this definitely did poorer than expected. I think they'll make one more (with the same/inflation reduced budget) because sony cant admit failure then call time
also underrated, cringy character design aside the exploration was great
don't remember this
They tried really hard to push this thing between direct spotlight with puppets and animated movie. It was treated as a flagship release and it bombed terribly.
>the exploration was great >Horizon >everything is circular areas connected by corridors full of crafting ressources >"press X to start ladder animation" post 1995 >invisigrass >Bow shots farther than AI's vision
Stop worshipping garbage holy shit
90% of Nintendo games get the same kind of promotion which is barely any at all then you have stuff like Mario Zelda and Pokemon. In Codename STEAM's case what they did promote of it made the game look really bad then issues about the game after launch hurt it even more though they did release a patch which made it a lot better.
name one single other Nintendo game that got announced backstage AFTER the e3 direct in a "no cameras" room. Nintendo put STEAM out to die, they did the absolute opposite of promoting it, i'd never seen a more backwards moronic bit of anti-promotion. The closest anyone else has come to sabotaging their own game was Neo TWEWY, but even that got slightly more promotion than STEAM.
Why does it matter how a game is announced? It wasn't shadow dropped or anything, it came out a year after that with the same advertising every other nintendo first party game got like fire emblem fates
10 months ago
Anonymous
>Why does it matter how a game is announced?
First impressions are important. Sometimes it means everything, like SF5 and WiiU
10 months ago
Anonymous
You're clutching at straws. The reason the game failed is because it looks like someone made a videogame of the burger king kids club
10 months ago
Anonymous
You think you're disproving it but you're not. There were several reasons why codename steam was doomed
The thing i remember the most about this game is some random guy from a blog called KoopaTv or something went on with a schizo ramble about Abraham Lincoln because of this game.
They tried really hard to push this thing between direct spotlight with puppets and animated movie. It was treated as a flagship release and it bombed terribly.
The controls filtered millions, the real problem was the visuals and the seemingly lack of content. Also, retelling 64 AGAIN, the biggest cross for the IP due how good it was in every regard
yeah its three hour game, there isn't even online leaderboards anything, even starfox on snes and N64 had multiple routes, but in zero theres just one and once you beat it thats it, super disappointing when the 30 years older game has more content and replay value AND is still today fun to play
>Filtered Millions
homie, its almost unplayable.
Its a great game, but I can't play with it's disorienting controls.
There is zero valid reason why there isn't an option to use N64 style controls.
You have no idea how much I wanted to like this game.
Star Fox 64 just got a remake a few years earlier on 3DS. What was the point of rebooting the series again? It could have been a reimagining of Star Fox 2 taking place after 64 with the gamepad being used to keep track of the units on the sole system map. It would have been so simple.
I mean bro, its literally copying tropes and ideas from Star Wars.
You could hot swap an Arwing with and X-wing and it would make almost no difference.
10 months ago
Anonymous
>its literally copying tropes and ideas from Star Wars.
Like?
10 months ago
Anonymous
I am too fricking tired to list them out.
But at least SF64 has quiet a few, keeping it brief, the dialog, the art direction for about half of the planets, the escape sequence at the end of the game, and I think Hajime Wakai was likely inspired by John Williams for some of the songs.
If you really like both, you can kind of "feel it".
Its not 100%, but at least in the case of SF1, SF2, and SF64 its not really furgay shit.
10 months ago
Anonymous
None of them really scream Star Wars. However, you are right that Star Fox 64 references scifi, but not Star Wars. It references Star Trek ("Where is the creator?"), Gundam (The Sector Y boss) and Independence Day (Katina is a wholesale ripoff of the movie)
10 months ago
Anonymous
Dude, why is this even a debate?
I mean dude its a product of it's time, the OT was well ingrained in the culture when SF64 was developed.
Did you think I mean it references Star Wars and ONLY Star Wars, because I certainly did not mean that. Literally everything you said applies, and you could also say that Titania could also be referencing Dune to some degree, and you could do this literally for any major sci-fi thing from the mid 50s to the late mid 90s and probably find enough evidence to make the argument that either Star Fox, Star Fox 2, or Star Fox 64 took inspiration from it in some capacity.
10 months ago
Anonymous
>and you could also say that Titania could also be referencing Dune to some degree
This is the exact same argument for the Star Wars bit though. Miyamoto was very clear and explicit on sci-fi influences in Star Fox and Star Wars is simply not in them. There was plenty of low hanging fruit they could do too. The Death Star trench run, AT-ATs, a Darth Vader expy. Just because Star Wars was a pop culture phenomenon at the time (even though the film franchise was in a bit of hiatus after ROTJ), doesn't mean every scifi is going to take from it.
10 months ago
Anonymous
Fox dad was pretty much a sage like Ben Kenobi but a ghost at the start
also references like Peppy going >is quiet, too quiet
10 months ago
Anonymous
>>is quiet, too quiet
That's not an iconic Star Wars line. That's just a general trope. The lines you'd want are >I've got a bad feeling about this >This is where the fun begins
10 months ago
Anonymous
yeah, the voice acting seems to be shooting emulate the SW characters too
10 months ago
Anonymous
That's just classic cheese that you'd find in any scifi from back in the day. Flash Gordon had it in spades.
>big pushes
The only push it got was them pawning the majora’s mask pins on it after the dock strikes prevented it from getting distributed with the remake. Shame because I love the game.
this was my personal blunder of the century, what a trainwreck but I guess is le canon event so I can not think a game would be the ultimate game only to be met with immeasurable disappointment
Anon, in the game he's literally been brought back to life after the end of his story with a STEAM powered heart. He'd have to be suicidal to refuse to use STEAM tech.
I'm still amazed how they fricked up this hard. The game didn't create a new fanbase while also shitting on the old fanbase and they put the nail to the coffin when they released a shitty mobile spin-off that nobody wants that gets shut down less than half year, basically killed the franchise for good.
I guess Sega thought they could use Kubo's name bait Bleachgays to buy the game but that didn't work out. The saddest part is that they will never touch this IP again. Not even a port or HD remaster
The originals weren't masterpieces either, they where "popular" just because Saturn gays didn't have anything else to cling to and SEGA acted like if it was the hottest shit ever just because they finally had an OG franchise on consoles doing good, which was really doing OK if we compared to other franchises at the time.
Have in mind that the best selling game on the franchise (SW2 at 509k) would place 19th if we put it next to the N64 Japanese best selling games.
Not anymore.
Level 5 tried to tell Nintendo to frick off, and that bit them in the ass when Sony went full moron over there over the past few years.
IP is dead, like most Level 5 IPS because the buttholes get too wienery and milk the franchise dry.
This was very good, especially if you didn't cheese it with the few OP characters. The character designs weren't great, but the music and environments were top-notched.
I like the 2D art, I just think it didn't translate well to 3D models. I don't think those exaggerated comic book proportions and lines could be done easily in 3D, they'd look blocky and weird even on a more powerful system than the 3DS.
Nintendo wanted REALLY hard to replicate Splatoon's success with ARMS.
It was a million seller on launch but it sure didn't live long and become a competitive hit like they hoped.
I'm mostly thinking of how Reggie shilled it in E3 on reveal. Being all gung-ho "people made fun of Splatoon on launch, and look at it now years later. You all will love ARMS in a couple years too" to interviewers.
Oh sure, I mean everyone was thinking that it'd become the next Splatoon and it didn't, but I don't think anyone minded because it was fine for what it was.
ARMS was no splatoon for sure, but it was far from a failure. it sold nearly 3 million units. Only real issue i see with the game is i'm not sure where they could take the series if they made a sequel.
Wasn't arms moronic wagglan? It always looked like a tech demo for switch's year one,they should've pushed Pokken instead, that game was lowkey great with potential
I know, the pokemonfans went to buy the piece of shit games GF made
10 months ago
Anonymous
Pokken was made by Harada himself iirc, right?
10 months ago
Anonymous
Yes and he wants to make a second one sometime
It didn't flop but it didn't really get the switch boost a lot of Wii U ports got
10 months ago
Anonymous
>It didn't flop but it didn't really get the switch boost a lot of Wii U ports got
Complete fault from gamefreak here. Hopefully Pokken Tag happens one day
>juggling pokehomosexuals with Garchomp and Heracross
>Wasn't arms moronic wagglan?
No.
That's the issue, marketing was off and presented it as Wii tier shovelware with mandatory wagglan when it's a proper fighting game. I wonder if they course correct this mistake with a sequel.
>3rd (4th with the 3DS release of 1) game in a decade long established single player RPG IP (+ more if you count Takahashi's reputation from Gears and Saga that Blade is a spiritual successor to) >Sold well enough that after its release Nintendo: >...made a standalone expansion for it >...remade the first game AND added new expansion for it >...made a whole sequel AND an expansion for it
Nope, seems pretty successful, especially when brought up next to a track record of "multiplayer game that got 6 months of updates and then fell over dead, not even a Smash roster advertisement could resuscitate it"
You're ignoring the fact that the Arms developers also make Mario Kart and they went on to work on Tour and the MK8D DLC, likely also Mario Kart 9 right now. Sure, they could've pawned a sequel off to a third party studio if they really wanted to make one, but it's not the same as Monolith Soft working on their one franchise. There are just different expectations and priorities involved.
>Nintendo wanted REALLY hard to replicate Splatoon's success with ARMS.
No they didn't. ARMS was just another tech demo they knew they could sell to their audience.
It did what it had to do during the time it was needed.
Cause ARMS sold well. >BUT IT DIDNT SELL SPLATOON NUMBERS
Okay? That doesn't mean it didn't sell well because like I said, ARMS is a tech demo being sold for 60+ (at the time of release)
I truly believed at the bottom of my heart that Splatoon would be one.
I didn’t have any faith in that game, not even for one second. Oh how I was wrong.
I bought this for 4€ in the discount bin.
it was fun enough to finish the game, but it's definitely like a 6.5/10 at best. did enjoy some of the ideas though.
>Codename STEAM
>it's not on Steam
I can see why it failed.
fun game
This. Solid and interesting game
/thread
Didn't it need an update to be playable or some shit.
The update was to speed up enemy's turn which was really fricking needed
this definitely did poorer than expected. I think they'll make one more (with the same/inflation reduced budget) because sony cant admit failure then call time
Hah you say that but it got a sequel and a remake of the first game is in the making. It sold millions, it was a massive success.
>It sold millions, it was a massive success.
>bundled with consoles
ez way to bloat stats
it didn't deserve to fail
also underrated, cringy character design aside the exploration was great
don't remember this
baffling gimmick
>the exploration was great
>Horizon
>everything is circular areas connected by corridors full of crafting ressources
>"press X to start ladder animation" post 1995
>invisigrass
>Bow shots farther than AI's vision
Stop worshipping garbage holy shit
KI Uprising didn't fail, but did pretty lukewarm for a game whose promotion included three animated shorts and a brand new set of collectible cards
>failed
Damn. I got excited for another Steam World game.
It's a good game. I understand why people didn't like though.
What the frick are you talking about, this game barely got promoted at all
Great game though, honestly the best game IS made on the 3DS.
I really liked this composer's work in AW Days of Ruin, and this too. I wonder what he's up to these days
It got a big push. They even hired proper actors to voice the characters like Adam Baldwin and Wil Wheaton
Yeah but that doesn't mean shit when they barely fricking promoted it
It got the same amount of promotion that any of their other games did
90% of Nintendo games get the same kind of promotion which is barely any at all then you have stuff like Mario Zelda and Pokemon. In Codename STEAM's case what they did promote of it made the game look really bad then issues about the game after launch hurt it even more though they did release a patch which made it a lot better.
It was weird; it got space, but not enough to be considered a real push. The usual NoA treatment imo
name one single other Nintendo game that got announced backstage AFTER the e3 direct in a "no cameras" room. Nintendo put STEAM out to die, they did the absolute opposite of promoting it, i'd never seen a more backwards moronic bit of anti-promotion. The closest anyone else has come to sabotaging their own game was Neo TWEWY, but even that got slightly more promotion than STEAM.
Why does it matter how a game is announced? It wasn't shadow dropped or anything, it came out a year after that with the same advertising every other nintendo first party game got like fire emblem fates
>Why does it matter how a game is announced?
First impressions are important. Sometimes it means everything, like SF5 and WiiU
You're clutching at straws. The reason the game failed is because it looks like someone made a videogame of the burger king kids club
You think you're disproving it but you're not. There were several reasons why codename steam was doomed
It didn't get a big push at all.
The thing i remember the most about this game is some random guy from a blog called KoopaTv or something went on with a schizo ramble about Abraham Lincoln because of this game.
>Shitting on Lincoln and his mecha
What a fricking pleb right there
They tried really hard to push this thing between direct spotlight with puppets and animated movie. It was treated as a flagship release and it bombed terribly.
The controls filtered millions, the real problem was the visuals and the seemingly lack of content. Also, retelling 64 AGAIN, the biggest cross for the IP due how good it was in every regard
yeah its three hour game, there isn't even online leaderboards anything, even starfox on snes and N64 had multiple routes, but in zero theres just one and once you beat it thats it, super disappointing when the 30 years older game has more content and replay value AND is still today fun to play
>AND is still today fun to play
Reminder: a good game is good forever
I think people have to admit that Starfox is a garbage franchise.
SNES game was good for its time but everything else is sub par furry shit.
>every star fox is command
>Filtered Millions
homie, its almost unplayable.
Its a great game, but I can't play with it's disorienting controls.
There is zero valid reason why there isn't an option to use N64 style controls.
You have no idea how much I wanted to like this game.
Star Fox 64 just got a remake a few years earlier on 3DS. What was the point of rebooting the series again? It could have been a reimagining of Star Fox 2 taking place after 64 with the gamepad being used to keep track of the units on the sole system map. It would have been so simple.
>Make new one
>Shill Faye and Krystal religiously
>Series saved
yeah SF has no choice but to sell out to furries all out like FE did with the waifugays persona audience
I don't like that post awakening Fire Emblem games border on dating sims.
>Everything else is sub par furry shit.
Its literally a fricking space opera with animal characters.
It didn't become furry shit until adventures.
>a fricking space opera
Miyamoto himself has said in an interview that it was inspired by Saturday morning shlock like the Thunderbirds.
I mean bro, its literally copying tropes and ideas from Star Wars.
You could hot swap an Arwing with and X-wing and it would make almost no difference.
>its literally copying tropes and ideas from Star Wars.
Like?
I am too fricking tired to list them out.
But at least SF64 has quiet a few, keeping it brief, the dialog, the art direction for about half of the planets, the escape sequence at the end of the game, and I think Hajime Wakai was likely inspired by John Williams for some of the songs.
If you really like both, you can kind of "feel it".
Its not 100%, but at least in the case of SF1, SF2, and SF64 its not really furgay shit.
None of them really scream Star Wars. However, you are right that Star Fox 64 references scifi, but not Star Wars. It references Star Trek ("Where is the creator?"), Gundam (The Sector Y boss) and Independence Day (Katina is a wholesale ripoff of the movie)
Dude, why is this even a debate?
I mean dude its a product of it's time, the OT was well ingrained in the culture when SF64 was developed.
Did you think I mean it references Star Wars and ONLY Star Wars, because I certainly did not mean that. Literally everything you said applies, and you could also say that Titania could also be referencing Dune to some degree, and you could do this literally for any major sci-fi thing from the mid 50s to the late mid 90s and probably find enough evidence to make the argument that either Star Fox, Star Fox 2, or Star Fox 64 took inspiration from it in some capacity.
>and you could also say that Titania could also be referencing Dune to some degree
This is the exact same argument for the Star Wars bit though. Miyamoto was very clear and explicit on sci-fi influences in Star Fox and Star Wars is simply not in them. There was plenty of low hanging fruit they could do too. The Death Star trench run, AT-ATs, a Darth Vader expy. Just because Star Wars was a pop culture phenomenon at the time (even though the film franchise was in a bit of hiatus after ROTJ), doesn't mean every scifi is going to take from it.
Fox dad was pretty much a sage like Ben Kenobi but a ghost at the start
also references like Peppy going
>is quiet, too quiet
>>is quiet, too quiet
That's not an iconic Star Wars line. That's just a general trope. The lines you'd want are
>I've got a bad feeling about this
>This is where the fun begins
yeah, the voice acting seems to be shooting emulate the SW characters too
That's just classic cheese that you'd find in any scifi from back in the day. Flash Gordon had it in spades.
Remove Krystal
>Strike Team Eliminating the Alien Menace
Honestly the japanese name for the game was cooler, "Lincoln vs. Aliens"
>big pushes
The only push it got was them pawning the majora’s mask pins on it after the dock strikes prevented it from getting distributed with the remake. Shame because I love the game.
this was my personal blunder of the century, what a trainwreck but I guess is le canon event so I can not think a game would be the ultimate game only to be met with immeasurable disappointment
>John Henry using steampowered machinery
like dude wtf
that's the joke, he himself mentions the irony of it
Anon, in the game he's literally been brought back to life after the end of his story with a STEAM powered heart. He'd have to be suicidal to refuse to use STEAM tech.
I'm still amazed how they fricked up this hard. The game didn't create a new fanbase while also shitting on the old fanbase and they put the nail to the coffin when they released a shitty mobile spin-off that nobody wants that gets shut down less than half year, basically killed the franchise for good.
I guess Sega thought they could use Kubo's name bait Bleachgays to buy the game but that didn't work out. The saddest part is that they will never touch this IP again. Not even a port or HD remaster
The chicks were good at least and the theme too
To be fair I've never even heard of it until the gacha failed and started making headlines.
The originals weren't masterpieces either, they where "popular" just because Saturn gays didn't have anything else to cling to and SEGA acted like if it was the hottest shit ever just because they finally had an OG franchise on consoles doing good, which was really doing OK if we compared to other franchises at the time.
Have in mind that the best selling game on the franchise (SW2 at 509k) would place 19th if we put it next to the N64 Japanese best selling games.
All the people that I remember liking Sakura Wars were anime watchers who've never played the games
No amount of promotion would make this game sell. I still can't believe something this ugly got released by Nintendo.
Remember when this was going to be the Pokemon Killer?
it was a hit though but it has fallen off
But that's successful in Japan is it not?
Franchise mismanagement killed it there too
Not anymore.
Level 5 tried to tell Nintendo to frick off, and that bit them in the ass when Sony went full moron over there over the past few years.
IP is dead, like most Level 5 IPS because the buttholes get too wienery and milk the franchise dry.
It was successful enough to scare Game Freak into copying it for Gen 7.
>People walked out of an E3 meeting because this wasn’t Majora’s Mask 3D
What a year.
I don't miss 2015-2016 tone-deaf Nintendo but Codename STEAM was an unfortunate casualty of that time period.
This was very good, especially if you didn't cheese it with the few OP characters. The character designs weren't great, but the music and environments were top-notched.
I like the 2D art, I just think it didn't translate well to 3D models. I don't think those exaggerated comic book proportions and lines could be done easily in 3D, they'd look blocky and weird even on a more powerful system than the 3DS.
Nintendo wanted REALLY hard to replicate Splatoon's success with ARMS.
It was a million seller on launch but it sure didn't live long and become a competitive hit like they hoped.
It actually exceeded their expectations which were low to begin with and they gave it half a year of updates.
I'm mostly thinking of how Reggie shilled it in E3 on reveal. Being all gung-ho "people made fun of Splatoon on launch, and look at it now years later. You all will love ARMS in a couple years too" to interviewers.
Oh sure, I mean everyone was thinking that it'd become the next Splatoon and it didn't, but I don't think anyone minded because it was fine for what it was.
I can't think of that game without remembering the webm of the mexican kid groping his older sister's ass while she's trying to play the game
ARMS was no splatoon for sure, but it was far from a failure. it sold nearly 3 million units. Only real issue i see with the game is i'm not sure where they could take the series if they made a sequel.
Wasn't arms moronic wagglan? It always looked like a tech demo for switch's year one,they should've pushed Pokken instead, that game was lowkey great with potential
ARMS is a way fricking better game than Pokken.
Doesn't have a tiny yellow rat dressed as a luchador piledragon big ass enemies, so no
now this is an actual flop although undeserved, fricking pokegays have shit taste
I rmeember when the Smashgays were all like "yeah, we'll help you Pokkengays out!"
and then went the time came, Smashgays were highly silent.
Anon, fanbases aren't a singular entity. That never happened.
Pokken was made by Namco, not GF
I know, the pokemonfans went to buy the piece of shit games GF made
Pokken was made by Harada himself iirc, right?
Yes and he wants to make a second one sometime
It didn't flop but it didn't really get the switch boost a lot of Wii U ports got
>It didn't flop but it didn't really get the switch boost a lot of Wii U ports got
Complete fault from gamefreak here. Hopefully Pokken Tag happens one day
>juggling pokehomosexuals with Garchomp and Heracross
>Wasn't arms moronic wagglan?
No.
That's the issue, marketing was off and presented it as Wii tier shovelware with mandatory wagglan when it's a proper fighting game. I wonder if they course correct this mistake with a sequel.
do you also consider XC2 a flop?
>3rd (4th with the 3DS release of 1) game in a decade long established single player RPG IP (+ more if you count Takahashi's reputation from Gears and Saga that Blade is a spiritual successor to)
>Sold well enough that after its release Nintendo:
>...made a standalone expansion for it
>...remade the first game AND added new expansion for it
>...made a whole sequel AND an expansion for it
Nope, seems pretty successful, especially when brought up next to a track record of "multiplayer game that got 6 months of updates and then fell over dead, not even a Smash roster advertisement could resuscitate it"
You're ignoring the fact that the Arms developers also make Mario Kart and they went on to work on Tour and the MK8D DLC, likely also Mario Kart 9 right now. Sure, they could've pawned a sequel off to a third party studio if they really wanted to make one, but it's not the same as Monolith Soft working on their one franchise. There are just different expectations and priorities involved.
>Nintendo wanted REALLY hard to replicate Splatoon's success with ARMS.
No they didn't. ARMS was just another tech demo they knew they could sell to their audience.
It did what it had to do during the time it was needed.
Cause ARMS sold well.
>BUT IT DIDNT SELL SPLATOON NUMBERS
Okay? That doesn't mean it didn't sell well because like I said, ARMS is a tech demo being sold for 60+ (at the time of release)
I truly believed at the bottom of my heart that Splatoon would be one.
I didn’t have any faith in that game, not even for one second. Oh how I was wrong.
I can't believe Gaben is fricking DEAD
Pic unrelated right?
Because it didn't have much of a push.
Good game though.
I bought this for 4€ in the discount bin.
it was fun enough to finish the game, but it's definitely like a 6.5/10 at best. did enjoy some of the ideas though.