Bad news is on places like pret which kinda controls a lot of rom hacking due to being a community programs and the one who made the decomps, it seems this line of thought is popular. Lot more hacks in the future will be adding Enbies. A lot of its stupid imo as they just come off as an extra girl or boy to insulting. for example There is a tutorial for the red and yellow games for adding a female and enby gender as an option and they suggested using Yellow from the manga as the enby character.
It's artificial difficulty. And unless its in doubles, having a whole match of 6 pokemon is overdoing it, especially if its the first fricking boss. There's so many other ways to make the first boss not braindead other than being braindead in return >Exhibit A: Having a fully evolved ace >Exhibit B: Not having a shit movepool and being able to defend against type disadvantages >Exhibit C: Limiting the items or pokemon the player can get before the boss (no rock types for you in the flying gym)
But instead of thinking people just do this lazy bullshit
you’re just used to mainline games making gym leaders piss easy with their teams of 3-4. most rpg bosses make you fight an uphill battle where you’re at the clear disadvantage. the player has access to 6 pokemon from the very start, so the gym leader getting to use 6 makes the playing field at least even.
additionally in other rpg’s you’re stuck with a team of predetermined characters with maybe some degree of customization but pokemon lets you have as much freedom as you want with your party comp.
An early game gym leader can be hard without having a full team. But to address your specific point: An early game gym leader can have 6 Pokemon if they aren’t EV trained and don’t have optimal movesets. The goal of enemy AI is to lose with style. The gym leader should put pressure on the player but should still have some blind spots/aspects the player can take advantage of. Lategame you can make Gym leaders more challenging because the player will have more items, TMs and team building options to find an optimal strategy
Again, this is about the first boss. The reason why most npc trainers dont have 6 at all times in the early-mid game is because it takes long as frick to get through, doubly so if its singles. Easing the player into the game before gradually turning up the dial so they can learn from the experience is game design 101. And like I said before, you could put the player at a disadvantage from the boss wothout being a number-crunching nincompoop. I'll post them one last time, and throw in additional new points.
You can make these early game shits harder and not be lazy with numbers by: >Giving the Gym Leader a strong or fully evolved ace pokemon >Having a diverse movepool that can adapt to type disadvantages >Limiting the player's resources leading up to the gym >Restricting how many pokemon the player can use (2v2, 3v3, 4v4, etc) >Having a specific strategy in mind for the gym's AI (do they try chip damage, status effects, superior speed, etc)
Inflating values doesn't make a fight hard, it just makes it stupid.
whenever I play a fangame I always keep a counter of onscreen deaths and times pokemon directly attack humans
pokemon attacking humans is usually double digits by the second or third evil team encounter
>unnecessary swearing to make the game seem mature/serious >WORDSWORDSWORDS without a skip option >unnecessary nonstop cutscenes >unfunny irl references (jojo, dude weed lmao, some meme of the month etc) >devs forcing their believes and/or political opinions into the game >bosses have legendaries for no reason
>unfunny irl references (jojo, dude weed lmao, some meme of the month etc)
I like this doe.
>playing demo for a fangame >actually really fun, pretty high quality >fight miner who says something about mining >after the fight he goes IT'S A MINECRAFT REFERENCE
Literally what possessed the devs to add shit like this? Everything else is surprisingly stellar, but then there's cheap shit like this or interacting with a piano playing the first four notes of megalovania. I can't believe they think it adds anything to the experience.
Everything else is surprisingly stellar, but then there's cheap shit like this or interacting with a piano playing the first four notes of megalovania.
And this
>devs forcing their believes and/or political opinions into the game
This I can agree with though but do you have examples. Genuinely curious as most hacks I see do not have a political message.
Empire is another breed of its own. With no speed up button and paragraphs of commentary, combined with that clusterfrick of a farm region. Probably the only fangame I truly hate.
Words words words. Yeah this stuff is cringe no matter the pol spectrum. Unless it has to do with the plot of your game (and even then tread carefully) don't do it.
Reading tis TVtropes page makes it worse too. Its of course an essentials RPG maker game. IDK what it is but like rom hackers and essentials gays can be equally homosexual. But it feels like people who make or use essentials are especially edgy and homosexual. IDK why this is the case usually.
>playing demo for a fangame >actually really fun, pretty high quality >fight miner who says something about mining >after the fight he goes IT'S A MINECRAFT REFERENCE
Literally what possessed the devs to add shit like this? Everything else is surprisingly stellar, but then there's cheap shit like this or interacting with a piano playing the first four notes of megalovania. I can't believe they think it adds anything to the experience.
>Ultra tryhard teams at the very begining of the game with full Evs maxed ivs and powerful moves. (flamethrower, energy ball etc at the first or second gym) >cringy meme Fakemon >Unfair battle because of "muh difficulty" (grinding for 3 hours against low leveled mon is so much fun... >Improvement of an existing game without any changes to the story >Regional forms/variants are just recolors >bad sprite work/pixel art
>He guys we're looking to make a fan game, the alpha should be out later this month. We are currently looking to recruit programmers, scripters, writers, and one or more sprite artists.
Fakemon hacks are an ancient fricking trend on average. They probably were thrown together by one guy.
Quartz and Chaos Black both give off that energy atleast.
I would like to see a gym three tier.
You have a basic open challenge to demonstrate proficiency, a same type challenge and a final hardmode gym leader at 100%.
Challenge 2 is important. If you're challenging a rock gym you better bring a strong rock pokemon to prove that you can train rock, and potentially fight against a rock counter.
Everyone else in the gym is practicing the gym's specialty.
>Drastic changes to stats, typing and ability
Giving a mon an extra 50 BST with min-max spread. Giving Charizard and Sceptile Dragon typing and fricking up the starter trio dynamic. >Openworldism >Squeezing 10+ Pokemons into one area
Only the Safari Zone area should be this diverse tbh >Early gym teams haveSsmogon set with lategame movepool like EG, Hyperbeam, Ice Beam and lategame Battle Items like Life Orb
I just want a vanilla plus experience with more Pokemons to catch and harder, but not unfair difficulty
Generally shit level curves >Random difficulty spikes where some boss just goes up 10-20 levels and then goes back down until the next shitty boss >The "reverse Johto" where levels ramp up way too fast compared to the XP you can gain without too much grinding >The "turbomode" where like 50% of the game is spent at 60+ but the move learning and evos generally stop at around 40 so your team feels stagnant >The "I forgot the rest of the game" where gym leaders and story bosses have souped up levels and teams but all the wild mons and trainers in between are an even bigger joke than they usually are
Games that just throw on Pokémon for a Trainer just to say “hey look they’re not a monotype specialist anymore”. While I don’t like it, it’d make sense if it fits the character like giving Lance a Charizard. Giving Brock a Oddish just to counter Water Types when it doesn’t fit his character is cringe
Edginess in both dialogue and story
Having a more serious tone is fine, but having adult themes and rampant cursing is an instant joy kill for me.
May not exactly be a trope, but nothing makes me quit and uninstall faster than needless gore or cursing
it’s just that people who set out to write dark pokemon stories are just teenagers that fumble the delivery hilariously. adult themes can work but it needs to be written better than
unbound, where you barely give a frick about the characters and the evil team
reborn, where every character is a special snowflake and every line dialogue sounds like it was written by a brooding emo 13 year old that thinks waxing poetic is “good writing”
insurgence, where you get constant tonal whiplash and “death and cults” mainly exists because it’s “cool” which was probably the mentality the writer had
my gold standard for grim dark stories is something like LISA the Painful which includes death, cursing, a cult, trauma, abuse, drug addiction, etc but it isn’t “edgy”
>Swearing (but there's very few instances I found it ok like Clover or Rocket Edition) >Topical jokes/memes, it just kills the immersion >Drayano style distribution where every route's got like 10 mons >Blatant favoritism towards the creator's bro. I played a game once where a sizable chunk of the plot had to do with Dunsparce >Forcing political/edgy crap into a children's game just to look "mature" >First leader has 6 mons with Smogon sets >Game has huge ass level jumps because everyone playtesting it used speedup
How can they make a political story work in-universe? I kinda don't mind the idea of exploring that aspect but they focus too much on mimicking real world issues.
if it includes megas/gmax/zmoves thats a bit of a turn off. fakemons usually turn me away unless theres not too many and they look ok. fan made types is an instant no.
i feeel like i might get some hate for this but honestly i find a lot of the rom hacks these days just have way too many pokemon in their routes. don't get me wrong, I like some variety and I appreciate the sentiment but I find it a bit overwhelming
Enbies, like in Crystal Clear.
Just have balls and add a proper hermaphrodite already.
Bad news is on places like pret which kinda controls a lot of rom hacking due to being a community programs and the one who made the decomps, it seems this line of thought is popular. Lot more hacks in the future will be adding Enbies. A lot of its stupid imo as they just come off as an extra girl or boy to insulting. for example There is a tutorial for the red and yellow games for adding a female and enby gender as an option and they suggested using Yellow from the manga as the enby character.
There’s probably idiots out there nowadays that think Yellow’s actually trans
Poketards are gonna start the Naoto argument but with Yellow jesus fricking christ
Why are they both otokonoko
>1st gym
>6 pokemon all with items and evs
>all also at least level 20
>did i mention it was the first gym
every fricking time
>NOOO WHY DO I ACTUALLY HAVE A CHANCE OF LOSING NOW
It's artificial difficulty. And unless its in doubles, having a whole match of 6 pokemon is overdoing it, especially if its the first fricking boss. There's so many other ways to make the first boss not braindead other than being braindead in return
>Exhibit A: Having a fully evolved ace
>Exhibit B: Not having a shit movepool and being able to defend against type disadvantages
>Exhibit C: Limiting the items or pokemon the player can get before the boss (no rock types for you in the flying gym)
But instead of thinking people just do this lazy bullshit
you’re just used to mainline games making gym leaders piss easy with their teams of 3-4. most rpg bosses make you fight an uphill battle where you’re at the clear disadvantage. the player has access to 6 pokemon from the very start, so the gym leader getting to use 6 makes the playing field at least even.
additionally in other rpg’s you’re stuck with a team of predetermined characters with maybe some degree of customization but pokemon lets you have as much freedom as you want with your party comp.
An early game gym leader can be hard without having a full team. But to address your specific point: An early game gym leader can have 6 Pokemon if they aren’t EV trained and don’t have optimal movesets. The goal of enemy AI is to lose with style. The gym leader should put pressure on the player but should still have some blind spots/aspects the player can take advantage of. Lategame you can make Gym leaders more challenging because the player will have more items, TMs and team building options to find an optimal strategy
Again, this is about the first boss. The reason why most npc trainers dont have 6 at all times in the early-mid game is because it takes long as frick to get through, doubly so if its singles. Easing the player into the game before gradually turning up the dial so they can learn from the experience is game design 101. And like I said before, you could put the player at a disadvantage from the boss wothout being a number-crunching nincompoop. I'll post them one last time, and throw in additional new points.
You can make these early game shits harder and not be lazy with numbers by:
>Giving the Gym Leader a strong or fully evolved ace pokemon
>Having a diverse movepool that can adapt to type disadvantages
>Limiting the player's resources leading up to the gym
>Restricting how many pokemon the player can use (2v2, 3v3, 4v4, etc)
>Having a specific strategy in mind for the gym's AI (do they try chip damage, status effects, superior speed, etc)
Inflating values doesn't make a fight hard, it just makes it stupid.
I'll bring up something much worse
>Shuckle used Deep Yawn!
>100% accuracy
>priority
Should be assassinated for that alone
Over the top edgy bullshit. If a character is killed on screen, your game sucks ass.
What if it's comedic
whenever I play a fangame I always keep a counter of onscreen deaths and times pokemon directly attack humans
pokemon attacking humans is usually double digits by the second or third evil team encounter
This is normally true but didn’t stop Unbound from being kino.
Unbound's story is dogshit doe
nah it did
self insert cringe devs, bonus points if they use a legend or an OC donut steel fakemon
thats a moronic name for a fakemon
>unnecessary swearing to make the game seem mature/serious
>WORDSWORDSWORDS without a skip option
>unnecessary nonstop cutscenes
>unfunny irl references (jojo, dude weed lmao, some meme of the month etc)
>devs forcing their believes and/or political opinions into the game
>bosses have legendaries for no reason
>unfunny irl references (jojo, dude weed lmao, some meme of the month etc)
To be fair English 'localisations' had that too, since gen one
The official games also have "WORDSWORDSWORDS without a skip option" and "unnecessary nonstop cutscenes".
>unfunny irl references (jojo, dude weed lmao, some meme of the month etc)
I like this doe.
Everything else is surprisingly stellar, but then there's cheap shit like this or interacting with a piano playing the first four notes of megalovania.
And this
>devs forcing their believes and/or political opinions into the game
This I can agree with though but do you have examples. Genuinely curious as most hacks I see do not have a political message.
NTA but Pokemon Empire is full of this kinda commentary. I don't know if it's parody or not though.
Empire is another breed of its own. With no speed up button and paragraphs of commentary, combined with that clusterfrick of a farm region. Probably the only fangame I truly hate.
Words words words. Yeah this stuff is cringe no matter the pol spectrum. Unless it has to do with the plot of your game (and even then tread carefully) don't do it.
Jesus, this is vile. This seems like an important NPC too. And no skip button? Wtf
Reading tis TVtropes page makes it worse too. Its of course an essentials RPG maker game. IDK what it is but like rom hackers and essentials gays can be equally homosexual. But it feels like people who make or use essentials are especially edgy and homosexual. IDK why this is the case usually.
/tr/annies DESTROYED by FACTS and LOGIC
What one starter is clearly favored over the others. It will be shit like Fire-Rock, Grass-Dark and some random fricking Water-Dragon.
>playing demo for a fangame
>actually really fun, pretty high quality
>fight miner who says something about mining
>after the fight he goes IT'S A MINECRAFT REFERENCE
Literally what possessed the devs to add shit like this? Everything else is surprisingly stellar, but then there's cheap shit like this or interacting with a piano playing the first four notes of megalovania. I can't believe they think it adds anything to the experience.
>Ultra tryhard teams at the very begining of the game with full Evs maxed ivs and powerful moves. (flamethrower, energy ball etc at the first or second gym)
>cringy meme Fakemon
>Unfair battle because of "muh difficulty" (grinding for 3 hours against low leveled mon is so much fun...
>Improvement of an existing game without any changes to the story
>Regional forms/variants are just recolors
>bad sprite work/pixel art
>He guys we're looking to make a fan game, the alpha should be out later this month. We are currently looking to recruit programmers, scripters, writers, and one or more sprite artists.
Forgetting the "Pokemon" part, a lot of these fangames focus so much on character drama that you wonder why it's even a Pokemon game.
>Electric/Dark Luxray
>shitty looking fakemon
Plug Oink and Babos are the only good Quartz mons
There are tons of amazing fakemon regions why is it that the fakemon rom hacks always look like they were made up on the spot?
Quartz is probably older than some posters here
Fakemon hacks are an ancient fricking trend on average. They probably were thrown together by one guy.
Quartz and Chaos Black both give off that energy atleast.
More than two genders
Sex jokes
Blood
Drugs
I would like to see a gym three tier.
You have a basic open challenge to demonstrate proficiency, a same type challenge and a final hardmode gym leader at 100%.
Challenge 2 is important. If you're challenging a rock gym you better bring a strong rock pokemon to prove that you can train rock, and potentially fight against a rock counter.
Everyone else in the gym is practicing the gym's specialty.
>Drastic changes to stats, typing and ability
Giving a mon an extra 50 BST with min-max spread. Giving Charizard and Sceptile Dragon typing and fricking up the starter trio dynamic.
>Openworldism
>Squeezing 10+ Pokemons into one area
Only the Safari Zone area should be this diverse tbh
>Early gym teams haveSsmogon set with lategame movepool like EG, Hyperbeam, Ice Beam and lategame Battle Items like Life Orb
I just want a vanilla plus experience with more Pokemons to catch and harder, but not unfair difficulty
Edgy fan games like Reborn and Rejuvination are "so bad it's good"
no they're just bad
Generally shit level curves
>Random difficulty spikes where some boss just goes up 10-20 levels and then goes back down until the next shitty boss
>The "reverse Johto" where levels ramp up way too fast compared to the XP you can gain without too much grinding
>The "turbomode" where like 50% of the game is spent at 60+ but the move learning and evos generally stop at around 40 so your team feels stagnant
>The "I forgot the rest of the game" where gym leaders and story bosses have souped up levels and teams but all the wild mons and trainers in between are an even bigger joke than they usually are
Games that just throw on Pokémon for a Trainer just to say “hey look they’re not a monotype specialist anymore”. While I don’t like it, it’d make sense if it fits the character like giving Lance a Charizard. Giving Brock a Oddish just to counter Water Types when it doesn’t fit his character is cringe
The ghost gym leader's pokemon is a person who died.
most of these romhack gays never got the memo that nothing is more uncool then being edgy
Edginess in both dialogue and story
Having a more serious tone is fine, but having adult themes and rampant cursing is an instant joy kill for me.
May not exactly be a trope, but nothing makes me quit and uninstall faster than needless gore or cursing
it’s just that people who set out to write dark pokemon stories are just teenagers that fumble the delivery hilariously. adult themes can work but it needs to be written better than
unbound, where you barely give a frick about the characters and the evil team
reborn, where every character is a special snowflake and every line dialogue sounds like it was written by a brooding emo 13 year old that thinks waxing poetic is “good writing”
insurgence, where you get constant tonal whiplash and “death and cults” mainly exists because it’s “cool” which was probably the mentality the writer had
my gold standard for grim dark stories is something like LISA the Painful which includes death, cursing, a cult, trauma, abuse, drug addiction, etc but it isn’t “edgy”
Why is edge so common in these fan games?
Because we don't get any in the real games
The only people who have the time to make these kinds of games are friendless teenagers.
>Swearing (but there's very few instances I found it ok like Clover or Rocket Edition)
>Topical jokes/memes, it just kills the immersion
>Drayano style distribution where every route's got like 10 mons
>Blatant favoritism towards the creator's bro. I played a game once where a sizable chunk of the plot had to do with Dunsparce
>Forcing political/edgy crap into a children's game just to look "mature"
>First leader has 6 mons with Smogon sets
>Game has huge ass level jumps because everyone playtesting it used speedup
How can they make a political story work in-universe? I kinda don't mind the idea of exploring that aspect but they focus too much on mimicking real world issues.
Make it centered around the Pokemon like with Team Plasma or make it relatable to kids (strangers who take advantage of kids naivety or something).
Legends of the Arena is about ghost pokemon getting banned nationwide and political oppression to keep it that way and it works pretty well
I'd say RSE's story and even SwSh's story are both arguably political
>What do you hate seeing in fan games?
fan games
if it includes megas/gmax/zmoves thats a bit of a turn off. fakemons usually turn me away unless theres not too many and they look ok. fan made types is an instant no.
i feeel like i might get some hate for this but honestly i find a lot of the rom hacks these days just have way too many pokemon in their routes. don't get me wrong, I like some variety and I appreciate the sentiment but I find it a bit overwhelming
>Rival that is just Silver with another name
>The doomsday cult who wants to reset reality by reenacting the universal flood and exterminating all humanity from Earth
vs
>The Dutch