome
      Definitely looks the part but it can be way too long, and a bit tedious.
      Fun for getting drunk and fricking over your friends though.

    • 1 month ago
      Anonymous

      I've never been involved in a game of monopoly that didn't end in a physical confrontation of some sort.

  3. 1 month ago
    Anonymous

    Settlers of Catan
    >Robber Baron can tongue my anus

  4. 1 month ago
    Anonymous

    This looks awesome. What's wrong with it?

    • 1 month ago
      Anonymous

      Talisman is a roll to move board game with dice rolls deciding the outcome of battles, whether you pass tests, rewards from encounters, and if you trigger the end game spell effect.
      It's really, really terribly designed from pretty much ever metric used by modern board game design philosophy and has been dated as hell since the 80s.
      It's still fun if you realize you don't have much strategy involved except to stay in the outer lane until you have at least 14 in strength or craft. If you don't mind random bullshit it's a fun romp. I find DungeonQuest fits the bill better though because it doesn't play as long.

    • 1 month ago
      Anonymous

      Talisman is D&D Candy Land.

    • 1 month ago
      Anonymous

      Literally nothing. It's a fun beer and pretzel fantasy game that Britbongs and Eurogays eternally seethe at because it's not muh "HIGH STRATEGY: The Historical (And Startlingly Ugly) Game of Tedious Chits, Meeples & Resource Management: Boring Edition #15823".

    • 1 month ago
      Anonymous

      Trying to make a shit game of my own
      [...]
      >This looks awesome
      Definitely looks the part but it can be way too long, and a bit tedious.
      Fun for getting drunk and fricking over your friends though.

      Talisman is a roll to move board game with dice rolls deciding the outcome of battles, whether you pass tests, rewards from encounters, and if you trigger the end game spell effect.
      It's really, really terribly designed from pretty much ever metric used by modern board game design philosophy and has been dated as hell since the 80s.
      It's still fun if you realize you don't have much strategy involved except to stay in the outer lane until you have at least 14 in strength or craft. If you don't mind random bullshit it's a fun romp. I find DungeonQuest fits the bill better though because it doesn't play as long.

      Me and my friends love talisman but thought it took too long. My buddy is an artist and photoshopped the entire board and every card to halve every value. Any number shows up? Strength, Craft, Health, etc., any number cut in half. 1's stay as 1's.
      He had all the cards printed out and cut down, and used like, a laminate to make the new board.
      Games went from like 10-14 hours to 3. Highly recommend doing that if you want to play it.

      [...]
      If you really want to speed up Talisman and make it a halfway decent game, what you should do is ban healing/life gain once someone reaches the Crown of Command.

      [...]
      As a corollary to the above, the rules as written don't quite work; how I think the game designers intended the game to go is that you run around, build up either a lot of strength or a lot of craft, make your way to the center of the board, and use the crown of command to kill the other players who are behind you. If they're only narrowly behind you, they might try to catch up and fight you for the Crown.

      However, the crown only has a 50-50 chance of hitting you, and most characters have 4 health, some have more. And unless you've really flubbed the early game, you're probably strong enough to survive most random encounters and have some reserve resources by the time anyone makes it to the crown. That makes it too easy to get to a spot on the board where you can heal, meaning

      A) It takes forever to beat someone down with the crown
      B) That gives you time to build more strength than the first guy who has the crown has, so you can make your way to the center and kill him in direct combat.

      In practice, that means going for the crown is usually a bad idea unless you have a HUGE lead over all the other players, which is unlikely to develop.

      In truth the best way to play Talisman is just to play it with the 1-character rule where if a player dies they're dead. Everyone just forgets about the crown and brutalizes eachother right from the start, maybe 1 out of 5 games someone whose behind will make a break for the crown and win but its the underdog strategy.

      Still not fast enough? Add the Harbinger, Firelands or Dragon expansion. Those tend to soften players up and make them vulnerable.

      Most of my Talisman games go 1 to 2 hours, if they even manage to make it to the hour. Just got to have competitive players willing to knock eachother out and a rules set that rewards it.

  5. 1 month ago
    Anonymous

    D&D 5e sells extremely well, but is still shit.

  6. 1 month ago
    Anonymous

    Monpoly and Risk come to mind. Every moutbreathing moron plays monopoly but its never fun it drags on forever and the only good versions are the variants that change the core gameplay and make it play in under 30 minutes. Risk is just fricking dogshit and literally the entire game is determined by numbers and pure luck because combats literally just a dice roll.

    • 1 month ago
      Anonymous

      Risk variants are pretty good, most wargames are atritional

      WH40k Risk is actually awesome

  7. 1 month ago
    Anonymous

    chess
    connect-4 (admittedly, a kid's game so i suppose that gets a pass)
    trivial pursuit
    battleship (another kid's game, but still...)
    monopoly

    i'll stop now before i get cancelled...

  8. 1 month ago
    Anonymous

    Innovation (though I don't think it really sold well)

    • 1 month ago
      Anonymous

      Chudyks brilliance is wasted on you.

  9. 1 month ago
    Anonymous

    Machine building games with low to no player interaction and unrelated mechanics to themes in general really. Wingspan could be about different types of string beans and everyone could play against a computer and it wouldn't matter. That doesn't make the game a b t r a c t and e l e g a n t. It makes it boring as frick and flavourless.

    • 1 month ago
      Anonymous

      >That doesn't make the game a b t r a c t and e l e g a n t. It makes it boring as frick and flavourless.
      This destroys the Eurogamer

    • 1 month ago
      Anonymous

      theming goes along way

  10. 1 month ago
    Anonymous

    I'll throw in a spicy one: Dominion is an extremely boring, linear and shitty game that not only sells well but constantly appears on peoples' "best games ever" lists.
    What makes it shitty is that
    1) every player will be doing the same fricking thing and
    2) if some player comes up with a better idea, it is trivial for the others to just copy his strat and again every player will be doing the same damn thing

  11. 1 month ago
    Anonymous

    Create a unique but generic game that can have very different outcomes in each match, then promote it. That's it really. Then you can just pump out variants every once in a while

  12. 1 month ago
    Anonymous

    Me and my friends love talisman but thought it took too long. My buddy is an artist and photoshopped the entire board and every card to halve every value. Any number shows up? Strength, Craft, Health, etc., any number cut in half. 1's stay as 1's.
    He had all the cards printed out and cut down, and used like, a laminate to make the new board.
    Games went from like 10-14 hours to 3. Highly recommend doing that if you want to play it.

    • 1 month ago
      Anonymous

      https://i.imgur.com/I4DUOXB.jpg

      Please post games you think are shit that still sell well or have notoriety. Trying to make my own

      If you really want to speed up Talisman and make it a halfway decent game, what you should do is ban healing/life gain once someone reaches the Crown of Command.

      This looks awesome. What's wrong with it?

      As a corollary to the above, the rules as written don't quite work; how I think the game designers intended the game to go is that you run around, build up either a lot of strength or a lot of craft, make your way to the center of the board, and use the crown of command to kill the other players who are behind you. If they're only narrowly behind you, they might try to catch up and fight you for the Crown.

      However, the crown only has a 50-50 chance of hitting you, and most characters have 4 health, some have more. And unless you've really flubbed the early game, you're probably strong enough to survive most random encounters and have some reserve resources by the time anyone makes it to the crown. That makes it too easy to get to a spot on the board where you can heal, meaning

      A) It takes forever to beat someone down with the crown
      B) That gives you time to build more strength than the first guy who has the crown has, so you can make your way to the center and kill him in direct combat.

      In practice, that means going for the crown is usually a bad idea unless you have a HUGE lead over all the other players, which is unlikely to develop.

    • 1 month ago
      Anonymous

      Talisman is so luck driven only that it's a drag. The random events don't even tell a story

      • 1 month ago
        Anonymous

        read a book

        • 1 month ago
          Anonymous

          I do. But where is the game in Talisman?

        • 1 month ago
          Anonymous

          *reads*

          • 1 month ago
            Anonymous

            NOOO NOT THAT ONE

  13. 1 month ago
    Anonymous

    lol what's the problem? You don't have enough friends to play it? Talisman is goat

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