Post failed games that got big pushes.

Post failed games that got big pushes.

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  1. 10 months ago
    Anonymous

    >Codename STEAM
    >it's not on Steam
    I can see why it failed.

  2. 10 months ago
    Anonymous

    fun game

    • 10 months ago
      Anonymous

      This. Solid and interesting game

      /thread

    • 10 months ago
      Anonymous

      This. Solid and interesting game

      [...]
      /thread

      Didn't it need an update to be playable or some shit.

      • 10 months ago
        Anonymous

        The update was to speed up enemy's turn which was really fricking needed

  3. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      this definitely did poorer than expected. I think they'll make one more (with the same/inflation reduced budget) because sony cant admit failure then call time

    • 10 months ago
      Anonymous

      Hah you say that but it got a sequel and a remake of the first game is in the making. It sold millions, it was a massive success.

      • 10 months ago
        Anonymous

        >It sold millions, it was a massive success.
        >bundled with consoles
        ez way to bloat stats

    • 10 months ago
      Anonymous

      it didn't deserve to fail

      also underrated, cringy character design aside the exploration was great

      don't remember this

      They tried really hard to push this thing between direct spotlight with puppets and animated movie. It was treated as a flagship release and it bombed terribly.

      baffling gimmick

      • 10 months ago
        Anonymous

        >the exploration was great
        >Horizon
        >everything is circular areas connected by corridors full of crafting ressources
        >"press X to start ladder animation" post 1995
        >invisigrass
        >Bow shots farther than AI's vision
        Stop worshipping garbage holy shit

  4. 10 months ago
    Anonymous

    KI Uprising didn't fail, but did pretty lukewarm for a game whose promotion included three animated shorts and a brand new set of collectible cards

    • 10 months ago
      Anonymous

      >failed

  5. 10 months ago
    Anonymous
  6. 10 months ago
    Anonymous

    Damn. I got excited for another Steam World game.

  7. 10 months ago
    Anonymous

    It's a good game. I understand why people didn't like though.

  8. 10 months ago
    Anonymous

    What the frick are you talking about, this game barely got promoted at all
    Great game though, honestly the best game IS made on the 3DS.

    • 10 months ago
      Anonymous

      I really liked this composer's work in AW Days of Ruin, and this too. I wonder what he's up to these days

    • 10 months ago
      Anonymous

      It got a big push. They even hired proper actors to voice the characters like Adam Baldwin and Wil Wheaton

      • 10 months ago
        Anonymous

        Yeah but that doesn't mean shit when they barely fricking promoted it

        • 10 months ago
          Anonymous

          It got the same amount of promotion that any of their other games did

          • 10 months ago
            Anonymous

            90% of Nintendo games get the same kind of promotion which is barely any at all then you have stuff like Mario Zelda and Pokemon. In Codename STEAM's case what they did promote of it made the game look really bad then issues about the game after launch hurt it even more though they did release a patch which made it a lot better.

          • 10 months ago
            Anonymous

            Yeah but that doesn't mean shit when they barely fricking promoted it

            It was weird; it got space, but not enough to be considered a real push. The usual NoA treatment imo

          • 10 months ago
            Anonymous

            name one single other Nintendo game that got announced backstage AFTER the e3 direct in a "no cameras" room. Nintendo put STEAM out to die, they did the absolute opposite of promoting it, i'd never seen a more backwards moronic bit of anti-promotion. The closest anyone else has come to sabotaging their own game was Neo TWEWY, but even that got slightly more promotion than STEAM.

            • 10 months ago
              Anonymous

              Why does it matter how a game is announced? It wasn't shadow dropped or anything, it came out a year after that with the same advertising every other nintendo first party game got like fire emblem fates

              • 10 months ago
                Anonymous

                >Why does it matter how a game is announced?
                First impressions are important. Sometimes it means everything, like SF5 and WiiU

              • 10 months ago
                Anonymous

                You're clutching at straws. The reason the game failed is because it looks like someone made a videogame of the burger king kids club

              • 10 months ago
                Anonymous

                You think you're disproving it but you're not. There were several reasons why codename steam was doomed

  9. 10 months ago
    Anonymous

    It didn't get a big push at all.

  10. 10 months ago
    Anonymous

    The thing i remember the most about this game is some random guy from a blog called KoopaTv or something went on with a schizo ramble about Abraham Lincoln because of this game.

    • 10 months ago
      Anonymous

      >Shitting on Lincoln and his mecha
      What a fricking pleb right there

  11. 10 months ago
    Anonymous

    They tried really hard to push this thing between direct spotlight with puppets and animated movie. It was treated as a flagship release and it bombed terribly.

    • 10 months ago
      Anonymous

      The controls filtered millions, the real problem was the visuals and the seemingly lack of content. Also, retelling 64 AGAIN, the biggest cross for the IP due how good it was in every regard

      • 10 months ago
        Anonymous

        yeah its three hour game, there isn't even online leaderboards anything, even starfox on snes and N64 had multiple routes, but in zero theres just one and once you beat it thats it, super disappointing when the 30 years older game has more content and replay value AND is still today fun to play

        • 10 months ago
          Anonymous

          >AND is still today fun to play
          Reminder: a good game is good forever

        • 10 months ago
          Anonymous

          I think people have to admit that Starfox is a garbage franchise.
          SNES game was good for its time but everything else is sub par furry shit.

          • 10 months ago
            Anonymous

            >every star fox is command

      • 10 months ago
        Anonymous

        >Filtered Millions
        homie, its almost unplayable.
        Its a great game, but I can't play with it's disorienting controls.
        There is zero valid reason why there isn't an option to use N64 style controls.

        You have no idea how much I wanted to like this game.

    • 10 months ago
      Anonymous

      Star Fox 64 just got a remake a few years earlier on 3DS. What was the point of rebooting the series again? It could have been a reimagining of Star Fox 2 taking place after 64 with the gamepad being used to keep track of the units on the sole system map. It would have been so simple.

    • 10 months ago
      Anonymous

      >Make new one
      >Shill Faye and Krystal religiously
      >Series saved

      • 10 months ago
        Anonymous

        yeah SF has no choice but to sell out to furries all out like FE did with the waifugays persona audience

        • 10 months ago
          Anonymous

          I don't like that post awakening Fire Emblem games border on dating sims.

          I think people have to admit that Starfox is a garbage franchise.
          SNES game was good for its time but everything else is sub par furry shit.

          >Everything else is sub par furry shit.
          Its literally a fricking space opera with animal characters.
          It didn't become furry shit until adventures.

          • 10 months ago
            Anonymous

            >a fricking space opera
            Miyamoto himself has said in an interview that it was inspired by Saturday morning shlock like the Thunderbirds.

            • 10 months ago
              Anonymous

              I mean bro, its literally copying tropes and ideas from Star Wars.
              You could hot swap an Arwing with and X-wing and it would make almost no difference.

              • 10 months ago
                Anonymous

                >its literally copying tropes and ideas from Star Wars.
                Like?

              • 10 months ago
                Anonymous

                I am too fricking tired to list them out.
                But at least SF64 has quiet a few, keeping it brief, the dialog, the art direction for about half of the planets, the escape sequence at the end of the game, and I think Hajime Wakai was likely inspired by John Williams for some of the songs.

                If you really like both, you can kind of "feel it".

                Its not 100%, but at least in the case of SF1, SF2, and SF64 its not really furgay shit.

              • 10 months ago
                Anonymous

                None of them really scream Star Wars. However, you are right that Star Fox 64 references scifi, but not Star Wars. It references Star Trek ("Where is the creator?"), Gundam (The Sector Y boss) and Independence Day (Katina is a wholesale ripoff of the movie)

              • 10 months ago
                Anonymous

                Dude, why is this even a debate?
                I mean dude its a product of it's time, the OT was well ingrained in the culture when SF64 was developed.

                Did you think I mean it references Star Wars and ONLY Star Wars, because I certainly did not mean that. Literally everything you said applies, and you could also say that Titania could also be referencing Dune to some degree, and you could do this literally for any major sci-fi thing from the mid 50s to the late mid 90s and probably find enough evidence to make the argument that either Star Fox, Star Fox 2, or Star Fox 64 took inspiration from it in some capacity.

              • 10 months ago
                Anonymous

                >and you could also say that Titania could also be referencing Dune to some degree
                This is the exact same argument for the Star Wars bit though. Miyamoto was very clear and explicit on sci-fi influences in Star Fox and Star Wars is simply not in them. There was plenty of low hanging fruit they could do too. The Death Star trench run, AT-ATs, a Darth Vader expy. Just because Star Wars was a pop culture phenomenon at the time (even though the film franchise was in a bit of hiatus after ROTJ), doesn't mean every scifi is going to take from it.

              • 10 months ago
                Anonymous

                Fox dad was pretty much a sage like Ben Kenobi but a ghost at the start
                also references like Peppy going
                >is quiet, too quiet

              • 10 months ago
                Anonymous

                >>is quiet, too quiet
                That's not an iconic Star Wars line. That's just a general trope. The lines you'd want are
                >I've got a bad feeling about this
                >This is where the fun begins

              • 10 months ago
                Anonymous

                yeah, the voice acting seems to be shooting emulate the SW characters too

              • 10 months ago
                Anonymous

                That's just classic cheese that you'd find in any scifi from back in the day. Flash Gordon had it in spades.

      • 10 months ago
        Anonymous

        Remove Krystal

  12. 10 months ago
    Anonymous

    >Strike Team Eliminating the Alien Menace

    • 10 months ago
      Anonymous

      Honestly the japanese name for the game was cooler, "Lincoln vs. Aliens"

  13. 10 months ago
    Anonymous
  14. 10 months ago
    Anonymous

    >big pushes
    The only push it got was them pawning the majora’s mask pins on it after the dock strikes prevented it from getting distributed with the remake. Shame because I love the game.

  15. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      this was my personal blunder of the century, what a trainwreck but I guess is le canon event so I can not think a game would be the ultimate game only to be met with immeasurable disappointment

  16. 10 months ago
    Anonymous

    >John Henry using steampowered machinery
    like dude wtf

    • 10 months ago
      Anonymous

      that's the joke, he himself mentions the irony of it

    • 10 months ago
      Anonymous

      Anon, in the game he's literally been brought back to life after the end of his story with a STEAM powered heart. He'd have to be suicidal to refuse to use STEAM tech.

  17. 10 months ago
    Anonymous

    I'm still amazed how they fricked up this hard. The game didn't create a new fanbase while also shitting on the old fanbase and they put the nail to the coffin when they released a shitty mobile spin-off that nobody wants that gets shut down less than half year, basically killed the franchise for good.

    I guess Sega thought they could use Kubo's name bait Bleachgays to buy the game but that didn't work out. The saddest part is that they will never touch this IP again. Not even a port or HD remaster

    • 10 months ago
      Anonymous

      The chicks were good at least and the theme too

    • 10 months ago
      Anonymous

      To be fair I've never even heard of it until the gacha failed and started making headlines.

    • 10 months ago
      Anonymous

      The originals weren't masterpieces either, they where "popular" just because Saturn gays didn't have anything else to cling to and SEGA acted like if it was the hottest shit ever just because they finally had an OG franchise on consoles doing good, which was really doing OK if we compared to other franchises at the time.
      Have in mind that the best selling game on the franchise (SW2 at 509k) would place 19th if we put it next to the N64 Japanese best selling games.

      • 10 months ago
        Anonymous

        All the people that I remember liking Sakura Wars were anime watchers who've never played the games

  18. 10 months ago
    Anonymous

    No amount of promotion would make this game sell. I still can't believe something this ugly got released by Nintendo.

  19. 10 months ago
    Anonymous

    Remember when this was going to be the Pokemon Killer?

    • 10 months ago
      Anonymous

      it was a hit though but it has fallen off

    • 10 months ago
      Anonymous

      But that's successful in Japan is it not?

      • 10 months ago
        Anonymous

        Franchise mismanagement killed it there too

      • 10 months ago
        Anonymous

        Not anymore.
        Level 5 tried to tell Nintendo to frick off, and that bit them in the ass when Sony went full moron over there over the past few years.
        IP is dead, like most Level 5 IPS because the buttholes get too wienery and milk the franchise dry.

    • 10 months ago
      Anonymous

      It was successful enough to scare Game Freak into copying it for Gen 7.

  20. 10 months ago
    Anonymous

    >People walked out of an E3 meeting because this wasn’t Majora’s Mask 3D
    What a year.

    • 10 months ago
      Anonymous

      I don't miss 2015-2016 tone-deaf Nintendo but Codename STEAM was an unfortunate casualty of that time period.

  21. 10 months ago
    Anonymous

    This was very good, especially if you didn't cheese it with the few OP characters. The character designs weren't great, but the music and environments were top-notched.

    • 10 months ago
      Anonymous

      I like the 2D art, I just think it didn't translate well to 3D models. I don't think those exaggerated comic book proportions and lines could be done easily in 3D, they'd look blocky and weird even on a more powerful system than the 3DS.

  22. 10 months ago
    Anonymous

    Nintendo wanted REALLY hard to replicate Splatoon's success with ARMS.
    It was a million seller on launch but it sure didn't live long and become a competitive hit like they hoped.

    • 10 months ago
      Anonymous

      It actually exceeded their expectations which were low to begin with and they gave it half a year of updates.

      • 10 months ago
        Anonymous

        I'm mostly thinking of how Reggie shilled it in E3 on reveal. Being all gung-ho "people made fun of Splatoon on launch, and look at it now years later. You all will love ARMS in a couple years too" to interviewers.

        • 10 months ago
          Anonymous

          Oh sure, I mean everyone was thinking that it'd become the next Splatoon and it didn't, but I don't think anyone minded because it was fine for what it was.

    • 10 months ago
      Anonymous

      I can't think of that game without remembering the webm of the mexican kid groping his older sister's ass while she's trying to play the game

    • 10 months ago
      Anonymous

      ARMS was no splatoon for sure, but it was far from a failure. it sold nearly 3 million units. Only real issue i see with the game is i'm not sure where they could take the series if they made a sequel.

    • 10 months ago
      Anonymous

      Wasn't arms moronic wagglan? It always looked like a tech demo for switch's year one,they should've pushed Pokken instead, that game was lowkey great with potential

      • 10 months ago
        Anonymous

        ARMS is a way fricking better game than Pokken.

        • 10 months ago
          Anonymous

          Doesn't have a tiny yellow rat dressed as a luchador piledragon big ass enemies, so no

        • 10 months ago
          Anonymous

          now this is an actual flop although undeserved, fricking pokegays have shit taste

          • 10 months ago
            Anonymous

            I rmeember when the Smashgays were all like "yeah, we'll help you Pokkengays out!"
            and then went the time came, Smashgays were highly silent.

            • 10 months ago
              Anonymous

              Anon, fanbases aren't a singular entity. That never happened.

          • 10 months ago
            Anonymous

            Pokken was made by Namco, not GF

            • 10 months ago
              Anonymous

              I know, the pokemonfans went to buy the piece of shit games GF made

              • 10 months ago
                Anonymous

                Pokken was made by Harada himself iirc, right?

              • 10 months ago
                Anonymous

                Yes and he wants to make a second one sometime
                It didn't flop but it didn't really get the switch boost a lot of Wii U ports got

              • 10 months ago
                Anonymous

                >It didn't flop but it didn't really get the switch boost a lot of Wii U ports got
                Complete fault from gamefreak here. Hopefully Pokken Tag happens one day

                >juggling pokehomosexuals with Garchomp and Heracross

      • 10 months ago
        Anonymous

        >Wasn't arms moronic wagglan?
        No.
        That's the issue, marketing was off and presented it as Wii tier shovelware with mandatory wagglan when it's a proper fighting game. I wonder if they course correct this mistake with a sequel.

    • 10 months ago
      Anonymous

      do you also consider XC2 a flop?

      • 10 months ago
        Anonymous

        >3rd (4th with the 3DS release of 1) game in a decade long established single player RPG IP (+ more if you count Takahashi's reputation from Gears and Saga that Blade is a spiritual successor to)
        >Sold well enough that after its release Nintendo:
        >...made a standalone expansion for it
        >...remade the first game AND added new expansion for it
        >...made a whole sequel AND an expansion for it
        Nope, seems pretty successful, especially when brought up next to a track record of "multiplayer game that got 6 months of updates and then fell over dead, not even a Smash roster advertisement could resuscitate it"

        • 10 months ago
          Anonymous

          You're ignoring the fact that the Arms developers also make Mario Kart and they went on to work on Tour and the MK8D DLC, likely also Mario Kart 9 right now. Sure, they could've pawned a sequel off to a third party studio if they really wanted to make one, but it's not the same as Monolith Soft working on their one franchise. There are just different expectations and priorities involved.

    • 10 months ago
      Anonymous

      >Nintendo wanted REALLY hard to replicate Splatoon's success with ARMS.
      No they didn't. ARMS was just another tech demo they knew they could sell to their audience.
      It did what it had to do during the time it was needed.
      Cause ARMS sold well.
      >BUT IT DIDNT SELL SPLATOON NUMBERS
      Okay? That doesn't mean it didn't sell well because like I said, ARMS is a tech demo being sold for 60+ (at the time of release)

  23. 10 months ago
    Anonymous

    I truly believed at the bottom of my heart that Splatoon would be one.
    I didn’t have any faith in that game, not even for one second. Oh how I was wrong.

  24. 10 months ago
    Anonymous

    I can't believe Gaben is fricking DEAD

  25. 10 months ago
    Anonymous

    Pic unrelated right?
    Because it didn't have much of a push.

    Good game though.

  26. 10 months ago
    Anonymous

    I bought this for 4€ in the discount bin.
    it was fun enough to finish the game, but it's definitely like a 6.5/10 at best. did enjoy some of the ideas though.

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