How do you go from Sands of Time to this? The premise isn't even that bad. The idea that fate itself is trying to kill the Prince because of his actions is a neat one, but like the shift to broken, violent Prince should've been a gradual thing. Skipping all that character development is so stupid.
I didn't think there was anything wrong with it. Frick the haters, they were onions back before onions was a thing.
>Full of bland enemy spam.
>Bland attempt at an open world with horrific backtracking
>Poorly implemented multiple endings mechanic.
>Focusing on the combat system when Canucks know they can't make good combat.
Nah this game is a letdown for a lot more reasons than the tonal whiplash.
And the PS2 version had a few glitches that would require you to restart the entire game. And I still played it all the way through anyway, after falling for it.
>And the PS2 version had a few glitches that would require you to restart the entire game
All of them had those.
>playing multiplats on PS2
kek
IIRC the GC version was actually the most compromised
werks on my machine
yeah, the gamebreaking bugs were a game of russian roulette of which nobody knew the trigger
But didn't sands of time have a good combat system, a expansion of that would be a good one right?
It had an alright combat system that overstayed its welcome towards the end. What made Sands of Time great was the mix of platforming, puzzle-solving, and combat. Doubling down on the combat without a complete from the ground up overhaul is where Warrior Within fumbles. Not starting from scratch led the dev team to try and improve mostly mediocre combat system poorly, at the expense of everything else.
It's not a bland attempt at an open world you dumb fricking Black person, it's literally a metroidvania map
This came out in the same year as..
GTA San Andreas, Halo 2, Half-Life 2, Need for Speed Underground 2, Spider-Man 2, Fable, Vtm:Bloodlines.. Ubi needed something to sell it and apparently full Edge™ was what they went with, instead of sticking with Sands of Time 2 and expanding.
Marketing execs are so fricking stupid man. The Arabian Nights setting and fantastical atmosphere of Sands of Time was what made it stand out. The animations of the free-running alone were some of the best looking in the industry at the time.
>arabian nights
>in persia
Lol wrong homosexual
Dude the development team read 1001 Nights (Arabian Nights) during the development of Sands of Time. Jordan Mechner straight up admitted its inspiration for the original Prince of Persia.
moron. The 1001 Nights were stories written by Arabs about Persians. No one is claiming that the characters themselves are Arabs.
Low IQ subhuman, it was written by Persians, not Arabs. Persians writing in Arabic because they got conquered and they were occupied and forced to write in Arabic doesn't make them Arabs. There is no such a thing as islamic golden age or stories, it is all by Persians. Once Arabs got kicked out of Iran, Iranians could finally speak and write in Persian again. Don't talk about history when you are moronic and clueless.
Keep coping Valjoon
>all those games
>in one year
what the frick happened
Back when gaming was good.
You just have bad taste.
The prince is cool in Warrior Within. He is more focused and serious. The first game had moronic shove-in "humor" and romance for the monthy python audience. Warrior Within has erotica and violence.
You just don't want to have a real debate so you have created a fake argument, a logical fallacy, by claiming: "If you like Warrior Within, or other dark-tone games, you are obviously <<edgy>> and therefore I win the argument by default."
But you see I actually do like Warrior Within. And I do like the prince's attitude. I think it makes sense and I agree with his views. I am not pretending to like him, I actually do. I am not "being edgy" I am genuinely enjoying what I like.
There is no such thing as "edgy" there's just cowards who can't admit that their taste is not the most popular.
Edgy is just a buzzword Black folk like to use.
>The first game had moronic shove-in "humor" and romance for the monthy python audience. Warrior Within has erotica and violence.
Warrior Within was literally made for 14 year old angsty and horny edgelords. The developers thought that putting breasts and gore was going to suddenly make them super hardcore or mature, but that's a very childish way of viewing what "mature" actually is.
>You just don't want to have a real debate
I want to, but you have nothing of substance to say.
>There is no such thing as "edgy" there's just cowards who can't admit that their taste is not the most popular.
So that's why SoT is looked at as the classic in the series?
At the end of the day, you free to like what you like, but pretending like you have the better taste for liking this dreck is both hilarious and incredibly arrogant of you.
It actually is, since the game doesn't show his change and give as very flimsy excuse as to why the way he is. As this anon
pointed out, the Prince went through hell and back in SoT but never stopped being a heroic individual, even if it took some time to overcome some of his more negative traits. Warrior Within attempts to justify his attitude with the fact that the Dahaka has chased him around for 7 years and that's it. Off screen character development is lazy writing at it's finest. I mean, next thing you'll tell me is that Luke in the Last Jedi makes complete sense, or that Liara becoming a ruthless information broker in Mass Effect 2 is in line with how she was in Mass Effect 1.
WAAARIORRRRRRRRRRRRRS COME OUT WITHIIIIIIIIIIN
why did they make early level goons sound like star wars battle droids?
>How do you go from Sands of Time to this?
I gotta be straight with you OP - WW was my first 3D PoP game (I cheated my way through the original PoP2, the 'Shadow and Flame' one), I was just the right age where edgelord MCs were cool, it was my first time playing a 3D platformer and a hack-n-slash game, and the first time hearing Middle Eastern sounding power metal, so I was fricking loving every second of it. Also Kaileena voiced by Monica Bellucci.
After playing through the first part couple years later (as well as the unfortunate 3rd part) I realized the discrepancy in Prince's behaviour but at that point WW was already firmly embedded in my nostalgia-designated dopamine receptors, so I still love it.
Hey nothing wrong with liking some good old fashion edge. Its gotta be done right though or else it falls really flat.
1:1 me
I also played the psp version of WW like 80 times despite its fricking glitches and bugs.
I love hard puzzles and PoP always had some of the best puzzles, nothing so stupidly vapid and braindead as Uncharted puzzles for example
forgot to mention that I genuinely liked the prince in WW too. he was a realistic character in a desperate situation. there was nothing edgy about him. just a guy desperate not to die.
anyone saying otherwise is an idiot.
>you b***h
>the taunting
>the tattoo he has just because some lead dev had the same one
it's great. Best PoP. frick off,moron
Please replay the game Anon. Its not the worse thing in the world but its certainly not as good.
Not the same Anon but to me Warrior Within is the best PoP of the trilogy, the scenario, the soundtrack, the npcs and the Dahaka are all great. Oh and Warrior Within has the best and most complexe fighting system of them all.
The Two Thrones would be my second favorite and The Sands of Time the least.
>How do you go from Sands of Time to this?
They tried to attract wider audience, even though SoT was a massive hit.
So they probably asked certain group of people why didn't they like it or buy it or something and the answer being "too cartooney/for children"
This game had no real challenge, but I still liked it very much. Shame the series died with it.
This game deserved a sequel more than any I've ever played. Absolute BS that it never got it. Forgotten Sands is where the series died. Most people tend to forget that one. Ironically.
Remember the Wii version is a completely different game and actually good
Never played it. I probably should at some point, but I don't have a sensor bar to use for Dolphin.
I meant PoP 2008 should've gotten a sequel. Forgotten Sands should've never been made.
>there actually was another game
Yeah, the title is fitting indeed.
Wasn't this game made with Assassin's Creed assets? Shit was a cashgrab for the movie
PoP08 was so ass that people forget it got a prequel and a DLC. It died just where it should have. Anything more would have just been more casual trash tearing apart what was left of the PoP name further.
IIRC the gameplay for this game was kinda ass but I absolutely adored the visual design. Like, legit, the art style and weird monster designs fricking rocked. The Hunter was my favourite with his weird scissor-katar weapon. A shame people only remember it as the game that's simultaneously too easy (you can't die) and too hard (you will fall down a hole every five seconds), it had some cool things going for it.
Forgotten Sands was a pretty fun game and a not bad note to end the series on, but it wasn't as unique looking by any stretch.
Frick off that ugly pussy game killed the franchise.
God I wish this series would continue. There is a remake of SoT releasing next year but I have almost zero hope that it will be good or sell well enough to revitalize the series.
This game was soooo good, good gameplay and combat, good music, atmosphere, characters, fine levels, game was even somewhat challenging, too bad now we only have shit like DmC5 with arena - corridor - arena level design, punching bag, air stunlock enemies and bland everything else
Warrior within was trash, characters especially. It also removed all the color and replaced it with a brown and grey sludge, with shit level design and backtracking galore. Frick this game.
yeah thanks for your input moron
says the cretin with shit taste
>he had to backtrack
there is zero reason to backtrack anywhere unless you missed a health fountain or you were looking for the joke weapons.
the entire game is a left tower, a right tower and then straight to the end. don't blame the game for your shitty sense of direction and inability to visualize a map in your head.
Did you miss the entire ending portion or are you just being moronic?
>fight to keep Kaileena alive
>literally first five minutes of the next game
>she dies and we're stuck with last year's model
Thanks Ubisoft
Warrior Within is the best PoP game, keep crying incel homosexuals.
I
2B before 2B was a thing
Warrior Within came out at a time where gaming was going through an edgy phase, as well as making everything a brown and grey sludge. That's what Warrior Within is. It improved on the combat, but gutted every other aspect. The worst part is that it completely assassinated the Prince's character, making him in Donte before Donte was even a thing. It baffles me how the frick do people, Ganker especially, consider this trash heap a good sequel. The story is just pants on head moronic, and the Dahaka is such a non-threat. He literally has at least 3 opportunities to kill the Prince, but doesn't take them. One of those he even grabbed the Prince by the leg and could have consumed him, but he instead threw him into a wall like some generic movie monster. John Mechner was right when he said that this was the downfall of the PoP series, and sales prove that. WW sold less that SoT, and every subsequent entry would sell even less, eventually leading us to Forgotten Sands, which barely sold 100k copies. It's kind sad when you think about it, but it is what it is. Splinter Cell has suffered the same faith with Double Agent.
omg... character isn't the same after x years of shit happening in his life... character assassination..........
It is when you just jump to a character being completely different without bothering to show their descent. Just saying, "Oh yeah this stuff happened now the Prince is a violent bastard," makes 0 sense. The Prince we saw previously fought off sand monsters, had to kill his own father, and watched his own love die in his arms and then later rejected him when he rewound time, yet he remained a pretty heroic character. You gotta show how the Prince turned into the violent butthole otherwise it just comes across as a completely different character entirely.
It isn't entirely their fault. A lot of companies went full moron in appealing to dark/more moody shit meant to appeal dudebros who were never going to play their games anyways.
It's so fricking good
Sands of Time had more soul and better aesthetic but WW was still great fun.
You're just a gay, OP.
SoT > WW > FS > 08 > TT
How was two thrones?
rushed and bad, but still has some nice POP platforming
I have to second this.
I don't like the game but it did add some cool mechanics.
You have to realize that gamedevs are encouraged by higher-ups to be trend chasers. Look at the transition from Jak to Jak II at the time because edginess, anger, and violence were highly trending in that era.
It's better than sands of time in almost every way
I
STAND ALONE