I've been messing with it some for the past couple of days. Early game is by far the worst and most of your runs will die there. My general set up for a team when starting is: >High BST mon that can get you out of the early game (Duraludon, Flamigo, etc.) >PKRS mon (changes daily, always aim for the cheapest one unless there's one that's actually viable) >Usually a Fairy type because they're important but also pretty rare (I just recently used Grimmsnarl for a winning run)
Once you're out of early game you should ideally have a balanced enough team that can take on most fights in the game and a lot of stuff from there on out should just be preparing for the final round where you need to fight your rival with a Mega Rayquaza w/ 4 health bars and E-Max Eternatus w/ 5 health bars
Other general notes I've picked up: >Steel types are really fricking good and decently common, I usually find an Excadrill and/or Revaroom on most runs >A lot of stuff isn't properly implemented yet (these have a (P) symbol next to their name) and can be exploited for it, a good example is Focus Punch which only has negative priority, so stuff like Spore Breloom / Conkeldurr / Iron First Golurk can absolutely frick shit up with it >Trainer AI will automatically switch out if it notices even the slightest type disadvantage which can and should be exploited >Try to catch as much stuff as possible because the starters you get at the beginning of the game take the "best of" sum of all IVs from Pokemon you've found (ex: if you catch two Rattatas, one with 31 HP, Atk, and Sp. Atk IVs and one with 31 Def, Sp. Def, and Speed IVs, the starter Rattata in the menu will forever have perfect 6 31 IVs) >You should basically always choose vitamins when you see them, as a permanent stat buff is significantly better than something temporary like X-items. Same goes for key items (ex: Map) >I think Megas/G-Max items only appear when you have a Pokemon that can use it
yeah I just started playing today and I can't break wave 20, it's so fricking hard because I get destroyed by stuff I wouldn't expect. I ran into a Lechonk in a double battle with a technician Meowth and they kept one-shotting everything with Echoed Voice and Fake Out + Scratch. I didn't expect it at all. I expected the early game to be lots of bugs and birds, but I forgot how many goddamn normal types there are when you combine all the generations so I've been desperately trying to get a good fighting type for the early game or at least something that can use fighting moves. I found Mudkip to be pretty reliable as well as Fletchling. And using a Technician Meowth yourself can body a lot of early game Pokémon very quickly
[...]
I caught a technician meowth last time I was playing. Fake Out into pokeball farms you up so many free catches. Definitely recommend throwing your run just to catch one if you see it and dont have any other good starters yet
Fake Out + Technician + Meowth is extremely good when you don't have a lot of runs under your belt, definitely recommend that early on
yeah I just started playing today and I can't break wave 20, it's so fricking hard because I get destroyed by stuff I wouldn't expect. I ran into a Lechonk in a double battle with a technician Meowth and they kept one-shotting everything with Echoed Voice and Fake Out + Scratch. I didn't expect it at all. I expected the early game to be lots of bugs and birds, but I forgot how many goddamn normal types there are when you combine all the generations so I've been desperately trying to get a good fighting type for the early game or at least something that can use fighting moves. I found Mudkip to be pretty reliable as well as Fletchling. And using a Technician Meowth yourself can body a lot of early game Pokémon very quickly
I caught a technician meowth last time I was playing. Fake Out into pokeball farms you up so many free catches. Definitely recommend throwing your run just to catch one if you see it and dont have any other good starters yet
If you just want to beat the game on classic, turning on retry battle in the settings is crucial. The final battle is so RNG dependent that its literally just luck whether the boss decides to nuke your whole team, or just decides to use a move your pokemon is immune to 6 turns in a row, this is on top of Pokemon's usual RNG shenanigans. Literally attempted the final fight 3 times, and on the 3rd attempt with no changes to the strategy on my end the final boss kinda just sat there and died to salt cure. It didn't even use recover when it should've.
>A lot of stuff isn't properly implemented yet (these have a (P) symbol next to their name) and can be exploited for it, a good example is Focus Punch which only has negative priority, so stuff like Spore Breloom / Conkeldurr / Iron First Golurk can absolutely frick shit up with it
They fixed Focus Punch it seems. Why fix the moves that are broken in a fun way before fixing the moves and abilities that just don't work
adding more systems on top of a fundamentally flawed game doesn't fix anything
2 weeks ago
Anonymous
the game is still in beta calm yo ass down
2 weeks ago
Anonymous
that's why it's so important to fix it now homie
you spend months working on shit to put on top of the game it's gonna be impossible to change later on
I still haven't beaten a run yet. Just lost to bruno at like 180/190s. My advice though is >First few runs should just be to start getting egg vouchers; use them on the egg move gachapon
I managed to hatch a dracozolt and a tinkatink and they both absolutely demolish the early game with their moronic typing and egg moves.
It takes 9/10 of the starting points though so i just round it off with a ledyba because it's a 1 cost flying for the ground immunity.
Now that I feel like I got a good starting lineup I need to find a good flying mon to round off their glaring ground weakness. Bruno's steelix completely tore me a new butthole so maybe a pelipper or hawlucha or something
>egg move gacha
Worst one
You'll want to go for the shiny gacha for the 1/64 odds, every shiny you have in your team increases your chances of getting good items at the end of the battle. And while I'm at it >A Fairy and a Steel type are essential for Eternatus, you can bait the ai into picking ineffective moves. >Eternatus usually targets the first pokemon in the double battle >A greyed out pokeball means that you're facing a pokemon with an ability you haven't acquired for it yet >Rivals at 25, 55, and 145 are run killers >Boss Pokemon give you an extra candy if you catch it >DNA Splicers take most things from the secondary pokemon >In terms of starters Grass, Fire, Water is a very solid story mode comp >Pokemon with pickup will take items from defeated pokemon >Rare candies work on pokemon that reached the level cap with no penalty >Max Mushrooms only appear when you have a pokemon with a g-max form and a dynamax bracelet >Ralts evolves into Gardevoir if female and Gallade if male, no dawn stone
DNA splicers specifically;
Base stats are averaged
Moves, learnsets, and items are combined
IVs and nature come from 1st
1st type comes from 1st
2nd or only type comes from 2nd
Ability comes from 2nd
2nd mon used can't be recovered
Tinkaton was AMAZING...except they patched gigaton hammer in the middle of the night while I slept inbetween a run.
You used to be able to spam it nonstop since the >can't use it two turns in a row
wasn't implemented, but then they added it overnight and it almost fricked me over in the elite four.
I also ended up rolling the blueberry academy elite four which meant a fire user which was almost death for my team.
Fortunately kleavor's stone axe dropping stealth rock really handicapped most of his team for ursaluna to ground spam to victory
As for eternatus he shat on my entire team but fortunately as the another anon said fairy/steel just rapes him, though the special defense up medicines helped against flamethrower
fun game/10 going to attempt to do a mono rock run before i get bored
I got stupid lucky with an egg that netted me a Flamethrower Duraludon. As long as I'm just a little careful and lucky to find Metal Alloy at some point early enough that thing brings me as far as I want.
I beat classic on my 3rd attempt with my final team being Charizard Y, Raichu, Meowscarada, Ferrothorn, Gholdengo and Flamigo. >Flamigo carried the early game thanks to its high base stats >After getting the mega stone Charizard carried the run up to the final wave with sun boosted flamethrowers >Gholdengo made light work of mega ray and Eternatus with Shadow Ball, Nasty Plot, Recover and make it rain >Ferrothorn was useful with its resistances and Stealth Rock lasting every battle for the entire wave >Meowscarada hits hard with Flower Trick and knock off while U-Turn is perfect for abusing trainer AI >Raichu was honestly the least useful but still put in work. Would’ve probably been better if I had waited for a mushroom to Gigantamax Pikachu
Endless is a lot rougher since you don’t seem to get as many free exp items as classic.
Came across my first shiny right after my first second rival battle clear!
Also, does "return to title" end your run? I'm worried about losing my progress now that I'm past 130
I think it's a fun game but loses its luster very fast, which is strange because I really enjoy roguelike cardgames. Maybe there's just too many battles to finish story mode.
End is at 200. If you're bored now this isn't for you.
The game's okay but I think the 200-turn count is excruciating because the game runs for way longer than it should even on maximum speed with animations off. Honestly I think Emerald Rogue does it a lot better
I think it's a fun game but loses its luster very fast, which is strange because I really enjoy roguelike cardgames. Maybe there's just too many battles to finish story mode.
Well, I did it.
Second run, lost the first due to some unlucky crits in the very beginning and not really understanding how everything worked.
Team was Cinderace, Inteleon, Lilligant, Paldean Tauros, Excadrill, and Garganacl.
Tauros carried early, Lilligant swept every gym leader since the map let me keep getting ground and water type leaders, and Garganacl hard carried in the final battle.
Hardest battle was the rival at 140. I wasn't expecting Rayquaza, didn't have Garganacl yet, and Excadrill didn't have Rock Slide either. Outside of that battle nothing before 180 was even a speed bump, which was pretty disappointing when compared to Emerald Rogue.
My thoughts: Long. Way, way, WAY too fricking long. Going past level 100 was funny but really all it serves to do is pad out the game for another hundred levels.
It REALLY needs to be condensed down to 100 levels worth of gameplay. 8 gym leaders is overkill when they all have weak monotype teams that can be swept easily, and wild battles instantly become pointless when you assemble a full team of worthwhile mons since you'll never need to replace any of them due to no permadeath. You're also actively discouraged from ever replacing members due to how long it takes to get a new one up to par, as they start with godawful movesets and the reminder mushroom is painfully rare.
Overall, a neat little game but one I have absolutely zero desire to ever play again. Thanks for posting about it, was a mildly enjoyable three hours or so.
Moxie is absolutely busted in this, it's insane.
Also have they fixed the bug where you skip phase 2 on Eternatus in classic mode if you just let it die from burn damage without attacking it?
In the early fame, you really need to only use just one Pokémon but using the pokerus starters really helps with the XP gains. Shinies increase the chances of rare items after every round. I was lucky enough to get a Shiny Parabolic Charge Zapdos and I mostly just use it alongside Ground types for double battles.
Also the game is a little stingy with the rewards, I spend two hours in a run and all I get is a bunch of mons with crippling natures. My first Epic was a Flutter Mane yay, except it has 5 SpA IVs and a -Modest nature, who knows how much I gotta grind to make that thing worth using
I'd be fine with the stingy rewards if the game was faster and shorter, but right now you spend an entire evening to accomplish nothing
There's an incredibly specific setup needed to get past the first wave. As in, you have to do specific item trades between your mons, on the third "shop" you have to reroll to get a Memory Shroom to teach Sudowoodo Wood Hammer, etc. Due to how RNG is seeded it's always the same at least, so you can consistently get through it. As soon as the first wave is over it's much easier.
Technician Mewoth with Fake Out trivializes the first 100 levels.
Also if you make it past lv 60 or so your team will be maxed out in exp which means the latter levels are easier than the first 25.
Game is fun and all but Endless mode look like shit
Tried only one time and god you have almost no money, boss have a ton of item so even at level cap you struggle. Not a fan of the idea of carrying an useless gimmighoul until it evolve and learn make it rain too
I hatched a Zapdos with Parabolic Charge, and since then I've taken it on almost every single run with me.
Electric/Flying is a disgustingly good type, and 20 PP on a surprisingly powerful attack that absorbs 50% of the damage gives it ridiculous staying power. Even has Thunder Wave to make catching things easier.
Last Ivy fight and final boss was cancer. Funny thing was that I was using venusaur with Double Team, Leech Seed, Giga Drain and Sleep Powder. Originally was to be used as a catcher, but I got the Double Team TM early and it was cancer. I'm so mad I skipped over the gigantamax mush 3 times, got the mega bracelet lvl 190ish and never got the mega stone. So my whole run was with vanilla venusaur, skeledirge, greninja(replaced with frosmoth), corviknight, garganacl, and noivern first try full run.
Got four unique shiny mons to use after using 60% of my tickets on the shiny gacha. I guess I'll be using them in another run.
This game is so fricking boring after you break level 100 and nobody's evolving or learning new moves anymore. And it's so long. I don't understand why it was designed this way.
Whoever's in charge of this shit needs to learn that bigger =/= better. If it just wasn't so damn padded out it could be amazing, there's serious potential here.
The roguelite format is supposed to be all about replayability, but now that I've beaten the game all I want to do is play Emerald Rogue instead.
imo a lot would be remedied if pokemon relearned moves at their 100 equivalents
ie if Lycanroc learns Crunch at level 40 it should relearn it at 140 in case you catch one at level 130 that doesn't have Crunch.
That way you aren't reliant on memory shrooms and there is some incentive to pick up pokemon way later in their 100s+
I think this could be fixed by either offering the mushrooms in the shop for a nominal fee or having TMs appear more frequently. they could also just have a dedicated spot after every wave for you to just relearn moves and check on your party. I still have trouble figuring out how to exchange items, for example. having that be something you were kind of forced into doing after every wave would have really helped
I don't mind going over level 100 for endless mode but the 2nd half of classic is just nothing until you get to E4, and really only exists for the 8 gym pokemon game quota. But like, without entirely reworking classic, they could still make it so every 10 or so your pokemon tries to learn a random TM move?
I'm having a blast with this. I finally got all the way to Wave 120 with a really weird team I'm surprised carried, but then got stomped by a Boss Kartana with Sharpness and Beast Boost. It's like the AI knew my run needed to end. My team was: >Butterfree spamming Compound Eyes Sleep Powder and Quiver Dance + Air Slash/Bug Buzz spam. This thing fricking CARRIED >Venusaur as a solid mon per usual. I didn't realize that stat changes carried over between battles though, so Leaf Storm spam slowly lost its luster >Steelix, who pretty much just existed for the gazillion Defense and resistances >Jynx, who I probably was going to replace next but Ice Beam + Draining Kiss (Egg) came in clutch often >Flamigo, the MVP of early game >Gastrodon which had the shittiest moveset because I caught it late just to give myself a Water type
I also used a shiny Stoutland who slowly got outpaced and replaced eventually. I had a Golbat for a while too but got angry because it wasn't evolving. Happiness works very differently in this game, even though the requirements for evolution have all been lowered. Obviously my team badly needed Fire coverage and I had way too many things with shared weaknesses, but again I'm surprised how far this team got me.
Flamigo is a fantastic starter for its Flying type to kill early grass types and general huge stat spread early on. Any Shiny pokemon will increase chances of shop choices being upgraded, so bring some with you when you get some.
does anyone know why when I play the game in browser all of the Gen 6+ sprites aren't animated, but when I watch some random YouTuber do it he had these cool animations for every single Pokémon? is there a version of the game that I don't have access to? is the website not updated
There is a setting for forcing animations in the options. Some pokemon still don't have forced animations but I've only seen it for like random shitmon from gen 8 #45265's backsprite
I have a few questions involving mechanics, when do stat changes get reset and is speed the only stat boost that doesn't change between battles? I refuse to believe best bird here can set up with swords dance and flame charge and sweep entire an entire 10 rounds but that seems to be working
I got amazingly lucky with Heat Wave Celesteela from the gacha. >Steel/Flying >Beast Boost >varied coverage >healing with Giga Drain
I think it might be the best starter.
Even if it's really weak to bugs I love Wo-chien >Drain moves >Leech seed is one of the rare statut that don't get insta removed with berry >Ruination
Of the og starters I like Fennekin that can have Strange beam via egg moves and Popplio in general.
Sadly I also learned today that Perish song don't work on Eternatus (it count only your turns). Not only I never got the mega ring but that dogshit absol was useless even in the final fight
Ultra Beasts are generally really good for starters because Beast Boost lets you steam roll easily while your shitters get time to level up. I have Kartana who even with a -atk nature is enough to carry for 50+ floors. It also has false swipe which comes in handy for recruiting new mons.
My experience so far is that it's a fun game but the runs are just way, way too long. Like I can do a Slay the Spire run in under an hour but this took me three just to get to the Rayquaza boss.
The difficult also has a strange curve to it. Getting past the early game can be damn hard at least with me not having many strong starters unlocked, but once you get through round 30 the way levels and moves scale mean you will basically just OHKO every enemy up until Rayquaza save maybe 1 or 2 bosses if it generates something strong. Yet you still have to go through a hundred floors of mindlessly clicking supereffective OHKO moves anyways.
In combination these two issues make grinding runs seem like a massive chore compared to other roguelikes so I'm losing interest in playing. Rayquaza should be the boss of like floor 50, not 145.
I wish there was some kind of actual shop like Emerald Rogue, any Pokemon that's reliant on TM moves like Nidoking feels pretty unusable when you're fairly likely to just never see a good TM.
Why is it a fricking web app? You didn't even make it downloadable! One letter from nintendo and it's like it never existed. This is stupider than having a patreon
who thought it'd be a good idea to let it absorb your fricking leppa berries and use more recovers?
same dipshit that thought it needed to be 200 battles long instead of 100, probably.
Wiped early on my first two tries, made it to Level 90 so far on my third run. My team is uneven, but Gyarados has been carrying. Quick question, does catching a pokemon and releasing it instantly still record it in the pokedex?
eh
i had the same thought with electric terrain for paradox ability proccing but the fact of the matter is that it takes an entire turn which can be fatal in a rival battle.
With how often rival and gym leaders love to switch, it shouldn't be too hard getting off a free turn. That's why having as many type immunities is king, loads of good pivots.
Haven't seen the point in wasting a moveslot just for weather.
If a mon actively benefits from weather, just get an instantsetter on the team or check passives (for example, drilbur gets sand stream as a passive). Also it's weird to explain, but the move accuracy checks feel more real than in the real games, where 70% moves do not feel like 50% (contrary to pokeball rolls where they 100% are a scam), so that may not have been a real issue in the first place.
things this game needs: >in battle status checking
I should be able to check buffs and debuffs like the modern games >Overall IV comparison when catching a new pokemon
The positive numbers when you push a starters IVs up are nice, but a way to check your overall IV progress before deciding whether or not to catch a mon would also help.
You could combine this functionality with the IV checker item. Have a visual of the IV graph pull up when checking status, and your overall stats on the pokemon you're checking are gray, while the item adds a blue overlay of the opposing mons visible ivs >Stat screen toggle between IVs and actual stats >IV tweaking
0 ATK should be an option to obtain on special attackers.
i'd say the bigger issue is the way catching new mons is so disincentivized. reminder shrooms and usable TMs are so stupidly rare that you'll never want to replace a mon that you've invested those into.
on my winning run, every single mon on my team had at least one move slot wasted on useless shit because i wasn't able to fill those slots with anything of value, and that fricking sucks.
Game also desperately needs an accessible inventory, displaying your current count of items when hovering over the same item in battle rewards, as well as pokemon team loadouts you can save.
>Try a run with two pokemon who can mega/GMax >Got the item that allow you to mega in the 180 >Never got the gem
But when I catch a random Weedle I can have it right away?
Finally managed to beat Eternatus, it having recover is a massive dick move.
Final team: > Gyarados > Swanna > Excadrill > M-Alakazam > Blastoise > Dragapult
Start with Gyarados for intimidate into Excadrill to nullify the sludge bomb and Exca can solo the first phase with Earthquake.
The second phase was praying that it targeted the bait mons (Swanna and Blastoise) so Gyara could DD once and Outrage.
I'm on borrowed time with this monorock run.
I just hit a lake biome and it's completely tearing my team apart.
Iron Boulder could carry the team on his back for so long but the second a single water/ground type appears he loses all ability to hold the team together.
damn i'll hold off from doing mine then
i was so close with this water gym but i fricking ran out of my rock move on iron boulder and psycho cut wasn't enough to kill
it would cut a lot of time if there was an option to ignore party level messages... it feels like HALF of the whole run is just holding down button while the level ups get spammed
First team I beat Rayquaza with, managed to take it all the way to Eternatus and beat the game too.
Umbreon is absolutely broken for the Eternatus fight, the natural bulk and recovery access allows it to survive anything from Eternatus which then enables you to spam Snarl and just completely trivialize the fight.
Yeah, a tank with good chip is the best way to deal with Eternatus. Garganacl is absolutely massive against it, Salt Cure just constantly deals damage forever and Garg himself barely takes damage from anything at all. With Recover he can stay in for a million turns and if you're lucky like me he could rock a Leftovers as well and then it's just gg. I also brought a couple of Ice Shard users for Mega Ray, one of them shredded three health bars with one Ice Shard so it's definitely the way to go.
I have to say, I never played any of PMD games before, but after hearing the music used for the biomes especially the final 10 floors, it definitely slaps
Just wiped at 194, farthest I've gotten by a landslide. I started with >Meowth >Flamigo >Ice Beam Minun
and along the way I picked up >Drapion >Whimsicott >Chandelure
really surprised how far I got, especially when I ran Pickup Persian by mistake. Minun pulled much more weight than I expected
They added candies for each mon. If you have enough you can either reduce their cost or a second ability they have at all times(?)
I think the candy rate is
Catch >1
Hatch >2
Shiny >10
Legendaries and rare pokemon have lowered costs
Passives are specifically only on the ones you bring as starters, as a headsup. Still stupid strong to have a second ability that's pretty much tailored to each mon.
Finally managed to make it all the way to 145 rival again. Had a setup with Double Soul Dew Adamant Conkeldurr, which was strong because he's bulky, but inaccurate moves and slow speed were his achilles heel. Obviously got obliterated by Rayquaza.
I got a Dracozolt and Iron Treads out of the egg gacha tickets from that run, so I'm excited to see where that can take me.
Also side note on another needed feature: Run History. I want to be able to see my previous runs and how far I got.
>Defeating a new Gym Leader or Elite 4 member for the first time will give you an Egg Voucher Plus, and all subsequent defeats of that specific Gym Leader or Elite 4 member will give you a regular Egg Voucher. Defeating a new Champion for the first time will give you an Egg Voucher Premium, and all subsequent defeats of that specific Champion will give you a regular Egg Voucher. Completing Classic Mode for the first time will give you an Egg Voucher Gold, and all subsequent completions will give you an Egg Voucher Premium.
>Completing the Daily Run for the first time that day will grant you an Egg Voucher Premium. Subsequent completions of already completed Daily Runs grant no additional Egg Vouchers
>In Endless Mode, defeating the boss on the 50th, 100th, 150th, and 200th wave will give you an Egg Voucher Plus every time. Defeating the special boss on the 250th wave gives you an Egg Voucher Premium every time. This set of boss battles repeats endlessly for as long as you can continue.
Daily Runs last for 50 rounds. They're usually painful in the first wave and then become simply enough. Endless is probably the best way to get both catches of Pokemon in general and to get tickets for further egging.
> Anon sucks at teambuilding > Has gaps on his coverage >> Hurr durr they must be cheating
You're like those morons who complain about battle facilities, literally just git gud.
I'm sure they input read, because half of the time they switch their mon that normally would wall mine every day but just so happens to have a shitty non STAB coverage move that hits for SE so they switch into a worse mon that can wall that move
Quite often this ends in your favor because then you can just get rid of that pokémon, but it's still an annoying behavior to see
Anyway this game is way too long for how basic it is
Roguelites like Isaac get away with runs lasting over an hour by having intense gameplay, here for most of the game you sweep until you find that one battle that makes you think for a second
> Anon relies on a meme strategy and one mon > Gets flustered when he can't defeat a boss because he sucks at teambuilding
Are you one of those morons who get mad because their FEAR teams get stomped once they are no longer facing sub 1200 elo shitters?
Thank you. Another question if you don't mind; if I release a mon - Poochyena for example - because I wanted a mon I just caught, does it still save the nature/ability of the Poochyena I previously?
>lost a run against eternatus because it survived on a single pixel of health then critted eternabeam
Shame because the team I had was awesome
Shiny Hisuian Braviary/Metagross/Magnezone/Feraligatr/Mamoswine/Whimsicott
I still don't get animations for a lot of Pokémon and I'm not sure what I'm doing wrong. Someone else mentioned there's a setting for it but I don't see it.
kek, yeah
This has been my carry. I started with Manaphy because Tail Gow is absurd earlygame, then fused into a Latias I caught for Mega legendary stats and a dragon stab
Tail glow is pretty unviable after 700 or so because basically every attack starts ohkoing after that, so I swapped to endure and have been doing pretty good
Wish I had a screencap since I thought my run was fricked since I didn't really have any good counter for Eternatus but managed to brute force it: >Yanmega >Chandelure >Lopunny (was aiming for Mega but the game buttfricked me hard by never giving me a mega bracelet) >Sudowoodo >Revavoroom >Bellibolt(shame his ability doesn't work out yet)
I really hope they add both a way to relearn moves more consistently and also a way to give us access to more of the form changing items and TMs. I understand the point of it being a roguelike is that it's all RNG more or less, but it would be nice to have a little bit of control over how I build out my team. It's really frustrating to have a run where I have no incentive to catch Pokémon at higher levels because they've learned all their moves and I have no way of teaching them new ones. And it's also bullshit that I could carry something like Beedrill for a hundred fricking levels and still never be able to mega evolve, basically making it dead weight
I think some of it can be solved by lowering item rarity, my Lopunny wasn't entirely useless still. She had good IVs from eggs and ended up being a good SP. tank thanks to both nature and pumping her with Zinc and Iron
I like the way Emerald Rogue does it, where after the 8th Gym Leader shops stop being random and have every item at once.
Perhaps something similar could be done here, with guaranteed move reminder mushroom and TM spawns every round after you reach the Elite Four.
It would also be nice if mons repeated their movesets after 100, so a move learned at 7 would be learned again at 107 for example. That'd help a lot, I think. Or just cut out the post-100 levels entirely since they drag on for no reason, but I digress.
Beat the game on my third try. It ended abruptly so I couldn't screenshot my team but it was Mega Blaziken, Gyarados, Garganacl, Trevenant, G-Max Grimmsnarl, and Copperajah. Funny enough, the run started out with me running into a shitload of broken early-game water types (Huge Power Azumarill, Wishiwashi, Gyarados) which carried early game. I also found a Meowth that spammed Technician Fake Out which was great for priority support like that another anon said. I'll never forget Ludicolo, I had a lot of water levels midgame and despite having no moves it hard-carried with its cool typing + free healing with Mega Drain. Maybe I should've kept it a Lombre longer so it could learn actual moves but I didn't know when I was finding another Water Stone. After that the team swapped around with Blaziken and Gyarados as broken sweepers. I got Naclstack around Round 60-70 and Recover + Salt Cure is amazing. That being said, stall has its downsides since it'll guarantee that the opponent will activate every berry/item they have. I really wanted a Ferrothorn and managed to find one in a double battle that went for Explosion instantly. I think it was after Round 120 that I found the rest of my team members. I also lucked out and found lots of Mushrooms around Level 180 and the rest of the team caught up. Trevenant had a cool typing that synergized well with the team but only started doing well when it got Horn Leech. Copperajah is just a token steel type and the only steel type I found through the whole run that didn't explode on me. Special shoutout to Grimmsnarl, even without G-Max Fake Out + Sucker Punch is crazy good. I gained a new appreciation for this pokemon. Highly recommend.
Maushold with the item that lets you steal other items on hit, plus the item that lets you hit twice every time. 20 hits with each hit being a chance to steal an item meant the final boss couldn't keep the items it took. Can't take his unique item from him though.
Apparently beating Classic for the first time unlocks the Mini Black Hole so it can be found in the drop pool. I assume it's legendary rare because I still have yet to see it.
What other mons can get Population bomb?
I know Arceus gets Sketch as an egg move, so that's a funny notion to consider. Also what are the flinch chances with Kings Rock at 20 hits?
just started playing last night, and so far I'm at the furthest I've ever gotten at round 61 with this team. started with flamigo, paras and togedemaru
Flamigo is an excellent starter for how strong it is off the bat. I swapped it out with Duraludon with Flamethrower later but he gets walled by several water or fire starters against Ivy, so it's kinda risky. But for the decent chance of finding it to catch early, Flamigo is near unbeatable as a starter.
I think getting more options in terms of moves, relearning, etc. every round be broken, but like every 15-25 rounds there should be some special shop that offers these types of utility items
Really liking this game, beat it once already, but they really need to add more items, even with 200 levels to prepare I only had 3 non-berry or stat boosting items on my entire team. Unless you're stealing them from every gym leader (difficult), you're unlikely to actually have any customization beyond picking moves. Also, even if you roll every single encounter with your overlevelled starter you can still get wipedout by a random non-boss wild pokemon that is somehow five levels above your main hitter. Levels past 100 should have your pokemon gain an item when they would learn a move 100 levels earlier. Overall once you have your level up moves selected it becomes a bit of a slog until floor 180, which kind of sucks.
At the risk of asking a stupid question, what's the endgame of Endless Mode? Just grind through 50 levels to beat a Paradox Mon that can't be caught then beat Eternatus over and over?
Endless mode is useful as a way to grind Egg Vouchers that are Plus or higher as each 50 level boss will give you one no matter how many times you replay. Also with the randomized biomes every floor it allows to catch a better assortment of pokemon faster. It does feel pretty lame that paradox are locked regardless of modes and you just have to hope they hatch out of an egg
just beat it for the first time, pretty cool stuf.
my starters were tinkatink into tinkaton and cyclizr, the later did most of the work in the early game and stay a potential sweeper throghout the run, but later tinkaton did most of the heavy lifting because that typing is just op. one of the bosses was a drizzle pelipper which I grabbed and the guy did work, especially after getting two sharp peaks with those stab hurricanes. also I caught a malamar that did nothing for most of the game except it finally did get a superpower sweep off against the champion. also caught a delphox with pretty bad stats at like stage 135 just to have a sixth mon vs the 145 rival and this shitty delphox actually did work against eternatus with stab psychic and tail whip of all things to enable my physical attacks
bro this daily run today was bullshit. 50 floors, I felt great, there probably wasn't anything I could have personally done to avoid getting absolutely SWEPT on floor 50 short of maybe skorupi. I kind of wanna take another stab at it but kind of demoralized me today. Any advice on this one?
Maybe around level 30-40, it's mostly been alive it's tanky enough to never die. I've gotten other mons to max friendship before but this one eludes me
you have to actually use it in battle, as in get kills with it, the soothe bells only affect the multiplier of the happiness bonus from doing so (also giving rare candies does some happiness as well)
2 weeks ago
Anonymous
I mean, it's not like I'm entirely keeping it in the background. Despite having low attack Chansey can take out a few mons out of sheer force of will.
does beating classic mode increase its difficulty? after I won every run dies in like the first 30 rounds, seems like I'm much lower level compared to what I'm facing
I’ve been reload scumming on wave 500 Eternatus 20+ times and got one hit away from winning with Amoongus on one attempt, but I don’t think I can actually beat him. Guess I’ll gacha for a better legendary
>realizing your half baked team full of shitmons you were meaning to switch out but forgot to is about to get completely dismantled by Ivy.
>manage to survive 145 ivy with tsareena >at least she's full health i just need to get to the end of this area no proble- >146 grifaiai just starts spamming flatter and tsareena kills herself
FRICKKKKKKKKKKKKKKKK
>first run basic b***h who hasn't yet made any unlocks >manage to get through the slog of earlygame with the Paldea Starters thanks to Furfrou until a satisfactory core builds itself >manage to get all the way to and survive the wrath of 145 Ivy >fricking CLAY comes in at 150 with an Excadril overdosed on boost items and inherently outspeeds everything by default
Now I'm pissed AND hooked. What the FRICK?
Finally found out what was bothering me about Ivy, aside the stars thematic that doesn't seem to fit
She look like Cheryl quite a bit, or rather either a zoomer version(her daughter?)
They could change her hair up a little or something...
So other than legendaries/Ultra Beasts, what's the list of busted starter pokemon? >Meowth
Technician + Fakeout, nuff said >Dracozolt/Dracovish
Bulky with great resists and busted signature moves >Tinkatink
Great typing and movepool >Sneasel
Instantly evolves into Weavile, fast and powerful attacking types
Gonna throw my hat in the ring and say Paldean Tauros, specifically the Fire one >crazy good stats for the earlygame >5 cost means you have room for other strong pokemon >can work up + flame charge to go for sweeps as early as level 15, can also get no retreat by egg to baton to other pokemon >intimidate is useful to debuff boss pokemon >scales surprisingly well with access to cc + raging bull for consistent strong STABs
Just about anything with moxie.
Had a moxie Sandile and that lad carried me through the very end. Basically anything that scales, So once Fuecoco evolves into Dirge, he's going to town.
You could also go for a Nacli so you won't bother with getting shrooms for Garganacl.
>boss pokemon not only have a stopping HP threshold and held items and a stat boost at half, but also get higher and higher than any mons you can find or even raise with multiple exp boosts
Why?
Ah, so that's why Meowth nearly wiped me, it probably had that.
My rational brain understands why the bosses have staged health and enjoys it. My irrational brain fricking hates it after seeing a boss survive a stage on a sliver of health and I have to take a hit to do 1 damage
for the first 144 stages you get a free heal after every time you encounter a boss
My rational brain understands why the bosses have staged health and enjoys it. My irrational brain fricking hates it after seeing a boss survive a stage on a sliver of health and I have to take a hit to do 1 damage
>simple + No retreat
especially powerful since boosts carry over til you call back a pokemon. Can even pass it to another team member if you get the Baton item on it
>putting a pokemon mid-fly to sleep via yawn makes them invulnerable
unplayable
it does make you wonder how much effort it took showdown and more polished battle simulators to take care of these million edge cases
You might just need to rotate the pokemon you're using to battle. You get more exp battle than from the exp share. Also the exp share stacks, so try to get multiple of them if you can.
also you might just be greedy with your starters
if you have two pokemon that need a lot of xp to level (which tend to be most of the expensive mons), you're going to have a hard time keeping up, especially early
Because you can do the same to them. You can also transfer items between mons at the end of a run. So you have one dedicated Covet/Thief mon and suddenly have way more items.
those (P)s and (N)s are exactly why I'm not going too hard on this game.
I beat the campaign and I'll leave achievements and unlocks for when more is properly implemented so I don't burn out on it
just get something with 100 hp base stat
bam you're a typical bug shitmon now with a base 50 hp base stat
I think it's hard coded to make your HP always 1. Basically the 1 HP is a side effect of the ability -- it moves with it. So fuse Blissey or Caterpie, it doesn't matter bc they'll all end up with 1 HP and the ability plus secondary Ghost typing no matter what. Your best bet is something that already has a good typing and ability who wouldn't be worried about such a pathetic HP stat. For example, I'm curious how Sturdy or Magic Guard Pokemon could work with this. Or fuse with a fast Normal type and then you only need to worry about Dark types. I did see one guy made a Weavile with this, so he had a Dark/Ghost Technician Wonder Guard little speedy butthole that used Fake Out and Ice Shard to just outpace everyone.
most of my time could hit it neutrally, but half my guys were paralyzed from previous encounters and nothing could kill it. Excadrill is just fast enough to one tap everything. Earthquake also means that no matter where you are in the run you're getting excadrill'd on.
>got a manaphy egg in my first 20 eggs ever >hatches into manaphy with great speed and spa >neat >mfw I learned today manaphy egg is the rarest and 7 out of 8 hatch into phione
how do you guys actually beat eternatus in endless, this thing for some reason glitched out on me and couldn't stop fricking eating sitrus berries despite having 1 (one)
Wouldn't this not come online until way later into a run where items are plentifulbut linoone isn't that great? Why not run magician klefki or something?
Because I don't have a Klefki yet and figured since I just got two zigzagoon eggs with good IVs + nature, why not use it?
It's not like I'm going for endless and the stat boosting items are huge, even for shitmons
what's that music that plays when fighting the paradox mons? I've heard it a million times but I never knew it was related to pokemon lmao, kind of a banger
how to frick do you get past the double Eevee battle or 2nd rival battle? by the time i get to the rival again my pokemon are only level 13 and his frickers are at 18...
dont run exclusively slow levelers (or if you do, at least one them should be something that oneshots everything early)
also picking up lures helps with xp since every double battle is double xp
>get a moronicly solid classic run going with Tapu Koko, Gyarados, Snorlax, Archaludon, Excadril and Conkeldurr, started with Koko and a swiftly-replaced Furfrou >reach the E4 stretch >second member is Bruno and he reminds me how fricking worthless Physical Fairies are if they don't get Play Rough naturally
In hindsight I probably should've axed Conk before I got in too deep, poor bastard started lagging behind against anything that wasn't strictly weak to Hammer Arm's wrath.
steel types can take the pre-boosted hits too
tbh not sure how I feel about the later rival fights being this gigantic knoweldge checks. on the one hand it's cool to have their early mons be reflected in their team, on the other hand hinging most of your strategy on double switching is... something else.
You forgot to bring a 90+ power STAB move on a mon that can tank the final boss' attacks? Oh well, see you in 200 floors. I really wish they randomized the typing or at least have multiple different possibilities for the 3 superbosses, feels bad to know your team doesn't cover that specific fringe so you are outta there.
there is no way ivy is not specifically coming at you with Pokémon to take out your team. I've hatched some good shit and both runs I just had she busted out the perfect Pokémon to resist most of my moves who all had moves that were super effective against most of my team. I got destroyed by a Greninja with a bunch of speed boosters and every coverage you could think of and it just frustrated me because no matter how many times I save scummed by hitting refresh, there was just no way around it. nothing on my team could both resist that hit and hit it back hard, she just kept switching out or picking a different move to hit my new Pokémon for SE. yeah you can say it's a skill issue, but I just don't understand how every fricking time she has the most perfect team. it reminds me of my run that got destroyed at 140 the other day because I ran into a Kartana with sharpness, beast boost, and perfect coverage. I had nothing and it absolutely destroyed me
That doesn't look like a shiny.
The game patched mid-run, is this some dank new anti-cheese measure?
Not pictured, it one-shotting me with dragon ascent right after.
I've been messing with it some for the past couple of days. Early game is by far the worst and most of your runs will die there. My general set up for a team when starting is:
>High BST mon that can get you out of the early game (Duraludon, Flamigo, etc.)
>PKRS mon (changes daily, always aim for the cheapest one unless there's one that's actually viable)
>Usually a Fairy type because they're important but also pretty rare (I just recently used Grimmsnarl for a winning run)
Once you're out of early game you should ideally have a balanced enough team that can take on most fights in the game and a lot of stuff from there on out should just be preparing for the final round where you need to fight your rival with a Mega Rayquaza w/ 4 health bars and E-Max Eternatus w/ 5 health bars
Other general notes I've picked up:
>Steel types are really fricking good and decently common, I usually find an Excadrill and/or Revaroom on most runs
>A lot of stuff isn't properly implemented yet (these have a (P) symbol next to their name) and can be exploited for it, a good example is Focus Punch which only has negative priority, so stuff like Spore Breloom / Conkeldurr / Iron First Golurk can absolutely frick shit up with it
>Trainer AI will automatically switch out if it notices even the slightest type disadvantage which can and should be exploited
>Try to catch as much stuff as possible because the starters you get at the beginning of the game take the "best of" sum of all IVs from Pokemon you've found (ex: if you catch two Rattatas, one with 31 HP, Atk, and Sp. Atk IVs and one with 31 Def, Sp. Def, and Speed IVs, the starter Rattata in the menu will forever have perfect 6 31 IVs)
>You should basically always choose vitamins when you see them, as a permanent stat buff is significantly better than something temporary like X-items. Same goes for key items (ex: Map)
>I think Megas/G-Max items only appear when you have a Pokemon that can use it
yeah I just started playing today and I can't break wave 20, it's so fricking hard because I get destroyed by stuff I wouldn't expect. I ran into a Lechonk in a double battle with a technician Meowth and they kept one-shotting everything with Echoed Voice and Fake Out + Scratch. I didn't expect it at all. I expected the early game to be lots of bugs and birds, but I forgot how many goddamn normal types there are when you combine all the generations so I've been desperately trying to get a good fighting type for the early game or at least something that can use fighting moves. I found Mudkip to be pretty reliable as well as Fletchling. And using a Technician Meowth yourself can body a lot of early game Pokémon very quickly
Fake Out + Technician + Meowth is extremely good when you don't have a lot of runs under your belt, definitely recommend that early on
I caught a technician meowth last time I was playing. Fake Out into pokeball farms you up so many free catches. Definitely recommend throwing your run just to catch one if you see it and dont have any other good starters yet
If you just want to beat the game on classic, turning on retry battle in the settings is crucial. The final battle is so RNG dependent that its literally just luck whether the boss decides to nuke your whole team, or just decides to use a move your pokemon is immune to 6 turns in a row, this is on top of Pokemon's usual RNG shenanigans. Literally attempted the final fight 3 times, and on the 3rd attempt with no changes to the strategy on my end the final boss kinda just sat there and died to salt cure. It didn't even use recover when it should've.
>A lot of stuff isn't properly implemented yet (these have a (P) symbol next to their name) and can be exploited for it, a good example is Focus Punch which only has negative priority, so stuff like Spore Breloom / Conkeldurr / Iron First Golurk can absolutely frick shit up with it
They fixed Focus Punch it seems. Why fix the moves that are broken in a fun way before fixing the moves and abilities that just don't work
It's being coded from scratch. The dev is likely just adding/fixing whatever is easier first.
dev should focus on making the game fun instead of a massive slog and then work on the niche particulars
Candies and passives were added just a few days ago.
We're getting new features alongside move/ability additions and fixes.
adding more systems on top of a fundamentally flawed game doesn't fix anything
the game is still in beta calm yo ass down
that's why it's so important to fix it now homie
you spend months working on shit to put on top of the game it's gonna be impossible to change later on
I still haven't beaten a run yet. Just lost to bruno at like 180/190s. My advice though is
>First few runs should just be to start getting egg vouchers; use them on the egg move gachapon
I managed to hatch a dracozolt and a tinkatink and they both absolutely demolish the early game with their moronic typing and egg moves.
It takes 9/10 of the starting points though so i just round it off with a ledyba because it's a 1 cost flying for the ground immunity.
Now that I feel like I got a good starting lineup I need to find a good flying mon to round off their glaring ground weakness. Bruno's steelix completely tore me a new butthole so maybe a pelipper or hawlucha or something
>egg move gacha
Worst one
You'll want to go for the shiny gacha for the 1/64 odds, every shiny you have in your team increases your chances of getting good items at the end of the battle. And while I'm at it
>A Fairy and a Steel type are essential for Eternatus, you can bait the ai into picking ineffective moves.
>Eternatus usually targets the first pokemon in the double battle
>A greyed out pokeball means that you're facing a pokemon with an ability you haven't acquired for it yet
>Rivals at 25, 55, and 145 are run killers
>Boss Pokemon give you an extra candy if you catch it
>DNA Splicers take most things from the secondary pokemon
>In terms of starters Grass, Fire, Water is a very solid story mode comp
>Pokemon with pickup will take items from defeated pokemon
>Rare candies work on pokemon that reached the level cap with no penalty
>Max Mushrooms only appear when you have a pokemon with a g-max form and a dynamax bracelet
>Ralts evolves into Gardevoir if female and Gallade if male, no dawn stone
DNA splicers specifically;
Base stats are averaged
Moves, learnsets, and items are combined
IVs and nature come from 1st
1st type comes from 1st
2nd or only type comes from 2nd
Ability comes from 2nd
2nd mon used can't be recovered
I did it!
Tinkaton was AMAZING...except they patched gigaton hammer in the middle of the night while I slept inbetween a run.
You used to be able to spam it nonstop since the
>can't use it two turns in a row
wasn't implemented, but then they added it overnight and it almost fricked me over in the elite four.
I also ended up rolling the blueberry academy elite four which meant a fire user which was almost death for my team.
Fortunately kleavor's stone axe dropping stealth rock really handicapped most of his team for ursaluna to ground spam to victory
As for eternatus he shat on my entire team but fortunately as the another anon said fairy/steel just rapes him, though the special defense up medicines helped against flamethrower
fun game/10 going to attempt to do a mono rock run before i get bored
link please
I got stupid lucky with an egg that netted me a Flamethrower Duraludon. As long as I'm just a little careful and lucky to find Metal Alloy at some point early enough that thing brings me as far as I want.
what is this and how does it compare to emerald rogue?
pokerogue.net
Just try it out, at worst you'll lose five minutes, at best you'll have fun
always replace your early mon team except maybe the starter because the early game gives too little exp to keep them near your mains level.
Depends entirely on your run luck. I've gotten runs with EXP shares and EXP balancers that make it extremely easy to keep up with the current cap.
>*friendly rival's* in your path
Made for an impromptu frick in the bushed by the river on a hiking and picnic date.
ivy sexo
I am patiently waiting for the porn.
>hau but white and female
Huh?
> Friendly
> Out of nowhere this moron sics her mega rayquaza just because she sucks at pokémon battles
I hope she dies.
I honestly don't like that she always has mega fug every time
Her team composition should be random when it comes to gimmick legends too
sexoooo
I beat classic on my 3rd attempt with my final team being Charizard Y, Raichu, Meowscarada, Ferrothorn, Gholdengo and Flamigo.
>Flamigo carried the early game thanks to its high base stats
>After getting the mega stone Charizard carried the run up to the final wave with sun boosted flamethrowers
>Gholdengo made light work of mega ray and Eternatus with Shadow Ball, Nasty Plot, Recover and make it rain
>Ferrothorn was useful with its resistances and Stealth Rock lasting every battle for the entire wave
>Meowscarada hits hard with Flower Trick and knock off while U-Turn is perfect for abusing trainer AI
>Raichu was honestly the least useful but still put in work. Would’ve probably been better if I had waited for a mushroom to Gigantamax Pikachu
Endless is a lot rougher since you don’t seem to get as many free exp items as classic.
Came across my first shiny right after my first second rival battle clear!
Also, does "return to title" end your run? I'm worried about losing my progress now that I'm past 130
No. It keeps three save files.
when does this end? i'm at battle 131 now and it's getting really boring.
End is at 200. If you're bored now this isn't for you.
The game's okay but I think the 200-turn count is excruciating because the game runs for way longer than it should even on maximum speed with animations off. Honestly I think Emerald Rogue does it a lot better
I think it's a fun game but loses its luster very fast, which is strange because I really enjoy roguelike cardgames. Maybe there's just too many battles to finish story mode.
i'll be honest like half the appeal for me is the PMD soundtrack with the different biomes
Well, I did it.
Second run, lost the first due to some unlucky crits in the very beginning and not really understanding how everything worked.
Team was Cinderace, Inteleon, Lilligant, Paldean Tauros, Excadrill, and Garganacl.
Tauros carried early, Lilligant swept every gym leader since the map let me keep getting ground and water type leaders, and Garganacl hard carried in the final battle.
Hardest battle was the rival at 140. I wasn't expecting Rayquaza, didn't have Garganacl yet, and Excadrill didn't have Rock Slide either. Outside of that battle nothing before 180 was even a speed bump, which was pretty disappointing when compared to Emerald Rogue.
My thoughts: Long. Way, way, WAY too fricking long. Going past level 100 was funny but really all it serves to do is pad out the game for another hundred levels.
It REALLY needs to be condensed down to 100 levels worth of gameplay. 8 gym leaders is overkill when they all have weak monotype teams that can be swept easily, and wild battles instantly become pointless when you assemble a full team of worthwhile mons since you'll never need to replace any of them due to no permadeath. You're also actively discouraged from ever replacing members due to how long it takes to get a new one up to par, as they start with godawful movesets and the reminder mushroom is painfully rare.
Overall, a neat little game but one I have absolutely zero desire to ever play again. Thanks for posting about it, was a mildly enjoyable three hours or so.
>roll a pheromosa egg with extreme speed
>oh frick yeah
>special attack nature
>beast boost raises special as a result
Nooooo
if you somehow ever get another one you can mix and match natures and egg moves
Moxie is absolutely busted in this, it's insane.
Also have they fixed the bug where you skip phase 2 on Eternatus in classic mode if you just let it die from burn damage without attacking it?
In the early fame, you really need to only use just one Pokémon but using the pokerus starters really helps with the XP gains. Shinies increase the chances of rare items after every round. I was lucky enough to get a Shiny Parabolic Charge Zapdos and I mostly just use it alongside Ground types for double battles.
Already got bored of it
Game is way too long and 90% of the run is just mindless grinding
Also the game is a little stingy with the rewards, I spend two hours in a run and all I get is a bunch of mons with crippling natures. My first Epic was a Flutter Mane yay, except it has 5 SpA IVs and a -Modest nature, who knows how much I gotta grind to make that thing worth using
I'd be fine with the stingy rewards if the game was faster and shorter, but right now you spend an entire evening to accomplish nothing
This game runs very slow for me on Brave. Would anyone know why?
Runs well for me on both pc and mobile brave, maybe check hardware acceleration or get a better device.
I actually turned it on and it's running well now.
my leftovers snorlax just got flinched 8 times in a row by an exadrill, then sweeped the rest of my team.
What are the odds of that happening?
Has anyone tried today's daily run? What the hell was that starting setup?
There's an incredibly specific setup needed to get past the first wave. As in, you have to do specific item trades between your mons, on the third "shop" you have to reroll to get a Memory Shroom to teach Sudowoodo Wood Hammer, etc. Due to how RNG is seeded it's always the same at least, so you can consistently get through it. As soon as the first wave is over it's much easier.
What the frick is her problem?
Forgot pic
Technician Mewoth with Fake Out trivializes the first 100 levels.
Also if you make it past lv 60 or so your team will be maxed out in exp which means the latter levels are easier than the first 25.
How do you get all the egg moves? Just hatch a few 100 and pray?
Pretty much yeah. I think you might be able to find some with them in the wild too
Game is fun and all but Endless mode look like shit
Tried only one time and god you have almost no money, boss have a ton of item so even at level cap you struggle. Not a fan of the idea of carrying an useless gimmighoul until it evolve and learn make it rain too
I hatched a Zapdos with Parabolic Charge, and since then I've taken it on almost every single run with me.
Electric/Flying is a disgustingly good type, and 20 PP on a surprisingly powerful attack that absorbs 50% of the damage gives it ridiculous staying power. Even has Thunder Wave to make catching things easier.
I've been running Parabolic Charge Magnemite and it's great.
Para Charge is deceptively powerful. You should try to get its passive soon -- fricking Drizzle
Last Ivy fight and final boss was cancer. Funny thing was that I was using venusaur with Double Team, Leech Seed, Giga Drain and Sleep Powder. Originally was to be used as a catcher, but I got the Double Team TM early and it was cancer. I'm so mad I skipped over the gigantamax mush 3 times, got the mega bracelet lvl 190ish and never got the mega stone. So my whole run was with vanilla venusaur, skeledirge, greninja(replaced with frosmoth), corviknight, garganacl, and noivern first try full run.
Got four unique shiny mons to use after using 60% of my tickets on the shiny gacha. I guess I'll be using them in another run.
This game is so fricking boring after you break level 100 and nobody's evolving or learning new moves anymore. And it's so long. I don't understand why it was designed this way.
Whoever's in charge of this shit needs to learn that bigger =/= better. If it just wasn't so damn padded out it could be amazing, there's serious potential here.
The roguelite format is supposed to be all about replayability, but now that I've beaten the game all I want to do is play Emerald Rogue instead.
imo a lot would be remedied if pokemon relearned moves at their 100 equivalents
ie if Lycanroc learns Crunch at level 40 it should relearn it at 140 in case you catch one at level 130 that doesn't have Crunch.
That way you aren't reliant on memory shrooms and there is some incentive to pick up pokemon way later in their 100s+
I think this could be fixed by either offering the mushrooms in the shop for a nominal fee or having TMs appear more frequently. they could also just have a dedicated spot after every wave for you to just relearn moves and check on your party. I still have trouble figuring out how to exchange items, for example. having that be something you were kind of forced into doing after every wave would have really helped
I don't mind going over level 100 for endless mode but the 2nd half of classic is just nothing until you get to E4, and really only exists for the 8 gym pokemon game quota. But like, without entirely reworking classic, they could still make it so every 10 or so your pokemon tries to learn a random TM move?
I'm having a blast with this. I finally got all the way to Wave 120 with a really weird team I'm surprised carried, but then got stomped by a Boss Kartana with Sharpness and Beast Boost. It's like the AI knew my run needed to end. My team was:
>Butterfree spamming Compound Eyes Sleep Powder and Quiver Dance + Air Slash/Bug Buzz spam. This thing fricking CARRIED
>Venusaur as a solid mon per usual. I didn't realize that stat changes carried over between battles though, so Leaf Storm spam slowly lost its luster
>Steelix, who pretty much just existed for the gazillion Defense and resistances
>Jynx, who I probably was going to replace next but Ice Beam + Draining Kiss (Egg) came in clutch often
>Flamigo, the MVP of early game
>Gastrodon which had the shittiest moveset because I caught it late just to give myself a Water type
I also used a shiny Stoutland who slowly got outpaced and replaced eventually. I had a Golbat for a while too but got angry because it wasn't evolving. Happiness works very differently in this game, even though the requirements for evolution have all been lowered. Obviously my team badly needed Fire coverage and I had way too many things with shared weaknesses, but again I'm surprised how far this team got me.
Flamigo is a fantastic starter for its Flying type to kill early grass types and general huge stat spread early on. Any Shiny pokemon will increase chances of shop choices being upgraded, so bring some with you when you get some.
damn I lost with my fricking pokemon level 140+
does anyone know why when I play the game in browser all of the Gen 6+ sprites aren't animated, but when I watch some random YouTuber do it he had these cool animations for every single Pokémon? is there a version of the game that I don't have access to? is the website not updated
There is a setting for forcing animations in the options. Some pokemon still don't have forced animations but I've only seen it for like random shitmon from gen 8 #45265's backsprite
>Browser game
Call me when Pokemon Wilds comes back from the dead
I have a few questions involving mechanics, when do stat changes get reset and is speed the only stat boost that doesn't change between battles? I refuse to believe best bird here can set up with swords dance and flame charge and sweep entire an entire 10 rounds but that seems to be working
They only get reset when you fight a trainer or win against a boss, yes you can do swords dance+Flame Charge to sweep the wild mons
I got amazingly lucky with Heat Wave Celesteela from the gacha.
>Steel/Flying
>Beast Boost
>varied coverage
>healing with Giga Drain
I think it might be the best starter.
Even if it's really weak to bugs I love Wo-chien
>Drain moves
>Leech seed is one of the rare statut that don't get insta removed with berry
>Ruination
Of the og starters I like Fennekin that can have Strange beam via egg moves and Popplio in general.
Sadly I also learned today that Perish song don't work on Eternatus (it count only your turns). Not only I never got the mega ring but that dogshit absol was useless even in the final fight
Ultra Beasts are generally really good for starters because Beast Boost lets you steam roll easily while your shitters get time to level up. I have Kartana who even with a -atk nature is enough to carry for 50+ floors. It also has false swipe which comes in handy for recruiting new mons.
Don't care gay enjoy your GFslop
>GFslop
B(
>GFslop, itch.io
:0
>online
>requies registering
> Registering
Literally just a username and password. No e-mail or anything else required.
My experience so far is that it's a fun game but the runs are just way, way too long. Like I can do a Slay the Spire run in under an hour but this took me three just to get to the Rayquaza boss.
The difficult also has a strange curve to it. Getting past the early game can be damn hard at least with me not having many strong starters unlocked, but once you get through round 30 the way levels and moves scale mean you will basically just OHKO every enemy up until Rayquaza save maybe 1 or 2 bosses if it generates something strong. Yet you still have to go through a hundred floors of mindlessly clicking supereffective OHKO moves anyways.
In combination these two issues make grinding runs seem like a massive chore compared to other roguelikes so I'm losing interest in playing. Rayquaza should be the boss of like floor 50, not 145.
Salt Cure + Leech Seed is such a good combo against Eternatus, what other DoT effect can I stack ontop besides hazards?
I wish there was some kind of actual shop like Emerald Rogue, any Pokemon that's reliant on TM moves like Nidoking feels pretty unusable when you're fairly likely to just never see a good TM.
Why is it a fricking web app? You didn't even make it downloadable! One letter from nintendo and it's like it never existed. This is stupider than having a patreon
They are working on making an offline version as well
https://github.com/Admiral-Billy/Pokerogue-App/tree/Offline-Mode
you can't pay money for any advantage so it doesn't matter that it's a gacha
it's just rng drops and unlocks in other games but with a different skin
> gambling
What? You don't need to bother with the eggs, just catch things normally.
Anyone else's run just freeze for no reason?
How do I get those Pokémon-specific candies?
Catch or egg
WHO THOUGHT IT WOULD BE A GOOD IDEA TO GIVE ETERNAMAX ETERNATUS RECOVER?
who thought it'd be a good idea to let it absorb your fricking leppa berries and use more recovers?
same dipshit that thought it needed to be 200 battles long instead of 100, probably.
Wiped early on my first two tries, made it to Level 90 so far on my third run. My team is uneven, but Gyarados has been carrying. Quick question, does catching a pokemon and releasing it instantly still record it in the pokedex?
Frick off underage moron. Also quick tip: Alomomola isn't Luvdisc's evolution.
is it worth learning weather moves? I've been spoiled by like 50 rounds in heavy rain and I don't want to miss hurricane now
eh
i had the same thought with electric terrain for paradox ability proccing but the fact of the matter is that it takes an entire turn which can be fatal in a rival battle.
yeah taking a turn to rain dance and then having to tank a hit on switch sounds pretty bad now that I think about it
With how often rival and gym leaders love to switch, it shouldn't be too hard getting off a free turn. That's why having as many type immunities is king, loads of good pivots.
Haven't seen the point in wasting a moveslot just for weather.
If a mon actively benefits from weather, just get an instantsetter on the team or check passives (for example, drilbur gets sand stream as a passive). Also it's weird to explain, but the move accuracy checks feel more real than in the real games, where 70% moves do not feel like 50% (contrary to pokeball rolls where they 100% are a scam), so that may not have been a real issue in the first place.
You say that but Inferno and Zap Cannon might as well have 100% accuracy in enemy hands as far as I've seen. Extremely rare that they miss.
things this game needs:
>in battle status checking
I should be able to check buffs and debuffs like the modern games
>Overall IV comparison when catching a new pokemon
The positive numbers when you push a starters IVs up are nice, but a way to check your overall IV progress before deciding whether or not to catch a mon would also help.
You could combine this functionality with the IV checker item. Have a visual of the IV graph pull up when checking status, and your overall stats on the pokemon you're checking are gray, while the item adds a blue overlay of the opposing mons visible ivs
>Stat screen toggle between IVs and actual stats
>IV tweaking
0 ATK should be an option to obtain on special attackers.
i'd say the bigger issue is the way catching new mons is so disincentivized. reminder shrooms and usable TMs are so stupidly rare that you'll never want to replace a mon that you've invested those into.
on my winning run, every single mon on my team had at least one move slot wasted on useless shit because i wasn't able to fill those slots with anything of value, and that fricking sucks.
invest in EXP items and they'll catch up
Game also desperately needs an accessible inventory, displaying your current count of items when hovering over the same item in battle rewards, as well as pokemon team loadouts you can save.
Andddddd dropped
It's a meme, you dip
please understand radical reddit raped my family
> Guilty by association
Are you a blue haired SJW?
>Try a run with two pokemon who can mega/GMax
>Got the item that allow you to mega in the 180
>Never got the gem
But when I catch a random Weedle I can have it right away?
WE DID IT REDDIT
>map
You didn't beat the game.
jk grats
I accidentally killed a Gimmighoul during one of my first days of play. Several days later I have yet to find another one.
Yes I'm mad.
Ruins/Underground I went into had not one but two gholdengos appear so I had to grab it
Finally managed to beat Eternatus, it having recover is a massive dick move.
Final team:
> Gyarados
> Swanna
> Excadrill
> M-Alakazam
> Blastoise
> Dragapult
Start with Gyarados for intimidate into Excadrill to nullify the sludge bomb and Exca can solo the first phase with Earthquake.
The second phase was praying that it targeted the bait mons (Swanna and Blastoise) so Gyara could DD once and Outrage.
I'm on borrowed time with this monorock run.
I just hit a lake biome and it's completely tearing my team apart.
Iron Boulder could carry the team on his back for so long but the second a single water/ground type appears he loses all ability to hold the team together.
A single quagsire left my team in ruins.
Creator says that Mono Run rewards/cheevos are coming soon, so I'm holding off on my mono run until he implements them
damn i'll hold off from doing mine then
i was so close with this water gym but i fricking ran out of my rock move on iron boulder and psycho cut wasn't enough to kill
it would cut a lot of time if there was an option to ignore party level messages... it feels like HALF of the whole run is just holding down button while the level ups get spammed
those letsgo egg moves r all broken as hell damn
Quick reminder that if you don't mind being a bit sneaky, F5 resets the current fight.
I got to 184 before I realized my team got walled by steel types...
First team I beat Rayquaza with, managed to take it all the way to Eternatus and beat the game too.
Umbreon is absolutely broken for the Eternatus fight, the natural bulk and recovery access allows it to survive anything from Eternatus which then enables you to spam Snarl and just completely trivialize the fight.
Yeah, a tank with good chip is the best way to deal with Eternatus. Garganacl is absolutely massive against it, Salt Cure just constantly deals damage forever and Garg himself barely takes damage from anything at all. With Recover he can stay in for a million turns and if you're lucky like me he could rock a Leftovers as well and then it's just gg. I also brought a couple of Ice Shard users for Mega Ray, one of them shredded three health bars with one Ice Shard so it's definitely the way to go.
>get two candy machines
>never find a single rare candy again
fun
I have to say, I never played any of PMD games before, but after hearing the music used for the biomes especially the final 10 floors, it definitely slaps
PMD music is godly even if the gameplay is a bit on the lame side.
Finally got my first victorious run.
>Thundurus-T
>Sceptile
>Crawdaunt
>Glimmora
>Clodsire
>Garganacl
I have seen the light and might of Salt Cure.
Just wiped at 194, farthest I've gotten by a landslide. I started with
>Meowth
>Flamigo
>Ice Beam Minun
and along the way I picked up
>Drapion
>Whimsicott
>Chandelure
really surprised how far I got, especially when I ran Pickup Persian by mistake. Minun pulled much more weight than I expected
My God do I love having a Yanmega with Tinted Lens in this
There should be more ways to get candies outside of praying you get the right encounters/hatches.
you can spam a daily run for its early encounters and just catch them repeatedly, since the daily runs are seeded the same mon/actions will succeed
Wdym with candies? Rare candies?
They added candies for each mon. If you have enough you can either reduce their cost or a second ability they have at all times(?)
I think the candy rate is
Catch
>1
Hatch
>2
Shiny
>10
Legendaries and rare pokemon have lowered costs
Passives are specifically only on the ones you bring as starters, as a headsup. Still stupid strong to have a second ability that's pretty much tailored to each mon.
passives are also on enemy boss mons btw
That's true. Do you know if they come with if you've unlocked that mons Passive when you catch them as bosses?
not sure
So that's why that Arbok had Rough Skin.
also catching a boss is 2 + catching shiny boss is 10
Finally managed to make it all the way to 145 rival again. Had a setup with Double Soul Dew Adamant Conkeldurr, which was strong because he's bulky, but inaccurate moves and slow speed were his achilles heel. Obviously got obliterated by Rayquaza.
I got a Dracozolt and Iron Treads out of the egg gacha tickets from that run, so I'm excited to see where that can take me.
Also side note on another needed feature: Run History. I want to be able to see my previous runs and how far I got.
im running out of gym leaders
is there another way to get a shit ton of egg vouchers
from the wiki
>Defeating a new Gym Leader or Elite 4 member for the first time will give you an Egg Voucher Plus, and all subsequent defeats of that specific Gym Leader or Elite 4 member will give you a regular Egg Voucher. Defeating a new Champion for the first time will give you an Egg Voucher Premium, and all subsequent defeats of that specific Champion will give you a regular Egg Voucher. Completing Classic Mode for the first time will give you an Egg Voucher Gold, and all subsequent completions will give you an Egg Voucher Premium.
>Completing the Daily Run for the first time that day will grant you an Egg Voucher Premium. Subsequent completions of already completed Daily Runs grant no additional Egg Vouchers
>In Endless Mode, defeating the boss on the 50th, 100th, 150th, and 200th wave will give you an Egg Voucher Plus every time. Defeating the special boss on the 250th wave gives you an Egg Voucher Premium every time. This set of boss battles repeats endlessly for as long as you can continue.
How long are the daily runs?
they dont but rng fricks you over hard
also pretty sure the rng system for moves they use is different from the actual games
Daily Runs last for 50 rounds. They're usually painful in the first wave and then become simply enough. Endless is probably the best way to get both catches of Pokemon in general and to get tickets for further egging.
endless needs some kind good mons/moves tho (and a pkrs mon)
so how much does this game cheat
the amount of times some gym leader has the perfect mons to escape my coverage is insane
> Anon sucks at teambuilding
> Has gaps on his coverage
>> Hurr durr they must be cheating
You're like those morons who complain about battle facilities, literally just git gud.
dunno why you react like this, this is a pretty normal question.
they just switch a lot, you can abuse it for setup but I usually end up muscling through the one hard counter to my sweep
I'm sure they input read, because half of the time they switch their mon that normally would wall mine every day but just so happens to have a shitty non STAB coverage move that hits for SE so they switch into a worse mon that can wall that move
Quite often this ends in your favor because then you can just get rid of that pokémon, but it's still an annoying behavior to see
Anyway this game is way too long for how basic it is
Roguelites like Isaac get away with runs lasting over an hour by having intense gameplay, here for most of the game you sweep until you find that one battle that makes you think for a second
>dittos dont have 5 pp per move
unplayable
>game doesnt cheat
>this guy has water absorb and own tempo
Don't enemy mons start having passives as well after a certain point?
yeah, the joke is that this precise combination rended him impossible to me this early in the run
look
> Anon relies on a meme strategy and one mon
> Gets flustered when he can't defeat a boss because he sucks at teambuilding
Are you one of those morons who get mad because their FEAR teams get stomped once they are no longer facing sub 1200 elo shitters?
are you moronic
it's a joke, yes I am seething at losing 5 minutes of progress.
> I-It was just a prank bro
Has that silly line ever worked lil prince?
What does it mean when the icon is darker?
That Zigzagoon has a nature/gender/ability you don't have yet.
Thank you. Another question if you don't mind; if I release a mon - Poochyena for example - because I wanted a mon I just caught, does it still save the nature/ability of the Poochyena I previously?
Yeah, as far as I know as soon as you catch a mon it saves its info.
how lengthy are daily runs
is it like a full story run or what
>lost a run against eternatus because it survived on a single pixel of health then critted eternabeam
Shame because the team I had was awesome
Shiny Hisuian Braviary/Metagross/Magnezone/Feraligatr/Mamoswine/Whimsicott
You should've refreshed to try again lil bro
Needs to add controller support so I can play in bed
>Rival starts with Sprigatito
This is an instant reset. Magician is such a Black person ability, especially in this game.
you could just use a mon without an item to beat it ?
this but covet
>get a buneary with two proteins, a soul dew and a silk scarf
>lose it all to zigBlack folk and 2 twin eevees
145 rival rocked my shit
She does that. You REALLY want an ice user for that, I personally like someone with Ice Shard to poke the last bit of health down.
I still don't get animations for a lot of Pokémon and I'm not sure what I'm doing wrong. Someone else mentioned there's a setting for it but I don't see it.
are you talking about sprite animations? If so go into game settings and scroll down to sprite set and set it to prioritize animations
shit I'm moronic I didn't realize I could scroll further down on the menu Jesus Christ
post stats
Just started playing last week and won my first classic yesterday, on my first endless currently
meh alright
best thing i can say about this game is that it got me back into emerald rogue
like 25 of my runs are my buneary solo runs
i just want an egg move for this c**t so it doesn't get raped by the endless hoard of ziggers
I've mainly been doing Endless as you can see, I do plan on going back and doing a few classic runs for the vouchers eventually though
holy fu-
kek, yeah
This has been my carry. I started with Manaphy because Tail Gow is absurd earlygame, then fused into a Latias I caught for Mega legendary stats and a dragon stab
Tail glow is pretty unviable after 700 or so because basically every attack starts ohkoing after that, so I swapped to endure and have been doing pretty good
Wish I had a screencap since I thought my run was fricked since I didn't really have any good counter for Eternatus but managed to brute force it:
>Yanmega
>Chandelure
>Lopunny (was aiming for Mega but the game buttfricked me hard by never giving me a mega bracelet)
>Sudowoodo
>Revavoroom
>Bellibolt(shame his ability doesn't work out yet)
I really hope they add both a way to relearn moves more consistently and also a way to give us access to more of the form changing items and TMs. I understand the point of it being a roguelike is that it's all RNG more or less, but it would be nice to have a little bit of control over how I build out my team. It's really frustrating to have a run where I have no incentive to catch Pokémon at higher levels because they've learned all their moves and I have no way of teaching them new ones. And it's also bullshit that I could carry something like Beedrill for a hundred fricking levels and still never be able to mega evolve, basically making it dead weight
I think some of it can be solved by lowering item rarity, my Lopunny wasn't entirely useless still. She had good IVs from eggs and ended up being a good SP. tank thanks to both nature and pumping her with Zinc and Iron
I like the way Emerald Rogue does it, where after the 8th Gym Leader shops stop being random and have every item at once.
Perhaps something similar could be done here, with guaranteed move reminder mushroom and TM spawns every round after you reach the Elite Four.
It would also be nice if mons repeated their movesets after 100, so a move learned at 7 would be learned again at 107 for example. That'd help a lot, I think. Or just cut out the post-100 levels entirely since they drag on for no reason, but I digress.
frick off
I'm FRICKIN GAMIN
NPC trainers can have shiny pokemon, as i discovered on my latest run. Karen threw this out at me
Beat the game on my third try. It ended abruptly so I couldn't screenshot my team but it was Mega Blaziken, Gyarados, Garganacl, Trevenant, G-Max Grimmsnarl, and Copperajah. Funny enough, the run started out with me running into a shitload of broken early-game water types (Huge Power Azumarill, Wishiwashi, Gyarados) which carried early game. I also found a Meowth that spammed Technician Fake Out which was great for priority support like that another anon said. I'll never forget Ludicolo, I had a lot of water levels midgame and despite having no moves it hard-carried with its cool typing + free healing with Mega Drain. Maybe I should've kept it a Lombre longer so it could learn actual moves but I didn't know when I was finding another Water Stone. After that the team swapped around with Blaziken and Gyarados as broken sweepers. I got Naclstack around Round 60-70 and Recover + Salt Cure is amazing. That being said, stall has its downsides since it'll guarantee that the opponent will activate every berry/item they have. I really wanted a Ferrothorn and managed to find one in a double battle that went for Explosion instantly. I think it was after Round 120 that I found the rest of my team members. I also lucked out and found lots of Mushrooms around Level 180 and the rest of the team caught up. Trevenant had a cool typing that synergized well with the team but only started doing well when it got Horn Leech. Copperajah is just a token steel type and the only steel type I found through the whole run that didn't explode on me. Special shoutout to Grimmsnarl, even without G-Max Fake Out + Sucker Punch is crazy good. I gained a new appreciation for this pokemon. Highly recommend.
Maushold with the item that lets you steal other items on hit, plus the item that lets you hit twice every time. 20 hits with each hit being a chance to steal an item meant the final boss couldn't keep the items it took. Can't take his unique item from him though.
Apparently beating Classic for the first time unlocks the Mini Black Hole so it can be found in the drop pool. I assume it's legendary rare because I still have yet to see it.
What other mons can get Population bomb?
I know Arceus gets Sketch as an egg move, so that's a funny notion to consider. Also what are the flinch chances with Kings Rock at 20 hits?
Wishiwashi gets it as an egg move
a lot get it as a egg move
just started playing last night, and so far I'm at the furthest I've ever gotten at round 61 with this team. started with flamigo, paras and togedemaru
Flamigo is an excellent starter for how strong it is off the bat. I swapped it out with Duraludon with Flamethrower later but he gets walled by several water or fire starters against Ivy, so it's kinda risky. But for the decent chance of finding it to catch early, Flamigo is near unbeatable as a starter.
I think getting more options in terms of moves, relearning, etc. every round be broken, but like every 15-25 rounds there should be some special shop that offers these types of utility items
>only four egg moves to choose from
But, why?
There are mons that get alt formes that benefit from other kind of moves like Liligant
Speaking of, how do you get regional evos?
I only know of Hisuian Liligant being Sun Stone instead of Leaf Stone for now
All of them are listed on the wiki, but the general gist, for the starters and hisui forms involves levelling up during dusk/night.
Really liking this game, beat it once already, but they really need to add more items, even with 200 levels to prepare I only had 3 non-berry or stat boosting items on my entire team. Unless you're stealing them from every gym leader (difficult), you're unlikely to actually have any customization beyond picking moves. Also, even if you roll every single encounter with your overlevelled starter you can still get wipedout by a random non-boss wild pokemon that is somehow five levels above your main hitter. Levels past 100 should have your pokemon gain an item when they would learn a move 100 levels earlier. Overall once you have your level up moves selected it becomes a bit of a slog until floor 180, which kind of sucks.
having shinies on your team increases the chance you get a rare item, more shinies = better chance
and if you do endless you'll get most everything anyway
At the risk of asking a stupid question, what's the endgame of Endless Mode? Just grind through 50 levels to beat a Paradox Mon that can't be caught then beat Eternatus over and over?
Endless mode is useful as a way to grind Egg Vouchers that are Plus or higher as each 50 level boss will give you one no matter how many times you replay. Also with the randomized biomes every floor it allows to catch a better assortment of pokemon faster. It does feel pretty lame that paradox are locked regardless of modes and you just have to hope they hatch out of an egg
theres a paradox every 50
every 250 is a eternatus tho the eternatus gets harder each fight
psy is great since it does well vs eternatus who is one of the roadblocks
just beat it for the first time, pretty cool stuf.
my starters were tinkatink into tinkaton and cyclizr, the later did most of the work in the early game and stay a potential sweeper throghout the run, but later tinkaton did most of the heavy lifting because that typing is just op. one of the bosses was a drizzle pelipper which I grabbed and the guy did work, especially after getting two sharp peaks with those stab hurricanes. also I caught a malamar that did nothing for most of the game except it finally did get a superpower sweep off against the champion. also caught a delphox with pretty bad stats at like stage 135 just to have a sixth mon vs the 145 rival and this shitty delphox actually did work against eternatus with stab psychic and tail whip of all things to enable my physical attacks
caught a tapu lele on the run where I beat classic for the first time. is a psyspam team viable if I take it as a starter for endless?
what's the deal with "fluctuating" growth rate
It's adapted from the actual games.
Got a Zamazenta from an egg, do I have to get the Rusted Shield as a random drop like the Mega Stones and GMax Mushrooms
>mon explodes on me
>next one uses final gambit
bro this daily run today was bullshit. 50 floors, I felt great, there probably wasn't anything I could have personally done to avoid getting absolutely SWEPT on floor 50 short of maybe skorupi. I kind of wanna take another stab at it but kind of demoralized me today. Any advice on this one?
glad I'm not the only one who got BTFO'd
that shadow ball fricking obliterated me. I had no answer to it at all. I had a ninetails that managed to take a hit but beyond that? nope lmao
just found out about this, pretty fun
got to 180 on my 5th run, cant tell if that's impressive or not.
how do i use the egg vouchers?
escape/menu, egg gacha
>love my recover manaphy
>game updates
>egg move is now freeze dry instead
>friendship evo mon has not evolved by level 140
Am I missing something here, it has four sooth bells
What mon are you trying to evolve?
Chansey
When did you catch it? And has it been KOd for a long time?
Maybe around level 30-40, it's mostly been alive it's tanky enough to never die. I've gotten other mons to max friendship before but this one eludes me
you have to actually use it in battle, as in get kills with it, the soothe bells only affect the multiplier of the happiness bonus from doing so (also giving rare candies does some happiness as well)
I mean, it's not like I'm entirely keeping it in the background. Despite having low attack Chansey can take out a few mons out of sheer force of will.
Maybe it's bugged, a lot of features are still missing.
if only he was shiny
kartana is a monster and sweeps everything up until you fight your first fire type that takes more than one hit to kill
beast boost is disgusting
>learned that graveyard leads to the dark zone o the a mewtwo run
marnie I kneel
>Get favorite mon with an insane egg move.
>Start new run.
>Ability (N).
This game is so good right up until it isn't.
does beating classic mode increase its difficulty? after I won every run dies in like the first 30 rounds, seems like I'm much lower level compared to what I'm facing
Runs can jam on literally every encounter on floors 10-50, take a single stage freak (flamigo recommended) to roll early game.
I feel technician Mewoth is better and it's easier to max out its IVs.
I’ve been reload scumming on wave 500 Eternatus 20+ times and got one hit away from winning with Amoongus on one attempt, but I don’t think I can actually beat him. Guess I’ll gacha for a better legendary
What's your favorite biome so far?
For me it's Both Ruins, Volcano, Power Plant, Stratosphere and the ending zone
Where's the Ivy porn?
heh
You know, I really considered making a bot based on her
It sounds stupidly easy
yeah baby
>tfw at 135 with a team you know is going to get demolished at 145
>realizing your half baked team full of shitmons you were meaning to switch out but forgot to is about to get completely dismantled by Ivy.
>manage to survive 145 ivy with tsareena
>at least she's full health i just need to get to the end of this area no proble-
>146 grifaiai just starts spamming flatter and tsareena kills herself
FRICKKKKKKKKKKKKKKKK
Finally did it! Skill link Cloyster saved me so many times.
How long does a daily beta last? I assumed it's just a couple of stages...
50 stages.
>start menu shills radical red
Nah man.
imagine being this mind broken over a rom hack
>state a preference
>projecting mind broken fanboy spergs out
Um...
Finally beat that b***h eternatus. Eerie impulsed and snarled him, then used slowbro + tera steel dachsbun to finish him off.
>first run basic b***h who hasn't yet made any unlocks
>manage to get through the slog of earlygame with the Paldea Starters thanks to Furfrou until a satisfactory core builds itself
>manage to get all the way to and survive the wrath of 145 Ivy
>fricking CLAY comes in at 150 with an Excadril overdosed on boost items and inherently outspeeds everything by default
Now I'm pissed AND hooked. What the FRICK?
Excadrill is cracked, bro. Always has been, even in the main series.
Strongest Paldean vs Weakest Unovan vibes.
Is Bloodmoon Ursaluna in this?
ive only seen ursaluna so far
It is but you have to hatch it from an Epic egg
I captured one, actually.
IVs are kinda ass though.
After the ballbuster of yesterday's Daily Run today's was completely free, Overqwil destroyed it
Finally found out what was bothering me about Ivy, aside the stars thematic that doesn't seem to fit
She look like Cheryl quite a bit, or rather either a zoomer version(her daughter?)
They could change her hair up a little or something...
So other than legendaries/Ultra Beasts, what's the list of busted starter pokemon?
>Meowth
Technician + Fakeout, nuff said
>Dracozolt/Dracovish
Bulky with great resists and busted signature moves
>Tinkatink
Great typing and movepool
>Sneasel
Instantly evolves into Weavile, fast and powerful attacking types
>ultra beasts
I got iron hands and iron crown and those guys are wholly mediocre
>iron hands and crown
those aren't ultra beasts anon, those are paradox mons
UBs are buzzswole, pheromosa, xurkitree, etc
oh I know that, I'm just moronic
Starly is fantastic and can actually scale into the lategame unlike Meowth.
Magnemite
Fantastic early game, scales great.
Skill link Cloyster and even more if you get it's passive.
Gonna throw my hat in the ring and say Paldean Tauros, specifically the Fire one
>crazy good stats for the earlygame
>5 cost means you have room for other strong pokemon
>can work up + flame charge to go for sweeps as early as level 15, can also get no retreat by egg to baton to other pokemon
>intimidate is useful to debuff boss pokemon
>scales surprisingly well with access to cc + raging bull for consistent strong STABs
Just about anything with moxie.
Had a moxie Sandile and that lad carried me through the very end. Basically anything that scales, So once Fuecoco evolves into Dirge, he's going to town.
You could also go for a Nacli so you won't bother with getting shrooms for Garganacl.
Duraludon is pretty epic, I've got one with Dragon Hammer
Seconding this, got Flamethrower as an Egg move and it at least guarantees the early game to be easy.
>boss pokemon not only have a stopping HP threshold and held items and a stat boost at half, but also get higher and higher than any mons you can find or even raise with multiple exp boosts
Why?
Ah, so that's why Meowth nearly wiped me, it probably had that.
because they're bosses
also you can blast through the thresholds if you deal enough damage that it would entirely clear the next threshold as well
or get that item that lets you multi hit
Those boss mechanics would be great in anything but a roguelite. Or if healing was far cheaper.
for the first 144 stages you get a free heal after every time you encounter a boss
My rational brain understands why the bosses have staged health and enjoys it. My irrational brain fricking hates it after seeing a boss survive a stage on a sliver of health and I have to take a hit to do 1 damage
I name this "I punch you really hard in the face" comp
>simple + No retreat
especially powerful since boosts carry over til you call back a pokemon. Can even pass it to another team member if you get the Baton item on it
>Simple and No Retreat
Jesus Christ
>there are "rare" egg moves
oh no
>putting a pokemon mid-fly to sleep via yawn makes them invulnerable
unplayable
it does make you wonder how much effort it took showdown and more polished battle simulators to take care of these million edge cases
how do you trigger branched regional evolutions?
dont tell me I have to actually get to the island biome
Check the wiki: https://wiki.pokerogue.net/doku.php?id=gameplay:evolutions
You might need to level up your Pokemon in day or night.
How do you stop your team from being underleveled? Avoid catching pokemon?
You might just need to rotate the pokemon you're using to battle. You get more exp battle than from the exp share. Also the exp share stacks, so try to get multiple of them if you can.
Go for lures, fighting 2 mons yields double the experience.
also you might just be greedy with your starters
if you have two pokemon that need a lot of xp to level (which tend to be most of the expensive mons), you're going to have a hard time keeping up, especially early
Just found out enemy mons can steal your shit.
Why? Why would you do this? Permanent items are so fricking rare in this.
around normal types never relax
all it takes is one covet user and your entire build is gone
Because you can do the same to them. You can also transfer items between mons at the end of a run. So you have one dedicated Covet/Thief mon and suddenly have way more items.
so uh
is there porn of Ivy out there or nah?
>finally get good IVs for Nidoking
>and HA
>Sheer Force(N)
Frick you.
those (P)s and (N)s are exactly why I'm not going too hard on this game.
I beat the campaign and I'll leave achievements and unlocks for when more is properly implemented so I don't burn out on it
hello, based department?
Gotta go fast, holy shit.
so apparently those purple borders are pokerus
kinda based
So can you fuse a Shedinja to a pokémon to get a permanent Wonder Guard mon?
you can but it fricks over your hp + typing
just get something with 100 hp base stat
bam you're a typical bug shitmon now with a base 50 hp base stat
actually wait it'd be a
water/ghost with wonderguard
maybe a wailord with a shedinja or something idk
Blissey.
blissey would be the best probably.
it has a huge movepool, fat HP, and normal/ghost is only weak to dark.
I think it's hard coded to make your HP always 1. Basically the 1 HP is a side effect of the ability -- it moves with it. So fuse Blissey or Caterpie, it doesn't matter bc they'll all end up with 1 HP and the ability plus secondary Ghost typing no matter what. Your best bet is something that already has a good typing and ability who wouldn't be worried about such a pathetic HP stat. For example, I'm curious how Sturdy or Magic Guard Pokemon could work with this. Or fuse with a fast Normal type and then you only need to worry about Dark types. I did see one guy made a Weavile with this, so he had a Dark/Ghost Technician Wonder Guard little speedy butthole that used Fake Out and Ice Shard to just outpace everyone.
>fantastic run, caught a mythical and everything, round 150 or so
>single excadrill 20 levels under wipes my entire team
bro your grass type?
most of my time could hit it neutrally, but half my guys were paralyzed from previous encounters and nothing could kill it. Excadrill is just fast enough to one tap everything. Earthquake also means that no matter where you are in the run you're getting excadrill'd on.
>half my guys were paralyzed from previous encounters
excadrill is why i stay the frick away from any biomes with ground types if i can
>mfw that Moonblast sfx
The sound is so fricking good
is this like mystery dungeon but actually fun?
No. they're completely different kinds of games, that's a terrible comparison
Like mystery dungeon but only the music
>got a manaphy egg in my first 20 eggs ever
>hatches into manaphy with great speed and spa
>neat
>mfw I learned today manaphy egg is the rarest and 7 out of 8 hatch into phione
how do you guys actually beat eternatus in endless, this thing for some reason glitched out on me and couldn't stop fricking eating sitrus berries despite having 1 (one)
Well, this is being an interesting experiment.
Wouldn't this not come online until way later into a run where items are plentifulbut linoone isn't that great? Why not run magician klefki or something?
Because I don't have a Klefki yet and figured since I just got two zigzagoon eggs with good IVs + nature, why not use it?
It's not like I'm going for endless and the stat boosting items are huge, even for shitmons
what's that music that plays when fighting the paradox mons? I've heard it a million times but I never knew it was related to pokemon lmao, kind of a banger
PMD DX Sky Tower for the first five floors and sky tower summit for the last 5
>tfw all the good mons you'd want to catch for better ability/ivs/nature are scary to not just kill isntantly
>alright, new run, let's try something else
>Meowth + different starter pokemon
damn i'm good at teambuilding
What causes Sneasal to evolve? Mine routinely evolves at like level 8 and I'm not sure why
how to frick do you get past the double Eevee battle or 2nd rival battle? by the time i get to the rival again my pokemon are only level 13 and his frickers are at 18...
dont run exclusively slow levelers (or if you do, at least one them should be something that oneshots everything early)
also picking up lures helps with xp since every double battle is double xp
need another shiny fast so I dont have to bring fricking skrelp into all my runs
finally got my first shiny after seeing 2 owned by trainers
murder eyes
>get a moronicly solid classic run going with Tapu Koko, Gyarados, Snorlax, Archaludon, Excadril and Conkeldurr, started with Koko and a swiftly-replaced Furfrou
>reach the E4 stretch
>second member is Bruno and he reminds me how fricking worthless Physical Fairies are if they don't get Play Rough naturally
In hindsight I probably should've axed Conk before I got in too deep, poor bastard started lagging behind against anything that wasn't strictly weak to Hammer Arm's wrath.
>Foe Rayquaza used Outrage.
Hope you brought a fairy holy shit nobody lives this lmao, why didn't they make the ace random?
steel types can take the pre-boosted hits too
tbh not sure how I feel about the later rival fights being this gigantic knoweldge checks. on the one hand it's cool to have their early mons be reflected in their team, on the other hand hinging most of your strategy on double switching is... something else.
my iron treads tanks her rayquaza every time, dudes the best
What's the source of the sprites? I assume smogon might use them as well?
>aw yeah we raping these stages 30~50s
>Ivy
>level 40 mons
. . .
You forgot to bring a 90+ power STAB move on a mon that can tank the final boss' attacks? Oh well, see you in 200 floors. I really wish they randomized the typing or at least have multiple different possibilities for the 3 superbosses, feels bad to know your team doesn't cover that specific fringe so you are outta there.
there is no way ivy is not specifically coming at you with Pokémon to take out your team. I've hatched some good shit and both runs I just had she busted out the perfect Pokémon to resist most of my moves who all had moves that were super effective against most of my team. I got destroyed by a Greninja with a bunch of speed boosters and every coverage you could think of and it just frustrated me because no matter how many times I save scummed by hitting refresh, there was just no way around it. nothing on my team could both resist that hit and hit it back hard, she just kept switching out or picking a different move to hit my new Pokémon for SE. yeah you can say it's a skill issue, but I just don't understand how every fricking time she has the most perfect team. it reminds me of my run that got destroyed at 140 the other day because I ran into a Kartana with sharpness, beast boost, and perfect coverage. I had nothing and it absolutely destroyed me
She and some other trainers/leaders/bosses are Battle Tower cheating incarnate.
IT'S UP
That doesn't look like a shiny.
The game patched mid-run, is this some dank new anti-cheese measure?
Not pictured, it one-shotting me with dragon ascent right after.
They added new shiny variants just recently, they're purely cosmetic aside from giving more candy when you get them.