How long are Saturn fanboys gonna try and force this. PS1 was a better platform for development. If the Saturn was such a powerhouse of a console why did Sega lose tons of money on it.
>no you see, this car is undriveable, can't take turns and its acceleration is downright awful, but if you could drive it on a plain desert, it would achieve the biggest top speed
>not liking saturn threads >not liking mario 64 threads >not liking mash ups
they are auto-generated as a function of the board normally but i figured we could combine them and get more (You)s that way
In my experience people with ambitious yet pointless projects like that are already independently wealthy. Just look at the art world, it’s all trust fund kids. Anyway I wouldn’t feel too bad for them.
Super Mario 64 had big, open 3D stages. Most Saturn and PS1 games that had good-looking 3D graphics kept to fairly small stages. If 3D PS1/Saturn stages were longer, they were usually cut into segments with doors, tunnels, etc.
Maybe it could come close with a lot of tricks and technical mastery. Idk
I got it to compile but I tried changing the textures but it didn't do anything.
I think the pc port and DC port just load the whole thing in ram, with the 4mb expansion it could be changed to load only the outside bit.
>How about porting OpenLara for the N64?
There was some kind of port the N64 but it runs like arse cuz they're doing all the rendering in software due to how not made for the RDP Tomb Raider is.
Doom 1 on n64 used software and ran similar, the textures were better than the typical. I don't think the textures would fit in the 2kb of cache so hardware mode would end up blurrier which could still look good if they redesign the textures.
Goldeneye uses clever tiling to repeat textures so they don't to keep loading in different ones constantly so the ground textures look really sharp in areas.
This sounds like a tremendous effort for a subpar experience. You probably could theoretically but you'd have to be very knowledgeable about a device that was notoriously difficult to develop for.
>How about porting OpenLara for the N64?
There was some kind of port the N64 but it runs like arse cuz they're doing all the rendering in software due to how not made for the RDP Tomb Raider is.
It's possible it'd just look uglier and be a shit-ton of effort
>look uglier
Saturn was the most powerful 5th gen console.
[citation needed]
How long are Saturn fanboys gonna try and force this. PS1 was a better platform for development. If the Saturn was such a powerhouse of a console why did Sega lose tons of money on it.
Even it's own designers knew they fricked up, lol
>no you see, this car is undriveable, can't take turns and its acceleration is downright awful, but if you could drive it on a plain desert, it would achieve the biggest top speed
BUT FIRST
kys
>not liking saturn threads
>not liking mario 64 threads
>not liking mash ups
they are auto-generated as a function of the board normally but i figured we could combine them and get more (You)s that way
>saturn is based
>n64 is based
>bing bing kiddie wahoo shite is not
We need a containment thread for you autistic fricks.
projecting will get you nowhere
go back to your containment board, Ganker kiddie
Who the frick cares. I feel sad for that cretin who wastes all of his spare time porting Sonic to SNES
In my experience people with ambitious yet pointless projects like that are already independently wealthy. Just look at the art world, it’s all trust fund kids. Anyway I wouldn’t feel too bad for them.
What the frick for.
They ported it to DOS and PS2 so why not
>Is it possible?
No.
Why don't you do it as a project, OP?
I'd be more interested in making native x86 ports of old games though. Working with old Saturn hardware is exclusively a hobbyist challenge.
Super Mario 64 had big, open 3D stages. Most Saturn and PS1 games that had good-looking 3D graphics kept to fairly small stages. If 3D PS1/Saturn stages were longer, they were usually cut into segments with doors, tunnels, etc.
Maybe it could come close with a lot of tricks and technical mastery. Idk
I got it to compile but I tried changing the textures but it didn't do anything.
I think the pc port and DC port just load the whole thing in ram, with the 4mb expansion it could be changed to load only the outside bit.
Doom 1 on n64 used software and ran similar, the textures were better than the typical. I don't think the textures would fit in the 2kb of cache so hardware mode would end up blurrier which could still look good if they redesign the textures.
Goldeneye uses clever tiling to repeat textures so they don't to keep loading in different ones constantly so the ground textures look really sharp in areas.
This sounds like a tremendous effort for a subpar experience. You probably could theoretically but you'd have to be very knowledgeable about a device that was notoriously difficult to develop for.
How about porting OpenLara for the N64?
>How about porting OpenLara for the N64?
There was some kind of port the N64 but it runs like arse cuz they're doing all the rendering in software due to how not made for the RDP Tomb Raider is.
sure even shenmue run on it
>super mario 64 on a dpad
moron