>dark and sinister atmosphere makes it pretty immersive
Oh wow. I guess every horror game ever created is an immersive sim now. Fricking moron tier logic.
>first person (not necessary but helps) >atmosphere that draws you in and distracts >can't just leave the area, can't disengage >player must decide how they wish to proceed >not open world
Happy?
OP's picture is an old bait meant to make anons reply so that the thread keeps going. You're supposed to discuss the actual games, and those who don't want to will bump the thread by questioning Bioshock's inclusion.
you don't play md for main story, which is shit. you play it for side quests and exploring prague, if the game consisted only of that, the game would unironically be 10/10
I bet you thought that it's a game that does these two things:
1. Has a plot that ends halfway
2. Panders to BLM
News flash: It does neither of these things. It was written deliberately to "turn you into a useful idiot for the regime." It was designed to make a certain percentage of its players take it at face value, to convey a false narrative of itself. To pull the wool over your eyes. Meanwhile, conspiracy-minded players who explore everywhere and investigate everything end up gaining knowledge of what was actually going on. It's exactly how you should make a game about global conspiracies. As a bonus it also follows Warren Spector's design philosophy in some ways better than even the original Deus Ex did.
"Width of a pond, depth of an ocean". Mankind Divided has a single city hub level, that is used three times with different environmental alterations that change its gameplay, and it's packed with as much detail and interactivity as humanly possible. Deus Ex 1 has several hub levels, that are almost devoid of any detail and interactivity, just pointless filler. Also, Deus Ex 1 uses many instances of hard-coded bullshit to bypass its own systems to prevent emergent gameplay when story demands that only specific setpieces should be possible. Those are just two examples, but I'm pretty sure there are more.
I'm not saying that's a universal truth. Some aspects of the new DX games do go against the philosophy. For example, removal of melee weapons. They had the opportunity of including a proper dynamic melee system with area damage, and instead replaced melee with cutscenes. So, they replaced a badly implemented simplistic system with no system at all.
2 weeks ago
Anonymous
Interesting point but I still prefer DX. To each their own, I guess.
>imsim thread >it's a bunch of anons arguing over which game counts because they think it's a genre
Every time. It's a design philosophy. You design a game while focusing on systems-based interactivity that facilitates emergent gameplay, and the degree by which you manage is irrelevant. The intention matters more than the result. A game is not an immersive sim. It either was made that way or wasn't. Dishonored was made that way even if its basic interactivity with objects is limited. Vampire: The Masquerade - Bloodlines was not made that way even though it reminds you of Deus Ex.
Whats so immersive sim about bioshock? Greta game dont get me wronf but its not that crazy
I haven't played it since it released but I remember the dark and sinister atmosphere makes it pretty immersive. Damn I wanna replay it
>dark and sinister atmosphere makes it pretty immersive
Oh wow. I guess every horror game ever created is an immersive sim now. Fricking moron tier logic.
>first person (not necessary but helps)
>atmosphere that draws you in and distracts
>can't just leave the area, can't disengage
>player must decide how they wish to proceed
>not open world
Happy?
BEHOLD! An immersive sim:
Doesn't have 2 and 4 because it's such a simple game but I get it you just want to disagree with everything I say.
OP's picture is an old bait meant to make anons reply so that the thread keeps going. You're supposed to discuss the actual games, and those who don't want to will bump the thread by questioning Bioshock's inclusion.
I couldn't get into SS2. I endured the first couple of areas but it was too much.
prey is a pretty good compromise between dishonored and ss2
ah you have shit taste nvm
>prey is a pretty good compromise between dishonored and ss2
Compromise between what and what, i.e. what do they games represent?
all these games are overrated as frick
Filtered.
With the exception of Bioshock and Dishonored, every game in OP's pic are masterpieces, but you don't have to like em.
Bioshock isnt an immersive sim. Prey is though.
>Bioshock isnt an immersive sim
Why?
only prey and mankind divided are "immersive sims", they're also only good games on that list
Meds.
>MD
>good
No.
you've never played it
Didn't finish because it's not worth my time.
I just israelitegled "immersive sims" and used the first pic.
you don't play md for main story, which is shit. you play it for side quests and exploring prague, if the game consisted only of that, the game would unironically be 10/10
I bet you thought that it's a game that does these two things:
1. Has a plot that ends halfway
2. Panders to BLM
News flash: It does neither of these things. It was written deliberately to "turn you into a useful idiot for the regime." It was designed to make a certain percentage of its players take it at face value, to convey a false narrative of itself. To pull the wool over your eyes. Meanwhile, conspiracy-minded players who explore everywhere and investigate everything end up gaining knowledge of what was actually going on. It's exactly how you should make a game about global conspiracies. As a bonus it also follows Warren Spector's design philosophy in some ways better than even the original Deus Ex did.
>also follows Warren Spector's design philosophy in some ways better than even the original Deus Ex did.
Please elaborate.
"Width of a pond, depth of an ocean". Mankind Divided has a single city hub level, that is used three times with different environmental alterations that change its gameplay, and it's packed with as much detail and interactivity as humanly possible. Deus Ex 1 has several hub levels, that are almost devoid of any detail and interactivity, just pointless filler. Also, Deus Ex 1 uses many instances of hard-coded bullshit to bypass its own systems to prevent emergent gameplay when story demands that only specific setpieces should be possible. Those are just two examples, but I'm pretty sure there are more.
I'm not saying that's a universal truth. Some aspects of the new DX games do go against the philosophy. For example, removal of melee weapons. They had the opportunity of including a proper dynamic melee system with area damage, and instead replaced melee with cutscenes. So, they replaced a badly implemented simplistic system with no system at all.
Interesting point but I still prefer DX. To each their own, I guess.
Deathloop is just Dishonored with black people. Keep coping.
>we have ultima underworld at home
>we have system shock at home
>we have the russian edition of bioshock at home
>we have system shock at home
You talking about Prey?
Play the original first
any thoughts on monomyth? https://youtu.be/63QIQKte_Zo
it looks like shitty mobile game, but guy who's making it seems to know what he's doing
>imsim thread
>it's a bunch of anons arguing over which game counts because they think it's a genre
Every time. It's a design philosophy. You design a game while focusing on systems-based interactivity that facilitates emergent gameplay, and the degree by which you manage is irrelevant. The intention matters more than the result. A game is not an immersive sim. It either was made that way or wasn't. Dishonored was made that way even if its basic interactivity with objects is limited. Vampire: The Masquerade - Bloodlines was not made that way even though it reminds you of Deus Ex.