Digimon failed because it couldn't decide what it wanted to do with the games. >RPG >Strategy >Fighter
They keep throwing shit at the wall hoping it will stick
I don't really take having one sequel as a sign of success. Hell, Detective Pikachu is more known for the movie than the game
Also Coliseum barely even feels like a spinoff. They just made Stadium 3 and gave it a story mode
I still don't fully understand how digimon work when it comes to evolution. do digimon STAY evolved, like pokemon? do they revert back like pokemon mega evolutions? growing up my only interaction with digimon was the show and it seemed like digimon only evolved on a per fight basis and then would go back to their basic baby forms. That alone is what deterred me from the franchise.
Digimon are just tamagotchi. There's no "game", they could have gone in any direction.
Or how Dragon Warrior Monsters came out on the gameboy color before gold and silver and had 500 monsters, breeding, a cool story that involves your future self and the boss monsters you can breed.
There comes a point where things are too complex. All those mons, with all those various ways to digievolve them. As an adult it would be easy enough to grasp. As long as they are explained in game so way. If not, there is gonna be endless guides for it anyways.
But for the casual and literal children? It's too intimidating to get into. Too much of a time investment to just get a fricking Wargreymon, which is not even a final form. Now that I think of it, Black Wargreymon is not even on that chart.
>Digimon games these days have been unquestionably targeted towards adults rather than children >Kids are generally more willing to tolerate bullshit regardless >loads of the forms on that dumbass chart haven't even been used in anything meaningful or have been absent for decades, like Black person Master Tyrannoman and Red V-dramon aren't monsters than you can obtain in any Digimon game worth playing
you have no idea what you're talking about
4 months ago
Anonymous
You are in a thread where both pokemon and digimon are in the op. They are full of people talking out of the ass. It's your fault for entering it.
>Digimon failed because it couldn't decide what it wanted to do with the games.
If the games were all good, this wouldn't matter. Rumble Arena and worlds were cool, though.
I honestly wish whoever holds the rights to digimon games makes a palworld tier game but with digimon
It makes sense too, you're stranded in the digiworld. Befriend the mons and have them help you settle in
re:digitize, or maybe just world in general, seemed somewhat close whenever it wasn't too busy making you fill your inventory with portable toilets and adult diapers for your fricking digimon or having the only good part of your story be the damn tekken characters
I still don't fully understand how digimon work when it comes to evolution. do digimon STAY evolved, like pokemon? do they revert back like pokemon mega evolutions? growing up my only interaction with digimon was the show and it seemed like digimon only evolved on a per fight basis and then would go back to their basic baby forms. That alone is what deterred me from the franchise.
it works different depending on continuity but basically they only devolve in the anime
and even monsters in the anime usually only devolve if they're a human's partner
simple. The higher level forms are generally pretty edgy looking and don't have the mass market appeal that the lower forms have. No one would buy a Metal Greymon plush over an Agumon plush. Also it allows them to save money by having evolution stock footage in the anime
But yeah, even in like the manga series, Digimon will never devolve even if they are partnered with humans
Not much sense investing in "in-universe structure" when basically every single new Digimon product (except Adventure 02) was also a new continuity with a new set of rules for a long while. And when even when they kept the same continuity (like with Adventure 02), they changed the rules anyway
>prioritizing toy appeal over in-universe structure
So Pokemon? Remind me again why doesn't the professor who studied Pokemon all his life doesn't know about the Pokemon in the grass outside his house, or the Pokemon caught and trained by random civilian trainers in the next town over?
4 months ago
Anonymous
what does the professor have to do with the fact that digimon follow different evolution rules depending on whether you're watching the anime or playing the game. Thats a pretty basic distinction. It also helps that pokemon don't have moronicly edgy designs, but that comes down to having an editors eye, which the digimon artists clearly didn't. The stronger looking pokemon can still just as easily have plushies (and they do) and it doesn't look stupid because their design was thoughtful from the onset (at least in the first few gens). Digimon, right out of the gate, had moronic designs ON TOP OF having no rhyme or reason between how a core feature of the IP (evolving) worked. Digimon needed to pick a lane and stick to it, and they couldn't even do that.
4 months ago
Anonymous
But
cost-cutting for its already low budget anime and prioritizing toy appeal over in-universe structure. The staples of a great IP.
JUST SAID that Digimon failed because they prioritized toy appeal over in-universe structure, now you're saying Pokemon was better because they did just that?
4 months ago
Anonymous
>Digimon needed to pick a lane and stick to it
I mean they did, at least in terms of who they were trying to appeal to
Pokemon was targeting basically everyone, Digimon was intentionally more niche, aiming mostly for the chuuni preteen boy audience. Hence why the designs tend to be a lot edgier or sexier than what you see in Pokemon. The fact that they devolve is just throwing a rope towards the periphery demographic
cybersleuth + hackers´s memories + complete was easily the best selling digimon game ever, and digimon survive was also one of the best selling visual novels ever (at least the 3rd best seller, assuming it hasn´t sold over 700 000 units already).
The problem is bandai doesn´t want to make digimon games.
Digimon is for little kids, adults can't have nice things
https://www.animenewsnetwork.com/interest/2016-02-25/crunchyroll-store-hikari-and-angewomon-gem-figure-cancelled-in-west-by-rights-holder-not-child-/.99081
I just want a game that's like Sugimori's Pokemon concept. An open, untamed world with creatures. Pal had potential but the designs are slop taken from NuPokemon and the gun stuff is moronic. Arceus was in the right direction but the map is pretty uninspired. Maybe Switch technical limitations, maybe GF just sucks.
That's why I liked Arceus. You can set it in an un-united world. I would just go the early FF/DQ/Zelda 2 route and have a wild world but small towns spread among them. Long stretches of roads plagued with bandits and wild creatures. Of course for pokemon its already too late, you'd have to disregard too many games and lore, oh well.
>Arceus was in the right direction but the map is pretty uninspired
The map will always be the biggest hurdle, it's insanely difficult to design a map that's both open yet interesting
Bros this and bros that. Shut up.
Okay pal
-world
Digimon failed because it couldn't decide what it wanted to do with the games.
>RPG
>Strategy
>Fighter
They keep throwing shit at the wall hoping it will stick
Meanwhile Pokemon has a ton of spinoffs and almost all did well.
Yes, the difference is that pokemon started with one type of genre, "perfected" it, and monopolized it before moving on to spinoffs.
lol
Snap was the one exception. Every other spinoff that came out before 2005 failed miserably
Pretty much every Pokemon spinoff failed except Mystery Dungeon. I don't know what that other guy was on about
>Mystery Dungeon
>Detective Pikachu
>Snap
>Coliseum
I don't really take having one sequel as a sign of success. Hell, Detective Pikachu is more known for the movie than the game
Also Coliseum barely even feels like a spinoff. They just made Stadium 3 and gave it a story mode
Pokemon didn't perfect shit, they got lucky with the western localization and marketing effort while Digimon didn't and that's all there is to it.
Pokemon created a cult of slopslurpers that will devour anything with the brand name on it.
how did devil survivor do?
Digimon are just tamagotchi. There's no "game", they could have gone in any direction.
Yes, and they decided to make it overly complex mess.
>nooo my feeble mind cannot count beyond 1-2-3!!
Pokemon yet again proves pandering to the lowest common denominator is the way to go
Or how Dragon Warrior Monsters came out on the gameboy color before gold and silver and had 500 monsters, breeding, a cool story that involves your future self and the boss monsters you can breed.
There comes a point where things are too complex. All those mons, with all those various ways to digievolve them. As an adult it would be easy enough to grasp. As long as they are explained in game so way. If not, there is gonna be endless guides for it anyways.
But for the casual and literal children? It's too intimidating to get into. Too much of a time investment to just get a fricking Wargreymon, which is not even a final form. Now that I think of it, Black Wargreymon is not even on that chart.
>Digimon games these days have been unquestionably targeted towards adults rather than children
>Kids are generally more willing to tolerate bullshit regardless
>loads of the forms on that dumbass chart haven't even been used in anything meaningful or have been absent for decades, like Black person Master Tyrannoman and Red V-dramon aren't monsters than you can obtain in any Digimon game worth playing
you have no idea what you're talking about
You are in a thread where both pokemon and digimon are in the op. They are full of people talking out of the ass. It's your fault for entering it.
SUSANOO
>Digimon failed because it couldn't decide what it wanted to do with the games.
If the games were all good, this wouldn't matter. Rumble Arena and worlds were cool, though.
Just make Cyber bawds 2.
We're all waiting for Digicon
Probably something will be revealed at it, otherwise we would have a date for it by now
i like cyber sleuth
liked cyber sleuth and hated hacker's memory
>The shitty boring hallway game is the game Digimongays try to use to get people into their series
I honestly wish whoever holds the rights to digimon games makes a palworld tier game but with digimon
It makes sense too, you're stranded in the digiworld. Befriend the mons and have them help you settle in
re:digitize, or maybe just world in general, seemed somewhat close whenever it wasn't too busy making you fill your inventory with portable toilets and adult diapers for your fricking digimon or having the only good part of your story be the damn tekken characters
>whoever holds the rights to digimon game
That's Bamco. So you're shit out of luck with that.
>the rights to digimon games
That's Bandai and they own Digimon wholesale as it originally started as a Tamagotchi spin-off meant for the boy market
nobody at bandai namco gives a shit about digimon
it's not even in their website as far as I can see, completely miserable existence of a franchise
digimon mod when?
Digimon failed because it's a obtuse mess.
I still don't fully understand how digimon work when it comes to evolution. do digimon STAY evolved, like pokemon? do they revert back like pokemon mega evolutions? growing up my only interaction with digimon was the show and it seemed like digimon only evolved on a per fight basis and then would go back to their basic baby forms. That alone is what deterred me from the franchise.
it works different depending on continuity but basically they only devolve in the anime
and even monsters in the anime usually only devolve if they're a human's partner
what sense at all does that make
simple. The higher level forms are generally pretty edgy looking and don't have the mass market appeal that the lower forms have. No one would buy a Metal Greymon plush over an Agumon plush. Also it allows them to save money by having evolution stock footage in the anime
But yeah, even in like the manga series, Digimon will never devolve even if they are partnered with humans
cost-cutting for its already low budget anime and prioritizing toy appeal over in-universe structure. The staples of a great IP.
Not much sense investing in "in-universe structure" when basically every single new Digimon product (except Adventure 02) was also a new continuity with a new set of rules for a long while. And when even when they kept the same continuity (like with Adventure 02), they changed the rules anyway
>prioritizing toy appeal over in-universe structure
So Pokemon? Remind me again why doesn't the professor who studied Pokemon all his life doesn't know about the Pokemon in the grass outside his house, or the Pokemon caught and trained by random civilian trainers in the next town over?
what does the professor have to do with the fact that digimon follow different evolution rules depending on whether you're watching the anime or playing the game. Thats a pretty basic distinction. It also helps that pokemon don't have moronicly edgy designs, but that comes down to having an editors eye, which the digimon artists clearly didn't. The stronger looking pokemon can still just as easily have plushies (and they do) and it doesn't look stupid because their design was thoughtful from the onset (at least in the first few gens). Digimon, right out of the gate, had moronic designs ON TOP OF having no rhyme or reason between how a core feature of the IP (evolving) worked. Digimon needed to pick a lane and stick to it, and they couldn't even do that.
But
JUST SAID that Digimon failed because they prioritized toy appeal over in-universe structure, now you're saying Pokemon was better because they did just that?
>Digimon needed to pick a lane and stick to it
I mean they did, at least in terms of who they were trying to appeal to
Pokemon was targeting basically everyone, Digimon was intentionally more niche, aiming mostly for the chuuni preteen boy audience. Hence why the designs tend to be a lot edgier or sexier than what you see in Pokemon. The fact that they devolve is just throwing a rope towards the periphery demographic
cybersleuth + hackers´s memories + complete was easily the best selling digimon game ever, and digimon survive was also one of the best selling visual novels ever (at least the 3rd best seller, assuming it hasn´t sold over 700 000 units already).
The problem is bandai doesn´t want to make digimon games.
>Digibros
Just believe anon we are getting a new game, new anime soon, right?
Probably
Even if we don't we're at least gonna get a new manga based on the Liberators card game. Some characters were revealed last night
>2024
>still refuse to emulate anime experience with temporary evolutions
Survive doesn't count since it's a shitty vn
there´s the digimon adventure psp game for you.
that digimon tamagotchi watch thing was the biggest scam I fell to
it was kinda boring. i never let my imagination take over when raising one
my biggest problem is the fact that they completely discontinued the app a year after
Digimon is for little kids, adults can't have nice things
https://www.animenewsnetwork.com/interest/2016-02-25/crunchyroll-store-hikari-and-angewomon-gem-figure-cancelled-in-west-by-rights-holder-not-child-/.99081
the only digimon things i cared about are nokia and the tummy tickling scene with zoe, which should have happened to nokia too
palworld crossover when?
Stop making "monsters" that are just people.
>t.moron who thinks that monster = weirdly colored animal with elemental powers
I just want a game that's like Sugimori's Pokemon concept. An open, untamed world with creatures. Pal had potential but the designs are slop taken from NuPokemon and the gun stuff is moronic. Arceus was in the right direction but the map is pretty uninspired. Maybe Switch technical limitations, maybe GF just sucks.
>An open, untamed world with creatures
Really hard to justify in a modern setting where logically everything would be tamed long ago
That's why I liked Arceus. You can set it in an un-united world. I would just go the early FF/DQ/Zelda 2 route and have a wild world but small towns spread among them. Long stretches of roads plagued with bandits and wild creatures. Of course for pokemon its already too late, you'd have to disregard too many games and lore, oh well.
>Arceus was in the right direction but the map is pretty uninspired
The map will always be the biggest hurdle, it's insanely difficult to design a map that's both open yet interesting
Why no femme vamdemon?
Drink some Patamon piss. You'll feel better.
the games should just go full coom like the tcg
the games never live up to the concept art.