Please recommend me a good immersive sim

I love DX, played Thief a bit but never got into it. Is SS2 a good choice (I prefer older games in general)?

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  1. 2 weeks ago
    Anonymous

    Whats so immersive sim about bioshock? Greta game dont get me wronf but its not that crazy

    • 2 weeks ago
      Anonymous

      I haven't played it since it released but I remember the dark and sinister atmosphere makes it pretty immersive. Damn I wanna replay it

      • 2 weeks ago
        Anonymous

        >dark and sinister atmosphere makes it pretty immersive
        Oh wow. I guess every horror game ever created is an immersive sim now. Fricking moron tier logic.

        • 2 weeks ago
          Anonymous

          >first person (not necessary but helps)
          >atmosphere that draws you in and distracts
          >can't just leave the area, can't disengage
          >player must decide how they wish to proceed
          >not open world
          Happy?

          • 2 weeks ago
            Anonymous

            BEHOLD! An immersive sim:

            • 2 weeks ago
              Anonymous

              Doesn't have 2 and 4 because it's such a simple game but I get it you just want to disagree with everything I say.

    • 2 weeks ago
      Anonymous

      OP's picture is an old bait meant to make anons reply so that the thread keeps going. You're supposed to discuss the actual games, and those who don't want to will bump the thread by questioning Bioshock's inclusion.

  2. 2 weeks ago
    Anonymous

    I couldn't get into SS2. I endured the first couple of areas but it was too much.

    • 2 weeks ago
      Anonymous

      prey is a pretty good compromise between dishonored and ss2

      ah you have shit taste nvm

      • 2 weeks ago
        Anonymous

        >prey is a pretty good compromise between dishonored and ss2
        Compromise between what and what, i.e. what do they games represent?

  3. 2 weeks ago
    Anonymous

    all these games are overrated as frick

    • 2 weeks ago
      Anonymous

      Filtered.

    • 2 weeks ago
      Anonymous

      With the exception of Bioshock and Dishonored, every game in OP's pic are masterpieces, but you don't have to like em.

  4. 2 weeks ago
    Anonymous

    Bioshock isnt an immersive sim. Prey is though.

    • 2 weeks ago
      Anonymous

      >Bioshock isnt an immersive sim
      Why?

  5. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      only prey and mankind divided are "immersive sims", they're also only good games on that list

      • 2 weeks ago
        Anonymous

        Meds.

      • 2 weeks ago
        Anonymous

        >MD
        >good
        No.

        • 2 weeks ago
          Anonymous

          you've never played it

          • 2 weeks ago
            Anonymous

            Didn't finish because it's not worth my time.

            • 2 weeks ago
              Anonymous

              I just israelitegled "immersive sims" and used the first pic.

            • 2 weeks ago
              Anonymous

              you don't play md for main story, which is shit. you play it for side quests and exploring prague, if the game consisted only of that, the game would unironically be 10/10

        • 2 weeks ago
          Anonymous

          I bet you thought that it's a game that does these two things:
          1. Has a plot that ends halfway
          2. Panders to BLM
          News flash: It does neither of these things. It was written deliberately to "turn you into a useful idiot for the regime." It was designed to make a certain percentage of its players take it at face value, to convey a false narrative of itself. To pull the wool over your eyes. Meanwhile, conspiracy-minded players who explore everywhere and investigate everything end up gaining knowledge of what was actually going on. It's exactly how you should make a game about global conspiracies. As a bonus it also follows Warren Spector's design philosophy in some ways better than even the original Deus Ex did.

          • 2 weeks ago
            Anonymous

            >also follows Warren Spector's design philosophy in some ways better than even the original Deus Ex did.
            Please elaborate.

            • 2 weeks ago
              Anonymous

              "Width of a pond, depth of an ocean". Mankind Divided has a single city hub level, that is used three times with different environmental alterations that change its gameplay, and it's packed with as much detail and interactivity as humanly possible. Deus Ex 1 has several hub levels, that are almost devoid of any detail and interactivity, just pointless filler. Also, Deus Ex 1 uses many instances of hard-coded bullshit to bypass its own systems to prevent emergent gameplay when story demands that only specific setpieces should be possible. Those are just two examples, but I'm pretty sure there are more.
              I'm not saying that's a universal truth. Some aspects of the new DX games do go against the philosophy. For example, removal of melee weapons. They had the opportunity of including a proper dynamic melee system with area damage, and instead replaced melee with cutscenes. So, they replaced a badly implemented simplistic system with no system at all.

              • 2 weeks ago
                Anonymous

                Interesting point but I still prefer DX. To each their own, I guess.

      • 2 weeks ago
        Anonymous

        Deathloop is just Dishonored with black people. Keep coping.

    • 2 weeks ago
      Anonymous

      >we have ultima underworld at home
      >we have system shock at home
      >we have the russian edition of bioshock at home

      • 2 weeks ago
        Anonymous

        >we have system shock at home
        You talking about Prey?

  6. 2 weeks ago
    Anonymous

    Play the original first

  7. 2 weeks ago
    Anonymous

    any thoughts on monomyth? https://youtu.be/63QIQKte_Zo
    it looks like shitty mobile game, but guy who's making it seems to know what he's doing

  8. 2 weeks ago
    Anonymous
  9. 2 weeks ago
    Anonymous

    >imsim thread
    >it's a bunch of anons arguing over which game counts because they think it's a genre
    Every time. It's a design philosophy. You design a game while focusing on systems-based interactivity that facilitates emergent gameplay, and the degree by which you manage is irrelevant. The intention matters more than the result. A game is not an immersive sim. It either was made that way or wasn't. Dishonored was made that way even if its basic interactivity with objects is limited. Vampire: The Masquerade - Bloodlines was not made that way even though it reminds you of Deus Ex.

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